CHAPTER 19

The sun was just rising over the vale as Thluna and his tiny army made their final preparations for the impending siege. The Thunderbeasts knew the effectiveness of an early morning attack. The famous siege Gundar led on Raven Rock was waged at dawn, when the watch guards were most weary, and an attack was unexpected. Still, the potential for surprise in this battle was remote.

The success or failure of this attack depended on whether Vell could impart his powers of transformation on the others.

"I can transform myself, I'm sure. But how do I change the others?" asked Vell.

"You voluntarily changed into a behemoth to fight Keirkrad, did you not?" asked Lanaal.

Vell nodded, and swallowed hard. "I know that this should be no different. But what if I simply don't have the power? Your hermit may have been lying. Even if he is capable of this, that is no guarantee that…"

"Then we will try something else, Vell," said Thluna. "We have a dozen potent allies imprisoned in Llorkh. You are in contact with them."

"I am. Contact of sorts, that is." Vell could feel the behemoths' every sensation when he let himself probe their minds. From their eyes, he could survey much of Llorkh. Alongside the misery of their containment, he found in them an animal excitement at the potential of liberation. In his mind, he received images of the place they wanted to be-the peaceful idyll of the Sanctuary where they had spent their entire lives. They had never imagined being anywhere else, had never realized there was anywhere else to be. And the Shepherds. They loved the Shepherds. They loved Vell because they thought he was one of them.

"They are ready to fight?" asked Kellin.

Vell nodded in affirmation. They chafed in their bondage, as any creature would.

"So are we," said Hengin. "In whatever body is necessary." He, Ilskar, Draf, Thanar, and Rask stood waiting for Vell to attempt the impossible and make behemoths of them all.

"If it does work," Vell warned them all, "you will find your senses much changed. It may be difficult to keep the consciousness necessary to do your job." He looked to Thanar. "I cannot know how this compares to a druid's wildforms. It's possible that your skills will not prepare you for this."

"I understand that," said the druid.

"I fear that all of you may become what I was the first time," said Vell. "A mindless, rampaging beast. We all know the blood rage. You know what it is like to lose yourself. The purity of that emotion is enticing. This transformation will be just as much, and a thousand times more." He surprised himself with his own eloquence.

"But we must try to lock up our rage. There are innocents in Llorkh. We must fear for them. Our tribe has killed enemy innocents before, but that is not something we remember as glory. Fear for your own minds too. It may be hard to come back. You might forget you were ever human."

A disquieted hush fell over the five as they absorbed Vell's speech.

"Do you still choose this?" asked Vell. They all nodded, but with less enthusiasm. "Keep whatever part of yourself you hold most dear foremost in your mind. That, I hope, will help you keep a level head."

The sun's early rays crawled across the sky, tracing the edges of the mine-scarred Graypeaks. The world seemed so peaceful, as if all of its troubles were vanishing just as the light dabbed the clouds in tones of gentle pink.

"To Llorkh," Thluna said. "To glory or ruin. We have come so far to do Uthgar's will. I can only hope, if we die, that we will die pleasing him." Rather than trumpeting his cry to battle across the plains, as he might when leading a throng of warriors, he whispered it. The moment was private and intimate. His eyes fell on each of his companions: this strange assembly of a bird-souled elf, a southern sorceress, a half-orc Tree Ghost, a druid exile, stalwart Thunderbeast warriors, and this strangest of creatures, Vell the Brown. His eyes shone with love and respect.

Vell's hands trembled as he extended them, one to Rask, the other to Hengin. With Draf, Thanar, and Ilskar they formed a circle of linked hands and sank into concentration. Something rose into his mind unbidden. He thought of Kellin, of the True Name the priests of Oghma had given her. All of her soul-searching could not tell her its meaning, but she said the search had meaning in itself.

Vell delved deeper into his lizard-tainted soul, and found a place he had never imagined.


Clavel Foxgray stood on the city walls of Llorkh surveying the terrain, holding his hand above his eyes as shelter from the cold wind. His purple robe fluttered in the breeze. Clavel avoided looking down at the ditch, the ugly scar on the earth that encircled the city, all the more terrible for anyone who had spent a night sleeping in it.

Nobody ever jeered him for being knocked into the ditch by that hobgoblin. But on that dreadful drunken night in the Wet Wizard, two of his colleagues taught him something when they had to beat sense into him-sense enough to keep his mouth shut about Ardeth.

The low rising sun was at Clavel's back, and as he stared west, the shadow of the wall crawled across the land. The strange and unsettling night, with those huge lizards wailing their lungs out, had left him shaken, and he was happy that it would soon be over.

Through the whistling wind, he could swear he heard a strange sound in the distance-a repetitive pounding. It triggered a faint recollection from his childhood, when the mines around Llorkh were still active, and their sounds echoed across the land. Now they were closed and gone.

Somehow Clavel was reminded of another night, too, when he had also stood on these walls. It was in the month of Ches in the Year of Wild Magic, when the phaerimm had emerged from their underground prison near Evereska. It seemed all the lands west of Anauroch were suddenly alive with danger, with strange monsters enslaving humanoid tribes to accomplish their foul objectives. An army of bugbears appeared out of the Graypeaks to march against Llorkh, led by a beholder. That day, with his city under siege, the walls on the verge of collapse, and bugbear corpses filling the ditch, he felt something unexpected. For a moment, part of him wanted the city to fall. He wanted the whole sad saga of Llorkh to come to an end. A good end, a bad end, it didn't matter. Just an end.

Only for a moment, Clavel felt that way once again.


As Geildarr slept in his luxurious feather bed within the oak-paneled splendor of his bedroom, the Heart of Runlatha clapped to his breast, the glowing red energies of the artifact crept forth and invaded his dreaming mind.

He dreamed he was in Netheril in its last days, walking the streets of Runlatha by night. He was calm, though the world around him was crumbling. The black waters of the vanished Narrow Sea trembled under a heavy breeze. The city buildings were not only damaged by war, but they seemed somehow colorless and stripped of something vital. Clearly they had once been fantastic feats of architecture, but now they were broken and decayed. Bodies were piled in the street, both human and orc. The place stank of rotting flesh, and cries of anguish filled the air. In the distance, smoke plumes rose to the sky.

The magic is gone, Geildarr knew. This is after Karsus's folly, when the greatest arcanist of Netheril-the most powerful and most foolish wizard Faerun had ever known-had cast an avatar spell to kill the goddess of magic, hoping to gain her power.

Instead, Geildarr recalled, Karsus destroyed all of the arcane magic in the world, sending all the sky citadels of High Netheril tumbling to the ground. Though Runlatha was part of Low Netheril, it too probably had much magic woven into its very structure-magic that failed the moment Karsus cast his spell. Without the protection of the citadels, Runlatha was vulnerable to the masses of humanoid hordes.

Even without Karsus's folly, the Great Desert was spreading, ruining farmland throughout what was once the heart of Netheril. From his own studies of history, Geildarr had decided that the fall of the Empire of Magic was inevitable, one way or another. Karsus merely hastened it.

"We must abandon this city," a booming voice said. Geildarr spun around to see that the world had shifted around him. He was standing in a vast meeting hall, stars peeking through huge holes in the ceiling. Geildarr stood in the middle of a vast mob of humans, all staring forward at a man with coal-black hair, broad shoulders, and a warrior's physique. Some in the crowd wore the brightly colored robes of Netherese arcanists, the spellcasters of old, but most were plainly dressed. The general populace visibly shunned the arcanists, doubtless blaming their kind for the current lot of the world. No one acknowledged Geildarr, either not seeing him or not regarding him as anything out of the ordinary.

Geildarr was thankful that this vision was not coming to him in the Netherese language.

"Throughout what was once Netheril, crops are failing, and orcs and other beasts are massing to destroy the last shreds of our civilization," said the man. "We repelled this latest attack, but at too high a cost. More attacks will follow.

"And the citadels are falling. We can expect no aid from them. We are alone, and we cannot hold Runlatha for long." With a heavy voice, he said, "Our home is not worth saving any more."

Heads bowed all over the room. Geildarr looked around at the thousands of souls around him-men, women, and children-all desperate, all saddened. All looked to this man-the Bey of Runlatha-for guidance.

To Geildarr, the Bey did not resemble a barbarian chieftain like Sungar, but rather a disciplined military general of old Netheril, a strategist, warrior, and leader of armies.

"Karsus's hubris has freed us from the yoke of our Netherese oppressors," said the Bey. "We are free now, and it is our first duty to find and rally others in nearby lands who have also survived. Through luck and companionship, we shall survive and forge a new life far away from this place. Throughout the empire, groups are banding together and seeking out new lands. Some go east, some south."

"Where will we go?" yelled someone from the audience.

"West," the Bey declared. "We shall try the Lowroad. The underground route will have perils of its own, but the dwarves have always been our friends, and they will shelter and protect us, if we prove ourselves to them. Already they have agreed to give us sanctuary in Ascore, and from there we shall proceed west across the North kingdom, searching for some unclaimed land to make our own. The road will be hard and treacherous, and our enemies will be many. We face even more than orcs and bandits-our leader Shaquintar kept many creatures magically caged for his experiments, creatures freed by Karsus's spell. The most powerful of them, the demon Zukothoth, desires revenge, and he has rallied some of the others to this goal."

"But the tyrant Shaquintar is dead!" came the protests. "And we did not take part in these experiments!"

"It matters not to Zukothoth. He blames the folk of Runlatha. He is another reason that we must move, and quickly. Perhaps we will be able to slip away under his notice."

Not likely, thought Geildarr. He knew that the Bey would eventually go down fighting Zukothoth on the western border of Delzoun.

"Damn Shaquintar to Moander's stinking pit," someone in the audience yelled. "He is dead and gone, yet he will still bring ruin upon us."

"Perhaps he will save us yet. I scavenged the ruins of his manse, destroyed in the fall, and learned that not all of the magic of old has failed."

The dream spun again, and Geildarr was standing at the front of the room, watching as the Bey picked up a small wooden box and opened it. The Bey's stony face was bathed in red light as he plucked free the glowing artifact and held it high for all to see.

"It has survived!" a nearby arcanist cried. "I didn't believe it possible."

"Yes, believe it," said the Bey. "Those of you outside the Arcanist's Guild may not have been aware of the purposes of Shaquintar's experiments. Cruel-hearted tyrant that he was, in his way he loved Runlatha and all who lived here. He wanted to keep us safe, and sensing all this inevitable turmoil, he looked for ways to hide Runlatha from trouble. Shaquintar was not so different from Lord Shadow, but on a more modest scale, tormenting creatures good and evil to achieve his goals. It is said that the beating heart of an angelic planetar was used to create this artifact."

A collective gasp came from the audience at this revelation.

"Shaquintar called it the Heart of Runlatha. It was to be one of several artifacts. The others were meant to move the city to some far-off place. Either he did not create them or they were lost in the death of magic. I do not know how to use this artifact. Our surviving arcanists must try to unlock its secrets. Perhaps when we find a scrap of ground to call our own, it will help us conceal it from the world."

A cry of joy arose from the crowd. The Bey had given them hope. Geildarr admired the Bey's ambitions, but wondered if he ever really thought that they would find a peaceful home somewhere in the North, hidden by illusion. Little did the Runlathans know that they would be scattered and ruined, falling into barbarity and tribalism. All memories, and very nearly all traces of their civilization, would vanish from them, and they would become the Uthgardt.

Naive, perhaps. Or maybe not-maybe the Bey knew real success was unlikely, but he kept up this fantasy for the sake of his followers. If nothing else, he would achieve a legacy. Some sixteen hundred years later, his name, or a form of it-whether Berun or Beorunna-would be remembered. He wondered if the name Geildarr, or even Fzoul or Sememmon, would last a fraction of that time.

"Now we must leave Runlatha behind," the Bey told his followers. "We must renounce all claims on it, so that our own hearts do not remain here in the ruins but travel with us on the Lowroad and beyond, to wherever the wind might carry us. Let the orcs pick its bones. Let the desert rise and swallow it up. It means nothing to us any longer. Cities fall, empires perish. It has happened before, and it will surely happen again. But we shall outlast the death of our empire."

An inexplicable anxiety rose up in Geildarr's breast, the way it sometimes did in his dreams. He reached out to grab the Heart of Runlatha away from the Bey of Runlatha, and as his hand made contact with the artifact, he woke.

There, trembling in his own opulent bed, the sheets damp with his sweat, he heard the sound of distant footsteps.


With slow, powerful steps, six behemoths walked toward Llorkh. Long serpentine necks bobbed with each footfall. Their steps were synchronized like those of an army marching in time, so that each heavy step sounded like the beat of a great war drum, sending reverberations across the plains. The walls of Llorkh trembled at their approach.

Clavel and the other watchmen atop the city walls stared in disbelief as the brown-skinned lizards came closer. They seemed larger than those Geildarr kept imprisoned in the Central Square. To shocked onlookers, they appeared like vast hills of scale, juggernauts of destruction.

The behemoths followed the wide road, the Dawn Pass Trail, continuing along the same path many thousands of merchant caravans had followed. They marched directly to the west gate of Llorkh: the largest gap in the walls but also the best-defended section. The Lord's Men manning the checkpoint outside wisely retreated within the city walls.

"Archers," Clavel croaked, trying to overcome his own astonishment. He barked to his fellows, "Archers! Fetch the archers!"

"How many archers?" a Lord's Man asked.

"As many as we have!" Clavel cried. "Quickly-wake the barracks! Wake the city!" In the Year of Wild Magic, Llorkh had withstood an attack from hundreds of foes, but could it survive an assault from only six?


Vell walked ahead of the other five, watching purple-clad soldiers, small as beetles, scramble on the city walls. Before long, several dozen archers amassed around the west gate. In all the chaos and confusion, they failed to notice a giant hawk sailing over the unguarded southern walls.

What was this like for the others? Vell wondered. Did they keep their minds the way he did, or were they now the rampaging beast he had been when he killed that Zhentarim skymage outside the camp? With no way to communicate with them, he could only hope they would follow his lead.

The city gates grew closer, and so did the archers defending them. Some of them lit their arrows ablaze, as if it would make a difference.

I've never been in a city before, Vell thought, though he had always been faintly curious about life inside them. Some of the merchants who had visited Grunwald when he was a child told him stories about these faraway places with mysterious names. As near as Silverymoon, or as far as Calimport, they were all the same to him-so far outside of his experience that Vell knew he would never come near them.

A few arrows flew from the top of the wall. The archers were firing too early and the missiles fell short, striking the road in the behemoths' path.

Vell thought, I never considered entering a city in this way.


The Mayor of Llorkh paced his residence, the Heart of Runlatha still held in his right hand. All of his ancient treasures, hanging on his walls or placed on pedestals, trembled with the vibrations shaking the city.

Ardeth appeared from her door on cue, as she always did. He did not need to summon her. She always seemed to know when to appear.

"I sense Sememmon behind this, Cyric take him," cursed Geildarr.

"Really?" asked Ardeth. "You think Sememmon sent these behemoths to destroy Llorkh?"

"Perhaps, perhaps," Geildarr thought aloud as he marched out onto his balcony. He could no longer see the behemoths; they were now close enough to the city walls that the angle hid them. In the town below, excitement spread as people dashed about in the early morning streets. "He probably made a deal with those ancients you discovered in the Star Mounts."

"But didn't you say he was determined to preserve Llorkh, so he could take it himself later on?" asked Ardeth.

"Yes! No!" Geildarr slammed his left fist down on his balcony rail. "Those damned Uthgardt are clearly involved somehow. The Thunderbeast tribe. Rouse Kiev. He needs to have a little chat with our friend the chieftain."

The rhythmic footfalls still sounded from outside the city walls, now so loud that Geildarr could feel them in his bones.

Ardeth nodded. "The Lord's Men will assail the behemoths with all they have. They'll stop them outside the gates, if they can. Perhaps we should join them… perhaps with our magic…"

"Some mages are down in the Merchant District, staying with a caravan from Darkhold. We'll see how they fare. If these behemoths should break through the walls, our magic will be needed to fight them here," said Geildarr. He shook his head in disbelief at the words he was speaking.

Ardeth reached out and clasped her small hand around Geildarr's right wrist. "What of the Heart of Runlatha?"

Geildarr looked down at it, its shimmering red energies radiating forth. "It is safe here. The Lord's Keep is warded and defended."

"This place may not be so safe after all," said Ardeth. "I can take it out of the city, deliver it to Zhentil Keep if you will it."

Geildarr peered into the artifact. He felt a hollowness in his breath, and he asked himself, Will all of Llorkh fall over this?

"Netherese magic," he marveled. "All those cities fell, all that civilization was lost. Yet this remains."

"Geildarr!" Ardeth protested. "Are you all right?"

The mayor looked down on her pale face, and a tear rolled down his cheek.

"What do we do?" Ardeth asked plaintively.

"We wait," answered Geildarr.

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