In the centuries following tbe "Wizards War," tbe mighty achievement of the dwarven nation of Thorbardin was to establish a golden age in which the embattled thanes of Kal-Thax came together under a council of chiefs to construct the subterranean fortress of Thorbardin. This was a time of relative peace and prosperity. It was, though, a short-lived age. Without serious threat from beyond the dwarven realm, old jealousies and unresolved rivalries once again began to surface among the thanes.
It had been resolved long since that there would be no king of Thorbardin. Thus all of the thanes within the fortress nation went their own way, held together in common cause only by the inspired wisdom of an aging group of chieftains serving as the Council of Thanes. But by the fiftieth year after Thorbadin's completion, the Council of Thanes had begun to lose its force. Some said the old order ended the day Willen Ironmaul of the Hylar, who had once served as Chief of Chiefs, quit. He resigned his I seat in disgust when, following the death of the old Thei-war chieftain, the Theiwar proved unable to agree upon a new chief and instead divided themselves into two warring camps.
Olim Goldbuckle, the Prince of the Daewar, had died years earlier, and his successor was far more interested in enhancing the grandeur of Daebardin-the huge Daewar city on the northeast shore of the Urkhan Sea-than in the workings of the overall realm.
The Daergar, no longer led by the wisdom of old Vog Ironface, had withdrawn to their mines and their smelters and rarely bothered even to send a representative to council. Within three years of the death of the old Theiwar chief, Slide Tolec, Thorbardin had become a dismal, dangerous place where steel rang on steel almost daily as rival bands of Theiwar stalked one another along the subterranean roads. Daewar and Daergar tribal leaders withheld their tariffs from the council coffers to maintain their own separate guard units for their own holdings, and even the wild, unpredictable Klar-who had surprisingly maintained their loyalty to the Hylar concept of a united nation longer than some other clans-were drawn from central concerns by the necessity of defending the farming warrens from becoming battlegrounds.
Thus when the Hylar, Willen Ironmaul, resigned, the Council of Thanes all but ceased to exist, and the managing of Thorbardin's mighty systems-its defenses, its waterways, its roads and ventilation systems, its stores and even its trade with the outside world-fell to the wardens, whose only authority consisted of continuing to do exactly what had been done before.
The fortress nation, sprawling in dissolution beneath its mountain peak, became hardly more than a collection of squabbling cities and rivalrous tribes, bound together only by proximity.
The dark ages of Thorbardin began then, and little would ever be known of those next centuries except for the occasional scribings of Hylar and Daewar scrollsters who kept sporadic records of the times.
All through the turmoil of the Theiwar conflicts, the dark-sighted Daergar stubbornly continued their mining and smelting of ores, and the jovial, wily Daewar maintained a semblance of trade with the Neidar settlements beyond Thorbardin and with some of the human and elven traders who came to their borders. The Klar kept the farms going, and the wardens somehow kept the roads clear, the water flowing, and the lifts operating.
But only among the Hylar, in their growing city of Hybardin, delved into a gigantic stalactite rising above the Urkhan Sea, were records of lineage kept which would survive the "warring times" of those centuries. And as time passed, even the Hylar records became sparse and less reliable.
Of the four children of Colin Stonetooth, the visionary first chieftain of the Hylar who initially brought the mountain thanes together, only one had remained in Thorbardin after the Wizards War. Cale Greeneye was gone, preferring the Neidar life outside to the Holgar life within the fortress. His brother Handil had long since died and was buried beneath the rubble of the ancient city of the Calnar in the far-off Khalkist range, while the second son, Tolon Farsight, had remained there as leader of the Calnar. Only the old chieftain's daughter, Tera Sharn, lived out her life in Thorbardin as wife of Willen Ironmaul.
Their only child, Damon, married a Neidar girl soon after the Wizards War. Damon's first son, Dalam Fire-blend, became chief warden of Tharkas, far to the north of Thorbardin. Dalam's younger brother Cort succeeded Willen Ironmaul as chieftain of the Hylar, then passed the role to his own son, Harl Thrustweight.
Harl Thrustweight became known in Thorbardin as 'The Iron Fist." It was his stubborn intervention-backed by grim companies of armed Hylar streaming out of Hybardin-that finally put an end to the anarchy of the Theiwar battles and once again restored a semblance of order to the undermountain realm. With angry efficiency, Harl Thrustweight reestablished the Council of Thanes and the Halls of Justice.
Beyond Thorbardin, among humans and elves, this dwarven leader-whom none outside of Thorbardin had ever seen-was known as Hal-Thwait. Many humans, and others, in surrounding lands came to believe-from comments passed by traders-that Thorbardin was a kingdom and "Hal-Thwait" was the name of the king of the dwarves. Even among the outside-dwelling Neidar, scattered throughout the protectorate of Kal-Thax, there were many dwarves who accepted that Thorbardin now had a king. Those who knew otherwise made no effort to correct the human and elven traders who referred to King Hal-Thwait. The humans and the elves were outsiders, and as far as the dwarves were concerned, outsiders could believe anything they wanted about Thorbardin. It was none of their business, anyway.
The "Hylar Peace" in Thorbardin and the mountain realm it protected, enforced by Harl Thrustweight, lasted more than a hundred years, which was forty years longer than the reign of Harl Thrustweight as chieftain of the Hylar and senior member of the Council of Thanes. In the Year of Iron, of the Decade of Willow, Century of Rain, the great chieftain and seven of the ten members of his elite guard were crushed in a rockfall near the entrance to the city of Theibardin.
A Daewar leader, Jeron Redleather, and a Hylar soldier, Dunbarth Ironthumb, took over the coordination of events in Thorbardin following Harl Thrustweight's death. Through sheer determination, the two of them kept the Council of Thanes going and maintained a troubled peace in Thorbardin.
Unfortunately, Harl Thrustweighf s only child, a grown son named Derkin Winterseed, disappeared on an expedition to Tharkas Pass.
The iron shackles they had placed on his ankles, hammered into place and secured with hot rivets in the manner of bonds intended never to be removed, had been an agony to him for a long time. First there had been the deep burns from the riveting, then the open, bleeding sores caused by the constant rubbing of the rough iron against his skin. But what had lasted longest were the aches in his back and his legs, from hobbling around each long day, dragging the loose, eight-foot length of heavy chain which connected the shackles. That, and the deep, patient anger within him.
He had borne the pains in stubborn silence, just as he bore the welts on his back from the overseers' whips, and eventually the wounds had healed over and the pains had subsided. Now his ankles were toughened by bands of heavy callus that had formed over the scars there, and his legs and back had grown accustomed to the awkward weight of the chain clanking behind him as he labored up and down the dim reaches of rough-delved mine shafts, his hod filled with raw ore from the digs below, or with tools and torches on each return trip.
Most knew him by his deep anger and stubborn silence. Neither the slave masters in these mines nor the other slaves knew more about him than that he was a sturdy, level-eyed young dwarf with a dark, backswept beard, that his name was Derkin, and that he would make trouble if he could.
Three times in two years, his back had been striped until it bled, twice for trying to escape from his bondage, and once-the most recent time-after one of the human guards fell to his death in a refuse pit near the mine's entrance. He had not been the only one whipped that time. The human slavers had whipped every slave within sound of the refuse pit, just on general principle. There was the suspicion that the dead man's fall might not have been an accident, and the slave masters knew that a smartly applied whip sometimes loosens tongues. But they had learned nothing. Most of the slaves were dwarves, and bore their punishment stoically. The few human slaves in the area had nothing to tell their tormentors, because none of them had been nearby when the fall occurred.
Like the other dwarves, all of whom he had ignored since his arrival as a captive of slave hunters, Derkin bore the torment in stony silence. The angry shouts of the humans, the crack and sting of their whips, he simply endured, and never made a sound.
But later, when the mine slaves on that shift had been secured in their dungeon for a few hours' rest, there was cautious movement in the shadows, and another dwarf crept close, to hunker down beside him. In the murky cell, Derkin could barely see the newcomer, but he recognized him. It was the one they called Tap, a young Neidar from one of the hill settlements. Tap had the broad shoulders and long arms of Theiwar ancestry, and his back, like Derkin's own, was striped with bleeding cuts.
For a moment, the hill dwarf simply sat beside him, gazing around furtively. Then he whispered, "I saw what you did."
Derkin ignored the whisper, pretending he had not heard.
"I understand," Tap whispered. "I'm not asking you about it. I just wanted you to know that I saw you kill that guard. You used your chain on him. I only wish I'd had the chance to kill one, too."
Still he made no response, ignoring the other dwarf.
After a moment, Tap shrugged. "You're Hylar, aren't you," he whispered, "from Thorbardin?"
"I am," Derkin admitted, still not looking around.
"I thought so. You look like a Hylar. And I've heard you called Derkin. That sounds like a Hylar name. What's the rest of it?"
The Hylar sat in stony silence, ignoring him.
"No other name?" Tap prodded. "Just Derkin?"
"I'm called Derkin," the silent one muttered. "It's name enough."
"I'm pleased to meet you, Derkin." The other nodded. "I'm Tap. I've heard them talk about you. They say you've tried twice to escape."
"Obviously, I didn't make it," Derkin growled.
"You never will, alone. You'll need friends."
"I need no friends, and I have no friends."
"You could, though," the Neidar said. "I wasn't the only one who saw what happened to that human guard. Think about it."
When the Neidar had gone, back into a far corner of the big, low cell, Derkin sat motionless for a time. It disturbed him that anyone had seen how the human guard died. He had thought the incident went unobserved. He had waited and planned for a long time before the right moment came along-a time when the shift was late and the guards were sleepy, and more importantly, when one guard stood alone on the ledge above the pit as a line of hod-carriers plodded past, carrying tools to the lower shafts. It seemed that ages had passed while he waited, but finally the moment came. One guard, alone on the ledge, and a line of hod-carriers.
In the shadows, Derkin had stepped aside and dropped back to the end of the line. Ahead of him were a half-dozen laden dwarves, their shoulder packs and hods filled with tools.
As always on the ledges, the guard stepped back, away from the edge, forcing the slaves to pass precariously around him. Derkin stooped carefully, picked up a large rock, and went on, toward the guard.
With little interest, the man watched the dwarves passing him. Derkin was almost to him when he saw the human's face turn away, distracted momentarily. And in that instant, the Hylar heaved his stone-not at the guard, but in a high arc toward one of the hods ahead. The stone hit the laden hod, and tools rattled from it as it tipped. The guard stepped away from the wall, peering ahead to see what had happened, and Derkin set his own hod aside, flung his ankle chain against the man's ankles, and jerked.
It was very sudden. The man toppled over the ledge, screamed, and disappeared. Derkin retrieved his hod, skipped past several dwarves who had turned toward the scream, and eased past the spilled hod where a dwarf was crouched, trying to retrieve his load.
Only seconds had passed. By the time other humans reacted to the guard's fall, Derkin was far along the line, just one of many dwarven slaves looking back at the commotion behind.
Still, he had been seen by Tap. The Neidar had witnessed everything, and so, apparently, had others. Would they tell? So far, it seemed, they had not.
"Friends?" he muttered to himself now, shaking his head. "I need no friends."
When all was quiet in the big cell, he retrieved the chisel hidden in a fold of his kilt and went to work on his shackles. It was the reason for it all-for the death of the human guard, for the fresh welts on his back and the backs of others. And it was worth it. Once before he had tried to steal a chisel, but it had been tricky. All tools were counted and accounted for.
But not this time. It was unlikely that anyone would ever know that a chisel had disappeared, among all the commotion of a spilled hod and a dead guard.
Far back in the shadows of the cell, other slaves squinted in the murk, and one-a young dwarf with the large, contemplative eyes and foxlike features of Daergar ancestry-grinned. "So that's what it was all about," he muttered.
Beside him, Tap squinted. "What is?" he whispered. "What do you see, Vin?"
"A chisel," Vin said. "The Hylar has a chisel. He's working on his shackles."
"Ah," Tap mused. "From the spilled hod. He's a lucky one, isn't he?"
"You think that was luck?" The Daergar face creased in a sly, sideways glance of reproach. "Luck had nothing to do with that. He planned that out and executed the maneuver as skillfully as a captain in the field. I think we should get to know this Hylar, Tap. I like the way he thinks."
Tap glanced around as a shadow moved nearby. "Hush," he whispered, then squinted and shrugged. It was only the old one-arm who carried the slops.
Tap returned his attention to the Daergar. "It won't be easy, getting close to that Hylar," he said. "He's a cold one. No one has ever gotten close to him that I know of. Just now, I as much as invited him to join us. I'd have gotten as much response from a wall."
"Join us? In what? We have no plan."
"But maybe he has one. He's Hylar. From Thorbardin. As I hear it, those people have no shortage of plans."
Vin scratched his whiskers thoughtfully. "Then maybe we should join him, whether he likes it or not. He has a chisel, but he has no hammer."
"Neither do we," Tap reminded him.
The Daergar gazed at him with ironic eyes. "No, but if that Hylar can get a chisel, I can get a hammer. Or a pry-bar or maul. Let's spread the word, Tap. Tell those with us that we wait for a signal from the Hylar. He is readying an escape."
"How do we know he's planning an escape?" Tap frowned. "Maybe he's just easing his cuffs."
The Daergar gazed at him thoughtfully, his large eyes seeming-as Daergar eyes usually did-to see right through him. "Call it a hunch," he muttered. "I know, half the dwarves here have tried to escape at one time or another. But that Hylar is the only one of us who may yet succeed. It's why he wears that heavy chain."
If Derkin was aware of their watchful eyes upon him, across the great, crowded cell, he gave no evidence of it. The chisel in his hand made almost no sound as he began the tedious cutting of rivets, driving the cutting edge of the tool methodically against the softer metal of the binds, using his free fist as a hammer.
It would take time, but he was in no hurry. In his two previous escape attempts, he had learned much of the pattern of the shafts and the terrain beyond the mines. And he had listened to the talk in the shafts. In a few weeks, they said, the next grand tour of inspection would begin.
Through the rest period he worked, pausing only to swill down a wooden bowl of slops when the old, one-armed pail tender came by. When the horns sounded, he buried his chisel in a chink in the stone floor, rubbed soot on the spots of bright metal where he had worn down the rivets, and lined up with others on his shift to file out of the cell for another day's grueling labor under the eyes of armed human guards. Each step of the way, as always, his loop of heavy chain dragged and clinked behind him. The chain was nearly eight feet long, with heavy iron links an inch and a half in diameter. It weighed almost forty pounds. Most of the slaves in the mines-certainly all of those young enough or strong enough to ever pose a threat to the human taskmasters-wore ankle cuffs and chains. But most of the bonds were smaller and lighter than Derkin's. The big, heavy chain dragging behind him was his "reward" for his second attempt to escape.
Most slaves in the mines dreamed of escape. Some, particularly among the stubborn, surly dwarves, had even tried to escape at one time or another. But rarely, if ever, did anyone try it more than once. The punishment was more severe and painful each time. Derkin's second lashing had been with a special flail, its thongs tipped with balls of lead. Such a beating would have broken the ribs of a human or an elf. It was after that beating that he had been fitted with the heavy chain.
At the end of the day's labors, after another bowl of slops, he retrieved his chisel and went back to work. Today, and tomorrow, and for as many tomorrows as it took, he would prepare for his departure from bondage.
He knew the way now, and he knew the time. He had seen the fortifications at the north end of Tharkas Pass. The time to make an escape, and possibly succeed, would be when the human delegation from Daltigoth arrived, when the masters and guards of the mine complex were preoccupied with welcoming their visiting dignitaries.