The King of Mars can see everything, but there are places where he chooses not to look. Usually, the spaceport is one of them. But today, he is there in person, to kill an old friend.
The arrival hall is built in the old Kingdom style, a vast, grand space with a high dome. It is barely filled by the colourful crowd of visitors from other worlds, walking gingerly in the unfamiliar Martian gravity, trying to get used to the feel of guest gevulot on their skin.
Invisible and inaudible to all, the King walks through the throng of aliens: Realm avatars, scrawny Belt people in their medusa-like exoskeletons, flittering Quick Ones, Saturnian zoku folk in baseline bodies. He stops by a statue of the Duke of Ophir and looks up past the cracked features, defiled by the Revolutionaries. He can see the beanstalk through the dome high above, an impossible line shooting up at the rust-coloured sky, a pit of vertigo if you try to follow it with your gaze. Nausea assaults him: the compulsion implanted in him by rough hands centuries ago is still there.
You belong to Mars, it says. You will never leave.
Fists clenched, the King makes himself look as long as he can bear it, rattling the chain in his mind. Then he closes his eyes and starts looking for the other invisible man.
He lets his mind wander through the crowd, looking through other eyes, looking for traces of manipulation in fresh memories like disturbed leaves in a forest. He should have done this before. There is something pure about being here in person. For the King, memories and actions have almost become one over the years, and the sharp taste of reality is exhilarating.
The memory trap is subtle, hidden in the fresh exomemory of a Realm flesh-avatar whose eyes the King looks through. It is recursive: a memory of a memory itself, almost swallowing the King in an infinite tunnel of déjà vu, like the vertigo of the beanstalk, pulling him inwards.
But the memory game is the King’s game. With an effort of will, he anchors himself back in the present, isolates the toxic memory, follows it back to its source, peels back the layers of exomemory until only the kernel of reality is left: a thin, bald man with hollow temples and an ill-fitting Revolutionary uniform, standing a few metres away from him and staring at him with dark eyes.
‘André,’ the King says chidingly. ‘What do you think you are doing?’
The man gives him a defiant look, and for a moment there is an older memory that comes from deep within the King, a real memory: of the hell that they went through together. Such a pity.
‘I come here sometimes,’ André says. ‘To look out from our goldfish bowl. It’s good to see the air and giants beyond, you know.’
‘But that is not why you are here,’ the King says softly. His tone is gentle, fatherly. ‘I don’t understand. I thought we agreed. No more deals with them. And here you are. Did you really think I would not find out?’
André sighs. ‘A change is coming,’ he says. ‘We can’t survive much longer. The Founders have been weak, but that won’t last. They are going to eat us, my friend. Even you can’t stop it.’
‘There is always a way out,’ the King says. ‘But not for you.’
Out of courtesy, the King grants him a quick truedeath. A flash of a zoku q-gun, a breeze through exomemory eradicating all traces of the person once called André, his friend. He absorbs all of André that he needs. Passersby flinch at the sudden heat and then forget it.
The King turns to leave. Then he sees the man and the woman, the first in a dark suit and blue-tinted glasses, the second hunched in the gravity like a crone. And for the first time in the spaceport, the King smiles.