Part 4 ICEWIND DALE

I remember well that occasion when I returned to Menzoberranzan, the city of my birth, the city of my childhood. I was floating on a raft across the lake of Donigarten when the city came into view, a sight I had feared and longed for at the same time. I did not ever want to return to Menzoberranzan, and yet, I had to wonder what going there would feel like. Was the place as bad as my memories told me?

I remember well that moment when we drifted past the cavern's curving wall, the sculpted stalagmites coming into view.

It was a disappointment.

I did not feel any anger, nor any awe. No warmth of nostalgia, true or false, washed over me. I did not dwell in the memories of my childhood, not even in the memories of my good times with Zaknafein.

All that I thought of in that critical moment was the fact that there were lights burning in the city, an unusual and perhaps significant event. All that I thought of was my critical mission, and how I must move fast to get the job done. My fears, for indeed they remained, were of a rational nature. Not the impulsive and unreasonable fears wrought of childhood memories, but the very real trepidations that I was walking into the lair of a powerful enemy.

Later, when the situation allowed, I reflected on that moment, confused as to why it had been so disappointing, so insignificant. Why hadn't I been overwhelmed by the sight of the city that had been my home for the first three decades of my life?

Only when I turned around the northwestern corner of the Spine of the World mountain range, back into Icewind Dale, did I

realize the truth. Menzoberranzan had been a place along my journey, but not a home, never a home. As the blind seer's riddle had inferred, Icewind Dale had been my home that was first. All that had come before, all that had led to that windswept and inhospitable place — from Menzoberranzan, to Blingdenstone, to the surface, even to the enchanted grove of my ranger mentor, Montolio DeBrouchee — had been but a road, a path to follow.

These truths came clear to me when I turned that corner, facing the dale for the first time in a decade, feeling the endless wind upon my face, the same wind that had always been there and that gave the place its name.

It is a complicated word: home. It carries varied definitions to nearly every person. To me, home is not just a place, but a feeling, a warm and comfortable sensation of control. Home is where I need make no excuses for my actions or the color of my skin, where I must be accepted because this is my place. It is both a personal and a shared domain, for it is the place a person most truly belongs, and yet it is so only because of those friends around him.

Unlike my first glimpse of Menzoberranzan, when I looked upon Icewind Dale I was filled with thoughts of what had been. There were thoughts of sitting on the side of Kelvin's Cairn, watching the stars and the fires of the roaming barbarian tribes, thoughts of battling tundra yeti beside Bruenor. I remembered the dwarfs sour expression when he licked his axe and first learned that the brains of a tundra yeti tasted terrible! I remembered my first meeting with Catti-brie, my companion still. She was but a girl then, a trusting and beautiful spirit, wild in nature yet always sensitive.

I remembered so very much, a veritable flood of images, and though my mission on that occasion was no less vital and pressing than the one that had taken me to Menzoberranzan, I thought nothing of it, didn't consider my course at all.

At that moment, it simply didn't matter. All that I cared about was that I had come home.

– Drizzt Do'Urden

Chapter 18 WALKING THE WIND

Drizzt and Catti-brie accompanied Deudermont, Waillan and Dunkin back to Carradoon to say their farewells to the crewmen they had worked beside for more than five years, friends all. Drizzt was impatient and didn't want to delay his return to Icewind Dale any longer than necessary, but this short trip was important. It was a fond farewell with promises that they would meet again.

The two friends-Drizzt called in Guenhwyvar later-dined with Deudermont and Robillard that night. Robillard, seeming more animated and friendly than usual, promised to use his magic to whisk them back to the Spirit Soaring, to get them on their way.

"What?" the wizard asked as the other three exchanged knowing glances and grins, all of them thinking exactly the same thing.

Robillard had changed in the last few weeks, especially since the wild battle on the beach of Caerwich. The fact was, Harkle had rubbed off on him.

"What?" Robillard demanded again, more forcefully.

Deudermont laughed and lifted his glass of wine in a toast. "To Harkle Harpell," the captain said, "and the good he has left in his wake!"

Robillard snorted, ready to remind them that the Sea Sprite was locked tight in a lake hundreds of miles from the Sword Coast. But as he considered the continuing smirks on his companions' faces, the wary wizard realized the truth of Deudermont's toast, realized that it was aimed at him.

Robillard's first instinct was to yell out a protest, perhaps even to rescind his offer to take Drizzt and Catti-brie back to the cathedral. But they were right, the wizard finally had to admit to himself, and so he lifted his glass. Though he kept quiet, Robillard was thinking that maybe he would go to the famed Ivy Mansion in Longsaddle and pay his eccentric friend a visit.

It was difficult for Drizzt, Catti-brie, and Deudermont to say goodbye. They shared hugs and promised that they would meet again, but they all knew the depth of the task facing Drizzt and Catti-brie. There was a very real possibility that neither of them would ever leave Icewind Dale alive.

They all knew this, but none of them mentioned that possibility, acting as though this was merely a short interruption to their friendship.

*****

Twenty minutes later, Drizzt and Catti-brie were back at the Spirit Soaring. Robillard said his farewells, and then disappeared in a flash of magical energy.

Ivan, Pikel and Danica greeted them. "Cadderly's gettin' ready," the stout, yellow-bearded dwarf remarked. "Takes the old man longer, ye know!"

"Hee hee hee," Pikel piped in.

Danica feigned a protest, but in truth-and Catti-brie saw it— she was glad that the dwarves continued to taunt Cadderly's advanced age. They did it only because they believed that the priest was growing stronger, even younger, and their taunts were filled with hope, not malice.

"Come," Danica bade Catti-brie. "We have not had enough time together." The woman cast a sour look at Ivan and Pikel, bobbing along on their heels. "Alone," she finished pointedly.

"Ooooo," moaned Pikel.

"Does he always do that?" Drizzt asked Ivan, who sighed and nodded.

"Ye think ye got long enough to tell me o' Mithril Hall?" Ivan asked. "I heared o' Menzoberranzan, but I'm not for believing what I heared."

"I will tell what I may," Drizzt replied. "And you will indeed have a difficult time in believing many of the splendors I describe."

"And what of Bruenor?" Ivan added.

"Booner!" put in the excited Pikel.

Ivan slapped his brother on the back of the head. "We'd go with ye, elf," the yellow-bearded dwarf explained, "but we've got chores to do here right now. Takin' care o' the twins and all that, and me brother with his gardens." As soon as he mentioned Pikel, Ivan turned fast to regard his brother, as if expecting another silly remark. Pikel did seem like he wanted to say something, but he began to whistle instead. When Ivan turned back to Drizzt, the drow had to shake his head and bite his lip. For, in looking over the yellow-bearded Ivan, Drizzt caught the face, thumbs in ears, fingers wagging, tongue stuck out to its limits, that Pikel offered.

Ivan spun back, but Pikel was standing calm again, whistling away. They went through three more such exchanges before Ivan finally gave up.

Drizzt had known these two for only two days, but he was thinking that they were grand fun, and he was imagining the good times the Bouldershoulders would inflict on Bruenor if ever they met!

*****

For Danica and Catti-brie, that last hour together was much more serious and controlled. They went to Danica and Cadderly's private quarters, a grouping of five rooms near the rear of the great structure. They found Cadderly in the bedroom, praying and preparing, so they quietly left him alone.

Their talk at first was general in nature, Catti-brie telling of her past, of how she had been orphaned when very young and then taken under the wing of Bruenor, to be raised among the dwarves of Clan Battlehammer. Danica spoke of her training in

the teachings of Grandmaster Penpahg D'Ahn. She was a monk, a disciplined warrior, not so unlike Catti-brie.

Catti-brie wasn't used to dealing with women of her own age and of a similar mind. She liked it, though, liked Danica quite a bit, and could imagine a great friendship between the two if time and the situation would permit. In truth, the situation was also awkward for Danica, her life had been no easier and her contact with women of her own age no more common.

They spoke of the past and finally, of the present, of their hopes for the future.

"Do you love him?" Danica dared to ask, referring to the dark elf.

Catti-brie blushed, and really had no answer. Of course she loved Drizzt, but she didn't know if she loved him in the way that Danica was speaking of. Drizzt and Catti-brie had agreed to put off any such feelings, but now, with Wulfgar gone for so many years and Catti-brie approaching the age of thirty, the question was beginning to resurface.

"He is a handsome one," Danica remarked, giggling like a little girl.

Indeed, that's what Catti-brie felt like, reclining on the wide davenport in Danica's sitting room: a girl. It was like being a teenager again, thinking of love and of life, allowing herself to believe that her biggest problem was in trying to decide if Drizzt was handsome or not.

Of course, the weight of reality for both these women was fast to intrude, fast to steal the giggles. Catti-brie had loved and lost, and Danica, with two young children of her own, had to face the possibility that her husband, unnaturally aged by the creation of the Spirit Soaring, would soon be gone.

The conversation gradually shifted, then died away, and then Danica sat quiet, staring intently at Catti-brie.

"What is it?" Catti-brie wanted to know.

"I am with child," Danica said, and Catti-brie knew at once that she was the first person the monk had told, even before Cadderly.

Catti-brie waited a moment, waited to see the smile widen on Danica's face to make sure that, for the young monk, being pregnant was indeed a good thing, and then she grinned broadly and wrapped Danica in a tight hug.

"Do not say anything to Cadderly," Danica begged. "I've already planned how I will tell him."

Catti-brie sat back. "And yet ye told me first," she said, the gravity of that reality evident in her solemn tones.

"You are leaving," Danica answered matter-of-factly.

"But ye hardly know o' me," Catti-brie reminded her.

Danica shook her head, her strawberry blonde hair flying wide and her exotic almond-shaped eyes locking fast with Catti-brie's deep blue eyes. "I know you," Danica said softly.

It was true enough, and Catti-brie felt that she knew Danica as well. They were much alike, and both came to realize that they would miss each other a great deal.

They heard Cadderly stirring in the room next door; it was almost time to go.

"I will come back here someday," Catti-brie promised.

"And I will visit Icewind Dale," Danica responded.

Cadderly entered the room and told them that it was time for Catti-brie and Drizzt to leave. He smiled warmly, and was gracious enough to say nothing of the moisture that rimmed the eyes of the two young women.

*****

Cadderly, Drizzt and Danica stood atop the highest tower of the Spirit Soaring, nearly three hundred feet above the ground, the wind whipping against their backs.

Cadderly chanted quietly for some time, and gradually, both friends began to feel lighter, somehow less substantial. Cadderly grabbed a hand of each and continued his chant, and the threesome faded away. Ghostlike, they walked off the tower top with the wind.

All the world sped past, blurry, in a fog, a dreamlike vision. Neither Drizzt nor Catti-brie knew how long they were flying, but dawn was breaking along the eastern horizon when they slowed and then stopped, becoming more substantial again.

They were in the city of Luskan, along the northernmost stretch of the Sword Coast, just south of the western lip of the Spine of the World mountains and barely two hundred miles, by horse or by foot, from Ten-Towns.

Cadderly didn't know the city, but the priest's aim was perfect and the three came out of their enchantment right in front of the temple of Deneir. Cadderly was well received by his fellow priests. He quickly secured rooms for his friends and while they

were sleeping, went out with one of the Luskan priests to make the arrangements for Drizzt and Catti-brie to hook up with a caravan heading for Icewind Dale.

It was easier than Cadderly expected, and that made him glad, for he feared that Drizzt's heritage would outweigh any words he might offer. But Drizzt was known among many of the merchants in Luskan, as was Catti-brie, and their fighting prowess would be a welcome addition to any caravan traveling north to the dangerous land that was Icewind Dale.

The two were awake when Cadderly got back to the Deneirian temple, speaking with the other priests and gathering supplies for the long road ahead. Drizzt accepted one gift reverently, a pair of waterskins filled with blessed water from the temple's font. The drow didn't see any practical use for the water, but the significance that a human priest of a goodly god had given it to him, a drow elf, was not lost on him.

"Your fellows are a good lot," Drizzt remarked to Cadderly, when he, the old priest, and Catti-brie were at last alone. Cadderly had already explained the provisions that had been made, including the time and place, where Drizzt and Catti-brie were to meet with the caravan. The merchants were putting out this very day, giving the pair less than an hour to get out on the road. They knew that this was yet another parting.

"They do Deneir proud," Cadderly agreed.

Drizzt was busy with his pack then, and so Catti-brie quietly pulled Cadderly aside. Her thoughts were on Danica, her friend.

Cadderly smiled warmly, seeming to understand what this private conversation might be about.

"Ye've got many responsibilities," Catti-brie began.

"My god is not so demanding," Cadderly said coyly, for he knew that Catti-brie was not speaking of his duties to Deneir.

"I'm meaning the twins," Catti-brie whispered. "And Danica."

Cadderly nodded. No argument there.

Catti-brie paused for a long while, seeming to struggle with the words. How might she put things so as not to insult the old priest?

"Ivan telled me something about yer … condition," Catti-brie admitted.

"Oh?" Cadderly replied. He wasn't going to make this easy for the young woman.

"The dwarf says ye expected to die as soon as the Spirit Soaring was completed," Catti-brie explained. "Says ye looked like ye would, too."

"I felt like I would," Cadderly admitted. "And the visions I had of the cathedral made me believe that to be the truth."

"That was more than a year ago," Catti-brie remarked.

Cadderly nodded again.

"The dwarf says ye look like ye're getting younger," Catti-brie pressed. "And stronger."

Cadderly's smile was wide. He understood that Catti-brie was looking out for Danica's interests and her apparently deep friendship with his wife warmed his heart profoundly. "I cannot be certain of anything," he said to her, "but the dwarf's observations seem to be accurate. I am stronger now, much stronger and more energetic than when the cathedral was first completed." Cadderly reached up and pulled straight a few strands of hair, mostly gray, but with several sandy-colored strands mixed in. "Brown hairs," the old priest went on. "It was white, all white, when first the cathedral was completed."

"Ye're gettin' younger!" Catti-brie proclaimed with much enthusiasm.

Cadderly blew a long and deep sigh, and then, couldn't help but nod. "So it would seem," he admitted.

"I cannot be sure of anything," he said as if he was afraid of speaking his hopes out loud. "The only explanation that I can figure is that the visions shown to me-visions of my impending death-and the fatigue I felt at the completion of the Spirit Soaring were a test of my ultimate loyalty to the precepts and commandments of Deneir. I honestly expected to die as soon as the first service in the new cathedral was completed, and indeed, when it was done, a great weariness overcame me. I went to my room-I was practically carried by Danica and Ivan-and went to sleep, expecting to never again open my eyes upon this world. I accepted that." He paused and closed his eyes, recalling that fateful date.

"But now," Catti-brie prompted.

"Perhaps Deneir tested me, tested my loyalty," Cadderly said. "It might be that I passed that test, and so now my god has chosen to spare me."

"If he's a goodly god, then the choice is made," Catti-brie said firmly. "No good god'd take ye from Danica and the twins, and …"

She paused and bit her lip, not wanting to give away Danica's secret.

"Deneir is a goodly god," Cadderly replied with equal determination. "But you speak of the concerns of mortals and we cannot understand Deneir's will or his ways. If Deneir takes me from Danica and my children, then that does not make him anything less than the goodly god that he truly is."

Catti-brie shook her head and didn't seem convinced.

"There are higher meanings and higher principles than we humans can understand," Cadderly said to her. "I hold faith that Deneir will do what is ultimately right by his needs and his designs, which outweigh my own."

"But ye hope it's true," Catti-brie said, her tone showing the words to be an accusation. "Ye hope ye get young again, as young as yer bride, that ye might live out yer life beside her and with yer kids!"

Cadderly laughed aloud. "True enough," he finally admitted, and Catti-brie was appeased.

So was Drizzt, listening in with those keen drow ears of his, only half his attention focused upon the task of packing his haversack.

Catti-brie and Cadderly shared a hug, and then the old priest, who seemed not so old, went to Drizzt and offered a sincere handshake. "Bring to me the artifact, this crystal shard," Cadderly said. "Together we will discover a way to rid the world of its evil.

"And bring your father as well," Cadderly went on. "I feel that he would enjoy a stay at the Spirit Soaring."

Drizzt gripped Cadderly's hand all the tighter, thankful for the priest's confidence that he would succeed. "The artifact will give me … give us," he corrected, looking to Catti-brie, "the excuse we need to make the journey back to Carradoon."

"A journey I must make now," Cadderly said, and so he left the pair.

They said nothing when they were alone, just went about finishing their preparations for the road.

The road home.

Chapter 19 AND ALL THE WORLD IS THEIRS

Revjak knew that it would come to this, had guessed it as soon as he had realized that Berkthgar did not mean to split off from the Tribe of the Elk to recreate one of the other tribes. So now Revjak stood facing the brutish barbarian within a ring of all their people. Everyone in the tribe knew what was to come, but it had to be done properly, by the rules of ancient traditions.

Berkthgar waited for the gathering to quiet. He could be patient because he knew that the whispers were leaning in his favor, that the arguments for his ascension were gaining momentum. Finally, after what seemed to Revjak to be many minutes, the crowd went silent.

Berkthgar lifted his arms high to the sky, his hands reaching wide. Behind him, strapped diagonally across his back, loomed Bankenfuere, his huge flamberge. "I claim the Right of Challenge," the huge barbarian declared.

A chorus of cheers rose up, not a strong as Berkthgar would have liked, but showing that he had quite a bit of support.

"By what birthright do you make such a claim?" Revjak responded properly.

"Not by blood," Berkthgar promptly answered, "but by deed!" Again came the cheers from the younger man's supporters.

Revjak shook his head. "There is no reason, if blood does not demand a challenge," he protested, and his supporters, though not as vocal as Berkthgar's, gave their own burst of cheering. "I have led in peace and in strength," Revjak finished firmly, a claim that was all too true.

"As have I!" Berkthgar was quick to interrupt. "In Settlestone, so far from our home. I have brought our people through war and peace, and have led the march all the way back to Icewind Dale, our home!"

"Where Revjak is King of the Tribe of the Elk," the older man put in without hesitation.

"By what birthright?" Berkthgar demanded.

Revjak had a problem here, and he knew it.

"What birthright does Revjak, son of Jorn the Red, who was not a king, claim?" Berkthgar asked slyly.

Revjak had no answer.

"The position was given to you," Berkthgar went on, telling a tale that was nothing new to his people, but from a slightly different perspective than they normally heard. "It was handed to you, through no challenge and no right, by Wulfgar, son of Beornegar."

Kierstaad watched it all from the sidelines. At that moment, the young man came to understand the real reason why Berkthgar had launched a campaign to discredit Wulfgar. If the legend of Wulfgar still loomed larger than life to the barbarians, then his father's claim as king would be strong indeed. But with Wulfgar somewhat discredited …

"Who rightly claimed the kingship from Heafstaag, who was by birthright, rightly king," Revjak reasoned. "How many here," he asked the general gathering, "remember the battle wherein Wulfgar, son of Beornegar, became our king?"

Many heads bobbed, mostly of the older folk who had remained in Icewind Dale through all the years.

"I, too, remember the battle." Berkthgar growled defiantly. "And I do not doubt Wulfgar's claim, nor all the good he did for my people. But you have no claim of blood, no more than my own, and I would lead, Revjak. I demand the Right of Challenge!"

The cheers were louder than ever.

Revjak looked to his son and smiled. He could not avoid Berkthgar's claim, no more than he could possibly defeat the huge man in combat. He turned back to Berkthgar. "Granted," he said, and the cheers were deafening then, from both Berkthgar's supporters and Revjak's.

"In five hours, before the sun runs low along the horizon," Berkthgar began.

"Now," Revjak said unexpectedly.

Berkthgar eyed the man, trying to discern what trick he might be pulling. Normally a Right of Challenge would be answered later in the day on which it was made, after both combatants had the time to prepare themselves mentally and physically for the combat.

Berkthgar narrowed his blue eyes and all the crowd hushed in anticipation. A smile widened on the huge man's face. He didn't fear Revjak, not now, not ever. Slowly, the huge man's hand went up over his shoulder, grasping the hilt of Bankenfuere, drawing the massive blade up from its scabbard. That sheath had been cut along its top edge so that Berkthgar could draw the weapon quickly. He did so, hoisting the heavy blade high into the sky.

Revjak took up his own weapon, but, to his observant and worried son, he did not seem ready for combat.

Berkthgar approached cautiously, feeling the balance of Bankenfuere with every step.

Then Revjak held up his hand and Berkthgar stopped, waiting.

"Who among us hopes for Revjak to win?" he asked, and a loud cheer of many voices went up.

Thinking the question to be no more than a ruse to lower his confidence, Berkthgar issued a low growl. "And who would see Berkthgar, Berkthgar the Bold, as King of the Tribe of the Elk?"

The cheer was louder still, obviously so.

Revjak moved right up to his opponent, unthreateningly, one hand up and his axe's head low to the ground. "The challenge is answered," he said, and he dropped his weapon to the ground.

All eyes widened in disbelief, Kierstaad's perhaps widest of all. This was dishonor! This was cowardice among the barbarians!

"I cannot defeat you, Berkthgar," Revjak explained, speaking loudly so that all would hear. "Nor can you defeat me."

Berkthgar scowled mightily. "I could cut you in half!" he declared, taking up his sword in both hands so powerfully that Revjak half expected him to do so right then and there.

"And our people would suffer the consequences of your actions," Revjak said quietly. "Whoever might win the challenge would be faced with two tribes, not one, split apart by anger and wanting revenge." He looked to the general gathering again, speaking to all his people. "We are not strong enough yet to support that," he said. "Whether we are to strengthen the friendship with Ten-Towns and the dwarves who have returned, or whether we are to return to our ways of old, we must do so together, as one!"

Berkthgar's scowl did not relent. Now he understood. Revjak could not defeat him in combat-they both knew that-so the wily older man had usurped the very power of the challenge. Berkthgar truly wanted to cut him in half, but how could he take any actions against the man?

"As one," Revjak repeated, and he held out his hand, bidding his opponent to clasp his wrist.

Berkthgar was wild with rage. He hooked his foot under Revjak's dropped axe and sent it spinning across the circle. "Yours is the way of the coward!" he roared. "You have proven that this day!" Up went Berkthgar's huge arms, up and out wide as if in victory.

"I have no claim of blood!" Revjak yelled, commanding attention. "Nor do you! The people must decide who will rule and who will step aside."

"The challenge is of combat!" Berkthgar retorted.

"Not this time!" Revjak shot back. "Not when all the tribe must suffer your foolish pride." Berkthgar moved again as if to strike, but Revjak ignored him and turned to the gathering. "Decide!" he commanded.

"Revjak!" yelled one man, but his voice was buried by a band of young warriors who cried out for Berkthgar. They, in turn, were outdone by a large group calling for Revjak. And so it went, back and forth, mounting cries. Several fights broke out, weapons were drawn.

Through it all, Berkthgar glowered at Revjak, and when the older man matched that intense stare, Berkthgar merely shook his head in disbelief. How could Revjak have done such dishonor to their people?

But Revjak held faith in his choice. He was not afraid to die, never that, but he truly believed that a fight between himself and Berkthgar would split the tribe and bring hardship to both groups. This was the better way, as long as things didn't get out of hand.

And they seemed to be heading in just that direction. Both sides continued to yell out, but now each cry was accompanied by a lifting of sword and axe, open threats.

Revjak watched the crowd carefully, measuring the support for him and for Berkthgar. Soon enough he understood and admitted the truth.

"Stop!" he commanded at the top of his voice, and gradually, the shouting match did diminish.

"With all your strength, who calls out for Berkthgar?" Revjak asked.

A great roar ensued.

"And who for Revjak?"

"Revjak who would not fight!" Berkthgar quickly added, and the cheers for the son of Jorn were not as loud, or as enthusiastic.

"Then it is settled," Revjak said, more to Berkthgar than to the crowd. "And Berkthgar is King of the Tribe of the Elk."

Berkthgar could hardly believe what had just transpired. He wanted to strike down the wily older man. This was to be his day of glory, a victory of mortal combat, as had been the way since the dawn of the tribes. But how could he do that? How could he slay an unarmed man, one who had just proclaimed him as the leader of all his people?

"Be wise, Berkthgar," Revjak said quietly, moving close, for the buzz of the astonished gathering was loud indeed. "Together we will discover the true way for our people, what is best for our future."

Berkthgar shoved him aside. "I will decide," he corrected loudly. "I need no advice from a coward!"

He walked out of the circle then, his closest supporters falling in line behind him.

Stung by the rejection of his offer, but not really surprised, Revjak took comfort in the fact that he had tried his best to do what was right for his people. That counted little, though, when the man looked upon his son, who had just completed the rights of passage into manhood.

Kierstaad's expression was one of disbelief, even of shame.

Revjak lifted his head high and walked over to the young man. "Understand," he commanded. "This is the only way."

Kierstaad walked away. Logic might have shown him the truth of his father's bravery this day, but logic played a very minor role in the young man's consciousness. Kierstaad felt ashamed, truly ashamed, and he wanted nothing more than to run away, out onto the open tundra, to live or to die.

It hardly seemed to matter.

* * * * *

Stumpet sat on the very highest peak of Kelvin's Cairn, which seemed an easy climb to her. Her waking thoughts, like most of her dreams, were now squarely focused on the south, on the towering peaks of the Spine of the World. Fleeting images of glory and of victory raced through the dwarf's mind. She pictured herself standing atop the tallest mountain, surveying all the world.

The impracticality of the image, the sheer irrationality of it, did not make its way into Stumpet Rakingclaw's conscious thoughts. The constant barrage of images, the stream of delusion, began to erode the normally-pragmatic dwarf's rational sensibilities. For Stumpet, logic was fast losing to desires, desires that were not truly her own.

"I'm on me way, towering peaks," the dwarf said suddenly, addressing those distant mountains. "And not a one o' ye's big enough to keep me down!"

There, she had said it aloud, had proclaimed her course. She immediately began gathering together her things, then swung herself over the edge of the peak and began her scramble to the mountain's base.

In her haversack, Crenshinibon verily purred with elation. The powerful artifact still had no designs on making Stumpet Rakingclaw its wielder. The sentient crystal shard knew the stubbornness of this one, despite the delusions it had gradually enacted over the dwarf. Even worse, Crenshinibon understood Stumpet's place in her society, as a priestess of Moradin, the Soul Forger. Thus far, the artifact had managed to generally sidetrack any of Stumpet's attempts at communing with her god, but sooner or later, the dwarf would seek that higher level, and would likely

learn the truth of the "warming stick" that she kept in her pack.

So Crenshinibon would use her to get away from the dwarves, to escape to the wilds of the Spine of the World, where it might find a troll or a giant, or perhaps even a dragon to serve as its wielder.

Yes, a dragon, Crenshinibon hoped. The artifact would like to work in collusion with a dragon!

Oblivious to such wishes, even to the fact that her "warming stick" could wish at all, poor Stumpet cared only about conquering the mountain range. And even she wasn't sure of why she cared.

*****

On the very first night of his rule, Berkthgar began to reveal the precepts that the barbarians of Icewind Dale would follow, a way of life such as they had lived until only a decade hence, before Wulfgar had defeated Heafstaag.

All contact with the folk of Ten-Towns was ordered to stop, and, on pain of death, no barbarian was to speak with Bruenor Battlehammer or any of the bearded folk.

"And if one of the bearded folk is found in need on the open tundra," Berkthgar said, and it seemed to Kierstaad that the man was looking directly at him as he spoke, "leave him to die!"

Later that night, Kierstaad sat alone under the wide canopy of stars, a tortured soul. Now he understood what his father had tried to do that afternoon. Revjak could not defeat Berkthgar, everyone knew that, and so the older man had tried to work out a compromise, one that would benefit all the barbarians. In his mind, Kierstaad realized that Revjak's abdication when the majority favored Berkthgar was a wise, even courageous thing to do, but in his heart and in his gut, the young man still felt the shame of his father's unwillingness to fight.

Better if Revjak had taken up his axe and died at Berkthgar's hands, Kierstaad believed, or at least a part of him believed. That was the way of their people, the ancient and sacred way. What might Tempus, the god of the barbarians, the god of battle, think of Revjak this day? What place in the afterworld might a man such as Revjak, who refused honest and rightful combat, find?

Kierstaad put his head in his hands. Not only was his father dishonored, but so were he and his family.

Perhaps he should proclaim allegiance to Berkthgar and reject his father. Berkthgar, who had been with Kierstaad all the years in Settlestone, who had been beside Kierstaad when the young man had made his first hunting kill on the open tundra, would welcome such support. He would see it, no doubt, as a solidification of his position as leader.

No. He could not abandon his father, however angry he might be. He would take up his weapon against Berkthgar if need be, and kill the man or die in order to restore his family's honor. He would not desert his father.

That option also seemed ridiculous to the young man, and he sat alone, overwhelmed, under the vastness of Icewind Dale's canopy, a tortured soul.

Chapter 20 EARNING THEIR PAY

Both Drizzt and Catti-brie had become quite proficient at riding horses on their trip from Mithril Hall to Waterdeep. But that had been six years before, and the only thing the companions had ridden since then were waves. By the time the caravan got around the western edge of the Spine of the World, five days out from Luskan, the two had settled back into the rhythm, though both had painful sores on their legs and buttocks.

They were at the lead, far ahead of the caravan when they reached the dale. Reached the dale!

Drizzt was about to call for Catti-brie to slow up, but she, as awestruck as the drow, was pulling tight her reigns before he ever began the command.

They were home, truly home, within a hundred miles of the place where they had first met and where their lives and their most important friendships had been shaped and forged. All the memories washed over them at that moment as they looked across the windswept tundra, heard that forlorn moan, the inces-

sant call of the winds blowing off the glaciers to the north and east. The icewind that gave the dale its name.

Catti-brie wanted to say something to Drizzt, something profound and meaningful, and he fostered the same desires. Neither could find the words. They were too overwhelmed by simply seeing the spectacle of Icewind Dale again.

"Come along," Drizzt said finally. The drow looked back over his shoulder, to see the six wagons of the caravan gaining ground, then looked ahead, to the beautiful and wonderful emptiness that was Icewind Dale. Kelvin's Cairn was not in sight, was still too far away, but it would not be long.

Suddenly the drow desperately wanted to see that mountain again! How many hours and days had he spent on the side of that rocky place?

How many times had he sat upon the barren stones of Kelvin's Cairn, looking at the stars and at the twinkling campfires of the distant barbarian encampments?

He started to tell Catti-brie to begin moving, but again, the woman seemed to share his thoughts, for she set her mount off and running before he could get his own horse moving.

Something else struck Drizzt Do'Urden then, another memory of Icewind Dale, a warning from his ranger sensibilities that this was not a safe place. Turning the final corner around the Spine of the World had put them truly in the wilderness again, where fierce tundra yeti and tribes of wild goblins roamed. He didn't want to steal the moment from Catti-brie, not yet, but he hoped that she was sharing his thoughts once again.

Unwary people did not survive long in the unforgiving land called Icewind Dale.

They met up with no trouble that day or the next, and were on the road early before the dawn, making great progress. The mud from the spring thaw had dried and the ground was solid and flat beneath them, the wagon wheels turning easily.

The sun came up in their faces, stinging their eyes, particularly Drizzt's lavender orbs, designed by heredity for the lightless Underdark. Even after more than two decades on the surface, after six years of sailing the bright waters of the Sea of Swords, Drizzt's sensitive eyes had not fully adjusted to the surface light. He didn't mind the sting, though, reveled in it, greeting the bright dawn with a smile, using the light as a reminder of how far he had come.

Later that morning, when the sun climbed high in the clear southeastern sky and the horizon before them became distinct and perfectly clear, they caught what Drizzt claimed to be their first true sight of the area that had been their home, a single flash that Drizzt decided had to be a reflection of the sun off the crystalline snow topping Kelvin's Cairn.

Catti-brie was not so sure of that. Kelvin's Cairn was not so high, and they were still two days of hard riding away. She didn't express any doubts, though, hoping that the drow was right. She wanted to be home!

As did Drizzt, and their pace quickened, became so great that they left the wagons even farther behind. Finally, reason and a terse call from the driver of the lead wagon reminding them of their duty, slowed them down. The pair exchanged knowing smiles.

"Soon," Drizzt promised.

The pace was still swift, for a short while. Then, Drizzt began to slow his horse, glancing all around, sniffing the air.

That was all the warning Catti-brie needed. She brought her horse to a trot and scanned the ground.

Everything seemed unremarkable to Drizzt. The ground was flat, brown and gray, and unbroken. He could see nothing unusual, and could hear nothing save the clip-clop of hooves on the hard ground and the moan of the wind. He could smell nothing other than the wet scent that Icewind Dale's summer wind always carried. But that did not allow the drow to sit easier on his mount. No signs, but that was the way with monsters in the dale.

"What do ye know?" Catti-brie whispered finally.

Drizzt continued to look about. There was about a hundred yards between them and the wagons, and the distance was fast closing. Still, Drizzt's eyes told him nothing, nor did his keen ears, nor even his sense of smell. But that sixth warrior sense knew better, knew that he and Catti-brie had missed something, had passed something by.

Drizzt took the onyx figurine from his pouch and softly called to Guenhwyvar. As the mist grew and the panther took shape, the drow motioned for Catti-brie to ready her bow, which she was already doing, and then to circle back toward the wagons, flanking right while he flanked out to the left.

The young woman nodded. The hairs on the back of her neck were tingling, her warrior instincts yelling at her to be ready. She had an arrow on Taulmaril, holding the weapons easily in one hand while her other guided the horse.

Guenhwyvar came onto the tundra with her ears flat, knowing from both the secretive tone of Drizzt's call and her own incredible senses that enemies were about. The cat looked right to Catti-brie, then left to Drizzt, then padded silently up the middle, ready to spring to the aid of either.

Noticing the movement of his point guards, and then the presence of the panther, the lead driver slowed his wagon, then called for a general halt. Drizzt held high a scimitar, showing his agreement with the stop.

Now far to the right, Catti-brie was the first to spot an enemy. It was deep into the soil, just the top of its shaggy brown head visible, poking from a hole. A tundra yeti, the fiercest hunter of Icewind Dale. Shaggy brown in the summer, snow white in the winter, tundra yetis were known to be masters of camouflage. Catti-brie nodded at that assessment, almost in appreciation of their skills. She and Drizzt, no novices, had walked their mounts right past the beasts, oblivious to the danger. This was Icewind Dale, the young woman promptly reminded herself. Merciless and unforgiving of the smallest error.

But the error this time was the yeti's, Catti-brie decided grimly, lifting her bow. Off streaked an arrow, hitting the unsuspecting beast right in the back of the head. It lurched forward, rebounded back violently, then slumped dead in its hole.

A split second later, the very ground seemed to explode as half a dozen yetis leaped up from similar trenches. They were powerful, shaggy beasts, looking like a cross between a human and a bear-and indeed, the lore of Icewind Dale's barbarian tribes claimed that they were exactly that!

Back behind Drizzt and Catti-brie, right in the middle of the flanking pair, Guenhwyvar hit one beast in full stride. She knocked it back into its hole, the panther's momentum carrying her in right behind it.

The yeti grabbed on with all its might, thinking to squeeze the life from the cat, but Guenhwyvar's powerful rear legs raked at the beast and held it at bay.

Meanwhile, Drizzt went into a full gallop, racing right beside

one spinning yeti and double slashing at it with his scimitars as he held fast to his mount with his strong legs.

The bloodied beast fell away, roaring and howling in protest, and Drizzt, bearing down on a second yeti, paid it no more heed. This second yeti was ready for him, and even worse, it was ready for his horse. Yetis had been known to stop a horse at full charge, breaking the animal's neck in the process.

Drizzt couldn't risk that. He angled his charge to the left of the yeti, then lifted his left leg over the saddle and dropped from his speeding mount into a run, his enchanted anklets allowing him to get his feet under him in but a few speedy strides.

He went by the surprised yeti in a wild, slashing blur, scoring several wicked hits before he was too far away to strike. Drizzt kept running, knowing that the yeti, far from finished, had turned in pursuit. When he had put enough ground between himself and the beast, he turned back, angling for another swift pass.

Then Catti-brie, too, went into a full gallop, using her legs to hold herself steady and she leaned low in the saddle, taking a bead on the next closest beast.

She fired, and missed, but had another arrow up and ready in an instant and fired again, taking the yeti in the hip.

The beast flailed at the arrow and spun in a circle, taking another arrow, and then another in the chest as it came around to face the closing woman. Still it was standing, stubbornly, as Catti-brie came upon it. Ready to improvise, the woman hooked Taulmaril over the horn of her saddle and in one flashing motion, drew out Khazid'hea, her fabulous sword.

Catti-brie rambled past, swiping hard in a downward arc, the fine edge of Khazid'hea caving in the dying beast's skull, finishing the grim task. Down went the beast, its brain spilling from its skull onto the brown plain.

Catti-brie went right by the dying thing, replaced her sword and fired off her fifth shot with Taulmaril, this one popping into the shoulder of the next beast in line, dropping its arm lifeless to its side. Looking past the wounded yeti, Catti-brie saw the last of the yetis, which were closest to the lead wagons. In the distance she also noted the other caravan guards, a dozen sturdy fighters, riding hard to catch up to the battle.

"This fight's our own," the woman said quietly, determinedly, and as she closed on the wounded yeti, she hooked Taulmaril

over the horn of her saddle and once more drew out Khazid'hea.

Still down in the tight hole, Guenhwyvar found her mighty claws gave her the advantage. The yeti tried to bite, but the panther was quicker, her neck more flexible. Guenhwyvar angled under the yeti's chin, her jaws snapping onto the shaggy neck. Her claws kept up their raking motions, kept the yeti's considerable weapons at bay, while the deadly jaws clamped tight and suffocated the beast.

The panther came out of the hole as soon as the yeti had stopped its fighting. Guenhwyvar looked left and right, to Drizzt and Catti-brie. She issued a roar and raced right, where the situation seemed far more dangerous.

Drizzt was charging at the yeti he had wounded, but pulled up short, forcing the yeti, which had been ready to meet the charge, to overcompensate. It leaned too far forward. The drow's scimitars cut fast and hard, ripping into the yeti's hands, severing several of the beast's fingers.

The yeti howled and pulled in its arms. Drizzt, so impossibly quick, chased them back, snapping Twinkle into the yeti's upper arm, and scoring a hit down low, at the beast's waist, with his other blade. Then Drizzt went deftly out to the side, out of range before the beast could counter.

The yeti was not a stupid thing, not where combat was concerned, and it understood that it was overmatched. It turned to flee, long and loping strides that could outrun almost any man, or any elf.

But Drizzt wore the enchanted anklets, and he paced the beast easily. He was behind it and then beside it, scoring hit after hit, turning the dirty, shaggy coat bright red with spilling blood. The ranger knew the truth of tundra yetis, knew that they were not simple animal hunters. They were vicious monsters that murdered for sport as well as for food.

So he continued to pace it, would not let it flee, easily dodging the feeble attempts the beast made to strike at him, and scoring his own brutal hits repeatedly. Finally, the yeti pulled up and turned in a final, desperate rush.

Drizzt, too, charged, scimitars extended, one taking the yeti in the throat, the other in the belly.

Agile Drizzt came out the other side, right under the stumbling yeti's reaching arm. The drow skidded to a stop and

banged his blades hard against the yeti's back, but the beast was already on the way down, already defeated. It fell headlong into the dirt.

Now it became a race between Catti-brie and the one remaining uninjured enemy to get to the yeti she had wounded in the arm.

Catti-brie won that race, and slashed hard as the yeti reached for her with its one working arm. Khazid'hea, fine-edged Khazid'hea, took that arm off cleanly, severing it at the shoulder.

The yeti went into a crazed dance, spinning all about and then toppling to the ground, its lifeblood gushing forth.

Catti-brie rushed away from it, not wanting to get caught up in that frenzied thrashing, and knowing that the fight was not yet won. She turned just in time to meet the charge of the last yeti, extending her sword and bracing herself.

The beast came straight in, arms out wide and extended.

Khazid'hea went right through its chest, but still its strong arms grasped Catti-brie's shoulders and its momentum barreled her over backward.

As she flew and fell, Catti-brie realized the danger of a five hundred pound yeti coming down atop her. Then, suddenly, she was still falling, but the yeti was gone, simply gone, its momentum reversed by the flying Guenhwyvar.

Catti-brie hit the ground hard, managed to roll to absorb some of the force, and then came back to her feet.

The fight was over, though, with Guenhwyvar's strong jaws clamped tight on the throat of the already dead yeti.

Catti-brie looked up from the cat, into the stare of blank amazement splayed across the faces of the other caravan guards.

Six dead tundra yetis in a matter of minutes.

Catti-brie couldn't restrain a smile, nor could Drizzt as he came up to join her, as the men turned their horses away, shaking their heads in disbelief.

According to Cadderly, Drizzt's reputation as a fighter had gotten them onto the caravan in the first place, and now, the pair realized, that reputation would spread wide among the merchants of Luskan. Would spread wide, as would the clear acceptance of this most unusual drow elf.

*****

Soon after, the friends were back on their mounts and back in the lead.

"Three for me," Catti-brie remarked offhandedly.

Drizzt's lavender orbs narrowed as he considered her. He understood the game, had played it often with Wulfgar and even more so with Bruenor, during the days of their exploits.

"Two and a half," Drizzt corrected, remembering the panther's role in killing the last of the beasts.

Catti-brie did the math quickly in her head and then decided that there was no harm in giving the drow the argument, though she believed that the last yeti was dead before Guenhwyvar ever got to it. "Two and a half," she replied, "but only two for yerself!"

Drizzt couldn't suppress a chuckle.

"And only one and a half for the cat!" Catti-brie added with a superior snap of her fingers.

Guenhwyvar, loping along beside the horses, issued a growl, and both Catti-brie and Drizzt burst out in laughter, figuring that the too-intelligent panther had understood every word.

The caravan continued into Icewind Dale without further incident, arriving ahead of schedule in Bryn Shander, the primary marketplace in the dale and the largest of the ten towns that gave this region of the dale its name. Bryn Shander was a walled city, built upon low hills and circular in design. It was located near to the exact center of the triangle created by the three lakes of Maer Dualdon, Lac Dinneshere, and Redwaters. Bryn Shander was the only town of the ten without a fishing fleet, the staple of Ten-Towns' economy, and yet it was the most thriving of the cities, the home of the craftsmen and the merchants, the hub of politics in all the region.

Drizzt's welcome there was not friendly, even after he was formally introduced to the gate guards, and one of them admitted that he remembered the drow ranger from when he was a boy. Catti-brie was well received, though, quite well, particularly because her father had returned to the dale and all in the city were anxious for the precious metals to begin their flow from the dwarven mines.

Because his time of work for the caravan merchants was ended, Drizzt would not have even entered Bryn Shander. He meant to turn instead straight north for the dwarven valley. Before they could settle up with the caravan leaders inside the

city gates, though, the companions were informed that Cassius, the Spokesman of Bryn Shander had requested an audience with Catti-brie.

Though she was dirty from the long ride and wanted nothing more than to fall into a comfortable bed, Catti-brie could not refuse, but she insisted that Drizzt accompany her.

*****

"It went well," the young woman remarked, later that day, when she and Drizzt left the spokesman's mansion.

Drizzt didn't disagree. Indeed it had gone better than Drizzt had expected, for Cassius remembered Drizzt Do'Urden well, and had greeted the drow with an unexpected smile. And now Drizzt was walking openly down the streets of Bryn Shander, suffering many curious looks, but no open hostility. Many, particularly the children, pointed and whispered, and Drizzt's keen ears caught words such as «ranger» and «warrior» more than once, always spoken with respect.

It was good to be home, so good that Drizzt almost forgot the desperate search that had brought him here. For a short while at least, the drow didn't have to think of Errtu and the crystal shard.

Before they reached the gate, another of Bryn Shander's residents came running up to them, hollering their names.

"Regis!" Catti-brie shouted, turning to see the three-and-a-half-foot halfling. His curly brown hair was bobbing, as was his ample belly as he huffed along.

"You were leaving without even a visit!" the halfling cried, finally catching up to the pair. He was immediately scooped up in a tight hug by a speechless Catti-brie. "No 'well met' for your old friend?" Regis asked, falling back to his feet.

"We thought you would be with Bruenor," Drizzt explained honestly, and Regis was not offended, for the explanation was simple and truly believable. Surely if Drizzt and Catti-brie had known that the halfling was in Bryn Shander, they would have gone straight to see him.

"I split my time between the mines and the city," Regis explained. "Somebody has to serve as ambassador between the merchants and that surly father of yours!"

Catti-brie gave him another hug.

"We have dined with Cassius," Drizzt explained. "It seems that not much has changed in Ten-Towns."

"Except for many of the people. You know the way of the dale. Most don't stay long, or don't live long."

"Cassius still rules in Bryn Shander," Drizzt remarked.

"And Jensin Brent speaks still for Caer-Dineval," Regis reported happily. That was good news for the companions, for Jensin Brent was among the heroes of the battle for Icewind Dale against Akar Kessel and the crystal shard. He was among the most reasonable politicians either of them had ever known.

"The good with the bad," Regis went on, "for Kemp remains in Targos."

"Tough old orc-kin," Catti-brie replied quietly.

"Tougher than ever," Regis said. "Berkthgar has returned as well."

Drizzt and Catti-brie nodded. Both had heard rumors to that effect.

"He's running with Revjak and the Tribe of the Elk," the half-ling explained. "We hear little from them."

His tone told the pair that there was more to that tale.

"Bruenor paid Revjak a visit," Regis admitted. "It did not go well."

Drizzt knew Revjak, understood the wise man's soul. He knew Berkthgar, too, and it didn't take the drow long to surmise the source of the apparent problems.

"Berkthgar's never truly forgiven Bruenor," Regis said.

"Not the hammer again," said an exasperated Catti-brie.

Regis could offer no explanations, but Drizzt resolved then and there to pay the barbarians a visit of his own. Berkthgar was a noble and powerful warrior, but he could be a stubborn one, and the drow suspected that his old friend Revjak might be needing some support.

But that was business for another day. Drizzt and Catti-brie spent the night with Regis in his Bryn Shander residence, and then the three were out bright and early the next day, setting a swift pace due north for the dwarven mines.

They arrived before midday, and as they came down into the valley, an anxious Catti-brie, who had grown up in this very place, took the lead from Regis. The young woman needed no

guide in this familiar setting. She went straight to the common entrance to the dwarven complex and went in without hesitation, stooping to get under the low frame so easily that it seemed as if she had never been away from the place.

She verily ran along the dimly lit corridors, pausing briefly with every dwarf she encountered-bearded folk whose faces inevitably beamed when they recognized that Catti-brie and Drizzt had returned. Conversations were polite, but very short, a well-wish from the dwarf, an inquiry by Catti-brie or Drizzt about where they might find Bruenor.

At last they came to the room where Bruenor was reportedly at work. They heard the hammer banging within; the dwarf was forging, a rare event over the last decade, since the creation of Aegis-fang.

Catti-brie cracked open the door. Bruenor had his back to her but she knew that it was him by the sturdy set of his shoulders, the wild red hair, and the helmet with one horn broken away. With the sound of his hammer and the roaring fire just to the side of him, he did not hear them enter.

The three walked right up to the oblivious dwarf and Catti-brie tapped him on the shoulder. He half-turned, hardly glancing her way.

"Get ye gone!" the dwarf grumbled. "Can't ye see I'm fixin'. ."

Bruenor's words fell away in a profound swallow. He continued to stare straight ahead for a long moment as if he was afraid to look, afraid that the quick glimpse had deceived him.

Then the red-bearded dwarf did turn, and he nearly swooned at the sight of his daughter returned, and of his best friend, come home to him after six long years. He dropped his hammer right on top of his own foot, but he didn't seem to notice as he shuffled over a step and wrapped both Catti-brie and Drizzt in a hug so tight that they thought the powerful dwarf would surely snap their spines.

Gradually, Bruenor let Drizzt slip out of that hug, and he wrapped Catti-brie all the tighter, mumbling, "me girl," over and over again.

Drizzt took the opportunity to bring in Guenhwyvar from her astral home, and as soon as the dwarf finally sorted himself out from Catti-brie, the panther buried him, knocking him prone and standing triumphantly above him.

"Get the durned cat off o' me!" Bruenor roared, to which Guenhwyvar casually licked him full in the face.

"Oh, ye stupid cat," the dwarf complained, but there was no anger in Bruenor's voice. How could he possibly be angry with his two, no three, friends returned?

And how could that anger, if there had been any, have held up against the howls of laughter from Drizzt, Catti-brie, and Regis. A defeated Bruenor looked up to the cat, and it seemed to him as if Guenhwyvar was smiling.

The five companions spent the remainder of that day, long into the night, trading tales. Bruenor and Regis had little to say, other than to quickly retell their decision to leave Mithril Hall in Gandalug's hands and return to Icewind Dale.

Bruenor couldn't fully explain that choice-his choice, for Regis merely had followed along-but Drizzt could. When Bruenor's grief over the loss of Wulfgar and his elation about the victory over the dark elves had finally dissipated, Bruenor had gotten restless, as had Catti-brie and Drizzt. The red-bearded dwarf was old, past two hundred, but not too old by the standards of the dwarven folk. He was not yet ready to settle down and live happily ever after. With Gandalug back in Mithril Hall, Bruenor, for once, could forget about responsibilities and consider his own feelings.

For their part, Drizzt and Catti-brie had much more to talk about, recounting tales of their pirate-chasing along the Sword Coast with Captain Deudermont. Bruenor, too, had sailed with the captain, though Regis did not know the man.

And the two had so many tales to tell! One battle after another-thrilling chases, music playing, and Catti-brie always straining to decipher the enemy's insignia from her high perch. When they got to the events of the last few weeks, though, Drizzt ended the recounting abruptly.

"And so it went," the drow said. "But even such times can become a hollow enjoyment. We both knew that it was time to come home, to find you two."

"How'd ye know where to find us?" he asked.

Drizzt stuttered over his answer for just a moment. "Why, that was how we knew it was time to come home," he lied. "We heard in Luskan that some dwarves had come through the city, returning to Icewind Dale. The rumors said that Bruenor Battle-hammer was among them."

Bruenor nodded, though he knew that his friend was not telling him the truth, or at least, not all of it. Bruenor's party had purposely avoided Luskan, and though the people there certainly knew of the march, the dwarves had not "come through the city," as Drizzt had just claimed. The red-bearded dwarf said nothing, though, for he held faith that Drizzt would tell him the complete truth in good time.

He suspected that his friends had some monumental secret, and the dwarf figured that he knew what it was. How ironic, Bruenor privately considered, for a dwarf to have a drow elf for a son-in-law!

The group went quiet for a while, Drizzt and Catti-brie's tales having been told in full, at least, as in full as they were apparently going to be told at this sitting. Regis went out into the hall and returned in a moment with news that the sun was high in the eastern sky.

"Good food and warm beds!" Bruenor proclaimed, and so off they went, Drizzt dismissing Guenhwyvar and promising to recall the cat as soon as she was rested.

After the short sleep, they were back together-except for Regis, who considered anything less than ten hours too short— talking and smiling. Drizzt and Catti-brie revealed nothing new about the last few weeks of their adventure, though, and Bruenor didn't press the point, holding faith in his dear friend and his daughter.

For that brief moment, at least, all the world seemed bright and carefree.

Chapter 21 WHENEVER

Drizzt reclined in the shade on the smooth and slanted side of a boulder, crossing his hands behind his head and closing his eyes, enjoying the unusually warm day-for it did not often get so warm in Icewind Dale, even in late summer.

Though he was far from the entrance to the dwarven mines, Drizzt did not fear his lapse of readiness, for Guenhwyvar reclined nearby, always alert. The drow was just about asleep when the panther issued a low growl, her ears going flat.

Drizzt sat up, but then Guenhwyvar calmed, even rolled over lazily and he knew that whoever was approaching was no threat. A moment later, Catti-brie walked around a bend in the trail to join her friends. Drizzt was pleased to see her-Drizzt was always pleased to see her-but then he noted the troubled look upon her fair features.

She walked right up and sat down on the boulder beside the dark elf. "I'm thinking that we have to tell them," she said immediately, ending any suspense.

Drizzt understood exactly what she was talking about. When

they had recounted their adventures to Bruenor, it had been Drizzt, and Drizzt alone, who had fabricated the ending tales, Catti-brie going conspicuously silent. She was uncomfortable in lying to her father. So was Drizzt, but the drow wasn't certain of what he might say to Bruenor to explain the events that had brought them to the dale. He did not want to inject any unnecessary tension and as far as he knew, it could be years, even decades, before Errtu found his way to them.

"Eventually," Drizzt replied to Catti-brie.

"Why're ye wanting to wait?" the woman asked.

Drizzt paused-good question. "We need more information," he explained at length. "We do not know whether Errtu means to come to the dale, and have no idea of when that might be. Fiends measure time differently than do we; a year is not so long to one of Errtu's race, nor is a century. I see no need to alarm Bruenor and Regis at this time."

Catti-brie thought on that for a long while. "How're ye thinking to get more information?" she asked.

"Stumpet Rakingclaw," Drizzt replied.

"Ye hardly know her."

"But I will get to know her. I know enough of her, of her exploits in Keeper's Dale and in Menzoberranzan against the invading dark elves, to trust in her power and her sense."

Catti-brie nodded-from everything she had heard of Stumpet Rakingclaw, the cleric was an excellent choice. Something else bothered Catti-brie, though, something that the drow had hinted at. She sighed deeply, and that told Drizzt what was on her mind.

"We have no way of knowing how long it will be," the drow ranger admitted.

"Then are we to become guardians for a year?" Catti-brie asked, rather sharply. "Or a hundred years?" She saw the drow's pained look and regretted the words as soon as she had spoken them. Surely it would be difficult for Catti-brie, lying in wait as the months rolled by for a fiend that might not even show up. But how much worse it must be for Drizzt! For Drizzt was not just waiting for Errtu, but for his father, his tortured father, and every day that passed meant another day that Zaknafein was in Errtu's evil clutches.

The woman bowed her head. "I'm sorry," she said. "I should've been thinkin' of yer father."

Drizzt put a hand on her shoulder. "Fear not," he replied, "I think of him constantly."

Catti-brie lifted her deep blue eyes to look deeply into the drow's lavender orbs. "We'll get him back," she promised grimly, "and pay Errtu for all the pain he's given yer father."

"I know," Drizzt said with a nod. "But there is no need to raise the alarm just yet. Bruenor and Regis have enough to concern them with winter fast approaching."

Catti-brie agreed and sat back on the warm stone. They would wait as long as they had to, and then let Errtu beware!

And so the friends fell into the routine of everyday life in Icewind Dale, working with the dwarves over the next couple of weeks. Drizzt secured a cave to serve as an outer camp for his many forays onto the open tundra, and Catti-brie spent quite a bit of time there as well, beside her friend, silently comforting him.

They spoke little of Errtu and the crystal shard, and Drizzt hadn't yet approached Stumpet, but the drow thought of the fiend, and more particularly, of the fiend's prisoner, almost constantly.

Simmering.

*****

"You must come quicker when I call to you!" the wizard growled, pacing anxiously about the room. He hardly seemed imposing to the twelve-foot glabrezu. The fiend had four arms, two ending with mighty hands and two with pincers that could snap a man in half.

"My fellows, they do not tolerate delays," the wizard went on. The glabrezu, Bizmatec, curled up his canine lips in a sly smile. This wizard, Dosemen of Sundabar, was all in disarray, battling hard to win a foolish contest against his fellow guild members. Perhaps he had erred in preparing the circle …

"Do I ask much of you?" Dosemen wailed. "Of course I do not! Just a few answers to minor questions, and I have given much in return."

"I do not complain," Bizmatec replied. While the fiend spoke, he scrutinized the circle of power, the only thing holding back the glabrezu's wrath. If Dosemen had not properly prepared the circle, Bizmatec meant to devour him.

"But neither do you give to me the answers!" Dosemen howled. "Now, I will ask once more, and you will have three hours, just three hours, to return with my answers."

Bizmatec heard the words distinctly, and considered their implications in a new and respectful light, for by that time, the fiend had come to know that the circle was complete and perfect. There could be no escape.

Dosemen began rattling off his seven questions, seven unimportant and obscure questions, worthless except that finding their answers was the contest the wizard's guild had begun. Dosemen's voice showed his urgency; he knew that at least three of his fellows had garnered several of the answers already.

Bizmatec was not listening, though, was trying to recall something he had heard in the Abyss, a proposition put forth by a tanar'ri much greater than he. The glabrezu looked at the perfect circle again and scowled doubtfully, and yet, Errtu had said that the power of the summoner or the perfection of the magical binding circle was not an issue.

"Wait!" Bizmatec roared, and Dosemen, despite his confidence and his anger, fell back and fell silent.

"The answers you require will take many hours to discover," the fiend explained.

"I do not have many hours!" Dosemen retorted, gaining back a bit of his composure with his rising ire.

"Then I have for you an answer," the glabrezu replied with a sly and wicked grin.

"You just said …"

"I have no answers to your questions," Bizmatec quickly explained. "But I know of one who does, a balor."

Dosemen paled at the mention of the great beast. He was no minor wizard, practiced at summoning and confident of his magic circle. But a balor! Never had Dosemen tried to bring in such a beast. Balors, and by all accounts there were only a score or so, were the highest level of tanar'ri, the greatest of the terrors of the Abyss.

"You fear the balor?" Bizmatec teased.

Dosemen pulled himself up straight, remembering that he had to show confidence in the face of a fiend. Weakness of attitude bred weakness of binding, that was the sorcerer's creed. "I fear nothing!" the wizard declared.

"Then get your answers from the balor!" Bizmatec roared. "Errtu, by name."

Dosemen fell back another step at the sheer power of the glabrezu's roar. Then the wizard calmed considerably and stood staring. The glabrezu had just given him the name of a balor, openly and without a price. A tanar'ri's name was among its most precious commodities, for with that name, a wizard such as Dosemen could strengthen the binding of his call.

"How much do you desire defeating your rivals?" Bizmatec teased, snickering with each word. "Surely Errtu will show you the truth of your questions."

Dosemen thought on it for just a moment, then turned sharply upon Bizmatec. He was still leery about the prospects of bringing in a balor, but the carrot, his first victory in one of the guild's biannual contests, was too juicy to ignore. "Be gone!" he commanded. "I'll waste no more energy upon the likes of you."

The glabrezu liked hearing that promise. He knew that Dosemen was speaking only of wasting his energy upon Bizmatec for the time being. The wizard had become quite a thorn to the glabrezu. But if the whispers filtering around the smoky layers of the Abyss concerning mighty Errtu were true, then Dosemen would soon enough be surprised and terrified by the ironic truth of his own words.

*****

Back in the Abyss, the interplanar gate fast closing behind him, Bizmatec rushed to an area of gigantic mushrooms, the lair of mighty Errtu. The balor at first moved to destroy the fiend, thinking the glabrezu an invader, but when Bizmatec spouted his news, Errtu fell back on his mushroom throne, grinning from horn to horn.

"You gave the fool my name?" Errtu asked.

Bizmatec hesitated, but there seemed no anger in Errtu's voice, only eager anticipation. "By the instructions I heard. ." the glabrezu began tentatively, but Errtu's cackling laughter stopped him.

"That is good," the balor said. Bizmatec relaxed considerably.

"But Dosemen is no minor wizard," Bizmatec warned. "His circle is perfect."

Errtu chuckled again as if that hardly mattered. Bizmatec was about to reiterate that point, figuring that the balor simply believed that he would find a flaw where the glabrezu had not, but Errtu moved first, holding forth a small black coffer.

"No circle is perfect," the balor remarked cryptically and with all confidence. "Now, come quickly. I have another task for you, a service of guarding my most valuable prisoner." Errtu slid from his throne and started away, but stopped, seeing that the glabrezu was hesitating.

"The rewards will be great, my general," Errtu promised. "Many days running free on the Prime Material Plane; many souls to devour."

No tanar'ri could resist that.

Dosemen's call came a short while later, and though it was weak, the wizard having already expended much of his magical energy in summoning Bizmatec, Errtu scooped up his precious coffer and was quick to respond. He followed the interplanar gate to Dosemen's room in Sundabar, and found himself, as Bizmatec had warned, standing in the middle of a perfectly ingrained circle of power.

"Close fast the gate!" the balor cried, his thunderous, grating voice reverberating off the stone walls of the room. "The baatezu might follow me through! Oh, fool! You have separated me from my minions, and now the beasts of doom will follow me through the gate! What will you do, foolish mortal, when the pit fiends enter your domain?"

As any wise wizard would, Dosemen was already frantically at work in closing the gate. Pit fiends! More than one? No circle, no wizard, could hold a balor and a pair or more of pit fiends. Dosemen chanted and worked his arms in concentric circles, throwing various material components into the air.

Errtu continued to feign rage and terror, watching the wizard and then looking back as if he was viewing the very gate he had come through. Errtu needed that gate closed, for any working magic would soon be dispelled, and if the gate was still empowered at the time, the balor would likely be sent back to the Abyss.

Finally, it was done, and Dosemen stood calm-as calm as a wizard could while looking into the half-ape, half-dog face of a balor!

"I have summoned you for a simple-" Dosemen began.

"Silence!" roared mighty Errtu. "You have summoned me because you were instructed to summon me!"

Dosemen eyed the beast curiously, then looked to his circle, his perfect circle. He had to hold faith, had to consider the balor's words as a bluff.

"Silence!" Dosemen yelled back, and because his circle was indeed perfect, and because he had summoned the tanar'ri correctly, using its true name, Errtu had to comply.

So the balor was silent as he produced the black coffer, holding it up for Dosemen to see.

"What is that?" the wizard demanded.

"Your doom," Errtu answered, and he was not lying. Grinning wickedly, the balor opened the coffer, revealing a shining black sapphire the size of a large man's fist, a remnant of the Time of Troubles. Contained within that sapphire was an energy of antimagic, for it was a piece of dead magic zone, one of the most important remnants of the days when the avatars of the gods walked the Realms. When the shielding coffer was opened, Dosemen's mental binding over Errtu was gone, and the wizard's circle, though its tracings remained perfect, was no longer a prison for the summoned fiend, no longer a deterrence, nor were any of the protection spells that the wizard had placed upon his person.

Errtu, too, had no magic that he could hurl in the face of that dead magic stone, but the powerful tanar'ri, a thousand pounds of muscle and catastrophe, hardly needed any.

* * * * *

Dosemen's fellow wizards entered his private room later that night, fearful for their guild-brother. They found a shoe, just one, and a splotch of dried blood.

Errtu, having replaced the sapphire in the coffer, which could shield even against such wicked antimagic, was far, far away by then, flying fast to the north and the west-to Icewind Dale, where Crenshinibon, an artifact that the balor had coveted through centuries, waited.

Chapter 22 LIKE OLD TIMES

The ranger ran with the wind in his ears, that constant humming. It had shifted more from the north now, off the glaciers and the great bergs of the Sea of Moving Ice, as the season drifted away from summer, through the short fall and into the long and dark winter.

Drizzt knew this change on the tundra as well as any. He had lived in Icewind Dale for just a decade, but in that time he had come to know well the land and its ways. He could tell by the texture of the ground exactly what time of year it was to within a ten-day. Now the ground was hardening once more, though there remained a bit of sliding under his moving feet, a subtle hint of mud below the dry surface, the last remnant of the short summer.

The ranger kept his cloak tight about his neck, warding off the chilly breeze. Though he was bundled, and though he could not hear much above the incessant moan of the wind, the drow was alert, always alert. Creatures venturing out onto the open plain of Icewind Dale who were not careful did not survive for long. Drizzt noted tracks of tundra yeti in several places. He also found

one group of footprints close together, moving side by side, the way a goblin band might travel. He could read those prints, where they had come from and where they were going, and he had not come out from Kelvin's Cairn for any fight. He took special note of them now simply to avoid the creatures who had made them.

Soon Drizzt found the tracks he desired, two sets of prints from soft boots, man-sized, traveling slowly, as a hunter would stalk. He noted that the deepest depression by far was near the ball of the foot. Barbarians walked in a toe-heel manner, not the heel-toe stride used by most of the peoples of the Realms. There could be no doubt now for the ranger. He had ventured near to the barbarian encampment the night before, meaning to go in and speak with Revjak and Berkthgar. Listening secretly from the darkness, however, the drow had discovered that Berkthgar intended to go out on a hunt the next day, alone with Revjak's son.

That news unsettled Drizzt at first-did Berkthgar mean to indirectly strike a blow at Revjak and kill the boy?

Drizzt had quickly dismissed that silly notion; he knew Berkthgar. For all their differences, the man was honorable and no murderer. More likely, Drizzt reasoned, Berkthgar was trying to win over the trust of Revjak's son, strengthening his base of power within the tribe.

Drizzt had stayed out of the encampment all the night, in the darkness, undetected. He had moved safely away before the dawn and had subsequently circled far to the north.

Now he had found the tracks, two men, side by side. They were an hour ahead of him, but moving as hunters, and so Drizzt was confident that he would find them in but a few minutes.

The ranger slowed his pace a moment later when he found that the tracks split, the smaller set going off to the west, the larger continuing straight north. Drizzt followed the larger, figuring them to be Berkthgar's, and a few minutes later, he spotted the giant barbarian, kneeling on the tundra, shielding his eyes and peering hard to the north and west.

Drizzt slowed and moved cautiously. He discovered that he was nervous at the sight of the imposing man. Drizzt and Berkthgar had argued many times in the past, usually when Drizzt was serving Bruenor as liaison to Settlestone, where Berkthgar

ruled. This time was different, Drizzt realized. Berkthgar was back home now, needing nothing from Bruenor, and that might make the man more dangerous.

Drizzt had to find out. That was why he had come out from Kelvin's Cairn in the first place. He moved silently, step by step, until he was within a few yards of the still-kneeling, apparently oblivious barbarian.

"My greetings, Berkthgar," the ranger said. His sudden voice did not appear to startle the barbarian, and Drizzt believed that Berkthgar, so at home on the tundra, had sensed his approach.

Berkthgar rose slowly and turned to face the drow.

Drizzt looked to the west, to a speck on the distant tundra. "Your hunting partner?" he asked.

"Revjak's son, Kierstaad by name," Berkthgar replied. "A fine boy."

"And what of Revjak?" Drizzt asked.

Berkthgar paused a moment, jaw firm. "It was whispered that you had returned to the dale," he said.

"Is that a good thing in the eyes of Berkthgar?"

"No," came the simple reply. "The tundra is wide, drow. Wide enough so that we will not have to meet again." Berkthgar began to turn away, as if that was all that had to be said, but Drizzt wasn't ready to let things go just yet.

"Why would you desire that?" Drizzt asked innocently, trying to push Berkthgar into playing his hand openly. Drizzt wanted to know just how far the barbarians were moving away from the dwarves and the folk of Ten-Towns. Were they to become invisible partners sharing the tundra, or, as they once had been, sworn enemies?

"Revjak calls me friend," Drizzt went on. "When I left the dale those years ago, I named Revjak among those I would truly miss."

"Revjak is an old man," Berkthgar said evenly.

"Revjak speaks for the tribe."

"No!" Berkthgar's response came fast and sharp. Then he quickly calmed and his smile told Drizzt that the denial was true. "No more does Revjak speak for the tribe," Berkthgar went on.

"Berkthgar, then?" Drizzt asked.

The huge barbarian nodded, smiling still. "I have returned to lead my people," he said. "Away from the errors of Wulfgar and

Revjak, back to the ways we once knew, when we were free, when we answered to no one but our own and our god."

Drizzt thought on that for a moment. The proud young man was truly deluding himself, the drow realized, for those old times that Berkthgar spoke of so reverently were not as carefree and wonderful as the huge man apparently believed. Those years were marked by war, usually between tribes competing for food that was often scarce. Barbarians starved to death and froze to death, and often wound up as meals for tundra yeti, or for the great white bears that also followed the reindeer herd along the coast of the Sea of Moving Ice.

That was the danger of nostalgia, Drizzt realized. One often remembered the good of the past while forgetting the troubles.

"Then Berkthgar speaks for the tribes," Drizzt agreed. "Will he lead them to despair? To war?"

"War is not always despair," the barbarian said coolly. "And do you forget so soon that following the course of Wulfgar led us to war with your own people?"

Drizzt had no response to that statement. It hadn't happened exactly like that, of course. The drow war was far more an accident of chance than of anything Wulfgar had done. But still, the words were true enough, at least from Berkthgar's stilted perspective.

"And before that, Wulfgar's course led the tribes to war in helping to reclaim the throne for your ungrateful friend," Berkthgar pressed.

Drizzt glared hard at Berkthgar. Again the man's words were true, if stilted, and the drow realized that there was no practical response he could offer to sway Berkthgar.

They both noticed then that the speck on the tundra was larger now as Kierstaad approached.

"We have found the clean air of the tundra again," Berkthgar proclaimed before the lad arrived. "We have returned to the old ways, the better ways, and those do not allow for friendship with drow elves."

"Berkthgar forgets much," Drizzt replied.

"Berkthgar remembers much," the giant barbarian answered, and walked away.

"You would do well to consider the good that Wulfgar did for your people," Drizzt called after him. "Perhaps Settlestone was not

the place for the tribe, but Icewind Dale is an unforgiving land, a land where allies are the most valuable assets for any man."

Berkthgar didn't slow. He came up to Kierstaad and walked right past the young man. Kierstaad turned and watched him for a short time, the young man quickly deciphering what had just happened. Then Kierstaad turned back to Drizzt and, recognizing the drow, sprinted over to stand before him.

"Well met, Kierstaad," Drizzt said. "The years have done you well."

Kierstaad straightened a bit at that remark, thrilled to have Drizzt Do'Urden say anything complimentary to him. Kierstaad was just a boy of twelve when Drizzt left Mithril Hall, and so he did not know the drow very well. He knew of Drizzt, though, the legendary warrior. Once Drizzt and Catti-brie had come to Hengorot, the mead hall in Settlestone, and Drizzt had leaped upon the table, giving a speech that called for a strengthened alliance between the dwarves and the barbarians. By all the old ways that Berkthgar so often spoke of, no drow elf should have been allowed in Hengorot, and certainly none would have been shown any respect. But the mead hall showed respect to Drizzt Do'Urden that day, a testament to the drow's battle prowess.

Kierstaad could not forget, too, the stories his father had told him of Drizzt. In one particularly vicious battle with the folk of Ten-Towns, the barbarian warriors invading Ten-Towns were badly beaten, in no small part because of Drizzt Do'Urden. After that fight, the ranks of the barbarians were greatly diminished. With winter coming on, it seemed that many hardships would befall those who had survived the war, particularly the very young and the very old, for there simply were not enough hunters left alive to provide for all.

But the fresh carcasses of reindeer had been found along the trail as the nomadic barbarians had moved west with the herd, killed cleanly and left for the tribe. The work of Drizzt Do'Urden, Revjak and many of the elders agreed, the drow who had defended Ten-Towns against the barbarians. Revjak had never forgotten the significance of that act of kindness, nor had many of the older barbarians.

"Well met, to you," Kierstaad replied. "It is good that you have returned."

"Not everyone agrees with that view," Drizzt remarked.

Kierstaad snorted and shrugged noncommittally. "I am sure that Bruenor is glad to see the likes of Drizzt Do'Urden again," he said.

"And of Catti-brie," Drizzt added. "For she returned at my side."

Again the young man nodded and Drizzt could tell that he wanted to say something more profound than the polite conversation. He kept looking back over his shoulder, though, to the departing form of Berkthgar, his leader. His loyalties were obviously split.

Finally, Kierstaad sighed and turned to face the drow directly, the internal battle decided. "Many remember the truth of Drizzt Do'Urden," he said.

"And of Bruenor Battlehammer?"

Kierstaad nodded. "Berkthgar leads the tribe, by right of deed, but not all agree with his every word."

"Then let us hope that Berkthgar soon remembers that truth," Drizzt replied.

Kierstaad glanced back one more time, to see that Berkthgar had stopped and had turned to regard him. The young barbarian understood then what was expected of him, and he gave a quick nod to Drizzt, not even offering a parting word, and ran off to join the giant man.

Drizzt spent a long time considering the implications of that sight, the young man blindly running to Berkthgar's will, though he did not share many of his leader's views. Then Drizzt considered his own course. He had meant to go back to the encampment for a word with Revjak, but that seemed a useless, even dangerous proposition now.

Now that Berkthgar spoke for the tribe.

*****

While Drizzt was running north of Kelvin's Cairn, another traveler was traversing the tundra to the south of the mountain. Stumpet Rakingclaw rambled on, her back bent for the weight of her huge pack, her eyes focused on that singular goal: the towering peaks of the Spine of the World.

Crenshinibon, hanging through a loop on the dwarf's belt, was silent and pleased. The artifact had invaded Stumpet's dreams

every night. Its communications with the dwarf had been more subtle than was usual for the domineering artifact, for Crenshinibon held a healthy respect for this one, both dwarf and priestess of a goodly god. Gradually, over the weeks, Crenshinibon had worn away Stumpet's resistance, had slowly convinced the dwarf that this was not a foolishly dangerous trek, but rather a challenge to be met and conquered.

And so Stumpet had come out the previous day, striding determinedly to the south, weapon in hand and ready to meet any monsters, ready to climb any mountain.

She wasn't yet near the mountains, about halfway from Redwaters, the southernmost of the three lakes. Crenshinibon planned to remain silent. The artifact was a work of the ages and a few days meant nothing to it. When they got to the mountains, the wilderness, the artifact would find a more suitable wielder.

But then, unexpectedly, the crystal shard sensed a presence, powerful and familiar.

A tanar'ri.

Stumpet stopped her run a moment later, her face screwed up with curiosity as she considered the item on her belt. She felt the vibrations from it, as though it was a living thing. As she studied the item, she recognized those vibrations as a call.

"What then?" the dwarf asked, lifting the crystal shard from the loop. "What're ye about?"

Stumpet was still eyeing the shard when a ball of blackness swept out of the blue haze of the distant horizon, hearing the call now and speeding fast on leathery wings. Finally, the dwarf shrugged her shoulders. Not understanding, she replaced the shard, then looked up.

Too late.

Errtu came in hard and fast, overwhelming the dwarf before she could even lift her weapon. In mere seconds, the fiend held Crenshinibon in his clutches, a union both desired.

Stumpet, on the ground and dazed, her weapon knocked far from her hands, propped herself on her elbows and looked upon the tanar'ri. She started to call to her god, but Errtu would have none of that. He kicked her hard, launching her a dozen feet away and moved in for the torturous kill.

Crenshinibon stopped him. The artifact did not disdain brute force, nor did it hold any sympathy for the dwarf. But a simple

reminder to Errtu that enemies such as Stumpet could be used to his advantage gave the fiend pause. Errtu knew nothing about Bruenor Battlehammer and the quest for Mithril Hall, knew nothing about the clan's departure from the dale, let alone their return. But the fiend did know of Drizzt's previous allegiance to the dwarves of Icewind Dale. If Drizzt Do'Urden was in the dale, or if he ever came back, he would likely once again befriend the dwarves that worked the mines south of the mountain called Kelvin's Cairn. This female, obviously, was of that clan.

Errtu towered over her, menacing her, preventing her from holding any concentration that she would need to cast a spell, or even to retrieve her weapon. The fiend held out one hand, on his second finger was a ring adorned with a blackish-purple gemstone. Errtu's black eyes blazed into orange flames as he began to chant in the guttural language of the Abyss.

The gemstone flared a purplish light that washed over Stumpet.

Suddenly Stumpet's perspective changed. She was no longer looking up at the fiend, but was rather looking down, on her own body! She heard Errtu's cackling laughter, sensed the approval of the crystal shard, and then watched helplessly as her form rose up from the ground and moved about, collecting the dropped items.

Zombielike, moving stiff-legged, the soulless dwarven body turned about and walked off to the north.

Stumpet's soul remained, trapped within the purplish gem, hearing the cackles, sensing the sentient waves that the evil artifact sent out to Errtu.

*****

That same night, Drizzt and Catti-brie sat atop Bruenor's climb with the red-bearded dwarf and Regis, basking in the starlight. Both the dwarf and the halfling recognized the uneasiness of their companions, sensed that Drizzt and Catti-brie were keeping a secret.

Many times, the drow and the woman exchanged concerned looks.

"Well," Bruenor said at length, unable to bear the cryptic glances.

Catti-brie chuckled, the tension relieved by her father's acute observations. She and Drizzt had indeed taken Bruenor and Regis up here this night to discuss more than the beauty of the moon and stars. After long discussion, the drow had finally agreed with Catti-brie's reasoning that it would not be fair to keep their friends in the dark of their true reasons for returning to Icewind Dale.

And so Drizzt told the tale of his last few weeks aboard the Sea Sprite, of the attack on Deudermont in Waterdeep and the run to Caerwich, of the journey to Carradoon caused by Harkle's spell and the windwalk with Cadderly that had brought them to Luskan. He left nothing out, not even the remnants he could remember of the blind hag's poem and the intimations that his father was a prisoner of Errtu, the great tanar'ri.

Catti-brie interjected her thoughts often, mostly reassuring her father that a big part of the reason that they decided it was time to come home was because this was home, was because Bruenor was here, and Regis was here.

Silence fell over the four after Drizzt finished. All gazes fell over Bruenor, waiting for his response as though it was a judgment of them all.

"Ye durned elf!" he bellowed at last. "Ye're always bringing trouble! Know that ye make life interesting!"

After a short, strained laugh, Drizzt, Catti-brie and Bruenor turned to hear what Regis had to say on the matter.

"I do have to widen my circle of friends," the halfling remarked, but like Bruenor's outrage, Regis's despair was a feigned thing.

Guenhwyvar roared in the night.

They were together again, the five friends, more than ready to face whatever odds, more than ready for battle.

They didn't know the depth of Errtu's terror, and didn't know that the fiend already had Crenshinibon in his evil clutches.

Chapter 23 CRYSHAL-TIRITH

A whisper of sound, a ball of flying blackness against the dark night sky, the fiend rushed north, past the three lakes, past Kelvin's Cairn, across the open tundra and over the encampment of Berkthgar's people. Errtu meant to go to the farthest reaches of the tundra to set up his fortresses, but when he got to that point, to the edge of the Sea of Moving Ice, the fiend discovered a better and more forlorn landscape. Errtu, a creature of the fiery Abyss, was no friend of snow and ice, but the texture of the great icebergs clogging the waters-a mountain range built among defensible, freezing moats-showed him potential he could not resist.

Out swooped the tanar'ri, across the first and widest expanse of open water, setting on the side of the visible cone of the closest tall iceberg. He peered out through the darkness, first using his normal vision, then letting his eyes slip into the spectrum of heat. Predictably, a cold blackness reflected back at him from both the normal and the infrared spectrums, cold and dead.

The fiend started to move on again, but felt the will of Crenshinibon, asking him to look more closely.

Errtu expecting to find nothing, didn't understand the point to such scrutiny, but he continued his scan. He was surprised indeed when he did see a patch of warmer air rising from a hollow on the side of an iceberg perhaps a hundred yards away. That was too far for Errtu to make out any distinct forms so the great tanar'ri gave a short flap of his leathery wings and halved the gap.

Closer still the balor crept, until Errtu could discern that the heat was coming from a group of warm-blooded forms, huddled in a tight circle. A more knowledgeable traveler of Icewind Dale would have thought them to be seals, or some other marine animal, but Errtu was not familiar with the creatures of the north and so he approached cautiously.

They were humanoid, man-sized, with long arms and large heads. Errtu thought that they were dressed in furs, until he got close enough to recognize that they were not dressed at all, but had their own coat of thick, shaggy fur covered with a filmy, oily sheen.

The beginnings of your army, came an intrusion into the balor's thoughts, as eager Crenshinibon renewed its quest for ever more power.

Errtu paused and considered that thought for some time. The fiend wasn't planning to raise an army, not here in this forlorn wilderness. He would remain in Icewind Dale for a short time only, long enough to discover if Drizzt Do'Urden was about, and long enough to destroy the drow ranger if he was. When that business was finished, Errtu planned to be long gone from the emptiness of the dale and into more hospitable, more thickly inhabited regions.

Crenshinibon's suggestions did not relent, and after awhile, the tanar'ri came to see a potential value of enslaving some of the area's creatures. Perhaps it would be wise to fortify his position with some expendable soldiers.

The balor chuckled wickedly and muttered a few words, a spell that would allow him to converse with the creatures in their own guttural and grunting language-if that's what their snorts and snarls could be called. Errtu called upon his magical abilities once again and disappeared, reappearing on the slope right behind and above the shaggy creatures' impromptu encampment. Now the balor had a better look at the beasts, about two-

score of them, he figured. Their shaggy fur was white, their heads large, though virtually without any discernable forehead. They were strongly built and jostled each other roughly, each apparently trying to get closest to the center of the huddle, what Errtu figured to be the warmest spot.

They are yours! Crenshinibon declared.

Errtu agreed. He felt the power of the crystal shard, a dominating force indeed. The balor leaped up to his full twelve foot height atop the ridge and bellowed to the shaggy humanoids in their own tongue, Errtu declaring himself their god.

The camp disintegrated into pandemonium, creatures running all about, slamming into each other, falling over each other. Down swooped Errtu into their midst, and when they moved out from the towering fiend, encircling him cautiously, the balor brought up a ring of low, simmering fire, a personal perimeter.

Errtu held high his lightning bolt sword, commanding the creatures to kneel before him.

Instead, the shaggy beasts shoved one of their own, the largest of the group, forward.

Errtu understood the challenge. The large, shaggy creature bellowed a single threat, but the word was caught in its throat as the tanar'ri's other weapon, that wicked many-thonged whip, snapped out and wrapped about the beast's ankles. A halfhearted tug from the mighty fiend jerked the creature onto its back and Errtu casually pulled it in so that it lay, screaming in agony, in the fiend's ring of fire.

Errtu didn't kill the creature. He gave a rolling snap on his whip a moment later and the thing flew out of the flames and rolled about on the ice, whimpering.

"Errtu!" the tanar'ri proclaimed, his thunderous voice driving back the cowed creatures. Cowed, but not kneeling, Errtu realized, and so he took a different tactic. Errtu understood the basic, instinctual way of these tribal beasts. Scrutinizing them and their trinkets in the light of the fire, the balor realized that they were likely less civilized than the goblins he was more used to dealing with.

Cower them and reward them, Crenshinibon imparted, a strategy that Errtu already had well under way. The cowering was done. With a roar the fiend leaped away, soaring over the top of the berg and into the blackness of the night. Errtu heard the con-

tinuing grunts and whispers as he departed, and he smiled again, thinking himself clever, imagining the faces of the stupid brutes when he gave them their reward.

Errtu didn't have to fly far to figure out what that reward might entail. He saw the fin of a creature, a huge creature, poking from the black surface of the water.

It was a killer whale, though to Errtu, it was merely a big fish, merely some meat he might provide. Down swooped the fiend, diving fast onto the back of the behemoth. In one hand Errtu held his lightning sword, in the other, the crystal shard. Hard struck the sword, a mighty blow, but harder still came the assault from Crenshinibon, its power loosed for the first time in many years, a line of blazing white fire that tore through whale flesh as easily as a beacon cut through the night sky.

Just a few minutes later, Errtu returned to the encampment of the shaggy humanoids, dragging the dead whale behind him. He flopped the creature into the midst of the stunned humanoids, and once again proclaimed himself as their god.

The brutes fell over the slain whale, chopping wildly with crude axes, tearing flesh and guzzling blood, a grisly ceremony.

Just the way Errtu liked it.

Within the span of a few hours, Errtu and his new minions located a suitable ice floe to serve as their stronghold. Then Errtu used the powers of Crenshinibon once more, and the creatures, already falling into worship for the fiend, leaped about in circles, crying Errtu's name, falling to their faces and groveling.

For, Crenshinibon's greatest power was to enact an exact replica of itself, huge in proportion, a crystalline tower-Cryshal-Tirith. At Errtu's invitation, the creatures searched all about the base of the tower, but they saw no entrance-only extraplanar creatures could find the door to Cryshal-Tirith.

Errtu did just that, and entered. The fiend wasted no time in calling back to the Abyss, in opening a gate that Bizmatec could come through with the balor's helpless and tormented prisoner in tow.

"Welcome to my new kingdom," Errtu told the tortured soul. "You should like this place." With that, Errtu snapped his whip repeatedly, beating the prisoner unconscious.

Bizmatec howled with glee, knowing that the fun had just begun.

They settled into their new stronghold over the next few days, Errtu bringing in other minor fiends, a horde of wretched manes, and even conversing with another powerful true tanar'ri, a six-armed marilith, coaxing her to join in the play.

But Errtu's focus did not wander too far from his primary purpose; he did not let the intoxication of such absolute power distract him from the truth of his minor conquest. Upon one wall of the tower's second level, there was set a mirror, a device for scrying, and Errtu perused it often, scouring the dale with his magical vision. Great indeed was Errtu's pleasure when he found that

Drizzt Do'Urden was indeed in Icewind Dale.

The prisoner, always at Errtu's side, saw the specter of the drow elf, the human woman, a red-bearded dwarf and a plump halfling as well, and his expression changed. His eyes brightened for the first time in many years.

"You will be valuable to me indeed," Errtu remarked, deflating any hope, reminding the prisoner that he was but a tool for the fiend, a piece of barter. "With you in hand, I will bring the drow to me, and destroy Drizzt Do'Urden before your very eyes before I destroy you as well. That is your fate and your doom." The fiend howled with ecstasy and whipped his prisoner again and again,

driving him to the floor.

"And you will prove of value," the balor said to the large, purple stone set on his ring, the prison of poor Stumpet Rakingclaw's consciousness. "Your body, at least."

Trapped Stumpet heard the distant words, but the spirit of the priestess was caught in a gray void, an empty place where not even her god could hear her pleas.

*****

Drizzt, Bruenor and the others looked on in helpless amazement as Stumpet walked back into the dwarven mines that night, her expression blank, devoid of any emotion at all. She moved to the main audience hall on the uppermost level, and just stood in place.

"Her soul's gone," was Catti-brie's guess, and the others, in examining the dwarf, in trying to wake her from her stupor, even going so far as to slap her hard across the face, couldn't rightly disagree.

Drizzt spent a long while in front of the zombielike dwarf, questioning her, trying to wake her. Bruenor dismissed most of the others, allowing only his closest friends-and ironically, not one of these was a dwarf-to remain.

On impulse, the drow begged Regis to give him the precious ruby pendant, and Regis readily complied, slipping the enchanted item from around his neck and tossing it to the drow. Drizzt spent a moment marveling at the large ruby, its incessant swirl of little lights that could draw an unsuspecting onlooker far into its hypnotic depths. Drizzt then put the item right in front of the zombie dwarf's face and began talking to her softly, easily.

If she heard him at all, if she even saw the ruby pendant, she did not show it.

Drizzt looked back to his friends, as if to say something, as if to admit defeat, but then his expression brightened in recognition, just a flicker, before it went grave once more. "Has Stumpet been out on her own?" Drizzt asked Bruenor.

"Try to keep that one in one place," the dwarf replied. "She's always out-look at her pack. Seems to me that she was off again, heading for what's needin' climbing."

A quick look at Stumpet's huge pack confirmed the red-bearded dwarf's words. The haversack was stuffed with food and with pitons and rope, and other gear for scaling mountains.

"Has she climbed Kelvin's Cairn?" Drizzt asked suddenly, things finally falling into place.

Catti-brie gave a low groan, seeing where the drow was taking this.

"Had her eyes set on the place from the minute we walked into Ten-Towns," Bruenor proclaimed. "I think she got it, said she did anyway, not so long ago."

Drizzt looked to Catti-brie and the young woman nodded her agreement.

"What are you thinking?" Regis wanted to know.

"The crystal shard," Catti-brie replied.

They searched Stumpet carefully then, and subsequently went to her private quarters, tearing the place apart. Bruenor called for another of his priests, one who could detect magical auras, but the enhanced scan was similarly unsuccessful.

Not long after, they left Stumpet with the priest, who was trying an assortment of spells to awaken or at least comfort the

zombielike dwarf. Bruenor expanded the search for the crystal shard to include every dwarf in the mines, two hundred industrious fellows.

Then all they could do was wait, and hope.

Bruenor was awakened late that night by the priest, the dwarf frantic that Stumpet had just walked away from him, was walking right out of the mines.

"Did ye stop her?" Bruenor was quick to ask, shaking off his grogginess.

"Got five dwarves holding her," the priest answered. "But she just keeps on walkin, trying to push past 'em!"

Bruenor roused his three friends and together they rushed for the exit to the mines, where Stumpet was still plodding, bouncing off the fleshy barricade, but stubbornly walking right back into it.

"Can't wear her out, can't kill her," one of the blocking dwarfs lamented when he saw his king.

"Just hold her then!" Bruenor growled back.

Drizzt wasn't so sure of that course. He began to sense something here, and figured that it was more than coincidence. Somehow, the drow had the feeling that whatever had happened to Stumpet might be related to his return to Icewind Dale.

He looked to Catti-brie, seeing by her return gaze that she was sharing his feelings.

"Let us pack for the road," Drizzt whispered to Bruenor. "Perhaps Stumpet has something she wishes to show us."

Before the sun had begun to peek over the mountains in the east, Stumpet Rakingclaw walked out of the dwarven valley, heading north across the tundra, with Drizzt, Catti-brie, Bruenor, and Regis in tow.

Just as Errtu, watching from the scrying room of Cryshal-Tirith, had planned.

The fiend waved a clawed hand and the image in the mirror grew gray and indistinct, then washed away altogether. Errtu then went up into the tower's highest level, the small room in which the crystal shard hung, suspended in midair.

Errtu felt the curiosity of the item, for the fiend had developed quite an empathetic and telepathic bond with Crenshinibon. It sensed his delight, the fiend knew, and it wanted to know the source.

Errtu snickered at it and flooded the item with a barrage of incongruous images, defeating its mental intrusions.

Suddenly the fiend was hit with a shocking intrusion, a focused line of Crenshinibon's will that nearly tore the story of Stumpet from his lips. It took every ounce of mental energy the mighty balor could manage to resist that call, and even with that, Errtu found that he had not the strength to leave the room, and knew that he could not resist for long.

"You dare …" the fiend gasped, but the crystal shard's attack was undiminished.

Errtu continued a blocking barrage of meaningless thoughts, knowing his doom if Crenshinibon read his mind at that time. He gingerly reached around his hip, taking a small sack that he kept hooked and hanging from the lowest claw of his leathery wings.

In one fierce movement, Errtu brought the sack around and tore it apart, grabbing up the coffer and pulling it open, the black sapphire tumbling into his hand.

Crenshinibon's attack heightened; the fiend's great legs buckled.

But Errtu had gotten close enough. "I am the master!" Errtu proclaimed, lifting the antimagic gemstone near to Crenshinibon.

The ensuing explosion hurled Errtu back against the wall, shook the tower and the iceberg to their very roots.

When the dust cleared, the antimagic gemstone was gone, simply gone, with barely a speck of useless powder to show that it had ever been there.

Never again do such a foolish thing! came a telepathic command from Crenshinibon, the artifact following up that order with promises of ultimate torture.

Errtu pulled himself up from the floor, simmering and delighted all at once. The bared power of Crenshinibon was great indeed for it to have so utterly destroyed the supremely unenchanted sapphire. And yet, that subsequent command Crenshinibon had hurled the balor's way was not so strong. Errtu knew that he had hurt the crystal shard, temporarily, most likely, but still something he had never wanted to do. It couldn't be avoided, the fiend decided. He had to be in command here, not in the blind service of a magical item!

Tell me! the stubborn shard's intrusions came again, but, as with the outrage over the fiend's game with the antimagic gem-

stone, the telepathic message carried little strength.

Errtu laughed openly at the suspended shard. "I am the master here, not you," the great balor declared, pulling himself up to his full height. His horns brushed the very top of the crystallizing tower. Errtu hurled the empty, shielding coffer at the crystal, missing the mark. "I will tell when it pleases me, and will tell only as much as pleases me!"

The crystal shard, most of its energy sapped by the close encounter with the devilish sapphire, could not compel the fiend to do otherwise.

Errtu left the room laughing, knowing that he was again in control. He would have to pay close heed to Crenshinibon, would have to gain the ultimate respect of the item in the days ahead. Crenshinibon would likely regain its sapped strength, and Errtu had no more antimagic gems to throw at the artifact.

Errtu would be in command, or they would work together. The proud balor could accept nothing less.

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