AUTHOR'S NOTE


Like its predecessor, The Crystal Cave, this novel is a work of the imagination, though firmly based in both history and legend. Not perhaps equally in both: so little is known about Britain in the fifth century A.D. (the beginning of the “Dark Ages”) that one is almost as dependent on tradition and conjecture as on fact. I for one like to think that where tradition is so persistent — and as immortal and self-perpetuating as the stories of the Arthurian Legend — there must be a grain of fact behind even the strangest of the tales which have gathered round the meager central facts of Arthur's existence. It is exciting to interpret these sometimes weird and often nonsensical legends into a story which has some sort of coherence as human experience and imaginative truth. I have tried with The Hollow Hills to write a story which stands on its own, without reference to its forerunner, The Crystal Cave, or even to whatever explanatory notes follow here. Indeed, I only add these notes for the benefit of those readers whose interest may go beyond the novel itself, but who are not familiar enough with the ramifications of the Arthurian Legend to follow the thinking behind some parts of my story. It may give them pleasure to trace for themselves the seeds of certain ideas and the origins of certain references.

In The Crystal Cave I based my story mainly on the "history" related by Geoffrey of Monmouth,[1] which is the basis of the later and mainly mediaeval tales of "Arthur and his Court," but I set the action against the fifth-century Romano-British background, which is the real setting for all that we know of the Arthurian Fact.[2]

We have no fixed dates, but I have followed some authorities who postulate 470 A.D. or thereabouts as the date of Arthur's birth. The story of The Hollow Hills covers the hidden years between that date and the raising of the young Arthur to be war-leader (dux bellorum) or, as legend has had it for more than a thousand years, King of Britain. What I would like to trace here are the threads I have woven to make this story of a period of Arthur's life which tradition barely touches, and history touches not at all.

That Arthur existed seems certain. We cannot say even that much for certain about Merlin. "Merlin the magician," as we know him, is a composite figure built almost entirely out of song and legend; but here again one feels that for such a legend to persist through the centuries, some man of power must have existed, with gifts that seemed miraculous to his own times. He first appears in legend as a youth, even then possessed of strange powers. On this story as related by Geoffrey of Monmouth I have built an imaginary character who seemed to me to grow out of and epitomize the time of confusion and seeking that we call the Dark Ages. Geoffrey Ashe, in his brilliant book From Caesar to Arthur[3] , describes this "multiplicity of vision":

When Christianity prevailed and Celtic paganism crumbled into mythology, a great deal of this sort of thing was carried over. Water and islands retained their magic. Lake-sprites flitted to and fro, heroes travelled in strange boats. The haunted hills became fairy-hills, belonging to vivid fairy folk hardly to be paralleled among other nations. Where barrows existed they often fitted this role. Unseen realms intersected the visible, and there were secret means of communication and access. The fairies and the heroes, the ex-gods and the demigods, jostled the spirits of the dead in kaleidoscopic confusion...Everything grew ambiguous. Thus, long after the triumph of Christianity, there continued to be fairy-hills; but even those which were not barrows might be regarded as havens for disembodied souls...There were saints of whom miracles were reported; but similar miracles, not long since, might have been the business of fully identifiable gods. There were glass castles where a hero might lie an age entranced; there were blissful fairylands to be reached by water or by cave-passageways...Journeys and enchantments, combats and imprisonments — theme by theme — the Celtic imagination articulated itself in story. Yet any given episode might be taken as fact or imagination or religious allegory or all three at once.

Merlin, the narrator of The Hollow Hills, the “enchanter” and healer gifted with the Sight, is able to move in and out of the different worlds at will. And as Merlin's legend is linked with the caves of glass, the invisible towers, the hollow hills where he now sleeps for all time, so I have seen him as the link between the worlds; the instrument by which, as he says, “all the kings become one King, and all the gods one God.” For this he abnegates his own will and his desire for normal manhood. The hollow hills are the physical point of entry between this world and the Otherworld, and Merlin is their human counterpart, the meeting point for the interlocking worlds of men, gods, beasts and twilight spirits.

One meeting of the real and the fantasy worlds can be seen in the figure of Maximus. Magnus Maximus, the soldier with the dream of empire, was a fact; he commanded at Segontium until the time when he crossed to Gaul in his vain bid for power. “Macsen Wledig” is a legend, one of the Celtic “seeking” stories later to flower into the Quest of the Holy Grail. In this novel I have linked the facts of Arthur's great precursor and his imperial dream to the sword episodes of the Arthurian Legend, and lent them the shape of a Quest story.

The tale of the "Sword of Maximus" is my invention. It follows the archetypal "seeking and finding" pattern of which the Quest of the Grail, which later attached itself to the Arthurian Legend, is only one example. The stories of the Holy Grail, identifying it with the Cup from the Last Supper, are twelfth-century tales modelled in their main elements on some early Celtic "quest" stories; in fact they have elements even older. These Grail stories show certain points in common, changing in detail, but fairly constant in form and idea. There is usually an unknown youth, the bel inconnu, who is brought up in the wilds, ignorant of his name or parentage. He leaves his home and rides out in search of his identity. He comes across a Waste Land, ruled by a maimed (impotent) king; there is a castle, usually on an island, on which the youth comes by chance. He reaches it in a boat belonging to a royal fisherman, the Fisher King of the Grail Legends. The Fisher King is sometimes identified with the impotent king of the Waste Land.

The castle on the island is owned by a king of the Otherworld, and there the youth finds the object of his quest, sometimes a cup or a lance, sometimes a sword, broken or whole. At the quest's end he wakes by the side of the water with his horse tethered near him, and the island once again invisible. On his return from the Other-world, fertility and peace are restored to the Waste Land. Some tales figure a white stag collared with gold, who leads the youth to his destination.


[1] History of the Kings of Britain, translated by Sebastian Evans and revised by Charles W. Dunn (Everyman's Library, 1912)

[2] See Roman Britain and the English Settlements, R. G. Collingwood and J. N. L. Myres (Oxford, 1937); Celtic Britain, Nora K. Chadwick Vol. 34 in the series Ancient Peoples and Places, ed. Glyn Daniel (Thames and Hudson, 1963).

[3] Published by Collins, 1960. See also The Quest for Arthur'sBritain, ed. Geoffrey Ashe (Pall Mall Press, 1968)

For further reference see Arthurian Literature in the Middle Ages; A Collaborative History edited by R.

S. Loomis (Oxford University Press, 1959); and The Evolution of the Grail Legend by D. D. R. Owen (University of St. Andrews Publications, 1968).


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