To leave while a client was asleep would not be the proper professional procedure, and yet to wake her seemed unnecessarily cruel. Bridget Locke’s main problem was exhaustion, and the best remedy for that was a large dose of rest. Besides, Jude could hear the excited sounds of the two girls playing in the sitting room. She had been granted more information than she had ever anticipated from their stepmother. Maybe there was more to come from Chloe and Sylvia.
“Your mother’s asleep. I’ll just wait here until she wakes up.”
The girls hardly reacted to Jude’s words as she settled herself into an armchair. They seemed to share the Locke lack of interest in people outside the charmed circle of their own family. And, as their stepmother had predicted, they were deeply absorbed in their game. Jude sat back to watch and listen to the two little, uniformed Pre-Raphaelites. From their conversation she deduced that the one who had let her in was Chloe (aka Zebba) and the smaller one Sylvia (aka Tamil).
Carole’s description left her in no doubt that they were once again playing the Wheel Quest, and she found the mechanics of the game quite as puzzling as her neighbour had. The action still took place between the Kingdom of Verendia and the Forest of Black Fangdar, but, with more time to look at the board, Jude could now see that the main port of Verendia appeared to be Karmenka, over which loomed an extensive castle called ‘Biddet Rock’.
Though she could not possibly understand the detail of what was happening, she did after a while work out that the game concerned a battle between Verendia and Black Fangdar and that the two powers represented – surprise, surprise – Good and Evil. Chloe was playing for Verendia and Sylvia for Black Fangdar. They moved their cardboard figurines around the map with great speed and no discernible logic. And they talked in the incomprehensible language Carole had described. ‘The Ordeal of Furminal’ was again referred to, as were ‘the Vales of Aspinglad’ and ‘the blood of Merkerin’. And there was a lot more where that came from.
So far as the confused spectator could piece together the action, the forces of Good, in the person of Prince Fimbador, were being pursued by the evil hordes of Gadrath Pezzekan, who of course represented Evil. Prince Fimbador had suffered a heavy defeat at the Battle of Edras Helford, and was now being hounded by the enemy army of gedros, jarks, monitewks and various other monsters. He, cut off from his comrades, had retreated to the stronghold of Biddet Rock. His ghastly opponents were at the gates of the castle and about to break them down.
“Yield, Prince Fimbador!” lisped Sylvia. “You cannot resist Gadrath Pezzekan and the power of Black Fangdar! Hand over the Grail and your life will be spared!”
“My life is worthless,” Chloe lisped back, “if the Grail ends up in the evil hands of the Merkerin! I defy you and your false accusations! You have not yet defeated me, Gadrath Pezzekan!”
“Oh no? You are alone. Your army is vanquished. You are outnumbered by thousands to one. And now you are cornered in the Castle of Biddet Rock like a rat in a trap. There is no possible escape for you, Prince Fimbador. Yield the Grail to me!”
“Never! Biddet Rock still has its secrets. Pursue me if you will, but you will never find me in the labyrinth of the Wheel Path. No one has ever found anyone in the Wheel Path. No one has even found the Key of Clove’s Halo nor used it to open Face-Peril Gate, which is the secret entrance to the Wheel Chamber. There I will go, carrying the Grail with me for safe-keeping. And from there I will escape, and come back to vanquish you another day, Gadrath Pezzekan!”
“You’re bluffing, Prince Fimbador. Already my jarks have broken through the flimsy gates of – ”
Quite how that particular Grail-quest might have ended Jude never found out, because at that moment Bridget Locke, yawning and with a towelling robe wrapped around her, entered the sitting room. As if a switch had been flicked, Chloe and Sylvia were instantly silent.
“Sorry, Jude,” said their stepmother. “I do hope the girls have been keeping you amused.”
“You could say that.”
“I’m so sorry, though. I just passed out.”
“The best thing that could have happened to you. Lots of sleep, that’s what you need, Bridget. How does the back feel?”
“Amazing. I don’t know what you did to it, but it feels completely back to normal.” Hardly surprising, since there was never anything wrong with it. “Now tell me – what do I owe you?”
Jude’s charges for her healing services were very flexible. Some people she treated free; those who she thought could afford it, she billed for whatever figure came into her head. Even though the Lockes were not well-heeled, she charged Bridget at something near her highest rate. Jude was very sympathetic to psychosomatic sufferings, but not to non-existent ones.
She called on her mobile for a taxi, and exchanged conversation of little consequence with Bridget until it arrived. The two girls sat silently on the floor, in suspended animation until they could resume their game. A stranger’s presence hadn’t inhibited them at all; but their stepmother’s did. Jude wondered how they’d react had it been Rowley who came into the room. She got the feeling the Wheel Quest would have continued uninterrupted.
When the cab arrived, Bridget Locke escorted her to the door. Her farewell words were: “Do give my good wishes to Carole.” This possibly answered the question that had been building in Jude’s mind since she arrived at the house: why had Bridget summoned her there? Could it be that all the Lockes had wanted to do was confirm that there was a connection between Carole and Jude? Were they aware of the two neighbours’ interest in the circumstances of Kyra Bartos’s death?
Jude couldn’t be sure, but in the taxi back to Chichester Station, she certainly felt more that, rather than investigating at the Summersdale house, she herself had been being investigated.