INDEX

The page numbers in this index refer to the printed version of this book. The link provided will take you to the beginning of that print page. You may need to scroll forward from that location to find the corresponding reference on your e-reader.

accelerometers, 221

accessing and accessibility, 109–33

and clouds, 125–31

and communications, 125

and decentralization, 118–21, 125, 129–31

and dematerialization, 110–14, 125

and emergence of the “holos,” 293–94

as generative quality, 70–71

ownership vs., 70–71

and platform synergy, 122–25

and real-time on demand, 114–17

and renting, 117–18

and right of modification, 124–25

accountability, 260–64

Adobe, 113, 206

advertising, 177–89

aggregated information, 140, 147

Airbnb, 109, 113, 124, 172

algorithms and targeted advertising, 179–82

Alibaba, 109

Amazon

and accessibility vs. ownership, 109

and artificial intelligence, 33

cloud of, 128, 129

and on-demand model of access, 115

as ecosystem, 124

and filtering systems, 171–72

and recommendation engines, 169

and robot technology, 50

and tracking technology, 254

and user reviews, 21, 72–73

anime, 198

annotation systems, 202

anonymity, 263–64

anthropomorphization of technology, 259

Apache software, 69, 141, 143

API (application programming interface), 23

Apple, 1–2, 123, 124, 246

Apple Pay, 65

Apple Watch, 224

Arthur, Brian, 193, 209

artificial intelligence (AI), 29–60

ability to think differently, 42–43, 48, 51–52

as accelerant of change, 30

as alien intelligence, 48

in chess, 41–42

and cloud-based services, 127

and collaboration, 273

and commodity consumer attention, 179

and complex questions, 47

concerns regarding, 44

and consciousness, 42

corporate investment in, 32

costs of, 29, 52–53

data informing, 39

and defining humanity, 48–49

and digital storage capacity, 265, 266–67

and emergence of the “holos,” 291

as enhancement of human intelligence, 41–42

and filtering systems, 175

of Google, 36–37

impact of, 29

learning ability of, 32–33, 40

and lifelogging, 251

networked, 30

and network effect, 40

potential applications for, 34–36

questions arising from, 284

specialized applications of, 42

in tagging book content, 98

technological breakthroughs influencing, 38–40

ubiquity of, 30, 33

and video games, 230

and visual intelligence, 203

See also robots

arts and artists

artist/audience inversion, 81

and augmented reality, 232

and authenticity, 70

and creative remixing, 209

and crowdfunding, 156–61

and low-cost reproduction, 87

and patronage, 72

public art, 232

attention, 168–69, 176, 177–89

audience, 88, 148–49, 155, 156–57

audio recording, 249. See also music and musicians

augmented reality (AR), 216–17, 224, 226–27, 231–32

authenticity, 70

authority, 86, 88, 101

authors, 86, 87, 88

automation, 49–50, 55, 56, 57–58

automobiles. See transportation

avatars

and filtering systems, 175

and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234

and virtual shopping, 173

Bailenson, Jeremy, 234–35

Barlow, John Perry, 138

Battlestar Galactica (series), 206, 282

Baxter, 51–53, 58

Baylor College, 225

Beats, 169

becoming, 9–27

and emergence of user-generated content, 19, 21–22

and nascency of internet, 26–27

our blindness to, 13–22

and protopian narrative, 13–14

and technology-spawned discontentment, 11–12

and upgrading, 10–11

Bell, Gordon, 247–48

Benkler, Yochai, 142

Bezos, Jeff, 111–12

Bing, 285

biofeedback, 225–26

biometrics and biodata, 235–36, 249, 263

Bitcoin, 120–21

BitTorrent, 66

blockbuster films, 196–97, 204, 208

blockchain technology, 120–21

blogs, 63, 89, 149

blood factor tracking, 238, 244

books

cognitive aspects of, 104

as conceptual state of imagination, 91

and consumer attention, 103, 178

culture of, 86–87, 88, 90

definition of, 90–91

durability of, 100–101

and embodiment, 71

filtering superabundance of choices, 168

fixity of, 78–79

and immediacy of hardcovers, 68

impact of mass-produced, 85–86

included in the universal library, 102

and literacy techniques and innovations, 200

and reader reviews, 72–73

and rewindability, 204

scanning of, 207

and tracking technology, 254

See also ebooks and readers

brain-machine interfaces (BMIs), 225

brands and branding, 167, 184

Brin, David, 260

Brooks, Rodney, 51, 53–54

Bush, Vannevar, 18, 19

caller identification, 253, 263

Call of Duty, 227

cameras, 221, 252

Carlsen, Magnus, 41–42

Carr, Nick, 78

car tracking. See transportation

Casablanca (1942), 202

celebrities, 187–88

censorship, 175–76

centaurs, 41

change, 5–7, 13–22, 30

Chardin, Teilhard de, 292

chess and artificial intelligence (AI), 41–42

children and technology, 223

China, 4, 32, 56

cinematography, 198–200

Cisco, 283

civic duties, 271–72

clan-based societies, 262

“click dreaming,” 280

clothing, 35, 224–25

clouds, 65, 125–31

code, 88, 90

collaboration, 141–42

and digital socialism, 146

and emergence of the “holos,” 291

and filtering systems, 171, 172

and global connectivity, 276

and increasing degree of coordination, 138

and open source projects, 143

and social impact of connectivity, 273

and Wikipedia, 269–72

collectivism, 142–44, 151–52, 270–71

commercials, 197. See also advertising

commodity attention, 177–79

commodity prices, 189

communications

and decentralization, 118–19, 129–31

and dematerialization, 110–11

and free markets, 146

inevitable aspects of, 3

oral communication, 204

and platforms, 125

complexity and digital storage capacity, 265–66

computers, 128, 231

connectivity, 276, 292, 294–95

consumer data, 256

content creation

advertisements, 184–85

custom music, 77

early questions about, 17

and editors, 148–51, 152, 153

and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276

and Google search engines, 146–47

and hierarchical/nonhierarchical infrastructures, 148–54

impulse for, 22–23

and screen culture, 88

and sharing economy, 139

value of, 149

convergence, 291, 296

cookies, 180, 254

cooperation, 139–40, 146, 151

copper prices, 189

copying digital data

and copy protection, 73

and creative remixing, 206–9

and file sharing sites, 136

free/ubiquitous flow of, 61–62, 66–68, 80, 256

generatives that add value to, 68–73

and reproductive imperative, 87

and uncopiable values, 67–68

copyright, 207–8

corporate monopolies, 294

coveillance, 259–64

Cox, Michael, 286–87

Craigslist, 145

Creative Commons licensing, 136, 139

crowdfunding, 156–61

crowdsourcing, 185

Cunningham, Ward, 135–36

curators, 150, 167, 183

customer support, 21

cyberconflict, 252, 275

dark energy and matter, 284

“dark” information, 258

Darwin, Charles, 243

data analysis and lifelogging, 250–51

“database cinema,” 200

data informing artificial intelligence, 39, 40

decentralization, 118–21

and answer-generating technologies, 289

and bottom-up participation, 154

and collaboration, 142, 143

of communication systems, 129–31

and digital socialism, 137

and emergence of the “holos,” 295

and online advertising, 182–85

and platforms, 125

and startups, 116–17

and top-down vs. bottom-up management, 153

Deep Blue, 41

deep-learning algorithms, 40

DeepMind, 32, 37, 40

deep reinforcement machine learning, 32–33

dematerialization, 110–14, 125, 131

diagnoses and diagnostic technology, 31–32, 239, 243–44

diaries and lifelogging, 248–49

Dick, Philip K., 255

diet tracking, 238

Digg, 136, 149

digitization of data, 258

directional sense, 243

discoverability, 72–73, 101

DNA sequencing, 69

documentaries, updating of, 82

domain names, 25–26

Doritos, 185

Downton Abbey (series), 282

drones, 227, 252

Dropbox, 32

drug research, 241

DVDs, 205

Dyson, Esther, 186

Eagleman, David, 225

e-banks, 254

eBay, 154, 158, 185, 263, 272, 274

ebooks and readers, 91–96

and accessibility vs. ownership, 112

advantages of, 93–95

bookshelves for, 100

fluidities of, 79

interconnectedness of, 95–96, 98, 99–100, 101–2, 104

and just-in-time purchasing, 65

liquidity of, 93

tagging content in, 98

and tracking technology, 254

echo chambers, 170

economy, 21, 65, 67–68, 136–38, 193

ecosystems of interdependent products and services, 123–24

editors, 148–51, 152, 153

education, 90, 232

Einstein, Albert, 288

electrical outlets, 253

email, 186–87, 239–40

embedded technology, 221

embodiment, 71, 224

emergent phenomena, 276–77, 295–97

emotion recognition, 220

employment and displaced workers, 49–50, 57–58

Eno, Brian, 221

entertainment costs, 190

epic failures, 278

e-retailers, 253

etiquette, social, 3–4

evolution, 247

e-wallets, 254

experience, value of, 190

expertise, 279

exports, U.S., 62

extraordinary events, 277–79

eye tracking, 219–20

Facebook

and aggregated information, 147

and artificial intelligence, 32, 39, 40

and “click-dreaming,” 280

cloud of, 128, 129

and collaboration, 273

and consumer attention system, 179, 184

and creative remixing, 199, 203

face recognition of, 39, 254

and filtering systems, 170, 171

flows of posts through, 63

and future searchability, 24

and interactivity, 235

and intermediation of content, 150

and lifestreaming, 246

and likes, 140

nonhierarchical infrastructure of, 152

number of users, 143, 144

as platform ecosystem, 123

and sharing economy, 139, 144, 145

and tracking technology, 239–40

and user-generated content, 21–22, 109, 138

facial recognition, 39, 40, 43, 220, 254

fan fiction, 194, 210

fear of technology, 191

Felton, Nicholas, 239–40

Fifield, William, 288

films and film industry, 196–99, 201–2

filtering, 165–91

and advertising, 179–89

differing approaches to, 168–75

filter bubble, 170

and storage capacity, 165–67

and superabundance of choices, 167–68

and value of attention, 175–79

findability of information, 203–7

firewalls, 294

first-in-line access, 68

first-person view (FPV), 227

fitness tracking, 238, 246, 255

fixity, 78–81

Flickr, 139, 199

Flows and flowing, 61–83

and engagement of users, 81–82

and free/ubiquitous copies, 61–62, 66–68

and generative values, 68–73

move from fixity to, 78–81

in real time, 64–65

and screen culture, 88

and sharing, 8

stages of, 80–81

streaming, 66, 74–75, 82

and users’ creations, 73–74, 75–78

fluidity, 66, 79, 282

food as service (FaS), 113–14

footnotes, 201

411 information service, 285

Foursquare, 139, 246

fraud, 184

freelancers (prosumers), 113, 115, 116–17, 148, 149

Freeman, Eric, 244–45

fungibility of digital data, 195

future, blindness to, 14–22

Galaxy phones, 219

gatekeepers, 167

Gates, Bill, 135, 136

gaze tracking, 219–20

Gelernter, David, 244–46

General Electric, 160

generatives, 68–73

genetics, 69, 238, 284

Gibson, William, 214

gifs, 195

global connectivity, 275, 276, 292

gluten, 241

GM, 185

goods, fixed, 62, 65

Google

AdSense ads, 179–81

and artificial intelligence, 32, 36–37, 40

book scanning projects, 208

cloud of, 128, 129

and consumer attention system, 179, 184

and coveillance, 262

and facial recognition technology, 254

and filtering systems, 172, 188

and future searchability, 24

Google Drive, 126

Google Glass, 217, 224, 247, 250

Google Now, 287

Google Photo, 43

and intellectual property law, 208–9

and lifelogging, 250–51, 254

and lifestreaming, 247–48

and photo captioning, 51

quantity of searches, 285–86

and smart technology, 223–25

translator apps of, 51

and users’ usage patterns, 21, 146–47

and virtual reality technology, 215, 216–17

and visual intelligence, 203

government, 167, 175–76, 252, 255, 261–64

GPS technology, 226, 274

graphics processing units (GPU), 38–39, 40

Greene, Alan, 31–32, 238

grocery shopping, 62, 253

Guinness Book of World Records, 278

hackers, 252

Hall, Storrs, 264–65

Halo, 227

Hammerbacher, Jeff, 280

hand motion tracking, 222

haptic feedback, 233–34

harassment, online, 264

hard singularity, 296

Harry Potter series, 204, 209–10

Hartsell, Camille, 252

hashtags, 140

Hawking, Stephen, 44

health-related websites, 179–81

health tracking, 173, 238–40, 250

heat detection, 226

hierarchies, 148–54, 289

High Fidelity, 219

Hinton, Geoff, 40

historical documents, 101

hive mind, 153, 154, 272, 281

Hockney, David, 155

Hollywood films, 196–99

holodeck simulations, 211–12

HoloLens, 216

the “holos,” 292–97

home surveillance, 253

HotWired, 18, 149, 150

humanity, defining, 48–49

hyperlinking

antifacts highlighted by, 279

of books, 95, 99

of cloud data, 125–26

and creative remixing, 201–2

early theories on, 18–19, 21

and Google search engines, 146–47

IBM, 30–31, 40, 41, 128, 287

identity passwords, 220, 235

IMAX technology, 211, 217

implantable technology, 225

indexing data, 258

individualism, 271

industrialization, 49–50, 57

industrial revolution, 189

industrial robots, 52–53

information production, 257–64. See also content creation

innovation, competitions for, 160

Instagram, 21, 139, 143, 199

instruction services, 69

Intel, 32

intellectual property, 207–8

intelligence, 41–47. See also artificial intelligence (AI)

interaction, 211–36

costs of, 236

and depth of attention, 282

evolution of virtual worlds, 218–19

and human senses, 219–27

and mass customization, 173

and “presence,” 216–17

and screening, 8

social effects of virtual reality, 234–35

state of current technology, 211–15

and video games, 227–34

interactive devices, 253. See also virtual reality

Internal Revenue Service (IRS), 254

International Monetary Fund (IMF), 189

internet

blindness to evolution of, 15–22

commercialization of, 17–18

and consumer attention, 177–78

and copying digital data, 62

creation of content on, 19, 21–22

demographics for users of, 23

and digital socialism, 137

early expectations for, 15–16

early worries about, 23

and emergence of the holos, 293–94

hyperlinked architecture of, 18–19, 21, 146–47

inevitable aspects of, 3

nascent stage of, 26–27

and participation of users, 22–23

as public commons, 122

self-policing culture of, 21

and sharing economy, 144

view of humanity from, 20

See also content creation; web

internet of things, 175, 251, 283, 287

interpretation, 69

invention and inventiveness, 275

iPads, 155, 223, 224

iPhones, 123

Iron Man (2008), 222

It’s a Wonderful Life (1946), 201

iTunes, 123, 266

Jefferson, Thomas, 207–8

just-in-time purchasing, 64–65

Kahle, Brewster, 96–97

Kaliouby, Rana el, 220

Kapor, Mitch, 151

Kasparov, Garry, 41

Keeley, Larry, 148

Kickstarter, 156–57

Kindle, 254

Kiva, 159

Lanier, Jaron, 213–14, 215, 219, 234

law and legal systems

AI applications in field of, 55

books of, 88, 90

and clouds, 130

code compared to, 88

and creative remixing, 208

and surveillance systems, 207

Leary, Tim, 214

Li, Fei-Fei, 203

libertarianism, 271

libraries

Library of Everything, 165, 166–67, 190

and printed books, 100–101

public libraries, 86

and tracking technology, 254

universal library, 96–99, 101, 102

lifelogging, 105–6, 207, 246–50

lifestreaming, 244–51

light field projection, 216–17

LinkedIn, 32, 169

Linux operating system, 141, 143, 151, 273

liquidity, 66–67, 73–77, 88, 93. See also Flows and flowing

literacy, 86, 89, 90, 200–202

Local Motors, 160–61

location tracking, 226, 238, 243

Lost (series), 206, 282

Lucas, George, 198

luxury entertainment, 190

Lyft, 62, 252

machine intelligence, 266, 291. See also artificial intelligence

“machine readable” information, 267

Magic Leap, 216

malaria, 241

Malthus, Thomas, 243

Mann, Steve, 247

Manovich, Lev, 200

manufacturing, robots in, 52–53, 55

maps, 272

mathematics, 47, 239, 242–43

The Matrix (1999), 211

maximum likelihood estimation (MLE), 265

McDonalds, 25–26

McLuhan, Marshall, 63, 127

media fluency, 201

media genres, 194–95

medical technology and field

AI applications in, 31, 55

and crowdfunding, 157

and diagnoses, 31

future flows of, 80

interpretation services in field of, 69

and lifelogging, 250

new jobs related to automation in, 58

paperwork in, 51

personalization of, 69

and personalized pharmaceuticals, 173

and pooling patient data, 145

and tracking technology, 173, 237, 238–40, 241–42, 243–44, 250

Meerkat, 76

memory, 245–46, 249

messaging, 239–40

metadata, 258–59, 267

microphones, 221

Microsoft, 122–23, 124, 216, 247

minds, variety of, 44–46

Minecraft, 218

miniaturization, 237

Minority Report (2002), 221–22, 255

MIT Media Lab, 219, 220, 222

money, 4, 65, 119–21

monopolies, 209

mood tracking, 238

Moore’s Law, 257

movies, 77–78, 81–82, 168, 204–7

Mozilla, 151

MP3 compression, 165–66

music and musicians

AI applications in, 35

creation of, 73–76, 77

and crowdfunding, 157

and free/ubiquitous copies, 66–67

and intellectual property issues, 208–9

and interactivity, 221

liquidity of, 66–67, 73–78

and live performances, 71

low-cost reproduction of, 87

of nonprofessionals, 75–76

and patronage, 72

sales of, 75

soundtracks for content, 76

total volume of recorded music, 165–66

Musk, Elon, 44

mutual surveillance (“coveillance”), 259–64

MyLifeBits, 247

Nabokov, Vladimir, 204

Napster, 66

The Narrative, 248–49, 251

National Geographic, 278

National Science Foundation, 17–18

National Security Agency (NSA), 261

Nature, 32

Negroponte, Nicholas, 16, 219

Nelson, Ted, 18–19, 21, 247

Nest smart thermostat, 253, 283

Netflix

and accessibility vs. ownership, 109

and crowdsourcing programming, 160

and on-demand access, 64

and recommendation engines, 39, 154, 169

and reviews, 73, 154

and sharing economy, 138

and tracking technology, 254

Netscape browser, 15

network effect, 40

neural networks, 38–40

newbies, 10–11, 15

new media forms, 194–95

newspapers, 177

Ng, Andrew, 38, 39

niche interests, 155–56

nicknames, 263

nondestructive editing, 206

nonprofits, 157

noosphere, 292

Northwestern University, 225

numeracy, 242–43

Nupedia, 270

OBD chips, 251, 252

obscure or niche interests, 155–56

office settings, 222. See also work environments

on-demand expectations, 64–65, 114–17

OpenOffice, 151

open source industry, 135, 141–42, 143, 271

oral communication, 204

Oscar Awards, 187–88

overfitting, 170

ownership, 112–13, 117–18, 121–22, 124–25, 127, 138

Page, Larry, 36–37

Pandora, 169

parallel computation, 38–39, 40

passive archives, 249

passwords, 220, 235

patents, 283

PatientsLikeMe, 145

patronage, 71–72

PayPal, 65, 119–20, 124

pedometers, 238

peer-to-peer networks, 129–30, 184–85

Periscope, 76

“personal analytics” engine, 239

personalization, 68–69, 172–73, 175, 191, 240–41, 261–62

pharmaceutical research, 241–42

pharmacies, 50

phase transitions, 294–97

phones

automatic updates of, 62

cameras in, 34

and clouds, 126

and decentralized communications, 129–31

and on-demand model of access, 114

directories, 285

and interactivity, 219

lifespan of apps for, 11

as reading devices, 91–92

in rural China, 56

and self-tracking technology, 239–40

and tracking technology, 239–40, 250, 253

and virtual reality technology, 215, 222

photography and images

and artificial intelligence, 33–34

and classic film production, 198–99

and content recognition, 43, 203

and Creative Commons licensing, 139

democratization of, 77

and digital storage capacity, 266

and facial recognition, 39, 43

flexible images, 204

and Google Photo, 43

and lifelogging, 248–49

and new media genres, 195

and photo captioning, 51

and reproductive imperative, 87

sharing of, 140

Picard, Rosalind, 220

Picasso, Pablo, 288

Pichai, Sundar, 37

Pine, Joseph, 172–73

Pinterest, 32, 136, 139, 140, 183

piracy, 124

placebo effect, 242

platform synergy, 122–25, 131

PlayStation Now, 109

porn sites, 202–3

postal mail, 253

postindustrial economy, 57

“presence,” 216–17

printing, 85, 87. See also books

privacy, 124, 253, 255

processing speeds, 293

Progressive Insurance, 251

Project Jacquard, 225

Project Sansa, 218

property rights, 207–8

prosumers (freelancers), 113, 115, 116–17, 148, 149

proxy data gathering, 255

public commons, 121–22

public key encryption, 260–61

publishing and publishers, 149

purchase histories, 169

Quantified Self Meetup groups, 238–40

Quantimetric Self Sensing, 247

quantum computing, 284

Quid, 32

Quinn, David, 17

Radiohead, 72

randomized double-blind trials, 242

reading, 89, 91–92, 94–95, 103–4. See also books; ebooks and readers

realism, 211–14, 216

real time, 66, 88, 104, 114–17, 131, 145

recommendation engines, 169

Red Dead Redemption, 227–30

Reddit, 136, 140, 143, 149, 264

Red Hat, 69

reference transactions, 285

relationship network analysis, 187

relativity theory, 288

remixing of ideas, 193–210

and economic growth, 193–95

and intellectual property issues, 207–10

legal issues associated with, 207–10

and reduced cost of creating content, 196–97

and rewindability, 204–7

and visual media, 197–203

remixing video, 197–98

renting, 117–18

replication of media, 206–9

Rethink Robotics, 51

revert functions, 270

reviews by users/readers, 21, 72–73, 139, 266

rewindability, 204–7, 247–48, 270

RFID chips, 283

Rheingold, Howard, 148–49

ride-share taxis, 252

ring tones, 250

Ripley’s Believe It or Not, 278

robots

ability to think differently, 51–52

Baxter, 51–52

categories of jobs for, 54–59, 60

and digital storage capacity, 265

dolls, 36

emergence of, 49

industrial robots, 52–53

and mass customization, 173

new jobs related to, 57–58

and personal success, 58–59

personal workbots, 58–59

stages of robot replacement, 59–60

training, 52–53

trust in, 54

Romer, Paul, 193, 209

Rosedale, Phil, 219

Rowling, J. K., 210

RSS feeds, 63

Rukeyser, Muriel, 103

Samsung, 215, 219

Santa Fe Institute, 193

Scanadu, 243

science, 98–99, 157

Scout self-tracking device, 243

screening and screens, 85–108

and content creation, 88

and cultural tension, 88–89

culture of, 87–88

eyeglasses as future of, 105

growth of the internet of things, 283

interactivity of, 8, 103–4

and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104

and rewindability of visual media, 204–7

self-tracking with, 105–6

ubiquity of screens, 86, 103

and universal library, 96–99, 101, 102

and virtual reality technology, 217

See also ebooks and readers

“Screen of All Knowledge,” 279

scroll-back functions, 206

search engines/browsers, 254, 286–88

Second Life, 218–19

security, 220, 235

self-filtering, 167

self-measurement, 237. See also lifestreaming

self-tracking, 105–6, 237–38, 266. See also lifestreaming

sensor technology, 226, 230, 267

Sensory Substitution Vest, 225

services, 6–7, 54, 62, 111–14, 125

sex, virtual, 218–19

sharing, 135–64

and aggregated information, 140, 147

and collaborative commenting sites, 136

and consumers as content creators, 19

and crowdfunding, 156–61

and digital socialism, 136–38

and flowing, 8

and hierarchical/nonhierarchical infrastructures, 148–54

and increasing degree of coordination, 138–42

motivation behind, 144

and obscure or niche interests, 155

and open source industry, 135, 141–42, 143, 271

power of, 146

and social impact of connectivity, 271–75

societal problems addressed through, 146

technology facilitating, 145–46

ubiquity of, 139

Shirky, Clay, 138, 148

Sidecar, 62

Simon, Herbert, 176

singularity, 295–97

Siri, 287

sleep tracking, 238, 240

Smarr, Larry, 238

smart technology, 225, 253

smell, sense of, 226

Snapchat, 63, 199

Snowden, Edward, 261

socialism, digital, 136–38, 139, 146

social media

and digital storage capacity, 265

influence of, on public conversation, 140

and intermediation of content, 150

and privacy vs. transparency, 262

and tracking technology, 254

value of content created on, 149

video and sound in, 76–77

social networks, 170, 186–87

software

open source software, 135, 141–42, 143

as service (SaS), 113

The Sopranos (series), 282

SoundCloud, 75

Spielberg, Steven, 221

Spotify, 74–75, 109, 138, 169, 254

Square, 65, 124

Squid (smart shirt), 225

Stanford Artificial Intelligence Laboratory, 203

Star Trek, 211

startups, 27, 33, 116–17, 184

Star Wars films, 198–99

statistics, 242–43

stickiness, 69

Stoll, Cliff, 15–16

storage capacity, 166, 264–67

streaming devices, 254. See also lifestreaming

StumbleUpon, 136, 145

subscription services, 112–13, 114

superabundance, 168–69, 176, 189

Super Bowl, 183, 185

superlatives, 277–79

surfing the web, 188–89, 280–82

surveillance, 230, 252–53, 255, 259–64

survival skills, 243

sustainable growth, 193

Swift, Taylor, 75

synthetic senses, 242–44

synthetic worlds, 219, 230

tags, 63, 98, 139, 140

technium, 273–74

TED videos, 278

television, 88–89, 177, 223, 282

texting, 89

textual literacy, 198, 201–2

thermostats, 223, 253, 283

3-D modeling, 199–200, 211–12, 232

3-D printers, 173

3-D Warehouse, 141

time, 64. See also real time

Time Machine backup system, 246

TiVos, 205

Toffler, Alvin, 113, 148

top-down vs. bottom-up management, 148–54

total lifetime spending, 187

total recall, 248

tracking, 236–67

bias toward tracking, 252–57

and cognifying, 8

and consumer attention system, 184

and coveillance, 259–64

current practices and trends, 237–42

and digital storage capacity, 264–67

and growth of connected devices, 283

and lifestreaming, 244–51

and mass customization, 173

and platform-selected advertising, 183

and rate of information production, 257–64

routine tracking, 255

self-tracking, 105–6, 237–38, 266 (see also lifestreaming)

and synthetic senses, 242–44

and virtual reality technology, 219

traffic monitoring, 252

trailers, 202

transhuman minds, 44

translators, 51, 104–5

Transparent Society, 260–61

transportation, 43, 57–58, 62, 111–12, 115–16, 252. See also Uber

travel data, 239–40

trust, 67, 264

Tumblr, 136, 139

TV Guide, 72

Twitter and tweeting

and aggregated information, 147

and anonymity, 263–64

and artificial intelligence, 32

and creative remixing, 194

and etiquette, 3

and filtering systems, 169, 170

and hashtags, 140

influence of, on public conversation, 140

and self-tracking technology, 239–40

sharing information on, 145

as streaming technology, 63

and user-generated content, 21, 138

Uber

on-demand services of, 62, 114

and filtering systems, 172

model of, 115

peer-to-peer networking, 183–84

and social impact of connectivity, 273, 274

success of, 154

and tracking technology, 252

Uncharted 2, 227

Underkoffler, John, 222

upgrading technology, 10, 62–63

US Supreme Court, 270

Varian, Hal, 286

video and video technology

ease of creating videos, 166

and filtering systems, 196–99

and lifelogging, 249

and new media fluency, 201–3

and rewindability, 204–7

streaming, 205

and user-created content, 82

video games and industry

and artificial intelligence, 32–33, 230

and creative remixing, 195

and depth of content, 282

and graphics processing units (GPU), 38

interactivity of, 103, 227–34

narrative in virtual reality games, 229

and rewindability, 206

and virtual reality technology, 215–16

vigilantes, 263

Vine, 76, 194

virtual reality

and computing practices, 222–23

and digital storage capacity, 265

and immersion, 226–27

and interactivity, 211–15, 218–27

revolutionary nature of, 231

social effects of, 234–35

varied uses for, 229

VR headsets, 219

Wachter, Udo, 243

Warhol, Andy, 209

Watson, 30–31, 40, 287

wearable devices

growth of industry, 283

and interactivity, 224–25

and lifelogging, 248, 251

and lifestreaming, 244

and rewindability, 207

and synthetic senses, 243–44

web

anticipation of users’ needs, 25

blindness to evolution of, 15–22

and context of time, 24–25

and fear of commercialization, 17–18

and future searchability, 24

genesis of, 19

and Google search engines, 146–47

hyperlinked architecture of, 18–19, 21, 146–47

page content on, 89

surfing, 188–89, 280–82

and tracking technology, 254

ubiquity of, 25

and website design, 220

See also internet

WeChat, 63, 76, 124, 246

Weiswasser, Stephen, 16

Wells, H. G., 292

WhatsApp, 63, 76, 199

whistle-blowers, 261, 263–64

Wikipedia

and artificial intelligence, 39

collaborative efforts of, 135–36

and collective content creation, 143, 269–74, 276

correcting errors in, 104

and Creative Commons licensing, 136

dynamic content in, 102

and editors, 151, 152, 153–54

hybrid model of, 144

interlinking in, 95–96, 98

and nondestructive editing, 206

and screen culture, 93

“wild” information, 258

The Wire (series), 206, 282

Wired magazine, 16–17, 18, 25–26, 148–49, 238

The Wizard of Oz (1939), 203

Wolf, Gary, 238, 250

Wolfram, Stephen, 239

work environments, 217, 222, 232–33, 280

X-Ray vision, 226, 231

Yahoo! 32, 170, 285

Yelp, 139, 266

YouTube

and convergence of internet media, 282

and creative remixing, 196–97, 201

and improbable events, 277

number of users, 143

and sharing economy, 139

and tracking technology, 254

and ubiquity of unlikely events, 277

and user-created content, 21–22, 273

“zillion” term, 264–65, 276

Zip, 62

Загрузка...