Part 5 End Game

When I die…

I have lost friends, lost my father, my mentor, to I that greatest of mysteries called death. Ihave known I grief since the day I left my homeland, since the day wicked Malice informed me that Zaknafein had been given to the Spider Queen. It is a strange emotion, grief, its focus shifting. Do I grieve for Zaknafein, for Montolio, for Wulfgar? Or do I grieve for myself, for the loss I must forever endure? It is perhaps the most basic question of mortal existence, and yet it is one for which there can be no answer…. Unless the answer is one of faith.

I am sad still when I think of the sparring games against my father, when I remember the walks beside Montolio through the mountains, and when those memories of Wulfgar, most intense of all, flash through my mind like a summary of the last several years of my life. I remember a day on Kelvin's Cairn, looking out over the tundra of Icewind Dale, when young Wulfgar and I spotted the campfires of his nomadic people. That was the moment when Wulfgar and I truly became friends, the moment when we came to learn that, for all the other uncertainties in both our lives, we would have each other.

I remember the white dragon, Icingdeath, and the giant-kin, Biggrin, and how, without heroic Wulfgar at my side, I would have perished in either of those fights. Iremember, too, sharing the victories with my friend, our bond of trust and love tightening-close, but never uncomfortable.

I was not there when he fell, could not lend him the support he certainly would havelent me.

I could not say "Farewell!"

When I die, will I be alone? If not for the weapons of monsters or the clutch of disease, I surely will outlive Catti-brie and Regis, even Bruenor. At this time in my life I do firmly believe that, no matter who else might be beside me, if those three were not, I would indeed die alone.

These thoughts are not so dark. I have said farewell to Wulfgar a thousand times. Ihave said it every time I let him know how dear he was to me, every time my words or actions affirmed our love. Farewell is said by the living, in life, every day. It is said with love and friendship, with the affirmation that the memories are lasting if the flesh is not.

Wulfgar has found another place, another life-I have to believe that, else what is thepoint of existence?

My very real grief is for me, for the loss I know I will feel to the end of my days, however many centuries have passed. But within that loss is a serenity, a divine calm. Better to have known Wulfgar and shared those very events that now fuel my grief, than never to have walked beside him, fought beside him, looked at the world through his crystal-blue eyes.

When I die… may there be friends who will grieve for me, who will carry our sharedjoys and pains, who will carry my memory.

This is the immortality of the spirit, the ever-lingering legacy, the fuel of grief. Butso, too, the fuel of faith

— Drizzt Do'Urden

Chapter 20 Suddenly

Dust continued to settle in the wide chamber, dulling the flickering light; one of the torches had been extinguished beneath a falling chunk of stone, its glow snuffed out in the blink of an eye. Snuffed out like the light in Wulfgar's eyes. When the rumbling finally stopped, when the larger pieces of collapsed ceiling settled, Catti-brie turned herself about and managed to sit up, facing the rubble-filled alcove. She wiped the dirt from her eyes, blinked through the gloom for several long moments before the grim truth of the scene registered fully.

The monster's one visible tentacle, still wrapped about the young woman's ankle, had been cleanly severed, its back edge, near the rubble, twitching reflexively.

Beyond it there was only piled rock. The enormity of the situation overwhelmed Catti-brie. She swayed to the side, nearly swooned, finding her strength only when a burst of anger and denial welled up within her. She tore her feet free of the tentacle and scrambled ahead on all fours. She tried to stand, but her head throbbed, keeping her low. Again came the wave of weak nausea, the invitation to fall back into unconsciousness.

Wulfgar!

Catti-brie crawled on, slapped aside the twitching tentacle, and began digging into the stone pile with her bare hands, scraping her skin and tearing a fingernail painfully. How similar this collapse seemed to the one that had taken Drizzt on the companions' first crossing of Mithril Hall. But that had been a dwarf-designed trap, a rigged fall that dropped out the floor as it had dropped out a ceiling block, sending Drizzt careening safely into a lower corridor.

This was no rigged trap, Catti-brie reminded herself; there was no chute to a lower chamber. A soft groan, a whimper, escaped her lips and she clawed on, desperate to get Wulfgar from the crushing pile, praying that the rocks had collapsed in an angle that would allow the barbarian to survive.

Then Bruenor was beside her, dropping his axe and shield to the floor and going at the pile with abandon. The powerful dwarf managed to move several large stones aside, but when the outer rim of the cave-in had been cleared, he stopped his work and stood staring blankly at the pile.

Catti-brie kept digging, didn't notice her father's frown.

After more than two centuries of mining, Bruenor understood the truth. The collapse was complete.

The lad was gone.

Catti-brie continued to dig, and to sniffle, as her mind began to tell her what her heart continued to deny.

Bruenor put his hand on her arm to stop her from her pointless work, and when she looked up at him, her expression broke the tough dwarf's heart. Her face was grime-covered. Blood was caked on one cheek, and her hair was matted to her head. Bruenor then saw only Catti-brie's eyes, doelike orbs of deepest blue, glistening with moisture.

Bruenor slowly shook his head.

Catti-brie fell back to a sitting position, her bleeding hands limp in her lap, her eyes unblinking. How many times had she and her friends come so close to this final point? she wondered. How many times had they escaped Death's greedy clutches at the last instant?

The odds had caught up to them, had caught up to Wulfgar, here and now, suddenly, without warning.

Gone was the mighty fighter, leader of his tribe, the man Catti-brie had intended to marry. She, Bruenor, even mighty Drizzt Do'Urden, could do nothing to help him, nothing to change what had happened.

"He saved me," the young woman whispered. Bruenor seemed not to hear her. The dwarf continually wiped at the dust in his eyes, at the dust that collected in the large teardrops that gathered and then slipped down, streaking his dirty cheeks. Wulfgar had been like a son to Bruenor. The tough dwarf had taken the young Wulfgar— just a boy back then-into his home after a battle, ostensibly as a slave but in truth to teach the lad a better way. Bruenor had molded Wulfgar into a man who could be trusted, a man of honest character. The happiest day in the dwarf's life, even happier than the day Bruenor had reclaimed Mithril Hall, was the day Wulfgar and Catti-brie had announced they would wed.

Bruenor kicked a heavy stone, the force of his blow shifting it aside.

There lay Aegis-fang.

The brave dwarf's knees went weak at the sight of the marvelous warhammer's head, etched with the symbols of Dumathoin, a dwarven god, the Keeper of Secrets Under the Mountain. Bruenor forced deep breaths into his lungs and tried to steady himself for a long while before he could manage the strength to reach down and work the hammer free of the rubble.

It had been Bruenor's greatest creation, the epitome of his considerable smithing abilities. He had put all of his love and skill into forging the hammer; he had made it for Wulfgar.

Catti-brie's semistoic front collapsed like the ceiling at the sight of the weapon. Quiet sobs made her shoulders bob, and she trembled, seeming frail in the dim, dusty light.

Bruenor found his own strength in watching her display. He reminded himself that he was the Eighth King of Mithril Hall, that he was responsible for his subjects-and for his daughter. He slipped the precious warhammer into the strap of his traveling pack and hooked an arm under Catti-brie's shoulder, hoisting her to her feet.

"We can't do a thing for the boy," Bruenor whispered. Catti-brie pulled away from him and moved back to the pile, growling as she tossed several smaller stones aside. She could see the futility of it all, could see the tons of dirt and stones, many of them too large to be moved, filling the alcove. But Catti-brie dug anyway, simply incapable of giving up on the barbarian. No other apparent course offered any hope.

Bruenor's hands gently closed about her upper arms.

With a snarl, the young woman shrugged him away and resumed her work.

"No!" Bruenor roared, and he grabbed her again, force fully, lifting her from the ground and hauling her back from the pile. He put her down hard, with his wide shoul ders squared between her and the pile, and whichever way Catti-brie went to get around him, Bruenor shuffled to block her.

"Ye can't do a thing!" he shouted into her face a dozen times.

"I've got to try!" she finally pleaded with him, when it became obvious to her that Bruenor was not going to let her back to the digging.

Bruenor shook his head-only the tears in his dark eyes, his obvious distress, prevented Catti-brie from punching him in the face. She did calm down then, stopped trying to slip past the stubborn dwarf.

"It's over," Bruenor said to her. "The boy… me boy, choosed his course. He gave himself for us, yerself and me. Don't ye do him the dishonor of letting stupid pains keep ye here, in danger."

Catti-brie's body seemed to slump at the undeniable truth of Bruenor's reasoning. She did not move back to the pile, to Wulfgar's burial cairn, as Bruenor retrieved his shield and axe. The dwarf came back to her and draped one arm about her back.

"Say yer good-byes," he offered, and he silently waited a moment before leading Catti-brie away, first to her bow, then from the chamber, toward the same entrance through which they had come.

Catti-brie stopped beside him and regarded him and the tunnel curiously, as if questioning their course.

"Pwent and the cat'll have to find their own way about," Bruenor answered her blank stare, misunderstanding her confusion.

Catti-brie wasn't worried about Guenhwyvar. She knew that nothing could bring the panther serious harm while she still possessed the magical figurine, and she wasn't worried about the missing battlerager at all.

"What about Drizzt?" she asked simply.

"Me guess is that the elf's alive," Bruenor answered with confidence. "One of them drow asked me about him, asked me where he was at. He's alive, and he's got away from them, and by me own figuring, Drizzt's got a better chance o' getting clear of these tunnels than the two of us. Might be that the cat's with him even now."

"And it might be that he needs us," Catti-brie argued, pulling free of Bruenor's gentle touch. She flipped the bow over her shoulder and crossed her arms over her chest, her face grim and determined.

"We're going home, girl," Bruenor ordered sternly. "We're not for knowing where Drizzt might be. I'm only guessing, and hoping, that he really is alive!"

"Are ye willing to take the chance?" Catti-brie asked simply. "Are ye willing to risk that he's needing us? We lost one friend, maybe two if the assassin finished off Regis. I'm not for giving up on Drizzt, not for any risk." She winced as another memory flashed through her mind, a memory of being lost on Tarterus, another plane of existence, when Drizzt Do'Urden had bravely faced unspeak able horrors to bring her home.

"Ye remember Tarterus?" she said to Bruenor, and the thought made the helpless-feeling dwarf blink and turn away.

"I'm not giving up," Catti-brie said again, "not for any risk." She looked to the tunnel entrance across the way, where the escaping dark elves apparently had taken flight. "Not for any damned dark elves and their hell-spawned friends!"

Bruenor stayed quiet for a long while, thinking of Wulfgar, milling over his daughter's determined words. Drizzt might be about, might be hurt, might be caught again. If it was Bruenor lost down there, and Drizzt up here, the dwarf had no doubt which course Drizzt would choose.

He looked again at Catti-brie and at the pile behind her. He had just lost Wulfgar. How could he risk losing Catti-brie as well?

Bruenor looked more closely at Catti-brie, saw the seething determination in her eyes. "That's me girl," the dwarf said quietly.

They retrieved the remaining torch and left through the exit on the opposite side of the chamber, moved deeper into the tunnels in search of their missing friend.

One who had not been raised in the perpetual gloom of the Underdark would not have noticed the subtle shift in the depth of the darkness, the slight tingling breeze of fresher air. To Drizzt the changes came as obviously as a slap across the face, and he picked up his pace, hoisting Regis tight to his side.

"What is it?" the scared halfling demanded, glancing about as if he expected Artemis Entreri to jump out of the nearest shadows and devour him.

They passed a wide but low side passage, sloping upward. Drizzt hesitated, his direction sense screaming to him that he had just passed the correct tunnel. He ignored those silent pleas, though, and continued on, hopeful that the opening to the outside world would be accessible enough for him and Regis to get a welcome breath of fresh air.

It was. They rounded a bend in the tunnel and felt the chilly burst of wind in their faces, saw a lighter opening ahead, and saw beyond it towering mountains… and stars!

The halfling's profound sigh of relief echoed Drizzt's sentiments perfectly as he carried Regis on. When they came out of the tunnel, both of them were nearly overcome by the splendor of the mountainous scene spread wide before them, by the sheer beauty of the surface world under the stars, so removed from the starless nights of the Underdark. The wind, rushing past them, seemed a vital and alive entity.

They were on a narrow ledge, two-thirds of the way to the bottom of a steep, thousand-foot cliff. A narrow path wound up to their right, down to the left, but at only a slight angle, which offered little hope that it would continue long enough to get them either up or down the cliff.

Drizzt considered the towering wall. He knew he could easily manage the few hundred feet to the bottom, could probably get up to the top without too much trouble, but he didn't think he'd be able to bring Regis with him and didn't like the prospect of being in an unknown stretch of wilderness, not knowing how long it might take him to get back to Mithril Hall.

His friends, not so far away, were in trouble.

"Keeper's Dale is up there," Regis remarked hopefully, pointing to the northwest, "probably no more than a few miles."

Drizzt nodded but replied, "We have to go back in."

While Regis did not seem pleased by that prospect, he did not argue, understanding that he could not get off this ledge in his present condition.

"Well done," came Entreri's voice from up around the bend. The assassin's dark silhouette came into sight, the jewels of his belted dagger glimmering like his heat-seeing eyes. "I knew you would come to this place," he explained to Drizzt. "I knew you would sense the clean air and make for it."

"Do you congratulate me or yourself?" the drow ranger asked.

"Both!" Entreri replied with a hearty laugh. The white of his teeth disappeared, replaced by a cold frown, as he continued to approach. "The tunnel you passed fifty yards back will indeed take you to the higher level, where you'll likely find your friends-your dead friends, no doubt."

Drizzt didn't take the bait, didn't let his rage send him charging ahead.

"But you cannot get there, can you?" Entreri teased. "You alone could keep ahead of me, could avoid the fight I demand. But, alas for your wounded companion. Think of it, Drizzt Do'Urden. Leave the halfling and you can run free!"

Drizzt didn't justify the absurd thought with a reply.

"I would leave him," Entreri remarked, dropping his cold glare over Regis as he spoke. The halfling gave a curious whimper and slumped under the strong hold of Drizzt's arm.

Drizzt tried not to imagine the horrors Regis had suffered at Entreri's vile hands.

"You will not leave him," Entreri continued. "We long ago established that difference between us, the difference you call strength, but that I know to be weakness." He was only a dozen strides away; his slender sword hissed free of its scabbard, illuminating him in its blue-green glow. "And so to our business," he said. "And so to our destiny. Do you like the battlefield I have prepared? The only way off this ledge is the tunnel behind you, and so I, like yourself, cannot flee, must play it out to the end." He

looked over the cliff as he spoke. "A deadly drop for the loser," he explained, smiling. "A fight with no reprieve."

Drizzt could not deny the sensations that came over him, the heat in his breast and behind his eyes. He could not deny that, in some repressed corner of his heart and soul, he wanted this challenge, wanted to prove Entreri wrong, to prove the assassin's existence to be worthless. Still, the fight would never have happened if Drizzt Do'Urden had been given a reasonable choice. The desires of his ego, he understood and fully accepted, were no valid reason for mortal combat. Now, with Regis helpless behind him and his friends somewhere above, facing dark elf enemies, the challenge had to be met.

He felt the hard metal of his scimitar hilts in his hands, let his eyes slip back fully into the normal spectrum of light as Twinkle flared its angry blue.

Entreri halted, sword at one side, dagger at the other, and motioned for Drizzt to approach.

For the third time in less than a day, Twinkle slapped hard against the assassin's slender blade; the third time, and, as far as both Drizzt and Entreri were concerned, the very last time.

They started easily, each measuring his steps on the unorthodox arena. The ledge was perhaps ten feet wide at this point, but narrowed considerably just behind Drizzt and just behind Entreri.

A backhand slash with the sword led Entreri's routine, dagger thrust following.

Two solid parries sounded, and Drizzt snapped one scimitar for the opening between Entreri's blades, an opening that was closed by a retreating sword in the blink of an eye, with Drizzt s attack slapped harmlessly aside.

They circled, Drizzt inside and near the wall, the assassin moving easily near the drop. Entreri slashed low, unex pectedly leading with the dagger this time.

Drizzt hopped the shortened cut, came with a two-chop combination for the ducking assassin's head. Entreri's sword darted left and right, worked horizontally above his head to block ensuing blows, and shifted its angle slightly to poke ahead, to keep the drow at bay while the assassin came back to equal footing.

"It will not be a quick kill," Entreri promised with an evil smile. As if to disprove his own claim, he leaped ahead furiously, sword leading.

Drizzt's hands worked in a blur, his scimitars hitting the deftly angled weapon repeatedly. The dark elf worked to the side, kept his back from flattening against the wall.

Drizzt agreed fully with the assassin's estimate-this would not be a quick kill, whoever might win. They would fight for many minutes, for an hour, perhaps. And to what end? Drizzt wondered. What gain could he expect? Would Vierna and her cohorts show up and bring the challenge to a premature conclusion?

How vulnerable Drizzt and Regis would be then, with nowhere to run and a drop of several hundred feet just inches away!

Again the assassin pressed the attack, and again Drizzt worked his scimitars through the proper, perfectly balanced defenses, Entreri getting nowhere near to hitting him.

Entreri went into a spin then, imitating Drizzt's movements in their previous two encounters, working his two blades like the edge of a screw to force Drizzt back to a narrower position on the ledge.

Drizzt was surprised that the assassin had learned the daring and difficult maneuver so completely after only two observations, but it was a move Drizzt had designed, and he knew how to counter it.

He, too, went into a spinning rotation, scimitars flowing, up and down. Blades connected repeatedly with each turn, sometimes lighting sparks in the dark night, metal screeching, green and blue mixing in an indistinct blur. Drizzt moved right by Entreri-the assassin reversed his spin suddenly, but Drizzt saw the shift and came to a stop, both blades blocking the reversed cut of sword and dagger.

Drizzt began once more, counter to Entreri, and this time, when Entreri again turned his rotation back the other way, the drow anticipated it so fully that he actually reversed direction first.

For Regis, staring helplessly, not daring to intervene, and for any of the region's nocturnal creatures that might have been watching, there were no words to describe the amazing dance, the interweaving of colors as Twinkle and the assassin's glowing blade passed, the violet sparkle of Drizzt's eyes, the red heat of Entreri's. The scrape of blades became a symphony, a myriad of notes playing to the dance, evoVmg a sVrai\ setvse oi V\T«««Y? belviecv. these most bitter enemies.

They stopped in unison, a few feet apart, both under standing that there would be no end to that spinning dance, no advantage by either player. They stood like matching bookends of identical weight.

Entreri laughed aloud at the realization, laughed so that he might savor this moment, this many act play that perhaps would see the dawn, and perhaps would never be resolved.

Drizzt found no humor, and his private eagerness at the beginning of the challenge had flown, leaving him with the weight of responsibility-for Regis and for his friends back in the tunnels.

The assassin came in low and hard, sword darting, climbing with each strike as Entreri gradually straightened his stance, taking a full measure of Drizzt's defenses from a variety of cunning angles.

Entreri settled him into a parrying rhythm, then broke the melody with a vicious dagger cut. The assassin howled in glee, thinking for a moment that his blade had slipped through.

Twinkle's hilt had intercepted it cleanly, had caught it and held it, barely an inch from Drizzt's side. The assassin grimaced and stubbornly tried to push on as he came to understand the truth.

Drizzt's expression was colder still; the dagger did not move.

A twist of the drow's wrist sent both blades flying wide. Entreri was wise enough to push off and break the clench, to circle back and wait for the next opportunity to present itself.

"I almost had you," he teased. He hid his frown well as Drizzt in no way responded, not with words, not with body movements, not with the unyielding set of his ebony-skinned features.

A scimitar snapped across, ringing loudly through the breeze as Entreri brought his blocking sword in its path.

The sudden sound assaulted Drizzt, reminded him that Vierna might not be far away. He pictured his friends in dire trouble, captured or dead, felt a special twinge of

remorse for Wulfgar that he could not explain. He locked stares with Entreri, reminded himself that this man had been the one to cause it all, that this enemy had tricked him into the tunnels, had separated him from his friends.

And now Drizzt could not protect them.

A scimitar snapped across; the other came slashing in the other way. Drizzt repeated the routine, then a third time, each movement, each ring of metal against metal, bringing his thoughts more in line with this task, lifting his emotional preparations, heightening his warrior senses.

Each strike was perfectly aimed, and each parry intercepted the attacking blades perfectly, yet neither Drizzt nor Entreri, locked through their staring eyes into mental combat, watched their hands through the physical movements. Neither one blinked, not when the breeze of Drizzt's high slice moved the hair atop the assassin's head, not when Entreri's sword thrust came to a parried stop a hairsbreadth from Drizzt's eye.

Drizzt felt his momentum building, felt the give and take of the battle corning quicker, strike and parry. Entreri, as consumed as the ranger, paced him.

The movements of their bodies began to catch the blur of hands and weapons. Entreri dipped a shoulder, sword lashing out straight ahead; Drizzt spun a complete circle, parrying behind his back as he flitted out of reach.

Images of Bruenor and Catti-brie captured by Vierna tormented the ranger; he pictured Wulfgar, wounded or dying, a drow sword at his throat. He imagined the bar barian atop a funeral pyre, a conjured image that, for some reason Drizzt could not understand, would not be easily dismissed. Drizzt accepted the images, gave the mental assault his full attention, let the fears for his friends fuel his passion. That had been the difference between him and the assassin, he told himself, told that part of himself that argued for him to keep his mind clear and his movements precise and well considered.

That was how Entreri played the game, always in control, never feeling anything beyond the enemy at hand.

A slight growl escaped Drizzt's lips; his lavender eyes simmered in the starlight. In his mind Catti-brie screamed out in pain.

He came at Entreri in a wild rush.

The assassin laughed at him, sword and dagger working furiously to keep the two scimitars at bay. "Give in to the rage," he chided. "Let go of your discipline!"

Entreri didn't understand; that was precisely the point.

Twinkle chopped in, to be predictably parried by Entreri's sword. It wouldn't be that easy for the assassin this time, though. Drizzt retracted and struck again, and again, repeatedly, willingly slamming his blade against the assassin's already poised weapon. His other blade came in furiously from the other side; Entreri's dagger turned it aside.

Drizzt's ensuing flurry, sheer madness, it seemed, kept the assassin back on his heels. A dozen hits, two dozen, sounded like one long cry of ringing steel.

Entreri's expression betrayed his laughter. He had not expected this wild an offensive routine, had not expected Drizzt to be so daring. If he could get one of his blades free for just an instant, the drow would be vulnerable.

But Entreri could not free up sword or dagger. Fires drove Drizzt on, kept his pace impossibly fast and his concentration perfect. To the Nine Hells with his own life, he decided, for his friends needed him to prevail.

On and on the offensive routine continued; Regis covered his ears at the horrid wail and screech of the blades, but the halfling could not, for all his terror, take his gaze from the fighting masters. How many times Regis expected one or both to pitch over the cliff! How many times he thought a sword or scimitar thrust had struck home! But they somehow kept on fighting, each attack just missing, each defense in line at the last possible instant.

Twinkle hit the sword; Drizzt's following strike from the other side was not parried but went in short as Entreri shifted his foot and fell back a step.

The assassin's dagger arm shot forward. Entreri released a primal scream of victory, thinking Drizzt had slipped up.

Twinkle came across from its high perch faster than Entreri expected, faster than the assassin believed possible, gashing his forearm an instant before he got the dagger to Drizzt's exposed belly. Back flew the scimitar, backhanding the sword away. Entreri leaped ahead to get in close, realizing his vulnerability.

His sudden charge saved his life, but while Drizzt could not angle the tip of his free blade for a killing thrust, he could, and did, punch out with the hilt, connecting solidly with Entreri's face, sending the man staggering backward.

On came the dark elf, blades flashing relentlessly, driving Entreri back to within an inch of the cliff. The assassin tried to go to his right, but one scimitar knocked aside his blocking sword while the other's maneuvering kept Drizzt directly in front of him. The assassin started left, but with his wounded dagger arm slow to react, he knew he could not get beyond the drow's reach in time. Entreri held his ground, parrying furiously, trying to find a countering routine that would drive this possessed enemy back.

Drizzt's breath came in short puffs as he found a rhythm to his frantic pace. His eyes flared, unrelenting, as he reminded himself over and over that his friends were dying — and that he could not protect them!

He fell too far into the rage, hardly registered the movement as the dagger flew at him. At the very last instant, he ducked aside, the skin above his cheekbone slashed in a three-inch-long cut. More importantly, Drizzt's forward rhythm was shattered. His arms ached from the exertion; his momentum had played itself out.

On came the snarling assassin, sword poking, even scoring a slight hit, as he drove Drizzt back and around. By the time the ranger had regained his balance somewhat, his toes, not Entreri's, were squarely facing the mountain wall, his heels feeling the free-flowing emptiness of the mountain winds.

"I am the better!" Entreri proclaimed, and his ensuing attack almost proved his claim. Sword slashing and darting, he drove Drizzt's heel over the edge.

Drizzt dropped to one knee to keep his weight forward. He felt the wind keenly, heard Regis scream his name. — Entreri could have leaped back and retrieved his dagger, but he sensed the kill, sensed he would never again have a better opportunity to end the game. His sword banged down with fury; Drizzt seemed to buckle under its weight, seemed to slip even farther over the cliff edge.

Drizzt reached to his inner self, to the innate magic of his heritage… and produced darkness.

Drizzt dove to the side in a roll, came up several feet along the ledge, beyond the darkness globe he had created near Regis.

Incredibly, Entreri was still in front of him, pressing him wickedly.

"I know your tricks, drow," the skilled assassin declared.

A part of Drizzt Do'Urden wanted to give in then, to simply lie back and let the mountains take him, but it was a fleeting moment of weakness, one from which Drizzt recoiled, one that fueled his indomitable spirit and lent strength to his weary arms.

But so, too, was hungry Entreri fueled.

Drizzt slipped suddenly and had to grab for the ledge, releasing his grip on his blade. Twinkle toppled over the cliff, skipping down along the stones.

Entreri's sword slammed down, blocked by only the remaining scimitar. The assassin howled and jumped back, coming right back with a thrust.

Drizzt could not stop it, Entreri knew, his eyes going wide as the moment of victory finally presented itself. The twisted draw's angle was all wrong; Drizzt couldn't possibly get his remaining blade down and turned in line in time.

He couldn't stop it!

Drizzt didn't try to stop it. He had quietly coiled one leg under him for a roll, and he went to the side and ahead as the sword dove in, narrowly missing. Drizzt spun his prone body about, one fool kicking against the front of Entreri's ankle, the other hooking and slamming the assassin behind the knee.

Only then did Entreri realize that the drow's slip, and the lost scimitar, had been a ruse. Only then did Artemis Entreri realize that his own hunger for the kill had defeated him.

His momentum forward with the eager thrust, he pitched toward the ledge. Every muscle in his body snapped taut; he drove his slender sword through Drizzt s foot and somehow managed to catch a hold on the drow's impaled boot with his free hand.

The momentum was too great for Drizzt, still sidelong on the smooth ledge, to hold them both back. The drow was pulled out straight as he went over, right above Entreri, skidding down the stone, the agony in his foot fading as more pains, bruises and cuts from the jagged ride became evident.

Drizzt held tightly to his second scimitar, jammed its hilt into a nook, and found a grasp with his other hand.

He shuddered to a stop, and Entreri stretched out below him, over an inverted section that offered the assassin no chance of a handhold. Drizzt thought his entire insides would be ripped out through his impaled foot. He glanced down to see one of Entreri's hands waving wildly; the other clutched desperately to the sword hilt, a macabre and tentative lifeline.

Drizzt groaned and grimaced, nearly fainted from the pain, as the blade slipped out several inches.

"No!" he heard Entreri deny, and the assassin went very still, apparently understanding the precariousness of his position.

Drizzt looked down at him, hanging in midair, still well over two hundred feet from the ground.

"This is not the way to claim victory!" Entreri called to him in a desperate burst. 'This defeats the purpose of the challenge and dishonors you."

Drizzt reminded himself of Catti-brie, got the strange sensation once more that Wulfgar was lost to him.

"You did not win!" Entreri cried.

Drizzt let the fires in his lavender eyes speak for him. He set his hands and squared his jaw and turned his foot, feeling every deliciously agonizing inch as the long sword slipped through.

Entreri scrambled and kicked, almost got a hold on Drizzt with his free hand, as the blade came free.

The assassin rumbled away into the blackness of night, his cry swallowed by the mourn of the mountain wind.

Chapter 21 Mountain Valley Winds

Drizzt slowly doubled over and managed to get a hand to his ripped boot, where he somehow stemmed the blood flow. The wound was clean, at least, and after a few tries, Drizzt found that he still had use of the foot, that it would still support his weight, though painfully.

"Regis?" he called up the cliff face. The dark shape of the halfling's head peered out over the ledge.

"Drizzt?" Regis called back tentatively. "I… I thought…"

"I am all right," the drow assured him. "Entreri is gone." Drizzt couldn't make out Regis's cherubic features from that distance, but he could well imagine the joy the news brought his tormented friend. Entreri had chased Regis for many years, had caught him twice, and neither time had been a pleasant experience for the halfling. Regis feared Artemis Entreri more than anything else in the world, and now, it seemed, the halfling could put that fear to rest.

"I see Twinkle!" the halfling called excitedly, the silhouette of his arm coming over the lip in a downward point. "It's glowing down at the bottom, to your right."

Drizzt peered that way, but he could not see the bottom of the cliff since the stone sloped out directly beneath him. He inched his way to the side, and, as Regis had claimed, the magical scimitar came into sight, its blue glow stark against the dark stone of the valley floor. Drizzt cautiously considered this revelation for a few moments. Why would the scimitar, out of his grasp, flare so? Always he had considered the blade's fire a reflection of himself, a magically empathetic reaction to the fires within him.

He winced at the notion that perhaps Artemis Entreri had retrieved the blade. Drizzt pictured the assassin grinning up at him, holding Twinkle out as ironic bait.

Drizzt dismissed the dark notion immediately. He had seen Entreri fall, down across the face of an inverted slope with nothing to grab on to, the wall moving farther away from him as he plummeted. The best the assassin could have hoped for was a bouncing skid after a thirty— or forty-foot free-fall. Even if he was not dead, he certainly was not standing on the valley floor.

What, then, was Drizzt to do? He thought he should go back immediately to Regis and hunt on, to find out the fate of his friends. He could get back to the valley easily enough from Keeper's Dale when the trouble had passed, and, with any luck, no goblin or mountain troll would have scooped up the blade.

When he considered the possibility of battling Vierna's charges once more, though, Drizzt realized he would feel better with Twinkle in hand. He looked down again, and the scimitar called out to him-he felt its call in his mind and could not be sure if he had imagined it or if Twinkle possessed some abilities that Drizzt did not yet under stand. Something else called to Drizzt, too, he had to admit to himself if not to anyone else. His curiosity over Entreri's fate would not be easily sated. Drizzt would rest easier if he found the assassin's broken form at the base of the mountain wall.

"I am going for the blade," the drow yelled up to Regis. "I'll not be gone long. Cry out for any trouble."

He heard a slight whimper from above, but Regis only called, "Hurry!" and did not argue the decision.

Drizzt sheathed his remaining scimitar and picked his way carefully around the inverted region, catching firm handholds and trying as best he could to keep the pressure from his wounded foot. After fifty feet or so, he came to a steeply pitched but not sheer region of loose stone. There were no handholds here, but Drizzt didn't need any. He lay flat against the wall and slid slowly down.

He saw the danger from the corner of his eye, bat— winged and man-sized and cutting sharp angles in its flight along the mountain valley winds. Drizzt braced himself as it veered in, saw the greenish-blue glow of a familiar sword.

Entreri!

The assassin cackled with taunting glee as he soared past, scoring a slight hit on the draw's shoulder. Entreri's cloak had transformed, had sprouted to form bat wings!

Drizzt now understood the true reason the devious assassin had chosen to fight on the ledge.

The assassin made a second pass, closer, smacking the draw with the side of his sword and kicking out with his boot into Drizzt's back.

Drizzt rolled with the hits, then began to slide dangerously, the loose rubble shifting under him. He drew his scimitar and somehow parried the next passing strike.

"Have you a cloak like mine?" Entreri teased, cutting a sharp turn some distance away and seeming to hover in midair. "Poor little drow, with no net to catch him." Another gleeful cackle sounded, and in swooped the assassin, still keeping a respectable distance, knowing he held every advantage and could not let his eagerness betray him.

The sword, carrying the momentum of the assassin's swift flight, slammed hard against Drizzt's scimitar, and while the ranger managed to keep the slender blade clear of his body, the assassin clearly had won the pass.

Drizzt was sliding once more. He turned back to face the stone, clutched at it, put one arm under him, and hooked his fingers, using his weight to dig them deeply enough into the loose gravel to slow the descent. Drizzt seemed helpless at that awful moment, as concerned with holding his precarious perch as in parrying the assassin's strikes.

A few more passes likely would send him to his death.

"You cannot begin to know my many tricks!" the assassin cried in victory, swooping back toward his prey.

Drizzt rolled over to face Entreri as the killer dove in, the drow ranger's free hand coming up and out straight, holding something Entreri did not expect.

"As you cannot know mine!" Drizzt retorted. He sorted through the assassin's suddenly evasive spins and fired the handcrossbow, the weapon he had taken from the drow he had felled at the base of the chute.

Entreri slapped a hand against the side of his neck, tore the quarrel free just an instant after it had stung him. "No!" he wailed, feeling the poison burn. "Damn you! Damn you, Drizzt Do'Urden!"

He swooped for the wall, knowing that flying while sleeping would be less than wise, but the insidious poison, already coursing through a major artery, blurred his vision.

He bounced off the wall twenty feet to Drizzt's right, the light of his sword dying immediately as it fell from his grasp.

Drizzt heard the groan, heard another curse, this one interrupted by a profound yawn.

Still the cloak's bat wings beat, holding the assassin aloft. He could not focus his weary mind to guide his way, though, and he flitted and darted on the mountain winds, hitting the wall again, and then a third time.

Drizzt heard the crack of bone; Entreri's left arm fell limp beneath his horizontal form. His legs, too, drooped, his strength stolen by the poison.

"Damn you," he said again, groggily, obviously slipping in and out of consciousness. The cloak caught an air current then, apparently, for Entreri soared off down the valley and was swallowed by the darkness, silently, like death.

Drizzt's descent from that point was not too difficult or dangerous for the agile drow. The hike became a reprieve, a few moments in which he could allow his defenses to slip away and he could reflect on the enormity of what had just occurred. His fight with Entreri had not spanned so many months, particularly by a drow elf's reckoning, but it had been as brutal and vital as anything Drizzt had ever known. The assassin had been his antithesis, the dark mirror image of Drizzt's soul, the greatest fears Drizzt had ever held for his own future.

Now it was over. Drizzt had shattered the mirror. Had he really proven anything? he wondered. Perhaps not, but at the very least, Drizzt had rid the world of a dangerous and evil man.

He found Twinkle easily, the scimitar flaring brightly when he picked it up, then its inner light died away to show the reflections of starlight on its silvery blade. Drizzt approved of the image and reverently slid the scimitar back into its sheath. He considered searching for Entreri's lost sword, then reminded himself that he had not the time to spare, that Regis, and probably his other friends, needed him.

He was back beside the halfling in a few minutes, hoisting Regis to his side and heading back for the tunnel entrance.

"Entreri?" the halfling asked tentatively, as though he could not bring himself to believe that the assassin was finally gone.

"Lost on the mountain winds," Drizzt replied confidently, but with no hint of superiority in his even-toned voice. "Lost on the winds."

Drizzt could not know how accurate his cryptic answer had been. Drugged and fast fading from consciousness, Artemis Entreri meandered along the rising currents of the wide valley. His mind could not focus, could not issue telepathic commands to the animated cloak, and without his guidance, the magical wings kept beating.

He felt the rush of air increase with his speed. He hurtled along, barely aware that he was in flight.

Entreri shook his head violently, trying to be rid of the sleeping poison's nagging grasp. He knew, somewhere in the back of his mind, that he had to wake up fully, had to regain control and slow himself.

But the rushing air felt good as it washed over his cheeks; the sound of the wind in his ears gave him a sensation of freedom, of breaking free of mortal bonds.

His eyes blinked open and saw only starless, ominous blackness. He could not realize that it was the end of the valley, a mountain wall.

The rush of air beckoned him to fall into his dreams. He hit the wall head-on. Fiery explosions erupted in his head and body; the air gushed from his lungs in one great burst.

He was not aware that the impact had torn his magical cloak, had broken its winged enchantment, was not aware that the wind in his ears was now the sound of falling, or that he was two hundred feet off the ground.

Chapter 22 Charge Of The Heavy Brigade

Twelve armored dwarves led the procession, their interlocking shields presenting a solid wall of metal to enemy weapons. The shields were specially hinged, allowing the dwarves on the outside edges to turn back behind the front rank whenever the corridor tightened.

General Dagna and his elite cavalrylike force came in the following ranks, riding, not marching, each warrior armed with a readied heavy crossbow fitted with special darts tipped in a silver-white metal. Several torchbearers, each holding two of the flaming brands out far for easy access to the riders, wandered between the tusked mounts of Dagna's twenty troops. The remainder of the dwarven army came behind, wearing grim expressions, different from those looks they had worn when they had come down this way to battle the goblins.

Dwarves did not laugh about the presence of dark elves, and, by all their reckoning, their king was in dire trouble.

They came to the side passage, clear once more since the darkness spells had long since expired. The ettin bones sat facing them, across the way, somehow undisturbed through all the tumult of the previous encounter.

"Clerics," Dagna whispered, a quiet call that was repeated down the dwarven lines. Somewhere in the closest ranks behind Dagna's elites, half a dozen dwarven priests, wearing their smithy apron vestments and holding mithril warhammer holy symbols tight in upraised fists, sighted their targets, two to the side, two in front, and two above.

"Well," Dagna said to the shield-bearing dwarves in the front rank, "give 'em something worth shooting at."

The blocking wall of shields broke apart, twelve dwarves stringing out along the wide intersection.

Nothing happened.

"Damn," Dagna pouted after a few uneventful moments, realizing that the dark elves had moved back to another ambush spot. In a minute, the battle formation was rejoined and the force tromped off, at a greater pace, with just a small group slipping down the side passage to make sure their enemies would not come out at their backs.

Grumbling whispers ran the length of the ranks, eager dwarves frustrated by the delay.

Some time later, the growl of one of the war dogs, leashed and held in the middle ranks of the army, came as the only warning.

Crossbows clicked from up ahead, most of the quarrels banging harmlessly off the interlocked shields, but some, coming from higher angles, soaring down to strike the dwarves in the second and third ranks. One torchbearer went down, his flaming brands causing minor havoc with the mounts of the nearest two riders. But the dwarves and their mounts were well trained and the situation did not deteriorate into chaos.

Clerics went into their chants, reciting the proper magical syllables; Dagna and his riders put the tips of their crossbows against the flaming torches; the front row counted in unison to ten, then fell straight to their backs, shields defensively atop them.

On came the cavalry, armored war pigs grunting, magnesium-tipped quarrels flaring to intense white light. The cavalry charge took the dwarves beyond the area of torch light quickly, but the clerical spells popped into the corridor ahead of them, magical lights stealing the darkness.

Dagna and every other member of his eager band whooped with delight, seeing the dark elves scrambling this time, apparently caught by surprise with the sudden ferocity and speed of the dwarven attack. The drow had been confident that they could outrun the short-legged dwarves, and so they could, but they couldn't outrun the sturdy, tusked mounts.

Dagna saw one dark elf turn and reach out, as if to throw, and, instinctively, the worldly and wise general understood the creature to be using his darkness ability, trying to counter the stinging magical lights.

When the magnesium quarrel lit up the inside of the drow's belly, his focus predictably shifted.

"Sandstone!" cried the rider right beside Dagna, a dwar ven curse if ever there was one. The general saw his companion lurch backward, angling his weapon above. He jerked-obviously hit by some missile-but managed to fire his own crossbow before he tumbled from his saddle, bouncing along the stone.

The flaring quarrel missed, but it doomed the drow floating among the rafters anyway, serving as a tracer for the many dwarven foot soldiers rushing in behind.

"Ceiling!" cried one dwarf, and two dozen crossbow men skidded to their knees, eyes going up. They caught a shifting motion among the few stalactites and fired, practi cally in unison.

More dwarves rushed by them as they reloaded, war dogs sounding anxious cries. Dagna's band charged on in hot pursuit, caring little that they had passed beyond the lighted area. The tunnels were fairly flat, and the fleeing drow were not far ahead.

One cleric stopped to aid the kneeling crossbowmen. They showed him the general direction of their quarry, and he put a light spell up there.

The dead drow, his torso ripped by a score of heavy bolts, hung motionless in the air. As if on cue to the revealing light, his levitation spell gave out and he plummeted the twenty feet to the floor.

The dwarves were not even watching him. The light in the ceiling had revealed two of the drow's hidden companions. These new dark elves worked fast to counter the spell with their innate powers of darkness, but it did them little good, for the skilled crossbowmen had picked them out and no longer needed to see them.

Groans and a scream of agony accompanied a frantic explosion of clicking sounds as the host of quarrels skipped and ricocheted off the many stalactites. The two drow dropped, one writhing about as he hit the floor, not quite dead.

The fierce dwarves fell over him, bludgeoning him with the butts of their heavy weapons.

The one tunnel became several as the riders, in hot pursuit, came into a region of snaking side passages. Dagna picked out his target easily enough, despite the growing maze and the gloom. Actually the dimness aided Dagna, for the drow he was chasing had been hit in the shoulder, the white-flaring magnesium serving as a beacon for the charging dwarf.

He gained with every stride, saw the drow turn to face him, the dark elf's shoulder glowing red when viewed from the front. Dagna dropped his crossbow aside and whipped out a heavy mace, angling the boar as if to make a close pass by the drow's wounded flank.

The drow, taking the bait, turned sidelong, getting his one working weapon hand in line. — At the last moment, Dagna lowered his head and veered the tusked boar, and the drow's eyes widened when he realized the wild dwarf's new course. He tried to leap aside, but got hit solidly, tusks catching him just above the knee, Dagna's iron helmet slamming his belly. He hurtled through the air for perhaps fifteen feet, and would have gone farther if the tunnel wall hadn't abruptly stopped him.

Crumpled in a broken heap at the base of the wall, the barely conscious drow saw Dagna pull his mount up before him and saw Dagna's mace go up.

The explosion in his head flared as brightly as the magnesium in his shoulder, then there was only darkness.

Bloodhounds led a large contingent of the dwarven army down to the left of the main chamber, into a region of looping, more natural caverns. Soldiers rumbled straight in, clerics among their ranks, while other dwarves, armed not with weapons, but with tools, went to work behind them and among the passages to the sides.

They came to the four-way intersection, the blood hounds straining against their leads both left and right. The sneaky dwarves forced the dogs straight ahead, though, and predictably, more than a dozen dark elves slipped into the central corridor behind them, firing their nasty bolts.

The army swung about, the clerics called upon their spells to light up the area, and the drow, outnumbered four to one, wisely turned and fled. They had no reason to fear their way back blocked, not with so many tunnels before them. They had a good idea of the dwarven numbers and were certain that fewer than half of their options would be blocked.

Down the very first path they chose, they came to understand their error, though, running up against a freshly constructed iron door, barred from the other side. The dark elves could see around the edges of the portal— the dwarves hadn't had the time to fit it perfectly into the oddly shaped tunnel-but there was no way to slip through.

The next tunnel seemed more promising, and, by the hopes of the fleeing drow, it had to be, for the dwarven force, dogs barking wildly, was right on their heels again. Turning a corner, the dark elves found a second door, heard the hammers of the working dwarves behind it, putting in the finishing touches.

The desperate dark elves dropped spells of darkness on the other side of the door, slowing the work. They found the widest cracks along the jam and fired their crossbows blindly at the workers, adding to the confusion. One drow got his hand around and located the locking bar.

Too late. The dogs rounded the corner, and the dwarven force fell over them.

Darkness descended over the area of battle. A dwarven cleric, his powers nearly exhausted, countered it, but then another drow blackened the area once more. The brave dwarves fought blindly, matching drow skill with sheer fury.

One dwarf felt the hot burn as an unseen enemy's sword slipped between his ribs, slashing through his lung. The dwarf knew the wound would prove mortal, felt the blood filling his lungs and choking off his breathing. He could have retreated, hoped to fall out of the darkened area close enough to a cleric with curative spells to treat the wound. In that critical instant, though, the dwarf knew his opponent was vulnerable, knew that if he retreated, one of his comrades might next feel the dark elf's cruel sword. He lunged ahead, the draw's sword impaling him further, and chopped with his warhammer, connecting once, then again on his enemy.

He went down atop the dead drow and died with a grim smile of satisfaction splayed across his bearded face.

Two dwarves, driving in deeply side by side, felt their intended target dive between them, but turned too late to avoid a collision on the iron door. Disoriented but sensing movement to the side, each of them launched mighty swings with his hammer, each connecting on the other.

Down they went in a heap, and they felt the rush of air as the dark elf came back over them-this time at the end of a dwarven spear-to be slammed hard against the door. The drow fell wounded atop the two dwarves, and they had enough wits and strength

remaining to grab on to the gift. They kicked and bit, punched out with their weapon hilts or with their gauntleted hands. In mere seconds, they ripped the unfortunate dark elf apart.

More than a score of dwarves died at the end of drow weapons in that narrow corridor, but so, too, did fifteen dark elves, half of the force that had stood to block the way into the new sections.

A handful of drow kept ahead of their pig-riding pursuers long enough to make their way into the back chambers, into the very room where Drizzt and Entreri had fought for the enjoyment of Vierna and her minions. The blasted door and several dead companions told the soldiers that Vierna's group had been hit hard, but they nevertheless believed their salvation at hand when the first of them leaped for the chute-leaped and got stuck on the webbing barring the way.

The stuck drow flailed helplessly, both his arms fully trapped. His companions, with no thoughts of aiding their doomed friend, looked to the room's other door for their salvation.

War pigs grunted; a dozen dwarven riders whooped in joy as they kicked their mounts across the blasted wooden door.

General Dagna came into the room barely five minutes later to see five dark elves, two dwarves, and three pigs lying dead on the floor.

Satisfied that no other enemies were about, the general ordered an inspection of the remarkable area. Grief stung their hearts when they found Cobble's crushed form under the conjured wall of iron, but it was mixed with some measure of hope, for Bruenor and the others obviously had hit the enemy hard in this place, and apparently, with the exception of poor Cobble, had survived.

"Where are ye, Bruenor?" the general asked down the empty corridors. "Where are ye?"

Sheer determination, pure denial of defeat, was their only strength as Catti-brie and Bruenor, weary and wounded and leaning on each other for support, made their way through the winding tunnels, deeper into the natural corridors. Bruenor held the torch in his free hand. Catti-brie kept her bow ready. Neither of them believed they would stand a chance if they again encountered the dark elves, but, in their hearts, neither of them believed that they could possibly lose.

"Where's that damned cat?" Bruenor asked. "And the wild one?" Catti-brie shook her head, having no definite answers. Who knew where Pwent might have gotten to? He had flown from the chamber in typical blind rage and could have run all the way back to Garumn's Gorge by this time. Guenhwyvar was a different story, though. Catti-brie dropped her hand into her pouch, sensitive fingers tracing the intricate work of the figurine. She sensed that the panther was no longer about, and trusted the feeling, for if Guenhwyvar had not left the material plane, the panther 'would have made contact with them by this time.

Catti-brie stopped, and Bruenor, after a few steps, turned back curiously and did likewise. The young woman, on one knee, held the figurine in both hands, studying it intently, her bow on the floor by her side.

"Gone?" Bruenor asked.

Catti-brie shrugged and placed the statue on the floor, then called softly to Guenhwyvar. For a long moment, nothing happened, but just as Catti-brie was about to retrieve the item, the familiar gray mist began to gather and take shape.

Guenhwyvar looked haggard indeed! The panther's muscles drooped, slack from exhaustion, and the black— furred skin of one shoulder hung out, torn, revealing sinew and cordlike tendons underneath.

"Oh, go back'." Catti-brie cried, horrified by the sight. She scooped up the figurine and moved to dismiss the panther.

Guenhwyvar moved faster than either Catti-brie or the dwarf would have believed possible, given the cat's desperate state. A paw slashed up at Catti-brie, batting the figurine to the ground. The panther flattened its ears and issued an angry growl.

"Let the cat stay," Bruenor said.

Catti-brie gave the dwarf an incredulous look.

"Ain't no worse than the rest of us," Bruenor explained. He walked over and dropped a gentle hand on the panther's head, easing the tension. Guenhwyvar's ears came back up, and the cat stopped growling. "And no less determined."

Bruenor looked back to Catti-brie, then to the corridor beyond. "The three of us, then," the dwarf said, "beat up and ready to fall down-but not afore we take them stink ing drow down under us!"

Drizzt could sense that he was getting close, and he drew his second blade, Twinkle, concentrating hard to keep the scimitar's blue light from flaring. To his delight, the scimitar responded perfectly. Drizzt was hardly aware of the halfling he still held at his side. His keen senses were instead trained in all directions for some clue that the enemy was about. He came through a low doorway into an unremarkable chamber, barely a wider section of hall way, with two other exits, one to the side and level, the other straight ahead, ascending once more.

Drizzt suddenly pushed Regis to the ground, fell back against the wall, weapons and eyes trained to the side. It was no drow that came through the side entrance, though, but a dwarf, possibly the most odd-looking creature either of the companions had ever seen.

Pwent was barely three running strides from the dark elf, and his hearty roar showed that he felt confident he had gained the advantage of surprise. He dipped his head, put his spiked helm in line with Drizzt's belly, and heard the little one lying to the side squeak out in alarm.

Drizzt snapped his hands up above his head, feeling grooves in the wall with strong, sensitive fingers. He still held both his blades, and there wasn't much to grab, but the agile drow didn't need much. As the confident battle rager barreled in blindly, Drizzt lifted his legs up, out, and over the spike.

Pwent hit the wall head-on, his spike digging a three— inch-deep gouge in the stone. Drizzt's legs came down, one on either side of the bent battlerager's head, and down, too, came the drow's scimitars, hilts pounding hard against the back of Pwent's exposed neck.

The dwarf's spike, bent queerly to one side, squealed and scraped as he dropped flat to the stone, groaning loudly.

Drizzt leaped away, allowed the eager scimitar to flare up, bathing the area hi a blue glow.

"Dwarf," Regis commented, surprised.

Pwent groaned and rolled over; Drizzt spotted an amulet, carved with the foaming mug standard of Clan Battlehammer, on a chain about his neck.

Pwent shook his head and leaped suddenly to his feet.

"Ye won that one!" he roared, and he started for Drizzt.

"We are not enemies," the drow ranger tried to explain. Regis cried out again as Pwent came in close, launching a one-two punching combination with his glove nails.

Drizzt easily avoided the short punches and took note of the many sharp ridges on his opponent's armor.

Pwent lashed out again, stepping in behind the blow to give it some range. It was a ruse, Drizzt knew, with no chance of hitting. Already the veteran drow understood Pwent's battle tactics, and he knew the phony punch was designed only to put this fearsome dwarf in line, that he might hurl himself at Drizzt. A scimitar flashed out to intercept the punch. Drizzt surprised the dwarf by twirling his second blade above his head and stepping in closer (exactly the opposite course Pwent had expected him to travel), then launching his high-riding weapon out in a wide, arcing, and smoothly descending course as he stepped to the side, bringing the blade to bear at the back of the dwarf's knee.

Pwent momentarily forgot about his impending leap and instinctively bent the vulnerable leg away from the attack. Drizzt pressed on, putting just enough pressure on the dwarf's knee to keep it moving along. Pwent pitched into the air, landed hard on the floor, flat on his back.

"Stop it!" Regis yelled at the stubborn, fallen dwarf, who was again trying to get up. "Stop it. We are not your enemies!"

"He speaks the truth," Drizzt added.

Pwent, up on one knee, paused and looked curiously from Regis to Drizzt. "We came in here to get the halfling," he said to Drizzt, obviously confused. "To get him and skin him alive, and now ye're telling me to trust him?"

"Different halfling," Drizzt remarked, snapping his blades into their sheaths.

An inadvertent grin showed on the dwarf's face as he considered the advantage his enemy apparently had just given him.

"We are not your enemy," Drizzt said evenly, lavender eyes flashing dangerously, "but I've no more time to play your foolish games."

Pwent leaned forward, muscles twitching, eager to leap ahead and rip the drow apart.

Again the drow's eyes flashed, and Pwent relaxed, understanding that this opponent had just read his thoughts.

"Come ahead if you will," Drizzt warned, "but know that the next time you go down, you will never get back up."

Thibbledorf Pwent, rarely shaken, considered the grim promise and his opponent's easy stance, and he remembered what Catti-brie had told him about this drow-if indeed this was the legendary Drizzt Do'Urden. "Guess we're friends," the unnerved dwarf admitted, and he slowly rose.

Chapter 23 The Warrior Incarnate

With Pwent backtracking and leading the way, I Drizzt was sure he would soon learn the fate of his friends, and would face his evil sister once more. The battlerager couldn't tell him much about Bruenor and the others, only that when he had been separated from them, they were being hard pressed.

The news drove Drizzt on more quickly. Images of Catti-brie, a helpless prisoner being tortured by Vierna, flitted on the edges of his consciousness. He pictured stubborn Bruenor spitting in Vierna's face-and Vierna tearing the dwarf's face off in reply.

Few chambers dotted this region. Long, narrow tunnels dominated, some wholly natural, others worked in places where the goblins apparently had decided that support was needed. The three came into a fully bricked tunnel then, long and straight, angling slightly up and with several side passages running off it. Drizzt didn't see the forms of the dark elves ahead of him, down the long, dark corridor, but when Twinkle flared suddenly, he did not doubt the sword's warning.

The fact was confirmed a moment later when a cross bow quarrel zipped from the darkness and stuck Regis in the arm. The halfling groaned; Drizzt pulled him back and dropped him safely behind the corner of a side passage they had just passed. By the time the drow had turned back to the main corridor, Pwent was in full charge, singing wildly, taking hit after hit from poisoned darts but walking through them without a concern.

Drizzt rushed after him, saw Pwent charge right past the dark hole of another side corridor, and knew instinctively that the dwarf likely had wandered into a trap.

Drizzt lost all track of the battlerager a moment later, when a quarrel shot past the distant dwarf to hit Drizzt. He looked down to it, hanging painfully from his forearm, and felt the burning tingle as Pwent's countering elixir battled the poison. Drizzt thought of slumping where he stood, of inviting his enemies to think that their poison had felled him again, an easy capture.

He couldn't abandon Pwent, though, and he was simply too angry to wait for this encounter any longer. The time had come to end the threat.

He slipped up to the dark hole of the side tunnel, kept Twinkle back a bit so it would not fully give him away. A roar of outrage exploded from up ahead, followed by a steady stream of dwarven curses, which told Drizzt that Pwent's intended victims had slipped away.

Drizzt heard a slight shuffle to the side, knew that the battlerager had piqued the curiosity of whoever was in there. He took one deep breath, mentally counted to three, and leaped around the corner, Twinkle flaring viciously. The closest drow fell back, firing a second crossbow quarrel at Drizzt that nicked his skin through a shoulder crease in his fine armor. He could only hope that Pwent's potion was strong enough to handle a second hit and took some comfort in the fact that Pwent had seemed to be hit repeatedly during his corridor charge.

Drizzt pressed the crossbowman backward in a rush, the evil drow fumbling to draw his melee weapon. He would have had the drow quickly, except that a second drow joined him, this one armed with sword and dirk. — Drizzt had come into a small, roughly circular chamber, a second exit off to his right, probably joining the main corridor somewhere farther along. Drizzt hardly registered the physical features of the room, though, hardly took note of the initial swings of battle, parrying aside his opponents' measured strikes. His eyes remained beyond them, to the back of the room, where stood Vierna and the mercenary Jarlaxle.

"You have caused me great pains, my lost brother," Vierna snarled at him, "but the reward will be worth the cost, now that you have returned to me."

Listening to her every word, the distracted Drizzt nearly let a sword slip past his defenses. He slapped it away at the last moment and came on in a flourish, scimitars swirling in a descending, crisscrossing pattern.

The dark elf soldiers worked well together, though, and they fended off the attack, countering one after the other and forcing Drizzt back on his heels.

"I do so love to watch you fight," Vierna continued, now smiling smugly, "but I cannot take the chance that you will be slain-not yet." She began a series of chants then, and Drizzt knew her impending spell would be aimed his way, probably at his mind. He gritted his teeth and accelerated the course of his battle, conjuring images of a tortured Catti-brie, putting up a wall of sheer anger.

Vierna released her spell with a glorious cry, and waves of energy rolled over Drizzt, assaulted him and told him, mind and body, to stop in place, to simply hold still and be captured.

Inside the drow ranger welled a part of him, a primal and savage alter ego that he had not known since his days in the wild Underdark. He was the hunter again, free of emotions, free of mental vulnerability. He shrugged away the spell; his scimitars banged hard against his enemies' blades, hard-pressing his two opponents.

Vierna's eyes went wide with surprise. Jarlaxle, at her side, gave an undeniable snicker.

"Your Lloth-given powers will not affect me," Drizzt proclaimed. "I deny the Spider Queen!"

"You will be given to the Spider Queen!" Vierna shouted back, and she seemed to gain the upper hand once more as another drow soldier entered the chamber from the tunnel to Drizzt's right. "Kill him!" the priestess commanded. "Let the sacrifice be here and now. I'll tolerate no more blasphemy from this outcast!"

Drizzt was fighting magnificently, keeping both his enemies more on their heels than on their toes. If the third skilled soldier came in, however…

It never got to that. There came a wild roar from the tunnel on the right, and Thibbledorf Pwent, head bowed in one of his typically frantic charges, plowed through.

He hit the surprised drow soldier on the side, his bent helmet spike slicing through the unfortunate elf's slender hip, tearing into his abdomen.

Pwent's powerful legs continued to drive through until he at last got tangled in the impaled drow's feet, and both combatants crashed to the floor right before a stunned Vierna.

The drow thrashed in helpless desperation as Pwent pounded him mercilessly.

Drizzt knew he had to get to his peer's side quickly, understood the danger Pwent faced with Vierna and the mercenary having open shots at him. He brought Twinkle in a flashing downward cross, deflecting both his opponents' swords to the side, and he stepped right in behind the blade, coming with his second blade at his closest opponent, the one who had hit him with the crossbow bolt and who carried no second weapon.

The arm of the other drow shot across, dirk hitting the scimitar just enough to prevent a kill. Still, Drizzt had scored a painful hit on one opponent, slicing the drow's cheek wide.

– Out came Vierna's snake-headed whip, the priestess's face an image of pure rage as she beat at the prone battle rager's back. Living snake heads darted about the battle-rager's fine armor, finding gaps through which they could bite at his thick hide.

Pwent wriggled his helmet spike free, drove a glove nail through the dying dark elf's face, then turned his attention to his newest attacker and her wicked weapon.

Snap!

A snake head got him on the shoulder. Two others nipped his neck. Pwent threw his arm up as he turned, but got bitten twice on the hand, his limb immediately going numb. He felt his potent elixir fighting back, but he hesitated, near to swooning.

Swap!

Vierna hit him again, all five snake heads finding a target on the dwarf's hand and face. Pwent regarded her a moment longer, formed his lips as if to speak out a curse, then he fell to the stone and flopped about like a grounded fish, his entire body nearly numb, his nerves and muscles unable to function in any coordinated way.

Vierna looked Drizzt's way, her eyes burning with open hatred. "Now all your pitiful friends are dead, my lost brother!" she growled, something she sincerely believed true. She advanced a step, snake whip held high, but paused at the sheer and unbridled rage that suddenly contorted her brother's features.

All your pitiful friends are dead!

The words burned in Drizzt's blood, turned his heart to stone.

All your pitiful friends are dead!

Catti-brie, Wulfgar, and Bruenor, everything Drizzt Do'Urden held dear, were lost to him, taken by a heritage that he had not been able to escape.

He could hardly see his opponent's movements, though he knew his scimitars were intercepting every attack with perfection, moving in a precise blur that offered his enemies no openings.

All your pitiful friends are dead!

He was the hunter again, surviving the wilds of the Underdark. He was beyond the hunter, the warrior incar nate, fighting on perfect instinct.

A sword thrust in from the right. Drizzt's scimitar slapped down across it, driving its tip to the ground. Faster than the agile evil drow could react, Drizzt turned his blade completely over the sword and heaved high, throwing the drow back a step.

Across flashed the scimitar, severing the triceps muscles on the back of the swordsman's arm. The pained drow yelled but somehow held his weapon, though it did him no good as the scimitar came back across, squealing as it cut through the fine mesh armor, drawing a line of blood across the drow's chest.

Drizzt flipped the blade over in his hand in the blink of an eye, and the scimitar flashed back the other way, high. He flipped it again and sent it back a fourth time, and the only reason he missed the mark was that the head that had been his intended target was already flying free.

All the while, the scimitar in Drizzt's other hand had parried the other opponent's attacks.

Vierna gasped, as did the remaining soldier facing Drizzt, and Drizzt would have fallen over him just as easily. He saw Jarlaxle's arm pumping, though, from beyond the opening left by the fallen opponent.

Drizzt's next dance was pure and furious desperation. His first scimitar rang out with a metallic impact. Twinkle came across and batted a second dagger aside.

It was over in a mere second, five daggers knocked away by a dark elf that hadn't even consciously seen them coming.

Jarlaxle fell back on his heels, then began to circle, laughing all the while, amazed and thrilled by the stunning display and the continuing battle.

Drizzt's troubles were not ended, though, for Vierna, crying for Lloth to be with her, leaped ahead to lend support to the soldier, and her snake-headed whip presented more problems by far than had the dead drow soldier's single sword.

Regis huddled back into as small a ball as he could manage when he saw the dark shapes drifting silently past the opening of the side passage. The halfling relaxed when the group had passed, was daring enough to crawl nearer to the entrance and use his infravision to try to discern if these were more evil dark elves.

Those red-glowing eyes gave him away; a sixth soldier was moving behind the first group.

Regis fell back with a squeak. He grabbed a rock in his plump little hand and held it out before him. A pitiful weapon indeed against the likes of a drow elf!

The dark elf considered the halfling and the tunnel all about Regis, carefully, then entered, coming in cautiously. A smile widened as he came to realize Regis's apparent helplessness.

"Already wounded?" he asked in the Common tongue.

It took Regis a moment to sort through the heavy and unfamiliar accent. He lifted the rock threateningly as the drow edged in close, kneeling to Regis's level and holding a long and cruel sword in one hand, a dagger in the other.

The drow laughed aloud. "You will strike me down with your pebble?" he taunted, and he moved his arms out wide, presenting Regis an easy opening for his chest. "Hit me, then, little halfling. Amuse me before my dagger digs a fine line across your throat."

Regis, trembling, moved the rock in a jerking motion, as though he meant to take the drow up on the offer. It was the halfling's other hand which shot forward, though, the hand holding Artemis Entreri's dropped dagger.

The jewels in the deadly blade flared appreciatively, as though the weapon had a life and a hunger of its own, when it ripped past the fine mesh armor and sank deeply into the startled dark elf's soft skin.

Regis blinked in amazement at how easily the dagger had penetrated. It seemed as though his opponent wore thin parchment instead of metallic chain mail. The half-ling's hand was nearly thrown from the weapon hilt as a surge of power coursed through the dagger, into his arm. The drow tried to respond, and Regis would have had no defense if he had brought either weapon to bear.

But the drow did not, for some reason could not. His eyes remained wide in shock, his body jerked spasmodically, and it seemed to Regis as if his very life force was being stolen away. His own mouth agape, Regis stared into the most profound expression of horror he had ever seen.

More vital energy surged up the halfling's arm; he heard the drow's weapons fall to the stone. Regis could think only of old tales his papa had told him of frightening night creatures. He felt as he imagined a vampire must feel when feeding on the blood of its victims, felt a perverse warmth wash over him.

His wounds were on the mend!

The drow victim slumped lifelessly to the stone. Regis sat staring blankly at the magical dagger. He shuddered many times, recalling vividly each occasion when he had nearly felt that weapon's wicked sting.

The two drow moved silently but swiftly through the winding tunnels that would bring them to Vierna and Jarlaxle. They were confident they had outdistanced the out rageous dwarf, did not know that Pwent had sidetracked and had gotten to Vierna first.

Nor did they know that another dwarf had entered the tunnels, a red-bearded dwarf whose teary eyes promised death to any enemy he stumbled upon.

The dark elves turned a bend into the tunnel that would get them to the side room, parallel to the main tunnel. They saw the short but wide form of the dwarf swing about, just a few strides ahead of them, and charge in fear lessly, wildly.

The three opponents intertwined in a confused jumble, Bruenor shield-rushing with abandon, whipping his many-notched axe about him blindly.

"Ye killed me boy!" the dwarf bellowed, and though neither of his opponents could understand the Common tongue, they could discern Bruenor's rage clearly enough. One of the drow regained his footing and slipped his sword over the emblazoned shield, scoring a hit on the dwarf's shoulder that should have stolen the strength from that arm.

If Bruenor even knew he had been hit, he did not show it.

"Me boy!" he growled, slapping aside the other drow's sword with a powerful swipe of his heavy axe. The drow replaced the sword with his second sword, again pressing the dwarf. But Bruenor accepted the hit, didn't even flinch, his thoughts purely aimed for the kill.

He chopped his axe in a low swoop. The drow hopped the blade, but Bruenor stopped the swing and turned it about. The drow tried to hop a second time as soon as he landed, but Bruenor's movement was too quick, the dwarf jerking the axe around the drow's ankle and heaving with all his strength, taking the drow from his feet.

The other dark elf came over the dwarf, trying to shield his downed companion. His sword slashed across, scarring Bruenor's face, blinding the dwarf in one eye. Again Bruenor ignored the searing agony, bulled ahead within striking distance.

"Me boy!" he cried again, and he chopped down with all his strength, his axe blade cracking through the scrambling drow's spine.

Bruenor threw his shield up just in time to stop a sword thrust from the standing drow. Off balance and shuffling backward, the dwarf tugged repeatedly, finally tearing the weapon free.

Snake heads seemed to work independently of each other, assaulting Drizzt from different angles, snapping and coiling to snap again. Spurred on by the sight of Vierna fighting beside him, the male drow pressed Drizzt as well, sword and dirk working furiously, that he might score the kill for the priestess, for the glory of the wicked Spider Queen.

Drizzt kept his composure throughout the assault, worked his scimitars and his feet in harmony to block or dodge, and to keep his opponents, particularly Vierna, back from him.

He knew he was in trouble, though, especially when he noticed Jarlaxle, the devious mercenary, circling behind, finding an opening between Vierna and the male soldier. Drizzt expected another series of flying daggers, did not honestly know how he would escape their bite this time with Vierna's whip demanding his attention.

His fears doubled when he saw the mercenary point out at him, not with a dagger, but a wand.

"A pity, Drizzt Do'Urden," the mercenary said. "I would give many lives to own a warrior of your skills." He began to chant in the drow tongue. Drizzt tried to go to the side, but Vierna and the other drow worked him hard, kept him in line.

There came a flash, a lightning bolt, beginning just ahead of the ducking Vierna and the drow soldier. But there came, too, just as the mercenary uttered the triggering words, a flying black form, from behind Drizzt, that clipped the drow ranger's shoulder as it leaped past him and flew through the opening between Vierna and her male ally.

Guenhwyvar took the blast full force, absorbed the energy of the lightning bolt before it ever got started. The panther soared through its magical force, slamming into the surprised mercenary and driving him to the stone.

The sudden flash, the sudden appearance of the panther, did not distract the veteran Drizzt. Nor did Vierna, so filled with hatred, so obsessed with this kill, turn her attention from the furious battle. The other drow, though, squinted at the sudden flash and turned his head for an instant to look over his shoulder.

In that instant, when the drow turned back to the battle, he found Twinkle's deadly point already passing through his armor and reaching for his heart.

The flash had lasted no more than a split second, and it hadn't brought too much light into the main corridor beyond the entrance of the side chamber, but in that split

second, Catti-brie, crouched farther down the hall to watch Guenhwyvar's progress, saw the slender forms of the approaching dark elf band.

She put an arrow into the air and used its silvery light to discern the dark elves' exact positions. Her face locked in a merciless grimace and the battered young woman rose behind the arrow's silvery wake to steadily begin stalking her enemies, knocking another arrow as she went.

Vengeance for Wulfgar dominated her every thought. She knew no fear, did not even flinch as she heard the expected reply from handcrossbows. Two quarrels stung her.

Another arrow went off, this one catching a dark elf in the shoulder and hurling him to the floor. Before its streaking light had dissipated, Catti-brie fired a third, this one screeching like a banshee as it careened off the worked tunnel's stone walls.

Still the young woman walked on. She knew the dark elves could see her every step, while she caught only silhouetted glimpses of the elves as her arrows streaked past.

Instinct told her to put an arrow up high, and she smiled grimly as it connected with a levitating drow, catching him squarely in the face as he rose, blowing his head apart. The force of the blow spun the body over, and it hung, motionless, in midair.

Catti-brie did not see her next arrow go off, and only then did she realize that the dark elves had put a globe of darkness over her. How foolish! she thought, for now they could not see her as she could not see them.

Still she walked, out of the globe, firing again, killing another of her enemies.

A crossbow quarrel hit the side of her face, scraped painfully against her jawbone.

Catti-brie walked on, jaw set, teeth gritted tightly. She saw the red-glowing eyes of the remaining two drow closing on her fast, knew that they had drawn swords and charged. She put the bow up, using their eyes as beacons.

A globe of darkness fell over her.

Terror welled up inside the young woman, but she fought it back stubbornly, her expression not changing. She knew she had only moments before a drow sword plunged through her. Her mind recalled the last positions in which she had seen her enemies, showed her the angles for her shot.

She put another arrow up, heard the slightest scuffle ahead and to the left, turned, and fired. Then she loosed a third and a fourth, using no guidance beyond her instinct, hoping that she might at least wound the charging dark elves and slow their progress. She fell flat to the floor and fired sidelong, then winced as her arrow soared away in the blackness, apparently not connecting.

Instincts guiding her still, Catti-brie rolled to her back and fired above her, heard a dull thump, then a sharp crack as the missile drove through a floating drow and into the ceiling. Chunks of rubble fell from above, and Catti-brie covered up.

She remained in a defensive position for a long while, expecting the ceiling to fall on her, expecting a dark elf to rush up and slash her apart.

He got his sword near the dwarf far more often than the dwarf's bulky axe came near to hitting him, but the lone drow facing Bruenor knew he could not win, could not stop this enraged enemy. He called upon his innate magic and lined Bruenor with blue-

glowing, harmless flames— faerie fire, it was called-distinctively outlining the dwarf's form and presenting the drow with an easier target.

Bruenor didn't even flinch.

The drow came with a vicious, straightforward thrust that forced the dwarf back on his heels, then turned and fled, thinking to put a few feet between him and his enemy, then turn and drop a darkness globe over the dwarf.

Bruenor didn't try to match the drow's long strides. He brought his axe in, clasped it in both hands, and pulled it back over his head.

"Me boy!" the dwarf yelled with all his rage, and with all his strength he hurled the axe, end over end. It was a daring move, a move offered by the desperation of a father who had lost his child. Bruenor's axe would not return to him as Aegis-fang had to Wulfgar. If the axe did not hit the mark…

It caught the drow just as he was turning the corner back into the winding side tunnel, diving into his hip and back and hurling him across the way to collide with the opposite corner. He tried to recover, wriggled about on the floor for a few moments, searching for his lost sword and air to breathe.

As his hand neared the hilt of his fallen weapon, a dwarven boot slammed down atop it, crushing the fingers.

Bruenor considered the angle of the sticking axe and the gush of blood pouring all about the weapon's blade. "Ye're dead," he said coldly to the dark elf, and he tore the weapon free with a sickening crackle.

The drow heard the words distantly, but his mind had shut down by that time, his thoughts flowing away from him as surely as was his life's blood.

Vierna did not relent as her companion fell dead, showed no signs that she cared at all for the battle's sudden turn. Drizzt's stomach turned at the sight of his sister, her features locked in the hatred that the Spider Queen so often fostered, a rage beyond reason, beyond consciousness and conscience.

Drizzt did not let his ambivalence affect his swordplay, though, not after Vierna had proclaimed his friends dead. He hit the snapping snake heads often, but couldn't seem to connect solidly enough to seriously damage any.

One got its fangs into his arm. Drizzt felt the numbing tingle and whipped his other blade across to sever the thing.

The movement left his opposite flank open, though, and a second head got him on the shoulder. A third came in for the side of his face.

His backhand slash took the nearest viper's head and drove the other attacking snake away.

Vierna's whip had only three heads remaining, but the hits had staggered Drizzt. He rocked back a few steps, found some support in the solid wall along the side of the entryway. He looked to his shoulder, horrified to see the severed head of the snake still holding fast, its fangs deeply embedded.

Only then did Drizzt notice the familiar silver flashes of Taulmaril, Catti-brie's bow. Guenhwyvar was alive and about; Catti-brie was out in the hall, fighting; and, from

somewhere far down the other corridor, the one along the right-hand side of the small chamber, Drizzt heard the unmistakable roar of Bruenor Battlehammer's litany of rage.

"Me boy!"

"You said they were dead," Drizzt remarked to Vierna. He steadied himself against the wall.

"They do not matter!" Vierna yelled back at him, obviously as amazed as Drizzt by the revelation. "You are all that matters, you and the glories your death will bring me!" She launched herself forward at her wounded brother, three snake heads leading the way.

Drizzt had found his strength again, had found it in the presence of his friends, in the knowledge that they, too, were involved in this fight and would need him to win.

Instead of lashing out or swiping across, Drizzt let then snake heads come to him. He got bit again, twice, but Twinkle split one viper's rushing head down the middle, leaving its torn body writhing uselessly.

Drizzt kicked off the wall, driving Vierna back in surprise. He worked his blades fast and hard, aiming always for the snakes of Vierna's whip, though more than once he felt as if he could have slipped through his sister's defenses and scored a hit on her body.

Another snake head dropped to the floor.

Vierna came across with the decimated whip, but a scimitar sliced deeply into her forearm before she could snap the remaining snake head forward. The weapon flew to the floor. The writhing snake became a lifeless thong as soon as the whip left Vierna's hand.

Vierna hissed-she seemed an animal-at Drizzt, her empty hands grasping the air repeatedly.

Drizzt did not immediately advance, did not have to, for Twinkle's deadly tip was poised only inches from his sister's vulnerable breast.

Vierna's hand twitched toward her belt, where twin maces, carved in intricate runes of spiderwebs, awaited. Drizzt could well guess the power of those weapons, and he knew firsthand from his days in Menzoberranzan Vierna's skill in using them.

"Do not," he ordered, indicating the weapons.

"We were both trained by Zaknafein," Vierna reminded him, and the mention of his father stung Drizzt. "Do you fear to find out who best learned the many lessons?"

"We were both sired by Zaknafein," Drizzt retorted, tapping Vierna's hand away from her belt with Twinkle's furiously glowing blade. "Do not continue this and dishonor him. There is a better way, my sister, a light you cannot know."

Vierna's cackling laughter mocked him. Did he really believe he could reform her, a priestess of Lloth?

"Do not!" Drizzt commanded more forcefully as Vierna's hand again inched toward the nearest mace.

She lurched for it. Twinkle plunged through her breast, through her heart, its bloody tip coming out her back.

Drizzt was right against her then, holding her arms in tight, supporting her as her legs failed her.

They stared at each other, unblinking, as Vierna slowly slumped to the floor. Gone was her rage, her obsession, replaced by a look of serenity, a rare expression on the face of a drow.

"I am sorry," was all Drizzt could quietly mouth.

Vierna shook her head, refusing any apology. To Drizzt, it seemed as if that buried part of her that was Zaknafein Do'Urden's daughter approved of this ending. Vierna's eyes then closed forever.

Chapter 24 The Long Walk Home

"Well done." The words came at Drizzt unexpectedly, jerked him into the realization that while Vierna was dead, the battle might not yet be won. He jumped aside, scimitars coming up defensively before him.

He lowered the weapons when he considered Jarlaxle, the mercenary sitting propped against the chamber's far wall, one leg sticking out to the side at a weird angle.

"The panther," the mercenary explained, speaking the Common tongue as fluidly as if he had spent his life on the surface. "I thought I would be killed. The panther had me down." Jarlaxle gave a shrug. "Perhaps my lightning bolt hurt the beast."

The mention of the lightning bolt reminded Drizzt of the wand, reminded Drizzt that this drow was still very dangerous. He went down in a crouch, circling defensively.

Jarlaxle winced in pain and held an empty hand up in front of him to calm the alerted ranger. "The wand is put away," he assured Drizzt. "I would have no desire to use it if I had you helpless-as you believe you have me."

"You meant to kill me," Drizzt replied coldly.

Again the mercenary shrugged, and a smile widened on his face. "Vierna would have killed me if she had won and I had not come to her aid," he explained calmly. "And, skilled as you may be, I thought she would win."

It seemed logical enough, and Drizzt knew well that pragmatism was a common trait among dark elves. "Lloth would reward you still for my death," Drizzt reasoned.

"I do not slave for the Spider Queen," Jarlaxle replied. "I am an opportunist."

"You make a threat?"

The mercenary laughed loudly, then winced again at the throb in his broken leg.

Bruenor rushed into the chamber from the side passage. He glanced at Drizzt, then focused on Jarlaxle, his rage not yet played out.

"Hold!" Drizzt commanded him as the dwarf started for the apparently helpless mercenary.

Bruenor skidded to a stop and put a cold stare on Drizzt, a look made more ominous by the dwarf's ripped face, his right eye badly gouged and a line of blood running from the top of his forehead to the bottom of his left cheek. "We're not for needing prisoners," Bruenor growled.

Drizzt considered the venom in Bruenor's voice and considered the fact that he had not seen Wulfgar anywhere in this fight. "Where are the others?"

"I'm right here," replied Catti-brie, coming into the chamber from the main tunnel, behind Drizzt.

Drizzt turned to regard her, her dirty face and incredibly grim expression revealing much. "Wulf…" he started to ask, but Catti-brie shook her head solemnly, as though she could not bear to hear the name spoken aloud. She walked near Drizzt and he winced, seeing the small crossbow quarrel still sticking from the side of her jaw.

Drizzt gently stroked Catti-brie's face, then took hold of the obscene dart and yanked it free. He brought his hand immediately to the young woman's shoulder, lending her support as waves of nausea and pain swept over her.

"I pray I did not harm the panther," Jarlaxle interrupted, "a magnificent beast indeed!"

Drizzt spun about, his lavender eyes flashing.

"He's baiting ye," Bruenor remarked, his fingers moving eagerly over the handle of his bloody axe, "begging for mercy without the begging."

Drizzt wasn't so sure. He knew the horrors of Men zoberranzan, knew the lengths that some drow would travel to survive. His own father, Zaknafein, the drow Drizzt had loved most dearly, had been a killer, had served as Matron Malice's assassin out of a simple will to survive. Might it be that this mercenary was of similar pragmatism?

Drizzt wanted to believe that. With Vierna dead at his feet, his family, his ties to his heritage, were no more, and he wanted to believe that he was not alone in the world.

"Kill the dog, or we drag him back," Bruenor growled, his patience exhausted.

"What would be your choice, Drizzt Do'Urden?" Jarlaxle asked calmly.

Drizzt considered Jarlaxle once more. This one was not so much like Zaknafein, he decided, for he remembered his father's rage when it was rumored that Drizzt had slain surface elves. There was indeed an undeniable difference between Zaknafein and Jarlaxle. Zaknafein killed only those he believed deserved death, only those serving Lloth or other evil minions. He would not have walked beside Vierna on this hunt.

The sudden rage that welled up in Drizzt almost sent him rushing at the mercenary. He fought the impulse back, though, remembering again the weight of Menzoberranzan, the burden of pervasive evil that bowed the backs of those few dark elves who were not of typical demeanor. Zaknafein had admitted to Drizzt that he had almost lost himself to the ways of Lloth many times, and in his own trek through the Underdark Drizzt Do'Urden often feared what he would, what he had, become.

How could he pass judgment on this dark elf? The scimitars went back into their sheaths.

"He killed me boy!" Bruenor roared, apparently understanding Drizzt's intentions. Drizzt shook his head resolutely.

"Mercy is a curious thing, Drizzt Do'Urden," Jarlaxle remarked. "Strength, or weakness?" "Strength," Drizzt answered quickly. "It can save your soul," Jarlaxle replied, "or damn your body." He tipped his wide-brimmed hat to Drizzt, then moved suddenly, his arm coming free of his cloak. Something small slammed the floor in front of Jarlaxle, exploding, filling that area of the chamber with opaque smoke.

"Damn him!" Catti-brie growled, and she snapped off a streaking shot that cut through the haze and thundered against the stone of the far wall. Bruenor rushed in, axe flailing wildly, but there was nothing there to hit. The mercenary was gone.

By the time Bruenor came out of the smoke, both Drizzt and Catti-brie were standing over the prone form of Thib bledorf Pwent.

"He dead?" the dwarf king asked.

Drizzt bent to the battlerager, remembered that Pwent had been hit viciously by Vierna's snake-headed whip. "No," he replied. "The whips are not designed to kill, just to paralyze."

His keen ears caught the words as Bruenor muttered, "Too bad," under his breath.

It took them a few moments to revive the battlerager. Pwent hopped up to his feet-and promptly fell over once more. He struggled back up, humbled until Drizzt made the mistake of thanking him for his valuable help.

In the main corridor, they found the five dead drow, one still hanging near the ceiling in the area where the globe of darkness had been. Catti-brie's explanation of where this small band had come from sent a shudder through Drizzt.

"Regis," he breathed, and he rushed off down the hall way, to the side passage where he had left the halfling.

There sat Regis, terrified, half-buried under a dead drow, holding the jeweled dagger tightly in his hand.

"Come on, my friend," the relieved Drizzt said to him. "It is time we went home."

The five beaten companions leaned on each other as they made their way slowly and quietly through the tun nels. Drizzt looked around at the ragged group, at Bruenor with his eye closed and Pwent still having trouble coordinating his muscles. Drizzt's own foot throbbed painfully. The realization of the wound became clearer as the adrena line rush of battle slowly ebbed. It was not the physical problems that most alarmed the drow ranger, though. The impact of Wulfgar's loss seemed to have fully sunk in for all those who had been his companions.

Would Catti-brie be able to call upon her rage once more, to ignore the emotional battering she had taken and fight with all her heart? Would Bruenor, so wickedly wounded that Drizzt was not certain he would make it back to Mithril Hall alive, be able to guide himself through yet another battle?

Drizzt couldn't be sure, and his sigh of relief was sincere when General Dagna, at the lead of the dwarven cavalry and its grunting mounts, rounded the bend in the tunnel far ahead.

Bruenor allowed himself to collapse at the sight, and the dwarves wasted little time in getting their injured king, and Regis, strapped to war pigs and ushered out of the untamed complex. Pwent went, too, accepting the reins of a pig, but Drizzt and Catti-brie did not take a direct route back to Mithril Hall. Accompanied by the three displaced dwarven riders, General Dagna included, the young woman led Drizzt to Wulfgar's fateful cave.

There could be no doubt, Drizzt realized as soon as he looked at the collapsed alcove, no doubt, no reprieve. His friend was gone forever.

Catti-brie recounted the details of the battle, had to stop for a long while before she mustered the voice to tell of Wulfgar's valiant end.

She finally looked to the pile of rubble, quietly said "Good-bye," and walked out of the room with the three dwarves.

Drizzt stood alone for many minutes, staring helplessly. He could hardly believe that mighty Wulfgar was under there. The moment seemed unreal to him, against his sen sibilities.

But it was real.

And Drizzt was helpless.

Pangs of guilt assaulted the drow, realizations that he had caused his sister's hunt, and thus had caused Wulfgar's death. He summarily dismissed the thoughts, though, refusing to consider them again.

Now was the time to bid farewell to his trusted companion, his dear friend. He wanted to be with Wulfgar, to be beside the young barbarian and comfort him, guide him, to share one more mischievous wink with the barbarian and boldly face together whatever mysteries death presented to them.

"Farewell, my friend," Drizzt whispered, trying futilely to keep his voice from breaking. "This journey you make alone."

The return to Mithril Hall was not a time of celebration for the weary, battered friends. They could not claim victory over what had happened in the lower tunnels. Each of the four, Drizzt, Bruenor, Catti-brie, and Regis, held a different perspective on the loss of Wulfgar, for the barbarian's relationship had been very different for each of them-as a son to Bruenor, a fiancй to Catti-brie, a comrade to Drizzt, a protector to Regis.

Bruenor's physical wounds were most serious. The dwarf king had lost an eye and would carry an angry reddish blue scar from forehead to jawline for the rest of his days. The physical pains, though, were the least of Bruenor's troubles.

Many times over the next few days the sturdy dwarf suddenly remembered some arrangement yet to be made with the presiding priest, only to recall that Cobble would not be there to help him sort things out, to recall that there would be no wedding that spring in Mithril Hall.

Drizzt could see the intense grief etched on the dwarf's face. For the first time in the years he had known Bruenor, the ranger thought the dwarf looked old and tired. Drizzt could hardly bear to look at him, but his heart broke even more whenever he chanced by Catti-brie.

She had been young and vital, full of life and feeling immortal. Now Catti-brie's perception of the world had been shattered.

The friends kept to themselves mostly as the interminably long hours crawled by. Drizzt, Bruenor, and Catti-brie saw each other rarely, and none of them saw Regis.

None of them knew that the halfling had gone out from Mithril Hall, out the west exit, into Keeper's Dale.

Regis inched out onto a rocky spur, fifty feet above the jagged floor of the southern end of a long and narrow valley. He came upon a limp figure, hanging by the shreds of a torn cloak. The halfling lay atop the garment, hugging close to the exposed stone as the winds buffeted him. To his amazement, the man below him shifted slightly.

"Alive?" the halfling whispered approvingly. Entreri, his body obviously broken and torn, had been hanging for more than a day. "Still you're alive?" Always cautious, especially where Artemis Entreri was concerned, Regis took out the jeweled dagger and placed its razor edge under the remaining seam of the cloak so that a flick of his wrist would send the dangerous assassin falling free.

Entreri managed to tilt his head to the side and groan weakly, though he could not find the strength to form words.

"You have something of mine," Regis said to him.

The assassin turned a little more, straining to see, and Regis winced and pulled back a bit at the grotesque sight of the man's shattered face. His cheekbone blasted to powder, the skin torn from the side of his face, the assassin obviously could not see out of the eye he had turned toward Regis.

And Regis was certain that the man, his bones broken, agony assaulting him from every garish wound, wasn't even aware that he could not see.

"The ruby pendant," Regis said more forcefully, spotting the hypnotic gemstone as it hung low on its chain beneath Entreri.

Entreri apparently comprehended, for his hand inched toward the item but fell limp, too weak to continue.

Regis shook his head and took up his walking stick. Keeping the dagger firm against the cloak, he reached below the spur and prodded Entreri.

The assassin did not respond.

Regis poked him again, much harder, then several more times before he was convinced the assassin was indeed helpless. His smile wide, Regis worked the tip of the walking stick under the chain around the assassin's neck and gently angled it out and around, lifting the pendant free.

"How does it feel?" Regis asked as he gathered in his precious ruby. He poked down with the stick, popping Entreri on the back of the head.

"How does it feel to be helpless, a prisoner of someone else's whims? How many have you put another in the position you now enjoy?" Regis popped him again. "A hundred?"

Regis moved to strike again, but then he noticed some thing else of value hanging on a cord from the assassin's belt. Retrieving this item would be far more difficult than getting the pendant, but Regis was a thief, after all, and he prided himself (secretly, of course) on being a good one. He looped his silken rope about the spur and swung low, placing his foot on Entreri's back for balance.

The mask was his.

For good measure, the thieving halfling fished his hands through the assassin's pockets, finding a small purse and a fairly valuable gemstone.

Entreri groaned and tried to swing about. Frightened by the movement, Regis was back on the spur in the blink of an eye, the dagger again firmly against the tattered cloak's seam.

"I could show mercy," the halfling remarked, looking up to the vultures circling overhead, the carrion birds that had shown the way to Entreri. "I could get Bruenor and Drizzt to bring you in. Perhaps you have information that might prove valuable."

Regis's memories of Entreri's tortures came flooding back when he noticed his own hand, missing two fingers that the assassin had cut away-with the very dagger Regis now held. How beautifully ironic, Regis thought.

"No," he decided. "I do not feel particularly merciful this day." He looked up again. "I should leave you hanging here for the vultures to pick at," he said.

Entreri in no way reacted.

Regis shook his head. He could be cold, but not to that level, not to the level of Artemis Entreri. "The enchanted wings saved you when Drizzt let you fall," he said, "but they are no more!"

Regis flicked his wrist, severing the cloak's remaining seam, and let the assassin's weight do the rest.

Entreri was still hanging when Regis slid back off the spur, but the cloak had begun to tear.

Artemis Entreri had run out of tricks.

Chapter 25 In The Palm Of Her Hand

Matron Baenre sat back easily in the cushioned chair, her withered fingers tapping impatiently on the hard stone arms of the seat. A similar chair, the only other furnishing in this particu lar meeting room, rested across from her, and in it sat the most extraordinary mercenary.

Jarlaxle had just returned from Mithril Hall with a report that Matron Baenre had fully expected.

"Drizzt Do'Urden remains free," she muttered under her breath. Oddly enough, it seemed to Jarlaxle as if that fact did not displease the conniving matron mother. What was Baenre up to this time? the mercenary wondered.

"I blame Vierna," Jarlaxle said calmly. "She underestimated the wiles of her younger brother." He gave a sly chuckle. "And paid for her mistake with her life."

"I blame you," Matron Baenre quickly put in. "How will you pay?"

Jarlaxle did not smile, but simply returned the threat with a solid glare. He knew Baenre well enough to under stand that, like an animal, she could smell fear, and that smell often guided her next actions.

Matron Baenre matched the stern look, fingers tap— tapping.

"The dwarves organized against us more quickly than we believed possible," the mercenary went on after a few uncomfortable moments of silence. "Their defenses are strong, as is their resolve and, apparently, their loyalty to Drizzt Do'Urden. My plan"-he emphasized the personal reference-"worked perfectly. We took Drizzt Do'Urden without much trouble. But Vierna, against my wishes, allowed the human spy his deal before she

had put enough distance between us and Mithril Hall. She did not under stand the loyalty of Drizzt Do'Urden's friends."

"You were sent to retrieve Drizzt Do'Urden," Matron Baenre said too quietly. "Drizzt is not here. Thus, you have failed."

Jarlaxle went silent once more. There was no sense in arguing Matron Baenre's logic, he knew, for she needed no approval, and sought none, in any of her actions. This was Menzoberranzan, and in the drow city, Matron Baenre had no peer.

Still, Jarlaxle wasn't afraid that the withered matron mother would kill him. She continued with her tongue— lashing, her voice rising into a shriek by the time she was done with the scolding, but, through it all, Jarlaxle got the distinct impression that she was enjoying herself. The game was still on, after all; Drizzt Do'Urden remained free and waiting to be caught, and Jarlaxle knew that Matron Baenre would not see the loss of a couple dozen soldiers— male, at that-and Vierna Do'Urden as any great price.

Matron Baenre then began discussing the many ways that she might torture Jarlaxle to death-she favored "skin-stealing," a drow method of taking a victim's skin, one inch at a time, using various acids and specially designed jagged knives.

Jarlaxle had all he could handle in biting back his laughter at that notion.

Matron Baenre stopped suddenly, and the mercenary feared that she had figured out that he was not taking her seriously. That, Jarlaxle knew, could be a fatal mistake. Baenre didn't care about Vierna or the dead males-she apparently was pleased that Drizzt was still on the loose— but to wound her pride was to surely die a slow and agonizing death.

Baenre's pause went on interminably; she even looked away. When she turned back to Jarlaxle, he breathed a sincere sigh of relief, for she was at ease, smiling widely as though something had just come to her.

"I am not pleased," she said, an obvious lie, "but I will forgive your failure this time. You have brought back valuable information."

Jarlaxle knew who she was referring to.

"Leave me," she said, waving her hand with apparent disinterest.

Jarlaxle would have preferred to stay longer, to get some hint at what the beautifully conniving matron mother might be plotting. He knew better than to contradict Baenre when she was in such a curious mood, though. Jarlaxle had survived as a rogue for centuries because he knew when to take his leave.

He pulled himself up from the chair and eased his weight onto a broken leg, then winced and nearly fell over into Baenre's lap. Shaking his head, Jarlaxle picked up his cane.

"Triel did not complete the healing," the mercenary said apologetically. "She treated my wound, as you instructed, but I did not feel that all of her energy was into the spell."

"You deserve it, I am sure," was all the cold Matron Baenre would offer, and she waved Jarlaxle away once more. Baenre had probably instructed her daughter to leave him in pain, and was probably taking great pleasure in watching him limp from the room.

As soon as the door was closed behind the departing mercenary, Matron Baenre enjoyed a heartfelt laugh. Baenre had sanctioned the attempt at capturing Drizzt Do'Urden, but that did not mean that she hoped it would succeed. In truth, the withered matron mother was hoping that things would turn out pretty much as they had.

"You are not a fool, Jarlaxle. That is why I let you live," she said to the empty room. "You must realize by now that this is not about Drizzt Do'Urden. He is an inconvenience, a moss gnat, and hardly worthy of my thoughts.

"But he is a convenient excuse," Matron Baenre went on, fiddling with a wide dwarven tooth, fashioned into a ring and hanging on a chain about her neck. Baenre reached up and undid the clasp on the necklace, then held the item aloft in the palm of her hand and chanted softly, using the ancient Dwarvish tongue.

For all the dwarves in all the Realms

Heavy shields and shining helms,

Swinging hammers, hear them ring,

Come forth my prize, tormented King!

A swirl of bluish smoke appeared at the tip of the dwarf tooth. The mist gained speed and size as the seconds slipped past. Soon a small twister stood up from Matron Baenre's hand. It leaned away from her at her mental bidding, intensifying in speed and in light, growing as it stretched outward. After a few moments, it broke free of the tooth altogether and swirled in the middle of the room, where it glowed a fierce blue light.

Gradually an image formed in the middle of that swirl: an old, gray-bearded dwarf standing very still in the vortex, upraised hands clenched tightly.

The wind, the blue light, died away, leaving the specter of the ancient dwarf. It was not a solid image, merely translucent, but the ghost's distinctive details-the red— tinged gray beard and steel-gray eyes-showed clearly.

"Gandalug Battlehammer," Matron Baenre said immediately, utilizing the binding power of the dwarf's true name to keep the spirit fully under her command. Before her stood the First King of Mithril Hall, the patron of Clan Battlehammer.

The old dwarf looked at his ancient nemesis, his eyes narrowed in hatred.

"It has been too long," Baenre teased.

"I'd walk an eternity o' torment as long as I'd the guarantee that yerself'd not be there, drow witch!" the ghost replied in its gravelly voice. "I'd…"

A wave of Matron Baenre's hand silenced the angry spirit. "I did not recall you to hear your complaints," she replied. "I thought to offer you some information that you might find entertaining."

The spirit turned sideways and cocked his hairy head to stare over his shoulder, pointedly looking away from Baenre. Gandalug was trying to appear indifferent, removed, but like most dwarves, the old king was not so good at hiding his true feelings.

"Come now, dear Gandalug," Baenre teased. "How boring the waiting must be for you! Centuries have passed as you have sat in your prison. Surely you care how your descendants fare."

Gandalug turned a pensive pose over the other shoulder, back toward Matron Baenre. How he hated the withered old drow! Her talk of his descendants alarmed him, though, that much he could not deny. Heritage was the most important thing to any respectable dwarf, even above gems and jewels, and Gandalug, as the patron of his clan, considered every dwarf who allied himself with Clan Battlehammer as one of his own children.

He could not hide his worry.

"Did you hope that I would forget Mithril Hall?" Baenre asked teasingly. "It has been only two thousand years, old king."

"Two thousand years," Gandalug spat back disgustedly. "Why don't ye just lay down and die, old witch?"

"Soon," Baenre answered and nodded at the truth of her own statement, "but not before I complete what I began two thousand years ago.

"Do you remember that fateful day, old king?" she went on, and Gandalug winced, understanding that she meant to replay it again, to open old wounds and leave the dwarf in perfect despair.

When the halls were new, when the veins ran thick,

Gleaming walls, with silver slick,

When the king was young, the adventure fresh,

And your kinfolk sang as one

When Gandalug ruled from the mithril throne

Clan Battlehammer had begun.

Compelled by the magic within Matron Baenre's continuing chant, Gandalug Battlehammer found his thoughts cascading back along the corridors of the distant past, back to the time of the founding of Mithril Hall, back to when he looked ahead with hope for his children, and their children after them.

Back to the time right before he had met Yvonnel Baenre.

Gandalug stood watching the cutting as the busy dwarves of Clan Battlehammer chipped away at the sloping walls of the great cavern, cutting the steps that would become the Undercity of Mithril Hall. This was the vision of Bruenor, Gandalug's third son, the clan's greatest hero, who had led the procession that had brought the thousand dwarves to this place.

"Ye did well in givin' it to Bruenor," the dirty dwarf beside the aged king remarked, referring to Gandalug's decision to award his throne to Bruenor, and not to Bruenor's older brothers. Unlike many of the races, dwarves did not automatically award their inheritance or titles to the eldest of their children, taking the more pragmatic approach of choosing which they thought most fitting.

Gandalug nodded and was content. He was old, well past four centuries, and tired. The quest of his life had been to establish his own clan, the Battlehammer clan, and he had spent the better part of two centuries seeking the location of a fitting kingdom. Soon after Clan Battlehammer had tamed and settled Mithril Hall, Gandalug had begun to see the truth, had begun to realize that his time and his duty had passed. His ambitions had been met, and, thus contented, Gandalug found that he could not muster the energy to match the plans his sons and the younger dwarves laid out before him, plans for the great Undercity, for a bridge spanning the huge chasm at the complex's eastern end, for a city above the ground, south of the mountains, to serve as a trading link with the surrounding kingdoms.

It all sounded wonderful to Gandalug, of course, but he hadn't the yearning to see it through.

The old graybeard, his hair and whiskers still showing hints of their previous fiery red, turned an appreciative look upon his dear companion. Through those two centuries, Gandalug could not have asked for a better traveling companion than Crommower Pwent,

and now, with one more journey before him, the king who had stepped down from the throne was glad for the company.

Unlike the regal Gandalug, Crommower was dirty. He wore a beard, black still, and kept his head shaved so that his huge, pointed helm would hold a tight fit. "Can't be runnin' into things with me helm turnin' aside, now can I?" Crommower was fond of saying. And in all truth, Crommower Pwent loved to run into things. He was a battlerager, a dwarf with a singular view of the world. If it threatened his king or insulted his gods, he'd kill it, plain and simple. He'd duck his head and skewer the enemy, slam the enemy with his glove nails, with his elbow spikes, with his knee spikes. He'd bite an enemy's ear off, or his tongue out, or his head off if he could. He'd scratch and claw and kick and spit, but most of all, he'd win.

Gandalug, whose life had been hard in the untamed world, valued Crommower above all others in his clan, even above his precious and loyal children. That view was not shared among the clan. Some of the dwarves, sturdy as they were, could hardly tolerate Crommower's odor, and the squealing of the battlerager's ridged armor grated as sourly as fingernails scratching a piece of slate.

Two centuries of traveling beside someone, of fighting beside someone, often in desperate straits, tends to make such facts diminish.

"Come, me friend," old Gandalug bade. He had already said his farewells to his children, to Bruenor, the new King of Mithril Hall, and to all his clan. Now was the time for traveling again, with Crommower beside him, as it had been for so many years. "I go to expand the boundaries of Mithril Hall," Gandalug had proclaimed, "to seek greater riches for me clan." And so the dwarves had cheered, but more than one eye had been teary that day, for all the dwarves understood that Gandalug would not be coming home.

"Think we'll get a good fight or two outta this?" Crommower eagerly asked as he skittered along beside his beloved king, his armor squealing noisily every step of the way.

The old graybeard only laughed.

The two spent many days searching the tunnels directly below and west of the Mithril Hall complex. They found little in the way of the precious silvery mithril, though-certainly no hints of any veins to match the huge deposits back in the complex proper. Undaunted, the two wanderers then went lower, into caverns that seemed foreign even to their dwarven sensibilities, into corridors where the sheer pressure of thousands of tons of rock pushed crystals out in front of them in swirling arrays, into tunnels of beautiful colors, where strange lichen glowed eerie colors. Into the Underdark.

Long after their lamp oils had been exhausted, long after their torches had burned away, Crommower Pwent got his fight.

It started when the myriad of color patterns revealed by heat— sensing dwarven infravision blurred to gray and then disappeared altogether in a cloud of inky blackness.

"Me king!" Crommower called out wildly. "I've lost me sight!"

"As have I!" Gandalug assured the smelly battlerager, and, predictably, he heard the roar and the shuffle of anxious feet as Crommower sped off, looking for an enemy to skewer.

Gandalug ran in the noise of the battlerager's wake. He had seen enough magic to understand that some wizard or cleric had dropped a globe of darkness over them, and that, the old graybeard knew, was probably only the beginning of a more direct assault.

Crommower's grunts and crashes allowed Gandalug to get out of the darkened area with relatively few bruises. He caught a quick look at his adversary before yet another globe dropped over him.

"Drow, Crommower!" Gandalug cried, terror in his voice, for even back then, the reputation of the merciless dark elves sent shivers along the backbones of the hardiest surface dwellers.

"I seen 'em," came Crommower's surprisingly easy reply. "We oughtta kill about fifty o' the skinny things, lay 'em flat out with their hands above their heads, and use 'em for window blinds once they're stiffened!"

The sight of drow and the use of magic told Gandalug that he and the battlerager were in tight straits, but he laughed anyway, gaining confidence and strength from his friend's confident manner.

They came bouncing out of the second globe, and a third went over them, this one accompanied by the subtle clicking sound of hand-held crossbows firing.

"Will ye stop doing that?" Crommower complained to the mysterious enemies. "How am I supp-Ow! Why ye dirty sneak-sters! — supposed to skewer ye if I can't see ye?"

When they came out the other side of this globe, into a wider tunnel strewn with tall stalagmite mounds and hanging stalac tites, Gandalug saw Crommower yanking a small dart from the side of his neck.

The two slid to a stop; no darkened globe fell over them and no draw were in sight, though both seasoned warriors understood the many hiding places the stalagmite mounds might offer their enemies.

"Was it poisoned?" Gandalug asked with grave concern, knowing the sinister reputation of drow darts.

Crommower looked at the small quarrel curiously, then put its tip to his lips and sucked hard, furrowing his bushy eyebrows contemplatively and smacking his lips as he studied the taste.

"Yup," he announced and threw the dart over his shoulder.

"Our enemies are not far," Gandalug said, glancing all around.

"Bah, they probably runned away," snickered Crommower. "Too bad, too. Me helm's getting rusty. Could use a bit o' skinny elf blood to grease it proper. Ow!" The battlerager growled suddenly and grasped at a new dart, this one sticking from his shoulder, following its up-angled line, Gandalug understood the trap-draw elves were not hiding among the stalagmites, but were up above, levitating among the stalactites!

"Separate!" the battlerager cried. He grabbed Gandalug and heaved him away. Normally, dwarves would have stayed together, fought back-to-back, but Gandalug understood and agreed with Crommower's reasoning. More than one friendly dwarf had taken a glove nail or a knee spike when wild Crom mower went into his fighting frenzy.

Several of the dark elves descended swiftly, weapons drawn, and Crommower Pwent, with typical battlerager intensity, went berserk. He hopped all around, slamming elves and stalag mites, skewering one drow in the belly with his helmet spike, then cursing his luck as the dying drow got stuck. Bent over as he was, Crommower took several slashing hits across his back, but he only roared in rage, flexed his considerable muscles and straightened, taking the unfortunate, impaled draw along for the ride.

With Crommower's insanity occupying most of the enemy force, Gandalug did well initially. He faced off against two drow females. The old dwarf was quite taken with how

beautiful these evil creatures were, their features angled, but not sharp, their hair more lustrous than a well-groomed dwarven lady's beard, and their eyes so very intense. That observation didn't slow Gandalug's desire to gash the skin off the drow faces, though, and he whipped his battle-axe back and forth, battering aside shields and blocking weapons alike, forcing the females back.

But then Gandalug grimaced in pain, once, again, and then a third time, as some unseen missiles scorched into his back. Mag ical energy slipped through his fine plate armor and bit at his skin. A moment later, the old graybeard heard Crommower growl in rage and sputter, "Damn wizard!" He knew then that his friend had been similarly assaulted.

Crommower spotted the magic-thrower from under the dangling legs of the now-dead drow impaled on his helmet. "I hates wizards," he grumbled and began punching his way toward the distant drow.

The wizard said something in a language that Crommower could not understand, but he should have caught on when the six dark elves he was fighting suddenly parted ranks, opening a direct line between Crommower and the wizard.

Crommower was not in any rational state, though, consumed as he was by the battle rage, the bloodlust. Thinking to get a clear punch at the wizard, he charged ahead, the dead draw flopping atop his helm. The battlerager took no note of the wizard's chanting, no note of the metal rod the draw held out before him.

Then Crommower was flying, blinded by a sudden flash and hurled backward by the energy of a lightning bolt. He slammed a stalagmite hard and slid down to the seat of his pants.

"I hates wizards," the dwarf muttered a second time, and he heaved the dead drow off his head, leaped up, and charged again, smoking and fuming.

He dipped his head, put his helmet spike in line, and thrust forward furiously, bouncing off mounds, his armor scraping and squealing. The other dark elves he had been fighting came in at his sides, slashing with fine swords, banging with enchanted maces as the battlerager plowed through the gauntlet, and blood ran freely from several wounds.

Crommower's single cry continued without interruption; if he felt the wounds at all, he did not show it. Rage, focused directly on the draw wizard, consumed him.

The wizard realized then that his warriors would not be able to stop the insane creature. He called on his innate magic, hoping that these outrageous dwarf-things couldn't fly, and began to levitate from the floor.

Gandalug heard the commotion behind him and winced every time it sounded as though Crommower took a hit. But the old graybeard could do little to help his friend. These drow females were surprisingly good fighters, working in perfect concert and parrying all his attacks, even managing to get in a few hits of their own, one slashing with a cruelly edged sword, the other whipping a fiercely glowing mace. Gandalug bled in several places, though none of the wounds was serious.

As the three settled into a dancing rhythm, the mace-wielder stepped back from the fight and began an incantation.

"No, ye don't," Gandalug whispered, and he drove hard into the sword-wielder, forcing her into a clinch. The slender drow was no physical match for the tough dwarf's sheer strength, and Gandalug heaved her back, to collide with her companion and disrupt the spell.

On came the old graybeard, the First King of Mithril Hall, battering the two with his emblazoned shield, slamming them with the foaming mug standard of the clan he had founded.

Back down the corridor, Crommower turned to the side, virtually ran up a stalagmite, and leaped high, his helmet spike driving into the rising wizard's knee, splintering the kneecap and cutting right out the back of the leg.

The wizard screamed in agony. His levitation was strong enough to hold them both aloft, and in the blur of pain, the frightfully wounded drow couldn't think to release the spell. They hung weirdly in midair, the wizard clutching his leg, his hands weak with pain, and Crommower thrashing from side to side, destroying the leg and punching up with his glove nails. He smiled as he sank them deep into the drow's thighs.

A rain of warm blood descended over the battlerager, feeding his frenzy.

But the other drow were under Crommower, and he was not that high from the ground. He tried to tuck his legs under him as swords slashed his feet. He jerked then, and understood that this would be his final battle, as one drow produced a long lance and stuck it hard into the battlerager's kidney.

The mace-wielder fell back again, around a corner, and Gandalug closed quickly on the female with the sword. He moved as if he would shield rush again, close in tight, and heave her back as he had done before. The crafty old dwarf pulled up short, though, and felllow, his wicked axe coming across and sweeping the drow's feet out from under her. Gandalug fell over her in an instant, accepting one nasty stick from the sword, and dishing out a head-splitting chop in exchange.

He looked up just in time to see a magical hammer appear in midair before him and whack him across the face. Gandalug shifted his thick tongue about curiously, then spit out a tooth, staring incredulously at the young-and this drow was indeed young-female.

"Ye got to be kidding," the old graybeard remarked. He hardly noticed that the female had already launched a second spell, pulling the tooth to her waiting fingers with a magically conjured hand.

The magical hammer continued its assault, scoring a second hit on the side of Gandalug's head as he straightened over the drow. "Ye're dead," he promised the young female, smiling wickedly. His mirth was stolen, though, when a resounding scream split the air. Gandalug had seen many fierce battles; he knew a death cry when he heard it, and he knew that this one had come from a dwarf.

He spent an instant steadying himself, reminding himself that he and old Crommower had fully expected that this would be their last journey. When he focused ahead once more, he saw that the young female had retreated farther around the bend, and he heard her chanting softly. Gandalug knew that other dark elves would soon be at his back, but he determined then that they would find their two female companions dead. The stubborn dwarf stalked ahead, heedless of whatever magic the young drow might have waiting for him.

He spotted her, standing vulnerable in the middle of the pas sage, eyes closed, hands by her side, as he rounded the corner. In charged the old graybeard-to be intercepted by a sudden whirl wind, a vortex that encircled him, stopped him, and held him in place.

"What're ye about?" Gandalug roared. He fought wildly against the cunning magic, but could not break free of its stubborn grasp, could not even shuffle his feet toward the devious female.

Then Gandalug felt a horrid sensation deep within his breast. He could no longer feel the whipping of the cyclone, but its winds continued, as if they had somehow found a way to pass through his skin. Gandalug felt a tug at his soul, felt as though his insides were being ripped out.

"What're ye…?" he started to ask again, but his words disappeared into blabber as he lost control of his lips, lost control of all his body. He floated helplessly toward the drow, toward her extended hand and a curious item-what was it? he wondered. What was she holding?

His tooth.

Then there was only white emptiness. From a great distance Gandalug heard the chatter of dark elves, and he found one last view as he looked back. A body-his body! — lay dead on the floor, surrounded by several dark elves.

His body…

The dwarf ghost teetered weakly as he came out of the dream, the nightmare, that cruel Yvonnel Baenre, that devious young female, had once again forced upon him. Baenre knew that those recollections were the most horrid torture she could exact upon the stubborn dwarf, and she did so often.

Now Gandalug stared at her with utter hatred. Here they were, nearly two thousand years later, two thousand years of an empty white prison and terrible memories that poor Gandalug could not escape.

"When you left Mithril Hall, you gave the throne to your son," Baenre stated. She knew the story, had forced it out of her tormented prisoner many centuries before. "The new king of Mithril Hall is named Bruenor-that was your son's name, was it not?"

The spirit held steady, kept his gaze firm and determined.

Matron Baenre laughed at him. "Contained in your memories are the ways and defenses of Mithril Hall," she said, "not so different now from what they were then, if I properly understand the ways of dwarves. It is ironic, is it not, that you, great Gandalug, the founder of Mithril Hall, the patron of Clan Battlehammer, will aid in the end of the hall and the clan?"

The dwarf king howled with rage and grew in size, gigantic hands reaching out for Baenre's skinny, withered throat. The matron mother laughed at him again. She held out the tooth and the whirlwind came at her bidding, grabbing at Gandalug and banishing him back to his white prison.

"And so Drizzt Do'Urden has escaped," Matron Baenre purred, and she was not unhappy. "He is a fortunate excuse and nothing more!"

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