PART II The Warmark

Eleven: War Council


HILE TROY was sure of one thing; despite whatever Covenant said, the Land was no dream. He perceived this with an acuteness which made his heart ache.

In the “real” world, he had not been simply blind, he had been eyeless from birth. He lacked even the organs of sight which could have given him a conception of what vision was. Until the mysterious event which had snatched him from between opposing deaths, and had dropped him on the sunlit grass of Trothgard, light and dark had been equally incomprehensible to him. He had not known that he lived in immitigable midnight. The tools with which he had handled his physical surroundings had been hearing and touch and language. His sense of ambience, his sensitivity to the auras of objects and the resonances of space, was translated by words until it became his sole measure of the concrete world. He had been a good strategist precisely because his perceptions of space and interacting force were pure, undistracted by any knowledge of day or night or colour or brilliance or illusion.

Therefore he could not be imagining the Land. His former mind had not contained the raw materials out of which such dreams were made. When he appeared in the Land-when Lord Elena taught him that the rush of sensations which confused him was sight the experience was altogether new. It did not restore to him something that he had lost. It opened in front of him like an oracle.

He knew that the Land was real.

And he knew that its future hung by the thread of his strategy in this war. If he made a mistake, then more brightness and colour than he could ever take into account were doomed.

So when Ruel, the Bloodguard assigned to watch over him, came to him in his quarters and informed him that a Ramen Manethrall had arrived from the Plains of Ra, bringing word of Lord Foul's army, Troy felt an instant of panic. It had begun-the test of all his training, planning, hopes. If he had believed Mhoram's tales of a Creator, he would have dropped to his knees to pray.

But he had never learned to rely on anyone but himself. The Wayward and the strategy were his; he was in command. He paused just long enough to strap the traditional ebony sword of the Warmark to his waist and don his headband. Then he followed Ruel toward the Close.

As he moved, he was grateful for the brightness of the torches in the hallways. Even with their help, his sight was dim. In daylight, he could see clearly, with more grasp of detail and more distance than the far-eyed Giants. The sun brought distant things close to him; at times, he felt that he possessed more of the Land than anyone else. But night restored his blindness like an insistent reminder of where he had come from. While the sun was down, he was lost without torches or fires. Starlight did not touch his private darkness, and even a full moon cast no more than a grey smudge across his mind.

Sometimes in the middle of the night, his sightlessness scared him like a repudiation of sunlight and vision.

By force of habit, he adjusted his sunglasses. He had worn them for so long, out of consideration for the people with eyes who had to look at him, that they felt like a part of his face. But he never saw them; they had no effect on his vision. Nothing that came within six inches of his orbless sockets blocked his mental sight at all.

To control his tension, he strode toward the Close without hurrying. At one point, a group of Hafts, the commanders of Eoward, saluted him and then jogged ahead with their swords clattering; and later Lord Verement came hawklike down a broad staircase and rushed past him. But he did not vary his step until he reached the high doors of the council chamber. There he found Quaan waiting for him.

The sight of the old stalwart Hiltmark gave him a pang. In this dim light, Quaan's thin white hair made him look frail. But he saluted Troy briskly, and reported that all fifty Hafts were now in the Close.

Fifty. Troy recited the numbers to himself as if he were repeating a rite of command: Fifty Eoward, one thousand Eoman; a total of twenty-one thousand fifty warriors; First Haft Amorine, Hiltmark Quaan, and himself. He nodded as if to assure Quaan that they would be enough. Then he marched down into the Close to take his seat at the Lords' table.

Around him, the chamber was almost filled, and most of the leaders were in their chairs. The space was so well-lit that now he could see clearly. The High Lord sat with quiet intensity at the head of the table; and between her and him were Callindrill, Trevor, Loerya, and Amatin, each keeping a private silence. But Troy knew them, and could guess something of their thoughts. Lord Loerya hoped despite the demands of her Lordship that she and Trevor would not be chosen to leave Revelstone and her daughters. And her husband seemed to be remembering that he had fallen under the strain of fighting the ill in dukkha Waynhim-remembering, and wondering if he had the strength for this war.

About Elena, Troy did not speculate. Her beauty confused him; he did not want to think that something might happen to her in this war. Deliberately, he kept his gaze away from her.

On her left beyond Mhoram's empty chair was Lord Verement and two more unoccupied seats places for the Lords Shetra and Hyrim. For a moment, Troy paused to wonder how Korik's mission was doing. Four days after their departure, word had been brought to Revelstone by some of the scouts that they had passed into Grimmerdhore Forest. But after that, of course, Troy knew he could not expect to hear any more news until long days after the mission was over, for good or ill. In the privacy of his heart, he dreamed that sometime during the course of this war he would have the joy of seeing Giants march to his aid, led by Hyrim and Shetra. He missed them all, Shetra as much as Korik, Hyrim as much as the Giants. He feared that he would need them.

Above and behind the High Lord, the Hearthralls Tohrm and Borillar sat in their places with Hiltmark Quaan and First Mark Morin. And behind the Lords, spaced around the first rows of seats in the gallery, were other Bloodguard: Morril, Bann, Howor, Koral, and Ruel on Troy's side; Terrel, Thomin, and Bannor opposite him.

Most of the remaining people in the Close were his Hafts. As a group they were restless, tense. Most of them had no experience of war, and they had been training rigorously under his demanding gaze. He found himself hoping that what they saw and heard at this Council would galvanize their courage, turn their tightness into fortitude. They had such an ordeal ahead of them.

The few Lorewardens visiting Revelstone were all present, as were the most skilled of the Keep's rhadhamaerl and lillianrill. But Troy noticed that the Gravelingas Trell was not among them. He felt vaguely relieved-more for Trell's sake than for Covenant's.

Shortly, Lord Mhoram entered the Close, bringing the Unbeliever with him. Covenant was tired-his hunger and weakness were plainly visible in the gaunt pallor of his face-but Troy could see that he had suffered no real harm. And his reliance upon Mhoram's support expressed how little he was a threat to the Lords at this moment. Troy frowned behind his sunglasses, tried not to let his indignation at Covenant surge back up again. As Mhoram seated Covenant, and then walked around to take his own place at Elena's left, Troy turned his attention to the High Lord.

She was ready to begin now; and as always her every movement, her every inflection, fascinated him.

Slowly, she looked around the table, meeting the eyes of each of the Lords. Then in a clear, stately voice, she said, "My friends, Lords and Lorewardens and servers of the Land, our time has come. For good or ill, weal or woe, the trial is upon us. The word of war is here. In our hands now is the fate of the Land, to keep or to lose, as our strength permits. The time of preparation is ended. No longer do we build or plan against the future. Now we go to war. If our might is not potent to preserve the Land, then we fall, and whatever world is to come will be of the Despiser's making, not ours.

“Hear me, my friends. I do not speak to darken your hearts, but to warn against false hope and wishful dreams, which could unbind the thews of purpose. We are the chance of the Land. We have striven for worth. Now our worthiness meets its test. Harken, and make no mistake. This is the test which determines.” For a moment, she paused to gaze over-all the attentive faces in the Close. When she had seen the resolution in their eyes, she gave a smile of approval, and said quietly, “I am not afraid.”

Troy nodded to himself. If his warriors felt as he did, she had nothing to fear.

“Now,” said High Lord Elena, “let us hear the bearer of these tidings. Admit the Manethrall.”

At her command, two Bloodguard opened the doors, and made way for the Ramen.

The woman wore a deep brown shift which left her arms and legs free, and her long black hair was knotted at her neck by a cord. This cord, and the small woven garland of yellow flowers around her neck, sadly wilted now after long days of wear, marked her as a Manethrall-a member of the highest rank of her people. She was escorted by an honour guard of four Bloodguard, but she moved ahead of them down the stairs, bearing the fatigue of her great journey proudly. Yet despite her brave spirit, Troy saw that she could barely stand. The slim grace of her movements was dull, blunted. She was not young. Her eyes, long familiar with open sky and distance, nested in fine wrinkles of age, and the weariness of several hundred leagues lay like lead in the marrow o€" her bones, giving a pallid underhue to the dark suntan of her limbs.

With a sudden rush of anxiety, Troy hoped that she had not come too late.

As she descended to the lowest level of the Close, and stopped before the graveling pit, High Lord Elena rose to greet her. “Hail, Manethrall, highest of the Ramen, the selfless tenders of the Ranyhyn! Be welcome in Lord's Keep welcome and true. Be welcome whole or hurt, in boon or bane-ask or give. To any requiring name we will not fail while we have life or power to meet the need. I am High Lord Elena. I speak in the presence of Revelstone itself.”

Troy recognized the ritual greeting of friends, but the Manethrall gazed up at Elena darkly, as if unwilling to respond. Then she turned to her right, and said in a low, bitter voice unlike the usual nickering tones of the Ramen, “I know you, Lord Mhoram.” Without waiting for a response, she moved on. “And I know you, Covenant Ringthane.” As she looked at him, the quality of her bitterness changed markedly. Now it was not weariness and defeat and old Ramen resentment of the Lords for presuming to ride the Ranyhyn, but something else. “You demanded the Ranyhyn at night, when no mortal may demand them at all. Yet they answered-one hundred proud Manes, more than most Ramen have ever seen in one place. They reared to you, in homage to the Ringthane. And you did not ride.” Her voice made clear her respect for such an act, her awe at the honour which the Ranyhyn had done this man. “Covenant Ringthane, do you know me?”

Covenant stared at her intensely, with a look of pain as if his forehead were splitting. Several moments passed before he said thickly, “Gay. You're-you were Winhome Gay. You waited on-you were at Manhome.”

The Manethrall returned his stare. “Yes. But you have not changed. Forty-one summers have ridden past me since you visited the Plains of Ra and Manhome, and would not eat the food I brought to you. But you are changeless. I was a child then, a Winhome then, barely near my Cording-and now I am a tired old woman, far from home, and you are young. Ah, Covenant Ringthane, you treated me roughly.”

He faced her with a bruised expression; the memories she called up were sore in him. After another moment, she raised her hands until her palms were turned outward level with her head, and bowed to him in the traditional Ramen gesture of greeting. “Covenant Ringthane, I know you. But you do not know me. I am not Winhome Gay, who passed her Cording and studied the Ranyhyn in the days when Manhome was full of tales of your Quest-when Manethrall Lithe returned from the dark underground, and from seeing the Fire-Lions of Mount Thunder. And I am not Cord Gay, who became a Manethrall, and later heard the word of the Lords asking for Ramen scouts to search the Spoiled Plains between Landsdrop and the Shattered Hills. This requesting word was heard, though these same Lords knew that all the life of the Ramen is on the Plains of Ra, in the tending of the Ranyhyn-yes, heard, and accepted by Manethrall Gay, with the Cords in her watch. She undertook the task of scouting because she hated Fangthane the Render, and because she admired Manethrall Lithe, who dared to leave sunlight for the sake of the Lords, and because she honoured Covenant Ringthane, the bearer of white gold, who did not ride when the Ranyhyn reared to him. Now that Manethrall Gay is no more.”

As she said this, her fingers hooked into claws, and her exhausted legs bent into the semblance of a fighting crouch. “I am Manethrall Rue-old bearer of the flesh of her who was named Gay. I have seen Fangthane marching, and all the Cords in my watch are dead.” Then she sagged, and her proud head dropped low. “And I have come here-I, who should never have left the Plains of home. I have come here, to the Lords who are said to be the friends of the Ranyhyn, in no other name but grief.”

While she spoke, the Lords kept silence, and all the Close watched her in anxious suspense, torn between respect for her fatigue and desire to hear what she had to say. But Troy heard dangerous vibrations in her voice. Her tone carried a pitch of recrimination which she had not yet articulated clearly. He was familiar with the grim, suppressed outrage that filled all the Ramen when any human had the insolence, the almost blasphemous audacity, to ride a Ranyhyn. But he did not understand it. And he was impatient for the Manethrall's news.

Rue seemed to sense the increasing tension around her. She stepped warily away from Covenant, and addressed all her audience for the first time. "Yes, it is said that the Lords are our friends. It is said. But I do not know it. You come to the Plains of Ra and give us tasks without thought for the pain we feel on hills which are not our home. You come to the Plains of Ra, and offer yourselves to the generosity of the Ranyhyn as if you were an honour for some Mane to accept. And when you are accepted, as the Bloodguard are accepted-five hundred Manes thrilled like chattel to purposes not their own-you call the Ranyhyn away from us into danger, where none can protect, where the flesh is rent and the blood spilt, with no amanibhavam to stem the pain or forestall death. Ah, Ranyhyn!

“Do not flex your distrust at me. I know you all.”

In a soft, careful voice, containing neither protest nor apology, the High Lord said, “Yet you have come.”

“Yes,” Manethrall Rue returned in tired bitterness, “I have come. I have fled, and endured, and come. I know we are united against Fangthane, though you have betrayed us.”

Lord Verement stiffened angrily, but Elena controlled him with a glance, and said, still softly and carefully, to Rue, “In what way betrayed?”

"Ah, the Ramen do not forget. In tales preserved in Manhome from the age of mighty Kelenbhrabanal, we know Fangthane, and the wars of the Old Lords. Always, when Fangthane built his armies in the Lower Land, the Old Lords came to the ancient battleground north of the Plains of Ra and the Roamsedge River, and fought at Landsdrop, to forbid Fangthane from the Upper Land. So the Ranyhyn were preserved, for the enemy could not turn his teeth to the Plains of Ra while fighting the Lords. And in recognition, the Ramen left their hills to fight with the Lords.

“But you-! Fangthane marches, and your army is here. The Plains of Ra are left without defence or help.”

“That was my idea.” His impatience made Troy sound sharper than he intended.

“For what reason?” A dangerous challenge pulsed in her quiet tone.

“I think they were good reasons,” he responded. Impelled by an inner need to reassure himself that he had not been wrong, he spoke swiftly. "Think about it. You're right-every time in the past that Foul has built up an army, the Lords have gone to fight him at Landsdrop. And every time, they've lost. They've been pushed back. There are too many different ways up from the Lower Land. And the Lords have been too far from their supplies and support. Sure, they put up a good fight-and that takes some of the pressure off the Plains of Ra because Foul is occupied elsewhere. But the Lords lose. Whole Eoward get hacked to pieces, and the Warward has to retreat on the run just to stay alive long enough to regroup and fight the same fight all over again, farther west-closer to Revelstone.

“And that's not all. This time, Foul might be building his army farther north-in Sarangrave Flat north of the Defiles Course. He's never done that before. But back then the Giants always kept the north Sarangrave clear. This time”-he winced at the thought of the Giants-"this time it's different. If we marched an army down to you while Foul was on his way north of Mount Thunder toward Revelstone, we'd be helpless to stop him from attacking the Keep. Revelstone might fall. So I made the decision. We wait here.

“Don't get me wrong-we're not abandoning you. The fact is, I don't think you're in that much danger. Look, suppose Foul has an army of fifty thousand or even a hundred thousand. How long is it going to take him to conquer the Plains of Ra?”

“He will not,” Rue breathed between her teeth.

The Warmark nodded. “And even if he does, it'll take him years. You're too good at hunting-he can't beat you on your own ground. You and the Ranyhyn will run circles around his troops, and every time they turn their backs, you'll throttle a few score of them. Even if he outnumbers you fifty to one, you'll just send the Ranyhyn into the mountains, and keep chipping away at him for God knows how long. He'll need years to do it. Even assuming we are not attacking his rear. No, until he's got the Lords beaten, he can't afford to tackle you. That's why I've been thinking all along that he would come north.”

He stopped, and faced Rue squarely with his argument. The recital of his reasoning calmed him; he knew that his logic was sound. And the Manethrall was forced to acknowledge it. After considering his explanation for a time, she sighed, “Ah, very well. I see your reasons. But I do not like such ideas. You juggle risk for the Ranyhyn too freely.”

Tiredly, she turned back toward Elena. “Hear me, High Lord,” she said in a grey, empty voice. "I will speak my message, for I am weary and must rest, come what may.

“I have journeyed here from the Shattered Hills which surround and defend Foul's Creche. I left that maimed place when I saw a great army issuing from the Hills. It marched as straight as the eye sees toward Landsdrop and the Fall of the River Landrider. It was an army dire and numberless-I could not guess its size, and did not wait to count. With the four Cords in my watch, I fled so that I might keep my word to the Lords.”

The south way, Troy breathed to himself. At once, his brain took hold of the information; concrete images of the Spoiled Plains and Landsdrop filled his mind. He began to calculate Lord Foul's progress.

"But some enemy knew my purpose. We were pursued. A black wind came upon us, and from it fearsome, abominable creatures fell like birds of prey. My Cords were lost so that I might escape-yet I was driven far from my way, north into the mange of the Sarangrave.

"I knew that the peril was great. Yet I knew that there was no waiting army of friends or Lords on the Upper Land to help the Ranyhyn. A shadow came over my heart. Almost I turned aside from my purpose, and left the Lords to a fate of their own devising. But I contended with the Sarangrave, so that the lives of my Cords would not have been lost in vain.

“Over the ancient battleground, through the rich joy of Andelain, then across a stern plain south of a great forest like unto Morinmoss, but darker and more slumberous-thus I made my way, so that your idea might have its chance. That is my message. Ask what questions you will, and then release me, for I must rest.”

With quiet dignity, the High Lord arose, holding the Staff of Law before her. “Manethrall Rue, the Land is measureless in your debt. You have paid a grim price to bring your word to us, and we will do our uttermost to honour that cost. Please hear me. We could not turn away from the Ranyhyn and their Ramen. To do so, we would cease to be what we are. Only one belief has kept us from your side. It is in our hearts that this is the final war against Fangthane. If we fall, there will be none left to fight again. And we have not the strength of the Old Lords. What force we have we must use cunningly. Please do not harden your heart against us. We will pay many prices to match your own.” Holding the Staff at the level of her eyes, she bent forward in a Ramen bow.

A faint smile flickered across Rue's lips-amusement at Elena's approximation of the fluid Ramen salute-and she returned it to show how it should be done. “It is also said among the Ramen that the Lords are courteous. Now I know it. Ask your questions. I will answer as I can.”

The High Lord reseated herself. Troy was eager to speak, but she did not give him permission. To Manethrall Rue she said, “One question is first in my heart. What of Andelain? Our scouts report no evil there, but they have not your eyes. Are the Hills free of wrong?”

A surge of frustration bunched the muscles of Troy's shoulders. He was eager, urgent, to begin probing the Manethrall. But he recognized the tact of Elena's inquiry. The Andelainian Hills rode through Ramen legend like an image of paradise; it would ease Rue's heart to speak of them.

In response, her grim bitterness relaxed for a moment. Her eyes filled with tears that ran down over the slight smile on her lips. “The Hills are free,” she said simply.

A glad murmur ran through the Close, and several of the Lords nodded in satisfaction. This was not something about which a Manethrall could be mistaken. The High Lord sighed her gratitude. When she freed the Warmark to begin his questions, she did so with a look that urged him to be gentle.

“All right,” Troy said, rising to his feet. His heart laboured with anxiety, but he ignored it. “I understand that you don't know the size of Foul's army. I accept that. But I've got to know how much head start he has. Exactly how many days ago did you see his army leave the Shattered Hills?”

The Manethrall did not need to count back. She replied promptly, “Twenty days”

For an instant, the Warmark regarded her eyelessly from behind his sunglasses, stunned into silence. Then he whispered, “Twenty days?” His brain reeled. “Twenty?” With a violence that wrenched his heart, his image of the Despiser's army surged forward thirty-five leagues-five days. He had counted on receiving word of Lord Foul's movements in fifteen days. He had studied the Ramen; he knew to a league how far a Manethrall could travel in a day. “Oh, my God.” Rue should have been able to reach Revelstone in fifteen days.

He was five days short. Five days less in which to march over three hundred leagues-! And Lord Foul's army would be in the Centre Plains ten days from now.

Without knowing how he had reached that position, he found himself sitting with his face in his hands as if he could not bear to look at the ruin of all his fine strategy. Numbly, as if it were a matter of no consequence, he realized that he had been right about one thing: Covenant's summons coincided with the start of Lord Foul's army. That ploy had triggered the Despiser's attack. Or did it work the other 'way around? Had Lord Foul somehow anticipated the call?

“How-?” For a moment, he could not find what he wanted to ask, and he repeated stupidly, “How-?”

“Ask!” Rue demanded softly.

He heard the warning in her voice, the danger of offending her pride after an exhausting ordeal. It made him raise his head, look at her. She was glaring at him, and her hands twitched as if they yearned to snatch the fighting cord from her hair. But he had to ask the question, had to be sure-“What happened to you? Why did it take so long?” His voice sounded small and lorn to himself.

“I was driven from my way,” she said through her teeth, “north into the marge of the Sarangrave.”

“Dear God,” Troy breathed weakly. He felt the way Rue looked at him, felt all the eyes in the Close on him. But he could not think; his brain was inert. Lord Foul was only a three-day march from Morinmoss.

The Manethrall snorted disdainfully, and turned away toward the High Lord. “Is this the man who leads your warriors?” she asked sourly.

“Please pardon him,” Elena replied. “He is young in the Land, and in some matters does not see clearly. But he has been chosen by the Ranyhyn. In time he will show his true value.”

Rue shrugged. “Do you have other questions?” she said wearily. “I would end this.”

“You have told us much. We have no more doubt of Lord Foul's movements, and can guess his speed. Only one question remains. It concerns the composition of Fangthane's army. What manner of beings comprise it?”

Bitterness stiffened Rue's stance, and she said harshly, “I have spoken of the wind, and the evil in the air which felled my Cords. In the army I saw ur-viles, Cavewights, a mighty host of kresh, great lion-like beasts with wings which both ran and flew, and many other ill creatures. They wore shapes like dogs or horses or men, yet they were not what they seemed. They shone with great wrong. To my heart, they appeared as the people and beasts of the Land made evil by Fangthane.”

“That is the work of the Illearth Stone,” the High Lord murmured.

But Manethrall Rue was not done. “One other thing I saw. I could not be mistaken, for it marched near the forefront, commanding the movements of the horde. It controlled the creatures with a baleful green light, and called itself Fleshharrower. It was a Giant.”

For an instant, a silence like a thunderclap broke over the Close. It snatched Troy's attention erect, lit a fire of dread in his chest. The Giants! Had Lord Foul conquered them? Already?

Then First Mark Morin came to his feet and said in a voice flat with certainty, “Impossible. Rockbrother is another name for fealty and faith. Do you rave?”

At once, the chamber clamoured in protest against the very idea that a Giant could join the Despiser. The thought was too shocking to be admitted; it cast fundamental beliefs into hysteria. The Hafts burst out lividly, and several of them shouted through the general uproar that Rue was lying. Two Lorewardens took up Morin's question and made it an accusation: Rue was in the grip of a Raver. Confusion overcame even the Lords. Trevor and Loerya paled with fear; Verement barked at Mhoram; Elena and Callindrill were staggered; and Amatin burst into tears.

The noise aggravated swiftly in the clear acoustics of the Close, exacerbated itself, forced each voice to become rawer and wilder. There was panic in the din. If the Giants could be made to serve Despite, then nothing was safe, sure; betrayal lurked everywhere. Even the Bloodguard had an aspect of dismay in their flat faces.

Yet under the protesting and the abuse, Manethrall Rue stood firmly, holding up her head with a blaze of pride and fury in her eyes.

The next moment, Covenant reached her side. Shaking his fists at the assembly, he howled, “Hellfire! Can't you see that she's telling the truth?”

His voice had no effect. But something in his yell penetrated Hiltmark Quaan. The old veteran knew the Ramen well; he had known Rue during her youth. He jumped to his feet and shouted, “Order!!”

Caught in their trained military reactions, the Hafts sprang to attention.

Then High Lord Elena seemed to realize what was happening around her. She reasserted her control with a blast of blue fire from the Staff, and one hot cry:

“I am ashamed!”

A stung silence, writhing with fear and indignation, burned in answer to her shout. But she met it passionately, sternly, as if something precious were in danger. “Melenkurion abatha! Have we come to this? Does fear so belittle us? Look! Look at her. If you have not heard the truth in her voice, then look at her now. Remember your Oath of Peace, and look at her. By the Seven! What evil do you see? No-I will hear no protestations that ill can be disguised. We are in the Close of Revelstone. This is the Council of Lords. No Raver could utter falsehood and betrayal here. If there were any wrong in the Manethrall, you would have known it.”

When she saw that she had mastered the assembly, she continued more quietly. “My friends, we are more than this. I do not know the meaning of Manethrall Rue's tidings. Perhaps the Despiser has captured and broken a Giant through the power of the Illearth Stone. Perhaps he can create ill wights in any semblance he desires, and showed a false Giant to Rue, knowing how the tale of a betraying Rockbrother would harm us. We must gain answers to these questions. But here stands Manethrall Rue of the Ramen, exhausted in the accomplishment of a help which we can neither match nor repay. Cleanse your hearts of all thought against her. We must not do such injustice.”

“Right.” Troy heaved himself to his feet. His brain was working again. He was ashamed of his weakness and, by extension, ashamed of his Hafts as well. Belatedly, he remembered that the Lords Callindrill and Amatin had been unable to breach Sarangrave Flat and yet Rue had survived it, so that she could come to warn Revelstone. And he did not like to think that Covenant had behaved better than he. “You're right.” He faced the Ramen squarely. “Manethrall, my Hafts and I owe you an apology. You deserve better-especially from us.” He put acid in his tone for the ears of the Hafts. “War puts burdens on people without caring whether they're ready for them or not.”

He did not wait for any reply. Turning toward Quaan, he said, “Hiltmark-my thanks for keeping your head. Let's make sure that nothing like this happens again.” Then he sat down and withdrew behind his sunglasses to try to think of some way to salvage his battle plans.

Quaan commanded, “Rest!” The Hafts reseated themselves, looking abashed-and yet in some way more determined than before. That seemed to mark the end of an ugliness. Manethrall Rue and ur-Lord Covenant sagged, leaned tiredly toward each other as if for support. The High Lord started to speak, but Rue interrupted her in a low voice: “I want no more apologies. Release me. I must rest.”

Elena nodded sadly. “Manethrall Rue, go in Peace. All the hospitality Revelstone can provide is yours for as long as you choose to stay. We do not take the service you have done us lightly. But please hear me. We have never taken the Ramen lightly. And the value of the Ranyhyn to all the Land is beyond any measure. We do not forget. Hail, Manethrall! May the bloom of amanibhavam never fail. Hail, Ramen! May the Plains of Ra be forever swift under your feet. Hail, Ranyhyn! Tail of the Sky, Mane of the World.” Once again, she bowed to Rue in the Ramen fashion.

Manethrall Rue returned the gesture, and added the traditional salute of farewell; touching the heels of her hands to her forehead, she bent forward and spread her arms wide as if baring her heart. Together, the Lords answered her bow. Then she turned and started up toward the high doors. Covenant went with her, walking at her side awkwardly, as if he wanted and feared to take her arm.

At the top of the stairs, they stopped and faced each other. Covenant looked at her with emotions that seemed to make the bone between his eyes bulge. He had to strain to speak. “What can I-is there anything I can do-to make you Gay again?”

“You are young and I am old. This journey has taken much from me. I have few summers left. There is nothing.”

“My time has a different speed. Don't covet my life.”

“You are Covenant Ringthane. You have power. How should I not covet?”

He ducked away from her gaze; and after a short pause she added, “The Ranyhyn still await your command. Nothing is ended. They served you at Mount Thunder, and will serve you again-until you release them.” When she passed through the doors away from him, he was left staring down at his hands as if their emptiness pained him.

But after a moment he pulled himself up, and came back down the stairs to take his seat again.

For a time, there was silence in the Close. The gathered people watched the Lords, and the Lords sat still, bending their minds in toward each other to meld their purpose and strength. This had a calming effect on the assembly. It was part of the mystery of being a Lord, and all the people of the Land, Stonedownor and Woodhelvennin, trusted the Lords. As long as the Council was capable of melding and leadership, Revelstone would not be without hope. Even Warmark Troy gained a glimpse of encouragement from this communion he could not share.

At last, the contact broke with an almost audible snap from Lord Verement, and the High Lord raised her head to the assembly. “My friends, warriors, servants of the Land,” she said, "now is the time of decision. Deliberation and preparation are at an end. War marches toward us, and we must meet it. In this matter, the chief choice of action is upon Warmark Hile Troy. He will command the Warward, and we will support it with our best strength, as the need of the Land demands.

“But one matter compels us first-this Giant named Fleshharrower. The question of this must be answered.”

Roughly, Verement said, “The Stone does not explain. It is not enough. The Giants are strong-yes, strong and wise. They would resist the Stone or evade it.”

“I agree,” said Loerya. “The Seareach Giants understand the peril of the Illearth Stone. It is easier to believe that they have left the Land in search of their lost Home.”

“Without the Gildenlode?” Trevor countered uncomfortably. “That is unlikely. And it is not it is not what Mhoram saw.”

The other Lords turned to Mhoram, and after a moment he said, “No, it is not what I have seen. Let us pray that I have seen wrongly-or wrongly understood what I have seen. But for good or ill, this matter is beyond us at present. We know that Korik and the Lords Hyrim and Shetra will do their uttermost for the Giants. And we cannot send more of our strength to Seareach now, to ask how a Giant has been made to lead Lord Foul's army. It is in my heart that we will learn that answer sooner than any of us would wish.”

“Very well,” the High Lord sighed. “I hear you. Then let us now divide among ourselves the burdens of this war.” She looked around the Council, measuring each member against the responsibilities which lay ahead. Then she said, “Lord Trevor-Lord Loerya-to you I commit the keeping of Revelstone. It will be your task to care for the people made homeless by this war-to lay up stores and strengthen defences against any siege that may come-to fight the last battle of the Land if we fail. My friends, hear me. It is a grim burden I give you. Those who remain here may in the end require more strength than all others-for if we fall, then you must fight to the last without surrender or despair. You will be in a strait place like that which drove High Lord Kevin to his Desecration. I trust you to resist. The Land must not be doomed in that way again.”

Troy nodded to himself; her choice was a good one. Lord Loerya would fight extravagantly, and yet would never take any action that would imperil her daughters. And Lord Trevor would work far beyond his strength in the conviction that he did not do as much as others could. They accepted the High Lord's charge quietly, and she went on to other matters.

“After the defence of Revelstone, our concern must be for the Loresraat and Trothgard. The Loresraat must be preserved. And Trothgard must be held for as long as may be-as a sanctuary for the homeless, men or beasts-and as a sign that in no way do we bow to the Despiser. Within the Valley of Two Rivers, Trothgard is defensible, though it will not be easy. Lord Callindrill-Lord Amatin-this burden I place upon your shoulders. Preserve Trothgard, so that the ancient name of Kurash Plenethor, Stricken Stone, will not become the new name of our promise to the Land.”

“Just a minute,” Warmark Troy interrupted hesitantly. “That leaves just you, Mhoram, and Verement to go with me. I think I'm going to need more than that.”

Elena considered for a moment. Then she said, “Lord Amatin, will you accept the burden of Trothgard alone? Trevor and Loerya will give you all possible aid.”

“We fight a war,” Amatin replied simply. “It is bootless to protest that I do not suffice. I must learn to suffice. The Lorewardens will support me.”

“You will be enough,” responded the High Lord with a smile. “Very well. Those Lords who remain Callindrill, Verement, Mhoram, and myself-will march with the Warward. Two other matters, and then the Warmark will speak. First Mark Morin.”

“High Lord.” Morin stood to receive her requests.

“Morin, you are the First Mark. You will command the Bloodguard as your Vow requires. Please assign to Warmark Troy every Bloodguard who can be spared from the defence of Revelstone.”

“Yes, High Lord. Two hundred will join the Warmark's command.”

“That is well. Now I have another task for you. Riders must be sent to every Stonedown and Woodhelven in the Centre and South Plains, and in the hills beyond. All the people who may live in the Despiser's path must be warned, and offered sanctuary at Trothgard if they choose to leave their homes. And all who dwell along the southward march of the Warward must be asked for aid-food for the warriors, so that they may march more easily, carrying less. Aliantha alone will not suffice for so many.”

“It will be done. The Bloodguard will depart before moonset.”

Elena nodded her approval. “No thanks can repay the Bloodguard. You give a new name to unflawed service. While people endure in the Land; you will be remembered for faithfulness.”

Bowing slightly, the First Mark sat down.

The High Lord set the Staff of Law on the table before her, took her seat, and signed to Warmark Troy. He took a deep breath, then got stiffly to his feet. He was still groping, juggling. But he had regained a grip on his situation; he was thinking clearly again. Even as he started to speak, new ideas were coming into focus.

"I'm not going to waste time apologizing for this mess I've gotten us into. I built my strategy on the idea that we would get word of where Foul was marching in fifteen days. Now we're five days short. That's all there is to it.

"Most of you know generally what I had in mind. As far as I can learn, the Old Lords had two problems fighting Foul the simple attrition of doing battle all the way from Landsdrop, and the terrain. The Centre Plains favour whichever army is fresher and larger. My idea was to let Foul get halfway here on his own, and meet him at the west end of the Mithil valley, where the Mithil River forms the south border of Andelain. Then we would retreat southwest, luring Foul after us across to Doom's Retreat. In all the legends, that's the place armies run to when they're routed. But in fact it's a hell of a place to take on armies that are bigger and faster than you are. The terrain-that bottleneck between the mountains gives a tremendous advantage to the side that gets there first-if it gets there in time to dig in before the enemy arrives.

“Well, it was a nice idea. Now we're in a different war. We're five days short. Foul will be through the Mithil valley ten days from now. And he'll turn north, forcing us to fight him wherever he wants in the Centre Plains. If we have to retreat at all, we'll end up in Trothgard.”

He paused for a moment, half expecting groans of dismay. But most of the people simply watched him closely, and several of the Lords had confidence in their eyes. Their trust touched him. He had to swallow down a sudden lump in his throat before he could continue.

“There's one way we can still do it. It's going to be hell-but it's just about possible.”

Then for an instant he faltered. Hell was a mild word for what his warriors would have to endure. How could he ask them to do it, when he was to blame for the miscalculation which made it necessary? How-?

But Elena was watching him steadily. From the beginning, she had supported his desire to command the Warward. And now he was the Warmark. He, Hile Troy. In a tone of anger at the extremity of what he was asking, he said, "Here it is. First. We have nine days. I absolutely guarantee that Foul will hit the western end of the Mithil valley by the end of the ninth day from now. That's one of the things not having any eyes is good for. I can measure things like this. All right? Nine days. We've got to get there before that and block the valley.

"Morin, your two hundred Bloodguard have got to leave tonight. Callindrill, you go with them. On Ranyhyn you can get there in seven days. You've got to stop Foul right there.

“Borillar, how many of those big rafts have you got in the lake?”

Surprised, Hearthrall Borillar answered, `Three,

Warmark."

“How many warriors and horses can they carry?”

Borillar glanced helplessly over at Quaan. The Hiltmark replied, “Each raft will carry two Eoman and their Warhafts forty-two warriors and horses. But the crowding will be dangerous.”

“If you ride a raft as far as Andelain, how fast can you get those Eoman to the Mithil valley?”

“If there is no mishap-in ten days. Four days may be saved through the use of rafts.”

“All right. We have twelve horse-mounted Eoward, two hundred forty Eoman. Borillar, I need one hundred twenty of those rafts. Quaan, you're in command of this. You've got to get all twelve mounted Eoward-and Verement-down to the Mithil valley as fast as possible-to help Callindrill and the Bloodguard keep Foul from coming through. You've got to buy us the time we need. Get on it.”

Hiltmark Quaan spoke a word to the Hafts, and twelve of them jumped up to form ranks behind him as he hastened out of the Close. Borillar looked at the High Lord with an expression of indecision, but she nodded to him. Rubbing his hands nervously as if to warm them, he left the chamber, taking all the lillianrill with him.

“Second,” Troy said. “The rest of the Warward will march straight south from here to Doom's Retreat. That's something less than three hundred leagues.” He called the remaining Hafts to their feet, and addressed them directly. “I think you should explain this to your commands. We've got to get to Doom's Retreat in twenty-eight days. And that's only enough if the Hiltmark can do everything I've got in mind for him. Tell your Eoward-ten leagues a day. That's going to be the easy part of this war.”

In the back of his mind, he was thinking, Ten leagues a day for twenty-eight days. Good God! Half of them will be dead before we reach the South Plains.

For a moment, he studied the Hafts, trying to judge their mettle. Then he said, “First Haft Amorine.”

The First Haft stepped forward, and responded,

“Warmark.” She was a short, broad, dour woman with blunt features which appeared to have been moulded in a clay too hard and dry for detailed handiwork. But she was a seasoned veteran of the Warward-one of the few survivors of the Eoman which Quaan had commanded on the Quest for the Staff of Law.

“Ready the Warward. We march at dawn. Pay special attention to the packs. Make them as light as possible. Use all the rest of the horses for cartage if you have to. If we don't make it to Doom's Retreat in time, Revelstone won't have any use for the last few hundred horses. Get started.”

First Haft Amorine gave a stern command to the Hafts. Saluting the Lords together, they moved out of the Close behind her.

Troy watched until they were gone, and the doors were shut after them. Then he turned to the High Lord. With an effort, he forced himself to say, “You know I've never commanded a war before. In fact, I've never commanded anything. All I know is theory just mental exercises. You're putting a lot of faith in me.”

If she felt the importance of what he said, she gave no sign. “Do not fear, Warmark,” she replied firmly. “We see your value to the Land. You have given us no cause to doubt the rightness of your command.”

A rush of gratitude took Troy's voice away from him. He saluted her, then sat down and braced his arms on the table to keep himself from trembling.

A moment later, High Lord Elena said to the remaining assembly, "Ah, my friends, there is much to be done, and the night will be all too short for our need. This is not the time for long talk or exhortation. Let us all go about our work at once. I will speak to the Keep, and to the Warward, at dawn.

“Hearthrall Tohrm.”

“High Lord,” Tohrm responded with alacrity.

"I think that there are ways in which you may make the rafts more stable, safer for horses. Please do so. And send any of your people who may be spared to assist Hearthrall Borillar in the building.

“My friends, this war is upon us. Give your best strength to the Land now. If mortal flesh may do it, we must prevail.” She drew herself erect, and flourished the Staff. “Be of good heart. I am Elena daughter of Lena, High Lord by the choice of the Council, and wielder of the Staff of Law. My will commands. I speak in the presence of Revelstone itself.” Bowing to the assembly, she swept from the Close through one of the private doors, followed variously by the other Lords.

The chamber emptied rapidly as the people hurried away to their tasks. Troy stood and started toward the stairs. But on the way, Covenant accosted him. “Actually,” Covenant said as if he were telling Troy a secret, “it isn't you they've got faith in at all. Just as they don't have faith in me. It's the student who summoned you. That's whom they've staked their faith on.”

“I'm busy,” Troy said stiffly. “I've got things to do. Let me go.”

“Listen!” Covenant demanded. "I'm trying to warn you. If you could hear it. It's going to happen to you, too. One of these days, you're going to run out of people who'll march their hearts out to make your ideas work. And then you'll see that you put them through all that for nothing. Three-hundred-league marches blocked valleys-your ideas. Paid for and wasted. All your fine tactics won't be worth a rusty damn.

“Ah, Troy,” he sighed wearily. “All this responsibility is going to make another Kevin Landwaster out of you.” Instead of meeting Troy's taut stare, he turned away and wandered out of the Close as if he hardly knew or cared where he was going.


Twelve: Forth to War


JUST before dawn, Troy rode away from the gates of Revelstone in the direction of the lake at the foot of Furl Falls. The predawn dimness obscured his sight, blinded him like a mist in his mind. He could not see where he was going, could hardly discern the ears of his mount. But he was in no danger; he was riding Mehryl, the Ranyhyn that had chosen to bear him.

Yet as he trotted westward under the high south wall of the Keep, he had a precarious aspect, like a man trying to balance himself on a tree limb that was too small. He had spent a good part of the night reviewing the decisions he had made in the war council, and they scared him. He had committed the Lords and the Warward to a path as narrow and fatal as a swaying tightrope.

But he had no choice. He had either to go ahead or to abandon his command, leave the war in Quaan's worthy but unimaginative hands. So in spite of his anxiety he did not hesitate. He intended to show all the Land that he was the Warmark for good reason.

Time was urgent. The Warward had to begin its southward march as soon as possible. So he trusted Mehryl to carry him through his inward fog. Letting the Ranyhyn pick their way, he hastened toward the blue lake where the rafts were being built.

Before he rounded the last wide foothill, he moved among scattered ranks of warriors holding horses. Men and women saluted him as he passed, but he could recognize none of them. He held up his right hand in blank acknowledgment, and rode down the thronged road without speaking. If his strategy failed, these warriors-and the two hundred Bloodguard who had already followed Lord Callindrill toward the Mithil valley-would be the first to pay for his mistake.

He found the edge of the lake by the roar of the Falls and the working sounds of the raft builders, and slipped immediately off Mehryl's back. The first shadowy figure that came near him he sent in search of Hiltmark Quaan. Moments later, Quaan's solid form appeared out of the fog, accompanied by a lean man carrying a staff-Lord Verement. Troy spoke directly to the Hiltmark. He felt uneasy about giving orders to a Lord.

“How many rafts are ready?”

“Three and twenty are now in the water,” Quaan replied. “Five yet lack the rhadhamaerl rudders, but that task will be accomplished by sunrise.”

“And the rest?”

“Hearthrall Borillar and the raft builders promise that all one hundred twenty will be complete by dawn tomorrow.”

“Damn! Another day gone. Well, you can't wait for them. Lord Callindrill is going to need help faster than that.” He calculated swiftly, then went on: “Send the rafts downriver in groups of twenty-two Eoman at a time. If there's any trouble, I want them to be able to defend themselves. You go first. And-Lord Verement, will you go with Quaan?”

Verement answered with a sharp nod.

“Good. Now, Quaan. Get your group going right away. Put whomever you want in command of the other Eoward-tell them to follow you in turn just as soon as another twenty rafts are ready to go. Have the warriors who are going last try to help the raft builders-speed this job up.”

His private fog was clearing now as the sun started to rise. Quaan's age-lined bulwark of a face drifted into better focus, and Troy fell silent for a moment, half dismayed by what he was asking his friend to do. Then he shook his head roughly, forced himself to continue.

“Quaan, you've got the worst job in this whole damn business. You and those Bloodguard with Callindrill. You have got to make this plan of mine work.”

“If it can be done, we will do it.” Quaan spoke steadily, almost easily, but his experience with grim, desperate undertakings gave his statement conviction.

Troy went on hurriedly, “You've got to hold Foul's army in that valley. Even after you get your whole force there, you're going to be outnumbered ten to,one. You've got to hold Foul back, and still keep enough of your force alive to lead him down to Doom's Retreat.”

“I understand.”

“No, you don't. I haven't told you the worst of it yet. You have got to hold Foul back for eight days.”

“Eight?” Verement snapped. “You jest!”

Controlling himself sternly, Troy said, “Figure it out for yourself. We've got to march all the way to Doom's Retreat. We need that much time just to get there. Eight days will hardly give us time to get in position.”

“You ask much,” Quaan said slowly.

“You're the man who can do it,” Troy replied. “And the truth is, the warriors'll follow you better in a situation like that than they would ' me. You'll have two Lords working with you, plus all the Bloodguard Callindrill has left. There's nobody who can take your place.”

Quaan met this in silence. Despite the square set of his shoulders, he appeared to be hesitating. Troy leaned close to him, whispered intently through the noise of Furl Falls, “Hiltmark, if you accomplish what I ask, I swear that I will win this war.”

“Swear?” Verement cut in again. “Does the Despiser know that you bind him with your oaths?”

Troy ignored the Lord. “I mean it. If you get that chance for me, I won't waste it.”

A low, war-ready grin touched Quaan's lips. “I hear you,” he said. "I felt the dour hand of your skill when you won the command of the Warward from me.

Warmark, you will be given your eight days if they lie within the reach of human thew and will."

“Good!” Quaan's promise gave Troy an obscure feeling of relief, as if he were no longer alone on his narrow limb. “Now. When you engage Foul in the Mithil valley, what you've got to do is force him southward. Push him down into the southern hills the farther the better. Hold the valley closed until he has enough of his army in the hills to attack you from that side. Then run like hell straight toward Doom's Retreat.”

“That will be costly.”

“Not as costly as letting that army go north when we're in the south.” Quaan nodded grimly, and Troy went on, “And not as costly as letting Foul get to the Retreat ahead of us. Whatever else happens, we've got to avoid that. If you can't hold him back eight days' worth, you'll have to figure out where we are, and lead him to us instead of to the Retreat. We'll try to pull him the last way south ourselves.”

Quaan nodded again, and the lines of his face clenched. To relax him, Troy said dryly, “Of course, it would be better if you just defeated him yourself, and saved us the trouble.”

The Hiltmark started to reply, but Lord Verement interrupted him. “If that is your desire, you should choose someone other than an old warrior and a Ranyhyn-less Lord to do your bidding.”

Troy was about to respond when he heard hooves coming toward him from the direction of Revelstone. Now the sun had started to rise-light danced on the blue water pouring over the top of the Falls-and the fog over his vision had begun to fade. When he turned, he made out the Bloodguard Ruel riding toward him.

Ruel stopped his Ranyhyn with a touch of his hand, and said without dismounting, “Warmark, the Warward is ready. High Lord Elena awaits you.”

“On my way,” Troy answered, and swung back to Quaan. For a moment, the Hiltmark's gaze replied firmly to his. Torn between affection and resolve, he muttered, “By God, I will earn what you do for me.” Springing onto Mehryl's back, he started away.

He moved so suddenly that he almost ran into Manethrall Rue. She had been standing a short distance away, regarding Mehryl as if she expected to find that Troy had injured the Ranyhyn. Unintentionally he urged his mount straight toward her. But she stepped aside just as he halted the Ranyhyn.

Her presence surprised him. He acknowledged her, then waited for her to speak. He felt that she deserved any courtesy he could give her.

While she stroked Mehryl's nose with loving hands, she said as if she were explaining something, “I have done my part in your war. I will do no more. I am old, and need rest. I will ride your rafts to Andelain, and from there make my own way homeward.”

“Very well.” He could not deny her permission to ride a raft, but he sensed that this was only a preparation for what she meant to say.

After a heavy pause, she went on: “I will have no further use for this.” With a brusque movement, she twitched the fighting cord from her hair, hesitated, then handed it to Troy. Softly, she said, “Let there be peace between us.”

Because he could think of no fit response, he accepted the cord. But it gave him a pang, as if he were not worthy of it. He tucked it into his belt, and with his hands free, he gave the Manethrall his best approximation of a Ramen bow.

She bowed in turn, gestured for him to move on. But as he started away, she called after him, “Tell Covenant Ringthane that he must defeat Fangthane. The Ranyhyn have reared to him. They require him. He must not let them fall.” Then she was gone, out of sight in the mist.

The thought of Covenant gave him a bitter taste in his mouth, but he forced it down. With Ruel at his side, he left Quaan shouting orders, and urged Mehryl into a brisk trot up the road toward the gate of Revelstone. As he moved, the sunrise began to burn away the last dimness of his vision. The great wrought wall of the Keep became visible; it shone in the new light with a vivid glory that made him feel at once both small and resolute. In it, he caught a glimpse of the true depth of his willingness to sacrifice himself for the Land. Now he could only hope that what he had to offer would be enough.

There was only one thing for which he could not forgive Covenant. That was the Unbeliever's refusal to fight.

Then he topped the last rise, and found the Lords assembled before the gates, above the long, ranked massing of the Warward.

The sight of the Warward gave him a surge of pride. This army was his-a tool of his own shaping, a weapon which he had sharpened himself and knew how to wield. Each warrior stood in place in an Eoman; each Eoman held its position around the fluttering standard of its Eoward; and the thirty-eight Eoward spread out around the foot of Lord's Keep like a human mantle. More than fifteen thousand metal breastplates caught the rising fire of the sun.

All the warriors were on foot except the Hafts and a third of the Warhafts. These officers were mounted to bear the standards and the marching drums, and to carry messages and commands through the Warward. Troy was acutely aware that the one thing his army lacked was some instantaneous means of communication. Without such a resource, he felt more vulnerable than he liked to admit. To make up for it, he had developed a network of riders who could shuttle from place to place in battle. And he had trained his officers in complex codes of signals and flares and banners, so that under at least some circumstances messages could be communicated by sight. But he was not satisfied. Thousands upon thousands of lives were in his hands. As he gazed out over his command, his tree limb seemed to be shaking in the wind.

He swung away from the Warward, and scanned the mounted gathering before the gates. Only Trevor and Loerya were absent. The Lords Amatin and Mhoram were there, with twenty Bloodguard, a handful of Hirebrands and Gravelingases, all the visiting Lorewardens, and First Haft Amorine. Covenant sat on a clingor saddle astride one of the Revelstone mustangs. And at his side was the High Lord. Myrha, her golden Ranyhyn mare, made her look more than ever like a concentrated heroine, a noble figure like that legended Queen for whom Berek had fought his great war.

She was leaning toward Covenant, listening to him with interest-almost with deference-in every line of her form.

The sight galled Troy.

His own feelings for the High Lord were confused: he could not fit them into any easy categories. She was the Lord who had taught him the meaning of sight. And as he had learned to see, she had taught him the Land, introduced him to it with such gentle delight that he always thought of her and the Land together, as if she herself summarized it. When he came to understand the peril of the Land-when he began to search for a way to serve what he saw-she was the one who breathed life into his ideas. She recognized the potential value of his tactical skill, put faith in it; she gave his voice the power of command. Because of her, he was now giving orders of great risk, and leading the Warward in a cause for which he would not be ashamed to die.

Yet Covenant appeared insensitive to her, immune to her. He wore an aura of weary bitterness. His beard darkened his whole face, as if to assert that he had not one jot or tittle of belief to his name. He looked like an Unbeliever, an infidel. And his presence seemed to demean the High Lord, sully her Landlike beauty.

Various sour thoughts crossed Troy's mind, but one was uppermost. There was still something he had to say to Covenant-not because Covenant would or could profit from it, but because he, Troy, wanted to leave no doubt in Covenant's mind.

The Warmark waited until Elena had turned away to speak with Mhoram. Then he pulled Mehryl up to Covenant's side. Without preamble, he said bluntly, “There's something I've got to tell you before we leave. I want you to know that I spoke against you to the Council. I told them what you did to Trell's daughter.” Covenant cocked an eyebrow. After a pause, he said, “And then you found out that they already knew all about it.”

“Yes.” For an instant, he wondered how Covenant had known this. Then he went on: “So I demanded to know why they put up with you. I told them they can't afford to waste their time and strength rehabilitating people like you when they've got Foul to worry about.”

“What did they say?”.

“They made excuses for you. They told me that not all crimes are committed by evil people. They told me that sometimes a good man does ill because of the pain in his soul. Like Trell. And Mhoram told me that the blade of your Unbelief cuts both ways.”

“And that surprises you?”

“Yes! I told them-”

“You should have expected it. Or what did you think this Oath of Peace is about? It's a commitment to the forgiving of lepers-of Kevin and Trell. As if forgiveness weren't the one thing no leper or criminal either could ever have any use for.”

Troy stared into Covenant's grey, gaunt face. Covenant's tone confused him. The words seemed to be bitter, even cynical, but behind them was a timbre of pain, a hint of self-judgment, which he had not expected to hear. Once again, he was torn between anger at the folly of the Unbeliever's stubbornness and amazement at the extent of Covenant's injury. An obscure shame made him feel that he should apologize. But he could not force himself to go that far. Instead, he gave a relenting sigh, and said, “Mhoram also suggested that I should be patient with you. Patience. I wish I had some. But the fact is-”

“I know,” Covenant murmured. “The fact is that you're starting to find out just how terrible all this responsibility is. Let me know when you start to feel like a failure. We'll commiserate together.”

That stung Troy. “I'm not going to fail!” he snapped.

Covenant grimaced ambiguously. “Then let me know when you succeed, and I'll congratulate you.”

With an effort, Troy swallowed his anger. He was in no mood to be tolerant of Covenant, but for his own sake-and Elena's-rather than for the Unbeliever's, he said, “Covenant, I really don't understand what your trouble is. But if there's ever anything I can do for you, I'll do it.”

Covenant did not meet his gaze. Self-sarcastically, the Unbeliever muttered, “I'll probably need it.”

Troy shrugged. He leaned his weight to send Mehryl toward First Haft Amorine. But then he saw Hearthrall Tohrm striding briskly toward them from the gate of the Keep. He held Mehryl back, and f waited for the Gravelingas.

When Tohrm stepped between their mounts, he saluted them both, then turned to Covenant. The usual playfulness of his expression was cloaked in sobriety as he said, “Ur-Lord, may I speak?”

Covenant glowered at him from under his eyebrows, but did not refuse.

After a brief pause, Tohrm said, “You will soon depart from Revelstone, and it may be that yet another forty years will pass before you return again. Perhaps I will live forty years more-but the chance is uncertain. And I am still in your debt. Ur-Lord Covenant, may I give you a gift?”

Reaching into his robe, he pulled out and held up a smooth, lopsided stone no larger than his palm. Its appearance struck the Warmark. It gave the impression of being transparent, but he could not see through it; it seemed to open into unglimpsed depths like a hole in the visible fabric of Tohrm's hand and the air and the ground.

Startled, Covenant asked, “What is it?”

“It is orcrest, a rare piece of the One Rock which is the heart of the Earth. The Earthpower is abundant in it, and it may serve you in many ways. Will you accept it?”

Covenant stared at the orcrest as if there were something cruel in Tohrm's offer. “I don't want it.”

“I do not offer it for any want,” said Tohrm. “You have the white gold, and need no gifts of mine. No, I offer it out of respect for my old friend Birinair, whom you released from the fire which consumed him. I offer it in gratitude for a brave deed.”

“Brave?” Covenant muttered thickly. “I didn't do it for him. Don't you know that?”

“The deed was done by your hand. No one in the Land could do such a thing. Will you accept it?”

Slowly, Covenant reached out and took the stone. As his left hand closed around it, it changed colour, took on an argent gleam from his wedding ring. Seeing this, he quickly shoved it into the pocket of his pants. Then he cleared his throat, and said, “If I ever-if I ever get a chance-I'll give it back to you.”

Tohrm grinned. “Courtesy is like a drink at a mountain stream. Ur-Lord, it is in my heart that behind the thunder of your brow you are a strangely courteous man.”

“Now you're making fun of me,” Covenant replied glumly.

The Hearthrall laughed at this as if it were a high jest. With a sprightly step, he moved away to re-enter the Keep.

Warmark Troy frowned. Everyone in Revelstone seemed to see something in Covenant that he himself could not perceive. To escape that thought, he sent Mehryl trotting from Covenant's side toward his army.

First Haft Amorine joined him a short way down the hill, and together they spent a brief time speaking with the mounted Warhafts who carried the drums. Troy counted out the pace he wanted them to set, and made sure that they knew it by heart. It was faster than the beat he had trained into them, and he did not want the army to lag. In the back of his mind, he chafed at the delay which kept the march from starting. The sun was well up now; the Warward had already lost the dawn.

He was discussing the terrain ahead with his First Haft when a murmur ran through the army. All the warriors turned toward the great Keep. The Lords Trevor and Loerya had finally arrived.

They stood atop the tower which guarded Revelstone's gates. Between them they held a bundle of blue cloth.

As the Lords took their places, the inhabitants of the Keep began to appear at the south wall. In a rush, they thronged the balconies and ramparts, filled the windows, crowded out onto the edge of the plateau. Their voices rolled expectantly.

Leaving Amorine with the army, Warmark Hile Troy rode back up the hill to take his place with the Lords while Trevor and Loerya busied themselves around the tall flagpole atop the tower. His blood suddenly stirred with eagerness, and he wanted to shout some kind of war cry, hurl some fierce defiance at the Despiser.

When Trevor and Loerya were ready, they waved to High Lord Elena. At their signal, she clapped Myrha with her heels, and galloped away from her mounted companions. A short distance away, between the wall of the Keep and the main body of the Warward, she halted. Swinging Myrha in a tight circle with the Staff of Law raised high over her head, she shouted to the warriors and the inhabitants of Revelstone, “Hail!” Her clear cry echoed off the cliff like a tantara, and was answered at once by one thrilling shout from a myriad of voices:

“Hail!!”

“My friends, people of the Land!” she called out to them, “the time has come. War is upon us, and we march to meet it. Hear me, all! I am the High Lord, holder of the Staff of Law-sworn and dedicate to the services of the Land. At my will, we march to do battle with the Grey Slayer-to pit our strength against him for the sake of the Earth. Hear me! It is I, Elena daughter of Lena, who say it: do not fear! Be of strong heart and bold hand. If it lies within our power, we will prevail!”

As she held high the Staff, she caught the early sunlight. Her hair shone about her like an anadem, and the golden Ranyhyn bore her up like an offering to the wide day. For a moment, she had a look of immolation, and Troy almost choked on the fear of losing her. But there was nothing sacrificial in the upright peal of her voice as she addressed the people of Revelstone.

"Do not mistake. This peril is severe-the gravest danger of our age. It may be that all we have ever seen or heard or felt will be lost. If we are to live-if the Land is to live-we must wrest life from the Despiser. It is a task that surpassed the Old Lords who came before us.

"But I say to you, do not fear! The coming battle is our great test, our soul measure. It is our opportunity to repudiate utterly the Desecration which destroys what it loves. It is our opportunity to shape courage and service and faith out of the very rock of doom. Even if we fall, we will not despair.

“Yet I do not believe that we shall fall.” Taking the Staff in one hand, she thrust it straight toward the heavens, and a bright flame burst from its end. “Hear me, all!” she cried. “Hear the Dedication in Time of War!” Then she opened her throat and began to sing a song that pulsed like the stalking of drums.


Friends! comrades!

Proud people of the Land!

There is war upon us;

blood and pain and killing are at hand.

Together we confront the test of death.


Friends and comrades,

remember Peace!

Repeat the Oath with every breath.

Until the end and Time's release,

we bring no fury or despair,

no passion of hatred, spite, or slaughter,

no Desecration to the service of the Land.

We fight to mend, anneal, repair—

to free the Earth of detestation;

for health and home and wood and stone,

for beauty's fragrant bloom and gleam,

and rivers clear and fair

we strike;

nor will we cease,

let fall our heads to ash and dust,

lose faith and heart and hope and bone.


We strike

until the Land is clean of wrong and pain,

and we have kept our trust.

Let no great whelm of evil wreak despair!

Remember Peace:

brave death!

We are the proud preservers of the Land!


As she finished, she turned Myrha, faced the watchtower. From the Staff of Law, she sent crackling into the sky a great, branched lightning tree. At this sign, Lord Loerya threw her bundle into the air, and Lord Trevor pulled strongly on the lines of the flagpole. The defiant war-flag of Revelstone sprang open and snapped in the mountain wind. It was a huge oriflamme, twice as tall as the Lords who raised it, and it was clear blue, the colour of High Lord's Furl, with one stark black streak across it. As it flapped and fluttered, a mighty cheer rose up from the Warward, and was repeated on the thronged wall of Revelstone.

For a moment, High Lord Elena kept the Staff blazing. Then she silenced her display of power. As the shouting subsided, she looked at the group of riders, and called firmly, “Warmark Hile Troy! Let us begin!”

At once, Troy sent Mehryl prancing toward the Warward. When he was alone in front of the riders, he saluted his second-in-command, and said quietly, to control his excitement, “First Haft Amorine, you may begin.”

She returned his salute, swung her mount toward the army.

“Warward!” she shouted. “Order!”

With a wide surge, the warriors came to attention.

“Drummers ready!”

The pace-beaters raised their sticks. When she thrust her right fist into the air, they began their beat, pounding out together the rhythm Troy had taught them.

“Warriors, march!”

As she gave the command, she pulled down her fist. Nearly sixteen thousand warriors started forward to the cadence of the drums.

Troy watched their precision with a lump of pride in his throat. At Amorine's side, he moved with his army down the road toward the river.

The rest of the riders followed close behind him. Together, they kept pace with the Warward as it marched westward under the high south wall of Revelstone.


Thirteen: The Rock Gardens of the Maerl


TOGETHER, the riders and the marching Warward passed down the road to the wide stone bridge which crossed the White River a short distance south of the lake. As they mounted the bridge, they received a chorus of encouraging shouts from the horsemen and raft builders at the lake; but Warmark Troy did not look that way. From the top of the span, he gazed downriver: there he could see the last rafts of Hiltmark Quaan's first two Eoward moving around a curve and out of sight. They were only a small portion of Troy's army, but they were crucial. They were risking their lives in accordance with his commands, and the fate of the Land went with them. In pride and trepidation, he watched until they were gone, on their way to receive the measure of bloodshed he had assigned to them. Then he rode on precariously across the bridge.

Beyond it, the road turned southward, and began winding down away from the Keep's plateau toward the rough grasslands which lay between Revelstone and Trothgard. As he moved through the foothills,

Troy counted the accompanying Hirebrands and Gravelingases, to be sure that the Warward had its full complement of support from the lillianrill and rhadhamaerl. In the process, he caught a glimpse of an extra Gravelingas mounted and travelling behind the group of riders.

Trell.

The powerful Gravelingas kept to the back of the group, but he made no attempt to hide his face or his presence. The sight of him gave Troy a twinge of anxiety. He stopped and waited for the High Lord. Motioning the other riders past him, he said to Elena in a low voice, “Did you know that he's coming with us. Is it all right with you?” High Lord Elena met him with a questioning look which he answered by nodding toward Trell.

Covenant had stopped with Elena, and at Troy's nod he turned to look behind him. When he saw the Gravelingas, he groaned.

Most of the riders were past Elena, Troy, and Covenant now, and Trell could clearly see the three watching him. He halted where he was-still twenty-five yards away-and returned Covenant's gaze with a raw, bruised stare.

For a moment, they all held their positions, regarded each other intently. Then Covenant cursed under his breath, gripped the reins of his horse, and moved up the road toward Trell.

Bannor started after the Unbeliever, but High Lord Elena stopped him with a quick gesture. “He needs no protection,” she said quietly. “Do not affront Trell with your doubt.”

Covenant faced Trell, and the two men glared at each other. Then Covenant said something. Troy could not hear what he said, but the Gravelingas answered it with a red-rimmed stare. Under his tunic, his broad chest heaved as if he were panting. His reply was inaudible also.

There was violence in Trell's limbs, struggling for action; Troy could see it. He did not understand Elena's assertion that Covenant was safe. As he watched, he whispered to her, “What did Covenant say?”

Elena responded as if she could not be wrong, “The ur-Lord promises that he will not harm me.”

This surprised Troy. He wanted to know why Covenant would try to reassure Trell in that way, but he could not think of a way to ask Elena what the connection was between her and Trell. Instead, he asked, “What's Trell's answer?”

“Trell does not believe the promise.”

Silently, Troy congratulated Trell's common sense.

A moment later, Covenant jerked his horse into motion, and came trotting back down the road. His free hand pulled insistently at his beard. Without looking at Elena, he shrugged his shoulders defensively as he said, “Well, he has a good point.” Then he urged his mount into a canter to catch up with the rest of the riders.

Troy wanted to wait for Trell, but the High Lord firmly took him with her as she followed Covenant. Out of respect for the Gravelingas, Troy did not look back.

But when the Warward broke march at midday for food and rest, Troy saw Trell eating with the other rhadhamaerl.

By that time, the army had wound out of the foothills into the more relaxed grasslands west of the White River. Troy gauged the distance they had covered, and used it as a preliminary measure of the pace he had set for the march. So far, the pace seemed right. But many factors influenced a day's march. The Warmark spent part of the afternoon with First Haft Amorine, discussing how to match the frequency and duration of rest halts with such variables as the terrain, the distance already traversed, and the state of the supplies. He wanted to prepare her for his absences.

He was glad to talk about his battle plan; he felt proud of it, as if it were a work of objective beauty. Traditionally, beaten people fled to Doom's Retreat, but he meant to remake it into a place of victory. His plan was the kind of daring strategic stroke that only a blind man could create. But after a time Amorine responded by gesturing over the Warward and saying dourly, “One day of such a pace is no great matter. Even five days may give no distress to a good warrior. But twenty days, or thirty-In that time, this pace may kill.”

“I know,” Troy replied carefully. His trepidation returned in a rush. “But we haven't got any choice. Even at this pace, too many warriors and Bloodguard are going to get killed buying us the time we need.”

“I hear you,” Amorine grated. “We will keep the pace.”

When the army stopped for the night, Mhoram, Elena, and Amatin moved among the bright campfires, singing songs and telling gleeful Giantish stories to buttress the hearts of the warriors. As he watched them, Troy felt a keen regret that long days would pass before the Lords could again help Amorine maintain the Warward's spirit.

But the separation was necessary. High Lord Elena had several reasons for visiting the Loresraat. But Revelwood was out of the way; the added distance was prohibitive for the marching warriors. So the Lords and the Warward parted company the next afternoon. The three Lords, accompanied by Covenant and Troy, the twenty Bloodguard, and the Lorewardens, turned with the road southwest toward Trothgard and Revelwood. And First Haft Amorine led the Warward, with its mounted Hirebrands and Gravelingases, almost due south in a direct line toward Doom's Retreat.

Troy had business of his own at the Loresraat, and he was forced to leave Amorine alone in command of his army. That afternoon, the autumn sky turned dim as rain clouds moved heavily eastward. When he gave the First Haft his final instructions, his vision was blurred; he had to peer through an ominous haze. “Keep the pace,” he said curtly. “Push it even faster when you reach easier ground past the Grey River. If you can gain a little time, we won't have to drive so hard around the Last Hills. If those Bloodguard the High Lord sent out were able to do their jobs, there should be plenty of supplies along the way. We'll catch up to you in the Centre Plains.” His voice was stiff with awareness of the difficulties she faced.

Amorine responded with a nod that expressed her seasoned resolve. A light rain started to fall. Troy's vision became so clouded that he could no longer make out individual figures in the massed Warward. He gave the First Haft a tight salute, and she turned to lead the warriors angling away from the road.

The Lords and Lorewardens gave a shout of encouragement, but Troy did not join it. He took Mehryl to the top of a bare knoll, and stood there with his ebony sword raised against the drizzle while the whole length of his army passed by like a shadow in the fog below him. He told himself that the Warward was not going into battle without him that his warriors would only march until he rejoined them. But the thought did not ease him. The Warward was his tool, his means of serving the Land; and when he returned to the other riders he felt awkward, disjointed, almost dismembered, as if only the skill of the Ranyhyn kept him on balance. He rode on through the rest of the day wrapped in the familiar loneliness of the blind.

The drizzle continued throughout the remainder of the afternoon, all that night, and most of the next day. Despite the piled thickness of the clouds, the rain did not come down hard; but it kept out the sunlight, tormented Troy by obscuring his vision. In the middle of the night, sleeping in wet blankets that seemed to cling to him like winding sheets, he was snatched awake by a wild, inchoate conviction that the weather would be overcast when he went into battle at Doom's Retreat. He needed sunlight, clarity. If he could not see-!

He arose depressed, and did not recover his usual confidence until the rainclouds finally blew away to the east, letting the sun return to him.

Before midmorning the next day, the company of the Lords came in sight of the Maerl River. They had been travelling faster since they had left the Warward, and when they reached the river, the northern boundary of Trothgard, they were halfway to Revelwood. The Maerl flowed out of high places in the Westron Mountains, and ran first northeast, then southeast, until it joined the Grey, became part of the Grey, and went eastward to the Soulsease. Beyond the Maerl was the region where the Lords concentrated their efforts to heal the ravages of Desecration and war.

Trothgard had borne the name Kurash Plenethor, Stricken Stone, from the last years of Kevin Landwaster until it was rechristened when the new Lords first swore their oath of service after the Desecration. At that time, the region had been completely blasted and barren. The last great battle between the Lords and the Despiser had taken place there, and had left it burned, ruined, soaked in scorched blood, almost soilless. Some of the old tales said that Kurash Plenethor had smoked and groaned for a hundred years after that last battle. And forty years ago the Maerl River had still run thick with eroded and unfertile mud.

But now there was only a trace of silt left in the current. For all the limitations of their comprehension, the Lords had learned much about the nurturing of damaged earth from the Second Ward, and on this day the Maerl carried only a slight haze of impurity. Because of centuries of past erosion, it lay in a ravine like a crack across the land. But the sides of the ravine were gentle with deep-rooted grasses and shrubs, and healthy trees lifted their boughs high out of the gully.

The Maerl was a vital river again.

Looking down into it from the edge of the ravine, the company paused for a moment of gladness. Together, Elena, Mhoram, and Amatin sang softly part of the Lords' oath. Then they galloped down the slope and across the road ford, so that the hooves of the Ranyhyn and the horses made a gay, loud splashing as they passed into Trothgard.

This region lay between the Westron Mountains and the Maerl, Grey, and Rill rivers. Within these borders, the effects of the Lords' care were everywhere, in everything. Generations of Lords had made Stricken Stone into a hale woodland, a wide hilly country of forests and glades and dales. Whole grassy hillsides were vivid with small blue and yellow flowers. For scores of leagues south and west of the riders, profuse aliantha and deep grass were full of gold-leaved Gilden and other trees, cherry and apple and white linden, prodigious oaks and elms and maples anademed in autumn glory. And air that for decades after the battle had still echoed with the blasts and shrieks of war was now so clear and clean that it seemed to glisten with birdcalls.

This was what Troy had first seen when his vision began; this was what Elena had used to teach him the meaning of sight.

Riding now on Mehryl's back under brilliant sun in Trothgard's luminous ambience, he felt more free of care than he had for a long time.

As the company of the Lords moved through the early part of the afternoon, the country around them changed. Piles of tumbled rock began to appear among the trees and through the greensward; rugged boulders several times taller than the riders thrust their heads out of the ground, and smaller stones overgrown with moss and lichen lay everywhere. Soon the company seemed to be riding within the ancient rubble of a shattered mountain, a tall, incongruous peak which had risen out of the hills of Kurash Plenethor until some immense force had blasted it to bits.

They were approaching the rock gardens of the Maerl.

Troy had never taken the time to study the gardens, but he knew that they were said to be the place where the best suru-pa-maerl Craftmasters of the rhadhamaerl did their boldest work. Though in the past few years he had ridden along this road through the bristling rocks many times, he could not say where the gardens themselves began. Except for a steady increase in the amount of rubble lying on or sticking through the grass, he could locate no specific changes or boundaries until the company crested a hill above a wide valley. Then at least he was sure that he was in one of the gardens.

Most of the long, high hillside facing the valley was thickly covered with stones, as if it had once been the heart of the ancient shattered peak. The rocks clustered and bulged on all sides, raising themselves up in huge piles or massive single boulders, so that virtually the only clear ground on the steep slope was the roadway.

None of these rocks and boulders was polished or chipped or shaped in any way, though scattered individual stones and clusters of stones appeared to have had their moss and lichen cleaned away. And they all seemed to have been chosen for their natural grotesquerie. Instead of sitting or resting on the ground, they jutted and splintered and scowled and squatted and gaped, reared and cowered and blustered like a mad, packed throng of troglodytes terrified or ecstatic to be breathing open air. On its way to the valley, the road wandered among the weird shapes as if it were lost in a garish forest, so that as they moved downward the riders were constantly in the shadow of one tormented form or another.

Troy knew that the jumbled amazement of that hillside was not natural; it had been made by men for some reason which he did not grasp.

On past journeys, he had never been interested enough in it to ask about its significance. But now he did not object when High Lord Elena suggested that the company go to look at the work from a distance. Across the grassy bottom of the valley was another hill, even steeper and higher than the one it faced. The road turned left, and went away along the bottom of the valley, ignoring the plainer hill. Elena suggested that the riders climb this hill to look back at the gardens.

She spoke to her companions generally, but her gaze was on Covenant. When he acquiesced with a vague shrug, she responded as if he had expressed the willingness of all the riders.

The front of the hill was too steep for the horses, so they turned right and cantered up the valley until they found a place where they could swing around and mount the hill from behind. As they rode, Troy began to feel mildly expectant. The High Lord's eagerness to show the view to Covenant invested it with interest. He remembered other surprises-like the Hall of Gifts, which had not interested him until Mhoram had practically dragged him to it.

At the top, the hill bulged into a bare knoll. The riders left their mounts behind, and climbed the last distance on foot. They moved quickly, sharing Elena's mood, and soon reached the crest.

Across the valley, the rock garden lay open below them, displayed like a bas-relief. From this distance, they could easily see that all its jumbled rock formed a single pattern.

Out of tortured stone, the makers of the garden had designed a wide face-a broad countenance with lumped gnarled and twisted features. The unevenness of the rock made the face appear bruised and contorted; its eyes were as ragged as deep wounds, and the roadway cut' through it like an aimless scar. But despite all this, the face was stretched with a grin of immense cheerfulness. The unexpectedness of it startled Troy into a low, glad burst of laughter.

Though the Lords and Lorewardens were obviously familiar with the garden, all their faces shared a look of joy, as if the displayed hilarious grin were contagious. High Lord Elena clasped her hands together to contain a surge of happiness, and Lord Mhoram's eyes glittered with keen pleasure. Only Covenant did not smile or nod, or show any other sign of gladness. His face was as gaunt as a shipwreck. His eyes held a restless, haggard look of their own, and his right hand fumbled at his ring in a way that emphasized his two missing fingers. After a moment, he muttered through the company's murmuring, “Well, the Giants certainly must be proud of you.”

His tone was ambiguous, as if he were trying to say two contradictory things at once. But his reference to the Giants overshadowed anything else he might have meant. Lord Amatin's smile faltered, and a sudden scrutinizing gleam sprang from under Mhoram's brows. Elena moved toward him, intending to speak, but before she could begin, he went on, “I knew a woman like that once.” He was striving to sound casual, but his voice was awkward. “At the leprosarium.”

Troy groaned inwardly, but held himself still.

“She was beau-Of course, I didn't know her then. And she didn't have any pictures of herself, or if she did she didn't show them. I don't think she could even stand to look in the mirror anymore. But the doctors told me that she used to be beautiful. She had a smile-Even when I knew her, she could still smile. It looked just like that.” He nodded in the direction of the rock garden, but he did not look at it. He was concentrating on his memory.

“She was a classic case.” As he continued, his tone became harsher and more bitter. He articulated each word distinctly, as if it had jagged edges. "She was exposed to leprosy as a kid in the Philippines or somewhere-her parents were stationed there in the military, I suppose-and it caught up with her right after she got married. Her toes went numb. She should have gone to a doctor right then, but she didn't. She was one of those people whom you can't interrupt. She couldn't take time away from her husband and friends to worry about cold toes.

"So she lost her toes. She finally went to a doctor when her feet began to cramp so badly that she could hardly walk, and eventually he figured out what was wrong with her, and sent her to the leprosarium, and the doctors there had to amputate. That gave her some trouble-it's hard to walk when you don't have any toes-but she was irrepressible. Before long she was back with her husband.

"But she couldn't have any kids. It's just criminal folly for lepers who know better to have any kids. Her husband understood that-but he still wanted children, and so in due course he divorced her. That hurt her, but she survived it. Before long, she had a job and new friends and a new life. And she was back in the leprosarium. She was just too full of vitality and optimism to take care of herself. This time, two of her fingers were numb.

"That cost her her job. She was a secretary, and needed her fingers. And of course her boss didn't want any lepers working for him. But once her disease was arrested again, she learned how to type without using those dead fingers. Then she moved to a new area, got another job, more new friends, and went right on living as if absolutely nothing had happened.

“At about this time-or so they told me-she conceived a passion for folk dancing. She'd learned something about it in her travels as a kid, and now it became her hobby, her way of making new friends and telling them that she loved them. With her bright clothes and her smile, she was-”

He faltered, then went on almost at once: "But she was back in the leprosarium two years later. She didn't have very good footing, and she took too many falls. And not enough medication. This time she lost her right leg below the knee. Her sight was starting to blur, and her right hand was pretty much crippled. Lumps were growing in her face, and her hair was falling out.

"As soon as she learned how to hobble around on her artificial limb, she started folk-dancing lessons for the lepers.

"The doctors kept her a long time, but finally she convinced them to let her out. She swore she was going to take better care of herself this time. She'd learned her lesson, she said, and she wasn't ever coming back.

"For a long time, she didn't come back. But it wasn't because she didn't need to. Bit by bit, she was whittling herself away. When I met her, she was back at the leprosarium because a nursing home had thrown her out. She didn't have anything left except her smile.

"I spent a lot of time in her room, watching her lie there in bed-listening to her talk. I was trying to get used to the stench. Her face looked as if the doctors hit her with clubs every morning, but she still had that smile. Of course, most of her teeth were gone but her smile hadn't changed.

“She tried to teach me to dance. She'd make me stand where she could see me, and then she'd tell me where to put my feet, when to jump, how to move my legs.” Again he faltered. "And in between she used to take hours telling me what a full life she'd had.

“She must've been all of forty years old.”

Abruptly, he stooped to the ground, snatched up a stone, and hurled it with all his strength at the grinning face of the rock garden. His throw fell far short, but he did not stop to watch the stone roll into the valley. Turning away from it, he rasped thickly, “If I ever get my hands on her husband, I'll wring his bloody neck.” Then he strode down off the knoll toward the horses. In a moment, he was astride his mount and galloping away to rejoin the road. Bannor was close behind him.

Troy took a deep breath, trying to shake off the effect of Covenant's tale, but he could think of nothing to say. When he looked over at Elena, he saw that she was melding with Mhoram and Amatin as if she needed their support to bear what she had heard. After a moment, Mhoram said aloud, “Ur-Lord Covenant is a prophet.”

“Does he foretell the fate of the Land?” Amatin asked painfully.

“No!” Elena's denial was fierce, and Mhoram breathed also, “No” But Troy could hear that Mhoram meant something different.

Then the melding ended, and the Lords returned to their mounts. Soon the company was back on the road, riding after Covenant in the direction of Revelwood.

For the rest of the afternoon, Troy was too disturbed by the Lords' reaction to Covenant to relax and enjoy the journey. But the next day, he found a way to soothe his vague distress. He envisioned in detail the separate progresses of the Warward-the Bloodguard riding with Lord Callindrill, the mounted Eoward rafting and galloping, the warriors marching behind Amorine. On his mental map of the Land, these various thrusts had a deliberate symmetry that pleased him in some fundamental way. Before long, he began to feel better.

And Trothgard helped him, also. South of the rock gardens, the land's mantle of soil became thicker and more fertile, so that the hills through which the company rode had no bare stone jutting up among the grass and flowers. Instead, copses and broad swaths of woodland grew everywhere, punctuating the slopes and unfurling oratorically across the vales and valleys. Under the bright sky and the autumn balm of Trothgard, Troy put his uncertainty about Covenant behind him like a bad dream.

At that point, even the problem of communications did not bother him. Ordinarily, he was even more concerned by his inability to convey messages to Quaan than by his ignorance of what was happening to Korik's mission. But he was on his way to Revelwood. High Lord Elena had promised him that the Loresraat was working on his problem. He looked forward hopefully to the chance that the students of the Staff had found a solution for him.

That evening, he enjoyed the singing and talk of the Lords around the campfire. Mhoram was withdrawn and silent, with a strange look of foreboding in his eyes, and Covenant glowered glum and taciturn into the coals of the fire. But High Lord Elena was in vibrant good spirits. With Amatin, she spread a mood of humour and gaiety over the company until even the sombrest of the Lorewardens seemed to effervesce. Troy thought that she had never looked more lovely.

Yet he went to the blindness of his bed with an ache in his heart. He could not help knowing that Elena exerted her brilliance for Covenant's sake, not for his.

He fell at once into sleep as if to escape his sightlessness. But in the darkest part of the moonless night, sharp voices and the stamping of hooves roused him. Through the obscure illumination of the fire embers, he saw a Bloodguard on a Ranyhyn standing in the centre of the camp. The Ranyhyn steamed in the cold air; it had galloped hotly to reach the Lords.

First Mark Morin and Lord Mhoram already stood by the Ranyhyn, and the High Lord was hurrying from her blankets with Lord Amatin behind her. Troy threw an armful of kindling on the fire. The sudden blaze gave him a better view of the Bloodguard.

The grime of hard fighting streaked his face, and among the rents there were patches of dried blood on his robe. He dismounted slowly, as if he were tired or reluctant.

Troy felt his balance suddenly waver, as if the tree limb of his efforts for the Land had jumped under his feet. He recognized the Bloodguard. He was Runnik, one of the members of Korik's mission to Seareach.


Fourteen: Runnik's Tale


FOR a moment, Troy groped around him, trying to regain his balance. Runnik should not be here; it was too soon. Only twenty-three days had passed since the departure of Korik's mission. Even the mightiest Ranyhyn could not gallop to Seareach and back in that time. So Runnik's arrival here meant-Even before the High Lord could speak, Troy found himself demanding in a constricted voice, “What happened? What happened?”

But Elena stopped him with a sharp word. He could see that the implications of Runnik's presence were not lost on her. She stood with the Staff of Law planted firmly on the ground, and her face was full of fire.

At her side, Covenant had a look of nausea, as if he were already sickened by what he expected to hear. He had the aspect of a man who wanted to know whether or not he had a terminal illness as he rasped at the Bloodguard, “Are they dead?”

Runnik ignored both Covenant and Troy. He nodded to First Mark Morin, then bowed slightly to the High Lord. Despite its flatness, his countenance had a reluctant cast, an angle of unwillingness, that made Troy groan in anticipation.

“Speak, Runnik,” Elena said sternly. "What word have you brought to us?“ And after her Morin said, ”Speak so that the Lords may hear you."

Yet Runnik did not begin. Barely visible in the background of his unblinking gaze, there was an ache-a pang that Troy had never expected to see in any Bloodguard. “Sweet Jesus,” he breathed. “How bad is it?”

Then Lord Mhoram spoke. “Runnik,” he said softly, “the mission to Seareach was given into the hands of the Bloodguard. This is a difficult burden, for you are Vowed to-the preservation of the Lords above all things. There is no blame for you if your Vow and the mission have come into conflict, requiring that one or the other must be set aside. There can be no doubt of the Bloodguard, whatever the doom that brings you to us thus battle-rent at the dark of the moon.”

For a moment longer, Runnik hesitated. Then he said, “High Lord, I have come from the depths of Sarangrave Flat from the Defiles Course and the mission to Seareach. To me, and to Pren and Porib with me, Korik said, “Return to the High Lord. Tell her all-all the words of Warhaft Hoerkin, all the struggles of the Ranyhyn, all the attacks of the lurker. Tell her of the fall of Lord Shetra.' ” Amatin moaned in her throat, and Mhoram stiffened. But Elena held Runnik with the intensity of her face. " `She will know how to hear this tale of Giants and Ravers. Tell her that the mission will not fail.'

" `Fist and faith,' we three responded. `We will not fail.'

"But for four days we strove with the Sarangrave, and Pren fell to the lurker that has awakened. Then we won our way to the west of the Flat, and there regained our Ranyhyn. With our best speed we rode toward Revelstone. But when we entered Grimmerdhore, we were beset by wolves and ur-viles, though we saw no sign of them when we passed eastward. Porib and his Ranyhyn fell so that I might escape, and I rode onward.

"Then on the west of Grimmerdhore, I met with scouts of the Warward, and learned that Corruption was marching, and that the High Lord had ridden toward Revelwood. So I turned aside from Revelstone and came in pursuit to find you here.

“High Lord, there is much that I must say.”

“We will hear you,” Elena said. “Come.” Turning, she moved to the campfire. There she seated herself with Mhoram and Amatin beside her. At a sign from her, Runnik sat down opposite her, and allowed one of the Lorewardens who had skill as a Healer to clean his cuts. Troy piled wood on the fire so that he could see better, then positioned himself near the Lords on the far side from Covenant. In a moment, Runnik began to speak.

At first, his narration was brief and awkward. The Bloodguard lacked the Giants' gift for storytelling; he skimmed crucial subjects, and ignored things his hearers needed to know. But the Lords questioned him carefully. And Covenant repeatedly insisted on details. At times, he seemed to be trying to stall the narrative, postpone the moment when he would have to hear its outcome. Gradually, the events of the mission began to emerge in a coherent form.

Troy listened intensely. He could see nothing beyond the immediate light of the campfire; nothing distracted his attention. Despite the flatness of Runnik's tone, the Warmark seemed to see what he was hearing as if the mission were taking place in the air before him.

The mission had made its way eastward through Grimmerdhore, and then for three days had ridden in rain. But no rain could halt the Ranyhyn, and this was no great storm. On the eighth day of the mission, when the clouds broke and let sunlight return to the earth, Korik and his party were within sight of Mount Thunder.

It grew steadily against the sky as they rode through the sunshine. They passed twenty-five leagues to the north of it, and reached the great cliff of Landsdrop late that afternoon. They were at one of its highest points, and could look out over the Lower Land from a vantage of more than four thousand feet. Here Landsdrop was as sheer as if the Lower Land had been cut away with an axe. And below it beyond a hilly strip of grassland less than five leagues wide lay Sarangrave Flat.

It was a wet land, latticed with waterways like exposed veins in the flesh of the ground, overgrown with fervid luxuriance, and full of subtle dangers-strange, treacherous, water-bred, and man-shy animals; cunning, old, half-rotten willows and cypresses that sang quiet songs which could bind the unwary; stagnant, poisonous pools, so covered with slime and mud and shallow plants that they looked like solid ground; lush flowers, beautifully bedewed with clear liquids that could drive humans mad; deceptive stretches of dry ground that turned suddenly to quicksand. All this was familiar to the Bloodguard. However ominous to human eyes, or unsuited to human life, Sarangrave Flat was not naturally evil. Rather, because of the darknesses which slumbered beneath it, it was simply dangerous-a wild haven for the misborn of the Land, the warped fruit of evils long past. The Giants, who knew how to be wary, had always been able to travel freely through the Flat, and they had kept paths open for others, so that the crossing of the Sarangrave was not normally a great risk.

But now something else met the gaze of the mission. Slumbering evil stirred; the hand of Corruption was at work, awakening old wrongs.

The peril was severe, and Lord Hyrim was dismayed. But neither the Lords nor the Bloodguard were surprised. The Lords Callindrill and Amatin-the Bloodguard Morril and Koral-had spoken of this danger. And though he was dismayed, Lord Hyrim did not propose that the mission should evade the danger by riding north and around Sarangrave Flat, a hundred leagues from their way. Therefore in the dawn of the ninth day the mission descended Landsdrop, using a horse trail which the Old Lords had made in the great cliff, and rode eastward across the grassland foothills toward the main Giantway through the Sarangrave.

The air was noticeably warmer and thicker than it had been above Landsdrop. It breathed as if it were clogged with invisible, damp fibres, and it seemed to leave something behind in the lungs when it was exhaled.

Then shrubs and low, twisted bushes began to appear through the grass. And the grass itself grew longer, wetter. At odd intervals, stray, hidden puddles of water splashed under the hooves of the Ranyhyn. Soon gnarled, lichenous trees appeared, spread out moss-draped limbs. They grew thicker and taller as the mission passed into the Sarangrave. In moments, the riders entered a grassy avenue that lay between two unrippling pools and angled away just north of eastward into a jungle which already appeared impenetrable. The Ranyhyn slowed to a more cautious pace. Abruptly, they found themselves plunging through chest-deep elephant grass.

When the riders looked behind them, they could see no trace of the Giantway. The Flat had closed like jaws.

But the Bloodguard knew that that was the way of the Sarangrave. Only the path ahead was visible. The Ranyhyn moved on, thrusting their broad chests through the grass.

As the jungle tightened, the Giantway narrowed until they could ride no more than three abreast each of the Lords flanked by Bloodguard. But the elephant grass receded, allowing them to move with better speed.

Their progress was loud. They disturbed the Flat, and as they travelled they set waves and wakes and noise on both sides. Birds and monkeys gibbered at them; small, furry animals that yipped like hyenas broke out of the grass in front of them and scurried away; and when the jungle gave way on either side for dark, rancid pools or sluggish streams, waterfowl with iridescent plumage clattered fearfully into the air. Sudden splashes echoed across still ponds; pale, vaguely human forms darted away under the ripples.

Throughout the morning, the mission followed the winding trail which careful Giants had made in times long past. No danger threatened, but still the Ranyhyn grew tense. When the riders stopped beside a shallow lake to rest and eat, their mounts became increasingly restive. Several of them made low, blowing noises; their ears were up and alert, shifting directions in sharp jerks, almost quivering. One of them-the youngest stallion, bearing the Bloodguard Tull — stamped a hoof irrhythmically. The Lords land the Bloodguard increased their caution, and rode on down the Giantway.

They had covered only two more leagues when Sill called the Bloodguard to observe Lord Hyrim.

The Lord's face was flushed as if he had a high fever. Sweat rolled down his cheeks, and he was panting hoarsely, almost gasping for breath. His eyes glittered. But he was not alone. Lord Shetra, too, was flushed and panting.

Then even the Bloodguard found that they were having trouble breathing. The air felt turgid. It resisted being drawn into their lungs, and once within them it clung there with miry fingers, like the grasp of quicksand.

The sensation grew rapidly worse.

Suddenly, all the noise of the Flat ceased.

It was as Lord Callindrill had said.

But the Lord Amatin's mount had not been a Ranyhyn. Trusting to the great horses, the mission continued on its way.

The riders moved slowly. The Ranyhyn walked with their heads straining forward, ears cocked, nostrils flared. They were sweating, though the air was not warm.

They covered a few hundred yards this way-forcing passage through the stubborn, mucky air and the silence. After that, the jungle fell away on both sides. The Giantway lay along a grassy ridge like a dam between two still pools. One of them was blue and bright, reflecting the sky and the afternoon sunlight, but the other was dark and rank.

The mission was halfway down the ridge when the sound began.

It started low, wet, and weak, like the groan of a dying man. But it seemed to come from the dark pool. It transfixed the riders. As they listened to it, it slowly swelled.

It scaled upward in pitch and volume-became a ragged scream-echoed across the pools. Higher and louder it went on. Through it, the Lords shouted together, “Melenkurion abatha! Duroc minas mill khabaal!” But they could hardly make themselves heard.

Then the young Ranyhyn bearing Tull lost control. It whinnied in fear, whirled and sprang toward the blue pool. As it leaped, Tull threw himself to the safety of the grass.

The Ranyhyn crashed into the chest-deep water. At once, it gave a squeal of pain that almost matched the screaming in the air. Plunging frantically, it heaved itself out of the pool, and fled westward, back down the Giantway.

The howling mounted eagerly higher.

The other Ranyhyn broke and bolted. They reared, spun, pounded away after their fleeing brother. The jerk of their start unhorsed Lord Hyrim, and he only saved himself from the dark pool by a thrust of his staff. Immediately, Lord Shetra dropped off her mount to join him. Sill, Cerrin, and Korik also dismounted. As he jumped, Korik ordered the other Bloodguard to protect the Ranyhyn.

Runnik and his comrades clung to their horses. The Ranyhyn followed the injured stallion. As they raced, the howling behind them faded, and the air began to thin. But for some distance, the Bloodguard could not regain control of their mounts. The Ranyhyn plunged along a wide path which was unfamiliar; the Bloodguard knew that they had missed the Giantway.

Then the leading Ranyhyn crested a knoll, and blundered without warning into a quagmire. But the rest of the great horses were able to stop safely. The Bloodguard dismounted, and took clingor lines from their packs. By the time Korik, Cerrin, Sill, Tull, and the Lords reached them, the free Ranyhyn were busy pulling their trapped kindred from the quagmire.

Seeing that the other Ranyhyn were uninjured, the Lords turned to the stallion which had jumped into the pool. It stood to one side, champed its teeth and jerked its head from side to side in agony. Under its coat all the flesh of its limbs and belly was covered with blisters and boils. Blood streamed from its sores. Through some of them, the bone was visible. Despite the determination in its eyes, it whimpered at the pain.

The Lords were deeply moved. There were tears in Hyrim's eyes, and Shetra cursed bitterly. - But they could do nothing. They were not Ramen. And they could find no amanibhavam, that potent, yellow flowered grass which could heal horses but which drove humans mad. They could only close their ears to the stallion's pain, and try to consider what course the mission should take.

Soon all the other Ranyhyn were safe on solid ground. They shed the mud of the quagmire easily but they could not rid themselves of the shame of their panic. Their eyes showed that they felt they had disgraced themselves:

But when they heard the whimpering of their injured brother, they pricked up their ears. They shuffled their feet and nudged each other. Slowly, their eldest went to face Tull's mount. For a moment, the two spoke together, nose to nose. Several times the younger Ranyhyn nodded its head.

Then the old Ranyhyn reared; he stretched high in the ancient Ranyhyn expression of homage. When he descended, he struck the head of his injured brother powerfully with both fore hooves. The younger horse shuddered once under the force of the blow, and fell dead.

The rest of the Ranyhyn watched in silence. When their eldest turned away from the fallen horse, they nickered their approval and sorrow softly.

In their own way, the Bloodguard were not unmoved. But High Lord Elena had given the need of the Giants into their hands. To the Lords, Korik said, “We must go. The mission waits. Tull may ride with Doar.”

“No!” Lord Shetra cried. “We will take the Ranyhyn no deeper into Sarangrave Flat.” And Lord Hyrim said, “Friend Korik, surely you know as much as we of this force which forbids us to cross the Flat. Surely you know that to stop us this force must first see us. It must perceive us, and know where we are.”

Korik nodded.

“Then you must also know that it is no easy matter to sense the presence of human beings. We are mere ordinary life amid the multitudes of the Sarangrave. But the Ranyhyn are unordinary. They are stronger than we-the power of life bums more brightly in them. Their presence here is more easily seen than ours. It may be that the force against us is attuned to them. The Despiser is wise enough for such strategy. For this reason, we must travel without the Ranyhyn.”

“The mission requires their speed,” Korik said. “We lack the time to walk.”

“I know,” Hyrim sighed. “Without mishap, we would spend at least one full cycle of the moon at that journey. But to ride around the Sarangrave will take too long also.”

“Therefore we must ride through. We must fight.”

“Ride through, forsooth,” Shetra snapped. “We do not know how to fight such a thing-or we would have given it battle already. I tell you plainly, Korik-if we encounter that forbidding again, we will lose more than Ranyhyn. No! We must go another way.”

“What way?”

For a moment, the Lords gazed into each other. Then Lord Shetra said, “We will build a raft, and ride the Defiles Course.”

The Bloodguard were surprised. Even the boat loving Giants chose to walk Sarangrave Flat rather than to put themselves in the hands of that river. Korik said, “Can it be done?”

“We will do it,” Shetra replied.

Seeing the strength of her purpose, the Bloodguard responded to themselves, “We will do it.” And Korik said, “Then we must make great haste while the Ranyhyn are yet with us.”

So began the great run of the Ranyhyn, in which the horses of Ra redeemed their shame. When all the riders had remounted, they moved cautiously back to the true path of the Giantway. But then the Ranyhyn cast all but the simplest caution to the wind. First at a canter, then galloping, they ran westward out of the peril of the Sarangrave.

This was no gait for distance, no easy, strength-conserving pace. It was a gallop to surpass the best fleetness of ordinary horses. And it did not slow or falter. At full stretch, the Ranyhyn came out.of Sarangrave Flat under the eaves of Landsdrop before moonrise. Then they veered away just east of southward along the line of the cliff.

On the open ground, their running became harder. The rough foothills of Landsdrop cut across their way like rumpled folds in the earth, forced them to plummet down and then labour up uncertain slopes twenty times a league. And southward the terrain worsened. The grass slowly failed from the hillsides, so that the Ranyhyn pounded over bare rock and shale and scree.

The moon was nearly full, and in its light Mount Thunder, ancient Gravin Threndor, was visible against the sky. Already it dominated the southern horizon, and as the mission travelled, it lifted its crown higher and higher.

Under its shadow, the Ranyhyn mastered both the night and the foothills. Breathing hoarsely, blowing foam, sweating and straining extremely, but never faltering, they struck daylight no more than five leagues from the Defiles Course. Now they began to stumble and slip on the hillsides, scattering froth from their lips, tearing the skin of their knees. Yet they refused to fail.

In the middle of the morning on the tenth day, they lumbered over the crest of one ankle and dropped down into the narrow valley between Mount Thunder's legs-the valley of the Defiles Course.

To their right at the base of the mountain was the head of the river. There rank black water erupted roaring from under a sheer cliff. This was the Soulsease River of Andelain transformed. That fair river entered Mount Thunder through Treacher's Gorge, then plunged into the depths of the earth, where it ran through abandoned Wightwarrens and Demondim breeding dens, Cavewightish slag and refuse pits, charnels and offal grounds and lakes of acid, the excreta of the buried banes. When it broke out thick, oily, and fetid at the base of Gravin Threndor, it carried the sewage of the catacombs, the pollution of ages of filthy use.

From Mount Thunder to Lifeswallower, the Great Swamp, nothing lived along the banks of the Defiles Course except Sarangrave Flat, which grew thickest on either side of the Course, flourishing on the black water. But high in the sides of the valley were two or three thin streams of clean water, which nourished grass and shrubs and some trees, so that only the bottom of the valley was barren. There the Ranyhyn rested at last. Quivering and blowing, they put their noses in a stream to drink.

The Lords disregarded their own weariness, went immediately in search of amanibhavam. Shortly Shetra returned with a double handful of the horse-healing grass. With it she tended the Ranyhyn while Hyrim 'brought more of it to her. Only when all the great horses had eaten some of the amanibhavam did the Lords allow themselves to rest.

Then the Bloodguard turned their attention to the task of building a raft. The only trees hardy enough to grow in the valley were teaks, and in one stand nearby three of the tallest were dead. Their ironwood trunks showed what had happened to them; when they had grown above a certain size, their roots had reached down deep enough to touch soil soaked by the river, and so they had died.

Using hatchets and clingor ropes, the Bloodguard were able to bring down these three trees. Each they sectioned into four logs of roughly equal length. When they had rolled the logs down to the dead bank of the Course, they began lashing them together with clingor thongs.

The task was slow because of the size and weight of the ironwood logs, and the Bloodguard worked carefully to make sure that the raft was secure. But they were fifteen, and made steady progress. Shortly after noon, the raft was complete. After they had prepared several steering poles, they were ready to continue on their way.

The Lords readied themselves also. After a moment of melding, they bid ceremonious farewell to the Ranyhyn. Then they came down to the banks of the Defiles Course and bid Korik launch the raft.

Two of the Bloodguard fastened ropes to the raft while the others positioned themselves along its sides. Together, they lifted the massive ironwood logs, heaved the raft into the river. It bucked in the stiff current, but the two ropes secured it. Cerrin and Sill leaped out onto it to see how it held together. When they gave their approval, Korik signed for the Lords to precede him.

Lord Shetra sprang down to the raft, and at once set about wedging her staff between the centre logs so that she could use its power for a rudder. Lord Hyrim followed her, as did the other Bloodguard, until only the two who held the ropes remained on the bank. Lord Shetra began to sing quietly, calling up the Earthpower through her staff. When she was ready, she nodded to Korik.

At his command, the last two Bloodguard sprang for the raft as the current ripped it away.

The raft plunged, swirled; the boiling water spun it out into the middle of the river.

But then Lord Shetra caught her balance. The power of her staff took hold like a Gildenlode rudder in the hands of a Giant. The raft resisted her, but slowly it became steady. She piloted it down the torrent of the stream, and in moments the mission rushed out of the valley back into the grasp of Sarangrave Flat.

Free of the constriction of the valley, the Defiles Course gradually widened, slowed. Then it began to wind and spill out into the waterways of the Sarangrave, and the worst of the current was past.

For the rest of the afternoon, Lord Shetra remained in the stern of the raft, guided it along the black water. The riverbed bent and twisted as the Defiles Course became more and more woven into the fabric of Sarangrave Flat. Side currents ran into and away from the main stream, and rocky eyots topped with tufts of jungle began to dot the river. When the pace of the Course grew sluggish, she used her staff to propel the raft; she needed headway to navigate the channels. By evening she was greatly weary.

Then four of the Bloodguard took up the poles and began thrusting the raft through twilight into night, where only their dark-familiar eyes could see well enough to keep the raft moving safely. Lord Shetra ate the meal Hyrim prepared for her over a small lillianrill fire, then dropped into slumber despite the stink and spreading dampness of the river.

But at dawn she returned to work, plying the Defiles Course with her staff.

However, Lord Hyrim soon came to her aid. Alternately they propelled the raft throughout the day, and at night they rested while the Bloodguard used their poles. In this way, the mission travelled down the Defiles Course until the evening of the twelfth day. During the days, the sky was clear, and the sunlight was full of butterflies. The raft made good progress.

But that night dark clouds hid the moon, and rain soaked the Lords, damaging their sleep. When Korik called to them in the last blackness before dawn, they both threw off their blankets at once and came to their feet.

Korik pointed into the night. In the darkness of a jungled islet ahead of the raft, there was a faint light. It flickered and waned like a weak fire on wet wood, but revealed nothing.

As the raft approached the eyot, the Lords stared at it. Then Shetra whispered, “That is a made light. It is not natural to the Sarangrave.”

The Bloodguard agreed. None of the Flat's light-bearing animals or insects were abroad in the rain.

“Pull in to the islet,” Shetra breathed. “We must see the maker of this light.”

Korik gave the orders. The Bloodguard at the poles moved the raft so that it floated toward the head of the islet. When it was within ten yards of the edge, Doar and Pren slipped into the water. They swam to the eyot, then faded up into the underbrush. The steersmen swung the raft so that it floated downstream within jumping distance of the bank.

The islet was long and narrow. As the mission floated by almost within reach of the low-hanging branches, the light came into clearer view. It was a thin flame-a weak flickering like the burn of a torch. But it revealed nothing around it except the tree shadows which passed between it and the raft.

When the raft was some distance past it, the light went out. Both the Lords started, raised their staffs, but they said nothing. The steering Bloodguard leaned on their poles until one side of the raft nudged the bank. Almost at once, Doar and Pren leaped out onto the logs, bearing between them the battered form of a man.

Immediately, the steersmen sent the raft swinging out into the main channel. Lord Hyrim bent to light a lillianrill rod.

In the rain the torch shone dimly, but it revealed the man. His face and limbs were streaked with dirt and grime, clotted with the blood of numerous small wounds, cuts, and scratches. Surrounded by dirt and blood, the whites of his eyes glistened. His clothes, like the wounds and mud on him, spoke of a long struggle to survive the Flat. The remains of a uniform hung about him in shreds.

Only one piece of his apparel was intact. He wore a scarred metal breastplate, yellow under the filth, with one black diagonal insignia across it.

“By the Seven!” Lord Shetra said. “A Warhaft!”

She caught hold of the man's shoulders. But then she recoiled as if the man had burned her. “Melenkurion! Warhaft,” she cried, “what has been done to you? Your flesh is ice!”

The man gave no sign that he heard her. He stood where Doar and Pren had placed him, and his head hung to one side. His breathing was shallow. He did not move in any way, except to blink his eyes at long intervals.

But Shetra did not wait for answers. “Hyrim,” she said, “this man is freezing!” She snatched up her blanket, threw it over him. Lord Hyrim built his torch into a fire. There he boiled a stoneware pot of water until it was clean, while Shetra seated the man by the fire. She took hold of his head to force some springwine between his lips.

The cold of his flesh blistered her fingers.

She and Hyrim wrapped their hands in blankets for protection, then laid the man down by the fire and stripped him of his rags. They washed him with boiling water. When he was clean, Lord Shetra drew a stone vial of hurtloam from her robe, and spread some of the healing mud over the worst of his wounds.

Dawn came through the rain. In the light, the Bloodguard saw the result of the Lords' work. The man's skin looked like the flesh of a corpse: On his wounds, the hurtloam lay impotent. The cold in him was uneased.

Yet he breathed and blinked. When the Lords covered him and lifted him into a sitting posture, he squeezed his eyes, and water began to run from them like tears. It spread out over his cheeks and formed beads of ice in his beard.

“By the Seven. By the Seven!” Lord Shetra moaned. “He is dead, and yet he lives. What has been done to him?”

Lord Hyrim made no answer.

After a time, Korik spoke for the Bloodguard. “He is Hoerkin, a Warhaft of the Warward. He commanded the First Eoman of the Tenth Eoward. The High Lord sent his command to seek out the Giants in Seareach.”

“Yes,” Hyrim murmured. “I remember. When his Eoman did not return, the High Lord sent Callindrill and Amatin to attempt the Sarangrave. Twenty-one warriors-Warhaft Hoerkin and his command-all lost. Callindrill and Amatin found no trace.”

Lord Shetra addressed herself to the man. “Hoerkin. Warhaft Hoerkin. Do you hear me? Speak! I am Shetra Verement-mate, Lord of the Council of Revelstone. I adjure you to speak.”

At first, Hoerkin did not respond. Then his jaw moved, and a low noise came from his mouth.

“I am ahamkara, the Door. I am sent-”

His voice trailed off into the flow of his tears.

“Sent? Door?” Shetra said. “Hoerkin, speak!”

The Warhaft did not seem to hear. He sat in silence, while his tears formed clusters of ice in his beard.

Then Lord Hyrim commanded, “Ahamkara, answer!”

Hoerkin swallowed, and spoke.

“I am ahamkara, the Door. I am sent to bear witness to-to-”

He faltered, but resumed a moment later.

“I am sent to bear witness to the downfall of Giants.”

For all the Bloodguard, Korik said, “You lie!” And Lord Shetra sprang on Hoerkin. Regardless of the pain, she gripped his face between her hands, and shouted, “Despiser!”

He gave a cry and tore himself from her grasp. Huddling with his face against the logs of the raft, he sobbed like a child.

Appalled, Shetra backed away from him. At Lord Hyrim's side, she stopped and waited. Long moments passed before Hoerkin moved. Then he pushed himself up into his former posture. Still his tears ran down into his beard.

“-the downfall of Giants. There were three, brothers of one birth. Omen of the,end. They serve Satansheart Soulcrusher.”

He stopped again.

After a moment, Korik said, “This cannot be. It is impossible. The Giants of Seareach are the Rockbrothers of the Land.”

Hoerkin did not respond. Staring at the logs of the raft, he sat like dead clay. But soon he spoke again.

“-crusher. They are named Fleshharrower, Satansfist-and one other not to be named.”

He swallowed once more.

“They are the three Ravers.”

For a time, all the mission was silent. Then both Hyrim and Shetra strove to compel Hoerkin to say more. But he remained beyond their reach, unspeaking.

At last, Lord Shetra said to Hyrim, “How do you hear his words? What meaning do you see?”

“I hear truth,” Lord Hyrim said. “Omen of the end.”

Korik said, “No. By the Vow, it is impossible.”

Quickly Lord Hyrim said, “Do not swear by your Vow here.”

His reproof was just. The Bloodguard were not ignorant of his meaning. Korik did not speak again. But Lord Shetra said, “I agree with Korik. It surpasses belief to think that a Raver could master any Giant. If the Despiser's power extended so far, why did he not enslave Giants in the past?”

Lord Hyrim answered her, “That is true. The Ravers do not suffice. They do not explain. But now Lord Foul has possession of the Illearth Stone. That was not so in the age of the Old Lords. Perhaps the Ravers and the Stone together-”

“Hyrim, we are speaking of the Giants! If such an ill had come upon them, they would have sent word to us.”

“Yes,” Lord Hyrim said. “How was it done?”

“Done?”

“How were they prevented? What has been done to them?”

“To them?” said Lord Shetra. “Ask a more immediate question. What has been done to Hoerkin? What has been done to us?”

“It is the Despiser's way. In the battle of Soaring Woodhelven-we are told-he damaged the Heer Llaura and the child Pietten so that they would help destroy what they loved.”

“They were used to bait a trap. Hyrim, we are baited!”

She did not wait for an answer. She sprang to the rear of the raft, jammed her staff between the logs, began her song. Strength ran through the ironwood; the raft moved forward through the rain. “Join me!” she called to Lord Hyrim. “We must flee this place!”

Lord Hyrim climbed wearily to his feet. “At Soaring Woodhelven, the trap was complete without Llaura and Pietten. They were an arrogance-a taunt-unnecessary.” As he spoke, his breath began to labour in his chest. The muscles of his neck corded with the strain of inhaling.

The Bloodguard, too, could not breathe easily.

In moments, Hyrim fell to his knees, clutching at his chest. Lord Shetra gasped at the effort of each breath.

The rain falling on the river seemed to make no sound.

Then Warhaft Hoerkin leaped to his feet. From between his lips came a low moan of pain. The sound was terrible. His head bent back, and his cry rose until it became a scream.

It was the same scream which had caused the Ranyhyn to panic.

Korik was the first of the Bloodguard to recover his strength. At once, he knocked the Warhaft from the raft.

Hoerkin sank like a stone. The voice was immediately silent.

Yet the thickness of the air only increased. It tightened around the mission like a fist.

Lord Hyrim struggled to his feet. To Doar, he panted, “Did you put out his fire? Hoerkin's fire?”

“No,” Doar said. “It fell when we laid hands upon him.”

“By the Seven!” Hyrim said. “It was you! The Bloodguard! Not the Ranyhyn. This ill force listens to you! — to the power of the Vow!”

The Bloodguard had no answer. The Vow was not something which could be concealed or denied.

But Lord Shetra was surprised. Her strength dropped away from the raft.

At Korik's command, the four steersmen took up their poles, and thrust the raft toward the north bank of the Course. He wished to meet the attack on land, if he could. He made the steersmen responsible for the raft, then called the other Bloodguard to the defence of the Lords.

In that instant, the river erupted. Silently, water blasted upward, hurling the raft into the air, overturning it.

Behind the burst, a black tentacle flicked out of the water. It twisted, coiled, caught Lord Shetra.

Most of the Bloodguard dived clear of the fall of the raft. But Sill and Lord Hyrim were directly under it.

With Pren and Tull, Korik swam for the place where Lord Shetra had been taken. But the dark water blinded them; they could see nothing, find nothing. The river seemed to have no bottom.

Korik made his decision. The mission to Seareach was in his hands. In a tone that allowed no refusal, he ordered the Bloodguard out of the Course.

Soon he stood on the north bank in the fringe of the jungle. Most of the other Bloodguard were with him. Sill and Lord Hyrim had preceded them. The Lord was uninjured; Sill had protected him from the raft.

Downriver, two of the steersmen were tying up the raft, while the other two dove for the company's supplies.

There was no sign of Cerrin and Lord Shetra.

Hyrim was coughing severely-he had swallowed some of the rank water-but he struggled to his feet, and gasped, “Save her!”

But the Bloodguard made no move to obey. The mission to Seareach was in their hands. And they knew that Cerrin was still alive. He could call to them if their aid would be worth the cost.

“I tried,” Hyrim panted. “But I cannot swim. Oh, worthless!” A convulsion came over him. He threw his arms wide and cried out into the rain, “Shetra!” A bolt of power struck from his staff down through the water toward the river bottom. Then he collapsed into Sill's arms.

His blast seemed to have an effect. The river around the point of Lord Shetra's disappearance started to boil. A turmoil in the water sent up gouts of blood and hunks of black flesh. Steam arose from the current. Deep down in the Defiles Course, a flash of blue was briefly visible.

Then a noise like a thunderclap shook the ground. The river hissed like a torment. And the thickness of the air broke. It was swept away as if it had been washed off the Sarangrave.

The Bloodguard knew that Cerrin was dead.

Only one sign came back from Lord Shetra's struggle. Porib saw it first, dove into the river to retrieve it. Silently, he put it into Lord Hyrim’s hands-Lord Shetra's staff.

Between its metal-shod ends, it was completely burned and brittle. It snapped like kindling in Hyrim's grasp.

The Lord pulled away from Sill, and seated himself against a tree. With tears running openly down his cheeks, he hugged the pieces of Shetra's staff to his chest.

But the peril was not ended. For the sake of his Vow, Korik said to the Lord, “The lurker is not dead It has only been cut back here. We must go on.”

“Go?” Hyrim said. “Go on? Shetra is dead. How can I go on? I feared from the first that your Vow was a voice which the evil in the Sarangrave could hear. But I said nothing.” There was bitterness in him. “I believed that you would speak of it if my fear were justified.”

Again the Bloodguard had no answer. They had not known beyond doubt or possibility of error that the lurker was alert to their presence. And so many manifestations of power were not what they appeared to be. In respect for the Lord's grief, the Bloodguard left him alone while they readied the raft to go on their way.

The steersmen had been able to salvage the poles and food, most of the clingor and the lillianrill rods, but none of the clothes or blankets. The raft itself was intact.

Then Korik spoke to Runnik, Pren, and Porib, charged them to bear word of the mission to High Lord Elena. The three accepted without question, but waited for the mission's departure before starting their westward trek.

When all things were prepared, Korik and Sill lifted Lord Hyrim between them, and guided him like a child down the bank onto the raft. He appeared to be unwell. Perhaps the river water he had swallowed was sickening him. As the steersmen thrust the raft out into the centre of the Defiles Course, he murmured to himself, “This is not the end. There will be pain and death to humble this. Hyrim son of Hoole, you are a coward.” Then the mission was gone. Together, Runnik,

Pren, and Porib started into the jungle of Sarangrave Flat.

The fire had died down to coals, and without its light Troy could see nothing-nothing to counteract the images of death and grief in his mind. He knew that there were questions he should ask Runnik, but in the darkness they did not seem important. He was dismayed to think that Shetra's fall had taken place ten days ago; it felt too immediate for such a lapse of time.

The Lords beside him sat still, as if they were stunned or melding; and Covenant was silent-too moved for speech. But after a time Elena said with a shudder of emotion in her voice, “Ah, Verement! How will you bear it?” Her eyes were only visible as embers. In the darkness they had an aspect of focus and unendurable virulence.

Softly, Lord Mhoram sang:


Death is passing on—

the making way of life and time for life.

Hate dying and killing, not death.

Be still, heart:

make no expostulation.

Hold peace and grief,

and be still.


Fifteen: Revelwood


THE High Lord's company reached the Loresraat by nightfall of the sixth day. During the last leagues, the road worked gradually down into the lowlands of Trothgard; and just as the sun started to dip into the Westron Mountains, the riders entered the wide Valley of Two Rivers.

There the Rill and Llurallin came together in a broad V, joined each other in the narrow end of the valley, to the left of the riders. The Llurallin River, which flowed almost due east below them, arose from clear springs high in the raw rock of the mountains beyond Guards Gap, and had a power of purity that had rendered it inviolate to all the blood and hacked flesh and blasted earth which had ruined Kurash Plenethor. Now, generations after the Desecration, it ran with the same crystal taintlessness which had given it its ancient name-the Llurallin.

Across the valley was the Rill River, the southern boundary of Trothgard. Like the Maerl, the Rill had been greatly improved by the long work of the Lords, and the water which flowed from the Valley of Two Rivers no longer deserved the name Grey.

In the centre of the valley, within the broad middle of the river V, was Revelwood, the tree city of the Loresraat.

It was an immense and expansive banyan. Invoked and strengthened by the new knowledge of the Second Ward, and by the Staff of Law, it grew to the height of a mighty oak, sent down roots as thick as hawsers from boughs as broad as walkways-roots which formed new trunks with new boughs and new roots-and spread out in the valley until the central core of the first tree was surrounded by six others, all intergrown, part of each other, the fruit of one seed.

Once these seven trunks were established, the shapers of the tree prevented any more of the hanging roots from reaching the ground, and instead wove the thick bundles into chambers and rooms-homes and places of study for the students and teachers of the Loresraat. Three of the outer trees had been similarly woven before their roots found the soil, and so now their trunks contained cavities large enough for meeting halls and libraries. On the sheltered acres of ground beneath the trees were gardens and practice fields, training areas for the students of both Staff and Sword. And above the main massive limbs of the trees, the lesser branches had been trained and shaped for leaf-roofed dwellings and open platforms.

Revelwood was a thriving city, amply supplied by the fertile lowlands of Trothgard; and the Loresraat was busier now than at any other time in its history. The Lorewardens and apprentices of the Sword and Staff did all the work of the city-all the cooking, farming, herding, cleaning-but they were not its only inhabitants. A band of lillianrill lived there to care for the tree itself. Visitors came from all over the Land. Villages sent emissaries to seek knowledge from the Lorewardens; Hirebrands came to study the Tree; and Gravelingases used Revelwood as a dwelling from which to visit the rock gardens. And the Lords worked there to keep their promises to the Land.

As the riders looked down at it, its broad, glossy leaves caught the orange-red fire of the sun, so that it appeared to burn proudly above the shadows spreading down the valley. The company responded to the sight with a glad hail. Clapping their heels to their mounts, they galloped down the slope toward the ford of the Llurallin.

In the time when Revelwood was being grown, the Lords had been mindful of its defence. They had made only two fords for the valley, one across each river. And the ford beds were submerged; they had to be raised before they could be used. All the High Lord's company except Covenant had the necessary knowledge and skill, so Troy was vaguely surprised when Elena halted on the riverbank, and gravely asked Trell to open the ford. Troy understood that she was doing the Gravelingas an honour, but he did not know why. Her gesture deepened the mystery of Trell.

Without meeting her gaze, Trell dismounted, and walked to the Llurallin's edge. At first, he did not appear to know the ford's secret. Troy had learned a few quick words in a strange language and two gestures to raise the bed, but Trell used none of them. He stood on the bank as if he were presenting himself to the deep current, and began to sing a rumbling, cryptic song. The rest of the company watched him in hushed stillness. Troy could not grasp the words of the song, but he felt their effect. They had an old, buried, cavernous sound, as if they were being sung by the bedrock of the valley. For a moment, they made him want to weep.

But soon Trell's singing stopped. In silence, he lifted his arms-and the flat rock of the ford stood up out of the river bottom. It broke water in sections with channels between them so that it did not dam the current. By the time it was ready for crossing, it was as dry as if it had never been submerged.

With his head bowed, Trell walked back to his mount.

When the last horse had crossed the river, and all the company was within the valley, the ford closed itself without any of the usual signals.

Troy was impressed. Remembering Trell's attack on Covenant, he thought that the Unbeliever was lucky to be alive. And he began to feel that he would be well advised to solve the riddle of Trell before he left Trothgard.

But he could do nothing immediately. The last twilight was ebbing out of the valley as if the river currents carried the light away, and he had to concentrate to keep a grip on his own location. The Lorewardens lit torches, but torchlight could not take the place of the sun. Focusing himself sternly, he rode between Lord Mhoram and Ruel across the valley toward Revelwood.

The High Lord's company was met on the ground near the Tree by a welcoming group of Lorewardens. They greeted the Lords with solemn dignity, and embraced their comrades who returned from visiting Lord's Keep. To Warmark Troy, whom they knew well, they gave a special welcome. But when they caught sight of Covenant, they all turned toward him. Squaring their, shoulders as if to meet an inspection, they saluted him, and said together, “Hail, white gold wielder! — you who are named ur-Lord Thomas Covenant, Unbeliever and Ringthane. Be welcome in Revelwood! You are the crux and pivot of our age in the Land-the keeper of the wild magic which destroys peace. Honour us by accepting our hospitality.”

Troy expected some discomforting sarcasm from Covenant. But the Unbeliever replied in a gruff, embarrassed voice, “Your hospitality honours me.”

The Lorewardens bowed in answer, and their leader stepped forward. He was an old, wrinkled man with hooded eyes and a stooped posture-the result of decades of back-bending study. His voice had a slight tremor of age. “I am Corimini,” he said, “the Eldest of the Loresraat. I speak for all the seekers of the Lore, both Sword and Staff. The accepting of a gift returns honour to the giver. Be welcome.” As he spoke, he held out his hand to help Covenant dismount.

But Covenant either misunderstood the gesture or went beyond it intuitively. Instead of swinging off his mount, he brusquely pulled his wedding band from his left hand and dropped it into Corimini's extended palm.

The Eldest caught his breath; a look of astonishment widened his eyes. Almost at once, he turned to show the ring to the other Lorewardens. With muted awed murmurings of invocation like low snatches of prayer, they crowded around Corimini to gaze at the white gold, and to handle it with fingers that trembled.

But their touches were brief. Shortly Corimini returned to Covenant. The Eldest's eyes were damp with emotion, and his hand shook as he passed the ring back up to the Unbeliever. “Ur-Lord Covenant,” he said with a pronounced quaver, “you exceed us. We will need many generations to repay this honour. Command us, so that we may serve you.”

“I don't need service,” Covenant replied bluntly. “I need an alternative. Find some way to save the Land without me.”

“I do not wholly understand you,” said Corimini. “All our strength is bent toward the preservation of the Land. If that may aid you also, we will be pleased.” Facing the company of the Lords more generally, he went on, “Will you now enter Revelwood with us? We have prepared food and pleasure for you.”

High Lord Elena made a gracious answer, and dropped lightly from Myrha's back. The rest of the riders promptly dismounted. At once, a group of Students hurried out of the shadows of the Tree to take charge of the horses. Then the company was escorted through the ring of trunks toward the central tree. Many lights had appeared throughout Revelwood, and their combined illumination ameliorated the dimness of Troy's sight. He was able to walk confidently with the Lords, and to look up with fondness into the branches of the familiar city. In some ways, he felt more at home here than in Lord's Keep. In Revelwood he had learned to see.

And he felt that Revelwood also suited the High Lord. The two were inextricably linked for him. He was gratified by her just pre-eminence, her glow of gentle authority, and her easy grace as she swung up the wide ladder of the central trunk. Under her influence, he found the fortitude to give Covenant a word of encouragement when the Unbeliever balked at climbing into the Tree.

“You don't understand,” Covenant responded vaguely. “I'm afraid of heights.” With a look of rigid trepidation, he forced his hands to the rungs of the ladder.

Bannor took a position close behind Covenant, making himself responsible for the ur-Lord's safety. Soon they had climbed to the level of the first branches.

Troy moved easily up into the Tree after them. The smooth, strong wood of the rungs made him feel that he could not miss his grip; it almost seemed to lift him upward, as if Revelwood were eager for him. In moments, he was high up the trunk, stepping away from the ladder onto one of the main boughs of the city. The shapers of Revelwood had grown the banyan so that the upper surfaces of the branches were flat, and the level stretch down which Troy walked was wide enough for three or four people to stand safely abreast. As he moved, he waved greetings to the people he knew-most of the Sword Lorewardens, and a few students whose families lived in Lord's Keep.

The procession of the Lords crossed an intersection where several limbs came together, and passed beyond it toward one of the outer trunks. Formed in this trunk was a large hall, and when Troy entered it he found that the room had been set for a banquet. The chamber was brilliant with lillianrill torches; long tables with carpets of moss between them covered the floor; and students of all ages bustled around, carrying trays laden with steaming bowls and flagons.

There Troy was joined by Drinishok, Sword-Elder of the Lorewardens, and the Warmark's first battle-teacher. Except for his grizzled eyebrows, Drinishok did not look like a warrior; his thin, spidery limbs and fingers did not seem sturdy enough to handle either a sword or a bow. But three Lords and three-quarters of Troy's Warward had trained under the old Sword Elder; and his tanned forearms were laced with many white battle scars. Troy greeted his mentor warmly, and after standing together in the Land's customary thanks for food, they sat down to the feast.

The fare of Revelwood was simple but excellent it made up in convivial gusto what it lacked in complexity-and all the Lords and Lorewardens were bountifully supplied with meats, rice, cheeses, bread, fruit, and springwine. Warmed by the glow of Revelwood's welcome, the High Lord's company ate with enthusiasm, talking and joking all the while with their hosts and the busy students. Then, when the eating was done, High Lord Elena presided over an entertainment which the students had prepared. Champions of the Sword gave demonstrations of gymnastics and blade work, and the apprentices of the Staff told an intricate tale which they had distilled from the ancient Giantish story of Bahgoon the Unbearable and Thelma Twofist who tamed him. Troy had never heard it before, and it delighted him.

He was reluctant to lose this pleased and comfortable mood, so when the Lords left the hall with the Lorewardens to speak with them concerning the tidings which Runnik had brought from Sarangrave Flat, Troy did not accompany them. Instead, he accepted Drinishok's invitation, and went to spend the night in the old Sword-Elder's home.

High in one of the outer trees, in a chamber woven of leaves and branches, he and Drinishok sat up for a long time, drinking springwine and discussing the war. Drinishok was excited by the prospect of the battle, and he avowed that only Revelwood's need for a strong defence kept him from marching with the Warward. As always, he showed a swift grasp of Troy's ideas, and when the Warmark finally went to bed the only immediate blot on his private satisfaction was the mystery of Trell.

The breeze in the branches lulled him into a fine sleep, and he awoke early the next morning feeling eager for the new day. He was amused but not surprised to find that his host was up and away before him; he knew the rigorous schedule of the Loresraat. He bathed and dressed, pulled his high boots over his black leggings, and carefully adjusted his headband and his sunglasses. After a quick breakfast, he spent a few moments polishing his breastplate and his gleaming ebony sword. When he was properly apparelled as the Warmark of the Lords' Warward, he left Drinishok's chambers, moved to the central tree, and started up it toward the lookout of Revelwood.

On a small platform in the uppermost branches of the Tree, he joined the two students on watch duty. While he exchanged pleasantries with them, he breathed the crisp autumn air and studied the whole length and breadth of the Valley of Two Rivers. In the west, he could see the snow crests of the mountains. He was not being cautious, looking for danger. He loved the fertile hills of Trothgard, and he wanted to fix them in his mind so that he would never forget them. If something were to strike him down during the coming war, he wanted to be sure to the very end, death or blindness, that he had in fact seen this place.

He was still in the lookout when he heard the signal for the gathering of the Loresraat.

At once, he took leave of the two students, and started down the Tree. Shortly, he reached the wide, roofless bowl of the gathering place. High in the city, on a frame of four heavy boughs radiating from the central trunk, the shapers of Revelwood had woven an immense net of banyan roots and hung it around the central trunk. It formed a wide basin supported by the four boughs and anchored by the roots themselves in each of the six outer trees. The result was the viancome, a meeting place large enough for half the population of the city. People sat on the roots and dangled their feet through the gaps of the net.

These gaps were rarely larger than a foot square, but they made the viancome,an uneasy experience for novices. However, the people of Revelwood moved and even ran lightly over the net. Warmark Troy, with a blind man's alert, careful feet, was able to walk confidently away from the central trunk to join Drinishok and the other Sword Lorewardens where they stood partway up one side of the bowl.

Lord Amatin was already there, talking intently with a cluster of Staff Lorewardens and advanced students. Most of the Bloodguard were stationed around the edge of the net, and past them came a steady flow of Revelwood's inhabitants. As Troy joined Drinishok, he caught sight of Lord Mhoram moving across the bowl toward Amatin. If the viancome caused Mhoram any anxiety, he did not show it; he strode boldly from root to root with his staff held in the crook of his arm.

Soon High Lord Elena arrived in the company of the Staff-Elder, Asuraka. Troy was taken slightly aback; he had expected her to be with Corimini, the Eldest of the Loresraat. But when Corimini entered the bowl, he brought with him ur-Lord Covenant. Troy saw what had happened. The Loresraat ranked Covenant above Elena, and so the highest honour of Revelwood's hospitality, the invitation of the Eldest, had gone to the Unbeliever. This nettled Troy; he did not like to see the High Lord slighted in favour of Covenant. But he consoled himself by watching the sick look with which Covenant regarded the net and fall below it.

Shortly all the Lorewardens were in their places. The sides of the viancome, and the branches overhead, thronged with the people of Revelwood. Covenant clung to a root over one of the supporting boughs, and Bar or crouched protectively near him.

The Lords and Warmark Troy sat in a fanned group with the Elder Lorewardens, facing south, and Corimini stood before them, looking out over the assembly with a dignified mien. When all the people were still, hushed and expectant, he began the ceremonies of the meeting.

He and the High Lord exchanged traditional salutations, and sang to each other the ritual invocations which they considered appropriate to the purpose of the meeting. Their stately alternation spun a mood of reverent seriousness over the viancome, wrapped all the people together as if it were weaving them into the grim and wondrous history of the Land. Under the influence of the ceremonies, Troy was almost able to forget that half of what was said and sung was intended to honour' the white gold wielder.

But Covenant did not look as if he were being honoured. He sat with an awkward stiffness, as if the point of a knife were pressed against his spine.

After the, last song was done, Corimini gazed at Covenant in silence, giving the Unbeliever a chance to speak. But the glare which Covenant returned almost made the Eldest wince. He turned away, and said, “High Lord Elena, Lord Mhoram, Lord Amatin, Warmark Troy, be welcome in the viancome of Revelwood. We are the Loresraat, the seekers and servants of Kevin's Lore. We gather to honour you-and to offer you the help of all our knowledge in the name of the approaching war. The preservation of Land and Lore is in your hands, as the mystery of Land and Lore is in ours. If there is any way in which we may aid you, only speak of it, and we will put forth all our strength to meet the need.”

With a deep bow, High Lord Elena replied formally, “The gathering of the Loresraat honours us, and I am honoured to speak before the people of Revelwood.” Troy thought that he had rarely seen her look more radiant. "Eldest, Elders, Lorewardens, students of the Sword and Staff, friends of the Land my friends, in the name of all the Lords, I thank you. We will never be defeated while such faithfulness is alive in the Land.

“My friends, there are matters of which I would speak. I do not speak of the danger that war brings to Revelwood. The Lore of the Sword will not neglect your defence. And Lord Amatin will remain with you, to do all that a Lord may do to preserve the Valley of Two Rivers.”

A cheer started up on the edges of the bowl, but she stopped it with a commanding glance, and went on, "More, I do not speak of Stonedowns and Woodhelvens which will be destroyed by war-or of people made homeless. I know that the dispossessed of this war will find here all comfort and relief and restitution that human hearts may ask or give. This is sure, and requires no urging.

"More, I do not speak of any need for mastery of Kevin's Lore. You have given your best strength, and have achieved much. You will give and achieve more. All these matters are secure in your fidelity.

“But there are two questions of which I must speak.” A change in the cadence of her voice showed that she was approaching the heart of her reasons for coming to Revelwood. “The second concerns a stranger who has visited Lord's Keep. But the first is one which was presented to you a year ago-at the request of Warmark Hile Troy.” She offered Troy a chance to speak, but he declined with a shake of his head, and she continued, “It is our hope that the Loresraat has discovered a way to speak and hear messages across distances. The Warmark believes that such a way will be of great value in this war.”

Cormini's look of satisfaction revealed his answer before he spoke it. “High Lord, we have learned a way.” Troy's heart surged at the news, and he gripped the handle of his sword. His battle plan appeared suddenly flawless. He was grinning broadly as the Eldest went on, "Several of our best students and Lorewardens have devoted themselves to this need. And they were aided by Hirebrands of the lillianrill. With the Hirebrands and two students, Staff-Elder Asuraka learned that messages may be spoken and heard through lomillialor, the High Wood of the lillianrill. The task is difficult, and requires strength but it will not surpass any Lord accustomed to the Earthpower.“ Nodding at the Staff-Elder, he said, ”Asuraka will teach the knowledge to you. We have prepared three lomillialor rods for this purpose. More we could not do, for the High Wood is very rare."

Lomillialor. Troy had heard of it. It was the lillianrill parallel to orcrest- a potent white wood descended from the One Tree from which Berek Halfhand had formed the Staff of Law. The Hirebrands used it-as the Gravelingases used orcrest- to give the test of truth. Lomillialor was said to be a sure test of-fidelity- if the one tested did not far surpass the strength of the tester. Some of the old tales of Covenant's first visit to the Land said that the Unbeliever had passed a test of truth given to him at Soaring Woodhelven.

And Soaring Woodhelven had later been destroyed.

As Troy got up to join Elena in thanking the Loresraat for what it had achieved, he looked over to see how Covenant took Corimini's news.

For some reason; the Unbeliever was on his feet. Swaying uncertainly, afraid of falling, he muttered, “Lomillialor. The test of truth. Are you going to trust that?”

A hot retort leaped into Troy's mouth, but something about Covenant's appearance silenced it. Troy blocked his sight with his hand, adjusted his sunglasses, then looked again. The strangeness was still there.

Covenant's chest seemed to ripple like roiled water. He was solid, but something disturbed the centre of his chest, making it waver like a mirage.

Troy had seen an effect like this once before. He glanced quickly away toward the High Lord. She regarded him with a question in her face. Nothing distorted her. The rippling touched no one else in the viancome. And even Covenant seemed unaware of it. But the Bloodguard around the bowl stood as if at attention, and Bannor held himself at Covenant's side with a coiled poise that belied his blank expression.

Then Troy saw the area of distortion detach itself from Covenant and float lazily toward the High Lord.

The other time he had seen it, it had appeared so briefly, with such evanescence, that he had finally disregarded it as a trick of his vision, a misconception. But now he knew what it was.

He bowed deliberately to Corimini. “Forgive the interruption. I forget what I was going to say.” Without waiting for an answer, he addressed Elena. He hoped that she would understand him through the careful nonchalance of his tone. “Why don't you go ahead? There was something else you wanted to talk to the Loresraat about.” While he spoke, he took a few steps in her direction, as if this were a natural expression of deference. On the edges of his sight, he watched the mirage float toward her.

He turned to get closer to it.

He faced Covenant in a way that allowed him to take two more steps, and remarked pointedly, “You know, it just might turn out that that white gold of yours has been good for something after all.” Some of his excitement forced its way into his tone.

The next instant, he sprang into motion. He took three rapid strides, and threw himself at the roiling distortion in the air.

It tried to evade him, but he caught it in time. He hit it with a jarring impact, and toppled to the net with it in his arms.

It struggled-he could feel invisible arms and legs but he kept his grip. He tightened his hold until the form stopped resisting and lay still. When he heaved himself to his feet, he lifted the light, limp weight easily in his arms.

“All right, my friend,” he gritted at it. “Show yourself. Or shall I ask the High Lord to tickle your ribs with the Staff of Law?”

Covenant was staring at Troy as if the Warmark had lost his mind. But Lord Amatin watched him avidly, and the High Lord moved forward as if to support his threat.

A peal of high, young laughter rang out. “Ah, very well,” said a bodiless voice bubbling with gaiety. “I am captured. You have surprising vision. Release me-I will not escape.”

The air swirled suddenly, and Amok became visible in Troy's grasp. He was the same incongruously ancient youth who had appeared before the Council of Lords in Revelstone.

“Hail, High Lord!” he said cheerfully. When Troy let go of him, he bowed humorously to her, then turned and repeated his bow to his captor. “Hail, Warmark! You are perceptive-but rough. Is this the hospitality of Revelwood?” Glee filled his voice, effaced any reproof in his words. “Your strength was not needed. I am here.”.

“By hell,” Covenant muttered. “By hell.”

“Indeed?” said Amok with a boyish grin that seemed to light up the laughing curls of his hair. “Well, that is not for me to say. But I am well made. You bear the white gold. It is for your sake that I have returned.”

All the people of Revelwood had surged to their feet when Amok appeared, and the Lorewardens now stood in a ready circle around the Warmark and his captive. Both Corimini and Asuraka were confusedly questioning the High Lord. But Elena deferred to Lord Amatin. Stepping into the circle, Amatin asked Amok, “How so?”

Amok replied, “Lord, the white gold surpasses my purpose. I felt the sign of readiness when the krill of Loric came to life. I went to Revelstone. There I learned that the krill was not awakened by the Lords of Kevin's Lore. I feared that I had erred. But now I have travelled the Land, and seen the peril. And I have learned of the white gold, which awakened Loric's krill. This shows the wisdom of my creation. Though the conditions of my life are not met, I see the need, and I appear.”

“Are you changed?” said Amatin. “Will you give us your knowledge now?”

“I am who I am. I respect the white gold, but I am unchanged.”

“Who is he?” Corimini insisted.

By answering the Eldest, High Lord Elena provided Amatin with a moment in which to prepare herself. "He is Amok, the waiting bearer of knowledge. He was made by High Lord Kevin to-to answer certain questions. It was Kevin's thought that when those who came after him had mastered the krill, they would be ready for Amok's knowledge. But we have not mastered the krill. We do not know the questions."

At this, a breath of astonishment blew through the Loresraat. But Troy could see that the Lorewardens immediately understood the situation better than he did. Their eyes gleamed with possibilities he did not comprehend.

At a nod from Corimini, the two Elders, Asuraka and Drinishok, entered the circle and stood on either side of Lord Amatin, placing their knowledge at her service. She acknowledged them, then raised her studious face to Amok and said, "Stranger, who are you?"

“Lord, I am what you see,” Amok responded cryptically. “Those who know me have no need for my name.”

“Who made you?”

“High Lord Kevin son of Loric son of Damelon son of Berek Heartthew the Lord-Fatherer.”

“Why were you made?”

“I wait. And I answer.” The boy's open grin seemed to mock the incorrectness of Amatin's questions.

Irritated by Amok's riddling, Drinishok interposed, “Boy, do you bear knowledge that belongs to the Warlore?”

Amok laughed. “Old man, I was old when the grandsire of your grandsire's grandsire was a babe. Do I appear to be a warrior?”

“I care nothing for age,” the Sword-Elder snapped. “You behave as a child.”

“I am what I am. I behave as I was made to behave.”

When Lord Amatin spoke again, she emphasized her words intently. “Amok, what are you?”

Without hesitation, Amok replied, “I am the Seventh Ward of High Lord Kevin's Lore.”

His answer threw a stunned silence over the whole gathering. Both Elders gasped, and Corimini had to brace himself on Elena's shoulder. A burst of wild emotion shot across Elena's face. Mhoram's eyes crackled with sudden, visionary fire. And Lord Amatin gaped-amazed or appalled at what she had uncovered. Even Troy, who had not devoted his whole life to the mysteries of the Wards, felt abruptly unbalanced, as if his precarious perch had been jolted by something inscrutable. Then a ragged cheer sprang up among the students. The Lorewardens pressed eagerly forward, as if they wanted to verify Amok's existence by touching him. And through the clamour, Troy heard High Lord Elena exclaim, “By the Seven! We are saved!”

Covenant also heard her. “Saved?” he rasped across the din. "You don't even know what the Seventh Ward is.

Elena ignored him. She beamed grateful congratulations to Lord Amatin, then raised her arms to quiet the assembly. When some degree of order had returned to the viancome, she said, “Amok, you are indeed well made. You chose wisely in returning to us. Now the Despiser does not overpower us as much as he may think.”

With an effort, old Corimini forced himself to remember his long experience with the unattainability of the Wards. In a thin voice, he quavered, “But still we do not know the questions to unlock this knowledge.”

“We will find them,” Elena responded. Sharp determination thrummed in her voice.

After a pause to steady herself, Lord Amatin returned to her inquiry. “Amok, the Wards which we have found contain various knowledges on many subjects. It is so with the Seventh Ward?”

Amok seemed to think that this was a penetrating question. He bowed to her as seriously as his bubbling spirits permitted, and said, “Lord, the Seventh Ward has many uses, but I am only one answer.”

“What answer are you?”

“I am the way and the door.”

“How so?”

“That is my answer.”

Lord Amatin looked toward Elena and Mhoram for suggestions, and Troy took the opportunity to ask, “The way and the door to what?”

With a chuckle, Amok replied, “Those who know me have no need for my name.”

“Yes, I remember,” Troy growled. “And among those who do not know you, you are named Amok. Why don't you think of something else to say?”

“Think of some other question,” the youth retorted gaily.

Troy retreated, baffled, and after a moment Lord Amatin was ready to continue. “Amok, knowledge is the way and door of power. The Earthpower answers those who know its name. How great is the power of the Seventh Ward?”

“It is the pinnacle of Kevin's Lore,” said Amok slyly, as if he were making a subtle joke.

“Can it be used to defeat the Despiser?”

“Power is power. Its uses are in the hands of the user.”

“Amok,” Amatin said, then hesitated. She seemed almost afraid of her next question. But she clenched her resolve, and spoke it. “Does the Seventh Ward contain knowledge of the Ritual of Desecration?”

“Lord, Desecration requires no knowledge. It comes freely to any willing hand.”

The Lord sighed, then turned to Asuraka and asked the Staff-Elder for advice. Asuraka referred the question to Drinishok, but he was out of his element, and could offer her nothing. On an impulse, she turned to Corimini. The two conferred in hushed tones for a moment. When Asuraka returned to Amok, she said tentatively, “Amok, the other Wards teach knowledge concerning power. Are you the power of the Seventh Ward?”

“I am the way and the door.”

“Do you bear the power itself within you?” she insisted.

For a moment, Amok appeared to study the legitimacy of this question. Then he said simply, “No.”

“Are you a teacher?”

“I am the way and-”

Suddenly Lord Amatin grasped a new idea, and interrupted Amok. “You are a guide.”

“Yes.”

“You were created to teach us the location of some knowledge or power?”

“Ah, that may be as it happens. Much is taught, but few learn.”

“Where is this power?”

“Where all such powers should be-hidden.”

“What is the power?”

Laughing, the youth replied, “There is a time for all things.” Then he added, “Those who know me have no need of my name.”

Amatin sagged, and turned away toward the High Lord. Her thin face held a look of strain as she admitted defeat. Around her, the assembly of the Loresraat sighed as the people shared her disappointment. But the High Lord answered Amatin by stepping calmly forward, and planting the Staff of Law in front of Amok. In a voice soft and confident, she said, “Amok, will you guide me?”

With an unexpected seriousness, Amok bowed. “High Lord, yes. If the white gold permits.”

“Don't ask me for permission,” Covenant said quickly. But no one listened to him. The High Lord smiled and asked, “Where will we go?”

The youth did not speak, but he gave a general nod toward the Westron Mountains.

“And when will we go?”

“Whenever the High Lord desires.” Throwing back his head, he began to laugh again as if he were releasing an overflow of high humour. “Think of me, and I will join you.”

As he laughed, he flourished his arms intricately, and vanished.

Either his power was stronger than before, or he moved more swiftly; Troy caught no last glimpse of him.

The Warmark found that he regretted Amok's appearance intensely.

Soon after that, the gathering of the Loresraat broke up. The Lorewardens and students of the Staff hurried away to begin analyzing what had happened, and Drinishok ordered all his students and fellow teachers away to the practice fields. Elena, Mhoram, and Amatin went with Corimini and Staff-Elder Asuraka to their main library. In moments, Troy, Covenant, and Bannor were the only people left in the bowl.

Troy felt that he should speak with Covenant; there were things that he needed to understand. But he feared that he would not be able to keep his temper, so he also moved away, leaving Bannor to help Covenant struggle off the net. He wanted to talk to the High Lord, ask her why she had made such a foolhardy offer to Amok. But he was not in command of his emotions. He climbed out of the viancome, and strode away along one of the boughs toward Drinishok's quarters.

In the Sword-Elder's larder, he ate a little bread and meat, and drank quantities of springwine in an,effort to dissipate the dark sensation of foreboding which Amok had given him. The idea that Elena might wander off somewhere with the youth, hunting for a cryptic and probably useless power when she was desperately needed elsewhere, made him grind his teeth in frustration. His heart groaned with a prescience that told him he was going to lose her. The Land was going to lose her. Searching for balance, he consumed a great deal of springwine. But it did not steady him; his brain reeled as if dangerous winds were buffeting him.

Early in the afternoon, he went in search of the Lords, but one of the Lorewardens soon told him that they were closeted with Asuraka, studying the lomillialor communication rods. So he descended to the ground, whistled for Mehryl, and rode away from Revelwood with Ruel at his side. He wanted to visit the grave of the student who had summoned him to the Land.

Covenant had said, It isn't you they've got faith in at all. It's the student who summoned you. Troy needed to think about that. He could not simply shrug it away. One reason he distrusted Covenant was because the Unbeliever had first been called by Drool

Rockworm at Lord Foul's behest. Did the nature of the summoner have any connection to the worth of the one summoned?

Furthermore, Covenant had referred to that student strangely, as if he knew something about the young man Troy did not know.

Troy went to the place of his summons hoping that its physical context, its concrete location in Trothgard, would ease his vague fears and forebodings. He needed to regain his self-confidence. He knew he could not challenge Elena's decision to follow Amok if he did not believe in himself.

But when he reached the site of the grave, he found Trell there. The big Gravelingas knelt by the grassy mound as if he were praying. When he heard Troy's approach, — he raised his head suddenly, and his face was so swollen with grief that it struck Troy momentarily dumb. He could think of no reason why Trell Gravelingas should be here grieving.

Before Troy could collect his thoughts to ask for an explanation, Trell jumped up and hastened away toward his mount, which he had tethered nearby.

“Trell-!” Troy started to call after him, but Ruel interposed flatly, “Warmark, let him go”

Troy turned in surprise toward the Bloodguard. Ruel's visage was as passionless as ever, but something in the way his eyes followed Trell seemed to express an unwonted sympathy. Carefully Troy said, “Why? I don't understand.”

“That you must ask the High Lord,” Ruel replied without inflection.

“I'm asking you!” the Warmark snapped before he could control his irritation.

“Nevertheless.”

With an effort, Troy mastered himself. Ruel's mien said as plainly as words that he was acting on the High Lord's instructions, and that nothing which did not threaten her life could induce him to disobey her. “All right,” Troy said stiffly. “I'll do that.” Turning Mehryl, he trotted after Trell's galloping mount back toward Revelwood.

But when he re-entered the Valley of Two Rivers and approached the Tree, he found Drinishok waiting impatiently for him. The Lords had announced that they would leave Revelwood the next morning, and the Sword-Elder wanted Troy to discuss the defence of the city with all the Lorewardens and students of the Sword. This was a responsibility which Troy could not ignore, so while his private fog turned to dusk and then to night blindness, he addressed the assembled discipline of the Sword. He did not even try to see what he was talking about; he went into the strategy of the Valley from memory.

But when he was done, he found that he had lost his chance to talk to the Lords. In the darkness, he seemed to lack courage as well as vision. After his lecture, he went to Drinishok's home, and shared a meal full of indigestible lumps of silence with the Sword-Elder. Then he went to bed early; he could not endure any more of the blurred half-sight of torches. Drinishok respected his mood, and left him alone. In blind isolation, he stared uselessly into the darkness, and tried to recover his balance. He felt certain that he was going to lose Elena.

He ached to talk to her, to dissuade her, cling to her. But the next morning, when all the riders gathered with their mounts just after dawn on the south side of the great Tree, he found that he could not confront the High Lord with his fears. Sitting regally on Myrha's back in the gleam of day, she had too much presence, too much personal authority. He could not deny or challenge her. And while she was surrounded by so many people, he could not ask her his questions about Trell. His apprehension was too personal to be aired so publicly. He strove to occupy his mind with other things until he got a chance to talk to someone.

Deliberately, he scanned the company of riders. Standing by their Ranyhyn behind the Lords were twenty Bloodguard — First Mark Morin, Terrel, Bannor, Ruel, Runnik, and fifteen others. Obviously, Koral would remain with Lord Amatin at Revelwood. In addition to them, the group included only five others: High Lord Elena, Lord Mhoram, Covenant, Troy, and Trell. When he saw the Gravelingas, Troy again felt a desire to speak to him. The unconcealed wound of Trell's expression was taut with suspense, as if he awaited some decision from Elena with a degree of agony that surprised Troy. But the Warmark refrained, despite his mounting anxiety. The High Lord had begun to address Lord Amatin and Eldest Corimini.

“My friends,” she said gravely, "I leave Revelwood in your care. Ward it well! The Tree and the Loresraat are the two great achievements of the new Lords-two symbols of our service. If it may be done, they must be preserved. Remember vigilance, and watch the Centre Plains. If war comes upon you, you must not be taken unaware. And remember that if Revelwood cannot be saved, the Lore still must be preserved, and Lord's Keep warned. The Loresraat and the Wards must find safety in Revelstone at need.

“Sister Amatin, these are great burdens. But I place them in your hands without fear. They do not surpass you. And the help of Corimini the Eldest, and of Asuraka and Drinishok the Elders, is beyond price. I do not believe that the Warward will fall in this war. But you must be prepared for all chances, even the worst. You will not fail. This trust becomes you.”

Lord Amatin blinked back a moment of tears, and bowed silently to the High Lord. Then Elena lifted her head to Revelwood, and projected her voice so that she could be heard in the Tree.

"Friends! Comrades! Proud people of the Land! There is war upon us. Together we confront the test of death. Now is the time of parting, when all the defenders of the Land must go to their separate tasks. Do not desire to change your lot for another's. All faith and service are equal, alike worthy and perilous, in this time of need. And do not grieve at parting. We go to the greatest glory of our age-we are honoured by the chance to give our utmost for the Land. This is the test of death, that at the last we may prove worthy of what we serve.

"Be of good heart. If the needs of this war go beyond your strength, do not despair. Give all your strength, and hold Peace, and do not despair. Hold courage and faith high! It is better to fall and die in Peace than to re-Desecrate the Land.

“My friends, I am honoured that I have shared life with you.”

High in Revelwood, a strident voice cried, “Hail to the High Lord and the Staff of Law!” And all the people in the Tree and on the ground answered, “Hail! Hail to the High Lord!”

Elena bowed deeply to Revelwood, spreading her arms wide in the traditional gesture of farewell. Then she turned Myrha toward the riders, and spoke to Lord Mhoram.

“Now, Mhoram, my most trusted friend, you must depart. You and Warmark Hile Troy must rejoin the Warward, to guide it into war. I have decided. I will leave you now, and follow Amok to the Seventh Ward of Kevin's Lore.”

In spite of himself, Troy groaned, and clutched at Mehryl's mane as if to keep himself from falling. But the High Lord took no notice of him. Instead, she said to Mhoram, “You know that I do not do this to evade the burden of war. But you also know that you are the more experienced and ready in battle. And you know that the outcome of the war may allow us no second opportunity to discover this Ward. Yet the Ward may enable a victory which would otherwise be taken from us. I cannot choose otherwise.”

Lord Mhoram gazed at her intently for a time. When he finally spoke, his voice was thick with suppressed appeals. “Beware, High Lord. Even the Seventh Ward is not enough.”

Elena met him squarely, but her own gaze appeared unfocused. The other dimension of her sight was so pronounced that she did not seem to see him at all. “Perhaps it was not enough for Kevin Landwaster,” she replied softly, “but it will suffice for me.”

“No!” Mhoram protested. “The danger is too great. Either this power did not meet Kevin's need in any way, or its peril was so great that he feared to use it. Do not take this risk.”

“Have you seen it?” she asked. “Do you speak from vision?”

With an effort, Mhoram forced himself to say, "I have not seen it. But I feel it in my heart. There will be death because of it. People will be slain."My friend, you are too careful of all risks but your own. If you held the Staff of Law in my place, you would follow Amok to the ends of the Earth. And people will still be slain. Mhoram, ask your heart-do you truly believe that the future of the Land can be won in war? It was not so for Kevin. I must not lose any chance which may teach me another way to resist the Despiser."

Mhoram bowed his head, too moved to make any answer. In the silence, they melded their thoughts, and after a moment the strain in his face eased. When he looked up again, he directed his gaze explicitly toward Covenant and Troy. Softly, he said, “Then-if you must go-please do not go alone. Take someone with you-someone who may be of service.”

For one wild instant, Troy thought that the High Lord was going to ask him to go with her. Despite his responsibilities to the Warward, his lips were already forming his answer-Yes- when she said, “That is my desire. Ur-Lord Covenant, will you accompany me? I wish to share this quest with you.”

Awkwardly, as if her request embarrassed him, Covenant said, “Do you really think I'm going to be of service?”

A gentle smile touched Elena's lips. “Nevertheless.”

He stared into the expanse of her eyes for a moment. Then, abruptly, he looked away and shrugged. “Yes. I'll come.”

Troy hardly heard the things that were said next the last formal speeches by Elena and Corimini, the Loresraat's brief song of encouragement, the exchange of farewells. When the High Lord said a final word to him, he could barely bring himself to bow in answer. With his Yes frozen on his lips, he watched the end of the ceremonies, and saw Elena and Covenant ride away together westward, accompanied only by Bannor and First Mark Morin. He felt paralyzed in the act of falling-crying, I'm going to lose you! Lord Mhoram came close to him, and spoke. But he did not move until he realized through his distress that Trell had not followed Covenant and the High Lord.

Suddenly, his restraint broke. He spun urgently toward Trell, turned in time to see the Gravelingas yank his heavy fists out of his hair, snatch up the reins of his horse, and start away at a gallop toward the ford of the Llurallin north of Revelwood.

Troy went after him. Mehryl flashed under the Tree, and caught up with Trell in the sunlight beyond the city. Troy ordered the Gravelingas to stop, but Trell ignored him. At once, the Warmark told Mehryl to halt Trell's mount. Mehryl gave one short, commanding whinny, and the horse stopped so sharply that Trell almost lost his seat.

When the Gravelingas forced his head up to meet Troy, his eyes ran with tears, and he panted as if he were being slowly suffocated. But Troy had no more time to spare for considerateness. “What're you doing?” he rasped. “Where're you going?”

“Revelstone,” croaked Trell. “There is nothing for me here.”

“So? We're going south-don't you know that? You live in the South Plains, don't you? Don't you want to help defend your home?” This was not what Troy wanted to ask, but he had not found the words for his real question.

“No.”

“Why not?”

“I cannot go back. She is there-I cannot bear it. After this!”

As Trell panted his answer, Lord Mhoram rode up to them. At once, he started to speak, but Troy cut him off with a savage gesture. “She?” the Warmark demanded. “Who? Your daughter?” When Trell nodded dumbly, Troy said, “Wait a minute. Wait a minute.” Things he did not know buffeted him; he had to find answers. “I don't understand. Why don't you go back home-to your daughter? She's going to need you.”

Melenkurion!” Trell gasped. "I cannot! How could

I look into her face-answer questions-after this? Do not torment me!"

“Warmark!” Mhoram's voice was hard and dangerous-a warning, almost a threat. “Let him be. Nothing that he can say will help you.”

“No!” Troy retorted. “I've got to know. Trell, listen to me. I have got to know. Believe me, I understand how you feel about him.”

Trell no longer seemed to hear Troy. “She chose!” he panted, “chose!” He heaved the words between his clenched teeth as if they were about to burst him. “She chose him-him!”

“Trell, answer me. What were you doing out there yesterday? — at that grave? Trell!”

The word grave penetrated Trell's passion. Abruptly, he wrapped his arms around his chest, hunched forward. Through his tears, he glared at Troy. “You are a fool!” he hissed. “Blind! She wasted her life.”

“Wasted?” Troy gaped. “Wasted?” It's the student who summoned you. Was Covenant right?

“Perhaps,” Lord Mhoram said grimly. This time his tone compelled Troy's attention. Troy stared at

Mhoram with a gaze thick with dread. "He has abundant reason to visit that grave," the Lord went on. "Atiaran Trell-mate is buried there. She died in the act which summoned you to the Land. She gave her life in an effort to regain ur-Lord Covenant but she failed of her purpose. Your presence here is the outcome of her Peace-less grief and her hunger for retribution."

Mhoram's explanation exceeded the limit of Trell's endurance. Pain convulsed his features. He struck his horse a fierce blow with his heels, and it sprang at once into a frightened gallop toward the Llurallin ford. But Troy did not even see him go. The Warmark turned sharply, and found that he could still discern Elena, Covenant, and the two Bloodguard riding westward out of the Valley. Amok was already with them, walking jauntily at the High Lord's side.

Atiaran Trell-mate? Trell-mate? She was his wife? He knew of Atiaran-he had heard too much talk about Covenant not to know that she was the woman who had guided the Unbeliever from Mithil Stonedown to Andelain and the Soulsease River. But he had not known that Trell was her husband. That had been kept from him.

Then he went a step further. Covenant had raped Trell's daughter- Atiaran's daughter-the daughter of the woman who-!

“Covenant! You bastard!” Troy howled. “What have you done?” But he knew that the travellers could not hear him across the distance; the noise of the two rivers obliterated distant shouts. A stiff gust of helplessness knocked down his protest, so that his voice cracked and stumbled into silence.

It was no wonder that Trell could not return home, face his daughter. How could he tell her that the High Lord had chosen friendship rather than retribution for the man who had raped her? Troy did not understand how she could do such a thing to Trell.

Another moment passed before he grasped the rest of what Mhoram had said. She died in the act- Atiaran was his summoner, not some young ignorant or inspired student. That, too, had been kept from him. He was the result and consequence of her unanswerable pain.

It isn't you- Was Covenant right? Were all his plans only so much despair work, set in motion by the extravagance of Atiaran's death?

“Warmark.” Lord Mhoram's tone was stern. “That was not well done. Trell's hurt is great enough.”

“I know,” Troy gritted over the aching of his heart. “But why didn't you tell me? You knew about all this.”

“The Council decided together to withhold this knowledge from you. We saw only harm in the sharing of it. We wished to spare you pain. And we hoped that you would learn to trust ur-Lord Covenant.”

“You were dreaming,” Troy groaned. “That bastard thinks this whole thing is some kind of mental game. All that Unbelieving is just a bluff. He thinks he can get away with anything. You can't trust him.” Grimly, he pushed the argument to its conclusion. "And you can't trust me-or you would have told me all this before. She was trying to summon him. As far as you know, I'm just a surrogate." He tried to sound lucid, but his voice shook.

“You misunderstand me,” Mhoram said carefully.

“No, I don't misunderstand.” He could feel deadly forces at work around him-choosing, manipulating, determining. He had to clench himself to articulate, “Mhoram, something terrible is going to happen to her.”

He looked at the Lord, then turned away; he could not bear the compassion in Mhoram's gaze. Patting Mehryl's neck, he sent the Ranyhyn trotting around the east side of Revelwood. He avoided the waiting Lorewardens, avoided having to bid them farewell. Gesturing roughly for the Bloodguard and Lord Mhoram to follow `him, he rode straight away from Revelwood toward the south ford.

He was looking forward to this war. He wanted to get to it in a hurry.


Sixteen: Forced March


YET even in this mood, he could not cross the ford of the Rill out of Trothgard without regret. He loved the sun-bright beauty of Revelwood, the uncomplex friendship of the Lorewardens; he did not want to lose them. But he did not look back. He could not understand why Elena had repudiated Trell Atiaran-mate's just rage and grief. And he sensed now, in a way more fundamental than he had ever seen it before, that he would have to prove himself in this war. He would have to prove that he was the fruit of hope, not of despair.

He would have to win.

If he did not, then he was more than a failure; he was an active evil-a piece of treachery perpetrated against the Land in defiance of his own love or volition-worse than Covenant, for Covenant at least tried to avoid the lie of being trusted. But he, Hile Troy, had deliberately sought trust, responsibility, command

No, that thought was intolerable. He had to win, had to win.

When he had passed the crest of the south hill, he slowed Mehryl to a better travelling pace, and allowed Lord Mhoram and the remaining eighteen Bloodguard to catch up with him. Then he said through his teeth, biting down on his voice to avoid accusing Mhoram, “Why is she taking him? He raped Trell's daughter.”

Mhoram responded gently, “Warmark Troy, my friend, you must understand that the High Lord has little choice. The way of her duty is narrow, and beset with perils. She must seek out the Seventh Ward. And she must take ur-Lord Covenant with her-because of the white gold. With the Staff of Law, she must ensure that his ring does not fall into Lord Foul's hands. And if he turns against the Land, she must be near him-to fight him.”

Troy nodded to himself. That was reasoning he could comprehend. Abruptly, he shook himself, forced down his instinctive protest. With an effort, he unclenched his teeth, and sighed, “I'll tell you something, Mhoram. When I'm done with this war-when I can look back and tell myself that poor Atiaran is satisfied-I'm going to take a vacation for a few years. I'm going to sit down in Andelain and not move a muscle until I get to see the Celebration of Spring. Otherwise I'm never going to be able to forgive that damn Covenant for being luckier than I am.” But he meant luckier in another way. Though he realized now that no other choice was possible, he ached to think that Elena had chosen Covenant, not him.

If Mhoram understood him, however, the Lord tactfully followed what he had said rather than what he meant. “Ah, if we are victorious”- Mhoram was smiling, but his tone was serious- " you will not be alone. Half the Land will be in Andelain when next the dark of the moon falls on the middle night of spring. Few who yet live have seen the Dance of the Wraiths of Andelain."

“Well, I'm going to get there first,” Troy muttered, trying to sustain this conversation. But then he could not keep himself from reverting to the subject of the Unbeliever. “Mhoram, don't you resent him? After what he's done?”

Evenly and openly, Lord Mhoram said, “I have no special virtue to make me resent him. One must have strength in order to judge the weakness of others. I am not so mighty.”

This answer surprised Troy. For a moment, he stared at Mhoram, asking silently, Is that true? Do you believe that? But he could see that Mhoram did believe it. Baffled, Troy turned away.

Surrounded by the Bloodguard, he and Lord Mhoram followed a curve through the hills that took them generally east southeast to intercept the Warward.

As the day passed, Troy was able to turn his thoughts more and more toward his marching army. Questions began to crowd his mind. Were the villages along the march able to provide enough food for the warriors? Was First Haft Amorine able to keep up the pace? Such concerns enabled him to put aside his foreboding, his aching sense of loss. He became another man-less the blind uncertain stranger to the Land, and more the Warmark of the Warward of Lord's Keep.

The change steadied him. He felt more comfortable with this aspect of himself.

He wanted to hurry, but he resisted the temptation because he wanted to make this part of the journey as easy as possible for the Ranyhyn. Still, by the end of that day, the eighth since he had left Revelstone, he, Lord Mhoram, and the Bloodguard had left behind the reblooming health of Trothgard. Even at a pace which covered no more than seventeen leagues in a day, the land through which they rode changed rapidly. East and southeast of them was the more austere country of the Centre Plains. In this wide region the stern rock of the Earth seemed closer to the surface of the soil than in Trothgard. The Plains supported life without encouraging it, sustained people who were tough, hardy.

Most of the men and women who made up the Warward came from the villages of the Centre Plains. This was traditionally true-and for good reason. In all the great wars of the Land, the Despiser's armies had struck through the Centre Plains to approach Revelstone. Thus these Plains bore much of the brunt of Lord Foul's malice. The people of the Plains remembered this, and sent their sons and daughters to the Loresraat to be trained in the skills of the Sword.

As he made camp that night, Troy was intensely conscious of how personally his warriors depended on him. Their homes and families were at the mercy of his success or failure. At his command they were enduring the slow hell of this forced march.

And he knew that the war would begin within the next day. By that time, the vanguard of Lord Foul's army would reach the western end of the Mithil valley, and would encounter Hiltmark Quaan and the Lords Callindrill and Verement. He was sure of it; no later than the evening of the ninth day. Then men and women would begin to die-his warriors. Bloodguard would begin to die. He wanted to be with them, wanted to keep them alive, but he could not. And the march to Doom's Retreat would go on and on and on, grinding down the Warward like the millstone of an unanswerable need. Soon Troy stretched himself out in his blankets and pressed his face against the earth as if that were the only way he could keep his balance.

He spent most of the night reviewing every facet of his battle plan, trying to assure himself that he had not made any mistakes.

The next morning, he felt full of urgency, and he found that whenever he forgot himself he began to hurry Mehryl's pace. So he turned to Mhoram and asked the Lord to talk to him, distract him.

In response, the Lord slowly dropped into a musing, half-singing tone, and began to tell Troy about the various legended or potent parts of the Land which lay between them and Doom's Retreat. In particular, he narrated some of the old tales about the One Forest, the mighty wood which had covered the Land in an age that was ancient before Berek Halfhand's time, with its Forestals and its fierce foes, the Ravers. During the centuries when the trees were still awake, he said, the Forestals had cherished their consciousness and guided their defences against turiya, moksha, and samadhi. But now, if the old tales spoke truly, no active remnant or vestige of the One Forest and the Forestals remained in the Land, except the grim woods of Garroting Deep and Caerroil Wildwood. And none who entered Garroting Deep, for good or ill, ever returned.

This dark forest lay near the line of the Warward's march, beyond the Last Hills.

Then Troy talked for a while about himself and his reactions to the Land. He felt close to Mhoram, and this enabled him to discuss the way High Lord Elena personified his sense of the Land. Gradually, he relaxed, regained his ability to say to himself, It doesn't matter who summoned me. I am who I am. I'm going to do it.

So he was not just surprised when he and Mhoram caught up with the struggling march of the warriors by midafternoon. He was shocked.

The Warward was almost half a day's march behind schedule.

The warriors met him with a halting cheer that stumbled into silence as they realized that the High Lord was not with him. But Troy ignored them. Riding straight up to First Haft Amorine, he barked, “You're slow! Speed up the beat! At this rate, we're going to be exactly one and a half days too late!”

The welcome on Amorine's face fell into chagrin, and she whirled away at once toward the drummers. With a wide, sighing groan of pain, the warriors stepped up their pace, hurried to the demand of the drums until they were half running. Then Warmark Troy rode up and down beside their ranks like a flail, enforcing the new rhythm with his angry presence.

When he found one Eoward lagging slightly, he shouted into the young drummer's face, “By God! I'm not going to lose this war because of you!” He clapped his beat by the shamed Warhaft's ear until the drummer copied it exactly.

Only after his dismay had subsided did he observe what nine days of hard marching had done to the Warward. Then he wished that he could recant his harshness. The warriors were suffering severely. Almost all of them limped in some way, pushed themselves unevenly against the nagging pain of cuts and torn muscles and bone bruises. Many were so tired that they had stopped sweating, and the overheated flush of their faces was caked with dust, giving them a yellow and demented look. More than a few bled at the shoulders from sores worn by the friction of their pack straps. Despite their doggedness, they marched raggedly, as if they could hardly remember the ranked order which had been trained into them ninety leagues ago at Revelstone.

And they were behind schedule. They were still one hundred eighty leagues away from Doom's Retreat.

By the time they lurched and gasped their way into camp for the night, Troy was almost frantic for some way to save them. He sensed that bare determination would not be enough.

As soon as the accompanying Hirebrands and Gravelingases had started their campfires, Lord Mhoram went to do what he could for the Warward. He moved from Eoward to Eoward, helping the cooks. In each stewpot, his blue fire worked some effect on 4 the food, enhanced it, increased its health and vitality. And when the meal was done, he walked through all the Warward, spreading the balm of his presence talking to the warriors, helping them with their bruises ' and bandages, jesting with any who could.muster the strength to laugh.

While the Lord did this, Troy met with his officers, the Hafts and Warhafts. After he had explained High Lord Elena's absence, he turned to the problem of the march. Painfully, he reviewed the circumstances which made this ordeal so imperative, so irretrievably necessary. Then he addressed himself to specific details. He organized a rotation schedule for the leather water jugs, so that they would be passed continuously through the ranks for the sake of the overheated warriors. He made arrangements for the packs of the men and women with bleeding shoulders to be carried by the horses. He ordered all the mounted officers except the drummers to ride double, so that the most exhausted warriors could rest on horseback; and he told these officers to gather aliantha for the marchers as they rode. He assigned all scouting and water duties to the Bloodguard, thus freeing more horses to help the warriors. Then he sent the Hafts and Warhafts back to their commands.

When they were gone, First Haft Amorine came over to speak with him. Her blunt, dour face was charged with some grim statement, and he forestalled her quickly. “No, Amorine,” he said, “I am not going to put someone else in your place.” She tried to protest, and he hurried on more gently, “I know I've made it sound as if I blame you because we're behind schedule. But that's just because I really blame myself. You're the only one for this job. The Warward respects you-just as it respects Quaan. The warriors trust your experience and honesty.” Glumly, he concluded, “After all this, I'm not so sure how they feel about me.”

At once, her self-doubt vanished. “You are the Warmark. Who has dared to question you?” Her tone implied that anyone who wanted to challenge him would have to deal with her first.

Her loyalty touched him. He was not entirely sure that he deserved it. But he intended to deserve it. Swallowing down his emotion, he replied, “No one is going to question me as long as we keep up the pace. And we are going to keep it up.” To himself, he added, I promised Quaan. “We're going to gain back the time we've lost-and we're going to do it here, in the Centre Plains. The terrain gets worse south of the Black River.”

The First Haft nodded as if she believed him.

After she had left him, he went to his blankets, and spent the night battering the private darkness of his brain in search of some alternative to his dilemma. But he could conceive nothing to eliminate the need for this forced march. When he slept, he dreamed of warriors shambling into the south as if it were an open grave.

The next morning, when the ranks of the Warward stirred, tensed weakly, lumbered into motion like a long dark groan across the Plains, Warmark Hile Troy marched with them. Eschewing his Ranyhyn, he started the beat of the drums, verified it, and moved to it himself. As he marched, he worked his way up and down among the Eoward, visiting every Eoman, encouraging every Warhaft by name, surprising the warriors out of their numb fatigue with his presence and concern-striving in spite of his own untrained physical condition to set an example that would be of some help to his army. At the end of one day in the ranks, he was so weary that he barely reached the small camp he shared with Lord Mhoram and First Haft Amorine before he mumbled something about dying and pitched into sleep. But the next day he hauled himself up and repeated his performance, hiding his pain behind the commiseration which he carried in one way or another to the warriors of the Warward.

He marched with his army for four days across the Centre Plains. After each day at his cruel pace, he felt that he had passed his limit-that the whole forced march was impossible, and he must give it up. But each night Lord Mhoram helped cook the army's food, and then went among the warriors, sharing his courage with them. And twice during those four days the Warward came upon Bloodguard tending large caches of food-supplies prepared by the villagers of the Centre Plains. Fresh and abundant food had a surprising efficacy; it restored the fortitude of warriors who no longer believed in their ability to drive themselves forward. At the end of his fourth day on foot-the thirteenth day of the march-Troy finally allowed himself to think that the condition of the Warward had stabilized.

He had walked more than forty leagues.

Fearing to do anything which might damage his army's fragile balance, he planned to continue his own march. Both Mhoram and Amorine urged him to stop-they were concerned about his exhaustion, about his bleeding feet and unsteady gait-but he shrugged their arguments aside. In his heart, he was ashamed to ride when his warriors were suffering afoot.

But the next morning he tasted a worse shame. When the light of dawn woke him, he struggled out of his blankets to find Amorine standing before him. In a grim voice, she reported that the Warward had been attacked during the night.

Sometime after midnight, the Bloodguard scouts had reported that the tethered horses were being stalked by a pack of kresh. At once, the alarm spread throughout the camp, but only the mounted Hafts and Warhafts had been able to answer it swiftly. With the Bloodguard, they rushed to the defence of the horses.

They found themselves confronting a huge pack of the great yellow wolves-at least ten-score kresh. The Bloodguard on their Ranyhyn met the first brunt of the attack, but they were outnumbered ten to one. And the officers behind them were on foot. The scent of the kresh had panicked the horses, so that they could not be mounted, or herded out of danger. One Ranyhyn, five horses, and nearly a dozen Hafts and Warhafts were slain before Amorine and Lord Mhoram were able to mobilize their defence effectively enough to drive back the wolves.

And before the kresh were repelled, a score or more of them broke past the officers and charged into a part of the camp where some of the warriors, stunned by exhaustion, were still asleep. Ten of those men and women lay dead or maimed in their blankets after the Bloodguard and Mhoram had destroyed the wolves.

Hearing this, Troy became livid. Brandishing his fists in anger and frustration, he demanded, “Why didn't you wake me?”

Without meeting his gaze, the First Haft said, "I spoke to you, shook you, shouted in your ear. But I could not rouse you. The need was urgent, so I went to meet it."

After that, Troy did no more marching. He did not intend to be betrayed by his weakness again. Astride Mehryl, he rode with Ruel along the track of the kresh; and when he had assured himself that the wolves were not part of a concerted army, he returned to take his place at the head of the Warward. From time to time, he cantered around his army as if he were prepared to defend it single-handed.

The kresh attacked again that night, and again the next night. But both times, Warmark Troy was ready for them. Though he was blind in the darkness, unable to fight, he studied the terrain and chose his campsites carefully before dusk. He made provision for the protection of the horses, planned his defences. Then he set ambushes of Bloodguard, archers, fire. Many kresh were killed, but his Warward suffered no more losses.

After that third assault, the wolves left him alone. But then he had other things to worry about. During the morning of the march's sixteenth day, a wall of black clouds moved out of the east toward the warriors. Before noon, gusts of wind reached them, ruffling their hair, riling the tall grass of the Plains. The wind stiffened as the outer edges of the storm drew nearer. Soon rain began to flick at them out of the darkening sky.

The intense blackness of the clouds promised a murderous downpour. It effectively blinded Troy. All the Hirebrands and Gravelingases lit their fires, to provide light to hold the Warward together against the force of the torrents. But the main body of the storm did not come that far west; it seemed to focus its centre on a point somewhere in the eastern distance, and when it had taken its position it remained stationary.

The warriors marched through the outskirts of the grim weather. The ragged and tormented rain which lashed at them out of the infernal depths of the storm did not harm them much, but their spirits suffered nevertheless. They all felt the ill force which drove the blast. They did not need Troy to tell them that it was almost certainly directed at Hiltmark Quaan's command.

By the time the storm had dissipated itself late the next day, Troy had lost nearly one Eoman. Somewhere in the darkness and the fear of what assailed Quaan, almost a score of the least hardy warriors lost their courage; amid all the slipping and struggling of the Warward, they simply lay down in the mud and died.

But they were only eighteen. Close to sixteen thousand men and women survived the storm and marched on. And for the sake of the living, Warmark Troy steeled his heart against the dead. Riding Mehryl as if there were no limit to his courage, he led his army southward, southward, and did not let his crippling pace waver.

Then, three days later-the day after the full of the moon-the Warward had to swim the Black River.

This river formed the boundary between the Centre and South Plains. It flowed northeast out of the Westron Mountains, and joined the Mithil many scores of leagues in the direction of Andelain. Old legends said that when the Black River burst out from under the great cliff of Rivenrock, the eastward face of Melenkurion Skyweir, its water was as red as pure heart's-blood. But from Rivenrock the Black poured into the centre of Garroting Deep. Before it passed through the Last Hills into the Plains, it crossed the foot of Gallows Howe, the ancient execution mound of the Forestals. The water which the Warward had to cross was reddish-black, as if it were thick with a strange silt. In all the history of the Land, the Black River between the Last Hills and the Mithil had never tolerated a bridge or ford; it simply washed away every effort to make a way across it. The warriors had no choice but to swim.

As they climbed the south bank, they looked drained, as if some essential stamina or commitment had been sucked from their bones by the current's dark hunger.

Still they marched. The Warmark commanded them forward, and they marched. But now they moved like battered empty hulks, driven by a meaningless wind over the trackless sargasso of the South Plains. At times, it seemed that only the solitary fire of Troy's will kept them stumbling, trudging ahead, striving.

And in the South Plains yet another difficulty awaited them. Here the terrain became rougher. In the southwest corner of the Centre Plains, only the thick curve of the Last Hills separated Garroting Deep from the Plains. But south of the Black River, these hills became mountains-a canted wedge of rugged peaks with its tip at the river, its eastern corner at the bottleneck of Doom's Retreat, and its western corner at Cravenhaw, where Garroting Deep opened into the Southron Wastes forty leagues southwest of Doom's Retreat. The line of the Warward's march took it deeper and deeper into the rough foothills skirting these mountains.

After two days of struggling with these hills, the warriors looked like reanimated dead. They were not yet lagging very far behind the pace, but clearly it was only a matter of time before they began to drop in their tracks.

As the sun began to set, covering Troy's sight with mist, the Warmark made his decision. The condition of the warriors wrung his heart; he felt his army had reached a kind of crisis. The Warward was still five days from Doom's Retreat, five terrible days. And he did not know where Quaan was. Without some knowledge of the Hiltmark's position and status, some knowledge of Lord Foul's army, Troy could not prepare for what lay ahead: And his army no longer appeared capable of any preparation.

The time had come for him to act.

Though the Warward was still a league away from the end of its scheduled march, he halted it for the night. And while the warriors shambled about the business of making camp, he called Lord Mhoram aside. In the dusk, he could hardly make out the Lord's features, but he concentrated on them with all his determination, strove to convey to Mhoram the intensity of his appeal. “Mhoram,” he breathed, “there has got to be something you can do for them. Something anything to help pull them together. Something you can do with your staff, or sing, or put in the food, something. There has got to be!”

Lord Mhoram studied the Warmark's face closely. “Perhaps,” he said after a moment. “There is one aid which may have some effect against the touch of the Black River. But I have been loath to use it, for once it has been done it cannot be done again. We are yet long days from Doom's Retreat-and the need of the warriors for strength in battle will be severe. Should not this aid be kept until that time?”

“No.” Troy tried to make Mhoram hear the depth of his conviction. “The time is now. They need strength now-in case they have to fight before they get to the Retreat. Or in case they have to run to get there in time. We don't know what's happening to Quaan. And after tonight you won't get another chance until after the fighting's already started.”

“How so?” the Lord asked carefully.

"Because I'm leaving in the morning. I'm going to Kevin's Watch-I want to get a look at Foul's army. I have to know exactly how much time Quaan is giving us. And you're coming with me. You're the one who knows how to use that High Wood communication rod.''

Mhoram appeared surprised. “Leave the Warward?” he asked quickly, softly. “Now? Is that wise?”

Troy was sure. “I've got to do it. I've been-ignorant too long. Now I've got to know. From here on we can't afford to let Foul surprise us. And I'm”-he grimaced at the fog-“I'm the only one who can see far enough to tell what Foul's doing.” After a moment, he added, “That's why they call it Kevin's Watch. Even he needed to know what he was getting into.”

Abruptly, the Lord passed a hand over the strain in his face, and nodded. "Very well. It will be done. Here is the aid which can be given. Each of the Gravelingases bears with him a small quantity of hurtloam. And the Hirebrands have a rare wood dust which they name rillinlure. I had hoped to save such aids for use in healing battle wounds. But they will be placed in the food tonight. Pray that they will suffice." Without further question, he turned away to give his instructions to the Hirebrands and Gravelingases.

Soon these men were moving throughout the camp, placing either hurtloam or rillinlure in each cooking pot. Each pot received only a pinch; each warrior ate only a minute quantity. But the Hirebrands and Gravelingases knew how to extract the most benefit from the wood dust and loam. With songs and invocations, they made their gift to the warriors strong and efficacious. Shortly after eating, the warriors began to fall asleep; many of them simply dropped to the ground and lost consciousness. For the first time in the long damage of the march, several of them smiled at their dreams.

When Mhoram returned to Warmark Troy after the meal, he was almost smiling himself.

Then Troy began to give First Haft Amorine her instructions for the battle of Doom's Retreat. After they had discussed food and the final stages of the march, they talked about the Retreat itself. In spite of his assurances, she viewed that place with dread. In all the wars of the Land, that was the place to which armies fled when all their hopes had been destroyed. Grim old legends spoke of the ravens which nested high in the sides of the narrow defile, above the piled scree and boulders of the edges-cawing for the flesh of the defeated.

But Troy had never doubted this part of his plan.

Doom's Retreat was an ideal place for a small army to fight a large one. The enemy could be lured into the canyon and beaten in segments. "That's the beauty of it,“ Troy said confidently. ”This is one time when we're going to turn Foul's tables on him we're going to take a curse, and make it into a blessing. Once Quaan arrives, we'll have the upper hand. Foul may not even know we're there until it's too late for him.

But even if he does, he'll still have to fight us. He can't afford to turn his back on us. All you have to do,“ he added, ”is keep up the pace for five more days."

Amorine's blunt scowl reminded him just how impossible those five days might be. But in the morning, he felt that he had been justified. Thanks to the roborant of the rillinlure and hurtloam, his warriors met the call of dawn with renewed resolution in their eyes and something like strength in their limbs. When he climbed a nearby hill to speak to them, they crowded around him, and gave a cheer that made his chest tight with pride. He wanted to embrace them all.

He faced the Warward with his back to the sunrise, and when he could discern their faces through his mist, he began. “My friends,” he shouted, “hear me! I'm going to go to Kevin's Watch to find out what Foul is doing, so this will probably be my last chance to talk to you before the fighting starts. And I want to give you fair warning. We've been taking it pretty easy for the past twenty-two days. But now the soft part is over. We're going to have to start earning our pay.”

He risked this bleak joke apprehensively. If the warriors understood him, they might relax a bit, shed some of their pain and care, draw closer to each other. But if they heard derogation in his words, if they were affronted by his grim humour-then they were lost to him.

He felt an immense relief and gratitude when he saw that many of the warriors smiled. A few even laughed aloud. Their response made him feel suddenly and beautifully in harmony with them-in tune with his army, the instrument of his will. At once, he was confident again of his command.

Briskly, he went on, "As you know, we're only five days from Doom's Retreat. We have almost exactly forty-eight leagues left to go. After what you've already done, you should be able to do this in your sleep. But still there are a few things I want to say about it.

"First, you should know that you've already accomplished more than any other army in the history of the Land. No other Warward has ever marched this far this fast. So every one of you is already a hero. I'm not bragging-facts are facts. You are already the best.

"But heroes or not, our job isn't done until we've won. That's why we're going to Doom's Retreat. It's a perfect place for a trap-once we get there, we can handle an army five times our size. And just getting there-just pulling Foul's army south like this-we've already saved scores of Stonedowns and Woodhelvens in the Centre Plains. For most of you, that means we've saved your homes."

He paused, hoping to let his own confidence reach into the hearts of the warriors. Then he said, "But we have got to get to the Retreat in time. That is where Hiltmark Quaan expects to find us. He and his Eoward are fighting like hell to give us these five more days. If we don't reach the Retreat before they do; they will all die.

"It's going to be close. But I can tell you for a fact that the Hiltmark has already bought three of those five days for us. You all saw that storm six days ago. You know what it was-an attack on the Hiltmark's Eoward. That means that six days ago he was still holding Foul's army in the Mithil valley. And you know Hiltmark Quaan. You know he won't let a mere two days get between us and victory.

“It is going to be close. We're not going to get much rest. But once we're in the Retreat, I'm not afraid of the outcome.”

At this, the Hafts raised a cheer to answer Troy's bravado, and he stood silently in the ovation with his head bowed, accepting it only because the courage in the shout, the courage of his army, overwhelmed him. When the cheering subsided, and the Warward became silent again, he said thickly into the stillness, “My friends, I'm proud of you all.”

Then he turned and almost ran from the hill.

Lord Mhoram followed him as he sprang onto Mehryl's back. Accompanied by Ruel, Terrel, and eight other Bloodguard, the two men galloped away from the Warward. Troy set a hard pace until his army was out of sight in the hills behind him. Then he eased Mehryl back to a gait which would cover the distance to Mithil Stonedown and the base of Kevin's Watch in three days. With Mhoram at his side, he cantered eastward over the rumpled Plains.

After a time, the Lord said quietly, “Warmark Troy, you have moved them.”

“You've got it backward,” replied Troy in a voice gruff with emotion. “They did it to me.”

“No, my friend. They have become very loyal to you.”

“They're loyal people. They-all right, yes, I know what you mean. They're loyal to me. If I ever let them down-if I even make any normal human mistakes they're going to feel betrayed. I know. I've focused too much of their courage and hope on myself, on my plans. But if it gets them to Doom's Retreat in time, the risk'll be worth it.”

Lord Mhoram assented with a nod. After a pause, he said, “But you have done your part. My friend, I must tell you this. When I first understood your intention to march toward Doom's Retreat at such a pace, I felt the task to be impossible.”

“Then why did you let me do it?” flared Troy. “Why wait until now to say anything?”

“Ah, Warmark,” returned the Lord, “everything that passes unattempted is impossible.”

At this, Troy turned on Mhoram. But when he met the Lord's probing gaze, he realized that Mhoram would not have raised such a question gratuitously. Forcing himself to relax, he said, “You don't actually expect me to be satisfied with an answer like that.”

“No,” the Lord replied simply. “I speak only to express my appreciation for what you have done. I trust you. I will follow your lead in this war into any peril.”

Abruptly, a rush of gratitude filled Troy's throat, and he had to clench his teeth to keep from grinning foolishly. To meet Mhoram's trust, he whispered, “I won't let you down.”

But later, when his emotion had receded, he was disconcerted to remember how many such promises he had made. They seemed to expand with every new development in the march. His speech to the Warward was only one in a series of assertions. Now he felt that he had given his personal guarantee of success to practically the entire Land. He had manoeuvred himself into a corner-a place where defeat and betrayal became the same thing.

The simple thought of failure made his pulse labour vertiginously in his head.

If this was the kind of thinking that inspired Covenant's Unbelief, then Troy could see that it made a certain kind of sense. But he had a savage name for it; he called it cowardice. He forced the thought down, and turned his attention to the South Plains.

Away from the mountains, the terrain levelled somewhat, and opened into broad stretches of sharp, hardy grass mottled with swaths of grey bracken and heather turning purple in the autumn. It was not a generous land-Troy had been told that there were only five Stonedowns in all the South Plains-but its unprofligate health was vital and strong, like the squat, muscular people who lived with it. Something in its austerity appealed to him, as if the ground itself were appropriate for war. He rode it steadily, keeping a brisk pace while conserving Mehryl's strength for the hard run from Kevin's Watch to Doom's Retreat.

But the second night, his confidence suffered a setback. Soon after moonrise, Lord Mhoram sprang suddenly awake, screaming so vehemently that Troy's blood ran cold. Troy groped toward him through the darkness, but he struck the Warmark down with his staff, and started firing fierce blasts of power into the invulnerable heavens as if they were attacking him. A madness gripped him. He did not stop until Terrel caught his arms, shouted into his face, “Lord! Corruption will see you!”

With an immense effort, Mhoram mastered himself, silenced his power.

Then Troy could see nothing. He had to wait in blind suspense until at last he heard Mhoram breathe, “It is past. I thank you, Terrel.” The Lord sounded utterly weary.

Troy thronged with questions, but Mhoram either would not or could not answer them. The force of his vision left him dumb and quivering. He could barely compel his lips to form the few words he spoke to reassure Troy.

The Warmark was not convinced. He demanded a light. But when Ruel built up the campfire, Troy saw the garish heat of torment and danger in Mhoram's eyes. It stilled him, denied his offer of support or consolation. He was forced to leave the Lord alone in his cruel, oracular pain.

For the rest of the night, Troy lay awake, waiting anxiously. But when dawn came and his sight returned, he perceived that Mhoram had weathered the crisis. The fever in his gaze had been replaced by a hard gleam like a warning that it was perilous to challenge him-a gleam that reminded Troy of that picture in the Hall of Gifts entitled “Lord Mhoram's Victory.”

The Lord offered no explanation. In silence they rode away into the third day.

On the horizon ahead, Troy could make out the thin, black finger of Kevin's Watch, though the valley of Mithil Stonedown was still twenty-two leagues distant. After the strain of the night, he was under even more pressure than before to climb the Watch and see Lord Foul's army. In that sight he would find the fate of his battle plan. But he did not drive the Ranyhyn beyond their best travelling gait. So the valley was already full of evening shadows when he and Mhoram reached the Mithil River, and followed it upstream into the Southron Range.

Through his personal haze, he caught only one glimpse of Mithil Stonedown. From the top of a heavy stone bridge across the river, he looked southward along the east bank, and dimly made out a dark, round cluster of stone huts. Then the last penetration of his sight faded, and he had to ride into the village on trust.

When Troy and his companions had dismounted within the round, open centre of the Stonedown, Lord Mhoram spoke quietly to the people who came out to greet him. Soon the Stonedownors were joined by a group of five, bearing with them a wide bowl of graveling. They placed it on a dais in the centre of the circle, where its warm glow and fresh loamy smell spread all around them. The light enabled Troy to see dimly.

The group of five included three women and two men. Four of them were white-haired, aged, and dignified, but one man appeared just past middle age. His thick dark hair was streaked with grey, and over his short, powerful frame he wore a traditional brown Stonedownor tunic, with a curious pattern resembling crossed lightning on his shoulders. He had a permanently twisted bitter expression, as if something had broken in him early in life, turning all the tastes of his experience sour. But despite his bitterness and his relative youth, his companions deferred to him. He spoke first.

“Hail, Mhoram son of Variol, Lord of the Council of Revelstone. Hail, Warmark Hile Troy. Be welcome in Mithil Stonedown. I am Triock son of Thuler, — first among the Circle of elders of Mithil Stonedown. It is not our custom to question our guests before hospitality has cleansed the weariness of their way. But these are perilous times. A Bloodguard brought us tidings of war. What need calls you here?”

“Triock, your welcome honours us,” replied Lord Mhoram. “And we are honoured that you know us. We have not met.”

“That is true, Lord. But I studied for a time in the Loresraat. The Lords, and the friends of the Lords” — he nodded to Troy-“were made known to me.”

“Then, Triock, elders and people of Mithil Stonedown, I must tell you that there is indeed war upon the Land. The army of the Grey Slayer marches in the South Plains, to do battle with the Warward of Revelstone at Doom's Retreat. We have come so that Warmark Troy may climb Kevin's Watch, and study the movements of the foe.”

“He must have brave sight, if he can see so far though it is said that High Lord Kevin viewed all the Land from his Watch. But that is not our concern. Please accept the welcome of Mithil Stonedown. How may we serve you?”

Smiling, Mhoram answered, "A hot meal would be a rich welcome. We have eaten camp food for many days."

At this, another of the elders stepped forward. “Lord Mhoram, I am Terass Slen-mate. Our home is large, and Slen my husband is proud of his cooking. Will you eat with us?”

“Gladly. Terass Slen-mate. You honour us.”

“Accepting a gift honours the giver,” she returned gravely. Accompanied by the other elders, she led Mhoram and Troy out of the centre of the Stonedown. Her home was a wide, flat building which had been formed out of one prodigious boulder. Within, it was bright with graveling. After several ceremonious introductions, Troy and Lord Mhoram found themselves seated at a long stone table. The meal that Slen set before them did full justice to his pride.

When all the guests had eater, their fill, and the stoneware dishes and pots had been cleared away, Lord Mhoram offered to answer the questions of the elders. Terass began by asking generally about the war, but before she had gone far Triock interrupted her.

“Lord, what of High Lord Elena? Is she well? Does she fight in this war?”

Something abrupt in Triock's tone irritated Troy, but he left the answers to Mhoram. The Lord replied, “The High Lord is well. She has uncovered knowledge of one of the hidden Wards of Kevin's Lore, and has gone in quest of the Ward itself ” He sounded cautious, as if he had some reason to distrust Triock.

“And what of Thomas Covenant the Unbeliever? The Bloodguard said that he has returned to the Land”

“He has returned”

“Ah, yes,” said Triock. He seemed aware of Mhoram's caution. “And what of Trell Atiaran-mate? For many years he was the Gravelingas of Mithil Stonedown. How does he meet the need of this war?”

“He is in Revelstone, where his skills serve the defence of the Keep.”

At once, Triock's attitude changed. “Trell is not with the High Lord?” he demanded sharply.

“No.”

“Why not?”

For a moment, Lord Mhoram searched. Triock's face. Then he said as if he were taking a risk, “Ur-Lord Thomas Covenant, Unbeliever and Ringthane, rides with the High Lord.”

“With her?” Triock cried, springing to his feet. “Trell permitted this?” He glared bitterly at Mhoram, then spun away and flung out of the house.

His vehemence left an awkward silence in the room, and Terass spoke quietly to ease it. “Please do not be offended, Lord. His life is full of trouble. It may be that you know part of his tale.”

Mhoram nodded, assured Terass that he was not offended. But Triock's conduct disturbed Warmark Troy; it reminded him vividly of Trell. “I don't know,” he said bluntly. “What business is the High Lord of his?”

“Ah, Warmark,” Terass said, sadly, “he would not thank me for speaking of it. I- ”

A sharp glance from Mhoram silenced her. Troy turned toward Mhoram, but the Lord did not meet his gaze. “Before ur-Lord Covenant's first summoning to the Land,” Mhoram said carefully, “Triock was in love with the daughter of Trell and Atiaran.”

Troy barely restrained an ejaculation. He wanted to curse Covenant; there seemed to be no end to the damage Covenant had done. But he held himself back for the sake of his hosts. He scarcely heard Mhoram ask, “Is Trell's daughter well? Is there any way in which I may help her?”

“No, Lord,” sighed Terass. “The health of her body is strong, but her mind is unsteady. Always she has believed that the Unbeliever will come for her. She has asked the Circle of elders-asked permission to marry him. We can find no Healer able to touch this illness. I fear you would only turn her thoughts more toward him.”

Mhoram accepted her judgment morosely. "I am sorry. This failure grieves me. But the Lords know only of one Unfettered Healer with power for such needs-and she left her home, and passed out of knowledge forty years ago, before the battle of Soaring Woodhelven. It humbles us to be of so little use for such needs."

His words left behind a pall of silence in their wake. For a time like a muffled sigh, he stared at his clasped hands. But then, rousing himself from his reverie, he said, “Elders, how will you meet the chance of war? Have you prepared?”

“Yes, Lord,” one of the other women replied. “We have little cause to fear the destruction of our homes, so we will hide in the mountains if war comes. We have prepared food stores against that need. From the mountains, we will harass any who assail Mithil Stonedown.”

Mhoram nodded, and after a moment Terass said, “Lord, Warmark, will you spend the night with us? We will be honoured to provide beds for you. And perhaps you will be able to speak to the gathering of the people?”

“No,” said Troy abruptly. Then, hearing his discourtesy, he softened his tone. “Thank you, but no. I need to get up to the Watch-as soon as possible.”

“What will you see? The night is dark. You may sleep in comfort here, and still climb to Kevin's Watch before morning.”

But Troy was adamant. His anger at Covenant only increased his impatience; he had a strong sense of pressure, of impending crisis. Lord Mhoram's polite, firm support soon satisfied the Stonedownors that this decision was necessary, and in a short time he and Troy were on their way. They accepted a pot of graveling from the elders to light their path, left all the Bloodguard except Terrel and Ruel to care for the Ranyhyn and watch over the valley, then started walking briskly along the Mithil into the night.

Troy could see nothing outside the primary glow of the graveling, but when he was sure be was out of earshot of the Stonedown, he said to Mhoram, “You knew about Triock before tonight. Why didn't you ”tell me?"

"I did not know the extent of his distress. Why should I burden you? Yet now it is in my heart that I have treated him wrongly. I should have dealt with him openly, and trusted him to bear my words. My caution has only increased his pain."

Troy took a different view. “You wouldn't need to be cautious at all if it weren't for that damned Covenant.”

But Mhoram only walked on up the valley in silence.

Together they worked their way south into the foothills of the surrounding mountains, then doubled back northward, up the eastern slopes. On the mountainside, the trail was difficult. Terrel led Lord Mhoram, and Troy followed them with Ruel at his back. As he ascended the path, he could see nothing of his situation-for him, the glow of the graveling was encased in dark fog-but slowly he began to feel a change in the air. The warm autumn night of the South Plains turned cooler, rarer; it made his heart pound. By the time he had climbed a couple thousand feet, he knew that he was moving into mountains which had already received their first winter snows.

Soon after that, he and his companions left the open mountainside and began to work upward through rifts and crevices and hidden valleys. When they reached open space again, they were on a ledge in a cliff face, moving eastward under the huge loom of a peak. This ledge took them to the base of the long, leaning, stone shaft of the Watch. Then, clambering through empty air like solitary,dream figures, they went up the exposed stair of the shaft. After another five hundred feet, they found themselves on the parapeted platform of Kevin's Watch.

Troy moved cautiously over the floor of the Watch and seated himself with his back against the surrounding parapet. He knew from descriptions that he was on the tip of the shaft, poised four thousand feet directly above the foothills of a promontory in the Range, and he did not want to give his blindness a chance to betray him. Even sitting with solid stone between his back and the fall, he had an intense impression of abysses. His sense of ambience felt poignantly the absence of any comforting confines or enclosures or limits. This was like being cast adrift in the trackless heavens, and he reacted to it like a blind man-with fear, and a conviction of irremediable isolation. He placed the pot of graveling on the stone before him, so that he could at least vaguely see his three companions. Then he braced both arms against the stone beside him as if to keep himself from falling.

A slight breeze drifted onto the Watch from the towering mountain face south of it, and the air carried a foretaste of winter that made Troy shiver. As midnight passed through the darkness, he began to talk desultorily, as if to warm the vigil by the sound of his voice. His present sense of suspension, of voids, reminded him of his last moments in that world which Covenant insisted, on calling “real”-moments during which his apartment had been flame-gutted, forcing him to hang by failing fingers from his windowsill, with the long fall and smash on concrete hovering below him.

He talked erratically about that world until the vividness of the memory eased. Then he said, “Friend Mhoram, remind me-remind me to tell you sometime how grateful I am-for everything.” He was embarrassed to say such things aloud, but these feelings were too important to be left unexpressed. “You and Elena and Quaan and Amorine-you're all incredibly precious to me. And the Warward-I think I'd be willing to jump from here if the Warward needed it.”

He fell silent again, and time passed. Although he shivered in the chill breeze, his speech had steadied him. He tried to turn his thought to the fighting ahead, but the unknown sight crouched in the coming day dominated his brain, confusing all his anticipations and plans. And around him the blank night remained unchanged, as impenetrable as chaos. He needed to know where he stood. In the distance, he thought he heard dim hoof-beats. But none of his companions reacted to them; he could not be sure he had heard anything.

He needed to distract himself. Half to Mhoram, he growled, "I hate dawns. I can cope with nights. They keep me they're something I've had experience with, at least. But' dawns! I can't stand waiting for what I'm going to see.“ Then, abruptly, he asked, ”Is the sky clear?"

“It is clear,” Mhoram said softly.

Troy sighed his relief. For a moment, he was able to relax.

Silence encompassed the Watch again. The waiting went on. Gradually, Troy's shivering became worse. The stone he leaned against remained cold, impervious to his body warmth. He wanted to stand up and pace, but did not dare. Around him, Mhoram, Ruel, and Terrel stood as still as statues. After a while, he could no longer refrain from asking the Lord if he had received any messages from Elena. “Has she tried to contact you? How is she doing?”

“No, Warmark,” Mhoram answered. “The High Lord does not bear with her any of the lomillialor rods.”

“No?” The news dismayed Troy. Until this moment, he had not realized how much trust he had put in Mhoram's power to contact Elena. He wanted to know that she was safe. And as a last resort, he had counted on being able to summon her. But now she was as completely lost to him as if she were already dead. “No?” He felt suddenly so blind that he could not see Mhoram's face, that he had never really seen Mhoram's face. “Why?”

“The High Wood rods were only three. One went to Lord's Keep, and one stayed in Revelwood, so that the Loresraat and Revelstone could act together to defend themselves. One rod remained. It was given into my hands for use in this war.”

Troy's voice crackled with protest. “What good is that?”

“At need I will be able to speak to Revelwood and Lord's Keep.”

“Oh, you fool.” Troy did not know whether he was referring to Mhoram or himself. So many things had been kept from him. And yet he had never thought to ask who had the rods. He had been saving that whole subject until he saw Lord Foul's army, knew what help he would need. “Why didn't you tell me?”

For answer, Mhoram only gazed at him. But through his haze, Troy could not read the Lord's expression. “Why didn't you tell me?” he repeated more bitterly. “How much else is there that you haven't told me?”

Mhoram sighed. “As to the lomillialor- I did not speak because you did not ask. The rods are not a tool that you could use. They were made for the Lords, and we used them as we saw fit. It did not occur to us that your desires would be otherwise.”

He sounded withdrawn, weary. For the first time, Troy noticed how unresponsive the Lord had been all day. A fit of shivering shook him. That dream Mhoram had had last night-what did it mean? What did the Lord knew that made him so unlike his usual self? Troy felt a sudden foretaste of dread. “Mhoram,” he began, “Mhoram-”

“Peace, Warmark,” the Lord breathed. “Someone comes.”

At once, Troy heaved to his feet, and caught at Ruel's shoulder to anchor himself. Though he strained his ears, he could hear nothing but the low breeze. “Who is it?”

For a moment, no one answered. When Ruel spoke, his voice sounded as distant and passionless as the darkness. “It is Tull, who shared the mission of Korik to the Giants of Seareach.”


Seventeen: Tull's Tale


TROY'S heart lurched, and began to labour heavily. Tull! He could feel his pulse beating in his temples. Korik's mission! After the shock of Runnik's news, he had repressed all thought of the Giants, refused to let himself think of them. He had concentrated on the war, concentrated on something he could do something about. But now his thoughts reeled. The Giants!

Almost instantly he began to calculate. He 'gad been away from Revelstone for twenty-five days. The mission to Seareach had left eighteen days before that. That was almost enough time, almost enough. The Giants could not travel as fast as Bloodguard on Ranyhyn-but surely they would not be far behind. Surely

Troy could understand how Tull had come here. It made sense. The other Bloodguard would be leading the Giants, and Tull had come ahead to tell the Warward that help was on the way. With war on the Land and Lord Foul marching, the Giants would not go to Revelstone, would not go north at all. They would go south, around Sarangrave Flat if not through it. The Bloodguard knew Troy's battle plan; they would know what to do. They would pick up the trail of Lord Foul's army above Landsdrop south of Mount Thunder, and would follow it-past Morinmoss, through the Mithil valley, then southwest toward Doom's Retreat. They would be hoping to attack Lord Foul's rear during the battle of the Retreat. And Tull, seeking to circumvent Lord Foul's army in search of the Warward, would naturally come south to skirt the Southron Range toward Doom's Retreat. That route would bring him almost to the doorstep of Mithil Stonedown. Surely-!

When Tull topped the stair and stepped onto the Watch, Troy was so eager that he jumped past all preliminary questions. “Where are they?” The words came so rapidly that he could hardly articulate them. “How far behind are they?”

In the dim light of the graveling, he was unable to make out Tull's face. But he could tell that the Bloodguard was not looking at him. “Lord,” Tull said, “I was charged by Korik to give my tidings to the High Lord. With Shull and Vale I was charged-” For an instant, his fiat voice faltered. “But the Bloodguard in the Stonedown have told me that the High Lord has gone into the Westron Mountains with Amok. I must give my tidings to you. Will you hear?”

Even through his excitement, Troy sensed something strange in Tull's tone, something that sounded like pain. But he could not wait to hear it explained. Before Lord Mhoram could reply, Troy repeated, “Where are they?”

“They?” said the Bloodguard.

“The Giants! How far behind are they?”

Tull turned deliberately away from him to face Lord Mhoram.

“We will hear you,” Mhoram said. His voice was tense with dread, but he spoke steadily, without hesitation. “This war is in our hands. Speak, Bloodguard.”

“Lord, they-we could not-the Giants-” Suddenly the habitual flatness of Tull's voice was gone. “Lord!” The word vibrated with a grief so keen that the Bloodguard could not master it.

The sound of it stunned Troy. He was accustomed to the characteristic alien lack of inflection of all the Bloodguard. He had long since stopped expecting them to express what they felt-had virtually forgotten that they even had emotions. And he was not braced for grief; his anticipation of good news was so great that he could already taste it.

Instantly, before either he or Lord Mhoram could say anything, react at all, Terrel moved toward Tull. Swinging so swiftly that Troy hardly saw the blow, he struck Tull across the face. The hit resounded heavily in the empty air.

At once, Tull stiffened, came to attention. “Lord,” he began again, and now his voice was as expressionless as the night, "with Shull and Vale I was charged to bear tidings to the High Lord. Before the dawn of the twenty-fourth day of the mission-the dawn after the dark of the moon-we left Coercri and came south, as Korik charged us, seeking to find the High Lord in battle at Doom's Retreat. But because of the evil which is awake, we were compelled to journey on foot around the Sarangrave, and so twelve days were gone. We came too near to the Shattered Hills, and so Vale and Shull fell to the scouts and defenders of Corruption. But I endured. Borne by the Ranyhyn, I fled to Landsdrop and the Upper Land, following

Corruption's army. Striving to pass around it, I rode through the hills to the Southron Range, and so came within hail of Mithil Stonedown-eight days in which the Ranyhyn has run without rest.

“Lord-” Again he faltered, but at once he controlled himself. “I must tell you of the mission to Seareach, and of the ill doom which has befallen The Grieve.”

“I hear you,” Mhoram said painfully. “But forgive me-I must sit.” Like an old man, he lowered himself down his staff to rest with his back against the wall of the parapet. “I lack the strength to stand for such tidings.”

Tull seated himself opposite the Lord across the graveling pot, and Troy sat down also, as if Tull's movement compelled him. The vestiges of his sight were locked on the Bloodguard.

After a moment, Mhoram said, “Runnik came to us in Trothgard. He spoke of Hoerkin and Lord Shetra, and of the lurker of the Sarangrave. There is no need to speak of such things again.”

“Very well.” Tull faced the Lord, but his visage was shrouded in darkness. Troy could not see his eyes; he appeared to have no eyes, no mouth, no features. When he began his tale, his voice seemed to be the voice of the blind night.

But he told his tale clearly and coherently, as if he had rehearsed it many times during his journey from Seareach. And as he spoke, Troy was reminded that he was the youngest of the Bloodguard-a Haruchai no older than Troy himself. Tull had come to Revelstone to replace one of the Bloodguard who had been slain during Lord Mhoram's attempt to scout the Shattered Hills. So he was still new to the Vow. Perhaps that explained his unexpected emotion, and his ability to tell a tale in a way that his hearers could understand.


After the deaths of Lord Shetra and the Bloodguard Cerrin, there was rain in Sarangrave Flat all that day. It was cold and merciless, and it harmed the mission, for Lord Hyrim was sickened by the river water he had swallowed, and the rain made his sickness worse. And the Bloodguard could give him no ease-neither warmth nor shelter. In the capsizing of the raft, all the blankets had been lost. And the rank water of the Defiles Course did other damage: it spoiled all the food except that which had been kept in tight containers; it ruined the lillianrill rods, so that they had no more potency to burn against the rain; it even stained the clothing, so that Lord Hyrim's robe and the raiment of the Bloodguard became black.

Before the end of the day, the Lord was no longer strong enough to propel or steer the raft. Fever filled his eyes, and his lips were blue and trembling with cold. Sitting in the centre of the raft, he hugged his staff as if for warmth.

During the night, he began to rant.

In a voice that bubbled through the water running down his face, he spoke to himself as to an adversary and tormentor, alternately cursing and pleading. At times he wept like a child. His delirium was cruel to him, demeaning him as if he were without use or worth. And the Bloodguard could do nothing to succour him.

But at last before dawn the rain broke, and the sky became clear. Then Korik ordered the raft over to one bank. Though it was perilous to stop thus in darkness, he sent half the Bloodguard foraging into the jungle for firewood and aliantha.

After Sill fed him a handful of treasure-berries, the Lord rallied enough to call up a flame from his staff. With this, Korik started a fire, built it into a steady blaze near the centre of the raft. Then the steersmen pushed the raft out into the night, and the mission continued on its way.

In the course of that day, they slowly passed out of the Sarangrave. Across the leagues, the Defiles Course was now growing constantly wider and shallower, dividing into more channels as islets and mudbanks increased. These channels were treacherous-shallow, barred with mudbanks, full of rotten logs and stumps — and the effort of navigating them slowed the raft still more. And around it, the jungle gradually changed.

The vegetation of the Sarangrave gave way to different kinds of growths: tall, dark trees with limbs that spread out widely above bare trunks, hanging mosses, ferns of all kinds, bushes that clung to naked rock with thin root-fingers and seemed to drink from the river through leaves and branches. Water snakes swam out of the path of the raft. And the stench of the Course slowly faded into a smell of accumulated wet decay and stagnation.

Thus the mission entered Lifeswallower, the Great Swamp.

As they moved, Korik kept the raft in the northern passages. In this way, he was able to begin travelling northeastward-toward Seareach-and to avoid the heart of Lifeswallower.

When night came, they were fortunate that the sky was clear; in that tortuous channel, starless darkness would have halted the mission altogether.

Yet they were still in one of the less difficult regions of Lifeswallower; water still flowed over the deep mud and silt. Eastward, in the heart of the Great Swamp, the water slowly sank into the ground, creating one continuous quagmire for scores of leagues in all directions, where the mud flowed and seethed almost imperceptibly.

But in other things they were not so fortunate. The fever now raged in Lord Hyrim. Though Sill had fed him with aliantha, and on water boiled clean, he was failing. Already he looked thinner, and he shook as if there were a palsy in his bones.

And without him-without the power of his staff the mission could not escape Lifeswallower. The steersmen were forced to keep the raft where the water was deepest because the mud of the Swamp sucked at their poles. If the logs touched that clinging mud, the Bloodguard would be unable to pull the raft free.

Even in the centre of the channel, their progress was threatened by the peculiar trees of Lifeswallower. These trees the Giants called marshwaders. Despite their height, and the wide stretch of their limbs, their roots were not anchored in solid ground. Rather they held themselves,erect in the mud, and they seemed to move with the submerged, subtle currents of the Swamp. Passages that looked open from a distance were closed when the raft reached them; channels appeared which had been invisible earlier. More than once trees moved toward each other as the raft passed between them, as if they sought to capture it.

All these things grew worse as the days passed. The level of the water in the channel was declining. As the mission moved north and east, more and more of the river was swallowed into the mire, and the raft sank toward the mud.

The Bloodguard could find no escape. Lifeswallower allowed them no opportunity to work their way northward to solid ground. Although they were always within half a league of the simple marsh which bordered the Swamp, they could not reach it. They thrust the raft along, laboured tirelessly day and night, paused only to collect aliantha and firewood. But they could not escape. They needed Lord Hyrim's power-and he was lost in delirium. His eyes were crusted as if with dried foam, and only the treasure-berries and boiled water which Sill forced into him kept him alive.

During the afternoon of the eighteenth day of the mission, the logs of the raft touched mud. Though thin water still gleamed among the trees, the raft no longer floated. The bog held it despite the best efforts of the steersmen, and drew it eastward deeper into the Swamp, moving with the slow current of the mire.

Korik could not see any hope. But Sill disagreed. He insisted that within Lord Hyrim's ill flesh an unquenched spirit survived. He felt it with his hand on the Lord's brow; something in Hyrim still resisted the fever. Through the long watch of the day, he nourished that spirit with treasure-berries and boiled, brackish water. And in the evening the Lord rallied. Some of the dry flush left his face; he began to sweat. As his chills faded, his breathing became easier. By nightfall he was sleeping quietly.

But it appeared that he had begun to recover too late. Deep in the dark night, the grip of the mud bore the raft into an open flat devoid of trees. There the current eddied, turned back on itself, formed a slow whirlpool just broad enough to catch all four sides of the raft and start sucking it down.

And the Bloodguard could do nothing. Here all strength and fidelity lost their worth; here no Vow had meaning. The mission was in Lord Hyrim's hands, and he was weak.

But when Korik wakened him, the Lord's eyes were lucid. He listened as Korik told him of the mission's plight. Then after a time he said, “How far must we go to escape?”

“A league, Lord.” Korik indicated the direction with a nod.

“So far? Friend Korik, someday you must tell me how we came to these straits.” Sighing, he pulled himself close to the fire and began eating the mission's store of aliantha. He made no attempt to rise until he had eaten it all.

Then, with Sill's help, he climbed to his feet on the slowly revolving raft, and moved into position. Bracing himself against the Bloodguard, he thrust his staff between the logs into the mud.

A snatch of song broke through his teeth; the staff began to pulse in his hands.

For a time, his exertions had no effect. Power mounted in his staff, grew higher at the command of his uncertain strength, but the raft still sank deeper into the Swamp. The stench of decay and death thickened. Lord Hyrim groaned at the strain, and summoned more of his strength. He began to sing aloud.

Blue sparks burst from the wood of his staff, ran down into the muck. With a loud sucking noise, the raft pulled free of the eddy, lumbered away. Swinging around the whirlpool, it started northward.

For a long time, Lord Hyrim kept the raft moving. Then he reached the marshwaders on the north side of the eddy. There the Bloodguard threw out clingor lines to the trees ahead, used the ropes to pull the raft along. At once, Hyrim dropped his power and slumped forward. Sill bore him back to the centre of the raft. As soon as he lay down by the embers of the fire, he was asleep.

But now the Bloodguard no longer needed his help.

They cast out the clingor ropes and heaved on them, hauled the raft between the trees. Their progress was slow, but they did not falter. And when the mud became so thick that their ropes broke under the strain, they strung lines between the trees and left the raft. Sill carried Lord Hyrim lashed to his back, and moved through the mire by pulling himself along the lines while the other Bloodguard strung new ropes ahead and released the ones behind. Then, at last, in the light of dawn, the mud changed to soft wet clay, the trees gave way to stands of cane and marshgrass, and the Bloodguard began to feel solid ground with their bare toes.

Thus they came out into the wide belt of marsh that bordered Lifeswallower.

In the distance ahead, they could see the steep hills which formed the southern edge of Seareach.

The mission had lost three days.

Yet the Bloodguard did not begrudge Lord Hyrim the time to cook a hot meal from the last supplies. The Lord was worn and wasted; his once-round face had become as lean as a wolf’s. He needed food and rest. And the mission would make good speed across Seareach toward Coercri. If necessary, the Bloodguard could carry Lord Hyrim.

When he had eaten, the Lord groaned to his feet, and started toward the hills. He set a slow pace; he was forced to rest long and often. The Bloodguard soon saw that at this rate they would need all day to cross the five leagues to the hills. But the Lord refused their offer of aid. “Haste?” he said. “I have no heart for haste.” And his voice had a bitterness which surprised them until Korik reminded them of what they had heard from Warhaft Hoerkin, and of what the Lord's response had been. Hyrim apparently believed Hoerkin's prophecy concerning the downfall of the Giants.

Yet the Lord laboured throughout the day to reach the hills, and the next day he strove to climb the hills as if he had changed during the night, recovered his sense of urgency. Rolling his eyes at the arduous slope, he pushed himself, laboured upward at the limit of his returning strength.

When at last-he crested the hill, he and all the Bloodguard paused to look at Seareach.

The land which the Old Lords had given to the Giants for a home was wide and fair. Enclosed by hills on the south, mountains on the west, and the Sunbirth Sea on the east, it was a green haven for the shipwrecked voyagers. But although they used the Land-cultivated the rolling countryside with crops of all kinds, planted immense vineyards, grew whole forests of the special redwood and teak trees from which they crafted their huge ships-they did not people it. They were lovers of the sea, and. preferred to make their dwelling places in the cliffs of the rocky coast, forty leagues east from where the mission now stood.

During the age of Damelon Giantfriend, when the Unhomed were more numerous, they had spread out along the coast, building homes and villages across the whole eastern side of Seareach. But their numbers had slowly declined, until now they were only a third of what they had once been. Yet they were a long-lived, story-loving, gay people and the lack of children hurt them cruelly. Out of slow loneliness, they had left their scattered homes in the north and south of Seareach, and had formed one community-a sea-cliff city where they could share their few children and their songs and their long tales. Despite their ancient custom of long names-names which told the tale of the thing named-they called their city simply Coercri, The Grieve. There they had lived since High Lord Kevin's youth.

Looking out over the land of the Giants, Lord Hyrim gave a low cry. “Korik! Pray that Hoerkin lied! Pray that his message was a lie! Ah, my heart!” He clutched at his chest with both hands, and started down the soft slope into Seareach at a run.

Korik and Sill caught him swiftly, placed a hand under each of his arms. They bore him up between them so that he could move more easily. Thus the mission began its journey toward The Grieve.

Lord Hyrim ran that way for the rest of the day, resting only at moments when the pain in his chest became unendurable. And the Bloodguard knew that he had good reason. Lord Mhoram had said, Twenty days. This was the twentieth day of the mission.

The next dawn, when Lord Hyrim arose from his exhausted sleep, he spurned Korik and Sill, and ran alone.

His pace soon brought the mission to the westmost of the Giants' vineyards. Korik sent Doar and Shull through the rows, searching for some sign. But they reported that the Giants who had been working this vineyard had left it together in haste. The matter was clear. Giantish hoes and rakes as tall as men lay scattered among the vines with their blades and teeth still in the marks of their work, and several of the leather sacks in which the Giants usually carried their food and belongings had been thrown to the ground and abandoned. Apparently, the Unhomed had received some kind of signal, and had dropped their work at once to answer it.

Their footprints in the open earth of the vineyard ran in the direction of Coercri.

That day, the mission passed through vineyards, teak stands, fields. In all of them, the scattered tools and supplies told the same tale. But the next day came a rain which effaced the footprints and work signs. The Bloodguard were able to gain no more knowledge from such things.

During the night, the rain ended. In the slow breeze, the Bloodguard could smell sea salt. The clear sky appeared to promise a clear day, but the dawn of the twenty-third day had a red cast scored at moments with baleful glints of green, and it gave the Lord no relief. After he had eaten the treasure-berries Sill offered him, he did not arise. Rather, he wrapped his arms around his knees and bowed his head as if he were cowering.

For the sake of the mission, Korik spoke. “Lord, we must go. The Grieve is near.”

The Lord did not raise his head. His voice was muffled between his knees. "Are you impervious to fear? Do you not know what we will find? Or does it not touch you?"

“We are the Bloodguard,” Korik replied.

“Yes,” Lord Hyrim sighed. “The Bloodguard. And I am Hyrim son of Hoole, Lord of the Council of Revelstone. I am sworn to the services of the Land. I should have died in Shetra's place. If I had her strength.”

Abruptly, he sprang to his feet. Spreading his arms, he cried in the words of the old ritual, “ `We are the new preservers of the Land-votaries of the Earthpower. Sworn and dedicate-dedicate- We will not rest- ' ” But he could not complete it. “Melenkurion!” he moaned, clutching his black robe at his chest. “Melenkurion Skyweir! Help me!”

Korik was loath to speak, but the mission compelled him. “If the Giants are to be aided, we must do it.”

“Aided?” Lord Hyrim gasped. “There is no aid for them!” He stooped, snatched up his staff. -For several shuddering breaths, he held it, gripped it as if to wrest courage from it. “But there are other things. We must learn-The High Lord must be told what power performed this abomination!” His eyes had a shadow across them, and their lids were red as if with panic. Trembling, he turned and started toward Coercri.

Now the mission did not hasten. It moved cautiously toward the Sea, warding against an ambush. Yet the morning passed swiftly. Before noon, the Bloodguard and the Lord reached the high lighthouse of The Grieve.

The lighthouse was a tall spire of open stonework that stood on the last and highest hill before the cliffs of the coast. The Giants had built it to guide their roving ships, and someone was always there to tend the focused light beam of the signal fire.

But as the Bloodguard crept up the hill toward the foot of the spire, they could see that the fire was dead. No gleam of light or wisp of smoke came from the cupola atop the tower.

They found blood on the steps of a lighthouse. It was dry and black, old enough to resist the washing of the rain.

At a command from Korik, Vale ran up the steep steps into the spire. The rest of the Bloodguard waited, looking out over Coercri and the Sunbirth Sea.

In the noon sun under a clear sky, the Sea was bright with dazzles, and out of sight below the rim of the cliff the waves made muffled thunder against the piers and levees of The Grieve.

There, like a honeycomb in the cliff, was the city of the Giants. All its homes and halls and passages, all its entrances and battlements, had been delved into the rock of the coast. And it was immense. It had halls where five hundred Giants could gather for their Giantclaves and their stories which consumed days in the telling; it had docks for eight or ten of the mighty Giant ships; it had hearths and homes enough for all the remnant of the Unhomed.

Yet it showed no sign of habitation. The back of The Grieve, the side facing inland, looked abandoned. Above it, an occasional gull screamed. And below, the Sea beat. But it revealed no life.

However, Coercri had been built to face the Sea. Still the Bloodguard hoped to find Giants there.

Then Vale came down out of the lighthouse. He spoke directly to Lord Hyrim. “One Giant is there.” He indicated the cupola of the spire with a jerk of his head. “She is dead.” After a moment, he said, “She was killed. Her face and the top of her head are gone. Her brain is gone. Consumed.”

All the Bloodguard looked at Lord Hyrim.

He was staring at Vale with red in his eyes. His lean face was twisted. In his throat, he made a confused noise like a snarl. His knuckles were white on his staff. Without a word, he turned and started down toward the main entrance of The Grieve.

Then Korik gave his commands. Of the eleven Bloodguard, Vale, Doar, Shull, and two others he instructed to remain at the lighthouse, to watch, and to give warning if necessary, and to carry out the mission if the others fell. Three he sent northward to begin exploring Coercri from that end. And with Tull and Sill, he followed Lord Hyrim. These three took the Lord away from the main entrance toward the south of the city.

Together, the four crept into The Grieve on its southern side.

The entrance they chose was a tunnel that led straight through the cliff, sloping slightly downward. They passed along it to its end, where it opened into a roofless rampart overhanging the Sea. From this vantage, they could see much of the city's cliff front. Ramparts like the one on which they stood alternately projected and receded along the wall of rock for several levels below them, giving the face of the city a knuckled appearance. They could see into many of the projections until the whole city passed out, of sight north of them behind a bulge in the cliff. Don at sea level, just south of this bulge, was a wide levee between two long stone piers.

The levee and the piers were deserted. Nothing moved on any of the ramparts. Except for the noise of the Sea, the city was still.

But when Lord Hyrim opened a high stone door and entered the apartments beyond it, he found two Giants lying cold in a pool of dried blood. Both their skulls were broken asunder and empty, as if the bones had been blasted apart from within.

In the next set of rooms were three more Giants, and in the next set three more, one of them a child-all dead. They lay among pools of their blood, and the blood was spattered around as if someone had stamped through the pools while they were still fresh. All including the child had been slain by having their heads rent open.

But they were not decayed. They had not been long dead-not above three days.

“Three days,” Korik said.

And Lord Hyrim said bitterly, “Three days.”

They went on with the search.

They looked into every apartment along the rampart until they were directly above the levee. In each set of rooms, they found one or two or three Giants, all slaughtered in the same way. And none but the youngest children showed any sign of resistance, of struggle.

The few youngest bodies were contorted and frantic; all the rest lay as if they had been simply struck dead where they stood or sat.

When the searchers entered one round meeting hall, they discovered that it was empty. And the huge kitchen beyond it was also empty. The stove fires had fallen into ash, but the cooks had not been killed there.

The sight dismayed Lord Hyrim. Groaning, he said, “They went to their homes to die! They knew their danger-and went to their homes to await it. They did not fight-or flee-or send for help. Melenkurion abatha! Only the children-What horror came upon them?”

The Bloodguard had no answer. They knew of no wrong potent enough to commit such a slaughter unresisted.

As he left the hall, Lord Hyrim wept openly.

From that rampart, he and the Bloodguard worked downward through the levels of Coercri. They took a crooked stairway which descended back into the cliff, then toward the Sea again. At the next level, they again went to look into the rooms. Here also all the Giants were dead.

Everywhere it was the same. The Unhomed had gone to their private dwellings to die.

Then an urgency came upon the Bloodguard and the Lord. They began to hasten. The Lord leaped down the high stairs, ran along the ramparts to inspect the apartments. In their black garb, the four flew downward like the ravens of midnight, taking the tale of shed blood and blasted skulls.

When they were more than halfway down The Grieve, Korik stopped them.. He had noticed a change in the air of the city. But the difference was subtle; for a moment, he could not identify it. Then he ran into the nearest apartment, hastened to the lone Giant dead in one of the back rooms, touched the pool of blood.

This Giant had been slain more recently; a few spots of the pool were still damp.

Perhaps the slayer was still in the city, stalking its last victims.

At once, Lord Hyrim whispered, “We must reach the lowest level swiftly. If any Giants yet live, they will be there.”

Korik nodded. Tull sprinted to scout ahead as the others ran to the stairs and started down them. On each level, they stopped long enough to find one dead Giant, test the condition of the blood. Then they raced on downward.

The blood grew steadily damper. Two levels above the piers, they found a child whose flesh still retained a vestige of warmth.

They explored the next level more carefully. And in one room they discovered a Giant with the last blood still dripping from her riven skull.

With great caution, they crept down the final stairs.

The stairway opened on a broad expanse of rock, the base of the two piers and the head of the levee between them. The tide was low and quiet-the waves broke far down the levee-but still the sound filled the air. Even here, the Bloodguard and the Lord could not see beyond the great cliff-bulge just north of the piers. This bulge, and the outward bend of Coercri's southern tip, formed a shallow cove around the levee. The fiat base of the city lay in the afternoon shadow of the cliff, and the unwarmed rock was damp with spray.

No one moved on the piers, or along the walkway which traversed the city from its southern end northward around the curve of the cliff.

Cut into the base of the cliff behind the walkway and the headrock of the piers were many openings. All had heavy stone doors to keep out the Sea in storms. But most of the doors were open. They led into workshops-high chambers where the Giants formed the planks and hawsers of their ships. Like the meeting halls and kitchens, these places were deserted. But, unlike the western vineyards and fields, the workshops had not been abandoned suddenly. All the tools hung in their racks on the walls; the tables and benches were free of work; even the floors were clean. The Giants labouring there had taken the time to put their shops in order before they went home to die. But one smaller door near the south end of the headrock was tightly closed. Lord Hyrim tried to open it, but it had no handle, and he could not grip the smooth stone.

Korik and Tull approached it together. Forcing their fingers into one crack of the door, they heaved at it. With a scraping noise like a gasp of pain, it swung outward, admitting shadow light to the chamber beyond.

The single room was bare; it contained nothing but a low bed against one side wall. It was lightless, and the air in it smelled stale.

On the floor against the back wall sat a Giant.

Even crouched with his knees drawn up before him, he was as tall as the Bloodguard. His staring eyes caught the light and gleamed.

He was alive. A shallow breath stirred his chest, and a thin trail of saliva ran from the corner of his mouth into his grizzled beard.

But he made no move as the four entered the cell. No blink or flicker of his eyes acknowledged them.

Lord Hyrim rushed toward him gladly, then stopped when he saw the look of horror on the Giant's face.

Korik approached the Giant, touched one of the bare arms which gripped his knees. The Giant was not cold; he was not another Hoerkin.

Korik shook the Giant's arm, but the Giant did not respond. He sat gaping blindly out the doorway. Korik looked a question at the Lord. When Hyrim nodded, Korik struck the Giant across the face.

His head lurched under the blow, but it did not penetrate him. Without blinking, he raised his head again, resumed his stare. Korik prepared to strike again with more force, but Lord Hyrim stopped him. “Do him no injury, Korik. He is closed to us.”

“We must reach him,” Korik said.

“Yes,” said Hyrim. “Yes, we must.” He moved close to the Giant, and called, “Rockbrother! Hear me! I am Hyrim son of Hoole, Lord of the Council of Revelstone. You must hear me. In the name of all the Unhomed-in the name of friendship and the Land-I adjure you Open your ears to me!”

The Giant made no reply. The slow rate of his breathing did not vary; his white gaze did not falter.

Lord Hyrim stepped back, studied the Giant. Then he said to Korik, “Free one of his hands.” He rubbed one heel of his staff, and when he took his hand away a blue flame sprang up on the metal. “I will attempt the caamora- the fire of grief.”

Korik understood. The caamora was a ritual by which the Giants purged themselves of grief and rage. They were impervious to any ordinary fire, but the flames hurt them, and they used that pain at need to help them master themselves. Swiftly, Korik pried the Giant's right hand loose from its grip, pulled the arm back so that its hand was extended toward Lord Hyrim.

Moaning softly, “Stone and Sea, Rockbrother! Stone and Sea!” the Lord increased the strength of his Lords-fire. He placed the flame directly under the Giant's hand, enveloped the fingers in fire.

At first, nothing happened; the ritual had no effect. The Giant's fingers hung motionless in the flame, and the flame did not consume them. But then they twitched, groped, clenched. The Giant pushed his hand farther into the fire, though his fingers were writhing in pain.

Abruptly, he drew a deep shuddering breath. His head snapped back, thudded against the wall, dropped forward onto his knees. Yet still he did not withdraw his hand. When he raised his head again, his eyes were full of tears.

Trembling, panting, he pulled back his hand. It was undamaged.

At once, Lord Hyrim extinguished his fire. “Rockbrother,” he cried softly. “Rockbrother. Forgive me.”

The Giant stared at his hand. Time passed as he became slowly aware of his situation. At last he recognized the Lord and the Bloodguard. Suddenly he flinched, jerked both hands to the sides of his head, gasped, “Alive?” Before Lord Hyrim could answer, he went on, “What of the others? My people?”

Lord Hyrim clutched his staff for support. “All dead.”

“Ah!” the Giant groaned. His hands dropped to his knees, and he leaned his head back against the wall. “Oh, my people!” The tears streamed down his cheeks like blood.

The Lord and the Bloodguard watched him in silence, waited for him. At last his grief eased, and his tears ceased. When he brought his head forward from the wall, he murmured as if in defeat, “He has left me to the last.”

With a visible effort, Lord Hyrim forced himself to ask, “Who is he?”

The Giant answered in misery, “He came soon-he came soon after we had learned the fate of the three brothers-the brothers of one birth-Damelon Rockbrother's omen of the end. This spring-ah, was it so recent? It needs more time. There should be years given to it. There-ah, my people! This spring-this- we knew at last that the old slumbering ill of the Sarangrave was awake. We thought to send word to brave Lord's Keep-” For a moment, he choked on the grief in his throat. "Then we lost the brothers. Lost them. We arose to one sunrise, and they were gone.

"We did not send to the Lords. How could we bear to tell them that our hope was lost? No. Rather, we searched. From the Northron Climbs to the Spoiled Plains and beyond, we searched. We searched through all the summer. Nothing. In despair, the searchers returned to The Grieve, Coercri, last home of the Unhomed.

“Then the last searcher returned-Wavenhair Haleall, whose womb bore the three. Because she was their mother, she searched when all others had given up the search, and she was the last to return. She had journeyed to the Shattered Hills themselves. She called all the people together, and told us the fate of the three before she died. The wounds of the search-”

He groaned again. “Now I am the last. Ah, my people!” As he cried out, he moved, shoved himself to his feet, stood erect against the wall. Towering over his hearers, he put back his head and began to sing the old song of the Unhomed.


Now we are Unhomed,

bereft of root and kith and kin.

From other mysteries of delight,

we set our sails to resail our track;

but the winds of life blew not the way we chose,

and the land beyond the Sea was lost.


It was long, like all Giantish songs. But he sang only a fragment of it. Soon he fell silent, and his chin dropped to his breast.

Again Lord Hyrim asked, “Who is he?”

The Giant answered by resuming his tale. “Then he came. Omen of the end and Home turned to misery and gall. Then we knew the truth. We had seen it before-in lighter times, when the knowledge might have been of some use-but we had denied it. We had seen our evil, and had denied it, thinking that we might find our way Home and escape it. Fools! When we saw him, we knew the truth. Through folly and withering seed and passion and impatience for Home, we had become the thing we hate. We saw the truth in him. Our hearts were turned to ashes, and we went to our dwellings-these small rooms which we called homes in vain.”

“Why did you not flee?”

“Some did-some four or five who did not know the long name of despair-or did not hear it. Or they were too much like him to judge. The ill of the Sarangrave took them-they- are no more.”

Compelled by the ancient passion of the Bloodguard, Korik asked, “Why did you not fight?”

“We had become the thing we hate. We are better dead.”

“Nevertheless!” Korik said. “Is this the fealty of the Giants? Does all promised faithfulness come to this? By the Vow, Giant! You destroy yourselves, and let the evil live! Even Kevin Landwaster was not so weak.”

In his emotion, he forgot caution, and all the Bloodguard were taken unaware. The sudden voice behind them was cold with contempt; it cut through them like a gale of winter. Turning, they found that another Giant stood in the doorway. He was much younger than the Giant within, but he resembled the older Giant. The chief difference lay in the contempt that filled his face, raged in his eyes, twisted his mouth as if he were about to spit.

In his right hand, he clenched a hot green stone. It blazed with an emerald strength that shone through his fingers. As he gripped it, it steamed thickly.

He stank of fresh blood; he was spattered with it from head to foot. And within him, clinging to his bones, was a powerful presence that did not fit his form. It slavered from behind his eyes with a great force of malice and wrong.

“Hmm,” he said in a despising tone, “a Lord and three Bloodguard. I am pleased. I had thought that my friend in the Sarangrave would take all like you but I see I shall have that pleasure myself. Ah, but you are not entirely scatheless, are you? Black becomes you. Did you lose friends to my friend?” He laughed with a grating sound, like the noise of boulders being crushed together.

Lord Hyrim stepped forward, planted his staff, said bravely, “Come no closer, turiya Raver. I am Hyrim, Lord of the Council of Revelstone. Melenkurion abatha! Duroc minas mill khabaal! I will not let you pass.”

The Giant winced as Lord Hyrim uttered the Words of power. But then he laughed again. “Hah! Little Lord! Is that the limit of your lore? Can you come no closer than that to the Seven Words? You pronounce them badly. But I must admit-you have recognized me. I am turiya Herem. But we have new names now, my brothers and I. There is Fleshharrower, and Satansfist. And I am named Kinslaughterer.”

At this, the older Giant groaned heavily. The Raver glanced into the back of the cell, and said in a tone of satisfaction, “Ah, there he is. Little Lord, I see that you have been speaking with Sparlimb Keelsetter. Did he tell you that he is my father? Father, why do you not welcome your son?”

The Bloodguard did not look at the older Giant. But they heard Keelsetter's pain, and understood it. Something within the Giant was breaking. Suddenly, he gave a savage roar. Leaping past the four, he attacked Kinslaughterer.

His fingers caught the Raver's throat. He drove him back out of the doorway onto the headrock of the piers.

Kinslaughterer made no attempt to break his father's hold. He resisted the impetus until his feet were braced. Then he raised the green stone, moved it toward Keelsetter's forehead.

Both fist and stone passed through the older Giant's skull into his brain.

Keelsetter screamed. His hands dropped, his body went limp. He hung from the point of power which impaled his head.

Grinning ravenously, the Raver held his father there for a long moment. Then he tightened his fist. Deep emerald flashed; the stone blasted the front of Keelsetter's skull. He fell dead, pouring blood over the headrock.

Kinslaughterer stamped his feet in the spreading pool.

He appeared oblivious to the four, but he was not. As Korik and Tull started forward to attack him, he swung his arm, hurled a bolt of power at them. It would have slain them before they reached the doorway, but Lord Hyrim lunged, thrust up his staff between them. The end of his staff caught the bolt. It detonated with such force that it broke the staff in two, and flung the four humans against the back of the cell.

The impact made them unconscious.

Thus even the Vow could not preserve the Bloodguard from the extremity of their need.

Korik was the first to reawaken. Hearing returned before sight or touch, and he began to listen. In his ears, the noise of the Sea grew, became violent. But the sound was not the sound of waves in storm; it was more erratic, more vicious. When his sight was restored, he was surprised to find that he could see. He had expected the darkness of clouds.

But early starlight shone through the doorway from a clear night sky. Outside, the Sea thrashed and heaved across the piers and up the levee as if goaded by rowels. And along the sky lightning leaped, followed by such thunder that he felt the bursting in his chest. Through the spray a high wind howled. And still the sky was clear.

There was a bayamo upon the Sea.

Then a different lightning struck upward into the heavens-a bolt as green as blazing emerald. It came from the levee. Looking through the darkness, Korik discerned the form of the Raver, Kinslaughterer. He stood down in the levee, so close to the tide that the waves broke against his knees. With his stone, he hurled green blasts into the sky, and shook his arms as if the windstorm were his to command.

On the levee behind him were three dead forms the three Bloodguard whom Korik had sent to the northern end of the city.

For a time, Korik did not comprehend what Kinslaughterer was doing. But then he perceived that the seas out beyond the piers moved in consonance with Kinslaughterer's arms. As the Giant-Raver waved and gestured, they heaved and reared and broke and piled themselves together.

Farther away, the situation was worse. Slowly, with great pitchings and shudders, a massive wall of water rose out of the ocean. Kinslaughterer's green lightning glared across the face of it as it mounted, tossed its crest higher and higher. And as it grew, it moved toward the cliff.

The Raver was summoning a tsunami.

Korik turned to rouse his companions.

Sill and Tull were soon conscious and alert. But Lord Hyrim lay still, and blood trickled from the corner of his mouth. Swiftly, Sill ran his hands over the Lord's body, reported that Hyrim had several broken ribs, but no other injuries. Together, Korik and Sill chafed his wrists, slapped his neck. At last, his eyelids fluttered, and he awakened.

He was dazed. At first, he could not grasp Korik's tidings. But when he looked out into the night, he understood. Already, the mounting tidal wave appeared half as high as the cliff, and its writhing had a dark, ill cast. There was enough hatred concentrated in it to shatter The Grieve. When Lord Hyrim turned from it, his face-was taut with terrible purpose.

He had to shout to make himself heard over the roar of waves and wind and thunder. “We must stop him! He violates the Sea! If he succeeds-if he bends the Sea to his will-the Law that preserves it will be broken. It will serve the Despiser like another Raver!”

Korik answered, “Yes!” There was a fury in the Bloodguard. They would have disobeyed any other decision.

Yet Sill remembered caution enough to say, “He has the Illearth Stone.”

“No!” Lord Hyrim searched the floor for the pieces of his staff. When he found them, he called for clingor. Tull gave him a length of line. He used it to lash the two pieces of his staff together, metal heels joined. Clutching this unwieldly instrument, he said, “That is only a fragment of the Stone! The Illearth Stone itself is much larger! But in our worst dreams we did not guess that the Despiser would dare cut pieces of the Stone for his servants. His mastery of it must-must be very great. Thus he is able to subdue Giants-the Ravers and the Stone together, the Stone empowering the Raver, and the Raver using the stone! And the others-Fleshharrower, Satansfist-they also must possess fragments of the Stone. Do you hear, Korik?”

“I hear,” Korik replied. “The High Lord will be warned.”

Lord Hyrim nodded. The pain in his ribs made him wince. But he thrust his way out of the cell into the howling wind. Korik, Sill, and Tull followed at once.

Ahead of them, Kinslaughterer laboured in an ecstasy of power. Though it was still some distance from the piers, the tsunami towered over him, dwarfed his stolen form. Now he was chanting to it, invoking it. His words cut through the tumult of the storm.


Come, Seal

Obey me!

Raise high!

crash down!

Break rock!

break stone:

crush heart:

grind soul:

rend flesh:

crack whole!

Eat dead

for bread!

Come, Sea!

Obey me!


And the seas answered, piled still higher. Now the wave's crest frothed and lashed level with the upper ramparts of Coercri.

The Bloodguard wished to attack instantly, but Lord Hyrim held them back. So that he would not be heard by Kinslaughterer, he mouthed the words, “I must strike the first blow.” Then he moved over the headrock as fast as his damaged chest permitted.

When the four started into the levee, the huge wall of water already appeared to be leaning over them. Only the might of Kinslaughterer's Stone kept it erect. As they approached, he was too consumed by the spectacle of his own power to sense them. But in the last moment, some instinct warned him. He spun suddenly, found Lord Hyrim within a few yards of him.

Roaring savagely, he raised his glowing fist to hurl a blast at the Lord.

But while the Raver cocked his arm, Lord Hyrim leaped the last distance toward him. With the lashed fragments of his staff, the Lord struck upward.

The metal heels hit Kinslaughterer's hand before his bolt was ready.

The two powers clashed in a blaze of green and blue. Kinslaughterer's greater force drove his might like lightning down the length of Lord Hyrim's arms into his head and body. The green fire burned within him, burned his brain and heart. When the flame ceased, he collapsed.

But the clash scorched Kinslaughterer's hand, and its recoil knocked his arm back. He lost the Stone. It fell, rolled away from him across the headrock.

At once, the three Bloodguard sprang; together they struck the Raver with all their strength. And in that assault their Vow at last found utterance. The Giant-Raver was dead before his form fell into the water.

Yet still for a long moment the Bloodguard hurled blows at him, driven by the excess of their rage and abomination. Then the splashing of saltwater cooled them, and they perceived that the storm had begun to fade.

Without the compulsion of the Stone, the wind failed. The lightning stopped. After a few last rolls, the thunder fell away.

The tidal wave made a sound like an avalanche as it fell backward into the Sea. Its spray wet the faces of the Bloodguard, and its waves broke over their thighs. Then it was gone.

Together, the three hastened back to Lord Hyrim.

He still clung to life, but he was almost at an end; the Raver's blast had burned him deeply. His eye sockets were empty, and from between his hollow lids a thin green smoke rose up into the starlight. As Sill lifted him into a sitting position, his hands groped about him as if they were searching for his staff, and he said weakly, “Do not-do not touch-take- ”

He could not speak it. The effort burst his heart. With a groan, he died in Sill's arms.

For a time, the Bloodguard stood over him in silence, gave him what respect they could. But they had no words to say. Soon Korik went and took up Kinslaughterer's fragment of the Illearth Stone. Without a will to drive it, it was dull; it showed only fitful gleams in its core. But it hurt his hand with a deep and fiery cold. He clenched it in his fist.

“We will take it to the High Lord,” he said. "Perhaps the other Ravers have such power. The High Lord may use this power to defeat them."

Sill and Tull nodded. In the ruin of the mission, there was no other hope left to them.


“Then we sent homeward the bodies of our fallen comrades,” Tull said softly. “There was no need for haste-we knew that their Ranyhyn could find a way in safety north of the Sarangrave. And when that task was done, we returned to the five who stood watch at the lighthouse. Two of them Korik charged to return to Lord's Keep with all possible speed, so that Revelstone might be warned. And because he judged that the war had already begun-that the High Lord would be marching in the South Plains with the Warward-I was charged, and Shull and Vale with me, to bear these tidings southward, the way I have come. With Sill and Doar, Korik undertook the burden of the Illearth Stone, so that it might be taken in safety to Revelstone for the Lords.”

At last the Bloodguard fell silent. For a long time, Troy sat gazing sightlessly at the stone before him. He felt deaf and numb-too shocked to hear the low breeze blowing around Kevin's Watch, too stunned to feel the chill of the mountain air. Dead? he asked silently. All dead? But it seemed to him that he felt nothing. In him there was a pain so deep that he was not conscious of it.

But in time he recollected himself enough to raise his head, look over at Lord Mhoram. He could see the Lord dimly. His forehead was tight with pain, and his eyes bled tears.

With an effort, Troy found his voice. It was husky with emotion as he asked, “Is this what you saw last night? Is this it?”

“No.” Mhoram's reply was abrupt. But it was not abrupt with anger; it was abrupt with the exertion of suppressing his sobs. “I saw Bloodguard fighting in the service of the Despiser.”

There was a long and heartrending pause before Tull said through his teeth, “That is impossible.”

“They should not have touched the Stone,” the Lord breathed weakly. “They should not-!”

Troy wanted to question Mhoram, ask him what he meant. But then suddenly he realized that he was seeing more clearly. His fog was lifting.

At once, he rose to his knees, turned, braced his chest on the edge of the parapet. Instinctively, he tightened his sunglasses on his face.

Along the rim of the eastern horizon dawn had already begun.


Eighteen: Doom's Retreat


IMMEDIATELY, Troy jumped erect to face the sun.

His companions stood with him in tense silence, as if they intended to share what he would see. But he knew that even the Bloodguard could not match his mental sight. He paid no attention to them. All his awareness was consumed by the gradual revelations of the dawn.

At first, he could see only a fading grey and purple blankness. But then the direct rays of the sun caught the platform, and his surroundings began to lift their heads out of the mist. Above the long fall into shadow, he received his first visual sense of the wide open air in which Kevin's Watch stood as if on the tip of a dark finger accusing the heavens. In the west, across a distance too great for any sight but his, he saw sunlight touch the thin snowcaps of the mountain wedge which separated the South Plains from Garroting Deep. And as the sun climbed higher, he made out the long curve of peaks running south and then west from the valley of Mithil Stonedown to Doom's Retreat.

Then the light reached down to the hills which formed the eastern border of the Plains between Kevin's Watch and Andelain. Now he could follow the whole course of the Mithil River northwest and then north until it joined the Black. He felt strangely elevated and mighty. His gaze had never comprehended so much before, and he understood how High Lord Kevin must have felt. Standing on the Watch was like being on the pinnacle of the Earth.

But the sun kept rising. Like a tide of illumination, it flooded across the Plains, washing away the last of his blindness.

What he saw staggered him where he stood. Horror filled his eyes like the rush of an avalanche. It was worse than anything he could have imagined.

He made out the Warward first. His army had just begun to march; it crept south along the mountain wedge. He saw it as hardly more than a smudge in the foothills, but he could gauge its speed. It was still two days from Doom's Retreat.

Hiltmark Quaan's force was closer to him, and farther from the Retreat. But the horsemen were moving faster. He estimated their numbers instinctively, instantly; he knew at once that they had been decimated. More than a third of the two hundred Bloodguard were gone, and of Quaan's twelve Eoward less than six remained. They hurried raggedly, almost at a dead rout.

Raging at their heels came a vast horde of kresh- at least ten thousand of the savage yellow wolves. The mightiest of them, the most powerful two thousand, bore black riders-ur-viles. The ridden kresh ran in tight wedges, and the ur-vile loremasters at the wedge tips threw torrents of dark force at every rider who fell within their reach.

In an effort to control the pace, restrain it from utter flight, Eoman turned at intervals. Twenty or forty warriors threw themselves together at the yellow wall to slow the charge of the kresh. Troy could see flashes of blue fire in these sorties; Callindrill and Verement were alive. But two Lords were not enough. The riders were hopelessly outnumbered. And they were already well beyond the Mithil River in their race toward Doom's Retreat. Even if they ran no faster, they would reach the Retreat before the marching Warward.

Quaan had been unable to gain the last day that the marchers needed.

Yet even that was not the most crushing sight. Behind the wolves came the main body of Lord Foul's army. This body was closer than the others to Kevin's Watch, and Troy could see it with appalling clarity.

The Giant striding at its head was the least of its horrors. At the Giant's back marched immense ranks of Cavewights at least twenty thousand of the strong, ungainly rock delvers. Behind them hurried an equal number of ur-viles, loping on all fours for better speed. Through their ranks, hundreds of fearsome, lionlike griffins alternately trotted and flew. And after the Demondim-spawn came a seething, grim army so huge that Troy could not even guess its numbers: humans, wolves, Waynhim, forest animals, creatures of the Flat, all radiating the fathomless blood-hunger which coerced them-many myriad of warped, rabid creatures, the perverted handiwork of Lord Foul and the Illearth Stone.

Most of this prodigious army had already crossed the Mithil in pursuit of Hiltmark Quaan and his command. It moved with such febrile speed that it was little more than three days from Doom's Retreat. And it was so mighty that no ambush, however well conceived, could hope to stand against it.

But there would be no ambush. The Warward did not know its peril, and would not reach the Retreat in time.

Like jagged hunks of rock, these facts beat Warmark Troy to his knees. “Dear God!” he breathed in anguish. “What have I done?” The avalanche of revelations battered him down. “Dear God. Dear God. What have I done?”

Behind him, Lord Mhoram insisted with mounting urgency, “What is it? What do you see? Warmark, what do you see?” But Troy could not answer. His world was reeling around him. Through the vertigo of his perceptions, his clutching mind could grasp only one thought: this was his fault, all of it was his fault. The futility of Korik's mission, the end of the Giants, the inevitable slaughter of the Warward-everything was on his head. He had been in command. And when the debacle of his command was over, the Land would be defenceless. He had served the Despiser from the start without knowing it, and what Atiaran Trell-mate had given her life for was worse than nothing.

“Worse,” he gasped. He had condemned his warriors to death. And they were only the beginning of the toll Lord Foul would exact for his misjudgment. “Dear God.” He wanted to howl, but his chest was too full of horror; it had no room for outcries.

He did not understand how the Despiser's army could be so big. It surpassed his most terrible nightmares.

Wildly, he surged to his feet. He tore at his breast, trying to wrest enough air from his unbreathable failure for just one cry. But he could not get it; his lungs were clogged with ruin. A sudden loud helplessness roared in his ears, and he pitched forward.

He did not realize that he had tried to jump until Terrel and Ruel caught his legs and hauled him back over the parapet.

Then he felt a burning in his cheeks. Lord Mhoram was slapping him. When he flinched, the Lord pulled close to him, shouted into his eyeless face, “Warmark! Hile Troy! Hear me! I understand-the Despiser's army is great. And the Warward will not reach Doom's Retreat in time. I can help!”

Dumbly, instinctively, Troy tried to straighten his sunglasses on his face, and found that they were gone. He had lost them over the edge of Kevin's Watch.

“Hear me!” Mhoram cried. “I can send word. If either Callindrill or Verement lives, I can be heard. They can warn Amorine.” He grabbed Troy's shoulders, and his fingers dug in, trying to gain a hold on Troy's bones. “Hear! I am able. But I must have reason, hope. I cannot-if it is useless. Answer!” he demanded through clenched teeth. “You are the Warmark. Find hope! Do not leave your warriors to diet”

“No,” Troy whispered. He tried to break away from Mhoram's grip, but the Lord's fingers were too strong. “There's no way. Foul's army is too big.”

He wanted to weep, but Mhoram did not let him. “Discover a way!” the Lord raged. “They will be slain! You must save them!”

“I can't!” Troy shouted in sudden anger. The stark impossibility of Mhoram's demand touched a hidden resource in him, and he yelled, “Foul's army is too goddamn big! Our forces are going to get there too late! The only way they can stay alive just a little longer is to run straight through the Retreat and keep going until they drop! There's nothing out there-just Wastes, and Desert, and a clump of ruins, and-!”

Abruptly, his heart lurched. Kevin's Watch seemed to tilt under him, and he grabbed at Mhoram's wrists to steady himself. “Sweet Jesus!” he whispered. “There is one chance.”

“Speak it!”

“There's one chance,” Troy repeated in a tone of wonder. “Jesus.” With an effort, he forced his attention into focus on Mhoram. “But you'll have to do it.”

“Then I will do it. Tell me what must be done.”

For a moment longer, the sweet sense of reprieve amazed Troy, outweighing the need to act, almost dumbfounding him. “It's going to be rough,” he murmured to himself. “God! It's going to be rough.” But Mhoram's insistent grip held him. Speaking slowly to help himself collect his thoughts, he said, “You're going to have to do it. There's no other way. But first you've got to get through to Callindrill or Verement.”

Lord Mhoram's piercing gaze probed Troy. Then Mhoram helped the Warmark to his feet. Quietly, the Lord asked, “Do Callindrill and Verement live?”

“Yes. I saw their fire. Can you reach them? They don't have any of that High Wood.”

Mhoram smiled grimly. “What message shall I give?”

Now Troy studied Mhoram. He felt oddly vulnerable without his sunglasses, as if he were exposed to reproach, even to abhorrence, but he could see Mhoram acutely. What he saw reassured him. The

Lord's eyes gleamed with hazardous potentials, and the bones of his skull had an indomitable hue. The contrast to his own weakness humbled Troy. He turned away to look out over the Plains again. The ponderous movement of Lord Foul's hordes continued as before, and at the sight he felt a resurgence of panic. But he held onto his power of command, gripped it to keep his shame at bay. Finally, he said, “All right. Let's get going. Tull, you'd better go back to the Stonedown. Have the Ranyhyn brought as far up the trail as possible. We've got a long run ahead of us.”

“Yes, Warmark,” Tull left the Watch soundlessly.

“Now, Mhoram. You had the right idea. Amorine has got to be warned. She has got to get to the Retreat ahead of Quaan.” It occurred to him that Quaan might not be alive, but he forced that fear down. “I don't care how she does it. She's got to have that ambush ready when the riders arrive. If she doesn't-” He had to lock his jaw to keep his voice from shaking. “Can you communicate that?” He shuddered to think of the warriors' plight. After a twenty-five-day march, they would have to run the last fifty miles only to learn that their ordeal was not done. Pushing himself around to face Mhoram, he demanded, “Well?”

Mhoram had already taken the lomillialor rod from his robe, and was lashing it across his staff with a clingor thong. As he secured the rod, he said, “My friend, you should leave the Watch. You will be safer below.”

Troy acquiesced without question. He gazed at the armies once more to be sure that he had gauged their relative speeds accurately, then wished Lord Mhoram good luck, and started the descent. The stairs felt slippery under his hands and feet, but he was reassured by Ruel's presence right below him. Soon he stood on the ledge at the base of the Watch, and stared up into the blue sky toward Lord Mhoram.

After a pause that seemed unduly long to Troy's quickening sense of urgency, he heard snatches of song from atop the shaft. The song mounted into the air, then abruptly fell silent. At once, flame erupted around Lord Mhoram. It engulfed the whole platform of the Watch, and it filled the air with an impression of reverberation, as if the cliff face echoed a protracted and inaudible shriek. The noiseless ululation made Troy's ears burn, made him ache to cover them and hide his head, but he forced himself to withstand it. He did not take his gaze off the Watch.

The echoing was mercifully brief. Moments after its last vibration had faded, Terrel came down the stair, half carrying Mhoram.

Troy was afraid that the Lord had damaged himself. But Mhoram only suffered from a sudden exhaustion-the price of his exertion. All his movements were weak, unsteady, and his face dripped with sweat, but he managed a faint smile for Troy. “I would not care to be Callindrill's foe,” he said wanly. “He is strong. He sends riders to Amorine.”

“Good.” Troy's voice was gruff with affection and relief. “But if we don't get to Doom's Retreat before midafternoon tomorrow, it'll be wasted.”

Mhoram nodded. He braced himself on Terrel's shoulder, and stumbled away along the ledge with Troy and Ruel behind him.

They made slow progress at first because of Mhoram's fatigue, but before long they reached a small, pine-girdled valley plentifully grown with aliantha. A breakfast of treasure-berries rejuvenated Lord Mhoram, and after that he moved more swiftly.

Behind Mhoram and Terrel, with Ruel at his back, Troy travelled on an urgent wind, a pressure for haste, that threatened to become a gale. He was eager to reach the Ranyhyn. When they met Tull and the other Bloodguard on their way up the trail, he mounted Mehryl at once, and hurried the Ranyhyn into a brisk trot back toward Mithil Stonedown.

He intended to ride straight past the village to the Plains, where the Ranyhyn could run. However, as he and his companions approached the Stonedown, he saw the Circle of elders waiting beside the trail. Reluctantly, he stopped and saluted them.

“Hail, Warmark Troy,” Terass Slen-mate replied.

“Hail, Lord Mhoram. We have heard some of the tidings of war, and know that you must make haste. But Triock son of Thuler would speak with you.”

As Terass introduced him, Triock stepped forward.

“Hail, elders of Mithil Stonedown,” Mhoram responded. “Our thanks again for your hospitality. Triock son of Thuler, we will hear you. But speak swiftly-time presses heavily upon us.”

“It is no great matter,” said Triock stiffly. "I wish only to seek pardon for my earlier conduct. I have reason for distress, as you know. But I kept my Oath of Peace at Atiaran Trell-mate's behest, at a time when I sorely wished to break it. I have no wish to dishonour her courage now.

“It was my hope that Trell Gravelingas would stay with the High Lord-to protect her.” He said this defiantly, as if he expected Mhoram to reprimand him. “Now he is not with her-and I am not with her. My heart fears this. But if it were possible, I would take back my harshness to you.”

“There is no need for pardon,” Mhoram answered. “My own weak faith provoked you. But I must tell you that I believe Thomas Covenant to be a friend of the Land. The burden of his crime hurts him. I believe he will seek atonement at the High Lord's side.”

He paused, and Triock bowed in a way that said he accepted the Lord's words without being convinced. Then Mhoram went on, “Triock son of Thuler, please accept a gift from me-in the name of the High Lord, who is loved by all the Land.” Reaching into his robe, he brought out his lomillialor rod. “This is High Wood, Triock. You have been in the Loresraat, and will know some of its uses. I will not use it again.” He said this with a resolution that surprised Troy. “And you will have need of it. I am called seer and oracle-I speak from knowledge, though the need itself is closed to me. Please accept it-for the sake of the love we share-and as expiation for my doubt.”

Triock's eyes widened, and the twisting of his face relaxed briefly. Troy caught a glimpse of what Triock might have looked like if his life had not been blighted.

In silence, he accepted the rod from Lord Mhoram's hands. But when he held the High Wood, his old bitterness gripped his features again, and he said dourly, “I may find a use which will surprise you.” Then he bowed, and the other elders bowed with him, freeing Mhoram and Troy to be on their way.

Troy threw them a salute, and took his opportunity. He had no time to spare for Mhoram's strange gift, or for Triock's brooding promises. Instead, he clapped Mehryl with his heels and led his companions out of the valley of Mithil Stonedown at a gallop.

In a short time, they rounded the western spur of the mountains, and swung out into the Plains. As Troy scanned his companions, he was surprised to see that Tull's mount could keep up the pace. This Ranyhyn had been ridden through danger at cruel speeds for the past eight days, and the strain had wounded its gait. But it was a Ranyhyn; its head was up, its eyes were proud, and its matted mane jumped on its neck like a flag gallantly struggling to unfurl. For a moment, Troy understood why the Ramen did not ride. But he made no concessions to the Ranyhyn's fatigue. Throughout the day, he kept his company running like rapid thunder into the west.

He ached to join his warriors, to share the fight and the desperation with them, to show them the one way in which they might be able to steal a victory out of the teeth of Lord Foul's army. Only an exigent need for sleep forced him to stop during part of the night.

Ruel awakened him before dawn, and he rode on again along the base of the Southron Range. When daylight returned his vision to him, he could see the cliffs near Doom's Retreat ahead. Now his direct route to the Retreat would take him angling rapidly closer to the vanguard of Lord Foul's army. But he kept his heading. Near that horde of kresh and ur-viles, he would find whatever was left of the mounted Eoward.

He caught sight of Quaan's force sooner than he had expected. The Hiltmark must have taken his riders on a southward curve toward the Retreat to keep their pursuers as far as possible from the march of the Warward. Shortly after noon, Troy and his companions crested a high foothill which enabled them to look some distance north into the Plains. And there, only a league away, they saw the tattered, fleeing remnant of Quaan's command.

At first, Troy felt a thrill of relief. He could see Hiltmark Quaan riding beside his standard-bearer among the warriors. At least sixscore Bloodguard galloped among the Eoward. And the blue robes of Callindrill and Verement were clearly visible through the dark surge of the retreat.

But then Troy perceived how the riders were moving. They were almost completely routed. In a tight mass like a swath of panic on the Plains, they pushed and jostled against each other, threw frantic glances behind them in ways that unbalanced their mounts, bristled with angry and fearful cries. Some of them whipped their horses.

Behind them, the kresh ran like a yellow gale scored with black.

Nevertheless, the distance between the warriors and the wolves remained constant. After a moment, Troy understood. Quaan's Eoward were struggling to match exactly the hunting pace of the kresh. The wolves themselves could not maintain a dead run. They were forced by the weight of their riders, and by the long distance of the chase, to travel at the swift, loping gait of a hunting pack. And Quaan's warriors fought to keep their flight almost directly under the noses of the wolves. In this way, they lured the kresh onward. With prey so near, the wolves could neither rest nor turn aside.

Quaan's strategy was cunning-cunning and fatal. The warriors also could not rest. They were vulnerable to every spurt of speed from the kresh. And any warrior who was unseated for any reason was instantly torn to pieces. Another Eoward had already been lost this way. But if Quaan could maintain these tactics, the marching Eoward would have until late afternoon to reach their positions in Doom's Retreat.

The Warmark did not bother to calculate the odds. He urged Mehryl ahead. At full stretch, the Ranyhyn raced to join Quaan.

When they saw Troy and Lord Mhoram, the warriors gave a raw, dry cheer. Quaan, Callindrill, and Verement dashed out toward the Warmark. But there was little joy in their reunion. The plight of the Eoward was desperate. When he drew close to them, Troy saw that most of the horses were virtually prostrate on their feet; only their fear of the wolves kept them up and running. And the warriors were in no better condition. They had ridden for days without proper food or sleep. None of them lacked injuries. The dust of the Plains clung to their faces and clotted their wounds, making the cuts and rents look like premature scars. Troy had to tear his aching gaze from them to salute the Hiltmark.

Through the thunder of the hooves, Quaan shouted, “Hail, Warmark! Well met!” As Troy swung Mehryl into place beside him, he added, “Not eight days, I fear!”

“Did you send word to Amorine?” Troy yelled.

“Yes!”

“Then it's all right! Seven will be enough!” He clapped the Hiltmark's shoulder, then slowed Mehryl, and dropped back among the warriors.

Immediately, dust and fear and tension swirled around him like the hot breath of the kresh. Now he could hear the hunting snarl of the wolves, and the roynish barking of the ur-viles. He felt their presence as if they were his fault-as if they had been created by his folly. Yet he forced himself to smile at his warriors, shout encouragement through the din. He could not afford self-recrimination. The burden of saving the Warward was on his shoulders now.

Moments later, a surge ran through the barking commands of the ur-viles. Troy guessed that the pursuers were about to attempt another spurt.

He looked ahead quickly toward the sheer cliffs of Doom's Retreat. They were no more than two leagues away. There the western tip of the Southron Range swung northward to meet the southeast corner of the mountain wedge which separated the South Plains from Garroting Deep, and between these two ranges was the defile of Doom's Retreat. The narrow canyon lay like a gash through the rock, and its crooked length provided the Land's only access to the Wastes and the Grey Desert.

Troy's gaze sprang to the mouth of the canyon.

The last marching Eoward were still arriving at the Retreat.

If they were not given more time, they would be caught outside the canyon by the kresh. Their ambush would fail.

The Warmark was moving too swiftly for hesitation. When he was sure that the Warward had been Quaan's riders, he pushed Mehryl ahead, away from the kresh, and caught the Hiltmark’s attention with a wave of his arm. Then he gave Quaan a hand signal which ordered the Eoward to turn and attack.

Quaan did not falter; he understood the need for the order. Despite the maimed condition of his command, he sent up a shrill, piercing whistle which drew the eyes of his officers toward him. With hand signals, he gave the Hafts and Warhafts their instructions.

Almost at once, the riders responded. The outer Eoward peeled back, and the warriors in the centre tried to turn where they were. Frantically, they fought their horses around to face the wolves.

Disaster struck the manoeuvre immediately. As soon as the riders stopped fleeing, kresh crashed in among them. The whole trailing edge of Quaan's command went down under the onslaught; and the ur-vile loremasters whirled their iron staves, throwing acid power gleefully over the fallen humans and horses. The screaming of the horses shot through the tumult of snarls and cries. Instantly, a wide swath of grey-green bracken turned blood-red.

But the abrupt profusion of corpses broke the charge of the kresh. Their leaders stopped to kill and tear and eat, and this threw the following wolves into confusion. Only the ur-vile wedges drove straight ahead, into the milling heart of the Eoward.

Bloodguard raced to the aid of the warriors. The three Lords threw themselves at the nearest ur-viles. Other warriors rallied and struck. And through the centre of the fight Warmark Troy charged like a madman, hacking at every wolf within reach.

For a time, the kresh were held. The warriors fought with a desperate fury, and the cool Bloodguard broke wolves in all directions. Working together, the Lords blasted one ur-vile wedge apart, then another. But that accounted for only a tenth of the mounted ur-viles. The others regrouped, began to restore order, coordination, to the kresh. Some of the horses lost their footing on the slick ground. Others went out of control with fear, threw their riders, and lost themselves in futile plunges among the wolves.

Troy saw that if any of the warriors were to survive this fight they would have to flee soon.

He battled his way toward the Lords. But suddenly a whole pack of kresh swirled about him. Mehryl spun, dodging the fangs and kicking. Troy fought as best he could, but Mehryl's whirling unbalanced him. Twice he almost lost his seat. A wolf leaped up at him, and he barely saved himself by jabbing his sword into its belly.

Then Ruel brought other Bloodguard to his aid. In a concerted charge, ten of them hammered into the pack, shattered it. Troy righted himself, tried uselessly to straighten his missing sunglasses, then cursed himself and sent Mehryl toward the Lords again.

As he moved, he snapped a glance at the Retreat. The last of the marchers were just disappearing down the canyon.

“Do something!” he howled when he neared Lord Mhoram. “We're being slaughtered!”

Mhoram spun and shouted to Callindrill and Verement, then returned to the Warmark. “On my signal!” he yelled over the din. “Flee on my signal!” Without waiting for a reply, he pushed his Ranyhyn into a gallop and dashed toward the Retreat with the other Lords.

In a hundred yards, they separated. Verement stopped directly between the conflict and the Retreat, while Mhoram raced straight north and Callindrill ran south. When they were in position, they formed a long line across the approach to Doom's Retreat.

They dismounted. Lord Verement held his staff upright on the ground in the centre as Mhoram and Callindrill whirled their staffs and shouted strange invocations through the noise of battle. While they prepared, Troy fought his way to Quaan's side, told him what Mhoram had said. The Hiltmark accepted it without pausing. They separated, battled away toward the flanks of the struggle, spreading the command.

Troy feared that Mhoram's call would come too late. The power of ninetyscore ur-viles rapidly organized the turbulent kresh. As the Eoward gathered themselves to flee, the ur-viles wrenched the kresh away from the tearing of carcasses, bunched them again into fighting wedges, and hurled them at the warriors.

In that instant, 'Lord Mhoram signalled with his staff.

The riders sent their horses running straight toward Doom's Retreat. They seemed to rush out from under the piled spring of the wolves. Once again, the trailing warriors crashed to the ground under a massive breaker of kresh. But this time the remaining riders did not fight back. They gave free rein to the fear of their horses, and fled.

The suddenness of their flight opened a gap between them and the wolves, and the gap widened slowly as the horses at last found release for all their accumulated dread. In moments, Troy and Quaan with the last three Eoward and little more than a hundred Bloodguard flashed by on either side of Lord Verement. As they passed him, he took his staff from where he had planted it in the line between Mhoram and Callindrill, caught it by one end with both hands, and cocked it behind his head.

Then the last rider had crossed the line.

Verement swung his staff and struck the ground of the line with all his might.

Instantly, a shimmering wall of force sprang up between Mhoram and Callindrill. When the first kresh charged it, it flared into brilliant blue flame, and hurled them back.

Seeing that the wall held, Lord Mhoram leaped onto the Ranyhyn, and sprinted after the warriors. Lord Verement followed as swiftly as his sturdy mustang could carry him. When they neared Troy and Quaan, Mhoram shouted, “Make haste! The forbidding cannot hold! The ur-viles will break it! Flee!”

The warriors needed no urging, and Quaan dashed after them, stridently herding them toward the Retreat. Troy went with him. For a moment, Mhoram and Verement were right behind them. But suddenly the Lords stopped. At the same time, all the Bloodguard wheeled their Ranyhyn, and pounded back toward the forbidding.

Cursing in dismay, Troy turned to see what had happened.

Lord Callindrill was on the ground near the wall. Several badly wounded warriors had fallen from their mounts within yards of the blue fire, and Callindrill was trying to help them. Rapidly, he tore their clothing into strips, made tourniquets and bandages.

He did not look up to see his danger.

Already the ur-viles were preparing to fight the wall. They sent most of the riderless kresh running to pass around the ends of the fire. Three ur-vile wedges moved forward to attack. The rest retreated a short distance and began re-forming themselves into a huge, single wedge.

Troy kicked Mehryl into a gallop, and joined the Bloodguard following Mhoram and Verement.

Lord Mhoram was twenty yards ahead of Troy, but he could not reach Callindrill in time. The three ur-vile wedges near the fire attacked. They did not try to break the Lords' wall. Instead, the loremasters concentrated all their power in one place. With a harsh clang, they struck their iron staves together. A great spew of liquid force gushed from the impact, splashed into the forbidding fire, and passed through it.

In black, burning gouts, the corrosive fluid dropped toward Callindrill. It fell just short of him, did not touch him. But it hit the ground with a concussion that flung him and the injured warriors into the air like limp bundles.

When they flopped down again, they lay still.

At once; the three wedges hurried aside, and the new, single, massed wedge started lumbering toward the wall.

Simultaneously, the first kresh rounded both ends of the fire.

The next instant, Lord Mhoram threw himself from his Ranyhyn's back, landed beside Callindrill. A quick glance told him that the warriors were dead; the force of the concussion had killed them. He concentrated on Callindrill. Touching the Lord's chest with his hands, he confirmed what his eyes told him; life still flickered in Callindrill, but his heart was not beating.

Then Troy reached Mhoram's side, and the Bloodguard poised themselves to defend the Lords. On horseback, Verement worked at the wall of forbidding, tightened' it against the assault of the wedge. But it could not withstand fifteen hundred ur-viles. The wedge moved slowly, but it was hardly twenty yards from the fire. And kresh poured around the ends of the wall now pelting toward the Bloodguard and Lords. The Bloodguard moved out to meet the wolves, but a hundred Bloodguard could not hold back five thousand kresh for long.

“Flee!” Mhoram yelled. “Go! Save yourselves! We must not all die here!”

But he did not wait to observe that no one obeyed him. Instead, he bent over the fallen Lord again. Holding, his lower lip in his teeth, he massaged Callindrill's chest, honing to renew his pulse. But his heart remained motionless.

Mhoram drew a sudden sharp breath, raised his fist, and hammered once with all his might on Callindrill's chest.

The blow jolted the Lord's heart. It lurched, stumbled, then broke into a limping beat.

Mhoram shouted for Morril. At once, the Bloodguard leaped down from his Ranyhyn, caught Callindrill in his arms, and sprang up again. Seeing this, Lord Verement broke away from the forbidding wall, started back toward Doom's Retreat. Mhoram and Troy mounted, surged away from the wall after him.

The Bloodguard followed in a protective ring around the Lords.

A moment later, the massed ur-vile wedge hit the wall and tore it. Dark, liquid power shredded the blue flame, ripped it into fragments and scattered it. Instantly, the rest of the kresh flooded after the escaping Ranyhyn. And the wolves pouring around the ends of the wall changed direction to intercept the riders.

But the Ranyhyn outdistanced them. The great horses of Ra pulled past Verement and thundered toward Doom's Retreat.

Ahead, under the late afternoon shadow of the cliffs, Hiltmark Quaan was urging the last of his warriors into the canyon.

Maddened by the escape of so many prey, the kresh howled with rage, and swung to converge on Lord Verement.

His mustang ran hard and bravely. But it was already exhausted; slowly the kresh gained on it. Before it had covered half the distance to the Retreat, Troy could see that it would lose the race.

He called for help, but the Bloodguard did not respond. Only Thomin, the Bloodguard personally responsible for Verement, remained behind. Incensed, Troy started to go back himself, but Mhoram stopped him by shouting, “There is no need!”

Thomin waited until the last possible moment-until the kresh were raging at the heels of the mustang. Then he pulled the Lord onto his own Ranyhyn, and carried him away toward the Retreat.

Almost at once, the mustang fell screaming under an avalanche of wolves.

For an instant, the haze of the cliff shadow turned sickly red in Troy's sight. But then Mehryls' taut run bore him beyond the scream, took him straight toward the gap in the cliffs. He flashed into the deeper gloom of the defile. Except for the slit of light ahead, he could see nothing. The sharp change made him feel that he was foundering. The rumble of hooves pounded back at him from the cliffs, and behind the echo came the shrill croaking derision of the ravens. He felt waters of darkness closing over his head. When he broke out the end of the Retreat into the dim, late light of day, he was almost dazzled with relief.

As he passed, First Haft Amorine gave a piercing shout, and thousands of warriors dashed away from the cliffs on either side of the gap. Despite the long fatigue which radiated from them, they ran with precision, took positions, formed an arc over the end of the canyon, sealing the trap.

Moments later, the first kresh came howling out of the Retreat and sprang at them. The whole arc of warriors staggered under the shock of impact. But Amorine had eighteen Eoward and braced to meet the onslaught. The arc gave ground but did not break.

With an effort, Troy brought himself under control. Over to one side, he could hear Lord Verement barking, “Release me! Am I a child, that I must be carried?” Troy grinned grimly, then drew Mehryl up behind the arc so that he would be ready to help his warriors if the wolves outweighed them. He ached to see the outcome of the trap, but the darkness of the Retreat foiled his sight.

Soon, however, he could hear the sounds of combat echoing out of the defile. Over the noise of the embattled arc, he made out a sudden raw howl as the kresh in the Retreat found themselves attacked from above by twenty Eoward hidden in the canyon walls. At first, the howl contained surprise and ferocity, but no fear; the wolves did not understand their danger.

The ur-viles were wiser. Their commands cut stridently-through the rage of the wolves. And soon the howling changed. To their dismay, the kresh began to understand the glee of the ravens. And the yammering of the ur-viles became fiercer, more desperate. In the narrow defile, they could not make effective use of their fighting wedges, and without that focus of power, they were vulnerable to arrows and spears and rockfalls. Caught in a seething, confused mass of wolves, the wedges began to collapse.

As the wedges crumbled fear and uncertainty penetrated the wolves' fury for blood. In tattered bunches, the kresh broke away tried to flee through the canyon. But the cramped panic of their numbers only hampered them, and made the ur-viles more vulnerable. And death rained down on them through the jeering of the ravens. In mad frenzy, wild to fight an enemy they could not reach, the kresh started to attack the ur-viles.

No wolves or ur-viles escaped. When the battle was done, the entire vanguard of Fleshharrower's army lay dead in Doom's Retreat.

For one moment, a hush fell over the battleground; even the ravens were silent. Then a hoarse cheer came echoing from the canyon. The Eoward sealing the end of the Retreat responded loudly. And the ravens began sailing down to the defile's floor, where they feasted on Demondim-spawn and kresh.

Slowly, Troy became aware that First Haft Amorine was at his side. When he turned to her, he felt that he was grinning insanely, but even without his sunglasses he did not care. “Congratulations, Amorine,” he said. “You've done well.” The evening fog on his sight was already so bad that he had to ask her about casualties.

“We have lost few warriors,” she replied with dour satisfaction. “Your battle plan is a good one.”

But her praise only reminded him of the rest of Lord Foul's army, and of the ordeal still before the Warward. He shook his head. “Not good enough.” But then, rather than explain what he meant, he said to her, “First Haft, give my thanks to the warriors. Get them fed and settled for the night-there won't be any more fighting today. When they're taken care of, we'll have a council.”

Amorine's gaze showed that she did not understand his attitude, but she saluted without question, and moved away to carry out his orders. His blank mist swallowed her at once. Darkness blew about him as if it rode on the wind of the Warward's shouting. He called for Ruel, and asked the Bloodguard to guide him to Lord Mhoram.

They found Mhoram beside a small campfire under the lee of the westward mountains. He was tending Lord Callindrill. Callindrill had regained consciousness, but his skin was as pale as alabaster, and he looked weak. Mhoram cooked some broth over the campfire, and massaged Callindrill while the broth heated.

Lord Callindrill greeted the Warmark faintly, and Troy replied with pleasure. He was glad to see that Callindrill was not mortally injured; he was going to need the Lord. He was going to need every help or power that he could find.

But he had other things to consider before he began to think about his need for help. When he had assured himself that Lord Callindrill was on the way to recovery, he drew Mhoram away for a private talk.

He waited until they were beyond earshot of the Warward's camp. Then he sighed wearily, “Mhoram, we're not finished. We can't stop here.” Without transition, as if he had not changed subjects, he went on, “What are we going to do about Lord Verement? One of us has got to tell him-about Shetra. I'll do it if you want. I probably deserve it.”

“I will do it,” Mhoram murmured distantly.

“All right.” Troy felt acutely relieved to be free of that responsibility. “Now, what about this-what Tull told us? I don't like the idea of telling everyone that that the mission-” He could not bring himself to say the words, The Giants are dead. “I don't think the warriors will survive what's ahead if they know what happened to the mission. It's too much. Having three Giants taken over by Ravers is bad enough. And I'll have to tell them worse things than that myself.”

Softly, Mhoram breathed, “They deserve to know the truth.”

“Deserve?” Troy's deep feeling of culpability flooded into anger. “What they deserve is victory. By God, don't tell me what they deserve! It's a little late for you to start worrying about what they know or don't know. You've seen fit to keep secrets from me all along. God knows how many horrors you still haven't told me. Keep your mouth shut about this.”

“That choice was made by the Council. No one person has the right to withhold knowledge from another. No one is wise enough.” Mhoram spoke as if he were wrestling with himself.

"It's too late for that. If you want to talk about rights-you don't have the right to destroy my army."

“My friend, have you-have you suffered-has the withholding of knowledge harmed you?”

“How should I know? Maybe if you had told me the truth-about Atiaran-we wouldn't be here now. Maybe I would have been afraid of the risk. You tell me if that's good,or bad.” Then his anger softened. “Mhoram,” he pleaded, “they're right on the edge. I've already pushed them right to the edge. And we're not done. I just want to spare them something that will hurt so bad-”

“Very well,” Mhoram sighed in a tone of defeat. “I will not speak of the Giants.”

“Thank you,” Troy said intensely.

Mhoram gazed at him searchingly, but through his darkness he could not read the Lord's expression. For a moment, he feared that Mhoram was about to tell him something, reveal the last mysteries of Trell and Elena and Covenant. He did not want to hear such things-not now, when he was already so overburdened. But finally the Lord turned silently and started back toward Callindrill.

Troy followed him. But on the way he paused to speak with Terrel, who was the ranking Bloodguard. “Terrel, I want you to send scouts out to the South Plains. I don't expect Foul's army before midday tomorrow, but we shouldn't take any chances-and the warriors are too tired. But there's one thing. If Foul or Fleshharrower or whoever is in command sends any scouts this way, make sure they know we're here. I don't want them to have any doubt about where to find us.”

“Yes, Warmark,” Terrel said, and stepped away to make the arrangements. Troy and Mhoram went on to their campfire.

They found Lord Verement feeding Callindrill. As he spooned the broth to Callindrill's lips, the hawk-faced Lord talked steadily in a low, exasperated tone, as if his pride were offended; but his movements were gentle, and he did not abandon the task to Mhoram. He hovered over Callindrill until the warm broth had restored a touch of colour to his pale cheeks. Then

Verement stood up and rasped, “You would be less foolhardy were you not Ranyhyn-borne. A lesser mount would teach you the limits of your own strength.”

This inverted repetition of Verement's old accusation against himself momentarily overcame Lord Mhoram. A moan escaped through his teeth, and his eyes filled with tears. For that moment, his courage seemed to fail him, and he reached toward Verement as if he were groping through blind grief. But then he caught himself, smiled crookedly at the rough look of surprise and concern on Verement's face. “Come my brother,” he murmured. “I must speak with you.” Together, they walked away into the night, leaving Troy to watch over Callindrill.

In a wan voice, Callindrill asked, “What has happened? What disturbs Mhoram?”

Sighing heavily, Troy seated himself beside the Lord. He was full of all the evil he had caused. He had to swallow several times before he could find his voice to say, “Runnik came back from Korik's mission. Lord Shetra died in the Sarangrave.”

Then he was grateful that Callindrill did not speak. He did not think he could stand the reprimand of any more pain. They sat together in silence until Lord Mhoram returned alone.

Mhoram carried himself sorely, as if he had just been beaten with clubs. The flesh around his eyes was red and swollen, sorrowful. But his eyes themselves wielded a hot peril, and his glances were like spears. He said nothing about Lord Verement. Words were unnecessary; Mhoram's expression revealed how Verement took the news of his wife's death.

To steady himself, Mhoram set about preparing food for Troy and himself. Their meal passed under a shroud of gloom, but as he ate Lord Mhoram slowly mastered himself, relaxed the pain in his face. To match him, Warmark Troy grappled inwardly for the tone of confidence he would need when the council started. He did not want his doubt to show; he did not intend to make his army pay for his personal dilemmas and inadequacies. When Hiltmark Quaan approached the fire and announced that all the Hafts were ready, both Troy and Mhoram answered him resolutely, calmly.

The Lord threw a large pile of wood onto the fire while Quaan brought his officers into a wide circle around it. But despite the bright blaze of the fire, the Hafts looked hazy and insubstantial to Troy. For an irrational instant, he feared that they would break into illusions and disappear when he told them what they had to do. But he braced himself. Hiltmark Quaan 3 and First Haft Amorine stood near him like pillars on one side, and Lord Mhoram watched him from the other. Clearing his throat, he opened the council.

"Well, we're here. In spite of everything, we've accomplished something that any of us would have said was impossible. Before we get into what's ahead, I want to thank you all for what you've done. I'm proud of you-more than I'll ever be able to say."

As he spoke, he had to resist a temptation to duck his head, as if he were ashamed of his uncovered eyelessness. Painfully, he wondered what effect this view of him would have on the Hafts. But he forced himself to hold his head up as he continued. “But I have to tell you plainly-we haven't come near winning this war yet. We've made a good start, but it's only a start. Things are going to get worse- ” He lost his voice for a moment, and had to clench himself to recover it. "It's not going to work out the way I planned. Hiltmark Quaan-First Haft Amorine-you've done everything you could do-everything I asked. But it's not going to work out the way I told you it would.

“But-first things first. We've got reports to make. Hiltmark, will you go first?”

Quaan bowed, and stepped forward into the circle. His square, white-haired visage was streaked with grime and blood and fatigue, but his open gaze did not falter. In blunt, unaffected language, he described all that had happened to his command since he had left Revelstone-the raft ride and run to the Mithil valley, the blockade there, the progression of the battle as Fleshharrower, the corrupted Giant of whom

Manethrall Rue had spoken, organized successive efforts to break the hold of the defenders. For five days, the Bloodguard, the warriors, and the two Lords withstood Cavewights, kresh, warped manlike creations of the Illearth Stone, ur-viles.

“But on the sixth day,” Quaan continued, “Fleshharrower came against us himself.” Now his voice expressed the weariness of long fighting and lost warriors. "With a power that I do not name, he called a great storm against us. Abominable creatures like those of which Manethrall Rue spoke fell upon us from the sky. They cast fear among our mounts, and we were driven back. Then Fleshharrower broke the forbidding, and sent kresh and ur-viles to pursue us. Time and again; we turned to fight, so that the enemy might be delayed-and time and again we were overmastered. Often we sent riders ahead to bear warning, but every messenger was slain-flocks of savage cormorants assailed them from the sky, and destroyed them all, though some of them were Bloodguard.

“Still we fought,” he concluded. “At last we are here. But half the Bloodguard and eight of the Eoward were slain. And the horses have passed the end of their strength. Many will never bear riders again, and all need long days of rest. The battle which remains must be met afoot.”

When he finished, he returned to his place in the circle. His courage was evident, but as he moved, his square shoulders seemed already to be carrying all the weight they could bear. And because Troy could find no words for his respect and gratitude, he said nothing. Silently, he nodded to First Haft Amorine.

She described briefly the last few days of the Warward's march, then she reported on the present condition of the army. "Water and aliantha are not plentiful here, beyond Doom's Retreat. The Warward carries food which may be stretched for five days or six-no more. The warriors themselves are sorely damaged by their march. Even the uninjured are crippled by exhaustion. Great numbers have wounds about their feet and shoulders—

wounds which do not heal. Threescore of the weakest died during our last run to the Retreat. Many more will die if the Warward does not rest now."

Her words made Troy groan inwardly; they were full of unintended reproaches. He was the Warmark. He had promised victory again and again to people who trusted him. And now-He felt a sharp desire to berate himself, tell the Hafts just how badly he had miscalculated. But before he could begin, Lord Callindrill spoke. The wounded Lord was supported by two Bloodguard, but he was able to make his weak voice heard.

“I must speak of the power which Hiltmark Quaan did not name. I still do not comprehend how the Despiser gained mastery over a Giant-it surpasses my understanding. But Fleshharrower is in truth a Giant, and he is possessed of a great power. He bears with him a fragment of the Illearth Stone.”

Lord Mhoram nodded painfully. “Alas, my friends,” he said, “this is a dark time for all the Land. Danger and death beset us on every hand, and ill defies all defence. Hear me. I know how this Giant-this Fleshharrower-has been turned against us. It is accomplished through the combined might of the Stone and the Ravers. Either alone would not suffice-the Giants are strong and sure. But together-! Who in the Land could hope to endure? Therefore the Giant carries a fragment of the Illearth Stone, so that the Despiser's power will remain upon him, and the Raver will possess an added weapon. Melenkurion abatha! This is a great evil.”

For a moment, he stood silent as if in dismay, and m distress filled the Hafts as they tasted the magnitude of the ill he described. But then he drew himself up, and his eyes flashed around the circle. “Yet it is always thus with the Despiser. Let not the knowledge of this evil blind you or weaken you. Lord Foul seeks to turn all the good of the Land to harm and corruption. Our task is clear. We must find the strength to turn harm and corruption to good. For that reason we fight. If we falter now, we become like Fleshharrower unwilling enemies of the Land.”

His stern words steadied the Hafts, helped them to recover their resolve. However, before he or Troy could continue, Lord Verement said harshly, “What of the Giants, Mhoram? What of the mission? How many other souls have already been lost to the Despiser?”

Verement had entered the circle across from Troy while Lord Callindrill had been speaking. The clouds on Troy's sight prevented him from seeing Verement's expression, but when the Lord spoke his voice was raw with bitterness. “Answer, Mhoram. Seer and oracle! Is Hyrim dead also? Do any Giants yet live?”

Troy felt Verement's bitterness as an attack on the Warward, and he used words like whips to strike back. “That isn't our concern. There's nothing we can do about it. We're stuck here-we're going to live or die here! It doesn't matter what's happening anywhere else.” In his heart, he felt that he was betraying the Giants, but he had no choice. “All we can do is fight! Do you hear me?”

“I hear you.” Lord Verement fell silent as if he understood Troy's vehemence, and the Warmark seized his chance to change the subject.

“All right,” he said to the whole circle. “At least now we know where we stand. Now I'll tell you what we're going to do about it. I have a plan, and with Lord Mhoram's help I'm going to make it work.”

Bracing himself, he said bluntly, “We're going to leave here. Fleshharrower and his army probably won't arrive before midday tomorrow. By that time, we will be long gone.”

The Hafts gaped and blinked momentarily as they realized that he was ordering another march. Then several of them groaned aloud, and others recoiled as if he had struck them. Even Quaan winced openly. Troy wanted to rush into explanations, but he contained himself until Amorine stepped forward and protested, “Warmark, why will your former plan not suffice? The warriors have given their utmost to gain Doom's Retreat as you commanded. Why must we leave?”

“Because Foul's army is too goddamn big!” He did not want to shout, but for a while he could not stop himself. “We've killed ten thousand kresh and a couple thousand ur-viles. But the rest of that army is still out there! It's not three times bigger than we are--or even five times bigger! Fleshharrower has twenty times our numbers, twenty! I've seen them.” With an effort, he caught hold of his pointless fury, jerked it down. “My old plan was a good one while it lasted,” he went on. "But it just didn't take into account that Foul's army might be so big. Now there's only two things that can happen. If that Giant sends his army in here just ten or twenty thousand at a time, the fight is going to last for weeks. But we've only got food for six days-we'll starve to death in here. And if he cuts through in one big blast, he'll get control of both ends of the Retreat. Then we'll be trapped, and he can pick us off in his own good time.

“Now listen to me!” he shouted again at the chagrined Hafts. “I'm not going to let us get slaughtered as long as there is anything I can do to stop it-anything at all! And there is one thing, just one! I've got one more trick to play in this game, and I'm going to play it if I have to carry every one of you on my back!”

He glared around the circle, trying to fill his eyeless stare with authority, command, some kind of power that would make the Warward obey him. “We will march at dawn tomorrow.”

Darkness shrouded his sight, but in the firelight he could see Quaan's face. The old veteran was wrestling with himself, struggling to find the strength for this new demand. He closed his eyes briefly, and all the Hafts waited for him as if he had their courage in his hands, to uphold or deny as he saw fit. When he opened his eyes, his face seemed to sag with fatigue. But his voice was steady.

“Warmark, where will we march?”

“West for now,” Troy replied quickly, “toward those old ruins. It won't be too bad. If we handle things right, we can go slower than we have so far.”

“Will you tell us your plan?”

“No.” Troy was tempted to say, If I tell you, you'll be so horrified that you'll never follow me. But instead he added, “I want to keep it to myself for a while get it ready. You'll just have to trust me.” He sounded to himself like a man falling out of a tree, shouting to the people above him as he fell that he would catch them.

“Warmark,” Quaan said stiffly, “you know that I will always trust you. We all trust you.”

“Yes, I know,” Troy sighed. A sudden weariness flooded over him, and he could barely hear his own voice. He had already fallen a long way since he had left Revelstone. Miscalculations denuded his ideas of all their vitality, divested them of their power to save. He wondered how many other things he would have torn from him before this war was done. A long moment passed before he could find enough energy to say, “There's one more thing. It's got to be done we don't have any choice anymore. We've got to leave some people behind. To try to hold the Retreat make Fleshharrower think we're still here-slow him down. It'll be suicide, so we'll need volunteers. Two or three Eoward should be enough to make it work.”

Quaan and Amorine took this stolidly; they were warriors, familiar with this kind of thinking. But before Troy could say anything else, Lord Verement sprang into the circle. “No!” he barked, striking the ground with his staff. “None will be left behind. I forbid it!”

Now Troy could see him clearly. His lean face looked as sharp as if it had been taken to a grindstone, and his eyes flamed keenly. Troy's throat felt abruptly bone-dry. With difficulty, he said, “Lord Verement, I'm sorry. I've got no choice. This march'll kill the warriors unless they can go more slowly. So somebody has got to gain them time.”

“Then I will do it!” Verement's tone was raw. “I will hold Doom's Retreat. It is a fit place for me.”

“You can't,” Troy objected, almost stammering. “I can't let you. I'll need you with me.” Unable to bear the force of Verement's gaze, he turned to Lord Mhoram for help.

“Warmark Troy speaks truly,” Mhoram said carefully. "Death will not heal your grief. And you will be sorely needed in the days ahead. You must come with us."

“By the Seven!” Verement cried. “Do you not hear me? I have said that I will remain! Shetra my wife is lost! She whom I loved with all my strength, and yet did not love enough. Melenkurion! Do not speak to me of cannot or must! I will remain. No warriors will be left behind.”

Mhoram cut in, “Lord Verement, do you believe that you are able to defeat Fleshharrower?”

But Verement did not reply to that question. “Heal Callindrill,” he said harshly. “I will require you both. And call the Bloodguard from the Plains. I start at dawn.” Then he swung away, and stalked out of the circle into the night.

His departure left Troy bewildered and exhausted. He felt that the burden of the Warward already clung to his shoulders, bent his back so that he moved as if he were decrepit. His confused fatigue made him unfit for speeches, and he dismissed the Hafts abruptly. As he did so, he felt that he was failing them-that they needed him to lead them, give them a strong figure around which they could rally. But he had no strength. He went to his blankets as if he hoped that some kind of fortitude would come to him in a dream.

He sank at once into exhaustion, and slept until sleep was no longer possible for him until the sunrise above the mountains filled his brain with shapes and colours. When he arose, he discovered that he had slept through all the noise of the Warward as it broke camp and began its march. Already the last Eoward were shambling away from Doom's Retreat. They trudged as if they were maimed into the dry, heat pale land of the Southron Wastes.

Cursing dully at his weakness, he grabbed a few bites of the food Ruel offered him, then hurried away toward the Retreat.

There he found Callindrill and Mhoram, with a small group of Bloodguard. On either side of the defile's southern end, the Lords had climbed as high as they could up the scree into the jumbled boulders piled against the canyon walls. From these positions, they plied their staffs in a way that cast a haze across the air between them.

Beyond them, in Doom's Retreat itself, Lord Verement clambered over the rocks and fallen shale. As he moved, he waved the fire of his staff like a torch against the darkness of the cliffs. Only Thomin accompanied him.

Troy looked closely at Callindrill. The wounded Lord looked wan and tired, and sweat glistened on his pale forehead, but he stood on his own, and wielded his staff firmly. Troy saluted him, then climbed the scree on the other side to join Lord Mhoram.

When he reached Mhoram, he sat and watched while the haze moved and took shape. It appeared to revolve slowly like a large wheel standing in the end of the Retreat. Its circumference fitted just within the scree and stone, so that it effectively blocked the canyon floor, and it turned as if it were hanging on a pivot between Mhoram and Callindrill. Beyond it, Troy could see only the empty Retreat-the raven-cleaned bones of the ur-viles and wolves-and the lone Lord struggling up and down the sides of the canyon with his flame bobbing like a will-o'-the-wisp.

Soon, however, both Mhoram and Callindrill ended their exertions. They planted their staffs like anchors in the edges of the haze, and leaned back to rest. Lord Mhoram greeted Troy tiredly.

After a moment's hesitation, Troy nodded toward Verement. “What's he doing?”

Mhoram closed his eyes, and said as if he were answering Troy, “We have made a Word of Warning.”

While he was thinking of ways to rephrase his question, Troy asked, “What does it do?”

“It seals Doom's Retreat.”

“How will it work? I can see it. It won't take Fleshharrower by surprise.”

“Your sight is keen in some ways. I cannot see the Word.”

Awkwardly, Troy asked, “Is there anyone still out there-besides Verement?”

"No. All the warriors have left. The scouts have been recalled. None may pass this way now without encountering the Word."

“So he's committed himself-he's stuck out there.”

“Yes.” Mhoram bit at the word angrily.

Troy returned to his first question. “What does he hope to gain? It's suicide.”

Mhoram opened his eyes, and Troy felt the force of the Lord's gaze. “We will gain time,” Mhoram said. “You spoke of a need for time.” Then he sighed and looked away down the canyon. “And Lord Verement Shetra-mate will gain an end to anguish.”

Numbly, Troy watched Verement. The hawkish Lord did not look like a man in search of relief. He threw himself up and down in the tumbled edges of the defile, kicked his way through the shale and the fleshless bones and the watchful silence of the ravens, as if he were possessed. And he was exhausting himself. Already his stride was unsteady, and he had fallen several times. Yet he had covered less than a third of Doom's Retreat with the invisible skein of his fire. But some power, some relentless coercion of will, kept him going. Throughout the morning, he continued his weird progress along the canyon, stopping only at rare moments to accept water and treasure-berries from Thomin. By midmorning, he was half done.

Now, however, he could no longer keep up his pace. He had to lean on Thomin as he stumbled up into the rocks and down again, and his staff's fire guttered and smoked. A few ravens dropped out of their high nests and sailed around him as if to see how much longer he would endure. But he went on; the force which blazed in him did not waver.

In the end, he was compelled to leave the last yards of the Retreat unwoven. Thomin pointed out to him the rising dust of Fleshharrower's approach. Shortly, the leading wave of yellow wolves came into view. Lord Verement dropped his task, straightened his shoulders; he gave Thomin one final order. Then he walked out of Doom's Retreat to meet the army of the Despiser.

The wide front of wolves rushed toward him, suddenly eager for prey. But at the last they hesitated, halted. The unflinching challenge of his stance threw them into confusion. Though they snapped and snarled fiercely, they did not attack. They encircled the two men, and ran howling around them while the rest of the army made its approach.

Fleshharrower's army marched out of the northeast until the dark line of it filled the horizon, and the tramping of its myriad feet shook the ground. The Despiser's hordes seemed to cover the whole Plains, and their tremendous numbers dwarfed Lord Verement like an ocean. When the Giant came forward, kicked his way through the wolves to confront the Lord and the Bloodguard, his size alone made the two men appear puny and insignificant.

But when the Giant was within ten yards of him, Verement made a forbidding gesture. “Come no closer, moksha Raver!” he shouted hoarsely. “I know you, Jehannum Fleshharrower! Go back! Back to the evil which made you. I deny you passage-I, Verement Shetra-mate, Lord of the Council of Revelstone! You may not pass here!”

Fleshharrower stopped. “Ah, a Lord,” he said, peering down at Verement as if the Lord were too tiny to be seen easily. “I am amazed.” His face was twisted, and his leer gave him an expression of acute pain, as if his flesh could not disguise the hurt of the rabid presence within it. But his voice seemed to suck and cling in the air like quicksand. It held only derision and lust as he continued, “Have you come to welcome me to the slaughter of your army? But of course you know it is too small to be called an army. I have fought and followed you from Andelain, but do not think that you have outwitted me. I know you seek to meet me in Doom's Retreat because your army is too weak to fight elsewhere. Perhaps you have come to surrender-to join me.”

“You speak like a fool,” Verement barked. “No friend of the Land will ever surrender to you, or join you. Admit the truth, and go. Go, I say! Melenkurion abatha!” Abruptly, he caught his staff in both hands and raised it over his head. "Duroc minas mill khabaal! With all the names of the Earthpower, I command you! There is no victory for the Despiser here!"

As Verement shouted his Words, the Raver flinched. To defend himself, he thrust his hand into his leather jerkin, snatched out a smooth green stone that filled his fist. A lambent emerald flame played in its depths, and it steamed like boiling ice. He clenched it, made it steam more viciously, and exclaimed, “Verement Shetra-mate, for a hundred leagues I have driven two Lords before me like ants! Why do you believe that you can resist me now?”

“Because you have killed Shetra my wife!” the Lord cried in rage. -“Because I have been unworthy of her all my life! Because I do not fear you, Raver! I am free of all restraint! No fear or love limits my strength! I match you hate for hate, moksha Raver! Melenkurion abatha!”

His staff whirled about his head, and a livid blue bolt of power sprang from the wood at Fleshharrower. Simultaneously, Thomin rushed forward with his fingers crooked like claws, threw himself at the Giant's throat.

Fleshharrower met the attack easily, disdainfully. He caught Verement's bolt on his Stone and held it burning there like a censer. Almost at once, the blue flame turned deep dazzling green, blazed up higher. And with his other hand the Giant dealt Thomin a blow which sent him sprawling behind Verement.

Then Fleshharrower flung the fire back.

The Lord's fury never winced. Swinging his staff, he jabbed its metal end like a lance into the gout of power. Savage cracking noises came from the wood as it bucked and bent-but the staff held. Verement shouted mighty words over the flame, compelled it to his will again. Slowly the green burned blue on his staff. When he had mastered it, he hurled it again at the Raver.

Fleshharrower began to laugh. Verement's attack, multiplied by some of the Giant's own power, caught on the Stone as if the green rock were its wick. There it grew hungrily until the column of emerald fire reached high into the air.

Laughing, the Raver shot this fire toward Verement. It splintered his staff, flash-burned the pieces to cinders, deluged him. But then the flame bent itself to his form, gripped him, clung and crawled all over him like a corona. His arms dropped, his head fell forward until his chin touched his chest, his eyes closed; he hung in the fire as if he had been nailed there.

Triumphantly, Fleshharrower cried, “Now, Verement Shetra-mate! Where is your defiance now?” For a moment, his derision scaled upward, echoed off the cliffs. Then he went on: “Defeated, I see. But harken to me, puppet. It may be that I will let you live. Of course, to gain life you must change your allegiance. Repeat these words- `I worship Lord Foul the Despiser. He is the one word of truth.' ”

Lord Verement's lips remained clamped shut. Within the paralyzing fire, his cheek muscles bulged as he set his jaws.

“Speak it!” Fleshharrower roared. With a jerk of the Stone, he tightened the corona around Verement. A gasp of agony tore the Lord's lips apart. He began to speak.

“I-worship-”

He went no further. Behind him, Thomin jumped up to carry out his last duty. With one kick, the Bloodguard broke Lord Verement's back. Instantly, the Lord fell dead.

Thomin's face was taut with murder as he sprang again at Fleshharrower's throat.

This time, the Bloodguard's attack was so swift and ruthless that it broke past the Raver's defences. He caught Fleshharrower, dug his fingers into the Giant's neck. For a moment, the Giant could not tear him away. He ground his fingers into that thick throat with such passion that Fleshharrower could not break his hold.

But then the Raver brought the Stone to his aid. With one blast, he burned Thomin's bones to ash within him. The Bloodguard collapsed in a heap of structureless flesh.

Then for a time Fleshharrower seemed to go mad. Roaring like a cataclysm, he jumped and stamped on Thomin's form until the Bloodguard's bloody remains were crushed into the grass. And after that, he sent the vast hordes of his wolves howling into the gullet of Doom's Retreat. Driven by his fury, they ran blindly down the canyon, and hurtled into the Word of Warning.

The first wolf to touch the Word triggered it. In that instant, the piled rock within the walls seemed to blow apart. The power which Verement had placed there threw down the sloped sides of the defile. A deadly rain of boulders and shale fell into the canyon, crushing thousands of wolves so swiftly that the pack had time for only one yowl of terror.

When the dust blew clear, Fleshharrower could see that the Retreat was now blocked, crowded with crumbled rock and scree. An army might spend days struggling through the rubble.

The setback appeared to calm him. The hunger for vengeance did not leave his eyes, but his voice was steady as he shouted his commands. He called forward the griffins. Flying heavily with ur-viles on their backs, they went into the Retreat to fight Verement's Word. And behind them Fleshharrower sent his rock-wise Cavewights to clear the way for the rest of the army.

Compelled by his power, the creatures worked with headlong desperation. Many of the griffins were destroyed because they flew mindlessly against the Word. Scores of Cavewights killed each other in their frenzy to clear the debris from the canyon floor. But lore-wise ur-viles finally tore down the Word of Warning. And the Cavewights accomplished prodigious feats. Given sufficient time and numbers, they had the strength and skill to move mountains. Now they heaved and tore at the rubble. They worked through the night, and by dawn they had cleared a path ten yards wide down the centre of the Retreat.

Holding the Stone high, Fleshharrower led his army through the canyon. At the south end of the Retreat, he found the Warward gone. The last of his enemies-a small band of riders including two Lords-were galloping away out of reach. He howled imprecations after them, vowing that he would pursue them to the death.

But then his farseeing Giantish eyes made out the Warward, seven or eight leagues beyond the riders. He marked the direction of their march-saw where they were headed. And he began to laugh again. Peals of sarcasm and triumph echoed off the blank cliffs of Doom's Retreat.

The Warward marched toward Garroting Deep.


Nineteen: The Ruins of the Southron Wastes


BY the time Warmark Troy rode away from Doom's Retreat with the Lords Mhoram and Callindrill and a group of Bloodguard, he had put aside his enervation, his half-conscious yearning to hide his head. Gone, too, was the sense of horror which had paralyzed him when Lord Verement died. He had pushed these things down during the dark night, while Mhoram and Callindrill fought to maintain the Word of Warning. Now he felt strangely cauterized. He was the Warmark, and he had returned to his work. He was thinking-measuring distances, gauging relative speeds, forecasting the Warward's attrition rate. He was in command.

He could see his army's need for leadership as clearly as if it were in some way atrocious. Ahead of him, the Warward had swung slightly south to avoid the immediate foothills of the mountains, and across this easier ground it moved at a pace which would cover no more than seven leagues a day. But still the conditions of the march were horrendous. His army was travelling into the dry half-desert of the Southron Wastes.

No vestige or hint of autumn ameliorated the arid breeze which blew northward off the parched, lifeless Grey Desert. Most of the grass had already failed, and the few rills and rivulets which ran down out of the mountains evaporated before they reached five leagues into the Wastes. And even south of the foothills the terrain was difficult-eroded and rasped and cut by long ages of sterile wind into jagged hills, gullies, arroyos. The result was a stark, heat-pale land possessed by a weird and unfriendly beauty. The Warward had to march over packed ground that felt as hard and hostile as rock underfoot, and yet sent up thick dust as if the soil were nothing but powder.

Within three leagues of the Retreat, Troy and his companions found the first dead warrior. The Woodhelvennin corpse lay contorted on the ground like a torture victim. Exhaustion blackened its lips and tongue, and its staring eyes were full of dust. Troy had a mad impulse to stop and bury the warrior. But he was sure of his calculations; in this acrid heat, the losses of the Warward would probably double every day. None of the living could afford the time or strength to care for the dead.

By the time the Warmark caught up with his army, he had counted ten more fallen warriors. Numbers thronged in his brain: eleven dead the first day, twenty-two the second, forty-four the third-six hundred and ninety-three human beings killed by the cruel demands of the march before he reached his destination. And God alone knew how many more He found himself wondering if he would ever be able to sleep again.

But he forced himself to pay attention as Quaan and Amorine reported on their efforts to keep the warriors alive. Food was rationed; all water jugs were refilled at every stream, however small; every Haft and Warhaft moved on foot, so that their horses could carry the weakest men and women; Quaan's remaining riders also walked, and their damaged mounts bore packs and collapsed warriors; all scouting and water gathering were done by the Bloodguard. And every warrior who could go no farther was supplied with food, and ordered to seek safety in the mountains.

There was nothing else the commanders could do.

All this filled Troy with pain. But then Quaan described to him how very few warriors chose to leave the march and hide in the hills. That news steadied Troy; he felt it was both terrible and wonderful that so many men and women were willing to follow him to the utter end of his ideas. He mustered his confidence to answer Quaan's and Amorine's inevitable questions.

Quaan went bluntly to the immediate problem. “Does Fleshharrower pursue us?”

“Yes,” Troy Replied. “Lord Verement gained us about a day. But that Giant is coming after us now he's coming fast.”

Quaan did not need to ask what had happened to Lord Verement. Instead, he said, “Fleshharrower will move swiftly. When will he overtake us?”

“Sometime tomorrow afternoon. Tomorrow evening at the latest.”

“Then we are lost,” said Amorine, and her voice shook. “We can march no faster. The warriors are too weary to turn and fight. Warmark,” she implored, “take this matter from me. Give the First Haft's place to another. I cannot bear-I cannot give these commands.”

He tried to comfort her with his confidence. “Don't worry. We're not beaten yet.” But to himself he sounded more hysterical than confident. He had a sudden desire to scream. “We won't have to march any faster than this. We're just going to turn south a fraction more, so that we'll reach that old ruined city — `Doriendor Corishev,' Mhoram calls it. We should get there before noon tomorrow.”

He felt that he was speaking too quickly. He forced himself to slow down while he explained his intentions. Then he was relieved to see dour approval in the faces of his officers. First Haft Amorine took a deep, shuddering breath as she caught hold of her courage again, and Quaan's eyes glinted with bloody promises for the enemy. Shortly, he asked, “Who will command the Eoward which must remain?”

“Permit me,” Amorine said. “I am at the end of my strength for this marching. I wish to fight.”

The Hiltmark opened his mouth to answer her, but Troy stopped them both with a gesture. For a moment, he juggled burdens mentally, seeking a point of balance. Then he said to Quaan, “The Lords and I will stay behind with First Haft Amorine. We'll need eight Eoward of volunteers, and every horse that can still stand. The Bloodguard will probably stay with us. If we handle it right, most of us will survive.”

Quaan frowned at the decision. But his acceptance was as candid as his dislike. To Amorine, he said, “We must find those who are willing, and prepare them today, so that tomorrow no time will be lost.”

In answer, the First Haft saluted both Quaan and Troy, then rode away among the Warward. She carried herself straighter than she had for several days, and her alacrity demonstrated to Troy that he had made the correct choice. He nodded after her, sardonically congratulating himself for having done something right.

But Quaan still had questions. Shortly, he said, “I ask your pardon, Warmark-but we have been friends, and I must speak of this. Will you not explain to me why we march now? If Doom's Retreat is not the battleground you desire, perhaps Doriendor Corishev will serve. Why must this terrible march continue?”

“No, I'm not going to explain. Not yet.” Troy kept his final plan to himself as if by silence and secrecy he could contain its terrors. “And Doriendor Corishev won't serve. We could fight there for a day or two. But after that, Fleshharrower would surround us and just squeeze. We've got to do better than that.”

The Hiltmark nodded morosely. Troy's refusal saddened him like an expression of distrust. But he managed a wry smile as he said, “Warmark, is there no end to your plans?”

“Yes,” Troy sighed. “Yes, there is. And we're going to get there. After that, Mhoram is going to have to save us. He promised-”

Because he could not bear to face Quaan with his inadequacies, he turned away. Clapping Mehryl with his heels, he went in search of the Lords. He wanted to explain his intentions for Doriendor Corishev, and to find out what additional help Mhoram or Callindrill could give the Warward.

During the rest of that day and the next morning, he received regular reports from the Bloodguard on Fleshharrower's progress. The Giant-Raver's army was large and unwieldy; it had covered only nine leagues during the day after it traversed Doom's Retreat. But it did not halt during the dark night, and took only one short rest before dawn. Troy judged that the Giant would reach Doriendor Corishev by mid-afternoon.

That knowledge made him ache to drive the Warward faster. But he could not. Too many warriors left the army or died that night and the next morning. To his dismay, the attrition tripled. A litany of numbers ran through his brain: eleven, thirty-three, ninety-nine- at that rate, the march itself would claim four thousand four victims by the end of six days. And lives would be lost in Doriendor Corishev. He needed complex equations to measure the plight of his army. He did not try to hurry it.

As a result, the warriors were only a league ahead of Fleshharrower when they started up the long slope toward the ruins of Doriendor Corishev. The ancient city sat atop a high hill under the perpetual frown of the mountains, and the hill itself crested a south-running ridge. The ruins were elevated on a line that separated, hid from each other, the east and west sides of the Southron Wastes. In past ages, when the city lived and thrived, it had commanded perfectly the northern edge of that region, and now the low, massive remains of fortifications testified that the inhabitants of the city had known the value of their position. According to the legends which had been preserved in Kevin's Lore, these people had been warlike; they had needed their strategic location. Lord Callindrill translated the name as “masterplace” or “desolation of enemies.”

The legends said that for centuries Doriendor Corishev had been the capital of the nation which gave birth to Berek Halfhand.

That was the age of the One Forest's dominion in the Land. Then there were no Wastes south of the mountains; the region was green and populous. But in time it became too populous. Groups of people from this southern country slowly moved up into the Land, and began to attack the Forest. At first, they only wanted timber for the civilization of Doriendor Corishev. Then they wanted fields for crops. Then they wanted homes. With the unconscious aid of other immigrants from the north, they eventually accomplished the maiming of the One Forest.

But that injury had many ramifications. On the one hand, the felling of the trees unbound the interdict which the Colossus of the Fall had held over the Lower Land. The Ravers were unleashed-a release which led with deft inevitability to the destruction of Doriendor Corishev's monarchy in the great war of Berek Halfhand. And on the other hand, the loss of perhaps a hundred thousand square leagues 'of Forest altered the natural balances of the Earth. Every falling tree hammered home an ineluctable doom for the masterplace. As the trees died, the southern lands lost the watershed which had preserved them from the Grey Desert. Centuries after the ravage of the One Forest became irreversible, these lands turned to dry ruin.

But the city had been deserted since the time of Berek, the first Lord. Now, after millennia of wind and dust, nothing remained of the masterplace except the standing shards of its walls and buildings, a kind of ground map formed by the bloodless stumps of its grandeur. Warmark Troy could have hidden his whole army in its labyrinthian spaces and ways. Behind fragmentary walls that reached meaninglessly into the sky, the warriors could have fought guerrilla war for days against an army of comparable size.

Troy trusted that Fleshharrower knew this. His plans relied heavily on his ability to convince the Giant that the Warward chose to make its last stand in Doriendor Corishev, rather than under the certain death of Garroting Deep. He marched his army straight up the long hillside, and into the toothless gate of the masterplace. Then he took the warriors through the city and out its western side, where they were hidden from Fleshharrower by the ridge on which the city stood.

There he gave Quaan all the instructions and encouragement he could. Then he saluted the Hiltmark, and watched as the main body of the Warward marched away down the slope. When it was gone, he and his volunteers returned to the city with the two Lords, First Haft, Amorine, all the Bloodguard, and every horse still strong enough to bear a rider.

Within the ruined walls, he addressed the eight Eoward that had offered to buy the Warward's escape from Doriendor Corishev. He had a taut, dry feeling in his throat as he began, “You're all volunteers, so I'm not going to apologize for what we're doing. But I want to be sure you know why we're doing it. I have two main reasons. First, we're going to give the rest of the warriors a chance to put some distance between them and Fleshharrower. Second, we're going to help squeeze out a victory in this war. I'm preparing a little surprise for Foul's army, and we're going to help make it work. Parts of that army move faster than others but if they get too spread out, they won't all fall into my trap. So we're going to pull them together here.”

He paused to look over the warriors. They stood squarely before him with expressions coloured by every hue of grimness and fatigue and determination, and their very bones seemed to radiate mortality. At the sight, he began to understand Mhoram's statement that they deserved to know the truth; they were serving his commands with their souls. Roughly, he went on, "But there's one more thing. Fleshharrower may be planning a surprise or two for us. Many of you were with Hiltmark Quaan during that storm-you know what I'm talking about. That Giant has power, and he intends to use it. We're going to give him a chance. We're going to be a target, so that whatever he does will hit us instead of the rest of the Warward. I think we can survive it-if we do things right. But it's not going to be easy."

Abruptly, he turned to Amorine, and ordered her to deploy the Eoward in strategic positions throughout the east side of the masterplace. “Make sure of your lines of retreat. I don't want people getting lost in this maze when it's time for us to pull out.” Then he spoke to the Bloodguard, asked them to scout beyond the city along the ridge. “I've got to know right away if Fleshharrower tries to surround us.”

Terrel nodded, and a few of the Bloodguard rode away.

First Haft Amorine took her Eoward back across Doriendor Corishev. They left all their horses, including the Ranyhyn, at the west gate under the care of several Bloodguard.

Accompanied by the rest of the Bloodguard, Troy and the two Lords made their way on foot to the east.: wall.

While they passed through the ruins, Lord Mhoram n asked, "Warmark, do you believe that Fleshharrower — : will not attempt to surround us? Why would he do otherwise?"'

“Instinct,” Troy replied curtly. “I think he'll be very careful to let us escape on the west side. You heard him laugh-back at Doom's Retreat-when he saw where we were going. I think that what he really wants is to trap us against Garroting Deep. He's a Raver. He probably thinks the idea of using that Forest against us is hilarious.”

Then he was grateful that Mhoram refrained from asking him what his-own ideas about Garroting Deep were. He did not want to think about that. Instead, he tried to concentrate on the layout of the city, so that he could find his way through it at night if necessary. But his heart was not in the task. Too many other anxieties occupied him.

When he reached the east wall, and climbed up on some rubble to peer over it, he saw Fleshharrower's army.

It approached like a great discoloration, a dark bruise, on the pale ground of the Wastes. Its front stretched away both north and south of the ruins. It was less than a league away.

And it was immense beyond comprehension. Troy could not imagine how Lord Foul had been able to create such an army.

It came forward until it reached the foot of the hill upon which Doriendor Corishev stood.

As he watched, Troy gripped the handle of his sword as if it were the only thing that kept him from panic. Several times, he reached up to adjust the sunglasses he no longer possessed. The movement was like an involuntary prayer or appeal. But neither of the Lords observed him. Their faces were set toward Fleshharrower.

Troy almost shouted with elation when the Giant-Raver stopped his army at the foot of the hill. The halt ran through his hordes like a shock, as if the force which drove them had struck a wall. The wolves smelled prey; they sent up a howl of frustration at the halt. Ur-viles barked furiously. Warped humans groaned, and Cavewights hopped hungrily from foot to foot. But Fleshharrower's command mastered them all. They spread out until they formed a ready arc around the entire eastern side of the hill, then set themselves to wait.

When he was satisfied with the position of his army, the Raver took a few steps up the hill, placed his fists on his hips, and shouted sardonically, “Lords! Warriors! I know you hear me! Listen to my words! Surrender! You cannot escape-you are ensnared between the Desert and the Deep. I can eradicate you from the Earth with only a tenth of my strength. Surrender! If you join me, I may be merciful.” At the word merciful, a yammer of protest and hunger went up from his army. He waited for the outcry to pass before he continued: "If not, I will destroy you! I will burn and blast your homes. I will make Revelwood a charnal, and use Revelstone for an offal ground. I will wreck and ravage the Land until Time itself breaks! Hear me and despair! Surrender or die!"

At this, an irresistible impulse caught hold of the Warmark; frustration and rage boiled up in him. Without warning, he leaped onto the wall. He braced his feet to steady himself, and raised his fists defiantly. “Fleshharrower!” he shouted. “Vermin! I am Warmark Hile Troy! I command here! I spit in your face, Raver! You're only a slave! And your master is only a slave! He's a slave to hunger, and he gnaws his worthlessness like an old bone. Go back! Leave the Land! We're free people. Despair has no power over us. But I'll teach you despair if you dare to fight me!”

Fleshharrower snapped an order. A dozen bowstrings thrummed; shafts flew past Troy's head as Ruel snatched him down from the wall. Troy stumbled as he landed, but Ruel upheld him. When the Warmark regained his balance, Mhoram said, “You took a grave risk. What have you gained?”

“I've made him mad,” Troy replied unsteadily. “This has got to be done right, and I'm going to do it. The madder he gets, the better off we are.”

“Are you so certain of what he will do?”

“Yes.” Troy felt an odd confidence, a conviction that he would not be proved wrong until the end.

"He's already doing it he's stopped. If he's mad enough, he'll attack us first himself. His army will stay stopped. That's what we want."

“Then I believe that you have succeeded,” Lord Callindrill inserted quietly. He was gazing over the wall as he spoke. Mhoram and Troy joined him, and saw what he meant.

Fleshharrower had retreated until there was a flat space of ground between himself and the hill. Around him, the army shifted. Several thousand ur-viles moved to form wedges with their loremasters poised on both sides of the space. There they waited while the Giant-Raver marked out a wide circle in the dirt, using the tip of one of the loremaster's staves. Then Fleshharrower ordered all but the ur-viles away from the circle.

When the space was cleared, the loremasters began their work.

Chanting in arhythmic unison like a mesmerized chorus of dogs, the ur-viles bent their might forward, into the hands of their loremasters. The loremasters thrust the points of their staves into the rim of Fleshharrower's circle, and began to rock the irons slowly back and forth.

A low buzzing noise became audible. The ur-viles were singing in their own roynish tongue, and their song made the flat, hard ground vibrate. Slowly, the buzz scaled upward, as if a swarm of huge, mad bees were imprisoned in the dirt. And the earth in the circle began to pulse visibly. A change like an increase of heat came over the rock and soil; hot, red gleams played through the circle erratically, and its surface seethed. The buzz became fiercer, sharper.

The process was slow, but its horrible fascination made it seem swift to the onlookers. As daylight started to fall out of the stricken sky, the buzz replaced it like a cry of pain from the ground itself. The Raver's circle throbbed and boiled as if the dirt within it were molten.

The sound tormented Troy; it clawed at his ears, crawled like lice over his flesh. Sweat slicked his eyeless brows. For a time, he feared that he would be compelled to scream. But at last the cry scaled past the range of his senses. He was able to turn away, rest briefly.

When he looked back toward the circle, he found that the ur-viles had withdrawn from it. Fleshharrower stood there alone. A demonic look clenched his face as he stared into the hot, red, boiling soil.

In his hands, he held one of the loremasters. It gibbered fearfully, clung to its stave, but it could not break his grip.

Laughing, Fleshharrower lifted the loremaster over his head and hurled it into the circle. As it hit the ground, its scream died in a flash of fire. Only its stave remained, slowly melting on the surface.

As the sun set, Fleshharrower began using his fragment of the Stone to reshape the molten iron, forge it into something new.

Softly, as if he feared that the Giant-Raver might hear him, Troy asked the Lords, “What's this for? What's he doing?”

“He makes a tool,” Mhoram whispered, “some means to increase or concentrate his power.”

The implications of that gave Troy a feeling of grim gratification. His strategy was justified at least to the extent that the main body of the Warward would be spared this particular attack. But he knew that such justification was not enough. His final play lay like a dead weight in his stomach. He expected to lose command of the Warward as soon as he revealed it; it would appall the warriors so much that they would rebel. After all his promises of victory, he felt like a false prophet. Yet his plan was the Warward's only hope, the Land's only hope.

He prayed that Lord Mhoram would be equal to it.

With the sunset, his sight failed. He was forced to rely on Mhoram to report the Raver's progress. In the darkness, he felt trapped, bereft of command. All that he could see was the amorphous, dull glow of the liquid earth. Occasionally, he made out flares and flashes of lurid green across the red, but they meant nothing to him. His only consolation lay in the fact that Fleshharrower's preparations were consuming time.

Along the wall on both sides of him, First Haft Amorine's Eoward kept watch over the Raver's labours. No one slept; the poised threat of Fleshharrower's army transfixed everyone. Moonrise did not ease the blackness; the dark of the moon was only three nights away. But the Raver's forge-work was bright enough to pale the stars.

During the whole long watch, Fleshharrower never left his molten circle. Sometime after midnight, he retrieved his newly made sceptre, and cooled it by waving it in a shower of sparks over his head. Then he affixed his fragment of the Stone to its end. But when that was done, he remained by the circle. As night waned toward day, he gestured and sang over the molten stone, weaving incantations out of its hot power. It lit his movements luridly, and the Stone flashed across it at intervals, giving green glimpses of his malice.

But this was indistinct to Troy. He clung to his hope. In the darkness, his calculations were the only reality left to him, and he recited them like counters against the night. When the first slit of dawn touched him from the east, he felt a kind of elation.

Softly, he asked for Amorine.

“Warmark.” She was right beside him.

“Amorine, listen. That monster has made his mistake-he's wasted too much time. Now we're going to make him pay for it. Get the warriors out of here. Send them after the Warward. Whatever happens, that Giant won't get as many of us as he thinks. Just keep one warrior for every good horse we have”

“Perhaps all should depart now,” she replied, “before the Raver attacks.”

Troy grinned at the idea. He could imagine Fleshharrower's fury if the Giant's attack found Doriendor Corishev empty. But he knew that he had not yet gained enough time. He answered, “I want to squeeze another half day out of him. With the Bloodguard and a couple hundred warriors, we'll be able to do it. Now get going.”

“Yes, Warmark.” She left his side at once, and soon he could hear most of the warriors withdrawing. He gripped the wall again, and stared away into the sunrise, waiting for sight.

Shortly, he became aware that the dry breeze out of the south was stiffening.

Then the haze faded from his mind. First he became able to see the ruined wall, then the hillside; finally he caught sight of the waiting army.

It had not moved during the night.

It did not need to move.

Fleshharrower still stood beside his circle. The fire in the ground had died, but before it failed, he had used it to wrap himself in a shimmering, translucent cocoon of power. Within the power, he was as erect as an icon. He held his sceptre rigidly above his head; he did not move; he made no sound. But when the sunlight touched him, the wind leaped suddenly into a hard blow like a violent exhalation through the teeth of the Desert. And it increased in ragged gusts like the leading edge of a sirocco.

Then a low cry from one of the warriors pulled Troy's attention away from Fleshharrower. Turning his head, he looked down the throat of the mounting gale.

From the southeast, where the Southron Range met the Grey Desert, a tornado came rushing toward Doriendor Corishev. Its undulating shaft ploughed straight across the Wastes.

It conveyed such an impression of might that several moments passed before Troy realized it was not the kind of whirlwind he understood.

It brought no rain or clouds with it; it was as dry as the Desert. And it carried no dust or sand; it was as clean as empty air. It should not have been visible at all. But its sheer force made it palpable to Troy's sight. He could feel it coming. It was so vivid to him that at first he could not grasp the fact that the tornado was not moving with the wind.

The gale blew straight out of the south, tearing dust savagely from the ground as it came. And the tornado cut diagonally across it, ignored the wind to howl straight toward Doriendor Corishev.

Troy stared at it. Dust clogged his mouth, but he did not know this until he tried to shout something. Then, coughing convulsively, he wrenched himself away from the sight. At once, the sirocco hit him. When he stopped looking at the tornado, the force of the wind sent him reeling. Ruel caught him. He pivoted around the Bloodguard, and threw himself toward Lord Mhoram.

When he reached Mhoram, he shouted, "What is it.

“Creator preserve us!” Mhoram replied. The yowling wind whipped his voice from his lips, and Troy barely heard him. “It is a vortex of trepidation.”

Troy tried to thrust his words past the wind to Mhoram's ears. “What will it do?”

Shouting squarely into Troy's face, Mhoram answered, “It will make us afraid!”

The next moment, he pulled at Troy's arm, and pointed upward, toward the top of the tornado. There a score of dark creatures flew, riding the upper reaches of the vortex.

The tornado had already covered more than half the distance to Doriendor Corishev, and Troy saw the creatures vividly. They were birds as large as kresh. They had clenched satanic faces like bats, wide eagle-wings, and massive barbed claws. As they flew, they called to each other, showing double rows of hooked teeth. Their wings beat with lust.

They were the most fearsome creatures Troy had ever seen. As he stared, he tried to rally himself against them-judge their speed, calculate the time left before their arrival, plan a defence. But they staggered his mind; he could not comprehend an existence which permitted them.

He struggled to move, regain his balance enough to tell himself that he was already tasting the vortex of trepidation. But he was paralyzed. Voices shouted around him. He had a vague impression that Fleshharrower's hordes greeted the vortex with glee-or were they afraid of it, too? He could not tell.

Then Ruel grabbed his arm, snatched him away from the wall, shouted into his ear, “Warmark, come! We must make a defence!”

Troy could not remember ever having heard a Bloodguard shout before. But even now Ruel's voice did not sound like panic. Troy felt that there was something terrible in such immunity. He tried to look around him, but the wind lashed so much dust across the ruins that all details were lost. Both Lords were gone. Warriors ran in all directions, stumbling against the wind. Bloodguard bobbed in and out of view like ghouls.

Ruel shouted at him again. “We must save the horses! They will go mad with fear!”

For one long moment, Troy wished High Lord Elena were with him, so that he could tell her this was not his fault. Then, abruptly, he realized that he had made another mistake. If he were killed, no one would know how to save the Warward. His final plan would die with him, and every man and woman of his army would be butchered as a result.

The realization seemed to push him over an edge. He plunged to his knees. The sirocco and the dust were strangling him.

Ruel shouted, “Warmark! Corruption attacks!”

At the word Corruption, a complete lucidity came over Troy. Fear filled all his thoughts with crystalline incisiveness. At once, he perceived that the Bloodguard was trying to undo him; Ruel's impenetrable fidelity was a deliberate assault upon his fitness for command.

The understanding made him reel, but he reacted lucidly, adroitly. He took one last look around him, saw one or two figures still surging back and forth through the livid anguish of the dust. Ruel was moving to capture him. Overhead, the dark birds dropped toward the ruins. Troy picked up a rock and climbed to his feet. When Ruel touched him, he suddenly gestured away behind the Bloodguard. Ruel turned to look. Troy hit him on the back of the skull with the rock.

Then the Warmark ran. He could not make progress against the wind, so he worked across it. The walls of buildings loomed out of the dust at him. He started toward a door.

Without warning, he stumbled into First Haft Amorine.

She caught at him, buffeted him with cries like fear. But she, too, was someone faithful, someone who threatened him. He lunged at her with his shoulder, sent her sprawling. Immediately, he dodged into the maze of the masterplace.

He fell several times as the wind sprang at him through unexpected gaps in the walls. But he forced himself ahead. The clarity of his terror was complete; he knew what he had to do.

After a swift, chaotic battle, he found what he needed. With a rush, he lurched out into the centre of a large, open space-the remains of one of Doriendor

Corishev's meeting halls. In this unsheltered expanse, the force of the wind belaboured him venomously. He welcomed it. He felt a paradoxical glee of fear; his own terror delighted him. He stood like an exalted fanatic in the open space, and looked up to see how long he would have to wait.

When he glanced behind him, his heart leaped. One of the birds glided effortlessly toward him, as if it were in total command of the wind. It had a clear approach to him. The ease of its movement thrilled him, and he poised himself to jump into its jaws.

But as it neared him, he saw that it carried Ruel's crumpled body in its mighty talons. He could see Ruel's flat, dispassionate features. The Bloodguard looked as if he had been betrayed.

A convulsion shook Troy. As the bird swooped toward him, he remembered who he was. The strength of terror galvanized his muscles; he snatched out his sword and struck.

His blow split the bird's skull. Its weight bowled him over. Green blood spewed from it over his head and shoulders. The hot blood burned him like a corrosive, and it smelled so thickly of attar that it asphyxiated him. With a choked cry, he clawed at his forehead, trying to tear the pain away. But the acid fire consumed his headband, burned through his skull into his brain. He lost consciousness.


He awoke to silence and the darkness of night.

After a long lapse of time like an interminable scream, he raised his head. The wind had piled dust over him, and his movement disturbed it. It filled his throat and mouth and lungs. But he bit back a spasm of coughing, and listened to the darkness.

All around him, Doriendor Corishev was as still as a cairn. The wind and the vortex were gone, leaving only midnight dust and death to mark their path. Silence lay over the ruins like a bane.

Then he had to cough. Gasping, retching, he pushed himself to his knees. He sounded explosively loud to himself. He tried to control the violence of his coughing, but he was helpless until the spasm passed.

As it released him, he realized that he was still clutching his sword. Instinctively, he tightened his grip on it. He cursed his night blindness, then told himself that the darkness was his only hope.

His face throbbed painfully, but he ignored it.

He kept himself still while he thought.

This long after the vortex, he reasoned, all his allies were either dead or gone. If the vortex and the birds had not killed them, they had been swept from the ruins by Fleshharrower's army. So they could not help him. He did not know how much of that army had stayed behind in the masterplace.

And he could not see. He was vulnerable until daylight. Only the darkness protected him; he could not defend himself.

His first reaction was to remain where he was, and pray that he was not discovered. But he recognized the futility of that plan. At best, it would only postpone his death. When dawn came, he would still be alone against an unknown number of enemies. No, his one chance was to sneak out of the city now and lose himself in the Wastes. There he might find a gully or hole in which to hide.

That escape was possible, barely possible, because he had one advantage; none of Fleshharrower's creatures except the ur-viles could move through the ruins at night as well as he. And the Raver would not have left ur-viles behind. They were too valuable. If Troy could remember his former skills-his sense of ambience, his memory for terrain-he would be able to navigate the city.

He would have to rely on his hearing to warn him of enemies.

He began by sliding his sword quietly into its scabbard. Then he started groping his way over the hot sand. He needed to verify where he was, and knew only one way to do it.

Nearby, his hands found a patch of ground that felt burned. The dirt which stuck to his fingers reeked of attar. And in the patch, he located Ruel's twisted body. His sense of touch told him that Ruel was badly charred. The dark bird must have caught fire when it died, and burned away, leaving the Bloodguard's corpse behind.

The touch of that place nauseated him, and he backed away from it. He was sweating heavily. Sweat stung his burns. The night was hot; sunset had brought no relief to the ruins. Folding his arms over his stomach, he climbed to his feet.

Standing unsteadily in the open, he tried to clear his mind of Ruel and the bird. He needed to remember how to deal with blindness, how to orient himself in the ruins. But he could not determine which way he had come into this open place. Waving his arms before him, he went in search of a wall.

His feet distrusted the ground-he could not put them down securely-and he moved awkwardly. His sense of balance had deserted him. His face felt raw, and sweat seared his eye sockets. But he clenched his concentration, and measured the distance.

In twenty yards, he reached a wall. He touched it at an angle, promptly squared himself to it, then moved along it. He needed a gap which would permit him to touch both sides of the wall. Any discrepancy in temperature between the sides would tell him his directions.

After twenty more yards, he arrived in a corner. Turning at right angles, he-followed this new wall. He kept himself parallel to it by brushing the stone with his fingers. Shortly, he stumbled into some rubble, and found an entryway.

The wall here was thick, but he could touch its opposite sides without stretching his arms. Both sides felt very warm, but he thought he discerned a slightly higher temperature on the side facing back into the open space. That direction was west, he reasoned; the afternoon sun would have heated the west side of a wall.

Now he had to decide which way to go.

If he went east, he would be less likely to meet enemies. Since they had not already found him, they might be past him, and their search would move from east to west after the Warward. But if any chance of help from his friends or Mehryl remained, it would be on the west side.

The dilemma seemed to have no solution. He found himself shaking his head and moaning through his teeth. At once, he stuffed his throat with silence. He decided to move west toward Mehryl. The added risk was preferable to a safe escape eastward-an escape which would leave him alone in the Southron Wastes, without food or water or a mount.

He leaned against the unnatural heat of the wall for a few moments, breathing deeply to steady himself. Then he stood up, grasped his sense of direction with all the concentration he could muster, and started walking straight out into the ruined hall.

His progress was slow. The uncertainty of his steps made him stagger repeatedly away from a true westward line. But he corrected the variations as best he could, and kept going. Without the support of a wall, his balance grew worse at every stride. Before he had covered thirty yards, the floor reeled around him, and he dropped to his knees. He had to clamp his throat shut to keep from whimpering.

When he regained his feet, he heard quiet laughter-first one voice, then several. It had a cruel sound, as if it were directed at him. It resonated slightly off the walls, so that he could not locate it, but it seemed to come from somewhere ahead.

He froze where he stood. Helplessly, he prayed that the darkness would cover him.

But a voice shattered that hope. “Look here, brothers,” it said. “A man — alone.” Its utterance was awkward, thick with slavering, but Troy could understand it. He could hear the malice in the low chorus of laughter which answered it.

Other voices spoke.

“A man, yes. Slayer take him!”

“Look. Such pretty clothes. An enemy.”

“Ha! Look again, fool. That is no man.”

“He has no eyes.”

“Is it an ur-vile?”

“No-a man, I say. A man with no eyes! Here is some sport, brothers.”

All the voices laughed again.

Troy did not stop to wonder how the speakers could see him. He turned, started to run back the way he had come.

At once, they gave pursuit. He could hear the slap of bare feet on stone, the sharp breathing. They overtook him swiftly. Something veered close to him, tripped him. As he fell, the running feet surrounded him.

“Go gently, brothers. No quick kill. He will be sport for us all.”

“Do not kill him.”

“Not kill? I want to kill. Kill and eat.”

“The Giant will want this one.”

“After we sport.”

“Why tell the Giant, brothers? He is greedy.”

“He takes our meat.”

“Keep this one for ourselves, yes.”

“Slayer take the Giant.”

“His precious ur-viles. When there is danger, men must go first.”

“Yes! Brothers, we will eat this meat.”

Troy heaved himself to his feet. Through the rapid chatter of the voices, he heard, go first, and almost fell again. If these creatures were the first of Fleshharrower's army to enter the masterplace-! But he pushed down the implications of that thought, and snatched out his sword.

“A sword? Ho ho!”

“Look, brothers. The man with no eyes wants to play.”

“Play!”

Troy heard the lash of a whip; cord flicked around his wrist. It caught and jerked, hauled him from his feet. Strong hands took his sword. Something kicked him in the chest, knocked him backward. But his breastplate protected him.

One of the voices cried, “Slayer! My foot!”

“Fool!” came the answer. There was laughter.

“Kill him!”

A metallic weapon clattered against his breastplate, fell to the ground. He scrambled for it in the dust, but sudden hands shoved him away. He recoiled and got to his feet again.

He heard the whistle of the whip, and its cord lashed at his ankles. But this time he did not go down.

“Do not kill him yet. Where is the sport?”

“Make him play.”

“Yes, brothers. Play.”

“Play for us, man with no eyes”

The whip burned around his neck. He staggered under the blow. The bewildering crossfire of voices went on.

“Play, Slayer take you!”

“Sport for us!”

“Why sport? I want meat. Blood-wet meat.”

“The Giant feeds us sand.”

“Play, I say! Are you blind, man with no eyes? Does the sun dazzle you?”

This gibe was met with loud laughter. But Troy stood still in his dismay. The sun? he thought numbly. Then he had chosen the wrong direction, east instead of west; he had walked right into these creatures. He wanted to scream. But he was past screaming. He could feel the light of his life going out. His hands shook as he tried to straighten his sunglasses.

“Dear God,” he groaned.

Numbly, as if he did not know what he was doing, he put his fingers to his lips and gave a shrill whistle.

The whip coiled around his waist and whirled him to the ground.

“Play!” the voices shouted raggedly together.

But when he stumbled to his feet again, he heard the sound of hooves. And a moment later, Mehryl's whinny cut through the gibbering voices. It touched Troy's heart like the call of a trumpet. He jerked up; his head, and his ears searched, trying to locate the

Ranyhyn.

The voices changed to shouts of hunger as the ` hooves charged. “Ranyhyn!” “Kill it!”

“Meat!” Hands grabbed Troy. He grappled with a fist that held a knife. But then the noise of hooves rushed close to him. An impact flung his assailant away. He turned, tried to leap onto Mehryl's back. But he only put himself in Mehryl's path. The shoulder of the Ranyhyn struck him, knocked him down.

Then he could hear bare feet leaping to the attack. The whip cracked, knives swished. Mehryl was forced away from him. Hooves skittered on the stone as the Ranyhyn retreated. Howling triumphantly, the creatures gave chase. The sounds receded.

Troy pushed himself to his feet. His heart thudded in his chest; pain throbbed sharply in his face. The noises of pursuit seemed to indicate that he was being left alone. But he did not move. Concentrating all his attention, he tried to hear over the beat of his pain.

For a long moment, the open space around him sounded empty, still. He waved his arms, and touched nothing.

But then he heard a sharp intake of breath.

He was trembling violently. He wanted to turn and run. But he forced himself to hold his ground. He concentrated, bent all his alertness toward the sound. In the distance, the other creatures had lost Mehryl. They were returning; he could hear them.

But the near voice hissed, “I kill you. You hurt my foot. Slayer take them! You are my meat.”

Troy could sense the creature's approach. It loomed out of the blankness like a faint pressure on his face. The rasp of its breathing grew louder. With every step, he felt its ambience more acutely.

The tension was excruciating, but he held himself still. He waited. Interminable time passed.

Suddenly, he felt the creature bunching to spring.

He snatched Manethrall Rue's cord from his belt, looped it around the neck of his attacker, and jerked as the creature hit him. He put all his strength into the pull. The creature's leap toppled him, but he clung to the cord, heaved on it. The creature landed on top of him. He threw his weight around, got himself onto the creature. He kept pulling. Now he could feel the limpness of the body under him. But he did not release his hold. Straining on the cord; he banged the creature's head repeatedly against the stone.

He was gasping for breath. Dimly, he could hear the other creatures charging him.

He did not release his hold

Then power crackled through the air. Flame burst around him. He heard shouts, and the clash of swords. Bowstrings thrummed. Creatures screamed, ran, fell heavily.

A moment later, hands lifted Troy. Rue's cord was taken from his rigid fingers. First Haft Amorine cried, “Warmark! Warmark! Praise the Creator, you are safe!” She was weeping with relief. People moved around him. He heard Lord Mhoram say, “My friend, you have led us a merry chase. Without Mehryl's aid, we would not have found you in time.” The voice came disembodied out of the blankness.

At first, Troy could not speak. His heart struggled through a crisis. It made him gasp so hard that he could barely stand. He sounded as if he were trying to sob.

“Warmark,” Amorine said, “what has happened to you?”

“Sun,” he panted, “is-the sun-shining?” The effort of articulation seemed to impale his heart.

“Warmark? Ah, Warmark! What has been done to you?”

“The sun!” he retched out. He was desperate to insist, but he could only stamp his foot uselessly.

“The sun stands overhead,” Mhoram answered. “We have survived the vortex and its creatures. But now Fleshharrower's army enters Doriendor Corishev. We must depart swiftly.”

“Mhoram,” Troy coughed hoarsely. “Mhoram.” Stumbling forward, he fell into the Lord's arms.

Mhoram held him in a comforting grip. Without a word, the Lord supported him until some of his pain passed, and he began to breathe more easily. Then Mhoram said quietly, "I see that you slew one of the Despiser's birds. You have done well, my friend. Lord Callindrill and I remain. Perhaps seventy of the Bloodguard survive. First Haft Amorine has preserved a handful of her warriors. After the passing of the vortex, all the Ranyhyn returned. They saved many horses. My friend, we must go."

Some of Mhoram's steadiness reached Troy, and he began to regain control of himself. He did not want to be a burden to the Lord. Slowly, he drew back, stood on his own. Covering his burned forehead with his hands as if he were trying to hide his eyelessness, he said, “I've got to tell you the rest of my plan.”

“May it wait? We must depart at once.”

“Mhoram,” Troy moaned brokenly, “I can't see.”


Twenty: Garroting Deep


Two days later-shortly after noon on the day before the dark of the moon-Lord Mhoram led the Warward to Cravenhaw, the southmost edge of Garroting Deep. In noon heat, the army had swung stumbling and lurching like a dying man around the foothills, and had marched northward to a quivering halt before the very lips of the fatal Deep. The warriors stood on a wide, grassy plain-the first healthy green they had seen since leaving the South Plains. Ahead was the Forest. Perhaps half a league away on either side, east and west, were mountains, steep and forbidding peaks like the jaws of the Deep. And behind was the army of moksha Fleshharrower.

The Giant-Raver drove his forces savagely. Despite the delay at Doriendor Corishev, he was now no more than two leagues away.

That knowledge tightened Lord Mhoram's cold, weary dread. He had so little time in which to attempt Warmark Troy's plan. From this position, there were no escapes and no hopes except the one Troy had envisioned. If Mhoram were not successful-successful soon! — the Warward would be crushed between the Raver and Garroting Deep.

Yet he doubted that he could succeed at all, regardless of the time at his disposal. In a year or a score of years, he might still fail. The demand was so great-Even the vortex of trepidation had not made him feel so helpless.

Yet he shuddered when he thought of the vortex. Although Troy had saved virtually all the Warward, the men and women who had remained in the masterplace had paid heavily for their survival. Something in Lord Callindrill had been damaged by Fleshharrower's attack. The strain of combat against bitter ill had humiliated him in some way, taught him a deep distrust of himself. He had not been able to resist the fear. Now his clear soft eyes were clouded, pained. When he melded his thoughts with Lord Mhoram, he shared knowledge and concern, but not strength; he no longer believed in his strength.

In her own way, First Haft Amorine suffered similarly. During the Raver's onslaught, she had held the collapsing remains of her command together by the simple force of her courage. She had taken the terror of her warriors upon herself. Every time one of them fell under the power of the vortex, or died in the talons of the birds, she had tightened her grip on the survivors. And after that, when the sirocco had passed, she began a frantic search for Warmark Troy. The perverted, manlike creatures that rushed into the ruins — some with claws for fingers, others with cleft faces and limbs covered with suckers, still others with extra eyes or arms, all of them warped in some way by the power of the Stone-steadily brought more and more of the city under their control. But she fought her way through them as if they were mere shades to haunt her while she hunted. The idea of following Mehryl was hers.

But the Warmark's blindness was too much for her. The cause of it was clear. The slain bird's corrosive blood had ravaged his face, and that burning had undone the Land's gift of sight. Neither of the Lords had any hurtloam, rillinlure, or other arts of healing with which to counteract the hurt. When she understood Troy's plight, she appeared to lose herself; independent will deserted her. Until she rejoined the Warward, she followed Lord Mhoram's requests and instructions blankly, like a puppet from which all authority had evaporated. And when she saw Hiltmark Quaan again, she transferred herself to him. As she told him of Troy's plan, she was so numb that she did not even falter.

The Warmark himself had said nothing more after describing his final strategy. He wrapped himself in his blindness and allowed Mhoram to place him on Mehryl's back. He did not ask about Fleshharrower's army, though only the speed of the Ranyhyn saved him and his companions from being trapped in the city. Despite the scream of frustration which roared after the riders, he carried himself like an invalid who had turned his face to the wall.

And Lord Mhoram also suffered. After the battle of the masterplace, fatigue and dread had forced tenacious fingers into the crevices and crannies of his soul, so that he could not shake them off. Yet he helped the First Haft and Lord Callindrill as best he could. He knew that only time and victory could heal their wounds; but he absorbed those parts of their burdens which came within his reach, and gave back to them all the consolation he possessed.

There was nothing he could do to ease the shock which Amorine's report of the Warmark's final plan gave Quaan. As she spoke, the Hiltmark's concern for her gave way to a livid horror on behalf of the warriors. His expression flared, and he erupted, “Madness! Every man and woman will be slain! Troy, what has become of you? By the Seven! Troy Warmark!”-he hesitated awkwardly before uttering his thought “Do you rave? My friend,” he breathed gripping Troy's shoulders, “how can you meditate such folly?”

Troy spoke for the first time since he had left Doriendor Corishev. “I'm blind,” he said in a hollow voice, as if that explained everything. “I can't help it.” He pulled himself out of Quaan's grasp, sat down near the fire. Locating the flames by their heat, he hunched toward them like a man studying secrets in the coals.

Quaan turned to Mhoram. “Lord, do you accept this madness? It will mean death for us all-and destruction for the Land.”

Quaan's protest made the Lord's heart ache. But before he could find words for any answer, Troy spoke suddenly.

“No, he doesn't,” the Warmark said. “He doesn't actually think I'm a Raver.” Inner pain made his voice harsh. “He thinks Foul had a hand in summoning me-interfered with Atiaran somehow so that I showed up, instead of somebody else who might have looked less friendly.” He stressed the word looked, as if sight itself were inherently untrustworthy. "Foul wanted the Lords to trust me because he knew what kind of man I am. Dear God! It doesn't matter how much I hate him. He knew I'm the kind of man who backs into corners where just being fallible is the same thing as treachery.

“But you forget that it isn't up to me anymore. I've done my part-I've put you where you haven't got any choice. Now Mhoram has got to save you. It's on his head.”

Quaan appeared torn between dismay for the Warward and concern for Troy. “Even a Lord may be defeated,” he replied gruffly.

“I'm not talking about a Lord,” Troy rasped. “I'm talking about Mhoram.”

In his weariness, Lord Mhoram ached to deny this, to refuse the burden. He said, “Warmark, of course I will do all that lies within my strength. But if Lord Foul has chosen you for the work of our destruction-ah, then, my friend, all aid will not avail. The burden of this plan will return to you at the last.”

“No.” Troy kept his face toward the fire, as if here reliving the acid burn which had blinded him. “You've given your whole life to the Land, and you're going to give it now.”

“The Despiser knows me well,” Mhoram breathed. “He ridicules me in my dreams.” He could hear echoes of that belittling mirth, but he held them at a distance. “Do not mistake me, Warmark. I do not flinch this burden. I accept it. On Kevin's Watch I made my promise and you dared this plan because of that promise. You have not done ill. But I must speak what is in my heart. You are the Warmark. I believe that the command of this fate must finally return to you.”

“I'm blind. There's nothing more I can do. Even Foul can't ask any more of me.” The heat of the fire made the burn marks on his face lurid. He held his hands clasped together, and his knuckles were white.

In distress, Quaan gazed at Mhoram with eyes that asked if he had been wrong to trust Troy.

“No,” Lord Mhoram answered. “Do not pass judgment upon this mystery until it is complete. Until that time, we must keep faith.”

“Very well,” Quaan sighed heavily. “If we have been betrayed, we have no recourse now. To flee into the Desert will accomplish only death. And Cravenhaw is a place to fight and die like any other. The Warward must not turn against itself when the last battle is near. I will stand with Warmark Troy.” Then he went to his blankets to search for sleep among his fears. Amorine followed his example dumbly, leaving Callindrill and Mhoram with Troy.

Callindrill soon dropped into slumber. And Mhoram was too worn to remain awake. But Troy sat up by the embers of the campfire. As the Lord's eyes closed, Troy was still huddled toward the flames like a cold cipher seeking some kind of remission for its frigidity.

Apparently, the Warmark found an answer during the long watch. When Lord Mhoram awoke the next morning, he found Troy erect, standing with his arms folded across his breastplate. The Lord studied him closely, but could not discern what kind of answer Troy had discovered. Gently, he greeted the blind man.

At the sound of Mhoram's voice, Troy turned. He held his head with a slight sideward tilt, as if that position helped him focus his hearing. The old half-smile which he had habitually worn during his years in Revelstone was gone, effaced from his lips. “Call Quaan,” he said flatly. “I want to talk to him.”

Quaan was nearby; he heard Troy, and approached at once.

Fixing the Hiltmark with his hearing, Troy said, “Guide me. I'm going to review the Warward.”

“Troy, my friend,” Quaan murmured, “do not torment yourself.”

Troy stood stiffly, rigid with exigency. “I'm the Warmark. I want to show my warriors that blindness isn't going to stop me.”

Mhoram felt a hot premonition of tears, but he held them back. He smiled crookedly at Quaan, nodded his answer to the old veteran's question. Quaan saluted Troy, bravely ignoring the Warmark's inability to see him. Then he took Troy's arm, and led him away to the Eoward.

Lord Mhoram watched their progress among the warriors-watched Quaan's respectful pain guiding Troy's erect helplessness from Eoman to Eoman. He endured the sight as best he could, and blinked down his own heart hurt. Fortunately, the ordeal did not last long; Fleshharrower's pursuit did not allow Troy time for a full review of the Warward. Soon Mhoram was mounted on his Ranyhyn, Drinny son of Hynaril, and riding on toward Cravenhaw.

He spent most of that day watching over the Warmark. But the next morning, while the Warward made its final approach to Garroting Deep, he was forced to turn his attention to his task. He had to plan some way in which to keep his promise. He melded his thoughts with Lord Callindrill, and together they searched through their combined knowledges and intuitions for some key to Mhoram's dilemma. In his dread, he hoped to gain courage from the melding, but the ache of Callindrill's self-distrust denied him. Instead of receiving strength, Mhoram gave it.

With Callindrill's help, he prepared an approach to his task, arranged a series of possible answers according to their peril and likelihood of success. But by noon, he had found nothing definitive. Then he ran out of time. The Warward staggered to a halt at the very brink of Garroting Deep.

There, face-to-face with the One Forest's last remaining consciousness, Lord Mhoram began to taste the full gall of his inadequacy. The Deep's dark, atavistic rage left him effectless; he felt like a man with no fingers. The first trees were within a dozen yards of him. Like irregular columns, they appeared suddenly out of the ground, with no shrubs or bushes leading up to them, and no underbrush cluttering the greensward on which they stood. They were sparse at first. As far back as he could see, they did not grow thickly enough.to close out the sunlight. Yet a shadow deepened on them; mounting dimness spurned the sunlight. In the distance, the benighted will of the Forest became an almost tangible refusal of passage. He felt that he was peering into a chasm. The idea that any bargain could be made with such a place seemed to be madness, vanity woven of dream stuff. For a long time, he only stood before the Deep and stared, with a groan of cold dread on his soul.

But Troy showed no hesitation. When Quaan told him where he was, he swung Mehryl around and began issuing orders. “All right, Hiltmark,” he barked, “let's get ready for it. Food for everyone. Finish off the supplies, but make it fast. After that, move the warriors back beyond bowshot, and form an arc around Lord Mhoram. Make it as wide as possible, but keep it thick-I don't want Fleshharrower to break through. Lord Callindrill, I think you should fight with the Warward. And Quaan-I'll speak to the warriors while they're eating. I'll explain it all.”

“Very well, Warmark.” Quaan sounded distant, withdrawn into the recessed stronghold of his courage; and the lines of his face were taut with resolution. He returned Troy's blind salute, then turned and gave his own orders to Amorine. Together, they went to make the Warward's final preparations.

Troy pulled Mehryl around again. He tried to face Mhoram, but missed by several feet. “Maybe you'd better get started,” he said. “You haven't got much time.”

“I will wait until you have spoken to the Warward.” Sadly, Mhoram saw Troy grimace with vexation at the discovery that he had misjudged the Lord's position. “I need strength. I must seek it awhile.”

Troy nodded brusquely, and turned away as if he meant to watch the Warward's preparations.

Together, they waited for Quaan's signal. Lord Callindrill remained with them long enough to say, “Mhoram, the High Lord had no doubt of your fitness for the burden of these times. She is no ordinary judge of persons. My brother, your faith will suffice.” His voice was gentle, but it implicitly expressed his belief that his own faith did not suffice. When he walked away from the Deep to take his stand with the warriors, he left Mhoram wrestling with insistent tears.

A short time later, Quaan reported that the Warward was ready to hear Troy. The Warmark asked Quaan to guide him to a place from which he could speak, and they trotted away together. Lord Mhoram walked after them. He wished to hear the Warmark's speech.

Troy stopped within the wide-seated arc of warriors. He did not need to ask for silence. Except for the noises of eating, the warriors were still, too exhausted to talk. They had marched and ached in blank silence for the last three days, and now they chewed their food with a kind of aghast lifelessness, ate as if compelled by an old habit unassoiled by any remaining endurance, desire. Moving their jaws, staring out of moistureless eyes, they looked like dusty skeletons, bare, dry bones animated by some obsession not their own.

Mhoram could not hold back his tears. They ran down his jaw and spattered like warm pain on his hands where he held his staff.

Yet he was glad that Troy could not see what his plans had done to the Warward.

Warmark Hile Troy faced the warriors squarely, held up his head as if he were offering his burns for inspection. Sitting on Mehryl's back, he was stiff with discipline-a rigid refusal of his own abjection. As he began to speak, his voice was hoarse with conflicting impulses, but he grew steadier as he continued.

“Warriors!” he said abruptly. "We are here. For victory or defeat, this is the end. Today the outcome of this war will be decided.

"Our position is desperate-but you know that. Fleshharrower is only a league away by now. We're caught between his army and Garroting Deep. I want you to know that this is not an accident. We didn't panic and run here out of fear. We didn't come here because Fleshharrower forced us. You aren't victims. We came here on my order. I made the decision. When I was on Kevin's Watch, I saw how big Fleshharrower's army is. It's so big that we wouldn't have had a chance in Doom's Retreat. So I made the decision. I brought us here.

“I believe we're going to win today. We are going to cause the destruction of that horde-I believe it. I brought you here because I believe it. Now let me tell you how we're going to do it.”

He paused for a moment, and became even stiffer, more erect, as he braced himself for what he had to say. Then he went on, "We are going to fight that army here for one reason. Lord Mhoram needs time. He's going to make this plan of mine work-and we have to keep him safe until he's ready.

“When he's ready”-Troy seemed to clench himself-“we're going to run like hell into Garroting Deep.”

If he expected an outcry, he was surprised; the warriors were too weak to protest. But a rustle of anguish passed among them, and Mhoram could see horror on many faces.

Troy went on promptly, "I know how bad that sounds. No one has ever survived the Deep-no one has ever returned. I know all that. But Foul is hard to beat. Our only chance is something that seems impossible. I believe we won't be killed.

"While we fight, Lord Mhoram is going to summon Caerroil Wildwood, the Forestal. And Caerroil Wildwood is going to help us. He's going to give us free passage through Garroting Deep. He's going to defeat Fleshharrower's army.

"I believe this. I want you to believe it. It will work. The Forestal has no reason to hate us-you know that. And he has every reason to hate Fleshharrower. That Giant is a Raver. But the only way Caerroil Wildwood can get at Fleshharrower is to give us free passage. If we run into Garroting Deep, and Fleshharrower sees that we aren't harmed-then he'll follow us. He hates us and he hates the Deep too much to pass up a chance like this. It will work. The only problem is to summon the Forestal. And that is up to Lord Mhoram."

He paused again, weighing his words before he said, "Many of you have known Lord Mhoram longer than I have. You know what kind of man he is. He'll succeed. You know that.

“Until he succeeds, the only thing we have to do is fight-keep him alive while he works. That's all. I know how tough it's going to be for you. I–I hear how tired you are. But you are warriors. You will find the strength. I believe it. Whatever happens, I'll be proud to fight with you. And I won't be afraid to lead you into Garroting Deep. You are the true preservers of the Land.”

He stopped, waiting for some kind of answer.

The warriors gave no cheers or shouts or cries; the extravagant grip of their exhaustion kept them silent. But together they heaved themselves to their feet. Twelve thousand men and women stood to salute the Warmark.

He seemed to hear their movement and understand it. He saluted them once, rigidly. Then he turned his proud Ranyhyn, and went trotting back toward where he had left Lord Mhoram.

He caught Mhoram by surprise, and the Lord failed to intercept him. He moved as if he were held erect by the stiffness of extreme need; his voice rocked as he said to the empty air where Mhoram had been, “I hope you understand what'll happen if you fail. We won't have any choice. We'll still have to go into the Deep. And pray the Forestal doesn't kill us until Fleshharrower follows. We'll all die that way, but maybe the Raver will, too.”

Mhoram hastened toward Troy. But Terrel was closer to the Warmark, and he spoke before Mhoram could stop him. “That we will not permit,” he said dispassionately. “It is suicide. We do not speak of the Warward. But we are the Bloodguard. We will not permit the Lords to enact their own death. We failed to prevent High Lord Kevin's self-destruction. We will not fail again.”

“I hear you,” Mhoram replied sharply. “But that moment has not yet come. First I must work.” Turning to Troy, he said, “My friend, will you remain with me while I make this attempt. I need-I have need of support.”

Troy seemed to totter on Mehryl's back. But he caught hold of the Ranyhyn's mane, steadied himself. “Just tell me if there's anything I can do.” He reached out his hand, and when Mhoram clasped it, he slipped down from Mehryl's back.

Mhoram gripped his hand for a moment, then released him. The Lord looked over at the Warward, saw that it was preparing to meet Fleshharrower's charge. He turned his attention to the Deep. Dread constricted his heart. He was afraid that Caerroil Wildwood would simply strike him where he stood for the affront of his call-strike all the army. But he was still his own master. He stepped forward, raised his staff high over his head, and began the ritual appeal to the woods.

"Hail, Garroting Deep! Forest of the One Forest! Enemy of our enemies! Garroting Deep, hail! We are the Lords-foes to your enemies, and learners of the lillianrill lore. We must pass through!

“Harken, Caerroil Wildwood! We hate the axe and flame which hurt you. Your enemies are our enemies. Never have we brought edge of axe or flame of fire to touch you-nor ever shall. Forestal, harken! Let us pass!”

There was no answer. His voice fell echoless on the trees and grass; nothing moved or replied in the dark depths. He strained his senses to listen and look for any sign, but none came. When he was sure of the silence, he repeated the ritual. Again there was no reply. After a third appeal, the silent gloom of the Deep seemed to increase, to grow more profound and ominous, as he beseeched it.

Through the Forest's unresponsiveness, he heard the first gleeful shout of Fleshharrower's army as it caught sight of the Warward. The hungry cry multiplied his dread; his knuckles whitened as he resisted it. Planting his staff firmly on the grass, he tried another approach.

While the sun arced through the middle of the afternoon, Lord Mhoram strove to make himself heard in the heart of Garroting Deep. He used every Forestal name which had been preserved in the lore of the Land. He wove appeals and chants out of every invocation or summoning known to the Loresraat. He bent familiar forms away from their accustomed usage, hoping that they would unlock the silence. He even took the Summoning Song which had called Covenant to the Land, altered it to fit his need, and sang it into the Deep. It had no effect. The Forest remained impenetrable, answerless.

And behind him the last battle of the Warward began. As Fleshharrower's hordes rushed at them, the warriors raised one tattered cheer like a brief pennant of defiance. But then they fell silent, saved the vestiges of their strength for combat. With their weapons ready, they faced the ravening that charged toward them out of the Wastes.

The Raver's army crashed murderously into them. Firing their arrows at close range, they attempted to crack the momentum of the charge. But the horde's sheer numbers swept over slain ur-viles and Cavewights and other creatures, trampled them underfoot, drove into the Warward.

Its front lines crumbled at the onslaught; thousands of ill beasts broke into its core. But Hiltmark Quaan rallied one flank, and First Haft Amorine shored up the other. For the first time since she had left Doriendor Corishev, she seemed to remember herself. Throwing off her enervation of will, she brought her Eoward to the aid of the front lines. And Lord Callindrill held his ground in the army's centre. Whirling his staff about his head, he rained blue fiery force in all directions. The creatures gave way before him; scores of unorganized ur-viles fell under his fire.

Then Quaan and Amorine reached him from either side.

From a place deep within them, beyond their most bereft exhaustion, the men and women of the Land brought up the strength to fight back. Faced with the raw malevolence of Lord Foul's perverse creations, the warriors found that they could still resist. Bone-deep love and abhorrence exalted them. Passionately, they hurled themselves at the enemy. Hundreds of them fell in swaths across the ground, but they threw back the Raver's first assault.

Fleshharrower roared his orders; the creatures drew back to regroup. Ur-viles horned to form a wedge against Lord Callindrill, and the rest of the army shifted, brought Cavewights forward to bear the brunt of the next charge.

In an effort to disrupt these preparations, Quaan launched an attack of his own. Warriors leaped after the retreating beasts. Lord Callindrill and one Eoward ran to prevent the formation of the ur-vile wedge. For several furious moments, they threw the black Demondim-spawn into chaos.

But then the Giant-Raver struck, used his Stone to support the ur-viles. Several blasts of emerald fire forced Callindrill to give ground. At once, the wedge pulled itself together. The Eoward had to retreat.

It was a grim and silent struggle. After the first hungry yell of the attack, Fleshharrower's army fought with dumb, maniacal ferocity. And the warriors had no strength for shouts or cries. Only the tumult of feet, and the clash of weapons, and the moans of the maimed and dying, and the barking of orders, punctuated the mute engagement. Yet Lord Mhoram felt these clenched sounds like a deafening din; they seemed to echo off his dread. The effort to ignore the battle and concentrate on his work squeezed sweat out of his bones, made his pulse hammer like a prisoner against his temples.

When traditional names and invocations failed to bring the Forestal, he began using signs and arcane symbols. He drew pentacles and circles on the grass with his staff, set fires burning within them, waved eldritch gestures over them. He murmured labyrinthian chants under his breath.

All were useless. The silence of the Deep's gloom sounded like laughter in his ears.

Yet the sounds of killing came steadily nearer. All the valiance of the warriors was not enough; they were driven back.

Troy heard the retreat also. At last he could no longer contain himself. “Dear God, Mhoram!'' he whispered urgently. ”They are being butchered."

Mhoram spun on Troy, raging, “Do you think I am unaware?” But when he beheld the Warmark, he stopped. He could see Troy's torment. The sting of sweat made the Warmark's burns flame garishly; they throbbed with pain. His hands groped aimlessly about him, as if he were lost. He was blind. For all his power to plan and conceive, he was helpless to execute even the simplest of his ideas.

Lord Mhoram wrenched his anger into another channel. With its strength, he made his decision.

“Very well, my friend,” he breathed heavily. “There are other attempts to be made, but perhaps only one is perilous enough to have some hope of success. Stand ready. You must take my place if I fall. Legends say that the song I mean to sing is fatal.”

As he strode forward, he felt a new calm. Confronting his dread, he could see that it was only fear. He had met and mastered its kindred when a Raver had laid hands on him. And the knowledge he had gained then could save the Wayward now. With peril in his eyes, he went toward the Deep until he was among the first trees. There he ignited his staff and raised it over his head, carefully holding it away from any of the branches. Then he began to sing.

The words came awkwardly to his lips, and the accents of the melody seemed to miss their beats. He was singing a song to which no former Lord had ever given utterance. It was one of the dark mysteries of the Land, forbidden because of the hazard it earned. Yet the words of the song were clear and simple. Their peril lay elsewhere. According to Kevin's Lore, they belonged like cherished treasure to the Forestall of the One Forest. The forestall slew all mortals who profaned those words.

Nevertheless, Lord Mhoram lifted up his voice and sang them boldly.


Branches spread and tree trunks grow

Through rain and heat and snow and cold:

Though wide world's winds untimely blow,

And earthquakes rock and cliff unseal,


My leaves grow green and seedlings bloom.

Since days before the Earth was old

And Time began its walk to doom,

The Forests world's bare rock anneal,


Forbidding dusty waste and death.

I am the Land's Creator's hold:

I inhale all expiring breath,

And breathe out life to bind and heal.


As his singing faded into the distance, he heard the reply. Its music far surpassed his own. It seemed to fall from the branches like leaves bedewed with rare melody-to fall and flutter around him, so that he stared as if he were dazzled. The voice had a light, high, clear sound, like a splashing brook, but the power it implied filled him with awe.


But axe and fire leave me dead.

I know the hate of hands grown bold.

Depart to save your heart-sap's red:

My hate knows neither rest nor weal.


A shimmer of music rippled his sight. When it cleared, he saw Caerroil Wildwood walking toward him across the greensward.

The Forestal was a tall man with a long white beard and flowing white hair. He wore a robe of purest samite, and carried a gnarled wooden rod like a sceptre in the crook of one arm. A garland of purple and white orchids about his neck only heightened his austere dignity. He appeared out of the gloaming of the Deep as if he had stepped from behind a veil, and he moved like a monarch between the trees. They nodded to him as he passed. With every step, he scattered droplets of melody about him as if his whole person were drenched in song. His sparkling voice softened the severity of his mien. But his eyes were not soft. From under his thick white brows, a silver light shone from orbs without pupil or iris, and his glances had the force of physical impact.

Still humming the refrain of his song, he approached Lord Mhoram. His gaze held the Lord motionless until they were almost within arm's reach of each other. Mhoram felt himself being probed. The sound of music continued, and some time passed before he realized that the Forestal was speaking to him, asking him, “Who dares taint my song?”

With an effort, Lord Mhoram set aside his awe to answer, “Caerroil Wildwood, Forestal and servant of the Tree-soul, please pardon my presumption. I intend no offense or taint. But my need is urgent, surpassing both fear and caution. I am Mhoram son of Variol, Lord of the Council of Revelstone, and a defender of the Land in tree and rock. I seek a boon, Caerroil Wildwood.”

“A boon?” the Forestal mused musically. “You bring a fire among my trees, and then ask a boon? You are a fool, Mhoram son of Variol. I make no bargains with men. I grant no boons to any creature with knowledge of blade or flame. Begone.” He did not raise his voice or sharpen his song, but the might of his command made Mhoram stagger.

“Forestal, hear me.” Mhoram strove to keep his voice calm. “I have used this fire only to gain your notice.” Extinguishing his staff, he lowered it to the ground and gripped it as a brace against the Forestal's refusal. "I am a Lord, a servant of the Earthpower. Since the Lords began, all have sworn all their might to the preservation of Land and Forest. We love and honour the wood of the world. I have done no harm to these trees-and never shall, though you refuse my boon and condemn the Land to fire and death."

Humming as if to himself, Caerroil Wildwood said, “I know nothing of Lords. They are nothing to me. But I know men, mortals. The Ritual of Desecration is not forgotten in the Deep.”

“Yet hear me, Caerroil Wildwood.” Mhoram could feel the sounds of battle beating against his back. But he remembered what he had learned of the history of the One Forest, and remained steady, serene. “I do not ask a boon for which I can make no return. Forestal, I offer you a Raver”

At the word Raver, Caerroil Wildwood changed. The dewy, glistening aura of his music took on an inflection of anger. His eyes darkened; their silver light gave way to thunderheads. Mist spread from his orbs, and drifted upward through his eyebrows. But he said nothing, and Mhoram continued.

“The people of the Land fight a war against the Despiser, the ancient tree ravager. His great army has driven us here, and the last battle now rages in Cravenhaw. Without your aid, we will surely be destroyed. But with our death, the Land becomes defenceless. Then the tree ravager will make war upon all the Forest-upon the trees in beautiful Andelain, upon slumbering Grimmerdhore and restless Morinmoss. In the end, he will attack the Deep and you. He must be defeated now.”

The Forestal appeared unmoved by this appeal. Instead of replying to it, he hummed darkly, “You spoke of a Raver”

“The army which destroys us even now is commanded by a Raver, one of the three decimators of the One Forest.”

“Give me a token that you speak the truth.”

Lord Mhoram did not dare hesitate. Though the ground he trod was completely trackless, unmapped by any lore but his own intuition, he answered promptly, "He is moksha Raver, also named Jehannum and Fleshharrower. In ages long past, he and turiya his brother taught the despising of trees to the once friendly Demondim. Samadhi his brother guided the monarch of Doriendor Corishev when that mad king sought to master the life and death of the One Forest."

Moksha Raver” Caerroil Wildwood trilled lightly, dangerously. “I have a particular hunger for Ravers.”

“Their might is greatly increased now. They share the unnatural power of the Illearth Stone.”

“I care nothing for that,” the Forestal replied almost brusquely. “But you offered m Raver to me. How can that be done, when he defeats you even now?”

The sounds of battle came inexorably nearer as the Warward was driven back. Lord Mhoram heard less combat and more slaughter with every passing moment. And he could feel Warmark Troy panting behind him. With all his hard won serenity, he answered, “That is the boon I ask, Caerroil Wildwood. I ask safe passage for all my people through Garroting Deep. This boon will deliver moksha Raver into your hands. He and all his army, all his ur-viles and Cavewights and creatures, will be yours. When the Raver sees that we flee into the Deep and are not destroyed, he will follow. He will believe that you are weak-or that you have passed away. His hatred for us, and for the trees, will drive him and all his force into your demesne.”

A moment that throbbed urgently in Mhoram's ears passed while Caerroil Wildwood considered. The battle noise seemed to say that soon there would be nothing of the Wayward left to save. But Mhoram faced the Forestal, and waited

At last, the Forestal nodded. “It is a worthy bargain,” he sang slowly. “The trees are eager to fight again. I am prepared. But there is a small price to be paid for my help-and for the tainting of my song.”

The upsurge of Mhoram's hope suddenly gave way to fear, and he spun to try to stop Warmark Troy. But before he could shout a warning, Troy said fervidly, “Then I'll pay it! I'll pay anything. My army is being slaughtered.”

Mhoram winced at the irrevocable promise, tried to protest. But the Forestal sang keenly, "Very well. I accept your payment. Bring your army cautiously among the trees."

Troy reacted instantly; he whirled, leaped for Mehryl's back. Some instinct guided him; he landed astride the Ranyhyn as securely as if he could see. At once, he went galloping toward the battle, yelling with all his strength, “Quaan! Retreat! Retreat!”

The Warward was collapsing as he shouted. The ranks of the warriors were broken, and Fleshharrower's creatures ranged bloodily among them. More than two-thirds of the Eoward had already fallen. But something in Troy's command galvanized the warriors for a final exertion. Breaking away, they turned and ran.

Their sudden flight opened a brief gap between them and Fleshharrower's army. At once, Lord Callindrill set himself to widen the gap. Protected by a circle of Bloodguard, he unleashed a lightning fire that caught in the grass and crackled across the front of the foe. His blast did little damage, but it caused the Raver's forces to hesitate one instant in their pursuit. Using that instant, he followed the warriors. Together the survivors-hardly more than ten Eoward-ran straight toward Mhoram.

When he saw them coming, Lord Mhoram went out to meet Troy. He pulled the Warmark from Mehryl's back-it was not safe to ride under the branches of the Deep-took his arm, and guided him toward the trees. The fleeing warriors were almost on their heels when Mhoram and Troy strode into Garroting Deep.

Caerroil Wildwood had vanished, but his song remained. It seemed to resonate lightly off every leaf in the Forest. Mhoram could feel it piloting him, and he followed it implicitly. Behind him, he heard the warriors consummating their exhaustion in a last rush toward sanctuary or death. He heard Quaan shouting as if from a great distance that all survivors were now among the trees. But he did not look back. The Forestal's song exercised a fascination over him. Gripping Troy's arm and peering steadily ahead into the gloom, he moved at a brisk walk along the path of the melody.

With Callindrill, Troy, Quaan, Amorine, twoscore Bloodguard, all the Ranyhyn, and more than four thousand warriors, Lord Mhoram passed for a time out of the world of humankind.

Slowly, the music transmuted his conscious alertness, drew him into a kind of trance. He felt that he was still aware of everything, but that now nothing touched him. He could see the onset of evening in the altered dimness of the Deep, but he felt no passage of time. In openings between the trees, he could see the Westron Mountains. By the changing positions of the peaks, he could gauge his speed. He appeared to be moving faster than a galloping Ranyhyn. But he felt no exertion or strain of travel. The breath of the song wafted him ahead, as if he and his companions were being inhaled by the Deep. It was a weird, dreamy passage, a soul journey, full of speed he could not experience and events he could not feel.

Night came-the moon was completely dark-but he did not lose sight of his way. Some hint of light in the grass and leaves and song made his path clear to him, and he went on confidently, untouched by any need for rest. The Forestal's song released him from mortality, wrapped him in careless peace.

Sometime during the darkness, he heard the change of the song. The alteration had no effect on him, but he understood its meaning. Though the Forest swallowed every other sound, so that no howls or screams or cries reached his ears, he knew that Fleshharrower's army was being destroyed. The song described ages of waiting hate, of grief over vast tracts of kindred lost, ages of slow rage which climbed through the sap of the woods until every limb and leaf shared it, lived it, ached to act. And through that melodic narration came whispers of death as roots and boughs and trunks moved together to crush and rend.

Against the immense Deep, even Fleshharrower's army was small and defenceless-a paltry insult hurled against an ocean. The trees brushed aside the power of the ur-viles and the strength of the Cavewights and the mad, cornered, desperate fear of all the other creatures. Led by Caerroil Wildwood's song, they simply throttled the invaders. Flames were stamped out, blade wielders were slain, lore and force were overwhelmed. Then the trees drank the blood and ate the bodies-eradicated every trace of the enemy in an apotheosis of ancient and exquisite fury.

When the song resumed its former placid wafting, it seemed to breathe grim satisfaction and victory.

Soon after that-Mhoram thought it was soon-a rumble like thunder passed over the woods. At first, he thought that he was hearing Fleshharrower's death struggle. But then he saw that the sound had an entirely different source. Far ahead and to the west, some terrible violence occurred in the mountains. Red fires spouted from one part of the range. After every eruption, a concussion rolled over the Deep, and a coruscating exhaust paled the night sky. But Mhoram was immune to it. He watched it with interest, but the song wrapped him in its enchantments and preserved him from all care.

And he felt no concern when he realized that the Warward was no longer behind him. Except for Lord Callindrill, Troy, Amorine, Hiltmark Quaan, and two Bloodguard, Terrel and Morril, he was alone. But he was not anxious; the song assuaged him with peace and trust. It led him onward and still onward through a measureless night into the dawn of a new day.

With the return of light, he found that he was moving through a woodland profuse with purple and white orchids. Their soft, pure colours fell in with the music as if they were the notes Caerroil Wildwood sang. They folded Mhoram closely in the consolation of the melody. With a wide, unconscious smile he let himself go as if the current which carried him were an anodyne for all his hurts.

His strange speed was more apparent now. Already through gaps in the overhanging foliage, he could see the paired spires of Melenkurion Skyweir, the tallest peaks in the Westron Mountains. He could see the high, sheer plateau of Rivenrock as the struggle it concealed continued. Eruptions and muffled booms came echoing from the depths of the mountain, and red bursts of force struck the sky at irregular intervals. But still he was untouched. His speed, his exhilarating, easy swiftness, filled his heart with gay glee. He had covered thirty or forty leagues since entering the Deep. He felt ready to walk that way forever.

But the day passed with the same timeless evanescence that had borne him through the night. Soon the sun was close to setting, yet he had no sense of duration, no weary or hungry physical impression that he had travelled all day.

Then the song changed again. Gradually, it no longer floated him forward. The end of his wafting filled him with quiet sadness, but he accepted it. The thunders and eruptions of Rivenrock were now almost due southwest of him. He judged that he and his companions were nearing the Black River.

The song led him straight through the Forest to a high bald hill that stood up out of the woodland like a wen of barrenness. Beyond it, he could hear a rush of water-the Black River-but the hill itself caught his attention, restored some measure of his self-awareness. The soil of the hill was completely lifeless, as if in past ages it had been drenched with too much death ever to bloom again. And just below its crown on the near side stood two rigid trees like sentinels, witnesses, ten yards or more apart. They were as dead as the hill-blackened, bereft of limbs and leaves, sapless. Each dead trunk had only one bough left. Fifty feet above the ground, the trees reached toward each other, and their limbs interwove to form a crossbar between them.

This was Gallows Howe, the ancient slaying place of the Forestall. Here, according to the legends of the Land, Caerroil Wildwood and his brethren had held their assizes in the long-past ages when the One Forest still struggled for survival. Here the Ravers who had come within the Forestall' grasp had been executed.

Now moksha Fleshharrower hung from the gibbet. Black fury congested his face, his swollen tongue protruded like contempt between his teeth, and his eyes stared emptily. A rictus of hate strained and stretched all his muscles. His dying frenzy had been so extravagant that many of his blood vessels had ruptured, staining his skin with dark haemorrhages.

As Lord Mhoram gazed upward through the thickening dusk, he felt suddenly tired and thirsty. Several moments passed before he noticed that Caerroil Wildwood was nearby. The Forestal stood to one side of the hill, singing quietly, and his eyes shone with a red and silver light.

At Mhoram's side, Warmark Troy stirred as if he were awakening, and asked dimly, “What is it? What do you see?”

Mhoram had to swallow several times before he could find his voice. “It is Fleshharrower. The Forestal has slain him.”

A sharp intensity crossed Troy's face, as if he were straining to see. Then he smiled. “Thank God.”

“It is a worthy bargain,” Caerroil Wildwood sang. “I know that I cannot slay the spirit of a Raver. But it is a great satisfaction to kill the flesh. He is garroted.” His eyes flared redly for a moment, then faded toward silver again. “Therefore do not think that I have rescinded my word. Your people are unharmed. The presence of so many faithless mortals disturbed the trees. To shorten their discomfort, I have sent your people out of Garroting Deep to the north. But because of the bargain, and the price yet to be paid, I have brought you hers. Behold the retribution of the Forest.”

Something in his high clear voice made Mhoram shudder. But he remembered himself enough to ask, “What has become of the Raver's Stone?”

“It was a great evil,” the Forestal hummed severely. “I have destroyed it.”

Quietly, Lord Mhoram nodded. “That is well.” Then he tried to focus his attention on the matter of Caerroil Wildwood's price. He wanted to argue that Troy should not be held to the bargain; the Warmark had not understood what was being asked of him. But while Mhoram was still searching for words, Terrel distracted him. Silently, the Bloodguard pointed away upriver.

The night was almost complete; only open starlight and the glow of Caerroil Wildwood's eyes illumined Gallows Howe. But when the Lord followed Terrel's indication, he saw two different lights. Far in the distance, Rivenrock's fiery holocaust was visible. The violence there seemed to be approaching its climacteric. The fires spouted furiously, and dark thunder rolled over the Deep as if great cliffs were cracking. The other light was much closer. A small, grave, white gleam shone through the trees between Mhoram and the river. As he looked at it, it moved out of sight beyond the Howe.

Someone was travelling through Garroting Deep along the Black River.

An intuition clutched Lord Mhoram, and at once he found he was afraid. Glimpses and visions which he had forgotten during the past days, returned to him. Quickly, he turned to the Forestal. “Who comes? Have you made other bargains?”

“If I have,” sang the Forestal, “they are no concern of yours. But these two pass on sufferance. They have not spoken to me. I allow them because the light they bear presents no peril to the trees-and because they hold a power which I must respect. I am bound by the Law of creation.”

Melenkurion!” Mhoram breathed. “Creator preserve us!” Catching hold of Troy's arm, he started up the bald hill. His companions hastened after him. He passed the gibbet, gained the crest of the Howe, and looked down beyond it at the river.

Two men climbed the hill toward him from the riverbank. One of them held a shining stone in his right hand, and supported his comrade with his left arm. They moved painfully, as if they ascended against a weight of barrenness. When they were near the hilltop, in full view of all Mhoram's company, they stopped.

Slowly, Bannor held up the orcrest so that it lighted the crest of the Howe. With a nod, he acknowledged the Lords.

When Thomas Covenant realized that all the people on the hill were watching him, he pushed away from Bannor's support, stood on his own. The exertion cost him a sharp effort. As he stood, he wavered unsteadily. In the orcrest light, his forehead gleamed atrociously. His eyes held a sightless stare-a stare without object, and yet of such intensity that his eyes appeared to be crossed, as if he were so conscious of his own duplicities that he could not see singly. His hands clenched each other against his chest. But then a fierce blast from Rivenrock struck him, and he almost lost his balance. He was forced to reach his halfhand toward Bannor. The movement bared his left fist.

On his wedding finger, the argent ring throbbed hotly.


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