A serpent of fire slithered southward, devouring castles and cities and towns, growing larger even as pieces of it fell away. Only fire black and bloody red lay behind it.
Toadkiller Dog and the wicker man were the serpent’s deadly fangs.
Even the wicker man had physical limits. And periods of lucidity. At Roses, after the city’s punishment, in a moment of rationality, he decided that neither he nor his soldiers could survive the present pace. Indeed, losses among his followers came more often from hardship than from enemy action.
He camped below the ruined city several days, recuperating, till wholesale desertions by plunder-laden troopers informed him that his soldiers were sufficiently rested.
Five thousand men followed him in his march toward Charm.
The Tower was sealed. They recognized him in there. They did not want him inside. They named him rebel, traitor, madman, scum, and worse. They mocked him. She was absent, but her lackeys remained faithful and defiant and insufficiently afraid.
They set worms of power snaking over stone already adamantine with spells set during the Tower’s construction: writhing maggots of pastel green, pink, blue, that scurried to any point of attack to absorb the sorcerous energy applied from without. The wizards within the Tower were not as great as their attacker, but they had the advantage of being able to work from behind defenses erected by one who had been greater than he.
The wicker man spewed his fury till exhaustion overcame him. And the best of his efforts only left scars little more than stains on the face of the Tower.
They taunted and mocked him, those fools in there, but after a few days they tired of the game. Irked by his persistence, they began throwing things back at him. Things that burned.
He got back out of range.
His troops no longer believed him when he claimed that the Lady had lost her power. If she had, why were her captains so stubborn?
It must be true that she was not in the Tower. If she was not, then she might return anytime, summoned to its aid. In that instance it would not be smart to be found in the wicker man’s camp.
His army began to evaporate. Whole companies vanished. Fewer than two thousand remained when the wicker man’s sorceries finally breeched the Tower gate. They went inside without enthusiasm and found their pessimism justified. Most died in the Tower’s traps before their master could stamp in behind them.
He fared little better.
He plunged back outside, rolled on the ground to extinguish the flames gnawing his body. Stones rained from the battlements, threatened to crush him. But he escaped, and quickly enough to prevent the defection of his few hundred remaining men.
Toadkiller Dog did not participate. And he did not hang around after that humiliation. Cursing every step, the wicker man followed him.
The Tower’s defenders used their sorcery to keep their laughter hanging around him for days.
The cities between Charm and the sea paid, and Opal doubly. The wicker man’s vengeance was so thorough he had to wait in the ruins six days before an incautious sea captain put in to investigate the disaster.
The wicker man’s rage fed upon his frustration. The very fates seemed to conspire to thwart his revenge. For all his frenzied and indefatigable effort he was gaining no ground-except in the realm of madness, and that he did not recognize.
In Beryl he encountered wizardry almost the equal of that he had faced at the Tower. The city’s defenders put up a ferocious fight rather than bend the knee to him.
His fury, his insanity, then, cowed even Toadkiller Dog.