Dawn was breaking by the time Saram was convinced he should serve as acting baron until someone better could be found. Garth and the others decided that it was hardly worth trying to sleep before sunset. Garth had had his nap in the alleyway, but the others had not slept since before the battle. Galt had managed to sleep the previous morning, after standing the night watch, but his rest had been interrupted by Garth's return.
In short, all of them were exhausted, as were almost all the townspeople and overmen. As a result very little was accomplished beyond a good deal of bleary discussion.
At sunset nothing had been done about the Sword of Bheleu beyond posting two overmen to guard it-maintaining a safe distance at all times, since Garth insisted that, if they came close to the weapon, it might seize control of their actions. Nothing had been done toward the reconstruction of the village, except that the villagers had been divided into work parties of fifteen or twenty, each under the direction of a skilled craftsman. Ideally, each group would have been run by a master house builder, but the entire village had only a single journeyman in its surviving population; for decades there had been no need for new houses and few had bothered to repair the old ones.
The overmen had pitched their tents in the marketplace, as they had planned, but did not enjoy the privilege of occupying them; instead, preference was given to women and children, followed by the wounded-including the seven injured overmen-and finally by the feeble or elderly. That accounted for at least three people to a tent. The remainder of the population was left to take shelter in the ruins or do without.
The warbeasts were gathered together; after carrying out their attacks on the archers, some of them had been left undirected during the remainder of the battle and had strayed aimlessly through the town. They were fed with unidentified corpses or those with no surviving kin; the recognized bodies were spared to avoid offending their families. Some protests arose when it first became known how the overmen proposed to feed their animals, but were quieted when it was pointed out that if the warbeasts weren't fed they would seek their own meals, and that they preferred to take their prey alive. It was suggested that the town's livestock would serve, but the proposal was rejected on the grounds of unnecessary squandering of the available resources.
Garth refrained from taking any direct part in the day's activity, but watched carefully and offered occasional suggestions to Galt and Kyrith. Galt strove mightily to retain his civilized calm, but as the day wore on, it grew ever thinner, allowing flashes of temper to show. Kyrith, handicapped by her inability to speak, gave up trying to give orders by noon and instead sat sulking in the King's Inn, deigning only to answer questions brought to her and allowing Galt and Saram to run the entire affair.
Saram, for his part, despite his show of reluctance, took to command immediately. He appointed temporary officials to ad hoc jobs at the slightest excuse, ordering each to fulfill a particular function without ever once explaining how the job should be done. Whenever he thought of something that needed to be done or had some matter brought to his attention, he named the nearest willing human as the minister in charge of getting it done. By the time new tasks stopped appearing, around midafternoon, he had at least fifty ministers under him, making up a good part of the surviving population.
The new officials, unfortunately, were not coordinated and were as tired as anyone else, so that very little was actually done as well as it should have been. Food and water were found for all the survivors, and the tents were distributed, but rubble was not cleared, no construction was begun, and the remaining fires were left to die on their own.
Still, Galt saw quickly that Saram had the humans in hand; even though they were accomplishing little, they were being kept busy, and had no time to think about the fact that they were now virtually slaves to an alien species in their own village.
Once he was convinced that he need not worry about a rebellion, Galt turned his attention to making use of his own warriors. Of the sixty overmen who had accompanied Kyrith and himself from Ordunin, eleven had died in the fighting-almost all from arrow wounds-and seven had been wounded in varying degrees, not counting scrapes and bruises. That left him forty-two. Besides the two he had assigned to guard the Sword of Bheleu, he posted two at each of the five gates and assigned ten more as their relief. That left him twenty. Saram assigned humans, mostly male teenagers who were eager to help but not otherwise much use, to guard the gates as well, so that each entrance to the town had four guards, two of each species, at any given time.
Galt had objected at first, on the grounds that the duplication was an unnecessary waste of manpower, but gave in when Saram pointed out that if men and overmen were to live together they had best learn to work with one another. Furthermore, he pointed out that humans approaching Skelleth might be alarmed at seeing only overmen and might flee, while they would be only confused and wary upon seeing men and overmen together.
From the twenty remaining overmen Galt chose his apprentice, Tand, and four others, and assigned them to journey to the Yprian Coast as an impromptu embassy and trade mission. They were to depart the following morning and they spent the rest of the day gathering supplies and resting. They were to have two warbeasts-enough to carry them all in an emergency and adequate to defend them against almost any peril of the road, but not enough to deplete the force in Skelleth seriously. Galt held the remaining overmen in reserve in case of an attack by humans angered by the overmen's capture of the town.
A mission was also to be sent to Ordunin. At first Galt considered going himself, but he quickly realized that the only person he could possibly leave in command in his absence was Garth, and he did not feel ready to do that. Kyrith volunteered to go, but hesitated when Garth refused to accompany her; he insisted he still had business to attend to in Skelleth, primarily finding some permanent solution to the problem of the magic sword. At last, after some debate, she did agree to go, leaving immediately and taking three other overmen with her for escort.
That left twelve warriors, Galt, and Garth. The warriors were put to work pitching tents and carrying water. Galt was busy every minute overseeing the work. Garth watched as well, but without the, responsibility of command.
Frima, for her part, served as a messenger.
The King's Inn was used as a command post, but throughout the long, wearing day no one spoke with the old man in the back.
When at last the sun oozed down past the western horizon, the anger and fear of the battle were gone, replaced by fatigue and resolve. Garth, despite his weariness, felt peculiarly refreshed and clean as he settled down for the night on straw from the stable beside the King's Inn-which, like the tavern itself, had not burned. For more than a fortnight his dreams had been only of destruction, but he had spent this day obsessed with rebuilding-a welcome and healthy change. He was very pleased that he had managed to escape the spell of the Sword of Bheleu.
He was almost cheerful when he fell asleep.
Within an hour, though, his dreams began to trouble him. Images of blood and pain began to appear, and everything seemed washed in a red haze. He saw again the image of the high priest of Aghad whom he had fought in Dыsarra and again saw the Sword of Bheleu splatter the priest's brains and blood across the dirt of the Dыsarran marketplace. He saw himself slaughtering the entire cult of Bheleu with manic glee while thunder pounded overhead. He relived the battle just past and recalled in detail what he had done to Darsen. Finally, he found himself standing alone on a barren plain, holding the Sword of Bheleu before him. He tried to cast it away, but his fingers would not release the hilt; he tried again and became aware suddenly that there was someone behind him. He knew, not knowing how he knew, that behind him was the sword's rightful owner, the one to whom he could give the weapon and be rid of it once and for all.
He turned around and saw himself, clad in a loose red robe over black armor, hand held out to receive the sword; his other self's face was twisted into a malign grin that suddenly poured forth mocking laughter.
With a grunt of surprise, he awoke.
He was no longer on his pile of straw but on his feet, facing the part of town where he had left the sword.
He shook his head to clear it and looked about. He had not gone far; his pile of straw lay a yard away. He settled down upon it once again and considered.
The dream did not seem wholly natural. It might, he thought, be a lingering remnant of the sword's influence. Or perhaps he was more vulnerable while asleep, and the sword or its master had sent the dream to him for some reason. Or, of course, it might be an ordinary dream-perhaps a bit more vivid than most, but that could be attributed to exhaustion and the excitement of recent events.
The oddest feature was that he had started to sleepwalk; he did not recall ever having done that before. That, more than anything else, made him suspect a magical influence. Perhaps the sword was attempting to draw him back, and the dreams had been his own attempt to resist.
Whatever had caused the dream, it made him uneasy and ruined his earlier contentment. It appeared that he could not be really sure he was free of the sword until it was destroyed. He would have to see to its destruction as soon as possible. He decided not to go to sleep again, but to stay awake until he could discuss the situation with Galt. Fatigue overcame him, however, and he dozed off and slept uneasily.
He awoke again as the first light of dawn painted the eastern sky with faded pink and lay for a moment watching the stars go out. He had dreamt again, but only in vague and muddled images-all unpleasant. There had been none of the eerie clarity of the first series; perhaps whatever power was affecting him had tired itself.
He had to destroy the sword. He dared not undertake any of the other tasks that he hoped eventually to complete while its baleful influence lingered. He could not, however, do anything with the sword without Galt's cooperation, as the guards posted upon it had been told specifically to keep Garth away from it unless Galt was with him.
At the first opportunity, he would have to take Galt out to the sword, convince him of its power, and then find a way to dispose of it once and for all. Until then, he could do nothing.
He sat back, leaning against the wall of a burned-out house, and did nothing.
When Galt awoke, he was instantly besieged with decisions to be made, orders to be given, and work to be done; Garth waited patiently. The morning passed. Garth contrived to speak with the master trader turned commander as they ate their noon meal.
Galt agreed that the sword should be dealt with. He promised that at the first opportunity he would accompany Garth to deal with it. The organization and reconstruction of the village was of primary importance, however; he had to oversee that. When he could spare the time, he would.
Garth resigned himself to waiting. He waited through the afternoon and evening. That night he slept heavily and dreamed of death; he awoke to find himself standing amid the ruins a few dozen yards from the sword.
Galt was busy throughout the following day as well, as heavy rains came, flooding foundations, turning the streets to mire, and slowing down all work. Villagers jammed themselves into the tents and the few structures that still had roofs.
The rain was not wholly unwelcome, though; for the first time, the smell of wood smoke subsided, and some of the soot and filth was washed from the ruins. Supplies of drinking water, which had grown scant, were replenished.
Garth spent the day in the King's Inn, speaking to no one, sitting in the front corner by the window, watching the people who crowded the room. He did not approach the Forgotten King. He did not see Galt at all. He noticed that Saram and Frima were together almost constantly and that the girl was now more of an aide than a messenger. On several occasions he noticed her staring at him; he guessed she was wondering at his inactivity or perhaps hoping he would return her to Dыsarra.
The third night after the battle, recalling his experiences of the first two nights, he moved his bedding further from the sword, up into the abandoned northeastern portion of Skelleth. He slept covered by a sheet of oilcloth someone had found in the rubble and felt the rain gathering in pools atop it.
He awoke several times, each time finding himself upright and moving south, the rain on his face. It was obvious that the rain had awakened him each time, and that only that had kept him from moving further. His dreams were jumbled images in red and black; he relived repeatedly all the bloodier incidents of his life. In stark contrast to the tedious hours he had spent doing nothing while he waited on Galt's convenience, his nights were full of fury and violence. He fought pirates and raiders on the coasts of the Northern Waste, killed bandits on the Plain of Derbarok,, and slaughtered priests and worshippers in Dыsarra. Throughout, whatever the actual circumstances had been, he found himself gleefully wielding the Sword of Bheleu, laughing as blood spattered about him, killing anything, friend or foe, that got in his path.
By dawn, he was resolved that he could not wait much longer. If Galt could not spare the time before sunset, he would leave Skelleth and try to get far enough away to escape the dreams.