INDEX
The page numbers in this index refer to the printed version of this book. The link provided will take you to the beginning of that print page. You may need to scroll forward from that location to find the corresponding reference on your e-reader.
accelerometers, 221
accessing and accessibility, 109–33
and clouds, 125–31
and communications, 125
and decentralization, 118–21, 125, 129–31
and dematerialization, 110–14, 125
and emergence of the “holos,” 293–94
as generative quality, 70–71
ownership vs., 70–71
and platform synergy, 122–25
and real-time on demand, 114–17
and renting, 117–18
and right of modification, 124–25
accountability, 260–64
Adobe, 113, 206
advertising, 177–89
aggregated information, 140, 147
Airbnb, 109, 113, 124, 172
algorithms and targeted advertising, 179–82
Alibaba, 109
Amazon
and accessibility vs. ownership, 109
and artificial intelligence, 33
cloud of, 128, 129
and on-demand model of access, 115
as ecosystem, 124
and filtering systems, 171–72
and recommendation engines, 169
and robot technology, 50
and tracking technology, 254
and user reviews, 21, 72–73
anime, 198
annotation systems, 202
anonymity, 263–64
anthropomorphization of technology, 259
Apache software, 69, 141, 143
API (application programming interface), 23
Apple, 1–2, 123, 124, 246
Apple Pay, 65
Apple Watch, 224
Arthur, Brian, 193, 209
artificial intelligence (AI), 29–60
ability to think differently, 42–43, 48, 51–52
as accelerant of change, 30
as alien intelligence, 48
in chess, 41–42
and cloud-based services, 127
and collaboration, 273
and commodity consumer attention, 179
and complex questions, 47
concerns regarding, 44
and consciousness, 42
corporate investment in, 32
costs of, 29, 52–53
data informing, 39
and defining humanity, 48–49
and digital storage capacity, 265, 266–67
and emergence of the “holos,” 291
as enhancement of human intelligence, 41–42
and filtering systems, 175
of Google, 36–37
impact of, 29
learning ability of, 32–33, 40
and lifelogging, 251
networked, 30
and network effect, 40
potential applications for, 34–36
questions arising from, 284
specialized applications of, 42
in tagging book content, 98
technological breakthroughs influencing, 38–40
ubiquity of, 30, 33
and video games, 230
and visual intelligence, 203
See also robots
arts and artists
artist/audience inversion, 81
and augmented reality, 232
and authenticity, 70
and creative remixing, 209
and crowdfunding, 156–61
and low-cost reproduction, 87
and patronage, 72
public art, 232
attention, 168–69, 176, 177–89
audience, 88, 148–49, 155, 156–57
audio recording, 249. See also music and musicians
augmented reality (AR), 216–17, 224, 226–27, 231–32
authenticity, 70
authority, 86, 88, 101
authors, 86, 87, 88
automation, 49–50, 55, 56, 57–58
automobiles. See transportation
avatars
and filtering systems, 175
and virtual reality technology, 212, 214, 217, 218–19, 232–33, 234
and virtual shopping, 173
Bailenson, Jeremy, 234–35
Barlow, John Perry, 138
Battlestar Galactica (series), 206, 282
Baxter, 51–53, 58
Baylor College, 225
Beats, 169
becoming, 9–27
and emergence of user-generated content, 19, 21–22
and nascency of internet, 26–27
our blindness to, 13–22
and protopian narrative, 13–14
and technology-spawned discontentment, 11–12
and upgrading, 10–11
Bell, Gordon, 247–48
Benkler, Yochai, 142
Bezos, Jeff, 111–12
Bing, 285
biofeedback, 225–26
biometrics and biodata, 235–36, 249, 263
Bitcoin, 120–21
BitTorrent, 66
blockbuster films, 196–97, 204, 208
blockchain technology, 120–21
blogs, 63, 89, 149
blood factor tracking, 238, 244
books
cognitive aspects of, 104
as conceptual state of imagination, 91
and consumer attention, 103, 178
culture of, 86–87, 88, 90
definition of, 90–91
durability of, 100–101
and embodiment, 71
filtering superabundance of choices, 168
fixity of, 78–79
and immediacy of hardcovers, 68
impact of mass-produced, 85–86
included in the universal library, 102
and literacy techniques and innovations, 200
and reader reviews, 72–73
and rewindability, 204
scanning of, 207
and tracking technology, 254
See also ebooks and readers
brain-machine interfaces (BMIs), 225
brands and branding, 167, 184
Brin, David, 260
Brooks, Rodney, 51, 53–54
Bush, Vannevar, 18, 19
caller identification, 253, 263
Call of Duty, 227
cameras, 221, 252
Carlsen, Magnus, 41–42
Carr, Nick, 78
car tracking. See transportation
Casablanca (1942), 202
celebrities, 187–88
censorship, 175–76
centaurs, 41
change, 5–7, 13–22, 30
Chardin, Teilhard de, 292
chess and artificial intelligence (AI), 41–42
children and technology, 223
China, 4, 32, 56
cinematography, 198–200
Cisco, 283
civic duties, 271–72
clan-based societies, 262
“click dreaming,” 280
clothing, 35, 224–25
clouds, 65, 125–31
code, 88, 90
collaboration, 141–42
and digital socialism, 146
and emergence of the “holos,” 291
and filtering systems, 171, 172
and global connectivity, 276
and increasing degree of coordination, 138
and open source projects, 143
and social impact of connectivity, 273
and Wikipedia, 269–72
collectivism, 142–44, 151–52, 270–71
commercials, 197. See also advertising
commodity attention, 177–79
commodity prices, 189
communications
and decentralization, 118–19, 129–31
and dematerialization, 110–11
and free markets, 146
inevitable aspects of, 3
oral communication, 204
and platforms, 125
complexity and digital storage capacity, 265–66
computers, 128, 231
connectivity, 276, 292, 294–95
consumer data, 256
content creation
advertisements, 184–85
custom music, 77
early questions about, 17
and editors, 148–51, 152, 153
and emergence of user-generated content, 19, 21–22, 184–85, 269–74, 276
and Google search engines, 146–47
and hierarchical/nonhierarchical infrastructures, 148–54
impulse for, 22–23
and screen culture, 88
and sharing economy, 139
value of, 149
convergence, 291, 296
cookies, 180, 254
cooperation, 139–40, 146, 151
copper prices, 189
copying digital data
and copy protection, 73
and creative remixing, 206–9
and file sharing sites, 136
free/ubiquitous flow of, 61–62, 66–68, 80, 256
generatives that add value to, 68–73
and reproductive imperative, 87
and uncopiable values, 67–68
copyright, 207–8
corporate monopolies, 294
coveillance, 259–64
Cox, Michael, 286–87
Craigslist, 145
Creative Commons licensing, 136, 139
crowdfunding, 156–61
crowdsourcing, 185
Cunningham, Ward, 135–36
curators, 150, 167, 183
customer support, 21
cyberconflict, 252, 275
dark energy and matter, 284
“dark” information, 258
Darwin, Charles, 243
data analysis and lifelogging, 250–51
“database cinema,” 200
data informing artificial intelligence, 39, 40
decentralization, 118–21
and answer-generating technologies, 289
and bottom-up participation, 154
and collaboration, 142, 143
of communication systems, 129–31
and digital socialism, 137
and emergence of the “holos,” 295
and online advertising, 182–85
and platforms, 125
and startups, 116–17
and top-down vs. bottom-up management, 153
Deep Blue, 41
deep-learning algorithms, 40
DeepMind, 32, 37, 40
deep reinforcement machine learning, 32–33
dematerialization, 110–14, 125, 131
diagnoses and diagnostic technology, 31–32, 239, 243–44
diaries and lifelogging, 248–49
Dick, Philip K., 255
diet tracking, 238
Digg, 136, 149
digitization of data, 258
directional sense, 243
discoverability, 72–73, 101
DNA sequencing, 69
documentaries, updating of, 82
domain names, 25–26
Doritos, 185
Downton Abbey (series), 282
drones, 227, 252
Dropbox, 32
drug research, 241
DVDs, 205
Dyson, Esther, 186
Eagleman, David, 225
e-banks, 254
eBay, 154, 158, 185, 263, 272, 274
ebooks and readers, 91–96
and accessibility vs. ownership, 112
advantages of, 93–95
bookshelves for, 100
fluidities of, 79
interconnectedness of, 95–96, 98, 99–100, 101–2, 104
and just-in-time purchasing, 65
liquidity of, 93
tagging content in, 98
and tracking technology, 254
echo chambers, 170
economy, 21, 65, 67–68, 136–38, 193
ecosystems of interdependent products and services, 123–24
editors, 148–51, 152, 153
education, 90, 232
Einstein, Albert, 288
electrical outlets, 253
email, 186–87, 239–40
embedded technology, 221
embodiment, 71, 224
emergent phenomena, 276–77, 295–97
emotion recognition, 220
employment and displaced workers, 49–50, 57–58
Eno, Brian, 221
entertainment costs, 190
epic failures, 278
e-retailers, 253
etiquette, social, 3–4
evolution, 247
e-wallets, 254
experience, value of, 190
expertise, 279
exports, U.S., 62
extraordinary events, 277–79
eye tracking, 219–20
and aggregated information, 147
and artificial intelligence, 32, 39, 40
and “click-dreaming,” 280
cloud of, 128, 129
and collaboration, 273
and consumer attention system, 179, 184
and creative remixing, 199, 203
face recognition of, 39, 254
and filtering systems, 170, 171
flows of posts through, 63
and future searchability, 24
and interactivity, 235
and intermediation of content, 150
and lifestreaming, 246
and likes, 140
nonhierarchical infrastructure of, 152
number of users, 143, 144
as platform ecosystem, 123
and sharing economy, 139, 144, 145
and tracking technology, 239–40
and user-generated content, 21–22, 109, 138
facial recognition, 39, 40, 43, 220, 254
fan fiction, 194, 210
fear of technology, 191
Felton, Nicholas, 239–40
Fifield, William, 288
films and film industry, 196–99, 201–2
filtering, 165–91
and advertising, 179–89
differing approaches to, 168–75
filter bubble, 170
and storage capacity, 165–67
and superabundance of choices, 167–68
and value of attention, 175–79
findability of information, 203–7
firewalls, 294
first-in-line access, 68
first-person view (FPV), 227
fitness tracking, 238, 246, 255
fixity, 78–81
Flickr, 139, 199
Flows and flowing, 61–83
and engagement of users, 81–82
and free/ubiquitous copies, 61–62, 66–68
and generative values, 68–73
move from fixity to, 78–81
in real time, 64–65
and screen culture, 88
and sharing, 8
stages of, 80–81
streaming, 66, 74–75, 82
and users’ creations, 73–74, 75–78
fluidity, 66, 79, 282
food as service (FaS), 113–14
footnotes, 201
411 information service, 285
Foursquare, 139, 246
fraud, 184
freelancers (prosumers), 113, 115, 116–17, 148, 149
Freeman, Eric, 244–45
fungibility of digital data, 195
future, blindness to, 14–22
Galaxy phones, 219
gatekeepers, 167
Gates, Bill, 135, 136
gaze tracking, 219–20
Gelernter, David, 244–46
General Electric, 160
generatives, 68–73
genetics, 69, 238, 284
Gibson, William, 214
gifs, 195
global connectivity, 275, 276, 292
gluten, 241
GM, 185
goods, fixed, 62, 65
AdSense ads, 179–81
and artificial intelligence, 32, 36–37, 40
book scanning projects, 208
cloud of, 128, 129
and consumer attention system, 179, 184
and coveillance, 262
and facial recognition technology, 254
and filtering systems, 172, 188
and future searchability, 24
Google Drive, 126
Google Glass, 217, 224, 247, 250
Google Now, 287
Google Photo, 43
and intellectual property law, 208–9
and lifelogging, 250–51, 254
and lifestreaming, 247–48
and photo captioning, 51
quantity of searches, 285–86
and smart technology, 223–25
translator apps of, 51
and users’ usage patterns, 21, 146–47
and virtual reality technology, 215, 216–17
and visual intelligence, 203
government, 167, 175–76, 252, 255, 261–64
GPS technology, 226, 274
graphics processing units (GPU), 38–39, 40
Greene, Alan, 31–32, 238
grocery shopping, 62, 253
Guinness Book of World Records, 278
hackers, 252
Hall, Storrs, 264–65
Halo, 227
Hammerbacher, Jeff, 280
hand motion tracking, 222
haptic feedback, 233–34
harassment, online, 264
hard singularity, 296
Harry Potter series, 204, 209–10
Hartsell, Camille, 252
hashtags, 140
Hawking, Stephen, 44
health-related websites, 179–81
health tracking, 173, 238–40, 250
heat detection, 226
hierarchies, 148–54, 289
High Fidelity, 219
Hinton, Geoff, 40
historical documents, 101
hive mind, 153, 154, 272, 281
Hockney, David, 155
Hollywood films, 196–99
holodeck simulations, 211–12
HoloLens, 216
the “holos,” 292–97
home surveillance, 253
HotWired, 18, 149, 150
humanity, defining, 48–49
hyperlinking
antifacts highlighted by, 279
of books, 95, 99
of cloud data, 125–26
and creative remixing, 201–2
early theories on, 18–19, 21
and Google search engines, 146–47
IBM, 30–31, 40, 41, 128, 287
identity passwords, 220, 235
IMAX technology, 211, 217
implantable technology, 225
indexing data, 258
individualism, 271
industrialization, 49–50, 57
industrial revolution, 189
industrial robots, 52–53
information production, 257–64. See also content creation
innovation, competitions for, 160
Instagram, 21, 139, 143, 199
instruction services, 69
Intel, 32
intellectual property, 207–8
intelligence, 41–47. See also artificial intelligence (AI)
interaction, 211–36
costs of, 236
and depth of attention, 282
evolution of virtual worlds, 218–19
and human senses, 219–27
and mass customization, 173
and “presence,” 216–17
and screening, 8
social effects of virtual reality, 234–35
state of current technology, 211–15
and video games, 227–34
interactive devices, 253. See also virtual reality
Internal Revenue Service (IRS), 254
International Monetary Fund (IMF), 189
internet
blindness to evolution of, 15–22
commercialization of, 17–18
and consumer attention, 177–78
and copying digital data, 62
creation of content on, 19, 21–22
demographics for users of, 23
and digital socialism, 137
early expectations for, 15–16
early worries about, 23
and emergence of the holos, 293–94
hyperlinked architecture of, 18–19, 21, 146–47
inevitable aspects of, 3
nascent stage of, 26–27
and participation of users, 22–23
as public commons, 122
self-policing culture of, 21
and sharing economy, 144
view of humanity from, 20
See also content creation; web
internet of things, 175, 251, 283, 287
interpretation, 69
invention and inventiveness, 275
iPads, 155, 223, 224
iPhones, 123
Iron Man (2008), 222
It’s a Wonderful Life (1946), 201
iTunes, 123, 266
Jefferson, Thomas, 207–8
just-in-time purchasing, 64–65
Kahle, Brewster, 96–97
Kaliouby, Rana el, 220
Kapor, Mitch, 151
Kasparov, Garry, 41
Keeley, Larry, 148
Kickstarter, 156–57
Kindle, 254
Kiva, 159
Lanier, Jaron, 213–14, 215, 219, 234
law and legal systems
AI applications in field of, 55
books of, 88, 90
and clouds, 130
code compared to, 88
and creative remixing, 208
and surveillance systems, 207
Leary, Tim, 214
Li, Fei-Fei, 203
libertarianism, 271
libraries
Library of Everything, 165, 166–67, 190
and printed books, 100–101
public libraries, 86
and tracking technology, 254
universal library, 96–99, 101, 102
lifelogging, 105–6, 207, 246–50
lifestreaming, 244–51
light field projection, 216–17
LinkedIn, 32, 169
Linux operating system, 141, 143, 151, 273
liquidity, 66–67, 73–77, 88, 93. See also Flows and flowing
literacy, 86, 89, 90, 200–202
Local Motors, 160–61
location tracking, 226, 238, 243
Lost (series), 206, 282
Lucas, George, 198
luxury entertainment, 190
Lyft, 62, 252
machine intelligence, 266, 291. See also artificial intelligence
“machine readable” information, 267
Magic Leap, 216
malaria, 241
Malthus, Thomas, 243
Mann, Steve, 247
Manovich, Lev, 200
manufacturing, robots in, 52–53, 55
maps, 272
mathematics, 47, 239, 242–43
The Matrix (1999), 211
maximum likelihood estimation (MLE), 265
McDonalds, 25–26
McLuhan, Marshall, 63, 127
media fluency, 201
media genres, 194–95
medical technology and field
AI applications in, 31, 55
and crowdfunding, 157
and diagnoses, 31
future flows of, 80
interpretation services in field of, 69
and lifelogging, 250
new jobs related to automation in, 58
paperwork in, 51
personalization of, 69
and personalized pharmaceuticals, 173
and pooling patient data, 145
and tracking technology, 173, 237, 238–40, 241–42, 243–44, 250
Meerkat, 76
memory, 245–46, 249
messaging, 239–40
metadata, 258–59, 267
microphones, 221
Microsoft, 122–23, 124, 216, 247
minds, variety of, 44–46
Minecraft, 218
miniaturization, 237
Minority Report (2002), 221–22, 255
MIT Media Lab, 219, 220, 222
money, 4, 65, 119–21
monopolies, 209
mood tracking, 238
Moore’s Law, 257
movies, 77–78, 81–82, 168, 204–7
Mozilla, 151
MP3 compression, 165–66
music and musicians
AI applications in, 35
creation of, 73–76, 77
and crowdfunding, 157
and free/ubiquitous copies, 66–67
and intellectual property issues, 208–9
and interactivity, 221
liquidity of, 66–67, 73–78
and live performances, 71
low-cost reproduction of, 87
of nonprofessionals, 75–76
and patronage, 72
sales of, 75
soundtracks for content, 76
total volume of recorded music, 165–66
Musk, Elon, 44
mutual surveillance (“coveillance”), 259–64
MyLifeBits, 247
Nabokov, Vladimir, 204
Napster, 66
The Narrative, 248–49, 251
National Geographic, 278
National Science Foundation, 17–18
National Security Agency (NSA), 261
Nature, 32
Negroponte, Nicholas, 16, 219
Nelson, Ted, 18–19, 21, 247
Nest smart thermostat, 253, 283
Netflix
and accessibility vs. ownership, 109
and crowdsourcing programming, 160
and on-demand access, 64
and recommendation engines, 39, 154, 169
and reviews, 73, 154
and sharing economy, 138
and tracking technology, 254
Netscape browser, 15
network effect, 40
neural networks, 38–40
newbies, 10–11, 15
new media forms, 194–95
newspapers, 177
Ng, Andrew, 38, 39
niche interests, 155–56
nicknames, 263
nondestructive editing, 206
nonprofits, 157
noosphere, 292
Northwestern University, 225
numeracy, 242–43
Nupedia, 270
OBD chips, 251, 252
obscure or niche interests, 155–56
office settings, 222. See also work environments
on-demand expectations, 64–65, 114–17
OpenOffice, 151
open source industry, 135, 141–42, 143, 271
oral communication, 204
Oscar Awards, 187–88
overfitting, 170
ownership, 112–13, 117–18, 121–22, 124–25, 127, 138
Page, Larry, 36–37
Pandora, 169
parallel computation, 38–39, 40
passive archives, 249
passwords, 220, 235
patents, 283
PatientsLikeMe, 145
patronage, 71–72
PayPal, 65, 119–20, 124
pedometers, 238
peer-to-peer networks, 129–30, 184–85
Periscope, 76
“personal analytics” engine, 239
personalization, 68–69, 172–73, 175, 191, 240–41, 261–62
pharmaceutical research, 241–42
pharmacies, 50
phase transitions, 294–97
phones
automatic updates of, 62
cameras in, 34
and clouds, 126
and decentralized communications, 129–31
and on-demand model of access, 114
directories, 285
and interactivity, 219
lifespan of apps for, 11
as reading devices, 91–92
in rural China, 56
and self-tracking technology, 239–40
and tracking technology, 239–40, 250, 253
and virtual reality technology, 215, 222
photography and images
and artificial intelligence, 33–34
and classic film production, 198–99
and content recognition, 43, 203
and Creative Commons licensing, 139
democratization of, 77
and digital storage capacity, 266
and facial recognition, 39, 43
flexible images, 204
and Google Photo, 43
and lifelogging, 248–49
and new media genres, 195
and photo captioning, 51
and reproductive imperative, 87
sharing of, 140
Picard, Rosalind, 220
Picasso, Pablo, 288
Pichai, Sundar, 37
Pine, Joseph, 172–73
Pinterest, 32, 136, 139, 140, 183
piracy, 124
placebo effect, 242
platform synergy, 122–25, 131
PlayStation Now, 109
porn sites, 202–3
postal mail, 253
postindustrial economy, 57
“presence,” 216–17
printing, 85, 87. See also books
privacy, 124, 253, 255
processing speeds, 293
Progressive Insurance, 251
Project Jacquard, 225
Project Sansa, 218
property rights, 207–8
prosumers (freelancers), 113, 115, 116–17, 148, 149
proxy data gathering, 255
public commons, 121–22
public key encryption, 260–61
publishing and publishers, 149
purchase histories, 169
Quantified Self Meetup groups, 238–40
Quantimetric Self Sensing, 247
quantum computing, 284
Quid, 32
Quinn, David, 17
Radiohead, 72
randomized double-blind trials, 242
reading, 89, 91–92, 94–95, 103–4. See also books; ebooks and readers
realism, 211–14, 216
real time, 66, 88, 104, 114–17, 131, 145
recommendation engines, 169
Red Dead Redemption, 227–30
Reddit, 136, 140, 143, 149, 264
Red Hat, 69
reference transactions, 285
relationship network analysis, 187
relativity theory, 288
remixing of ideas, 193–210
and economic growth, 193–95
and intellectual property issues, 207–10
legal issues associated with, 207–10
and reduced cost of creating content, 196–97
and rewindability, 204–7
and visual media, 197–203
remixing video, 197–98
renting, 117–18
replication of media, 206–9
Rethink Robotics, 51
revert functions, 270
reviews by users/readers, 21, 72–73, 139, 266
rewindability, 204–7, 247–48, 270
RFID chips, 283
Rheingold, Howard, 148–49
ride-share taxis, 252
ring tones, 250
Ripley’s Believe It or Not, 278
robots
ability to think differently, 51–52
Baxter, 51–52
categories of jobs for, 54–59, 60
and digital storage capacity, 265
dolls, 36
emergence of, 49
industrial robots, 52–53
and mass customization, 173
new jobs related to, 57–58
and personal success, 58–59
personal workbots, 58–59
stages of robot replacement, 59–60
training, 52–53
trust in, 54
Romer, Paul, 193, 209
Rosedale, Phil, 219
Rowling, J. K., 210
RSS feeds, 63
Rukeyser, Muriel, 103
Samsung, 215, 219
Santa Fe Institute, 193
Scanadu, 243
science, 98–99, 157
Scout self-tracking device, 243
screening and screens, 85–108
and content creation, 88
and cultural tension, 88–89
culture of, 87–88
eyeglasses as future of, 105
growth of the internet of things, 283
interactivity of, 8, 103–4
and interconnectedness of content, 95–96, 98, 99–100, 101–2, 104
and rewindability of visual media, 204–7
self-tracking with, 105–6
ubiquity of screens, 86, 103
and universal library, 96–99, 101, 102
and virtual reality technology, 217
See also ebooks and readers
“Screen of All Knowledge,” 279
scroll-back functions, 206
search engines/browsers, 254, 286–88
Second Life, 218–19
security, 220, 235
self-filtering, 167
self-measurement, 237. See also lifestreaming
self-tracking, 105–6, 237–38, 266. See also lifestreaming
sensor technology, 226, 230, 267
Sensory Substitution Vest, 225
services, 6–7, 54, 62, 111–14, 125
sex, virtual, 218–19
sharing, 135–64
and aggregated information, 140, 147
and collaborative commenting sites, 136
and consumers as content creators, 19
and crowdfunding, 156–61
and digital socialism, 136–38
and flowing, 8
and hierarchical/nonhierarchical infrastructures, 148–54
and increasing degree of coordination, 138–42
motivation behind, 144
and obscure or niche interests, 155
and open source industry, 135, 141–42, 143, 271
power of, 146
and social impact of connectivity, 271–75
societal problems addressed through, 146
technology facilitating, 145–46
ubiquity of, 139
Shirky, Clay, 138, 148
Sidecar, 62
Simon, Herbert, 176
singularity, 295–97
Siri, 287
sleep tracking, 238, 240
Smarr, Larry, 238
smart technology, 225, 253
smell, sense of, 226
Snapchat, 63, 199
Snowden, Edward, 261
socialism, digital, 136–38, 139, 146
social media
and digital storage capacity, 265
influence of, on public conversation, 140
and intermediation of content, 150
and privacy vs. transparency, 262
and tracking technology, 254
value of content created on, 149
video and sound in, 76–77
social networks, 170, 186–87
software
open source software, 135, 141–42, 143
as service (SaS), 113
The Sopranos (series), 282
SoundCloud, 75
Spielberg, Steven, 221
Spotify, 74–75, 109, 138, 169, 254
Square, 65, 124
Squid (smart shirt), 225
Stanford Artificial Intelligence Laboratory, 203
Star Trek, 211
startups, 27, 33, 116–17, 184
Star Wars films, 198–99
statistics, 242–43
stickiness, 69
Stoll, Cliff, 15–16
storage capacity, 166, 264–67
streaming devices, 254. See also lifestreaming
StumbleUpon, 136, 145
subscription services, 112–13, 114
superabundance, 168–69, 176, 189
Super Bowl, 183, 185
superlatives, 277–79
surfing the web, 188–89, 280–82
surveillance, 230, 252–53, 255, 259–64
survival skills, 243
sustainable growth, 193
Swift, Taylor, 75
synthetic senses, 242–44
synthetic worlds, 219, 230
tags, 63, 98, 139, 140
technium, 273–74
TED videos, 278
television, 88–89, 177, 223, 282
texting, 89
textual literacy, 198, 201–2
thermostats, 223, 253, 283
3-D modeling, 199–200, 211–12, 232
3-D printers, 173
3-D Warehouse, 141
time, 64. See also real time
Time Machine backup system, 246
TiVos, 205
Toffler, Alvin, 113, 148
top-down vs. bottom-up management, 148–54
total lifetime spending, 187
total recall, 248
tracking, 236–67
bias toward tracking, 252–57
and cognifying, 8
and consumer attention system, 184
and coveillance, 259–64
current practices and trends, 237–42
and digital storage capacity, 264–67
and growth of connected devices, 283
and lifestreaming, 244–51
and mass customization, 173
and platform-selected advertising, 183
and rate of information production, 257–64
routine tracking, 255
self-tracking, 105–6, 237–38, 266 (see also lifestreaming)
and synthetic senses, 242–44
and virtual reality technology, 219
traffic monitoring, 252
trailers, 202
transhuman minds, 44
translators, 51, 104–5
Transparent Society, 260–61
transportation, 43, 57–58, 62, 111–12, 115–16, 252. See also Uber
travel data, 239–40
trust, 67, 264
Tumblr, 136, 139
TV Guide, 72
Twitter and tweeting
and aggregated information, 147
and anonymity, 263–64
and artificial intelligence, 32
and creative remixing, 194
and etiquette, 3
and filtering systems, 169, 170
and hashtags, 140
influence of, on public conversation, 140
and self-tracking technology, 239–40
sharing information on, 145
as streaming technology, 63
and user-generated content, 21, 138
Uber
on-demand services of, 62, 114
and filtering systems, 172
model of, 115
peer-to-peer networking, 183–84
and social impact of connectivity, 273, 274
success of, 154
and tracking technology, 252
Uncharted 2, 227
Underkoffler, John, 222
upgrading technology, 10, 62–63
US Supreme Court, 270
Varian, Hal, 286
video and video technology
ease of creating videos, 166
and filtering systems, 196–99
and lifelogging, 249
and new media fluency, 201–3
and rewindability, 204–7
streaming, 205
and user-created content, 82
video games and industry
and artificial intelligence, 32–33, 230
and creative remixing, 195
and depth of content, 282
and graphics processing units (GPU), 38
interactivity of, 103, 227–34
narrative in virtual reality games, 229
and rewindability, 206
and virtual reality technology, 215–16
vigilantes, 263
Vine, 76, 194
virtual reality
and computing practices, 222–23
and digital storage capacity, 265
and immersion, 226–27
and interactivity, 211–15, 218–27
revolutionary nature of, 231
social effects of, 234–35
varied uses for, 229
VR headsets, 219
Wachter, Udo, 243
Warhol, Andy, 209
Watson, 30–31, 40, 287
wearable devices
growth of industry, 283
and interactivity, 224–25
and lifelogging, 248, 251
and lifestreaming, 244
and rewindability, 207
and synthetic senses, 243–44
web
anticipation of users’ needs, 25
blindness to evolution of, 15–22
and context of time, 24–25
and fear of commercialization, 17–18
and future searchability, 24
genesis of, 19
and Google search engines, 146–47
hyperlinked architecture of, 18–19, 21, 146–47
page content on, 89
surfing, 188–89, 280–82
and tracking technology, 254
ubiquity of, 25
and website design, 220
See also internet
WeChat, 63, 76, 124, 246
Weiswasser, Stephen, 16
Wells, H. G., 292
WhatsApp, 63, 76, 199
whistle-blowers, 261, 263–64
Wikipedia
and artificial intelligence, 39
collaborative efforts of, 135–36
and collective content creation, 143, 269–74, 276
correcting errors in, 104
and Creative Commons licensing, 136
dynamic content in, 102
and editors, 151, 152, 153–54
hybrid model of, 144
interlinking in, 95–96, 98
and nondestructive editing, 206
and screen culture, 93
“wild” information, 258
The Wire (series), 206, 282
Wired magazine, 16–17, 18, 25–26, 148–49, 238
The Wizard of Oz (1939), 203
Wolf, Gary, 238, 250
Wolfram, Stephen, 239
work environments, 217, 222, 232–33, 280
X-Ray vision, 226, 231
Yahoo! 32, 170, 285
Yelp, 139, 266
YouTube
and convergence of internet media, 282
and creative remixing, 196–97, 201
and improbable events, 277
number of users, 143
and sharing economy, 139
and tracking technology, 254
and ubiquity of unlikely events, 277
and user-created content, 21–22, 273
“zillion” term, 264–65, 276
Zip, 62