Terry Pratchett, Ian Stuart, Jack Cohen The Science of Discworld I

THE STORY STARTS HERE


ONCE UPON A TIME, there was Discworld. There still is an adequate supply.

Discworld is the flat world, carried through space on the back of a giant turtle, which has been the source of, so far, twenty-three novels, four maps, an encylopaedia, two animated series, t-shirts, scarves, models, badges, beer, embroidery, pens, posters, and prob­ably, by the time this is published, talcum power and body splash (if not, it can only be a matter of time).

It has, in short, become immensely popular.

And Discworld runs on magic.

Roundworld, our home planet, and by extension the universe in which it sits, runs on rules. In fact, it simply runs. But we have watched the running, and those observations and the ensuing deductions are the very basis of science.

Magicians and scientists are, on the face of it, poles apart. Certainly, a group of people who often dress strangely, live in a world of their own, speak a specialized language and frequently make statements that appear to be in flagrant breach of common sense have nothing in common with a group of people who often dress strangely, speak a specialized language, live in ... er ...

Perhaps we should try this another way. Is there a connection between magic and science? Can the magic of Discworld, with its eccentric wizards, down-to-Earth witches, obstinate trolls, fire-breathing dragons, talking dogs, and personified DEATH, shed any useful light on hard, rational, solid, Earthly science?

We think so.

We'll explain why in a moment, but first, let's make it clear what The Science of Discworld is not. There are several media tie-in The Science of... books at the moment, such as The Science of the X-Files and The Physics of Star Trek. They will tell you about areas of today's science that may one day lead to the events or devices that the fiction depicts. Did aliens crash-land at Roswell? Could an anti­matter warp drive ever be invented? Could we ever have the ultra long-life batteries that Scully and Mulder must be using in those torches of theirs?

We could have taken that approach. We could, for example, have pointed out that Darwin's theory of evolution explains how lower lifeforms can evolve into higher ones, which in turn makes it entirely reasonable that a human should evolve into an orangutan (while remaining a librarian, since there is no higher life form than a librarian). We could have speculated on which DNA sequence might reliably incorporate asbestos linings into the insides of drag­ons. We might even have attempted to explain how you could get a turtle ten thousand miles long.

We decided not to do these things, for a good reason ... um, two reasons.

The first is that it would be ... er ... dumb.

And this because of the second reason. Discworld does not run on scientific lines. Why pretend that it might? Dragons don't breathe fire because they've got asbestos lungs, they breathe fire because everyone knows that's what dragons do.

What runs Discworld is deeper than mere magic and more pow­erful than pallid science. It is narrative imperative, the power of story. It plays a role similar to that substance known as phlogiston, once believed to be that principle or substance within inflammable things that enabled them to burn. In the Discworld universe, then, there is narrativium. It is part of the spin of every atom, the drift of every cloud. It is what causes them to be what they are and continue to exist and take part in the ongoing story of the world.

On Roundworld, things happen because the things want to hap­pen[1]. What people want does not greatly figure in the scheme of things, and the universe isn't there to tell a story.

With magic, you can turn a frog into a prince. With science, you can turn a frog into a Ph.D and you still have the frog you started with.

That's the conventional view of Roundworld science. It misses a lot of what actually makes science tick. Science doesn't just exist in the abstract. You could grind the universe into its component par­ticles without finding a single trace of Science. Science is a structure created and maintained by people. And people choose what interests them, and what they consider to be significant and, quite often, they have thought narratively.

Narrativium is powerful stuff. We have always had a drive to paint stories on to the Universe. When humans first looked at the stars, which are great flaming suns an unimaginable distance away, they saw in amongst them giant bulls, dragons, and local heroes.

This human trait doesn't affect what the rules say, not much, anyway, but it does determine which rules we are willing to con­template in the first place. Moreover, the rules of the universe have to be able to produce everything that we humans observe, which introduces a kind of narrative imperative into science too. Humans think in stories. Classically, at least, science itself has been the dis­covery of 'stories', think of all those books that had titles like The Story of Mankind, The Descent ofMan, and, if it comes to that, A Brief History of Time.

Over and above the stories of science, though, Discworld can play an even more important role: What if? We can use Discworld for thought experiments about what science might have looked like if the universe had been different, or if the history of science had followed a different route. We can look at science from the outside.

To a scientist, a thought experiment is an argument that you can run through in your head, after which you understand what's going on so well that there's no need to do a real experiment, which is of course a great saving in time and money and prevents you from get­ting embarrassingly inconvenient results. Discworld takes a more practical view, there, a thought experiment is one that you can't do and which wouldn't work if you could. But the kind of thought experiment we have in mind is one that scientists carry out all the time, usually without realizing it; and you don't need to do it, because the whole point is that it wouldn't work. Many of the most important questions in science, and about our understanding of it, are not about how the universe actually is. They are about what would happen if the universe were different.

Someone asks 'why do zebras form herds?' You could answer this by an analysis of zebra sociology, psychology, and so on ... or you could ask a question of a very different kind: 'What would hap­pen if they didn't?' One fairly obvious answer to that is 'They'd be much more likely to get eaten by lions.' This immediately suggests that zebras form herds for self-protection, and now we've got some insight into what zebras actually do by contemplating, for a moment, the possibility that they might have done something else.

Another, more serious example is the question 'Is the solar sys­tem stable?', which means 'Could it change dramatically as a result of some tiny disturbance?' In 1887 King Oscar II of Sweden offered a prize of 2,500 crowns for the answer It took about a century for the world's mathematicians to come up with a definite answer: 'Maybe'. (It was a good answer, but they didn't get paid. The prize had already been awarded to someone who didn't get the answer and whose prizewinning article had a big mistake right at the most interesting part. But when he put it right, at his own expense, he invented Chaos Theory and paved the way for the 'maybe'. Sometimes, the best answer is a more interesting question.) The point here is that stability is not about what a system is actually doing: it is about how the system would change if you disturbed it. Stability, by definition, deals with 'what if?'.

Because a lot of science is really about this non-existent world of thought experiments, our understanding of science must concern itself with worlds of the imagination as well as with worlds of real­ity. Imagination, rather than mere intelligence, is the truly human quality. And what better world of the imagination to start from than Discworld? Discworld is a consistent, well-developed universe with its own kinds of rules, and convincingly real people live on it despite the substantial differences between their universe's rules and ours. Many of them also have a thoroughgoing grounding in 'common sense', one of science's natural enemies.

Appearing regularly within the Discworld canon are the buildings and faculty of Unseen University, the Discworld's premier col­lege of magic. The wizards[2] are a lively bunch, always ready to open any door that has 'This door to be kept shut' written on it or pick up anything that has just started to fizz. It seemed to us that they could be useful ...

If we, or they, compare Discworld's magic to Roundworld sci­ence, the more similarities and parallels we find. Clearly, as the wizards of Unseen University believe, this world is a parody of the Discworld one. And when we didn't discover those, we found that the differences were very revealing. Science takes on a new character when you stop asking questions like 'What does newt DNA look like?' and instead ask 'I wonder how the wizards would react to this way of thinking about newts?'

There is no science as such on Discworld. So we have put some there. By magical means, the wizards on Discworld must be led to create their own brand of science, some kind of pocket universe' in which magic no longer works, but rules do. Then, as the wizards learn to understand how the rules make interesting things happen -rocks, bacteria, civilizations, we watch them watching ... well, us. It's a sort of recursive thought experiment, or a Russian doll wherein the smaller dolls are opened up to find the largest doll inside.

And then we found that ... ah, but that is another story.

TP, IS, & JC, DECEMBER 1998


PS We have, we are afraid, mentioned in the ensuing pages Schrodinger's Cat, the Twins Paradox, and that bit about shining a torch ahead of a spaceship travelling at the speed of light. This is because, under the rules of the Guild of Science Writers, they have to be included. We have, however, tried to keep them short.

We've managed to be very, very brief about the Trousers of Time, as well.



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