Sovereigns take themselves very seriously — especially sovereigns in cyberspace. Each has a strong sense of its own domain, and sometimes that sense translates into dominance in other domains. As more move online, the claims of one sovereign to control speech or behavior will increasingly conflict with the claims others sovereigns. That conflict will prove to be the most important generative fact for the Internet to be.
I approach the question of this conflict in two steps. The first chapter in this Part addresses the question of sovereignty independently of the question of conflict. What does sovereignty mean? How is it manifest? The next chapter then focuses upon the particular dynamic that the conflict among sovereigns will create. That conflict, I argue, will press the architecture of the Internet to a certain familiar form.
Vietnam is a Communist nation. It is one of the few remaining Communist states, and, of course, its communism is nothing like the communism that gave birth to the Cold War. But nonetheless, it is a sovereign nation that still links its identity to Marx and Lenin (through Chairman Ho).
The United States is not a Communist nation. Defeated by Vietnam, but a victor in the Cold War, we are a nation that in large part defines itself in opposition to the ideology of Marx and Lenin. Vietnam sets the state in service of the withering of the state as its ideal; the United States sets the withered state in the service of liberty as its ideal. Control is the model of communism; freedom is the model of the United States.
Or so we are to think.
I confess a certain fascination with Communist states. In the early 1980s I wandered through every European Communist state that would let me in. In the early 1990s, I worked with constitutionalists in Georgia as they drafted their constitution. And in 1996, I spent much of the summer wandering through Vietnam. Alone and e-mail-free, I tried to understand this place that in my childhood fell victim to my nation’s exported struggle with the Cold War.
Though I’ve been to many different places around the world, I’ve never been to a place more spectacular. One is always overwhelmed by forgiveness, and an American can’t help being overwhelmed by this nation’s warmth and welcome. Perhaps had we “won” the war forgiveness would not be so forthcoming. But it apparently comes easily to those who did win.
I wasn’t there, however, to understand forgiveness. I wanted to learn something about how the place ran. I wanted to understand how this state exercises control over its citizens; how it continues to regulate; how it qualifies as one of the last remaining Communist states. So I spent time talking to lawyers, businessmen, and managers of the emerging Net in Vietnam ( “NetNam”). Very quickly, a surprising picture emerged.
Though the ideology of a Communist state admits very little limitation on the power of the state; though the Vietnamese state sets as its ideal a common good rather than the good of individuals or individual liberty; though on paper there is no “liberty” in Vietnam in the sense that we in the West like to imagine it — though all this is true, I could not escape the feeling that people in Vietnam, in their day-to-day existence, are far less “regulated” than people in the United States. Not all people, of course: Political opponents undoubtedly feel the power of the state quite forcefully. But I sensed that ordinary people in their ordinary lives, many running small shops, had no conception of the control that government can exercise; no experience of having their wages reported to a central bureaucracy once a quarter; no understanding of what it is like to live under the (relative) efficiency of the regulation we have here. Life there is remarkably free from governmental control. It was hard to imagine how it would have been different had Nixon won the war. Pornography was banned and hippies were harassed, but in the main, people and business got on with very little direct or effective regulation by government.
This fact (if you’ll allow random observations of an untrained anthropologist to count as fact) is not hard to understand. The “law” on the books in Vietnam may or may not be a stricter or more extensive regulator than the “law” in the United States. But the architecture of life in Vietnam clearly makes any real regulation by the state impossible. There is no infrastructure of control — there is barely any infrastructure at all. Whatever the regulations of the state may be, there is no architecture that could make them effective. Even if there is more regulation there than here (and frankly I doubt that there is), Vietnam has an effective “freedom.”
This makes perfect sense. The power to regulate is a function of architecture as much as of ideology; architectures enable regulation as well as constrain it. To understand the power a government might have, we must understand the architectures within which it governs.
The preceding chapters have all been about this very point. We can have an idea of sovereign power — the power of the sovereign to regulate or control behavior — but the significance of that power gets realized in a particular context. The state’s power may be “absolute”, but if the architecture does not support regulation, the state’s effective power is quite slight. On the other hand, the state’s power may be limited, but if the architectures of control are very efficient, this limited power can be extraordinarily extensive. To understand a state’s power to regulate we must ask: How well does its infrastructure support regulation?
This is the question we should ask about cyberspace, as a first step to understanding sovereignty there. What power do sovereigns have to regulate life in cyberspace? How do the modalities of regulation help or limit that power?
We’ll consider this question in three parts, two of which are the subject of this chapter. First, what is the nature of the sovereignty in cyberspace? How is it different from the sovereignty of France? Second, what limits the sovereignty of cyberspace? And third, the subject the next section, how will sovereigns interact in the regulation of cyberspace, not so much to control behavior there as to control the effects of that behavior here? How will they compete?
When you enter the world of MMOG Second Life as a new character, the rules of Second Life are explained to you. Some of these rules are the techniques you will need to get around in Second Life — how to move, or how to fly. Some of the rules are normative commands that tell you what you can and can’t do.
It is impossible when confronting this introduction not to notice that these constraints are constructed. God didn’t make Second Life. No one is confused about whether he or she did. Nor is it likely that one entering this space wouldn’t notice that one important dimension to that construction is construction through code. That you can fly is a choice of the coders. Where you can fly is a choice of the coders. That when you bump into someone, a warning box is displaced is a choice of the coders. That you can turn off IM conversations from people you don’t want to hear from is a choice of the coders. No one mistakes that there are choices made here. Everyone recognizes that a critical part of the cyberspace world is made through code. As Second Life’s CEO, Philip Rosedale, put it to me: “What is God in a virtual world? Your only God is the code[1]”.
Now, as I’ve said from the start, we should distinguish between richly controlling spaces and thinly controlling spaces. Spaces like Second Life richly control the life of people playing there. Indeed, the whole objective of playing there is create the impression that one is there. These, again, are the sorts of places I call cyberspace.
Cyberspace is very different from life on a bill-paying website, or on a site holding your e-mail. Code controls these, too. But the control, or sovereignty, of those sites is distinct from the control of Second Life. In Second Life, or in what I’ve defined to be cyberspace generally, the control is ubiquitous; on a bill-paying website, or on what I’ve called the Internet, the control is passing, transitory.
Interestingly, there is an important dynamic shift that we’ve already identified, more in thinly controlling spaces than thick. This is the preference for code controls where code controls are possible.
Think again about the bill-paying website. It is of course against the law to access someone’s bank account and transfer funds from that account without the authorization of the account owner. But no bank would ever simply rely upon the law to enforce that rule. Every bank adds a complex set of code to authenticate who you are when you enter a bill-paying website. Where a policy objective can be coded, then the only limit on that coding is the marginal cost of code versus the marginal benefit of the added control.
But in a thickly controlling environment such as Second Life, there’s a limit to the use of code to guide social behavior. Sometimes, in other words, better code can weaken community. As Second Life’s Rosedale put it,
In some ways the difficulty of Second Life is a benefit because you have to be taught. And that Act of being taught is such a huge win for both the teacher and the student. . . . We have this sort of mentoring going on that is such a psychologically appealing relationship — one which the real world doesn’t give us very much[2].
A second way in which better code can weaken community is even more important. As Second Life is, it doesn’t enable people easily to segregate. As Rosedale described,
In Second Life, there’s basically not any zoning. What this means is that neighbor disputes are frequent. But from the standpoint of learning, this is actually a real positive. I’ve gotten e-mail from people that says, “Well, I didn’t get along with my neighbors, and as a result, I learned very rapidly a great deal about how to resolve disputes. How to be a good neighbor. ” . . . In the real world . . . there so much law . . . that you don’t actually have to talk to your neighbors. Instead there’s simply a law that says you can or can’t do something. . . . There’s an opportunity to communicate and interact in the virtual world in a way that the real world offers only under very rare circumstances[3].
The code thus doesn’t simply make all problems go away. It doesn’t remove the need for neighbors to work stuff out. And in this way, the code helps build community. The practice of interaction builds bonds that would not be built if the code produced the same results, automatically. Optimal design leaves certain problems to the players to work out — not because the solution couldn’t be coded, but also because coding a solution would have collateral costs.
Nonetheless, it is still the sovereign in these virtual spaces that chooses one modality over another. The trade-off is complicated. Perfect efficiency of results is not always perfectly efficient. But still the choice of means remains.
But how is that choice made? Or more directly, what about democracy? In real space, the rule is that sovereigns are legitimate only if democratic. We barely tolerate (most) nondemocratic regimes. The general norm for real space life is that ultimately, the people rule.
But the single most interesting nondevelopment in cyberspace is that, again, as Castronova puts it, “one does not find much democracy at all in synthetic worlds”[4]. The one real exception is a world called “A Tale in the Desert”[5]. Democracy has not broken out across cyberspace, or on the Internet. Instead, democracy is a rare exception to a fairly strong rule — that the “owner” of the space is the sovereign. And in Castronova’s view, the owner is not ordinarily a very good sovereign:
In sum, none of the worlds, to my knowledge, has ever evolved institutions of good government. Anarchy reigns in all worlds.[6]
This isn’t to say that aggregated views don’t matter in cyberspace. Indeed, they are crucial to central aspects of the Internet as it is just now. A kind of voting — as manifested through links — guides search engines. Technorati, as I’ve already described, relies upon the same to rank blogs. And important sites, such as Slashdot, routinely use rankings or votes of editors to determine which comments will rise to the top.
These are all democracy-like. But they are not democracy. Democracy is the practice of the people choosing the rules that will govern a particular place. And with the exception of Wikipedia, and “A Tale in the Desert”, there are very few major Internet or cyberspace institutions that run by the rule of the people.
So what explains this democracy gap? And should we expect it to change?
Our history of self-government has a particular form, with two importantly contingent features. Before our founding, life was geographically based — a nation was a society located in a physical space, with a single sovereign allegiance. As we’ll consider more extensively in the chapter that follows, the conceptual revolution of the American Republic was that citizens could have two sovereigns — more precisely, that they (as the ultimate sovereign) could vest their sovereign power in two different delegates. Their state government was one delegate, the federal government was another; individuals living in a single geographic location could thus be citizens of both governments. That was the idea of the founding document, and the Fourteenth Amendment made it explicit: “All persons born or naturalized in the United States, and subject to the jurisdiction thereof, are citizens of the United States and of the State wherein they reside.”
Citizenship in this sense did not always mean a right to contribute to the self-government of whatever community you were a citizen of[7]. Even today there are citizens that have no right to vote — e.g., children. But for those recognized as members of civil and political society, citizenship is an entitlement: It is a right to participate in the governing of the political community of which they are members. As a citizen of the United States, I have the right to vote in U.S. elections; as a citizen of California, I have the right to vote in California elections. I have both rights at the same time.
At this level, the link between entitlement and geography makes sense. But as mobility has increased, the at-one-time obvious link between geography and citizenship has become less and less obvious. I live in San Francisco, but I work in Palo Alto. The rules give me full participation rights in San Francisco but none in Palo Alto. Why does this make sense?
Political theorists have noted this problem for some time[8]. Scholars such as Richard Ford and Lani Guinier have developed powerful alternative conceptions of self-government that would enable a kind of self-government not tied directly to geography. With one such alternative, voters choose (within limits) the community where their votes count. Thus if I felt participating in the future of Palo Alto was more important than participating in the future of San Francisco, I would have the right to vote in Palo Alto though I lived in San Francisco.
These complications are magnified when we consider the link between geography and cyberspace. Even if I should have the right to vote in the community where I work, should I have the right to vote in the community where I play? Why would real-space citizens need to have any control over cyber-places or their architectures? You might spend most of your life in a mall, but no one would say you have a right to control the mall’s architecture. Or you might like to visit Disney World every weekend, but it would be odd to claim that you therefore have a right to regulate Disney World. Why isn’t cyberspace more like a mall or a theme park than like the district in which you live and vote?
Your relationship to a mall, or to Disney World, is the relationship of consumer to merchant. If you don’t like two-all-beef-patties-special-sauce-lettuce-cheese-pickles-onions-on-a-sesa-me-s eed-bun, then you can go to Burger King; McDonald’s has no duty to let you vote on how it makes its hamburgers. If you don’t like the local mall, you can go to another. The power you have over these institutions is your ability to exit. They compete for your attention, your custom, and your loyalty; if they compete well, you will give them your custom; if they don’t, you will go somewhere else. That competition is crucial in disciplining these institutions. What makes them work well is this competition among these potential sources for your custom.
This merchant-sovereign part of our life is important. It is where we spend most of our time, and most people are more satisfied with this part of their lives than they are with the part within which they get to vote. In this sense, all these places are sovereigns; they all impose rules on us. But our recourse with respect to merchant-sovereigns is simply to take our business elsewhere.
But the merchant-sovereign part of our life is not exclusive. There are also citizen-sovereign parts of our life. There are no states that get to say to their citizens: “You have no right to vote here; if you don’t like it, leave.” Our role in relation to our governments is that of a stakeholder with a voice. We have a right — if the government is to be called democratic — to participate in its structuring.
And this is true not just with governments. It would be an odd university that gave its faculty no right to vote on issues central to the university (though it is an odd corporation that gives its employees a right to vote on issues related to employment). It would be an odd social club that did not give members some control over its functions — though again, there are such clubs, just as there are nondemocratic governments. Even the church allows its members to determine a great deal of how members are governed. In these institutions, we are members, not consumers — or, not just consumers. These institutions give consumers control over the rules that will govern them. In this sense, these institutions are citizen-sovereignties.
As a descriptive matter, then, cyberspace is not yet dominated (or even broadly populated) by citizen-sovereignties. The sovereignties we see so far are all merchant-sovereignties. And this is even more clearly true with the Internet. To the extent sites are sovereign, they are merchant-sovereigns. Our relationship to them is the same as our relationship to McDonald’s.
Some theorists have tried to collapse these two different models into one. Some have tried to carry the member model into every sphere of social life — the workplace, the mall, the local pub.[9] Others have tried to carry the consumer model into every sphere of social life — followers of Charles Tiebout, for example, have tried to explain competition among governments along the lines of the choices we make among toothpastes.[10] But even if we cannot articulate perfectly the justifications for treating these choices differently, it would be a mistake to collapse these different spheres into one. It would be hell to have to vote on the design of toothpaste, and tyranny if our only recourse against a government we didn’t like was to move to a different land.
But then is it a problem that cyberspace is comprised of just merchant-sovereignties? The first defense for merchant-sovereignties is developed in the writings of David Post and his sometime coauthor David Johnson.[11] Post’s article “Anarchy, State, and the Internet” best sets the stage. Communities in cyberspace, Post argues, are governed by “rule-sets.” We can understand these rule-sets to be the requirements, whether embedded in the architecture or promulgated in a set of rules, that constrain behavior in a particular place. The world of cyberspace, he argues, is comprised by these rule-sets. Individuals will choose to enter one rule-set or another. As rule-sets compete for our attention, the world of cyberspace will come to be defined by this competition of merchant-sovereigns for customers.
Post’s account again is descriptively accurate. It is also, Post argues, normatively recommended. Sovereigns should be understand as a firm’s market power is understood in antitrust law. By “market power” antitrust lawyers and economists mean a firm’s ability to raise prices profitably. In a perfectly competitive market, a firm with no market power is the one that cannot raise its prices because it would lose so much in sales as to make the increase not worth it.[12] The firm that does have market power can raise prices and see its profits increase. The firm with market power also has the ability to force consumers to accept a price for a good that is higher than the price in a competitive market.
We might imagine an analogous constraint operating on government. Sovereigns, like firms, can get away with only so much. As they become more repressive, or as they regulate more harshly, other sovereigns, or other rule-sets, become competitors. At some point it is easier for citizens to leave than to put up with the burdens of regulation[13], or easier to evade the law than to comply with it.
Because such moves are costly in real space, sovereigns, at least in the short run, can get away with a lot. But in cyberspace, moving is not so hard. If you do not like the rule-set of your MMOGs, you can change games. If you do not like the amount of advertising on one Internet portal, then in two seconds you can change your default portal. Life in cyberspace is about joining without ever leaving your home. If the group you join does not treat you as you want to be treated, you can leave. Because competitive pressure is greater in cyberspace, governments and other propagators of rule-sets must behave like firms in a competitive market.
This is an important and interesting conception of governance. Important because it describes governance in cyberspace; interesting because it perhaps shows the purpose and limits of citizen-sovereignty in real space. It argues for a world of volunteers, one where rules are not imposed but selected. It is a world that minimizes the unconcented-to-power of any particular government, by making governments competitors for citizens. It is government like McDonald’s or Coca-Cola — eager to please, fearful of revolt.
There are reasons, however, to be skeptical about this view. First, consider the claim that exit costs are lower in cyberspace than in real space. When you switch to a different ISP or Internet portal, you no doubt confront a different set of “rules”, and these rules no doubt compete for your attention. This is just like going from one restaurant or shopping mall to another. There are competing rule-sets; they are among several factors you consider in choosing an ISP; and to the extent that there is easy movement among these rule-sets, this movement is undoubtedly a competition among them. Some ISPs, of course, try to make this movement difficult. If you’ve been a member of AOL for ten years, and you decide you want to switch, AOL doesn’t make that change easy by providing, for example, a simple ability to forward your e-mail. But as people recognize this restriction imposed by AOL, they’ll choose other ISPs. If the competition is real, the rule-set will compete.
Communities, however, are different. Consider the “competition” among, say, MMOGs. You join an MMOG and spend months building a character in that community. You also collect assets — buildings you’ve built, or weapons you’ve acquired. Both resources are a kind of capital. The set of relationships you’ve developed are the social capital; all the stuff you have is the physical capital.
If you then become dissatisfied with life in your chosen MMOGs, you can leave. But leaving is costly. You can’t transfer the social capital you’ve built, and, depending upon the game, you may not be able to transfer the physical capital either. Like choosing to join a different frequent flyer program, the choice to join a different MMOG is a decision to waste certain assets. And that fact will weaken the competition among these rule-sets.
I don’t mean to overstate the point. Indeed, as markets have developed for selling assets within MMOGs, and the nature of the games has become standardized, some argue that it is becoming much easier to move from one game to another. In real space you also can’t easily transfer social capital from one community to another. Friends are not fungible, even if they can give you connections at your new home. But physical assets in real space are transferable. I can sell what I don’t want and move what I do. Always. In MMOGs, not always.
Paradoxically, then, we might say that it may be harder to change communities in cyberspace than it is in real space. It is harder because you must give up everything in a move from one cyber-community to another, whereas in real space you can bring much of it with you.[14] Communities in cyberspace may in the short run have more power over their citizens (regarding social capital) than real-space communities do.
This means that the picture of competing rule-sets in cyberspace is more complex than Post suggests. The pressure on competition is potentially greater in turn. That might motivate a desire in cyberspace communities to shift toward citizen-sovereignty, but, again, there’s not much evidence of that shift yet.
There is a second, more fundamental skepticism. Even if we could construct cyberspace on the model of the market — so that we relate to spaces in cyberspace the way we relate to toothpaste in real space — there are strong reasons not to. As life moves online, and more and more citizens from states X, Y, and Z come to interact in cyberspaces A, B, and C, these cyberspaces may well need to develop the kind of responsibility and attention that develops (ideally) within a democracy. Or, put differently, if cyberspace wants to be considered its own legitimate sovereign, and thus deserving of some measure of independence and respect, it must become more clearly a citizen-sovereignty.
This same dynamic happens in real space. There are many institutions that are not “sovereign” in the sense that they control how people live, but are “sovereign” in the sense that within the institution, they control how people behave. Universities, social clubs, churches, and corporations are the obvious examples of institutions that gain a kind of autonomy from ordinary government. This autonomy can be thick or thin. And my suggestion is that it gets thicker the more the institution reflects values of citizen-sovereignty.
This kind of sovereignty is expressed in the law through doctrines of immunity. A corporation has certain immunities, but that depends upon it fitting a particular corporate form. Churches have a certain immunity, but it is increasingly challenged as its governance becomes more alien.
Communities in cyberspace will earn a similar immunity more quickly if they reflect citizen-sovereign values rather than merchant-sovereign values. The more responsible the communities become, the more likely real-space governments will defer to their norms through doctrines like immunity.
This maturation — if it is that — is obviously a long way down the road. It depends upon an increasing self-recognition by members of these cyberspace communities that they are, in a sense, separate, or complementary communities. It depends upon an increasing recognition among noncommunity members that there’s something distinctive about these communities. Some are optimistic that this will happen. As Dan Hunter and Greg Lastowka write:
Courts will need to recognize that virtual worlds are jurisdictions separate from our own, with their own distinctive community norms, laws, and rights. While cyborg inhabitants will demand that these rights be recognized by real-world courts and virtual-world wizards, they will need to arrive at these rights themselves within the context of the virtual worlds.[15]
We’ve seen something similar to this progression in our own history. There was a time when the United States was really “these united States”, a time when the dominant political reality was local and there were real differences of culture and values between New York and Virginia. Despite these differences, in 1789 these states united to establish a relatively thin national government. This government was to be minimal and limited; it had a number of narrow, strictly articulated purposes, beyond which it was not to go.
These limits made sense in the limited community that the United States was. At the time there was very little that the states shared as a nation. They shared a history of defeating the strongest army in the world and a purpose of growing across an almost endless continent[16], but they did not share a social or political life. Life was local, exchange was relatively rare, and in such a world limited national government made sense.
Nevertheless, there were national questions to be articulated and resolved. Slavery, for example, was a mark on our country as a whole, even though the practice was limited to a few states. There had been arguments at the founding about whether slavery should be left to local regulation. But the Constitution was founded on a compromise about that question. Congress was not permitted to address the question of the “importation” of slaves until 1808.[17] After that, it could, and people, increasingly, said that it should. Slavery continued, however, to be a stain on the moral standing of our nation. Congress could eliminate it in the territories at least, and some argued that it should do so in the southern states as well.
Opponents to this call for Congress to cleanse our nation of slavery were of two sorts. One type supported the institution of slavery and believed it was central to southern life. They are not my focus here. My focus is a second type — those who, with perfect integrity and candor, argued that slavery was a local issue, not a national issue; that the framers had understood it not to be a national issue; and that the national government should let it alone.
However true that claim might have been in 1791 or 1828, it became less plausible over time. As the nation became socially and economically more integrated, the plausibility of saying “I am a Virginian first” declined, and the significance of being a citizen of the nation as a whole increased.[18]
This change came about not through some political decision but as a result of a changing economic and social reality. Our sense of being members of a national community increased until, at a certain stage, it became impossible to deny our national citizenship. A war produced that recognition. The Fourteenth Amendment wrote it into the Constitution; economic and social intercourse made it completely real. And as this change took hold, the claim that issues like slavery were local became absurd.
The very same process is happening to us now, internationally, and cyberspace is making an important contribution. It has been slowly gaining momentum, of course, since the end of World War II, but the Internet has wildly accelerated the pace. Ordinary citizens are connected internationally and can make international transactions as never before. The presence of a community that is beyond any individual state is increasingly undeniable.
As this international community develops in cyberspace, its citizens will find it increasingly difficult to stand neutral in this international space. Just as a principled sort of citizen in 1791 might have said that slavery in Virginia was irrelevant to a citizen in Maine, so in 1991 the control of speech in Singapore may have been irrelevant to a citizen of the United States. But just as the claim about slavery’s local relevance became implausible in the course of the nineteenth century, the claim about speech on the Net will become equally implausible in the 21 st century. Cyberspace is an international community; there are constitutional questions for it to answer; and we cannot simply stand back from this international space and say that these questions are local issues.
At least, we could not say that once we effectively invaded this international space with the Internet of 1995. We put into the world an architecture that facilitated extraordinarily free speech and extraordinary privacy; that enabled secure communications through a protocol that permitted encryption; and that encouraged free communications through a protocol that resisted censorship. That was the speech architecture that the Net gave the world — that we gave the world.
Now we are changing that architecture. We are enabling commerce in a way we did not before; we are contemplating the regulation of encryption; we are facilitating identity and content control. We are remaking the values of the Net, and the question is: Can we commit ourselves to neutrality in this reconstruction of the architecture of the Net?
I don’t think that we can. Or should. Or will. We can no more stand neutral on the question of whether the Net should enable centralized control of speech than Americans could stand neutral on the question of slavery in 1861. We should understand that we are part of a worldwide political battle; that we have views about what rights should be guaranteed to all humans, regardless of their nationality; and that we should be ready to press these views in this new political space opened up by the Net.
I am not arguing for world government. Indeed, the impossibility of such an idea is the focus of much of the next chapter. My argument instead is that we must take responsibility for the politics we are building into this architecture, for this architecture is a sovereign governing the community that lives in that space. We must consider the politics of the architectures of the life there.
I have argued that we should understand the code in cyberspace to be its own sort of regulatory regime, and that this code can sometimes be in competition with the law’s regulatory regime. For example, we saw how copyright law could be inconsistent with the regulatory regime of trusted systems. My argument is that we should understand these to be two regulatory regimes in competition with each other. We need a way to choose between them. We need a way to decide which should prevail.
As this system of regulation by code develops, it will contain its own norms, which it will express in its structures or in the rules it imposes. If the predictions of law and economics are correct, these norms will no doubt be efficient, and they may well be just. But to the extent that justice does not track efficiency, they will be efficient and unjust. The question will then be: How do we react to this gap?
There is an important pattern in this competition between code and law. Law, at least as it regulates international relations, is the product of extended negotiations. Countries must come to an agreement about how law will regulate and about any norms that they will impose on private ordering. As their work relates to cyberspace in particular, this agreement is quite significant. It will require the nations of the world to come to a common understanding about this space and to develop a common strategy for dealing with its regulation.
Here are two stories about the power of sovereignty, one you’re likely to have heard of, and the other not.
The French don’t like Nazis (and resist your French-bashing urge to add “anymore” to that sentence; remember, but for the French, we likely would not have a nation). French law doesn’t let the Nazis fight back. As in Germany, it is a crime in France to promote the Nazi party and sell Nazi paraphernalia. The French are vigilant that this virus of an ideology not revive itself in Europe.
French law is different from American law in this respect. The First Amendment would block any viewpoint-based limitation on political propaganda. The state could no more block the sale of Nazi paraphernalia than it could block the sale of Republican buttons. Free speech means that the viewpoint of a political relic can’t determine whether the relic is sold.
Yahoo! is an American company. In 1999, Yahoo! opened a French branch, and, at Yahoo! France, Yahoo! opened an auction site.[1] Like eBay, this site permitted individuals to list items for auction. Like eBay, the site ran the auction and helped facilitate the ultimate sale of the items auctioned.
Very soon after the site opened, and contrary to French law, Nazi paraphernalia began to appear on the Yahoo! auction sites available for sale in France. Some in France were not happy. In 2000, a lawsuit was filed against Yahoo!, demanding Yahoo either remove the Nazi paraphernalia from its site or block access to the Nazi paraphernalia.[2]
This in turn made Yahoo! unhappy. This was the Internet, Yahoo! insisted. It is a global medium. There was no way to block French citizens from the Yahoo! sites. And it would be absurd if the rules of one country became the rules of the world. There would be a race to the bottom (or top, depending upon your perspective) if every country could force every website in the world to comply with its own law. France should just accept that in the world of the Internet, the rule of France won’t be absolute. As the Ninth Circuit Court of Appeals summarized Yahoo!’s argument, “Yahoo! wants a decision providing broad First Amendment protection for speech . . . on the Internet that might violate the laws . . . of other countries”.[3]
French Judge Jean-Jacques Gomez didn’t agree with Yahoo! In an opinion issued in May 2000, the judge required Yahoo! either to remove the Nazi paraphernalia or to block French citizens.[4] In a second order issued in November, the French court directed Yahoo! to comply within three months, or pay 100,000 French francs per day of the delay.[5]
The Internet was outraged. Thousands of websites criticized the French Court’s decision, and hundreds of newspapers followed suit. France was destroying “free speech” on the Internet by forcing its rule on anyone who used the Internet anywhere. As the Cato Institute’s Adam Thierer commented,
Thankfully, Americans take free speech a bit more seriously than the Brits, the French, the Germans and rest of the world. And, yes, America could become the guardian of free speech worldwide by offering the protection of the First Amendment over the Net to millions of people who have been denied the right to speak freely in their own countries.[6]
In 2000, a serial entrepreneur, Bill Craig, launched a Toronto-based service for the World Wide Web called iCraveTV. iCraveTV was designed to stream ordinary television across the Internet. Under Canadian law, at least as interpreted at the time,[7] iCraveTV believed it didn’t need permission to stream broadcast television across the Internet lines. Under Canadian law, so long as the broadcast itself wasn’t changed, you could use any technology to extend the reach of the broadcast.[8] So Craig bought his servers, fired up the streams, and with a much-hyped launch, sat back to wait for the customers to come. And come they did, by the millions. Craig’s service was an instant success. It seemed lots more than Craig craved TV.
Not long after Craig’s launch, however, he began to discover that not everyone loved Craig’s idea. In particular, U.S. copyright holders were not too keen on the free TV that Craig had created. While one was free in Canada to rebroadcast television across the Internet, one wasn’t in the United States. United States copyright law heavily regulates the right to rebroadcast, and Craig had not satisfied U.S rules.
iCraveTV did take some steps to keep U.S. residents out. But no one could really have expected these steps would work. At first, iCraveTV simply warned people that only Canadians were to use the site. Later iCraveTV added an area-code block to its site — you needed to specify your area code to get in; if the area code was not Canadian, you couldn’t get in. But it’s not hard to find a Canadian area code (for example, the telephone number of iCraveTV itself prominently displayed on iCraveTV’s website.)
But Craig didn’t think it was his job to police the infringing behavior of Americans. It didn’t violate the law for anyone to stream TV in Canada. Why did he need to worry about whether it violated the law in the U.S.?
A posse of American lawyers quickly convinced Craig that he needed to worry. In a lawsuit filed in Pittsburgh, the National Football League (and a few other parties) charged iCraveTV with copyright infringement in the United States. Whether or not it was legal in Canada to stream TV across the Internet, it was not legal in the United States. Thus, to the extent Americans could get access to this Canad ian site, they were violating American law. And to the extent this Canadian site made it possible for Americans to access this Canadian site, it was violating American law. The NFL thus demanded that the Pittsburgh court shut this Canadian server down.
The U.S. District Court Judge, Donald Ziegler, conducted an extensive fact-finding proceeding. On February 8, 2000, the Court issued an injunction shutting iCraveTV down. The Court gave iCraveTV 90 days to demonstrate that it had the technology to block U.S. residents. iCraveTV promised that, using some of the IP technologies described in Chapter 4, it could block 98 percent of American citizens. But 98 percent wasn’t good enough for the Court. If any American could access the iCraveTV site, iCraveTV was violating U.S. law.
iCraveTV couldn’t promise 100 percent success. Unlike Judge Gomez’s decision about France, however, there was no outrage on the Net following this decision. There weren’t thousands of websites criticizing it, or even a handful of editorials questioning it. Indeed, almost nobody noticed.
The Yahoo! France case and the iCraveTV case raise the same fundamental issue. In each, there is a behavior that is legal in one country (selling Nazi paraphernalia for the United States, streaming free TV across the Internet for Canada), and illegal in another country (selling Nazi paraphernalia in France; streaming free TV in the United States). In both cases, the judge in the country whose laws were being violated exercised his power to stop the violation (Judge Gomez ordering Yahoo! either to remove the Nazi material or to block it from France; Judge Ziegler ordering iCraveTV to either remove broadcast television from its site or block it from Americans). But in one case, this result was vilified as “censorship” while in the other, it was barely noticed.
This is reciprocal blindness. We see a fault in others that we can’t see in ourselves. To an American, blocking the speech of Nazis is “censorship.” And it adds insult to injury to demand that such speech be censored in the United States — where it is legal — just because it is not legal in France.
But why isn’t it “censorship” to block free TV in Canada just because it is illegal in the United States? In both cases, speech legal in one country is being blocked in that country by a court in a second. The United States blocks Canadians from getting free TV just because free TV is illegal in the United States. The French blocks Americans from getting Nazi paraphernalia on the Yahoo! auction site just because that paraphernalia is illegal in France.
Indeed, in one important respect, the iCraveTV case is worse than the Yahoo! case. In the Yahoo! case, the Court considered evidence about whether Yahoo! could take technical measures to block French citizens.[9] As Joel Reidenberg emphasizes[10], its trigger for liability was the conclusion that there were reasonable technical means for blocking French citizens from the Nazi material. Those means weren’t perfect, but the Court estimated that over 90 percent of French users could be identified.[11] But in the iCraveTV case, the technical means, though promised to be 98 percent effective, were deemed not enough. The restriction of the American court was thus greater than the restriction of French court.
Americans don’t have any monopoly on blindness. And I don’t pick this case to pick on Americans. Instead, this brace of cases teaches a general lesson. There will be no nation that has no speech that it wishes to regulate on the Internet. Every nation will have something it wants to control. Those things, however, will be different, nation to nation. The French will want to regulate Nazi speech; the Americans will want to regulate porn; the Germans will want to regulate both; the Swedes will want to regulate neither.
This chapter is about these overlapping desires for control. How will the Internet accommodate this mix? Whose rules will apply? Is there a way to avoid either anarchy or total regulation? Will the most restrictive regimes determine the freedom left for the rest of us?
In my view, we’ve seen enough to see how the story will unfold. I describe that unfolding in the balance of this chapter. But first, we should be clear about the reason why this regulation of cyberspace will occur. We should all recognize the interest the government has here and just how strong, or weak, that interest is. And, more importantly, we should recognize how the architecture of the network has changed to make securing that interest possible. As Jack Goldsmith and Tim Wu write,
Yahoo!’s arguments were premised on the 1990s vision of a borderless Internet. Half a decade later, this vision is fast being replaced by the reality of an Internet that is splitting apart and reflecting national borders. Far from flattening the world, the Internet is in many ways conforming to local conditions.[12]
Cyberspace is a place.[13] People live there. They experience all the sorts of things that they experience in real space there, and some experience more. They experience this, not as isolated individuals playing some high-tech computer game, but as part of groups, in communities, among strangers, and among people they come to know and sometimes like — or love.
While they are in that place, cyberspace, they are also here. They are at a terminal screen, eating chips, ignoring the phone. They are downstairs on the computer, late at night, while their husbands are asleep. They are at work, at cyber cafes, and in computer labs. They live this life there, while here, and then at some point in the day they jack out and are only here. They rise from the machine in a bit of a daze, and turn around. They have returned.
So where are they when they are in cyberspace?
We have this desire to pick: We want to say that they are either in cyberspace or in real space. We have this desire because we want to know which space is responsible. Which space has jurisdiction over them? Which space rules?
The answer is both. Whenever anyone is in cyberspace, she is also here, in real space. Whenever one is subject to the norms of a cyberspace community, one is also living within a community in real space. You are always in both places if you are there, and the norms of both places apply. The problem for law is to work out how the norms of the two communities are to apply given that the subject to whom they apply may be in both places at once.
Think again about Jake Baker. The problem with Jake was not that he went to a different place where the norms were different. The problem was that he was simultaneously in a Michigan dorm room and on the Net. He was subject to the norm of civility in the dorm, and he was subject to the norm of indecency in cyberspace. He was subject, that is, to two sets of norms as he sat in that single chair.
So whose norms would apply? How would real-space governments deal with the conflict between these two communities?
Some examples might help to set a context in which that question might be answered. Ordinarily, when you go to Europe you do not bring the federal government with you. You do not carry along a set of rules for Americans while in Europe. In Germany you are generally subject to German law. The United States ordinarily has very little reason to worry about regulating your behavior there.
But sometimes the U.S. government does have a reason to regulate American citizens abroad. When it does, nothing in international law can stop it.[14] For example, there are jurisdictions where pedophilia is not adequately regulated, and for a time they became target tourist spots for pedophiles from around the world. The U.S. government passed a law in 1994 to forbid Americans from engaging in child sex while outside the United States, even in jurisdictions where child sex is permitted.[15]
What justification could there have been for such a law? Obviously, the sense of Congress was that if a person engages in such behavior in a foreign country, they are more likely to do it here as well. If they visit a community where the norms permit such behavior, they are more likely to carry those norms back to their life here. Thus, while the American government generally doesn’t much care what you do elsewhere, it does begin to care when what you do elsewhere has an effect on your life here.
Regulations like this are the exception, of course. But they are the exception because the practice of passing into alternative, or alien, communities in real space is also the exception. The frictions of real-space life make it less likely that the norms of an alien culture will bleed into our own; the distance between us and alien cultures is so great that very few can afford to have a life in both places.
But the Net changes this. As the Baker case suggests, and as any number of other cases will press, with cyberspace these other communities are no longer elsewhere. They can be brought home, or more frighteningly, into the home. Real-space communities no longer have the buffer of friction to protect them. Another community can now capture the attention of their citizens without their citizens’ ever leaving their living room. People may be in both places at the same time. One affects the other. As Edward Castronova writes, “synthetic worlds are becoming important because events inside them can have effects outside them.”[16] The question for government is how far to allow these effects to go.
Now this question has really three different parts — two old, and one new. The old part is how a far a government will allow foreign influences to affect its culture and its people. Cultures at one time isolated are later invaded when the barriers to invasion fall. Think about the plea from Europeans to stop the invasion of American culture, which pours over satellite television into the living rooms of European citizens.[17] Or even more extreme, the Middle East. These places have long fought to protect their culture from certain alien influences, and that fight becomes much more difficult once the Internet becomes ubiquitous.
The second old part is the question of how, or whether, a government will protect its citizens against foreign practices or rules that are inconsistent with its own. For example, the copyright law of France strongly protects the “moral rights” of French authors. If a French author enters into a contract with an American publisher, and that contract does not adequately protect the “moral rights” of the French citizen, how will the French respond?
But the third question — and the new part — is the issue raised by the ability for citizens to live in the alien culture while still at home. This is something more than merely watching foreign television. The alternatives offered by TV are alternatives of the imagination. The interactive life of cyberspace offers alternative ways of living (or at least some cyberspaces do).
My focus in this chapter is not on the first question, which many call cultural imperialism. It is instead upon the conflicts that will be manifested by the second and third. It may well be true that there have always been conflicts between the rules of different governments. It may always have been that those conflicts have bled into particular local disputes. Cyberspace has exploded this third stage of the debate. What was once the exception will become the rule. Behavior was once governed ordinarily within one jurisdiction, or within two coordinating jurisdictions. Now it will systematically be governed within multiple, noncoordinating jurisdictions. How can law handle this?
The integration of cyberspace will produce a profound increase in the incidence of these conflicts. It will produce a kind of conflict that has never happened before: a conflict arising from individuals from different jurisdictions living together in one space while living in these different jurisdictions.
This question has produced a ferocious argument between two extremes. At one end is the work of David Post and David Johnson. Johnson and Post argue that the multiplicity of jurisdictions in which your behavior is subject to regulation (since anything you do in cyberspace has an effect in every other context) should mean that much behavior is presumptively not subject to regulation anywhere. Anywhere, that is, save cyberspace.[18] The inconsistency of any other solution, they argue, would be absurd. Rather than embracing the absurd, we should embrace something far more sensible: life in cyberspace, as Milan Kundera might put it, is life elsewhere.
At the other extreme is the work of scholars such as Jack Goldsmith and Tim Wu, who claim there is nothing new here — at least new from the perspective private international law.[19] For many years the law has worked through these conflicts of authority. Cyberspace may increase the incidence of these conflicts, but it does not change their nature. Old structures may have to be molded to fit this new form, but the pattern of the old will suffice.
While both sides embrace partial truths, in my view both are mistaken. It is true, as Johnson and Post argue, that there is something new here. But what is new is not a difference in kind, only a difference in degree. And it is true, as Goldsmith and Wu argues, that we have always had disputes of this form. But we have not had conflicts at this level. We have not had a time when we could say that people are actually living in two places at once, with no principle of supremacy between them. This is the challenge that we will face in the future.
This duality is a problem because the legal tools we have used to resolve these questions before were not designed to deal with conflicts among citizens. They were designed to deal with conflicts among institutions, or relatively sophisticated actors. They are rules made for businesses interacting with businesses, or businesses interacting with governments. They were not designed for disputes between citizens.
Jessica Litman makes an analogous point in her work on copyright.[20] For much of the last century, Litman argues, copyright has worked fairly well as a compromise between publishers and authors. It is a law that has largely been applied to institutions. Individuals were essentially outside copyright’s purview since individuals didn’t really “publish.”
The Internet, of course, changes all this. Now everyone is a publisher. And Litman argues (convincingly, in my view) that copyright’s rules do not necessarily work well when applied to individuals.[21] The ideal rules for individuals may not necessarily be the ideal rules for institutions. The rules of copyright need to be reformed to make them better suited to a world where individuals are publishers.
The same is true of conflicts between sovereigns. The rules for dealing with these conflicts work well when the parties are repeat players — corporations that must do business in two places, for example, or individuals who constantly travel between two places. These people can take steps to conform their behavior to the limited range of contexts in which they live, and the existing rules help them to that end. But it does not follow (as it does not follow in the context of copyright) that the same mix of rules would work best in a world where anyone could be a multinational.
The solution to this change will not come from insisting either that everything is the same or that everything is different. It will take more work than that. When a large number of citizens live in two different places, and when one of those places is not solely within the jurisdiction of a particular sovereign, then what kinds of claims should one sovereign be able to make on others, and what kinds of claims can these sovereigns make on cyberspace?
This question is not yet answered. It is another latent ambiguity in our Constitution’s past — but in this case there is no founding international constitutional moment. Even if there had been, it would not have answered this question. At the founding ordinary people were not routinely living in multiple noncoordinating jurisdictions. This is something new.
That there will be conflicts in how governments want their citizens to behave is certain. What is not yet certain is how these conflicts will be resolved. In this section, I map three separate strategies. The first was the dream of the early Internet. The second is the reality that many nations increasingly see today. And the third is the world we will slowly become.
On February 8, 1996, John Perry Barlow, former lyricist for the Grateful Dead and co-founder of the Electronic Frontier Foundation, published this declaration on EFF’s website:
Governments of the Industrial World, you weary giants of flesh and steel, I come from Cyberspace, the new home of Mind. On behalf of the future, I ask you of the past to leave us alone. You are not welcome among us. You have no sovereignty where we gather.
We have no elected government, nor are we likely to have one, so I address you with no greater authority than that with which liberty itself always speaks. I declare the global social space we are building to be naturally independent of the tyrannies you seek to impose on us. You have no moral right to rule us nor do you possess any methods of enforcement we have true reason to fear.
Governments derive their just powers from the consent of the governed. You have neither solicited nor received ours. We did not invite you. You do not know us, nor do you know our world. Cyberspace does not lie within your borders. Do not think that you can build it, as though it were a public construction project. You cannot. It is an act of nature and it grows itself through our collective actions.
You have not engaged in our great and gathering conversation, nor did you create the wealth of our marketplaces. You do not know our culture, our ethics, or the unwritten codes that already provide our society more order than could be obtained by any of your impositions.
You claim there are problems among us that you need to solve. You use this claim as an excuse to invade our precincts. Many of these problems don’t exist. Where there are real conflicts, where there are wrongs, we will identify them and address them by our means. We are forming our own Social Contract. This governance will arise according to the conditions of our world, not yours. Our world is different.
Cyberspace consists of transactions, relationships, and thought itself, arrayed like a standing wave in the web of our communications. Ours is a world that is both everywhere and nowhere, but it is not where bodies live.
We are creating a world that all may enter without privilege or prejudice accorded by race, economic power, military force, or station of birth.
We are creating a world where anyone, anywhere may express his or her beliefs, no matter how singular, without fear of being coerced into silence or conformity.
Your legal concepts of property, expression, identity, movement, and context do not apply to us. They are all based on matter, and there is no matter here.
Our identities have no bodies, so, unlike you, we cannot obtain order by physical coercion. We believe that from ethics, enlightened self-interest, and the commonweal, our governance will emerge. Our identities may be distributed across many of your jurisdictions. The only law that all our constituent cultures would generally recognize is the Golden Rule. We hope we will be able to build our particular solutions on that basis. But we cannot accept the solutions you are attempting to impose.
In the United States, you have today created a law, the Telecommunications Reform Act, which repudiates your own Constitution and insults the dreams of Jefferson, Washington, Mill, Madison, de Tocqueville, and Brandeis. These dreams must now be born anew in us.
You are terrified of your own children, since they are natives in a world where you will always be immigrants. Because you fear them, you entrust your bureaucracies with the parental responsibilities you are too cowardly to confront yourselves. In our world, all the sentiments and expressions of humanity, from the debasing to the angelic, are parts of a seamless whole, the global conversation of bits. We cannot separate the air that chokes from the air upon which wings beat.
In China, Germany, France, Russia, Singapore, Italy and the United States, you are trying to ward off the virus of liberty by erecting guard posts at the frontiers of Cyberspace. These may keep out the contagion for a small time, but they will not work in a world that will soon be blanketed in bit-bearing media.
Your increasingly obsolete information industries would perpetuate themselves by proposing laws, in America and elsewhere, that claim to own speech itself throughout the world. These laws would declare ideas to be another industrial product, no more noble than pig iron. In our world, whatever the human mind may create can be reproduced and distributed infinitely at no cost. The global conveyance of thought no longer requires your factories to accomplish.
These increasingly hostile and colonial measures place us in the same position as those previous lovers of freedom and self-determination who had to reject the authorities of distant, uninformed powers. We must declare our virtual selves immune to your sovereignty, even as we continue to consent to your rule over our bodies. We will spread ourselves across the Planet so that no one can arrest our thoughts.
We will create a civilization of the Mind in Cyberspace. May it be more humane and fair than the world your governments have made before.[22]
Perhaps no single document better reflects an ideal that was dominant on the network a decade ago. Whatever rule governed “our bodies”, no government could govern the “virtual selves” that would live in this space. Barlow declared these “virtual selves” “immune” from real space sovereigns. Real-space sovereigns would be lost if they tried to exercise control here.
Though Barlow issued his declaration at a meeting of world leaders at Davos, apparently world governments didn’t hear what he said. That very day, the President signed the Communications Decency Act of 1996.[23] And though the Supreme Court would eventually strike down this law, the Supreme Court was certainly not signaling the end of any regulation of “virtual selves.” A string of legislation from the United States Congress coincided with a string of regulation from around the world. And that trend has only increased. As one study measured it, the growth of legislative efforts to regulate the Net was slow at first, but has taken off dramatically.[24] These regulations were at first directed to “harnessing technology to serve what were perceived to be governmental goals unrelated to the net ”; then second, “aimed directly at fostering the advancement of Net infrastructure”; and third, “directly concerned control over information.[25]”
The reasons Barlow’s ideals were not going to be realized might be obvious in retrospect, but they weren’t well recognized at the time. Laws are enacted as a result of political action; likewise they can be stopped only by political action. Ideas, or beautiful rhetoric, aren’t political action. When Congress confronts impassioned parents demanding it does something to protect their kids on the Net; or when it faces world-famous musicians angry about copyright infringement on the Net; or when it faces serious-seeming government officials talking about the dangers of crime on the Net, the rhetoric of even a Grateful Dead lyricist won’t cut it. On Barlow’s side, there had to be political action. But political action is just what the Net wasn’t ready for.
The opposite result of no law is a world where there is but one law. It is the world where one government (or conceivably, all governments working together, but that idea is too ridiculous to even contemplate so I won’t discuss it here) dominates the world by enforcing its law everywhere.
As Michael Geist convincingly argues, that’s indeed what is happening now. “Governments”, Geist writes, are “unwilling to concede that national laws are limited to national borders, and are increasingly turning to explicitly extra-territorial legislation.”[26]
Here again (unfortunately), the United States is a leader. The United States has a view of proper network behavior. It has asserted the right to enforce that view extraterritorially, and it enforces its rule against citizens from around the world whether or not the U.S. rule conflicts with a local rule. The FTC, for example, is “vested with responsibility for enforcing the Child Online Privacy Protection Act”, Geist writes, and “its rule-making guidance leaves no doubt that such sites are expected to comply with the statute in their privacy practices toward children.”[27] So too does the Department of Justice maintain that the DMCA applies extraterritorially, because it refers to “imports” of technologies.[28] And the USA Patriot Act includes provisions that “are expressly extra-territorial” — including, for example, an expansion of the list of “protected computers” to include “a computer located outside the United States that is used in a manner that affects interstate or foreign commerce or communication of the United States.”[29]
Of course, Geist’s claim is not that the United States has tamed the Internet. No one would assert that the United States has stopped crime on the network, or even behavior inconsistent with U.S. law. But the attitude and theory that animates U.S. prosecution has no conceptual limit. On the theory the United States advances, there is no behavior anywhere that at least in principle the United States can’t reach. (Though there are many who believe international law restricts the United States more than it acknowledges.)[30]
It may be that this dominance by the United States will continue for ever. But I doubt it. There is a growing desire among many governments around the world to check the power of the United States. In 2005, some of these government tried to wrest control of ICANN (Internet Corporation for Assigned Names and Numbers ) from U.S. influence. This resistance, as well as a healthy dose of sovereign self-respect, will increasingly push for a regime that better balances the interests of the whole world.
So what would a more balanced regime look like?
Return to the conflict that began this chapter. On the one hand, France doesn’t want its citizens buying Nazi paraphernalia, the United States doesn’t want its citizens watching “free” TV. On the other hand, France doesn’t have anything against “free” TV, and the United States doesn’t have the constitutional power to block its citizens from buying Nazi paraphernalia. It’s some way to give France what it wants (and doesn’t want), and to give the U.S. what it wants (and can’t want)?
This is not an issue limited to France and the United States. As Victor Mayer-Schonberger and Teree Foster have written, about speech regulation:
National restrictions of freedom of speech on the Internet are commonplace not only in the United States, but also around the globe. Individual nations, each intent upon preserving what they perceive to be within the perimeters of their national interests, seek to regulate certain forms of speech because of content that is considered reprehensible or offensive to national well-being or civic virtue.[31]
Is there a general solution (in the government’s eyes at least) to this problem?
Well, imagine first that something like the Identity Layer that I described in Chapter 4 finds its footing. And imagine that the ID layer means that individuals are able to certify (easily and without necessarily revealing anything else) their citizenship. Thus, as you pass across the Web, attached to your presence is a cryptographic object that reveals at least which government claims you.
Second, imagine an international convention to populate a table with any rules that a government wants to apply to its own citizens while those citizens are elsewhere in the world. So the French, for example, would want Nazi material blocked; the Americans would want porn blocked to anyone under 18, etc. The table would then be public and available to any server on the network.
Finally, imagine governments start requiring servers within their jurisdiction to respect the rules expressed in the table. Thus, if you’re offering Nazi material, and a French citizen enters your site, you should block her, but if she is a U.S. citizen, you can serve her. Each state would thus be restricting the citizens of other states as those states wanted. But citizens from its nation would enjoy the freedoms that nation guarantees. This world would thus graft local rules onto life in cyberspace.
Consider a particular example to make the dynamic clearer: Internet gambling.[32] Minnesota has a strong state policy against gambling.[33] Its legislature has banned its citizens from gambling, and its attorney general has vigorously enforced this legislative judgment — both by shutting down gambling sites in the state and by threatening legal action against sites outside of the state if they let citizens from Minnesota gamble.
This threat, some will argue, can have no effect on gambling on the Internet, nor on the gambling behavior of Minnesota citizens.[34] The proof is the story of Boral: Imagine a gambling server located in Minnesota. When Minnesota makes gambling illegal, that server can move outside of Minnesota. From the standpoint of citizens in Minnesota, the change has (almost) no effect. It is just as easy to access a server located in Minneapolis as one located in Chicago. So the gambling site can easily move and keep all its Minnesota customers.
Suppose that Minnesota then threatens to prosecute the owner of the Chicago server. It is relatively easy for the attorney general to persuade the courts of Illinois to prosecute the illegal server in Chicago (assuming it could be shown that the behavior of the server was in fact illegal). So the server simply moves from Chicago to Cayman, making it one step more difficult for Minnesota to prosecute but still no more difficult for citizens of Minnesota to get access. No matter what Minnesota does, it seems the Net helps its citizens beat the government. The Net, oblivious to geography, makes it practically impossible for geographically limited governments to enforce their rules.
However, imagine the ID layer that I described above, in which everyone can automatically (and easily) certify their citizenship. As you pass onto a site, the site checks your ID. Thus the gambling site could begin to condition access upon whether you hold the proper ID for that site — if you are from Minnesota and this is a gambling site the site does not let you pass. This process occurs invisibly, or machine to machine. All the user knows is that she has gotten in, or if she has not, then why.[35]
In this story, then, the interests of Minnesota are respected. Its citizens are not allowed to gamble. But Minnesota’s desires do not determine the gambling practices of people from outside the state: Only citizens of Minnesota are disabled by this regulation.
This is regulation at the level of one state, for one problem. But why would other states cooperate with Minnesota? Why would any other jurisdiction want to carry out Minnesota’s regulation?
The answer is that they wouldn’t if this were the only regulation at stake. But it isn’t. Minnesota wants to protect its citizens from gambling, but New York may want to protect its citizens against the misuse of private data. The European Union may share New York’s objective; Utah may share Minnesota’s.
Each state, in other words, has its own stake in controlling certain behaviors, and these behaviors differ. But the key is this: The same architecture that enables Minnesota to achieve its regulatory end can also help other states achieve their regulatory ends. And this can initiate a kind of quid pro quo between jurisdictions.
The pact would look like this: Each state would promise to enforce on servers within its jurisdiction the regulations of other states for citizens from those other states, in exchange for having its own regulations enforced in other jurisdictions. New York would require that servers within New York keep Minnesotans away from New York gambling servers, in exchange for Minnesota keeping New York citizens away from privacy-exploiting servers. Utah would keep EU citizens away from privacy-exploiting servers, in exchange for Europe keeping Utah citizens away from European gambling sites.
This structure, in effect, is precisely the structure that is already in place for regulating interstate gambling. According to federal law, interstate Internet gambling is not permitted unless the user is calling from a gambling-permissive state into another gambling-permissive state.[36] If the user calls from a gambling-restrictive state or into a gambling-restrictive state, he or she has committed a federal offense.
The same structure could be used to support local regulation of Internet behavior. With a simple way to verify citizenship, a simple way to verify that servers are discriminating on the basis of citizenship, and a federal commitment to support such local discrimination, we could imagine an architecture that enables local regulation of Internet behavior.
And if all this could occur within the United States, it could occur between nations generally. There is the same interest internationally in enforcing local laws as there is nationally — maybe even more. And thus in this way, an ID-rich Internet would facilitate international zoning and enable this structure of international control.
Such a regime would return geographical zoning to the Net. It would re-impose borders on a network built without those borders. If would give the regulators in Hungary and Thailand the power to do what they can’t do just now — control their citizens as they want. It would leave citizens of the United States or Sweden as free as their government has determined they should be.
To those who love the liberty of the original Net, this regime is a nightmare. It removes the freedom the original architecture of the Internet created. It restores the power to control to a space designed to avoid control.
I too love the liberty of the original Net. But as I have become skeptical of short-cuts to the policy I like — short-cuts, meaning devices that produce a particular result without effective democratic support — I’m hesitant to condemn this regime. Of course, no democratic government should permit the will of a nondemocratic government to be reflected in a zoning table. We shouldn’t help totalitarian regimes repress their citizens. But within a family of democracies, such a regime might help promote democracy. If a restriction on liberty is resented by a people, let the people mobilize to remove it.
Of course, my view is that citizens of any democracy should have the freedom to choose what speech they consume. But I would prefer they earn that freedom by demanding it through democratic means than that a technological trick give it to them for free.
But whether or not you, or I, like this regime, my argument at this point is predictive. This regime is a natural compromise between two results, neither of which governments accept — governments will neither accept a world where real space laws don’t affect cyberspace, nor a world where the rule of one government, or of a few large governments, controls the world. This regime gives each government the power to regulate its citizens; no government should have the right to do anything more.
This balance is already being struck privately on the Net — though there’s significant resistance and unease about it. As I’ve already described, in January 2005, Google announced that it was giving something to the Chinese government it has refused to give anyone else in the world — a version of the Google search engine that blocks content the Chinese government doesn’t want its citizens to see.[37] Thus, if you search on “democracy” or “human rights” on Google.cn, you wouldn’t find what you’ll find if you search in the same way on Google.com. (Wikipedia now keeps a list of words blocked by search engines in China.[38]) Thus, Google would effectively remake the Internet for the Chinese according to the values the Chinese government pushes.
I understand the motive (profit). I certainly understand the justification (it will speed China to a real democracy). But whether or not you believe this balance is right in the context of Communist China, it certainly has more justification when we’re describing agreements among democratic nations. What the Chinese do to its journalists is, in my view, wrong. If a Chinese publisher offered to publish this book in China only on the condition that I omitted this paragraph, I certainly wouldn’t. But I have a different view about rules imposed by France or Italy.
One important consequence of this architecture — indeed, perhaps reason enough to oppose it — is that it will make regulation easier. And the easier it is to regulate, the more likely regulation is.
Yet this is the trade-off — between cost and the willingness to regulate — we have seen again and again. Cost for the government is liberty for us. The higher the cost of a regulation, the less likely it will be enforced. Liberty depends on the regulation remaining expensive. Liberty comes with friction.
When it becomes easy or cheap to regulate, however, this contingent liberty is at risk. We can expect more regulation. In these cases, if we want to preserve liberty, we will need to develop affirmative arguments for it. We will need these affirmative arguments to prevent identity-based regulation of the Net. As I explain in the balance of this book, there is both a surprisingly great desire for nations to embrace regimes that facilitate jurisdiction-specific regulation and a significant reason why the costs of regulation are likely to fall. We should expect, then, that there will be more such regulation. Soon.
The effect, in short, would be to zone cyberspace based on the qualifications carried by individual users. It would enable a degree of control of cyberspace that few have ever imagined. Cyberspace would go from being an unregulable space to, depending on the depth of the certificates, the most regulable space imaginable.