For since the day I walked out of Menzoberranzan have I been so torn about a pending decision. I sat near the entrance of a cave, looking out at the mountains before me, with the tunnel leading to the Underdark at my back. This was the moment in which I had believed my adventure would begin. When I had set out from Mithril Hall, I had given little thought to the part of my journey that would take me to this cave, taking for granted that the trip would be uneventful
Then I had glimpsed Ellifain, the maiden I had saved more than three decades before, when she had been just a frightened child. I wanted to go to her again, to speak with her and help her overcome the trauma of that terrible draw raid, I wanted to run out of that cave and catch up with Tarathiel, and ride beside the elf back to the Moonwood.
But I could not ignore the issues that had brought me to this place.
I had known from the outset that visiting Montolio's grove, the place of so many fond memories, would prove an emotional, even spiritual, experience. He had been my first surface friend, my mentor, the one who had guided me to Mielikki. I can never express the joy I felt in learning that Montolio's grove was under the protective eye of a unicorn.
A unicorn! I have seen a unicorn, the symbol of my goddess, the pinnacle of natural perfection! I might well be the first of my race to have ever touched the soft mane and muscled neck of such a beast, the first to encounter a unicorn in friendship. It is a rare pleasure to glimpse the signs that a unicorn has been about, and rarer still to ever gaze at one. Few in the Realms can say that they have ever been near a unicorn; fewer still have ever touched one.
I have.
Was it a sign from my goddess? In good faith, I had to believe that it was, that Mielikki had reached out to me in a tangible and thrilling way. But what did it mean?
I rarely pray. I prefer to speak to my goddess through my daily actions, and through my honest emotions. I need not gloss over what has occurred with petty words, twisting them to show myself most favorably. If Mielikki is with me, then she knows the truth, knows how I act and how I feel.
I prayed that night in the cave entrance, though. I prayed for guidance, for something that would indicate the significance of the unicorn's appearance. The unicorn allowed me to touch it; it accepted me, and that is the highest honor a ranger can ask. But what was the implication of that honor?
Was Mielikki telling me that here, on the surface, I was, and would continue to be, accepted, and that I should not leave this place? Or was the unicorn's appearance to show me the goddess's approval of my choice to return to Menzoberranzan?
Or was the unicorn Mielikki's special way of saying "farewell?"
That last thought haunted me all through the night. For the first time since I had set out from Mithril Hall, I began to consider what I, Drizzt Do'Urden, had to lose. I thought of my friends, Montolio and Wulfgar, who had passed on from this world, and thought of those others I would likely never see again.
A host of questions assailed me. Would Bruenor ever get over the loss of his adopted son? And would Catti-brie overcome her own grief? Would the enchanted sparkle, the sheer love of life, ever return to her blue eyes? Would I ever again prop my weary head against Guenhwyvar's muscled flank?
More than ever, I wanted to run from the cave, home to Mithril Hall, and stand beside my friends, to see them through their grief, to guide them and listen to them and simply embrace them.
Again I could not ignore the issues that had brought me to this cave. I could go back to Mithril Hall, but so could my dark kin. I did not blame myself for Wulfgar's death—I could not have known that the dark elves would come. And now I could not deny my understanding of the awful ways and continuing hunger of Lloth. If the drow returned and extinguished that—cherished! — light in Catti-brie's eyes, then Drizzt Do'Urden would die a thousand horrible deaths.
I prayed all that night, but found no divine guidance. In the end, as always, I came to realize that I had to follow what I knew in my heart was the right course, had to trust that what was in my heart was in accord with Mielikki's will.
I left the fire blazing at the entrance of that cave. I needed to see its light, to gain courage from it, for as many steps as possible as I walked into the tunnel. As I walked into darkness.
— Drizzt Do'Urden
Berg'inyon Baenre hung upside down from the huge cavern's roof, securely strapped to the saddle of his lizard mount. It had taken the young warrior some time to get used to this position, but as commander of the Baenre lizard-riders, he spent many hours watching the city from this high vantage point.
A movement to the side, behind a cluster of stalactites, put Berg'inyon on the alert. He lowered his ten-foot-long death lance with one hand; the other held the lizard's bridle while resting on the hilt of his ready hand-crossbow.
"I am the son of House Baenre," he said aloud, figuring that to be enough of a threat to defeat any possible foul play. He glanced around, looking for support, and moved his free hand to his belt pouch and his signal speculum, a shielded metal strip heated on one side and used to communicate with creatures using infravision. Dozens of other House Baenre lizard riders were about and would come rushing to Berg'inyon's call.
"I am the son of House Baenre," he said again.
The youngest Baenre relaxed almost immediately when his older brother Danrrag, emerged from behind the stalactites, riding an even larger subterranean lizard. Curious indeed did the elder Baenre look with his ponytail hanging straight down from the top of his upside-down head.
"As am I," Dantrag replied, skittering his sticky-footed mount beside Berg'inyon's.
"What are you doing up here?" Berg'inyon asked. "And how did you appropriate the mount without my permission?"
Dantrag scoffed at the question. "Appropriate?" he replied. "I am the weapon master of House Baenre. I took the lizard, and needed no permission from Berg'inyon."
The younger Baenre stared with red-glowing eyes, but said nothing more.
"You forget who trained you, my brother," Dantrag remarked quietly.
The statement was true; Berg'inyon would never forget, could never forget, that Dantrag had been his mentor.
"Are you prepared to face the likes of Drizzt Do'Urden again?" The blunt question nearly sent Berg'inyon from his mount.
"It would seem a possibility, since we are to travel to Mithril Hall," Dantrag added coolly.
Berg'inyon blew a long and low sigh, thoroughly flustered. He and Drizzt had been classmates at Melee-Magthere, the Academy's school of fighters. Berg'inyon, trained by Dantrag, had gone there fully expecting to be the finest fighter in his class. Drizzt Do'Urden, the renegade, the traitor, had beaten him for that honor every year. Berg'inyon had done well at the Academy, by every standard except Dantrag's.
"Are you prepared for him?" Dantrag pressed, his tone growing more serious and angry.
"No!" Berg'inyon glowered at his brother, sitting astride the hanging lizard, a cocky grin on his handsome face. Dantrag had forced the answer for a reason, Berg'inyon knew. Dantrag wanted to make certain that Berg'inyon knew his place as a spectator if they should happen to encounter the rogue Do'Urden together.
And Berg'inyon knew, too, why his brother wanted the first try at Drizzt Drizzt had been trained by Zak'nafein, Dantrag's principal rival, the one weapon master in Menzo-berranzan whose fighting skills were more highly regarded than those of Dantrag. By all accounts, Drizzt had become at least Zak'nafein's equal, and if Dantrag could defeat Drizzt, then he might at last come out from under Zak'nafein's considerable shadow.
"You have fought us both," Dantrag said slyly. "Do tell me, dear brother, who is the better?"
Berg'inyon couldn't possibly answer that question. He hadn't fought against, or even beside, Drizzt Do'Urden for more than thirty years. "Drizzt would cut you down," he said anyway, just to peeve his upstart sibling.
Dantrag's hand flashed faster than Berg'inyon could follow. The weapon master sent his wickedly sharp sword across the top strap of Berg'inyon's saddle, easily cutting the binding, though it was enchanted for strength. Dantrag's second hand came across equally fast, slipping the bridle from the lizard's mouthpiece as Berg'inyon plummeted from his seat.
The younger brother turned upright as he fell. He looked into that area of innate magic common to all drow, and stronger in drow nobles. Soon the descent had ceased, countered by a levitation spell that had Berg'inyon, death lance still in hand, slowly rising back up to meet his laughing brother.
Matron Baenre would kill you if she knew that you had embarrassed me so in front of the common soldiers, Berg'inyon's hand flashed in the silent code.
Better to have your pride cut than your throat, Dantrag's hands flashed in reply, and the older Baenre walked his mount away, back around the stalactites.
Beside the lizard again, Berg'inyon worked to retie the top strap and fasten together the bridle. He had claimed Drizzt to be the better fighter, but, in considering what Dantrag had just done to him, a perfectly aimed two-hit attack before he could even begin to retaliate, the younger Baenre doubted his claim. Drizzt Do'Urden, he decided, would be the one to pity if and when the two fighters faced off.
The thought pleased young Berg'inyon. Since his days in the Academy, he had lived in Drizzt's shadow, much as Dantrag had lived in Zak'nafein's. If Dantrag defeated Drizzt, then the Brothers Baenre would be proven the stronger fighters, and Berg'inyon's reputation would rise simply because of his standing as Dantrag's protegee. Berg'inyon liked the thought, liked that he stood to gain without having to stand toe-to-toe against that devilish purple-eyed Do'Urden again.
Perhaps the fight would come to an even more promising conclusion, Berg'inyon dared to hope. Perhaps Dantrag would kill Drizzt, and then, weary and probably wounded, Dantrag would fall easy prey to Berg'inyon's sword. Berg'inyon's reputation, as well as his position, would rise further, for he would be the logical choice to replace his dead brother in the coveted position as weapon master.
The young Baenre rolled over in midair to find his place on the repaired saddle, smiling evilly at the possibilities afforded him in this upcoming journey to Mithril Hall.
"Jerlys," the drow whispered grimly.
"Jerlys Horlbar?" Jarlaxle asked, and the mercenary leaned against the rough wall of the stalagmite pillar to consider the startling news. Jerlys Horlbar was a matron mother, one of the two high priestesses presiding over House Horlbar, the twelfth house of Menzoberranzan. Here she lay, dead, under a pile of rubble, her tentacle rod ruined and buried beside her.
It is good we followed him, the soldier's flicking fingers remarked, more to placate the mercenary leader than to make any pertinent revelations. Of course it was good that Jarlaxle had ordered that one followed. He was dangerous, incredibly dangerous, but, seeing a matron mother, a high priestess of the Spider Queen, lying dead, sliced by a wicked sword, the mercenary had to wonder if he, too, had underestimated.
We can report it and absolve ourselves of responsibility, another of Bregan D'aerthe's dark band signaled.
At first, that notion struck Jarlaxle as sound advice. The matron mother's body would be found, and there would be a serious inquiry, by House Horlbar if by no one else. Guilt by association was a very real thing in Menzoberranzan, especially for such a serious crime, and Jarlaxle wanted no part of a covert war with the twelfth house, not now, with so many other important events brewing.
Then Jarlaxle let the circumstances lead him down another avenue of possibility. As unfortunate as this event seemed, the mercenary might still turn it to profit. There was at least one wild card in this game that Matron Baenre played, an unknown factor that could take the impending chaos to new levels of glory.
Bury her once more, the mercenary signaled, deeper under the pile this time, but not completely. I want the body found, but not for a while.
His hard boots making not a sound, his ample jewelry quiet, the mercenary leader started from the alley.
Are we to rendezvous? one soldier flashed to him.
Jarlaxle shook his head and continued on, out of the remote alley. He knew where to find the one who had killed Jerlys Horlbar, and knew, too, that he could use this information against him, perhaps to heighten his slavish loyalty to Bregan D'aerthe, or perhaps for other reasons. Jarlaxle had to play the whole thing very carefully, he knew. He had to walk a narrow line between intrigue and warfare.
None in the city could do that better.
Uthegental will be prominent in the days to come.
Dantrag Baenre cringed when the thought drifted into his mind. He understood its source, and its subtle meaning. He and the weapon master of House Barrison DerAnngo, House Baenre's chief rival, were considered the two greatest fighters in the city.
Matron Baenre will use his skills, the next telepathic message warned. Dantrag drew out his surface-stolen sword and looked at it. It flared a thin red line of light along its impossibly sharp edge, and the two rubies set into the eyes of its demon-sculpted pommel flared with inner life.
Dantrag's hand clasped the pommel and warmed as Khazid'hea, Cutter, continued its communication. He is strong and will fare well in the raids on Mithril Hall. He lusts for the blood of the young Do'Urden, the legacy of Zak'nafein, as greatly as you do—perhaps even more.
Dantrag sneered at that last remark, thrown in only because Khazid'hea wanted him on the edge of anger. The sword considered Dantrag its partner, not its master, and knew that it could better manipulate Dantrag if he was angry.
After many decades wielding Khazid'hea, Dantrag, too, knew all of this, and he forced himself to keep calm.
"None desire Drizzt Do'Urden's death more than I," Dantrag assured the doubting sword. "And Matron Baenre will see to it that I, not Uthegental, have the opportunity to slay the renegade. Matron Baenre would not want the honors that would undoubtedly accompany such a feat to be granted to a warrior of the second house."
The sword's red line flared again in intensity and reflected in Dantrag's amber eyes. Kill Uthegental, and her task will become easier, Khazid'hea reasoned.
Dantrag laughed aloud at the notion, and Khazid'hea's fiendish eyes flared again. "Kill him?" Dantrag echoed. "Kill one that Matron Baenre has deemed important for the mission ahead? She would flay the skin from my bones!"
But you could kill him?
Dantrag laughed again, for the question was simply to mock him, to urge him on to the fight that Khazid'hea had desired for so very long. The sword was proud, at least as proud as either Dantrag or Uthegental, and it wanted desperately to be in the hands of the indisputably finest weapon master of Menzoberranzan, whichever of the two that might be.
"You must pray that I could," Dantrag replied, turning the tables on the impetuous sword. "Uthegental favors his trident, and no sword. If he proved the victor, then Khazid'hea might end up in the scabbard of a lesser fighter."
He would wield me.
Dantrag slid the sword away, thinking the preposterous claim not even worth answering. Also tired of this useless banter, Khazid'hea went silent, brooding.
The sword had opened some concerns for Dantrag. He knew the importance of this upcoming assault. If he could strike down the young Do'Urden, then all glory would be his, but if Uthegental got there first, then Dantrag would be considered second best in the city, a rank he could never shake unless he found and killed Uthegental. His mother would not be pleased by such events, Dantrag knew. Dantrag's life had been miserable when Zak'nafein Do'Urden had been alive, with Matron Baenre constantly urging him to find and slay the legendary weapon master.
This time, Matron Baenre probably wouldn't even allow him that option. With Berg'inyon coming into excellence as a fighter, Matron Baenre might simply sacrifice Dantrag and turn the coveted position of weapon master over to her younger son. If she could claim that the move was made because Berg'inyon was the better fighter, that would again spread doubt among the populace as to which house had the finest weapon master.
He moved without a whisper along the lightless tunnels, his eyes glowing lavender, seeking changes in the heat patterns along the floor and walls that would indicate bends, or enemies, in the runnel. He seemed at home, a creature of the Underdark, moving with typically quiet grace and cautious posture.
Drizzt did not feel at home, though. Already he was deeper than the lowest tunnels of Mithril Hall, and the stagnant air pressed in on him. He had spent nearly two decades on the surface, learning and living by the rules that governed the outer world. Those rules were as different to Underdark precepts as a forest wildflower was to a deep cavern fungus. A human, a goblin, even an alert surface elf, would have taken no note of Drizzt's silent passage, though he might cross just a few feet away, but Drizzt felt clumsy and loud.
The drow ranger cringed with every step, fearing that echoes were resounding along the blank stone walls hundreds of yards away. This was the Underdark, a place negotiated less by sight than by hearing and the sense of smell.
Drizzt had spent nearly two-thirds of his life in the Underdark, and a good portion of the last twenty years underground in the caverns of Clan Battlehammer. He no longer considered himself a creature of the Underdark, though. He had left his heart behind on a mountainside, watching the stars and the moon, the sunrise and the sunset.
This was the land of starless nights—no, not nights, just a single, unending starless night, Drizzt decided—of stagnant air, and leering stalactites.
The tunnel's width varied greatly, sometimes as narrow as the breadth of Drizzt's shoulders, sometimes wide enough for a dozen men to walk abreast. The floor sloped slightly, taking Drizzt even deeper, but the ceiling paralleled it well, remaining fairly consistent at about twice the height of the five-and-a-half-foot drow. For a long time, Drizzt detected no side caverns or corridors, and he was glad of that, for he didn't want to be forced into any direction decisions yet, and in this simple setup, any potential enemies would have to come at him from straight ahead.
Drizzt honestly believed that he was not prepared for any surprises, not yet. Even his infravision pained him. His head throbbed as he tried to sort out and interpret the varying heat patterns. In his younger years, Drizzt had gone for weeks, even months, with his eyes tuned exclusively to the infrared spectrum, looking for heat instead of reflected light. But now, with his eyes so used to the sun above and the torches lining the corridors of Mithril Hall, he found the infravision jarring.
Finally, he drew out Twinkle, and the enchanted scimitar glowed with a soft bluish light. Drizzt rested back against the wall and let his eyes revert to the regular spectrum, then used the sword as a guiding light. Soon after, he came to a six-way intersection, two crossing horizontal corridors intersected by a vertical shaft.
Drizzt tucked Twinkle away and looked above, up the shaft. He saw no heat sources, but was little comforted. Many of the Underdark's predators could mask their body temperatures, like a surface tiger used its stripes to crawl through thick strands of high grass. Dreaded hook horrors, for example, had developed an exoskeleton; the bony plates shielded the creature's body heat so that they appeared as unremarkable rocks to heat-sensing eyes. And many of the Underdark's monsters were reptilian, cold-blooded, and hard to see.
Drizzt sniffed the stagnant air several times, then he stood still and closed his eyes, letting his ears provide all the external input. He heard nothing, save the beating of his own heart, so he checked his gear to ensure that all was secure and started to climb down the shaft, taking care amid the dangerously loose rubble.
He nearly made it silently down the sixty feet to the lower corridor, but a single stone skidded down before him, striking the corridor's floor with a sharp crack at almost the same instant that Drizzt's soft boots quietly came down from the wall.
Drizzt froze in place, listening to the sound as it echoed from wall to wall. As a drow patrol leader, Drizzt had once been able to follow echoes perfectly, almost instinctively discerning which wails were rebounding the sound, and from which direction. Now, though, he had difficulty sorting through the echo's individual sounds. Again he felt out of place, overmatched by the brooding darkness. And again he felt vulnerable, for many denizens of the dark ways could indeed follow an echo trail, and this particular one led directly to Drizzt.
He swiftly traversed a virtual maze of crisscrossing corridors, some veering sharply and descending to pass beneath others, or climbing along natural stairs to new levels of winding ways.
Drizzt sorely missed Guenhwyvar. The panther could sort through any maze.
He thought of the cat again a short time later, when he came around a bend and stumbled upon a fresh kill. It was some type of subterranean lizard, too mutilated for Drizzt to figure out exactly what. Its tail was gone, as was its lower jaw, and its belly had been gashed open, its innards devoured— Drizzt found long tears in the skin, as though it had been raked by claws, and long and thin bruises, like those made by a whip. Beyond a pool of blood a few feet from the corpse, the drow found a single track, a paw print, in a shape and size very similar to one Guenhwyvar might make.
But Drizzt's cat was hundreds of miles away, and this kill, by the ranger's estimation, was barely an hour old. Creatures of the Underdark did not roam as did creatures of the surface; the dangerous predator was likely not far away.
Bruenor Battlehammer stormed along the passageway, his grief stolen, for the moment, by undeniably mounting rage. Thibbledorf Pwent bounced along beside the king, his mouth flapping one question after another and his armor squealing annoyingly with every movement.
Bruenor skidded to a stop and turned on the battlerager, put his angry scar and angry scowl in line with Pwent's bushy-bearded face. "Why don't ye get yerself a bath!" Bruenor roared.
Pwent fell back and began to choke on the command. By his estimation, a dwarf king ordering a subject to go take a bath was roughly the equivalent of a human king telling his knights to go out and kill babies. There were some lines that a ruler simply did not cross.
"Bah!" Bruenor snorted. "Good enough for ye, then. But go and grease that damned armor! How's a king to think with yer squeakin' and squealin'?"
Pwent's head bobbed his agreement with the compromise, and he bounded away, almost afraid to stay, afraid that the tyrant King Bruenor would again demand the bath.
Bruenor just wanted the battlerager away from him—he didn't really care how he accomplished that task. It had been a difficult afternoon. The dwarf had just met with Berkthgar the Bold, an emissary from Settlestone, and had learned that Catti-brie had never arrived in the barbarian settlement, even though she had been out of Mithril Hall for nearly a week.
Bruenor's mind raced over the events of his last meeting with his daughter. He recalled images of the young woman, tried to scrutinize them and remember every word she had said for some clue as to what might be happening. But Bruenor had been too absorbed on that occasion. If Catti-brie had hinted at anything other than her intentions to go to Settlestone, the dwarf had simply missed it.
His first thoughts, when talking with Berkthgar, were that his daughter had met some trouble on the mountainside. He had almost called out a dwarven contingent to scour the area, but, on an impulse, had paused long enough to ask the emissary about the cairn being erected for Wulfgar.
"What cairn?" Berkthgar had replied.
Bruenor knew then that he had been deceived, and if Catti-brie had not been alone in that deception, then Bruenor could easily guess the identity of her coconspirator.
He nearly took the wooden, iron-bound door of Buster Bracer, a highly regarded armorer, off its hinges as he burst in, catching the blue-bearded dwarf and his halfling subject by surprise. Regis stood atop a small platform, being measured so that his armor could be let out to fit his widening girth.
Bruenor bounded up beside the pedestal (and Buster was wise enough to fall back from it), grabbed the halfling by the front of his tunic, and hoisted him into the air with one arm.
"Where's me girl?" the dwarf roared.
"Settle …" Regis started to lie, but Bruenor began shaking him violently, whipping him back and forth through the air like some rag doll.
"Where's me girl?" the dwarf said again, more quietly, his words a threatening snarl. "And don't ye play games with me, Rumblebelly."
Regis was getting more than a little tired of being assaulted by his supposed friends. The quick-thinking halfling immediately concocted a ruse about Catti-brie having run off to Silverymoon in search of Drizzt It wouldn't be a complete lie, after all.
Looking at Bruenor's scarred face, twisted in rage, but so obviously filled with pain, the halfling could not bring himself to fib.
"Put me down," he said quietly, and apparently Bruenor understood the halfling's empathy, for the dwarf gently lowered Regis to the ground.
Regis brushed his tunic straight, then waggled a fist before the dwarf king. "How dare you?" he roared.
Bruenor went back on his heels at the unexpected and uncharacteristic outburst, but the halfling did not relent.
"First Drizzt comes to me and forces me to hold a secretI' Regis expounded, "then Catti-brie comes in and pushes me around until I tell her. Now you. . What fine friends I have surrounded myself with!"
The stinging words calmed the volatile dwarf, but only a little. What secret might Regis be hinting at?
Thibbledorf Pwent bounded into the room then, his armor squeaking no less, though his face, beard, and hands were certainly smeared with grease. He stopped beside Bruenor, surveying the unexpected situation for just a moment.
Pwent rubbed his hands eagerly in front of him, then ran them down the front of his cruelly ridged armor. "Should I hug him?" he asked his king hopefully.
Bruenor slapped a hand out to hold the eager battle-rager at bay. "Where's me girl?" the dwarf king asked a third time, this time quietly and calmly, as though he was asking a friend.
Regis firmed his jaw, then nodded and began. He told Bruenor everything, even his role in aiding Catti-brie, in handing her the assassin's dagger and the magical mask.
Bruenor's face began to twist in rage again, but Regis stood tall (relatively speaking) and dispelled the rising ire.
"Am I to trust in Catti-brie any less than you would?" Regis asked simply, reminding the dwarf that his human daughter was no child, and no novice to the perils of the road.
Bruenor didn't know how to take it all. A small part of him wanted to throttle Regis, but he understood that he would simply be playing out his frustration, and that the halfling was really not to blame. Where else could he turn, though? Both Drizzt and Catti-brie were long gone, well on their way, and Bruenor had no idea of how he could get to them!
Neither did the scarred dwarf, at that moment, have any strength to try. He dropped his gaze to the stone floor, his anger played out and his grief returned, and, without another word, he walked from the room. He had to think, and for the sake of his dearest friend and his beloved daughter, he had to think fast.
Pwent looked to Regis and Buster for answers, but they simply shook their heads.
A slight shuffle, the padded footsteps of a hunting cat, perhaps, was all that Drizzt could discern. The drow ranger stood perfectly still, all his senses attuned to his surroundings. If it was the cat, Drizzt knew that it was close enough to have caught his scent, that it undoubtedly knew that something had wandered into its territory.
Drizzt spent a moment scrutinizing the area. The tunnel continued haphazardly, sometimes wide, sometimes narrow, and this entire section was broken and uneven, the floor full of bumps and holes and the walls lined by natural alcoves and deep nooks. The ceiling, too, was no longer constant, sometimes low and sometimes high. Drizzt could see the varied gradations of heat on the high walls ahead and knew that those walls were lined by ledges in many places.
A great cat could jump up there, watching its intended prey from above.
The thought was not a settling one, but Drizzt had to press on. To backtrack, he would have to go all the way to the chute and climb to a higher level, then wander about in the hopes that he would find another way down. Drizzt didn't have time to spare; neither did his friends.
He put his back against the wall as he continued, stalking in a crouch, one scimitar drawn and the other, Twinkle, ready in its sheath. Drizzt did not want the magical blade's glow to further reveal his position, though he knew that hunting cats in the Underdark needed no light.
He lightly stepped across the mouth of one wide and shallow alcove, then came to the edge of a second, narrower and deeper. When he was satisfied that this one, too, was unoccupied, he turned back for a general scan of the area.
Shining green eyes, cat eyes, stared back at him from the ledge on the opposite wall.
Out came Twinkle, flaring an angry blue, bathing the area in light. Drizzt, his eyes shifting back from the infrared spectrum, saw the great, dark silhouette as the monster leaped, and he deftly dove out of harm's way. The cat touched down lightly—with all six legs! — and it pivoted about, showing white teeth and sinister eyes.
It was pantherlike, its fur so black as to shimmer a deep blue, and it was nearly as large as Guenhwyvar. Drizzt didn't know what to think. If this had been a normal panther, he would have tried to calm it, tried to show it that he was no enemy and that he would go right past its lair. But this cat, this monster, had six legs! And from its shoulders protruded long, whiplike appendages, waving menacingly and tipped with bony ridges.
Snarling, the beast padded in, ears tight against its head, formidable fangs bared. Drizzt crouched low, scimitars straight out in front, feet perfectly balanced so that he could dodge aside.
The beast stopped its stalk. Drizzt watched carefully as its middle set of legs and its hind legs tamped down.
It came fast; Drizzt started left, but the beast skidded to a stop, and Drizzt did likewise, lurching ahead to cut with one blade in a straight thrust. Right between the panther's eyes went the scimitar, perfectly aligned.
It hit nothing but air, and Drizzt stumbled forward. He instinctively dove to the stone and rolled right as one tentacle whipped just above his head and the other scored a slight hit on his hip. Huge paws raked and swatted all about him, but he worked his scimitars wildly, somehow keeping them at bay. He came up running, quickly putting a few feet between himself and the dangerous cat.
The drow settled back into his defensive crouch, less confident now. The beast was smart—Drizzt would never have expected such a feint from an animal. Worse, the drow could not understand how he had missed. His blade's thrust had been true. Even the incredible agility of a cat could not have gotten the beast out of the way so quickly.
A tentacle came at him from the right, and he threw a scimitar out that way not just to parry, but hoping to sever the thing.
He missed, then barely managed, past his surprise, to twirl to the left, taking another hit on the hip, this one painful.
The beast rushed forward, one paw flying out in front to hook the spinning drow. Drizzt braced, Twinkle ready to block, but the paw caught him fully a foot below the scimitar's blocking angle.
Again Drizzt's ability to react saved him, for instead of fighting the angle of the in-turned paw (which would have ripped large lines in his body), he dove with it, down to the stone, scrambling and kicking his way past the panther's snapping maw. He felt like a mouse running back under a house cat, and, worse, this cat had two sets of legs left to cross!
Drizzt elbowed and batted, jabbed up, and scored a solid hit. He couldn't see in the sudden, wild flurry, and only when he came out the panther's back side did he realize that his blindness was his saving grace. He came up into a running step, then leaped into a headlong roll just ahead of twin snapping tentacles.
He hadn't been able to see, and he had scored his only hit.
The panther came around again, snarling in rage, its green eyes boring like lamplights into the drow.
Drizzt spat at those eyes, a calculated move, for though his aim seemed true and the beast made no move to dodge, the spittle hit only the stone floor. The cat was not where it appeared to be.
Drizzt tried to remember his training in Menzoberranzan's Academy. He had heard of such beasts once, but they were very rare and hadn't been a source of any major lessons.
In came the cat. Drizzt leaped forward, inside the snapping reach of those painful tentacles. He guessed, aiming his attack a couple of feet to the right of where he perceived the beast.
But the cat was left, and as his scimitar swished harmlessly through the air, Drizzt knew he was in trouble. He leaped straight up, felt a claw slash at his foot—the same foot that had been wounded in his fight with Artemis Entreri on the ledge outside Mithril Hall. Down sliced Twinkle, the magnificent blade gashing the front claw, forcing the cat to retreat. Drizzt landed half-entwined with the beast, felt the hot breath of its drooling maw about his forearm and punched out, twisting his wrist so that his weapon's cross-piece prevented the monster from tearing his hand off.
He closed his eyes—they would only confuse him—and bashed down with Twinkle's hilt, clubbing the monster's head. Then he jerked free and ran off. The bony end of a tentacle flew out behind him, caught up to his back, and he threw himself into a headlong roll, absorbing some of the sting.
Up again, Drizzt ran on in full flight. He came to the wide and shallow alcove and spun in, the monster right behind.
Drizzt reached within himself, into his innate magical abilities, and brought forth a globe of impenetrable darkness. Twinkle's light disappeared, as did the monster's shining eyes.
Drizzt circled two steps and came forward, not wanting the beast to escape the darkened area. He felt the swish of a tentacle, a near hit, then sensed it coming back again the other way. The drow smiled in satisfaction as his scimitar slashed out to meet it, cutting right through.
The beast's pained roar guided Drizzt back in. He couldn't get caught in too tight, he knew, but, with his scimitars, he had an advantage of reach. With Twinkle up to fend against the remaining tentacle, he jabbed the other blade repeatedly, scoring a few minor hits.
The enraged cat leaped, but Drizzt sensed it and fell flat to the floor, rolling to his back and thrusting both his blades straight up, scoring a serious double hit on the monster's belly.
The cat came down hard, skidding heavily into the wall, and, before it could recover, Drizzt was upon it. A scimitar bashed against its skull, creasing its head. The cat whipped about and sprang forward, paws extended, maw opened wide.
Twinkle was waiting. The scimitar's tip caught the beast on the chin and slid down under the maw to dig at its rushing neck. A paw batted the blade, nearly tearing it free from the drow's extended hand, but Drizzt knew that he had to hang on, for all his life. There came a savage flurry, but the drow, backpedaling, managed to keep the beast at bay.
Out of the darkness the two came, the beast pressing on. Drizzt closed his eyes. He sensed that the remaining tentacle would snap at him, and he reversed direction, suddenly throwing all his weight behind Twinkle. The tentacle wrapped his back; he got his opposite elbow up just in time to prevent its end from coming right around and slamming his face.
Twinkle was in the monster halfway to the hilt. A wheezing and gurgling sound came from the beast's throat, but heavy paws battered at Drizzt's sides, shredding pieces of his cloak and scratching the fine mithril armor. The cat tried to turn its impaled neck to the side to bite Drizzt's arm.
Drizzt free hand went to work, furiously pumping up and down, bashing his scimitar repeatedly against the cat's head.
He felt the claws grasp and hold him, biting maw just an inch from his belly. One claw slipped through a chain link in the metal coat, slightly puncturing the drow's side.
The scimitar bashed again and again.
Down they tumbled in a heap. Drizzt, on his side and staring into wicked eyes, thought he was doomed and tried to squirm free. But the cat's grip loosened, and Drizzt realized that the beast was dead. He finally wriggled from the hold and looked down at the slain creature, its green eyes shining even in death.
"Don't ye go in there," one of the two guards outside Bruenor's throne room said to Regis as he boldly approached the door. The halfling considered them carefully—he never remembered seeing a dwarf so pale!
The door banged open, and a contingent of dwarves, fully armed and armored, burst out, falling all over each other as they ran off down the stone corridor. Behind them came a verbal tirade, a stream of curses from their king.
One of the guards started to dose the door, but Regis hopped up and pushed his way in.
Bruenor paced about his throne, punching the great chair whenever he passed close enough. General Dagna, Mithril Hall's military leader, sat in his appointed chair, looking rather glum, and Thibbledorf Pwent hopped about gleefully in Bruenor's shadow, cautiously dodging aside whenever Bruenor spun about.
"Stupid priests!" Bruenor growled.
"With Cobble dead, there are none powerful enough—" Dagna tried to intervene, but Bruenor wasn't listening.
"Stupid priests!" the dwarf king said more forcefully.
"Yeah!" Pwent readily agreed.
"Me king, ye've set two patrols off to Silverymoon, and another north o' the cityI' Dagna tried to reason. "And ye've got half me soldiers walking the tunnels below."
"And I'll be sending the other half if them thaf s there don't show me the way!" Bruenor roared.
Regis, still standing unnoticed by the door, was beginning to catch on, and he wasn't displeased by what he was seeing. Bruenor—and it seemed like the old Bruenor once more! — was moving heaven and earth to find Drizzt and Catti-brie. The old dwarf had stoked his inner fires!
"But there are a thousand separate tunnels down there," Dagna argued. "And some may take a week to explore before we learn that they're dead ends."
"Then send down a thousand dwarves!" Bruenor growled at him. He stalked past the chair again, then skidded to a stop—and Pwent bounced into his back—as he regarded the halfling.
"What're ye looking at?" Bruenor demanded when he noticed Regis's wide-eyed stare.
Regis would have liked to say, "At my oldest friend," but he merely shrugged instead. For an instant, he caught a flash of anger in the dwarf's one blue-gray eye, and he thought that Bruenor was leaning toward him, perhaps fighting an inner urge to rush over and throttle him. But the dwarf calmed and slid into his throne.
Regis cautiously approached, studying Bruenor and taking little heed of pragmatic Dagna's claims that there was no way to catch up with the two wayfaring friends. Regis heard enough to figure that Dagna wasn't too worried for Drizzt and Catti-brie, and that didn't surprise him much, since the crusty dwarf wasn't overly fond of anyone who wasn't a dwarf.
"If we had the damned cat," Bruenor began, and again came that flash of anger as he regarded the halfling. Regis put his hands behind his back and bowed his head.
"Or me damned locket!" Bruenor roared. "Where in the Nine Hells did I put me damned locket?"
Regis winced at every roaring outburst, but Bruenor's anger did not change his feelings that he had done the right thing in assisting Catti-brie, and in sending Guenhwyvar along with her.
And, though he half expected Bruenor to punch him in the face at any moment, it did not change the halfling's feelings that he was glad to see Bruenor full of life again.
Trodding along a slow and rocky trail, they had to walk the horses more than ride them. Every passing inch tormented Catti-brie. She had seen the light of a campfire the previous night and knew in her heart that it had been Drizzt. She had gone straight to her horse, meaning to saddle up and head out, using the light as a beacon to the drew, but Fret had stopped her, explaining that the magical horseshoes that their mounts wore did not protect the beasts from exhaustion. He reminded her, too, of the dangers she would likely encounter in the mountains at night.
Catti-brie had gone back to her own fire then, thoroughly miserable. She considered calling for Guenhwyvar and sending the panther out for Drizzt, but shook the notion away. The campfire was just a dot somewhere on the higher trails, many miles away, and she had no way of knowing, rationally, that it was indeed Drizzt.
Now, though, crossing along the higher trails, making their steady but painfully slow way in that very same direction, Catti-brie feared that she had erred. She watched Fret, scratching his white beard, looking this way and that at the unremarkable landscape, and wished they had that campfire to guide them.
"We will get there!" the tidy dwarf often said to her, looking back into her disgusted expression.
Morning turned into afternoon; long shadows drifted across the landscape.
"We must make camp," Fret announced as twilight descended.
"We're going on," Catti-brie argued. "If that was Drizzt's fire, then he's a day up on us already, no matter for yer magical horseshoes!"
"I cannot hope to find the cave in the darkness!" the dwarf retorted. "We could find a giant, or a troll, perhaps, and I'm sure that many wolves will be about, but a cave?" Looking into Catti-brie's deepening scowl, Fret began to ponder the wisdom of his sarcasm.
"Oh, all right!" the tidy dwarf cried. "We will keep looking until the night is full."
They pressed on, until Catti-brie could hardly see her horse walking beside her and Fref s pony nearly stumbled over the edge of a ravine. Finally, even stubborn Catti-brie had to relent and agree to make camp.
After they had settled in, she went and found a tree, a tall pine, and climbed nearly to its top to keep her vigil. If the light of a campfire came up, the young woman determined, she would set out, or would at least send the panther.
There were no campfires that night.
As soon as the dawn's light permitted, the two set off again. Barely an hour out, Fret clapped his clean hands together excitedly, thinking that he had found a familiar trail. "We are not far," he promised.
Up and down went the trail, into rocky, tree-filled valleys, and up again across bare, windswept stone. Fret tethered his pony to a tree branch and led the way up the steep side of one mound, telling Catti-brie that they had found the place, only to discover, two hours of climbing later, that they had scaled the wrong mountain.
In midafternoon they discovered that Fret's earlier promise that they were "not far," was accurate. When he had made that statement, the cave the dwarf sought was no more than half a mile from their location. But finding a specific cave in mountain territory is no easy task, even for a dwarf, and Fret had been to the place only once—nearly twenty years before.
He found it, finally, as the shadows again grew long in the mountains. Catti-brie shook her head as she examined the entrance and the fire pit that had been used two nights before. The embers had been tended with great care, such as a ranger might do.
"He was here," the young woman said to the dwarf, "two nights ago." Catti-brie rose from the fire pit and brushed her thick auburn locks back from her face, eyeing the dwarf as though he was to blame. She looked out from the cave, back across the mountains, to where they had been, to the location from which they had seen this very fire.
"We could not have gotten here that night," the dwarf answered. "You could have run off, or ridden off, into the darkness with all speed, and—"
"The firelight would've shown us through," Catti-brie interrupted.
"For how long?" the dwarf demanded. "We found one vantage point, one hole through the towering peaks. As soon as we went into a ravine, or crossed close to the side of a mountain, the light would have been lost to us. Then where would we be, stubborn daughter of Bruenor?"
Again Catti-brie's scowl stopped the dwarf short. He sighed profoundly and threw up his hands.
He was right, Catti-brie knew. While they had gone no more than a few miles deeper into the mountains since that night, the trails had been treacherous, climbing and descending, winding snakelike around the many rocky peaks. She and the dwarf had walked a score of miles, at least, to get to this point, and even if she had summoned Guenhwyvar, there was no way the panther could have caught up to Drizzt.
That logic did little to quell the frustration boiling within Catti-brie. She had vowed to follow Drizzt, to find him and bring him home, but now, standing at the edge of a forlorn cave in a wild place, she faced the entrance to the Underdark.
"We will go back to Lady Alustriel," Fret said to her. "Perhaps she has some allies—she has so many of those! — who will be better able to locate the drow."
"Whaf re ye saying?" Catti-brie wanted to know.
"It was a valiant chase," Fret replied. "Your father will be proud of your effort, but—"
Catti-brie rushed up to the dwarf, pushed him aside, and stumbled down toward the back of the cave, toward the blackness of a descending tunnel entrance. She stubbed her toe hard against a jag in the floor, but refused to cry out, even to grunt, not wanting Fret to think her ridiculous. In fumbling with her pack, though, trying to get to her tinder-box, lantern, and oil, Catti-brie thought herself so just the same.
"Do you know that she likes you?" Fret asked casually.
The question stopped the young woman. She looked back to regard the dwarf, who was just a short, dark silhouette before the lighter gray of the outside night.
"Alustriel, I mean," Fret clarified.
Catti-brie had no answer. She hadn't felt comfortable around the magnificent Lady of Silverymoon, far from it. Intentionally or not, Alustriel had made her feel little, perfectly insignificant.
"She does," Fret insisted. "She likes you and admires you."
"In an orc's thoughts," Catti-brie huffed. She thought she was being mocked.
"You remind her of her sister," Fret went on, without missing a beat, "Dove Falconhand, a spirited woman if ever there was one."
Catti-brie did not reply this time. She had heard many tales of Alustriel's sister, a legendary ranger, and had indeed fancied herself somewhat like Dove. Suddenly the dwarfs claims did not seem so outrageous.
"Alas for Alustriel," Fret remarked. "She wishes that she could be more like you."
"In an orc's thoughts!" Catti-brie blurted, unable to stop herself. The notion that Alustriel, the fabulous Lady of Silverymoon, could be the least bit jealous of Catti-brie seemed absurd.
"In a human's thoughts, I say!" Fret replied. "What is it about your race that none of you can seem to properly weigh your own value? Every human seems to think more of herself than she should, or less of herself than is sensible! Alus-triel likes you, I say, even admires you. If she did not, if she thought you and your plans were silly, then why would she go to this trouble? Why would she send me, a valuable sage, along with you? And why, daughter of Bruenor Battlehammer, would she give you this?"
He lifted one hand, holding something delicate that Catti-brie could not make out. She paused a moment to digest what he had said, then walked back over to him.
The dwarf held a fine silver chain, a circlet headdress, with a gemstone set into it.
"It is beautiful," Catti-brie admitted, studying the pale green gem, a line of black running through its center.
"More than beautiful," Fret said, and he motioned for Catti-brie to put it on.
She clasped it in place, the gem set against the middle of her forehead, and then she nearly swooned, for the images around her suddenly blurred and wavered. She could see the dwarf—not just his silhouette, but actually Fret's features! She glanced about in disbelief, focusing on the back of the cave. It seemed as if it was bathed in starlight, not brightly, but Catti-brie could make out the jags and the nooks clearly enough.
Catti-brie could not see it, of course, but the thin black line along the middle of the gemstone had widened like a pupil.
"Walking into the Underdark under a blazing torch is not the wisest move," Fret remarked. "A single candle would mark you as out of place and would leave you vulnerable. And how much oil could you carry, in any case? Your lantern would be useless to you before the first day had ended. The Cat's Eye eliminates the need, you see."
"Cat's eye?"
"Cat's Eye agate," Fret explained, pointing to the gem-stone. "Alustriel did the enchanting herself. Normally a gem ensorcelled such would show you only shades of gray, but the lady does favor starlight. Few in the Realms could claim the honor of receiving such a gift."
Catti-brie nodded and didn't know how to reply. Pangs of guilt accompanied her scrutiny of her feelings for the Lady of Silverymoon, and she thought herself ridiculous for ever doubting—and for ever allowing jealousy to cloud her judgment.
"I was instructed to try to dissuade you from the dangerous course," the dwarf went on, "but Alustriel knew that I would fail. You are indeed so like Dove, headstrong and stubborn, and feeling positively immortal. She knew that you would go, even into the Underdark," Fret said. "And, although Alustriel fears for you, she knows that nothing could or should stop you."
The dwarfs tone was neither sarcastic nor demeaning, and again Catti-brie was caught off guard, unprepared for the words.
"Will you stay the night in the cave?" Fret asked. "I could start a fire."
Catti-brie shook her head. Drizzt was already too far ahead of her.
"Of course," the tidy dwarf muttered quietly.
Catti-brie didn't hear him; she was already walking toward the back of the cave, toward the tunnel. She paused and summoned Guenhwyvar, realizing that she would need the panther's support to get going. As the cat materialized, Catti-brie looked back to the cave entrance to tell the dwarf to relay her thanks to Alustriel, but Fret was already gone.
"Come along, Guen," the young woman said, a strained smile on her face. "We have to find Drizzt." The panther poked about the tunnel entrance for a bit, then started down, apparently on the trail.
He crossed through narrow tunnels and halls that spread beyond vision to either side and above. He trotted along muddy flats and bare stone, without splashes, without sound. Every step Drizzt Do'Urden took in the deeper tunnels of the Underdark jogged his memory a little bit more, brought him back to the days when he had survived the wilds, when he had been the hunter.
He had to find that inner being, that primal savage within him, that heard the call of his instincts so very well. There was no time for rational calculations in the wilds of the Underdark; there was only time to act.
Drizzt hated the prospect of giving in to that savage element, hated this whole journey, but he had to go on, knowing that if he failed, if he was killed in the wilds before he ever got to Menzoberranzan, his quest would prove detrimental to his friends. Then he would be gone, but the dark elves would not know it and would still go after Mithril Hall. For the sake of Bruenor, Regis, and dear Catti-brie, Drizzt had to go on, and had to become the primal hunter once more.
He climbed to the ceiling of a high corridor for his first break and slept lightly, hanging upside down, his legs wedged up to the knees in a narrow crack, his fingers hooked under his belt, near his scimitars.
An echo down a distant tunnel woke him after only an hour of dozing. It had been a slight sound, a step into sucking mud, perhaps, but Drizzt held perfectly still, sensing the disturbance in the still air, hearing minute residual echoes and correctly guessing the direction.
He pulled out his legs and rolled, dropping the fifteen feet to the ground, the toes of his soft boots touching first to absorb the impact and bring him down without a whisper. He ran on, taking care to keep far from those echoes, desiring no more conflicts before he got to the drow city.
He grew more confident with every step. His instincts were returning, along with his memories of that time he spent alone in the wilds of the Underdark. He came to another muddy area, where the air was warm, and the sound of hot, aerated water hissed and gurgled. Wet, gleaming stalagmite and stalactites, glowing warm to the drow's heat-seeing eyes, dotted the area, breaking this single tunnel into a virtual maze.
Drizzt knew this place, remembered it from the journey he had taken to the surface. That fact brought both relief and trepidation to the drow. He was glad that he was on course, but he could not deny his fear that he was on course. He let the water sound guide him along, knowing that he would find the proper tunnels just beyond the hot springs.
The air grew steadily warmer, soon uncomfortably so, but Drizzt kept his cloak on and drawn tight, not wanting to get caught up with anything more than a scimitar in his hands in this dangerous area.
And the drow knew that this was indeed a dangerous area. Any number of monsters might be crouched behind one of the ever-present mounds, and it took great effort for Drizzt to move silently through the thickening mud. If he kept his foot in one position for any length of time, the clinging stuff ran up around his boot, and subsequently lifting the gummed foot would inevitably result in a sucking sound. On one such occasion, Drizzt paused as he slowly hoisted his foot, trying to discern the echo patterns. It took only a moment for him to understand that the responding sounds he heard were made by more feet than his own.
Drizzt quickly surveyed the area and considered the air temperature and the intensity of the stalagmites' glow. The footsteps grew louder, and Drizzt realized that a band of more than a few approached. He scanned every side tunnel, quickly coming to the conclusion that this band carried no light source.
Drizzt moved under one narrow spike of a stalactite, its tip hanging no more than four feet from the floor. He hacked his legs under him and knell beneath the thing. He positioned his cloak about his knees in a conical fashion, taking care so that there were no obvious jags, like a foot sticking out too far, along all his body. Then the drow looked up to the stalactite, studied its form. He lifted his hands to feel its tip, then ran them up and around the stalactite, joining with it smoothly, making sure that its tip remained the smallest taper.
He closed his eyes and tucked his head between his upper arms. He swayed a few times, feeling his balance, smoothing the outer edges of his form.
Drizzt became a stalagmite mound.
He soon heard sucking sounds, and squeaking, croaking voices that he knew to be goblins', all about him. He peeked out only once, and only for an instant, ensuring that they had no light sources. How obvious he would be if a torch passed near him!
But hiding in the lightless Underdark was very different from hiding in a forest, even on a dark night. The trick here was to blur the distinctive lines of body heat, and Drizzt felt confident that the air about him, and the stalagmites, was at least as warm as his outer cloak.
He heard goblin footsteps barely a few feet away, knew that the large troupe—it numbered at least twenty, Drizzt believed—was all about him. He considered the exact movements it would take for him to get his hands most quickly to his scimitars. If one of the goblins brushed against him, the game would be up and he would explode into motion, ripping at their ranks and trying to get beyond them before they even realized that he was there.
It never came to that. The goblin troupe continued on its way through the host of stalactites and stalagmites and the one drow that was not a mound of rock.
Drizzt opened his lavender eyes, which blazed with the inner fires of the hunter. He remained perfectly still for a few moments longer, to ensure that there were no stragglers, then he ran off, making not a sound.
Catti-brie knew immediately that Drizzt had killed this six-legged, tentacled, pantherlike beast. Kneeling over the carcass, she recognized the curving, slashing wounds and doubted that anyone else could have made so clean a kill.
"It was Drizzt," she muttered to Guenhwyvar, and the panther gave a low growl. "No more than two days old."
This dead monster reminded her of how vulnerable she might be. If Drizzt, with all his training in stealth and in the ways of the Underdark, had been forced into combat, then how could she hope to pass unscathed?
Catti-brie leaned against the black panther's muscled flank, needing the support. She couldn't keep Guenhwyvar with her for much longer, she knew. The magical cat was a creature of the Astral Plane and needed to return there often to rest. Catti-brie had meant to spend her first hour in the tunnel alone, had meant to leave the cave without the panther beside her, but her nerve had waned with the first few steps. She needed the tangible support of her feline ally in this foreign place. As the day had gone on, Catti-brie had become somewhat more comfortable with her surroundings and had planned to dismiss Guenhwyvar as soon as the trail became more obvious, as soon as they found a region with fewer side passages. It seemed that they had found that place, but they had found, too, the carcass.
Catti-brie started ahead quickly, instructing Guenhwyvar to keep close to her side. She knew that she should release the panther then, not tax Guenhwyvar's strength in case she should need the cat in an emergency, but she justified her delay by convincing herself that many carrion monsters, or other six-legged feline beasts, might be about.
Twenty minutes later, with the tunnels dark and quiet around them, the young woman stopped and searched for her strength. Dismissing Guenhwyvar then was among the most courageous things Catti-brie had ever done, and when the mist dissolved and Catti-brie replaced the statuette into her pouch, she was glad indeed for the gift Alustriel had given her.
She was alone in the Underdark, alone in deep tunnels filled with deadly foes. She could see, at least, and the starry illusion—beautiful even here against the gray stone—bolstered her spirits.
Catti-brie took a deep breath and steadied herself. She remembered Wulfgar and spoke again her vow that no other friends would be lost. Drizzt needed her; she could not let her fears defeat her.
She took up the heart-shaped locket, holding it rightly in her hand so that its magical warmth would keep her on the proper path. She set off again, forcing one foot in front of the other as she moved farther from the world of the sun.
Drizzt quickened his pace after the hot springs, for he now remembered the way, and remembered, too, many of the enemies he had to take care to avoid.
Days passed uneventfully, became a week, and yien two for the running drow. It had taken Drizzt more than a month to get to the surface from Blingdenstone, the gnome city some forty to fifty miles west of Menzoberranzan, and now, with his belief that danger was pressing Mithril Hall, he was determined to shorten that time.
He came into runnels winding and narrow, found a familiar fork in the trail, one corridor cutting north and one continuing to the west. Drizzt suspected that the northern route would get him more quickly to the drow city, but he stayed the course west, hoping that he might gain more information along that more familiar route, and secretly hoping that he might find some old friends along the way.
He was still running a couple of days later, but he now paused often and put his ear to the stone, listening for a rhythmic tap-tapping sound. Blingdenstone was not far away, Drizzt knew, and deep gnome miners might well be about. The halls remained silent, though, and Drizzt began to realize that he did not have much time. He thought of going straight into the gnome city, but decided against that course. He had spent too long on the road already; it was time to draw near to Menzoberranzan.
An hour later, cautiously rounding a bend in a low corridor that was lined with glowing lichen, Drizzt's keen ears caught a distant noise. At first the drow smiled, thinking that he had found the elusive miners, but as he continued to listen, catching the sounds of metal scraping metal, even a cry, his expression greatly changed.
A battle was raging, not so far away.
Drizzt sprinted off, using the increasingly loud echoes to guide his steps. He came into one dead end and had to backtrack, but soon was on the course again, scimitars drawn. He came to a fork in the corridor, both tunnels continuing on in a similar direction, though one rose sharply, and both resounding with the cries of battle.
Drizzt decided to go up, running, crouching. Around a bend he spotted an opening and knew that he had come upon the fight. He eased out of the tunnel, moving onto a ledge twenty feet above a wide chamber, its floor broken and dotted with stone mounds. Below, svirfnebli and drow forms scrambled all about.
Svirfnebli and drow! Drizzt fell back against the wall, his scimitars slipping down to his sides. He knew that the svirfnebli, the deep gnomes, were not evil, understood in his heart that the drow had been the ones to instigate this fight, probably laying an ambush for the gnome mining party. Drizzfs heart screamed at him to leap down to aid the sorely pressed gnomes, but he could not find the strength. He had fought drow, had killed drow, but never with a clear conscience. These were his kin, his blood. Might there be another Zak'nafein down there? Another Drizzt Do'Urden?
One dark elf, in hot pursuit of a wounded gnome, scrambled up the side of a rocky mound, only to find that it had become a living rock, an earth elemental, ally of the gnomes. Great stony arms wrapped about the dark elf and crushed him, the elemental taking no notice of the weapons that nicked harmlessly off its natural rocky armor.
Drizzt winced at the gruesome sight, but was somewhat relieved to see the gnomes holding their own. The elemental slowly turned about, smashing down a blocking stalagmite and tearing its great chunks of feet from the stone floor.
The gnomes rallied behind their giant ally, trying to reform some semblance of ranks amid the general chaos. They were making progress, many of them zigzagging through the rocky maze to link up with their mounting central force, and the dark elves inevitably fell back from the dangerous giant. One burly gnome, a burrow warden, Drizzt guessed, called for a straight march across the cavern.
Drizzt crouched low on the ledge. From his vantage point, he could see the skilled drow warriors fanning out about the gnomes, flanking and hiding behind mounds. Another group slipped toward the far exit, the gnomes' destination, and took up strategic positions there. If the elemental held out, though, the gnomes would likely punch their way through, and, once into the corridor, they could put their elemental behind them to block the way and run on to Blingdenstone.
Three drow females stepped out to confront the giant. Drizzt sighed, seeing that they wore the unmistakable spider-emblazoned robes of Lloth worshippers. He recognized that these were priestesses, possibly high priestesses, and knew then that the gnomes would not escape.
One after another, the females chanted and threw their hands out in front of them, sending forth a spray of fine mist. As the moisture hit the rocky elemental, the giant began to dissolve, streaks of mud replacing the solid stone.
The priestesses kept up their chants, their assaults. On came the rocky giant, growling with rage, its features distorted by the slipping mud.
A blast of mist hit it squarely, sending a thick line of mud running down the monster's chest, but the priestess who had made the assault was too concerned with her attack and did not get back fast enough. A rock arm shot out and punched her, breaking bones and hurling her through the air to crash against a stalagmite.
The remaining two drow hit the elemental again, dissolving its legs, and it crashed helplessly to the floor. It began to reform its appendages immediately, but the priestesses continued their deadly spray. Seeing that the ally was lost, the gnome leader called for a charge, and the svirfnebli rushed on, overwhelming one priestess before the flanking dark elves closed in like a biting maw. The fight was on in full again, this time right below Drizzt Do'Urden.
He gasped for breath as he witnessed the spectacle, saw a gnome slashed repeatedly by three drow, to fall, screaming, dying, to the floor.
Drizzt was out of excuses. He knew right from wrong, knew the significance of the appearance of Lloth's priestesses. Fires simmered in his lavender eyes; out came his scimitars, Twinkle flaring to blue-glowing life.
He spotted the remaining priestess down to the left. She stood beside a tall, narrow mound, one arm out touching a svirfneblin. The gnome made no moves against her, only stood and groaned, trembling from the priestess's magical assaults. Black energy crackled up the drow female's arm as she literally sucked the life force from her unfortunate victim.
Drizzt tucked Twinkle under his other arm and leaped out, hooking the top of that narrow mound and rotating about it as he quickly descended. He hit the floor right beside the priestess and snapped his weapons back to the ready.
The startled drow female uttered a series of sharp commands, apparently thinking Drizzt an ally. Twinkle dove into her heart.
The half-drained gnome eyed Drizzt curiously, then fainted away. Drizzt ran on, calling out warnings to the gnomes, in their own tongue, that dark elves were in position near the far exit. The ranger took care to keep out of the open, though, realizing that any gnome he encountered would likely attack him, and any drow he encountered might recognize him.
He tried not to think of what he had just done, tried not to think of the female's eyes, so similar to his sister Vierna's.
He rushed in hard and put his back against a mound, the cries of battle all about him. A gnome jumped out from behind another stalagmite, waving a hammer dangerously, and before Drizzt could explain that he was no enemy, another drow came around the side, to stand shoulder to shoulder with Drizzt.
The suddenly hesitant gnome looked about, looked for an escape route, but the newest opponent leaped at him.
Purely on instinct, Drizzt slashed the drow's weapon arm, his scimitar drawing a deep gash. The ebon-skinned elf dropped his sword and half-turned to look back in horror at this drow who was not an ally. Stumbling, the surprised drow focused ahead, just in time to catch a gnomish hammer in the face.
The gnome didn't understand it, of course, and as the dark elf fell, all he thought about was readying his hammer for this second enemy. But Drizzt was long gone.
With the priestesses down, a gnome shaman ran over to the felled elemental. He placed a stone atop the pile of rubble and crushed it with his mattock, then began chanting. Soon the elemental reformed, as large as ever, and lumbered away like a moving avalanche in search of enemies. The shaman watched it go, but he should have been watching his own situation instead, for another dark elf crept out behind him, mace held high for a killing strike.
The shaman realized the danger only as the mace came crashing down … and was intercepted by a scimitar.
Drizzt shoved the shaman aside and stood to face the stunned drow.
Friend? the fingers of the drow's free hand quickly asked.
Drizzt shook his head, then sent Twinkle slamming against the drow's mace, batting it aside. The ranger's second scimitar quickly followed the same path, ringing loudly off the metal mace and knocking it far out to Drizzt's left.
Drizzt's advantage of surprise was not as great as he had supposed, though, for the drow's free left hand had already slipped to his belt and grabbed a slender dirk. Out of the folds of the drow's piwafwi cloak shot the new weapon, straight for Drizzt's heart, the evil drow snarling in apparent victory.
Drizzt spun to the right, backstepping out of harm's way. He brought his closest scimitar back across and down, hooking the dirk's hilt and pulling the drow's arm out straight. He completed his spin, putting his back tightly against his opponent's chest, wrapping the outstretched arm right about him. The drow tried to work his mace into an angle so that he could strike at Drizzt, but Drizzt was in the better position and was the quicker. He stepped away, then came back in, elbow flying high to smash into his opponent's face, once, twice, and then again in rapid succession.
Drizzt flung the drow's dirk hand out wide, and wisely reversed his spin, getting Twinkle up just in time to catch the swinging mace. Drizzt's other arm shot forward, the hilt of his scimitar crushing the drow's face.
The evil drow tried to hold his balance, but he was clearly dazed. A quick twist and snap of Twinkle sent the mace flying into the air, and Drizzt punched out with his left hand, Twinkle's hilt catching the drow on the side of the }aw and dropping him to the floor.
Drizzt looked to the gnome shaman, who stood open-mouthed, clutching his hammer nervously. All around them, the fight had become a rout, with the revived elemental leading the svirfnebli to a decisive victory.
Two other gnomes joined the shaman and eyed Drizzt with suspicion and fear. Drizzt paused a moment to consider the Svirfneblin tongue, a language that used the melodic inflections similar to surface Elvish alongside the hard consonant sounds more typical of Dwarvish talk.
"I am no enemy," he said, and to prove his point he dropped his scimitars to the ground.
The drow on the floor groaned. A gnome sprang upon him and lined his pickaxe up with the back of the dark elf's skull.
"No!" Drizzt cried in protest, starting forward and bending low to intercept the strike.
Drizzt stood up straight suddenly, though, as a searing flash of pain erupted along his backbone. He saw the gnome finish the dazed drow, but couldn't begin to contemplate that brutal action as a series of minor explosions went off down his spine. The lip of some devious, flat-edged dub ran down his vertebrae like a board snapping across a picket fence.
Then it was over and Drizzt stood motionlessly for what seemed like a very long time. He felt his legs tingle, as though they had gone to sleep, then felt nothing at all below his waist. He fought to hold his balance, but wobbled and fell, and lay scratching at the stone floor and trying to find his breath.
He knew that the darkness of unconsciousness—or a deeper darkness still—was fast approaching, for he could hardly remember where he was or why he had come.
He did hear the shaman, but that small flicker of consciousness that Drizzt had remaining was not comforted by the shaman's words.
"This the place?" the battlerager asked, shouting so that his gruff voice could be heard over the whipping wind. He had come out of Mithril Hall with Regis and Bruenor—had forced the halfling to take him out, actually—in search of the body of Artemis Entreri. "Ye find the clues where ye find them," Pwent had said in typically cryptic explanation.
Regis pulled the cowl of his oversized cloak low to ward off the wind's sting. They were in a narrow valley, a gully, the sides of which seemed to focus the considerable wind into a torrent. "It was around here," Regis said, shrugging his shoulders to indicate that he could not be sure. When he had come out to find the battered Entreri, he had taken a higher route, along the top of the ravine and other ledges. He was certain that he was in the general region, but things looked too different from this perspective to be sure.
"We'll find him, me king," Thibbledorf assured Bruenor.
"For what that's worth," the dejected Bruenor grumbled.
Regis winced at the dwarf's deflated tones. He recognized clearly that Bruenor was slipping back into despair. The dwarves had found no way through the maze of tunnels beneath Mithril Hall, though a thousand were searching, and word from the east was not promising—if Catti-brie and Drizzt had gone to Silverymoon, they were long past that place now. Bruenor was coming to realize the futility of it all. Weeks had passed and he had not found a way out of Mithril Hall that would take him anywhere near his friends. The dwarf was losing hope.
"But, me king!" Pwent roared. "He knows the way."
"He's dead," Bruenor reminded the battlerager.
"Not to worry!" bellowed Pwent. "Priests can talk to the dead—and he might have a map. Oh, we'll find our way to this drow city, I tell ye, and there I'll go, for me king! I'll kill every stinking drow—except that ranger fellow," he added, throwing a wink at Regis, " — and bring yer girl back home!"
Bruenor just sighed and motioned for Pwent to get on with the hunt. Despite all the complaining, though, the dwarf king privately hoped that he might find some satisfaction in seeing Entreri's broken body.
They moved on for a short while, Regis constantly peeking out from his cowl, trying to get his bearings. Finally, the halfling spotted a high outcropping, a branchlike jag of rock.
"There," he said, pointing the way. "That must be it."
Pwent looked up, then followed a direct line to the ravine's bottom. He began scrambling around on all fours, sniffing the ground as if trying to pick up the corpse's scent.
Regis watched him, amused, then turned to Bruenor, who stood against the gully's wall, his hand on the stone, shaking his head.
"What is it?" Regis asked, walking over. Hearing the question and noticing his king, Pwent scampered to join them.
When he got close, Regis noticed something along the stone wall, something gray and matted. He peered closer as Bruenor pulled a bit of the substance from the stone and held it out.
"What is it?" Regis asked again, daring to touch it. A stringy filament came away with his retracting finger, and it took some effort to shake the gooey stuff free.
Bruenor had to swallow hard several times. Pwent ran off, sniffing at the wall, then across the ravine to consider the stone on the other side.
"It's what's left of a web," the dwarf king answered grimly.
Both Bruenor and Regis looked up to the jutting rock and silently considered the implications of a web strung below the falling assassin.
Fingers flashed too quickly for him to follow, conveying some instructions that the assassin did not understand. He shook his head furiously, and the flustered drow clapped his ebon-skinned hands together, uttered, "Ibiith," and walked away.
Ibiith, Artemis Entreri echoed silently in his thoughts. The drow word for offal, it was the word he had heard the most since Jarlaxle had taken him to this wretched place. What could that drow soldier have expected from him? He was only beginning to learn the intricate drow hand code, its finger movements so precise and detailed that Entreri doubted that one in twenty humans could even begin to manage it. And he was trying desperately to learn the drow spoken language as well. He knew a few words and had a basic understanding of drow sentence structure, so he could put simple ideas together.
And he knew the word iblith all too well.
The assassin leaned back against the wall of the small cave, this week's base of operations for Bregan D'aerthe. He felt smaller, more insignificant, than ever. When Jarlaxle had first revived him, in a cave in the ravine outside of Mithril Hall, he had thought the mercenary's offer (actually more of a command, Entreri now realized) to take him to Menzoberranzan a wonderful thing, a grand adventure.
This was no adventure; this was living hell. Entreri was colnbluth, non-drow, living in the midst of twenty thousand of the less-than-tolerant race. They didn't particularly hate humans, no more than they hated everybody else, but because he was colnbluth, non-drow, the once powerful assassin found himself beneath the lowest ranks of Bregan D'aerthe's drow force. No matter what he did, no matter who he killed, in Menzoberranzan, Artemis Entreri could never rank higher than twenty thousand and first.
And the spiders! Entreri hated spiders, and the crawly things were everywhere in the drow city. They were bred into larger, more poisonous varieties, and were kept as pets. And to kill a spider was a crime carrying the punishment of jrmrin quui'elghinn, torture until death. In the great cavern's eastern end, the moss bed and mushroom grove near the lake of Donigarten, where Entreri was often put to work herding goblin slaves, spiders crawled about by the thousands. They crawled around him, crawled on him, hung down in strands, dangling inches from the tormented man's face.
The assassin drew his green-gleaming sword and held its wicked edge before his eyes. At least there was more light now in the city; for some reason that Entreri did not know, magical tights and flickering torches had become much more common in Menzoberranzan.
'It would not be wise to stain so marvelous a weapon with drow blood," came a familiar voice from the doorway, easily speaking the Common tongue. Entreri didn't take his gaze from the blade as Jarlaxle entered the small room.
"You presume that I would find the strength to harm one of the mighty drow," the assassin replied. "How could I, the iblith, . " he started to ask, but Jarlaxle's laughter mocked his self-pity. Entreri glanced over at the mercenary and saw the drow holding his wide-brimmed hat in his hand, fiddling with the diattyma feather.
"I have never underestimated your prowess, assassin," Jarlaxle said. "You have survived several fights against Drizzt Do'Urden, and few in Menzoberranzan will ever make that claim."
"I was his fighting equal," Entreri said through gritted teeth. Simply uttering the words stung him. He had battled Drizzt several times, but only twice had they fought without a premature interruption. On both those occasions, Entreri had lost. Entreri wanted desperately to even the score, to prove himself the better fighter. Still, he had to admit, to himself, at least, that in his heart he did not desire another fight with Drizzt. After the first time he had lost to Drizzt, in the muddy sewers and streets of Calimport, Entreri had lived every day plotting revenge, had shaped his life around one event, his rematch with Drizzt. But after his second loss, the one in which he had wound up hanging, broken and miserable, from a jag of rock in a windswept ravine …
But what? Entreri wondered. Why did he no longer wish to battle that renegade drow? Had the point been proven, the decision rendered? Or was he simply too afraid? The emotions were unsettling to Artemis Entreri, as out of place within him as he was in the city of drow.
"I was his fighting equal," he whispered again, with as much conviction as he could muster.
"I would not state that openly if I were you," the mercenary replied. "Dantrag Baenre and Uthegental Armgo would fight one another simply to determine which of them got to kill you first."
Entreri did not blink; his sword flared, as if reflecting his simmering pride and anger.
Jarlaxle laughed again. 'To determine which would get to fight you first," the mercenary corrected, and he swept a low and apologetic bow.
Still the out-of-place assassin didn't blink. Might he regain a measure of pride by killing one of these legendary drow warriors? he wondered. Or would he lose again, and, worse than being killed, be forced to live with that fact?
Entreri snapped the sword down and slipped it into its scabbard. He had never been so hesitant, so unsure. Even as a young boy, surviving on the brutal streets of Calimshan's crowded cities, Entreri had brimmed with confidence, and had used that confidence to advantage. But not here, not in this place.
"Your soldiers taunt me," he snapped suddenly, transferring his frustration the mercenary's way.
Jarlaxle laughed and put his hat back on his bald head. "Kill a few," he offered, and Entreri couldn't tell if the cold, calculating drow was kidding or not. "The rest will then leave you alone."
Entreri spat on the floor. Leave him alone? The rest would wait until he was asleep, then cut him into little pieces to feed to the spiders of Donigarten. That thought broke the assassin's narrow-eyed concentration, forced him to wince. He had killed a female (which, in Menzoberranzan, was much worse than killing a male), and some house in the city might be starving their spiders right now in anticipation of a human feast.
"Ah, but you are so crude," the mercenary said, as though he pitied the man. Entreri sighed and looked away, bringing a hand up to rub his saliva-wetted lips. What was he becoming? In Calimport, in the guilds, even among the pashas and those others that called themselves his masters, he had been in control. He was a killer hired by the most treacherous, double-dealing thieves in all the Realms, and yet, not one had ever tried to cross Artemis Entreri. How he longed to see the pale sky of Calimport again!
"Fear not, my abbil," Jarlaxle said, using the draw word for trusted friend. "You will again see the sunrise." The mercenary smiled widely at Entreri's expression, apparently understanding that he had just read the assassin's very thoughts. "You and I will watch the dawn from the doorstep of Mithril Hall."
They were going back after Drizzt, Entreri realized. This time, judging from the lights in Menzoberranzan, which he now came to understand. Clan Battlehammer itself would be crushed!
"That is," Jarlaxle continued teasingly, "unless House Horlbar takes the time to discover that it was you who slew one of its matron mothers."
With a click of his boot and a tip of his hat, Jarlaxle spun out of the room.
Jarlaxle knew! And the female had been a matron mother! Feeling perfectly miserable, Entreri leaned heavily against the wall. How was he to know that the wicked beast in the alley was a damned matron mother?
The walls seemed to close in on the man, suffocating him. Cold sweat beaded on his normally cool brow, and he labored to draw breath. All his thoughts centered on possible escape, but they inevitably slammed against unyielding stone walls. He was caught by logistics as much as by drow blades.
"We can drop this whole section," General Dagna remarked as he poked a stubby finger against the map spread on the table.
"Drop it?" bellowed the battlerager. "If ye drop it, then how're we to kill the stinking drow?" Regis, who had arranged this meeting, looked incredulously to Dagna and the other three dwarven commanders huddled about the table. Then he looked back to Pwent. "The ceiling will kill the stinking drow," he explained.
"Bah, sandstone!" huffed the battlerager. "What fun do ye call that? I got to grease up me armor with some drow blood, I do, but with yer stupid plan, I'll have to do a month's digging just to find a body to rub against."
"Lead the charge down here," Dagna offered, pointing to another section of open corridors on the map. "The rest of us'll give ye a hunnerd-foot head start."
Regis put a sour look on the general and moved it, in turn, to each of the other dwarves, who were all bobbing their heads in agreement. Dagna was only half-kidding, Regis knew. More than a few of Clan Battlehammer would not be teary-eyed if obnoxious Thibbledorf Pwent happened to be among the fallen in the potential fight against the dark elves.
"Drop the tunnel," Regis said to get them back on track. "We'll need strong defenses here and here," he added, pointing to two open areas in the otherwise tight lower tunnels. "I'm meeting later this day with Berkthgar of Settlestone."
"Ye're bringin' the smelly humans in?" Pwent asked.
Even the dwarves, who favored the strong smells of soot-covered, sweaty bodies, twisted their faces at the remark. In Mithril Hall, it was said that Pwent's armpit could curl a hardy flower at fifty yards.
"I don't know what I'm doing with the humans," Regis answered. "I haven't even told them my suspicions of a drow raid yet. If they agree to join our cause, and I have no reason to believe that they won't, I suspect that we would be wise to keep them out of the lower tunnels—even though we plan to light those tunnels."
Dagna nodded his agreement. "A wise choice indeed," he said. "The tall men are better suited to fighting along the mountainsides. Me own guess is that the drows'll come in around the mountain as well as through it."
"The men of Settlestone will meet them," added another dwarf.
From the shadows of a partly closed door at the side of the room, Bruenor Battlehammer looked on curiously. He was amazed at how quickly Regis had taken things into his control, especially given the fact that the halfling did not wear his hypnotic ruby pendant. After scolding Bruenor for not acting quickly and decisively, for falling back into a mire of self-pity with the trails to Catti-brie and Drizzt apparently closed, the halfling, with Pwent in tow, had gone straight to General Dagna and the other war commanders.
What amazed Bruenor now was not the fact that the dwarves had gone eagerly into preparations for war, but the fact that Regis seemed to be leading them. Of course, the halfling had concocted a lie to assume that role. Using Bruenor's resumed indifference, the halfling was faking meetings with the dwarf king, then going to Dagna and the others pretending that he was bringing word straight from Bruenor.
When he first discovered the ruse, Bruenor wanted to throttle the halfling, but Regis had stood up to him, and had offered, more than sincerely, to step aside if Bruenor wanted to take over.
Bruenor wished that he could, desperately wanted to find that level of energy once more, but any thought of warfare inevitably led him to memories of his recent past battles, most of them beside Drizzt, Catti-brie, and Wulfgar. Paralyzed by those painful memories, Bruenor had simply dismissed Regis and allowed the halfling to go on with his facade.
Dagna was as fine a strategist as any, but his experience was rather limited regarding races other than dwarves or stupid goblins. Regis was among Drizzt's best friends, had sat and listened to Drizzt's tales of his homeland and his kin hundreds of times. Regis had also been among Wulfgar's best friends, and so he understood the barbarians, whom the dwarves would need as allies should the war come to pass.
Still, Dagna had never been fond of anyone who wasn't a dwarf, and the fact that he wholeheartedly accepted the advice of a halfling—and one not known for bravery! — surprised Bruenor more than a little.
It stung the king as well. Bruenor knew of the dark elves and the barbarians at least as well as Regis, and he understood dwarven tactics better than anyone. He should be at that table, pointing out the sections on the map; he should be the one, with Regis beside him, to meet with Berkthgar the Bold.
Bruenor dropped his gaze to the floor, rubbed a hand over his brow and down his grotesque scar. He felt an ache in the hollow socket. Hollow, too, was his heart, empty with the loss of Wulfgar, and breaking apart at the thought that Drizzt and his precious Catti-brie had gone off into danger.
The events about him had gone beyond his responsibilities as king of Mithril Hall. Bruenor's first dedication was to his children, one lost, the other missing, and to his friends.
Their fates were beyond him now; he could only hope that they would win out, would survive and come back to him, for Bruenor had no way to get to Catti-brie and Drizzt.
Bruenor could never get back to Wulfgar.
The dwarf king sighed and turned away, walking slowly back toward his empty room, not even noticing that the meeting had adjourned.
Regis watched Bruenor silently from the doorway, wishing that he had his ruby pendant, if for no other reason than to try to rekindle the fires in the broken dwarf.
Catti-brie eyed the wide corridor ahead suspiciously, trying to make out distinct shapes among the many stalagmite mounds. She had come into a region where mud mixed with stone, and she had seen the tracks clearly enough— goblin tracks, she knew, and recent.
Ahead loomed the perfect place for an ambush. Catti-brie took an arrow from the quiver strapped behind her hip, then held Taulmaril the Heartseeker, her magical bow, ready in her hands. Tucked under one arm, ready to be dropped, was the panther figurine. She silently debated whether or not she should summon Guenhwyvar from the Astral Plane. She had no real proof that the goblins were about—all the mounds in the corridor seemed natural and benign—but she felt the hairs on the back of her neck tingle.
She decided to hold off calling the cat, her logic overruling her instincts. She fell against the left-hand wall and slowly started forward, wincing every time the mud sloshed around her lifting boot.
With a dozen stalagmite mounds behind her, the wall still tightly to her left, the young woman paused and listened once more. All seemed perfectly quiet, but she couldn't shake the feeling that her every step was being monitored, that some monster was poised not far away, waiting to spring out and throttle her. Would it be like this all the way through the Underdark? she wondered. Would she drive herself insane with imagined dangers? Or worse, would the false alarms of her misguided instincts take her off guard on that one occasion when danger really did rise against her?
Catti-brie shook her head to clear the thoughts and squinted her eyes to peer into the magically starlit gloom. Another benefit of Lady Alustriel's gift was that Catti-brie's eyes did not glow with the telltale red of infravision. The young woman, though, inexperienced in such matters, didn't know that; she knew only that the shapes ahead seemed ominous indeed. The ground and walls were not firmly set, as in other parts of the tunnels. Mud and open water flowed freely in different areas. Many of the stalagmites seemed to have appendages—goblin arms, perhaps, holding wicked weapons.
Again Catti-brie forced away the unwanted thoughts, and she started forward, but froze immediately. She had caught a sound, a slight scraping, like that of a weapon tip brushing against stone. She waited a long while but heard nothing more, so she again told herself not to let her imagination carry her away.
But had those goblin tracks been part of her imagination? she asked herself as she took another step forward.
Catti-brie dropped the figurine and swung about, her bow coming to bear. Around the nearest stalagmite charged a goblin, its ugly, flat face seeming broader for the wide grin it wore and its rusting and jagged sword held high above its head.
Catti-brie fired, point blank, and the silver-streaking arrow had barely cleared the bow when the monster's head exploded in a shower of multicolored sparks. The arrow blasted right through, sparking again as it sliced a chunk off the stalagmite mound.
"Guenhwyvar!" Catti-brie called, and she readied the bow. She knew she had to get moving, that this area had been clearly marked by the spark shower. She considered the gray mist that had begun to swirl about her, and, knowing the summoning was complete, scooped up the figurine and ran away from the wall. She hopped the dead goblin's body and cut around the nearest stalagmite, then slipped between two others. Out of the corner of her eye she saw another four-foot-tall huddled shape. An arrow streaked off in pursuit, its silvery trail stealing the darkness, and scored another hit. Catti-brie did not smile, though, for the flash of light revealed a dozen more of the ugly humanoids, slinking and crawling about the mounds.
They screamed and hooted and began their charge.
Over by the wall, gray mist gave way to the powerful panther's tangible form. Guenhwyvar had recognized the urgency of the call and was on the alert immediately, ears flattened and shining green eyes peering about, taking full measure of the scene. Quieter than the night, the cat loped off.
Catti-brie circled farther out from the wall, taking a roundabout course to flank the approaching group. Every time she came past another blocking mound, she let fly an arrow, as often hitting stone as goblins. She knew that confusion was her ally here, that she had to keep the creatures from organizing, or they would surround her.
Another arrow streaked away, and in its illumination Catti-brie saw a closer target, a goblin crouched right behind the mound she would soon pass. She went behind the mound, skidded to a stop, and came back out the same way, desperately working to fit an arrow.
The goblin swung around the mound and rushed in, sword leading. Catti-brie batted with her bow, barely knocking the weapon aside. She heard a sucking sound behind her, then a hiss, and instinctively dropped to her knees.
A goblin pitched over her suddenly low form and crashed into its surprised ally. The two were up quickly, though, as quickly as Catti-brie. The woman worked her bow out in front to keep them at bay, tried to get her free hand down to grab at the jeweled dagger on her belt.
Sensing their advantage, the goblins charged—then went tumbling away along with six hundred pounds of flying panther.
"Guen," Catti-brie mouthed in silent appreciation, and she pivoted about, pulling an arrow from her quiver. As she expected, goblins were fast closing from behind.
Taulmaril twanged once, again, and then a third time, Catti-brie blasting holes in the ranks. She used the sudden and deadly explosions of streaking lines and sparks as cover and ran, not away, as she knew the goblins would expect, but straight ahead, backtracking along her original route.
She had them fooled as she ducked behind another mound, wide and thick, and nearly giggled when a goblin leaped out behind her, rubbing its light-stung eyes and looking back the other way.
Just five feet behind the stupid thing, Catti-brie let fly, the arrow blasting into the goblin's back, snaring on a bone, and sending the creature flying through the air.
Catti-brie spun and ran on, around the back side of the wide mound. She heard a roar from Guenhwyvar, followed by the profound screams of another group of goblins. Ahead, a huddled form was running away from her, and she lifted her bow, ready to clear the path.
Something jolted her on the hip. She released the bowstring, and the arrow zipped wide of the mark, scorching a hole in the wall.
Catti-brie stumbled off balance, startled and hurt. She banged her shin against a jutting stone and nearly pitched headlong, skidding to a stop down on one knee. As she reached down to get another arrow from her quiver, she felt the wet warmth of her lifeblood pouring generously from a deep gash in her hip. Only then did stunned Catti-brie realize the hot waves of agony.
She kept her wits about her and turned as she fitted the arrow.
The goblin was right above her, its breath coming hot and smelly through pointed yellow teeth. Its sword was high above its head.
Catti-brie let fly. The goblin jerked up into the air, but came back to its feet. Behind it, another goblin caught the arrow under the chin, the powerful bolt blowing the back of its skull off.
Catti-brie thought she was dead. How could she have missed? Did the arrow slip under the goblin's arm as it jumped in fright? It made no sense to her, but she could hardly stop to think it over. The moment of death was upon her, she was sure, for she could not maneuver her bow quickly enough to parry the goblin's next strike. She could not block the descending sword.
But the sword did not descend. The goblin simply stopped, held perfectly still for what seemed to Catti-brie an interminable time. Its sword then clanged to the stone; a wheeze issued from the center of its rib cage, followed by a thick line of blood. The monster toppled to the side, dead.
Catti-brie realized that her arrow had indeed hit the mark, had driven cleanly through the first goblin to kill the second.
Catti-brie forced herself to her feet. She tried to run on, but waves rolled over her, and before she understood what had happened, she was back to the floor, back to one knee. She felt a coldness up her side, a swirling nausea in her stomach, and, to her horror, saw yet another of the miserable goblins fast closing, waving a spiked club.
Summoning all of her strength, Catti-brie waited until the very last moment and whipped her bow across in front of her. The goblin shrieked and fell backward, avoiding the hit, but its sudden retreat gave Catti-brie the time to draw her short sword and the jeweled dagger.
She stood, forcing down the pain and the sick feeling.
The goblin uttered something in its annoying, high-pitched voice, something threatening, Catti-brie knew, though it sounded like a typical goblin whine. The wretched creature came at her all of a sudden, whipping the club to and fro, and Catti-brie leaped back.
A jolting flare of agony rushed up her side, nearly costing her her balance. On came the goblin, crouched and balanced, sensing victory.
It continued to talk to her, taunt her, though she could not understand its language. It chuckled and pointed to her wounded leg.
Catti-brie was confident that she could defeat the goblin, but she feared that it would be to no avail. Even if she and Guenhwyvar won out, killed all the goblins or sent them fleeing, what might come next? Her leg would barely support her—certainly she could not continue her quest—and she doubted that she could properly clean and dress the wound. The goblins might not kill her, but they had stopped her, and the waves of pain continued unabated.
Catti-brie's eyes rolled back and she started to sway.
Her eyes blinked open and she steadied herself as the goblin took the bait and charged. When it realized the ruse, it tried to stop, but skidded in the slippery mud.
The goblin whipped its club across frantically, but Catti-brie's short sword intercepted it, locking against one of the spikes. Knowing that she had not the strength to force the club aside, she pressed forward, into the goblin, tucking her sword arm in close as she went, forcing the goblin's arm to hook about her as she turned.
All the while, the jeweled dagger led the way, reaching for the creature's belly. The goblin got its free arm up to block, and only the dagger's tip slipped through its skin.
Catti-brie did not know how long she could hold the clinch. Her strength was draining; she wanted nothing more than to curl up in a little ball and faint away.
Then, to her surprise, the goblin cried out in agony. It whipped its head back and forth, shook its whole body wildly in an effort to get away. Catti-brie, barely holding the dangerous club at bay, had to keep pace with it.
A burst of energy pulsed through the dagger and coursed up her arm.
The young woman didn't know what to make of it, didn't know what was happening, as the goblin went into a series of violent convulsions, each one sending another pulse of energy flowing into its foe.
The creature fell back against a stone, its blocking arm limp, and Catti-brie's momentum carried her closer, the wicked dagger sinking in to the hilt. The next pulse of energy nearly knocked Catti-brie away, and her eyes widened in horror as she realized that Artemis Entreri's weapon was literally eating away at the goblin's life force and transferring it to her!
The goblin sprawled over the arcing edge of the stalagmite mound, its eyes open and unblinking, its body twitching in death spasms.
Catti-brie fell back, taking the bloodied dagger with her. She worked hard to draw breath, gasping in disbelief and eyeing the blade with sheer revulsion.
A roar from Guenhwyvar reminded her that the battle was not ended. She replaced the dagger on her belt and turned, thinking that she had to find her bow. She had gone two running steps before she even realized that her leg was easily supporting her now.
From somewhere in the shadows, a goblin heaved a spear, which skipped off the stone just behind the running woman and stole her train of thought. Catti-brie skidded down in the mud and scooped up her bow as she slid past. She looked down to her quiver, saw its powerful magic already at work replacing the spent arrows.
She saw, too, that no more blood was coming from her wound. Gingerly, the young woman ran a hand over it, felt a thick scab already in place. She shook her head in disbelief, took up her bow, and began firing.
Only one more goblin got dose to Catti-brie. It sneaked around the back side of the thick mound. The young woman started to drop her bow and draw out her weapons for melee, but she stopped (and so did the goblin!) when a great panther's paw slapped down atop the creature's head and long daws dug into the goblin's sloping forehead.
Guenhwyvar snapped the creature backward with sudden, savage force such that one of the monster's shoddy boots remained where it had been standing. Catti-brie looked away, back to the area behind them, as Guenhwyvar's powerful maw closed over the stunned goblin's throat and began to squeeze.
Catti-brie saw no targets, but let fly another arrow to brighten the end of the corridor. Half a dozen goblins were in full flight, and Catti-brie sent a shower of arrows trailing them, chasing them, and cutting them down.
She was still firing a minute later—her enchanted quiver would never run short of arrows—when Guenhwyvar padded over to her and bumped against her, demanding a pat. Catti-brie sighed deeply and dropped a hand to the caf s muscled flank, her eyes falling to the jeweled dagger, sitting impassively on her belt.
She had seen Entreri wield that dagger, had once had its blade against her own throat. The young woman shuddered as she recalled that awful moment, more awful now that she understood the cruel weapon's properties.
Guenhwyvar growled and pushed against her, prodding her to motion. Catti-brie understood the panther's urgency; according to Drizzt's tales, goblins rarely traveled in the Underdark in secluded bands. If there were twenty here, there were likely two hundred somewhere nearby.
Catti-brie looked to the tunnel behind them, the tunnel from which she had come and down which the goblins had fled. She considered, briefly, going that way, fighting through the fleeing few and running back to the surface world, where she belonged.
It was a fleeting thought for her, an excusable instant of weakness. She knew that she must go on, but how? Catti-brie looked down to her belt once more and smiled as she untied the magical mask. She lifted it before her face, unsure of how it even worked.
With a shrug to Guenhwyvar, the young woman pressed the mask against her face.
Nothing happened.
Holding it tight, she thought of Drizzt, imagined herself with ebony skin and the fine chiseled features of a drow.
Biting tingles of magic nipped at her every pore. In a moment, she moved her hand away from her face, the mask holding fast of its own accord. Catti-brie blinked many times, for in the magical starlight afforded her by the Caf s Eye, she saw her receding hand shining perfectly black, her fingers more slender and delicate than she remembered them.
How easy it had been!
Catti-brie wished that she had a mirror so that she could check the disguise, though she felt in her heart that it was true. She considered how perfectly Entreri had mimicked Regis when he had come back to Mithril Hall, right down to the halfling's equipment. With that thought, the young woman looked to her own rather drab garb. She considered Drizzt's tales of his homeland, of the fabulous and evil high priestesses of Lloth.
Catti-brie's worn traveling cloak had become a rich robe, shimmering purple and black. Her boots had blackened, their tips curling up delicately. Her weapons remained the same, though, and it seemed to Catti-brie, in this attire, that Entreri's jeweled dagger was the most fitting.
Again the young woman focused her thoughts on that wicked blade. A part of her wanted to drop it in the mud, to bury it where no one could ever find it. She even went so far as to close her fingers over its hilt.
But she released the dagger immediately, strengthened her resolve, and smoothed her drowlike robes. The blade had helped her; without it she would be crippled and lost, if not dead. It was a weapon, like her bow, and, though its brutal tactics assaulted her sensibilities, Catti-brie came, in that moment, to accept them. She carried the dagger more easily as the days turned into a week, and then two.