– 55 -

The panoramic cityscape through the window of Sam Coyne’s apartment was like a Realist painting on the days and nights when fog or rain or snow didn’t entirely obscure the view. However, on blustery days, which were common, even the pleated flannel curtains had more depth than the flat gray haze of the Chicago sky.

This night the air had clarity worthy of the pricey window-washing service Sam hired as a redundancy to his own fastidiousness. The empty skyscrapers glowed at twenty percent of their maximum wattage, lighting floor upon floor of unoccupied space. From thirty-nine stories up, the Lake Michigan shoreline was discernible only as an imaginary line separating the fluorescent city grid from the black void of the water. Sam loved how empty Lake Michigan was at night, loved the depth of its nothingness, and earlier this night, when he’d turned a twenty-six-year-old Leo Burnett art director onto her hands and knees, he made sure with the push of his hips and the pull of his hands that she could see the same blackness in the lake that he saw, and he could tell from her response – her narrow pelvis tight against his thighs, and the base of her skull pressing against the heel of his palm – that she was like him, that she recognized the blackness inside her was the blackness of nature, the blackness inside every one of us.

Sam slid out of bed and the sleeping girl spread her arm dreamily across the sheet to fill the divot in the mattress he’d left behind. He slipped down the hall to a guest room he’d converted into an office and opened his laptop. The screen brightened at his touch, as if it were glad to see him.

He clicked an icon for Shadow World and the game loaded, unspooling copyright notices and legalese and an animated intro, which he skipped after only a few frames. Recognizing him, and noting the time, the screen revealed an aerial shot of Chicago at night, the point of view soaring in off the lake and between buildings heading north. The game was plugged in to the National Weather Service so the Chicago on-screen was enjoying the same cloudless weather as the real city outside. In a matter of seconds Sam could see the steel-and-glass exterior of his own building, and then up, up, up thirty-nine stories to Sam’s home-office window. The on-screen point of view then entered the apartment as if the glass in the window had dissolved like sugar candy.

Sam donned a headset and manipulated the POV until it was identical to the one from his desk. He walked his avatar down the hall and looked in on the sleeping woman in his bed, his gaming persona, naturally, being as promiscuous as he was in real life. He had Shadow Sam go to the walk-in closet and put on a pair of khaki cargo pants and a black turtleneck. Shadow Sam walked quietly from the bedroom to the kitchen. He opened a drawer and removed a long knife, which he wrapped in a dish towel and placed in one of his roomy side pockets. He left the apartment and took the elevator to the garage and found his BMW in its assigned spot (his Shadow car had been stolen once, but it had been insured). He drove north along Shadow Lake Shore Drive. There was little traffic and he rolled the top back. The speedometer on his dash was frozen at sixty miles per hour, about fifteen over the speed limit. In his earpiece, the car hummed through the whistling night air. An old pink eyesore of a building appeared on the horizon and as he passed it he remembered reading that its real owners had managed to have its landmark status revoked and planned its demolition for later in the week. Sam wondered how up to speed the Shadow World coders could be and made a note to have Shadow Sam drive this way on Friday to see if the pink building were still part of the game.

He exited LSD at Fullerton and drove west, away from the lake. The white moon disappeared into the canopy of tall buildings and trees in Lincoln Park. He turned northwest on Lincoln and passed a bar called the York, which had a 4 a.m. license. He circled, found a parking spot, and walked back to the bar. The inventory panel on his screen reminded him of the contents of his pocket: one wallet, $300, one knife, one dish towel.

The York was crowded but a couple abandoned their seats at the bar, and Shadow Sam took one. He ordered a beer, left a fifty on the counter, and turned around to scope the room. Youngsters, hipsters, a desegregated mix of straight and gay. A pair of girls danced together to the jukebox Rolling Stones. They were both blonde and shapely and pretty in a cartoon way, as most everyone was in the game, save the True-to-Lifers. Sam took pride in the fact that his icon looked a lot like him. In fact, last year, when he was stuck in a gymless Saint Louis hotel and gained five pounds in a week, he updated his avatar with the extra weight. That kind of honesty was unusual among gamers.

He watched the girls dance for a while, their hips swaying and arms lifting in a repeatable programmed loop based loosely on the hustle, and then he asked if he could buy them drinks. He stood up and offered them his chair as well as the stool next to it. The bartender made more change from what remained of the fifty.

Their names were Donna and Lindsay. No one handed out his or her last name in Shadow World, except the hard-core True-to-Lifers or people looking to start a relationship. He said he was Sam.

“Lindsay, that’s a nice dress,” he said into the headset microphone. According to conversation protocol, gamers used the name of the person being addressed when there was more than one person within listening distance, or in the “halo of conversation.”

“Sam, thanks. I bought it at Saks.” That is, she bought it with Shadow dollars at the Shadow Saks Fifth Avenue. Lindsay put her hand on Sam’s leg just above the pocket where he’d put the knife.

“Lindsay, you have pretty hair. Is it real?” Sam was asking if the actual Lindsay looked anything like this or if she had created a sexy avatar through which she could live the virtual life of a prettier woman. He didn’t care one way or the other, but these were the flirty and inane conversations one had in Shadow World just to advance the time, to get to the next, better thing.

“Sam, it’s real,” she said. “Dyed, but real.” In his earpiece, he heard her giggle.

“Lindsay, Sam, bye,” Donna said. She already saw where this was going and moved down the bar to play with someone else.

“Lindsay, do you want to go for a walk?” Sam’s avatar asked.

“Sure!” Lindsay replied.

They walked outside and turned right on the sidewalk and had more ridiculous conversation of the real world rather than Shadow World kind. Sam turned down an alley and Lindsay followed. There was a car parked under a broken light, thirty or so feet from the street. Sam pressed Lindsay against it and started kissing her.

In Shadow World, players were constantly pairing off with strangers and having sex in public places. Countless magazine articles on the subject quoted psychologists who explained this was a common fantasy for both men and women, and it made sense that people would use the game to act it out in a world with no lasting consequences (venereal disease should have been more widespread in the game, but Shadow World public officials had taken the threat seriously and infection rates were only slightly higher than in the real world). If Shadow Sam spotted a woman alone in a bar, he could usually get her to an alley in even shorter time than this.

Shadow sex wasn’t the most visually stimulating thing. Programmers hadn’t yet mastered the code to make on-screen characters seem realistic or sexy. The naked icons appeared as textureless flesh-colored versions of their clothed selves, and the same visuals (her with mouth open, him with eyes closed, hips thrusting together in mechanical rhythm) looped and repeated again and again. Online sex was a big draw of the game, however, so the makers were working on a more explicit, adults-only plug-in for version 5.0.

Shadow World sex was similar to a dirty two-person (or sometimes three- or four- or seven-person) chat. As player icons mashed together on-screen, the players would shout and moan and call each other filthy names and describe how close they were to climaxing and what unexpected things they were going to do next to please their partners. Voyeurs, mostly kids whose parents had never bothered to activate parental controls, scanned the back streets at night looking to spy on illicit couplings like this one and record them to their hard drives. There were several Web sites devoted to the playback of amateur Shadow World pornos.

Unsuspecting Lindsay whispered many of the usual erotic cliches. When Sam reached into the puddle of pants around his ankles, she must have thought he was looking for a condom because she said, “Sam, do you want me to help you put it on?” As she spoke, the mouth of her avatar opened into a small black oval and collapsed into a flat red line like the mouth flap on an old Saturday morning cartoon. The subtleties of lip movement were still beyond Shadow World’s capabilities.

Sam’s avatar shook the towel from the blade and said, “Lindsay, no thanks,” and plunged the knife into her left side.

“Goddammit! Sonofabitch!” Lindsay yelped. They weren’t cries of fear or pain, but frustration and anger. Whatever riches or fame or happiness her character had amassed in Shadow World would be wiped out as the life bled from her avatar. She would have to start the game over as her own boring self again.

Shadow Lindsay collapsed backward onto the hood of the car. Sam picked up the towel and wrapped the knife in it and returned them to his pocket. He surveyed the alley to make sure he hadn’t left any clues and to make sure there wasn’t a punk voyeur hiding in the shadows. He walked back to Lincoln Avenue and found his car, and he drove east to Lake Shore Drive, past the pink building on his way home. He closed the door to his apartment quietly, washed the knife in the kitchen sink, and tiptoed into the bedroom. The woman was still asleep in his Shadow World bed just as the young art director was still in the actual one. The real Sam Coyne had never left his apartment.

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