Afterword

It occurs to us (the four of us occupying the editor's seat) that an observation may be made by the readers of this volume, to wit: This world is one grim place! The elves seem always to be scrambling for bare existence, Recognition is a pain, and they don't have a lot of fun. In reply, I offer a possible explanation and a ray of hope.

I think that whenever you collect a tribe of very creative people together and turn them loose in a universe not of their own making, they will make their first forays into the territory cautious ones. It's the "don't want to step on any toes" syndrome. There's an awareness on everyone's part that, not only do the characters have to be introduced and fleshed out, there are also conventions to be followed if the internal logic of the land is to be maintained. This doesn't lend itself easily to wild abandon. At first.

However, as I mentioned earlier, I'm getting signs that a certain feisty attitude is beginning to manifest itself among all concerned. The "I'm going to do things with your character that you never dreamed of!" gambit. Personally, I can't wait for all the writers to read all the stories, to see what sparks are struck off into the tinder of volume two. This volume deals in large part with the struggle for survival. The next one, I'm going to suggest, ought to concern itself with the other side of the coin: the many and varied pleasures to be found out of life. The discussions promise to be ... interesting.

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