A little more than thirty years later, an unnamed man heard a strange, comforting voice inside his very head, just as the Dunmer woman claimed to hear the voice of Sithis inside hers. The voice identified herself as the Night Mother, and named the man "Listener" - the first of many.



And so the Unholy Matron set her servant on his path - he would found a new organization, a guild of assassins known as the Dark Brotherhood, in service not to Mephala, but to the Dread Lord Sithis. The Morag Tong, now surviving only in Morrowind, was an artifact of a forgotten age. The Dark Brotherhood would marry business with death. The organization would grow in wealth and power, and the Void would swell with fresh souls. It was, the Night Mother told her Listener, the perfect arrangement.



In the early days of the Dark Brotherhood, the bodies of the Night Mother and her children were recovered from their original burial site, and interred in a crypt beneath the site of her house. And there they remain, even today.



So if, in your travels, you find yourself in the city of Bravil, and make a wish at the statue of the Lucky Old Lady (as is the local custom), know that you stand on sacred, if evil, ground. For you stand above the Night Mother, the Unholy Matron herself, and your luck has just run out.

The Nirnoot Missive (Revised Edition)

By Sinderion



The following is a transcript of the speech given by Master Alchemist Sinderion at the Alchemical Symposium on Rain's Hand of 4E 02. It is a revised version of an earlier missive Sinderion gave to the same group several years before. We've done the best we could to preserve the original tone of his speech, but some light embellishments have been made for editorial reasons and for clarity.



Sharmirin Raythorne,


Imperial Scribe




I would like to address the Symposium today with some startling revelations regarding the nirnroot.



Although this curiously tenacious flora grows almost anywhere a significant body of water is present, it's extremely rare, and soon to become extinct. After years of extensive research, and the tireless efforts of my field assistant, I came into the possession of a large sampling of nirnroot. According to the theories presented by the noted Imperial Herbalist Chivius Regelliam, the nirnroot once flourished until a cataclysmic event severely reduced their numbers. Although many scholars reject the proposal that the Sun's Death event of 1E 668 catastrophically affected plant life, Chivius felt that the nirnroot's normal growth cycle was interrupted by the lack of sun for a full year. Whereas other plant species tend to "find a way," the nirnroot's mysterious magical nature made it especially susceptible to this climate shift. While this may or may not be the case, it's certainly true that the recorded sightings of nirnroot are declining as the years pass.



Chivius's notes oddly describe the nirnroot as emitting a "brilliant yellowish glow." Contrary to this fact, the nirnroot of today has a soft, haunting blue-white glow. Subsequent studies by other scholars have failed to adequately explain this shift in hue. I propose that the nirnroot sensed its own impending extinction and therefore altered its metabolism in order to survive. One of the most glaring pieces of evidence of my theory is the presence of nirnroot in subterranean environments... places completely devoid of sunlight. Strangely, Chivius's notes fail to mention even a single instance of a subterrestrial nirnroot. How could this be? How could a surface-dwelling plant suddenly begin appearing in new locations radically different from its normal habitat?



The answer, my fellow alchemists, is ironically concealed within Chivius's own notes. Although he spends a great deal of time experimenting with the nirnroot in his laboratory, he overlooked an important part of a plant's growth cycle... its soil. Chivius was correct in assuming the volcanic eruption of Red Mountain contributed to the demise of the nirnroot, but I believe the ash from that mighty explosion did more than simply cloud the skies. When mixed with the fertile soil of Cyrodiil, this fine powder is the true cause of the nirnroot's astounding metamorphosis. Although little volcanic ash from that dark time remains, I have performed tests on samples sent to me from Vvardenfell. Careful scrutiny of the samples revealed that they were rife with "ash salt," a highly magical substance. Dunmer native to the Vvardenfell region were known to have used ash salt as an ingredient to cure the "Blight," an awful disease which decimated their realm hundreds of years ago. This unique property of the ash salt coupled with the nirnroot's inherent magic caused the radical change... in essence; the root "healed itself."



In summation, it's clear that the nirnroot was dying and used a byproduct of its destructor to preserve itself. I feel the nirnroot has accomplished in a relatively short amount of time what it would take other species thousands of years to complete.



Whether you subscribe to my theory or not, one thing is certain; the nirnroot is on a path to destruction. It contains untapped potential to create potions the likes of which have never been seen in our day. I propose to you today that we divert a small portion of our funds to an expedition to collect some of these roots to study. I have outlined this proposal for your perusal after this section of the Symposium. Please, seriously consider this proposal before it becomes too late, and the nirnroot becomes nothing but a memory.



Thank you for your time.

Nords Arise!

by Anonymous



Nords Arise! Throw off the shackles of Imperial oppression. Do not bow to the yoke of a false emperor. Be true to your blood, to your homeland.





The empire tells us we cannot worship holy Talos. How can man set aside a god? How can a true Nord of Skyrim cast aside the god that rose from our own heartland? Mighty Tiber Septim, himself the first emperor, conqueror of all Tamriel, ascended to godhood to sit at the right hand of Akatosh. Tiber Septim, a true son of Skyrim, born in the land of snow and blood, bred to the honor of our people, is now Talos, god of might and honor. The Empire has no right to tell us we cannot worship him.





Our own high king, Torygg, betrayed us to the empire. He traded our god for peace. He agreed to a pact with the Thalmor signed by an emperor in a foreign land. Are we to be beholden to such a pact? No! A thousand times no.





Do not let the lessons of history go unheeded. The Aldmeri Dominion and its Thalmor masters made war upon men, just as the elves made war upon Ysgramor and our people in ancient times. Shining Saarthal was burned to the ground, reduced to ruins and rubble in their treacherous assault. But Ysgramor and his sons gathered the 500 Companions and made war upon the elves, casting them out of Skyrim. In the Great War fought by our fathers, the elves again betrayed men by attacking us unprovoked. The Dominion and the Thalmor cannot be trusted!





Like Ysgramor, Ulfric Stormcloak is a true hero of Skyrim. His name will ring in Sovngarde for generations to come. Only he had the courage to single out King Torygg and challenge him to trial by arms. Ulfric's thu'um, a gift from Talos himself, struck down this traitorous ruler. And by his death we are now free of our Imperial shackles and the Thalmor overlords that darken the Imperial throne.





The Empire has sent its Legions to govern us. They have enlisted our own countrymen to their cause. They have set brother against brother, father against son. They have caused Skyrim to battle itself in their name, for their cause. Do not let them divide us. Do not let them conquer us! Reject the Imperial law that forbids the worship of Talos. Join Ulfric Stormcloak and his cause!





Nords of Skyrim


Nords of Skyrim - My People, My Pride



Respected reader. My name is Hrothmund Wolf-Heart, and I am a Nord. But, more importantly, I am a Nord born and raised in the land of Skyrim.



I write this volume in the desperate hope that the rest of Tamriel can come to know my people as they deserve to be known, and understand this province for what it truly is - a place of uncontested beauty and culture.



Some of what you know is undoubtedly true. Physically, we Nords are an impressive, often imposing sight - tall of stature, strong of bone, and thick of muscle. Our hair is often fair, and worn braided, as has been the custom for generations. Often we are swathed in the hides of beasts, for such creatures are abundant in Skyrim, and we would be foolish not to take advantage of such an available resource.



Having read this far, you may be shocked at the strength of my words, and the literacy of a northern "savage." Aye, many Nords can both read and write. My father began my instruction in the way of letters when I was but a bairn, as did his father, and his father before him.



But the accomplishments of the children of Skyrim are multitude, and go beyond mere wordcraft. For we are artisans as well, and through the ages have learned to manipulate steel the way a sculptor would clay.



Indeed, I have seen with mine own eyes, visitors from High Rock and Cyrodiil weep in disbelief as they beheld the blades wrought in the fires of the Skyforge, and honed to beautiful deadliness by the gods-touched hands of Clan Gray-Mane.



But how can this be true, you ask? How are such achievements possible from a people who have yet to emerge from the muck and snow? Again, provincial bias clouds the truth.



The cities of Skyrim are a testament to Nord ingenuity and craftsmanship. Chief among them are Solitude, seat of the High King and capital of the province; Windhelm, ancient and honored, a jewel in the snow; Markarth, carved into the living rock itself, in ages long since past; Riften, nestled in the golden shadows of the Fall Forest, whence comes delicious fish and mead; and Whiterun, built around the hall of Jorrvaskr, home of the most noble Companions and revered Skyforge.



And now, respected reader, you have the full measure of it. We Nords are everything you imagined - and so much more.



But let not this work be your only gateway to the truth. Book passage on carriage or vessel, and make the journey north. See Skyrim with thine own eyes. See Skyrim as have the Nords, since the gods first shaped the world.


Notes on Racial Phylogeny and Biology

Seventh Edition

By the Council of Healers, Imperial University



After much analysis of living specimens, the Council long ago determined that all "races" of elves and humans may mate with each other and bear fertile offspring. Generally the offspring bear the racial traits of the mother, though some traces of the father's race may also be present. It is less clear whether the Argonians and Khajiit are interfertile with both humans and elves. Though there have been many reports throughout the Eras of children from these unions, as well as stories of unions with daedra, there have been no well documented offspring. Khajiit differ from humans and elves not only their skeletal and dermal physiology -- the "fur" that covers their bodies -- but their metabolism and digestion as well. Argonians, like the dreugh, appear to be a semi-aquatic troglophile form of humans, though it is by no means clear whether the Argonians should be classified with dreugh, men, mer, or (in this author's opinion), certain tree-dwelling lizards in Black Marsh.



The reproductive biology of orcs is at present not well understood, and the same is true of goblins, trolls, harpies, dreugh, tsaesci, imga, various daedra and many others. Certainly, there have been cases of intercourse between these "races," generally in the nature of rape or magickal seduction, but there have been no documented cases of pregnancy. Still the interfertility of these creatures and the civilized hominids has yet to be empirically established or refuted, likely due to the deep cultural differences. Surely any normal Bosmer or Breton impregnated by an orc would keep that shame to herself, and there's no reason to suppose that an orc maiden impregnated by a human would not be likewise ostracized by her society. Regrettably, our oaths as healers keep us from forcing a coupling to satisfy our scientific knowledge. We do know, however, that the sload of Thras are hermaphrodites in their youth and later reabsorb their reproductive organs once they are old enough to move about on land. It can be safely assumed that they are not interfertile with men or mer.



One might further wonder whether the proper classification of these same "races," to use the imprecise but useful term, should be made from the assumption of a common heritage and the differences between them have arisen from magickal experimentation, the manipulations of the so-called "Earth Bones," or from gradual changes from one generation to the next.


The Oblivion Crisis

by Praxis Sarcorum


Imperial Historian



At the turning of the Fourth Age, in the year 3E 433, the Emperor Uriel Septim VII was assassinated and the Amulet of Kings was destroyed. This set in motion a chain of events that would bring down an empire and change forever the relationship between man and the gods.



The assassins first attacked the Emperor in the White Gold Tower. While the Blades held them back, the Emperor made his way down to the dungeons, to a secret escape route built into one of the prison cells. For reasons known only to himself, the Emperor pardoned the fortunate prisoner in that cell. Some say the prisoner reminded him of a childhood friend. Others say it was a moment of prophecy. Whatever the case, the prisoner came to play a fateful role in the history of the Empire and Tamriel - surely a sign that the gods themselves were at work.



The pursuing assassins killed the Blades bodyguards in a relentless series of sneak attacks. Eventually they struck down the Emperor himself. Before he fell, Uriel Septim VII gave the Amulet of Kings to the prisoner, who somehow made it out of the Imperial sewers and into the light of day.



The assassination is now known to have been the work of a group of daedric cultists known as the Mythic Dawn. (Those who still suspect the Dark Brotherhood should consider two facts: first, they would have only needed a single assassin, not a small army of them; second, the Dark Brotherhood would never be so foolish as to effectively declare war on the Empire and thus ensure their complete destruction. Witness the eventual fate of the Mythic Dawn.)



The Amulet of Kings next surfaced at Weynon Priory near Chorrol. Jauffre, secret Grandmaster of the Blades and head of the priory, took possession of the amulet. The messenger was sent off to Kvatch to find a lowly priest named Martin. Unbeknownst even to himself, Martin was the bastard son of Uriel Septim VII, and the last heir to the Ruby Throne. He alone could use the Amulet of Kings to light the Dragonfires that wards the barrier between Tamriel and Oblivion, and save the world from the Mythic Dawn plot.



The prisoner arrived at Kvatch to find it overrun by daedra that had poured in from a newly-opened Oblivion Gate, the start of the Empire-spanning devastation of the Oblivion Crisis. How the prisoner closed the gate is not recorded. Once closed, Martin and the surviving Kvatch guardsmen drove back the daedra.



Now known as the Hero of Kvatch, the prisoner and Martin returned to Weynon Priory, only to find the priory sacked and the Amulet taken. Jauffre survived the attack, however, and the three of them made their way to Cloud Ruler Temple, bastion of the Blades. This secret fortress in the mountains outside Bruma is where Martin was held safe while the Hero of Kvatch searched for the lost Amulet.



Knowing only that a mysterious group called the Mythic Dawn was behind the assassination and theft of the Amulet, the Hero of Kvatch was sent to locate the cult. With the help of Baurus, a Blade in the service of the Emperor, they somehow used the Commentaries on the Mysterium Xarxes, esoteric works by the madman Mankar Camoran, to direct them to the Mythic Dawn's secret lair. Scholars familiar with the Commentaries claim the location is not directly mentioned in them. How they did this remains a mystery.



No official records exist of how the Hero of Kvatch penetrated the Mythic Dawn's lair near Lake Arrius. There is a bardic tale that claims the Hero used trickery and disguise, but that is just speculation.What was discovered there is that Mankar Camoran was behind the Mythic Dawn, and that the group worshiped the daedric prince Mehrunes Dagon. Mankar Camoran believed himself to be a direct descendant of the Camoran Usurper, the infamous pretender to the throne of Valenwood.



Somehow the Hero escaped with the Mysterium Xarxes itself, the holy book of the Mythic Dawn cult. Mankar Camoran fled to Oblivion with the Amulet of Kings. With some effort and great risk to his sanity, Martin deciphered the Mysterium Xarxes and intended to use it to open a gateway to Mankar Camoran in order to recover the Amulet of Kings.



Before Martin could perform the ritual to open the gateway, Mehrunes Dagon opened an Oblivion Gate outside Bruma. The Hero of Kvatch saved the city and Martin by entering the gate and closing it before a daedric siege engine could destroy Bruma and Cloud Ruler Temple. Many songs and stories have been told of this battle and I will not retell them here. The Hero of Kvatch was now also known as the Savior of Bruma.



With the city and Cloud Ruler Temple safe, Martin opened the portal to Mankar Camoran's "Paradise". The details of what transpired in this place have not been recorded. All that is known is that the Savior of Bruma travelled to this Paradise, killed Mankar Camoran, and returned with the Amulet of Kings.



With the Amulet in hand, Martin Septim presented himself to the Elder Council to be crowned Emperor of all Tamriel. Once crowned he planned to relight the Dragonfires and seal Tamriel from Oblivion. In a last-ditch attempt to stop him, Mehrunes Dagon launched an assault on the Imperial City, opening several Oblivion Gates within the capital itself. Uncrowned, Martin joined the battle in the city streets.



Mehrunes Dagon himself left Oblivion and entered Tamriel, breaking the covenant. Only the unlit Dragonfires allowed this to be possible. Now that the barrier was ripped asunder, it was too late to relighting the Fires. Martin Septim chose to make the ultimate sacrifice - he shattered the Amulet of Kings to become the avatar of the god Akatosh and do battle with Mehrunes Dagon.



Records of this battle vary wildly. What we do know is that Mehrunes Dagon was defeated and sent back to Oblivion. The avatar of Akatosh was turned to stone and can be seen to this day in the Temple of the One in the Imperial City. With the Amulet gone, the Dragonfires quenched, and the last Dragonblood Emperor dead, the barrier to Oblivion is sealed forever.

Ode To The Tundrastriders


Oh mighty tundrastrider!



How you and your mighty tusked beast silhouette against the great orange expanse.



Thundering footsteps herald your herd. Man and beast blazing trail together.



One in nature, each relying upon the other, more than just man and beast, but equals who need one another to survive.



How I long to run across the tundra in their mighty wake.



That would truly be my greatest honor.



The morning would be spent gathering dyes to paint our mammoths and then carve the fiercest images into their tusks.



Then it would be time for the skeever hunt. Our clubs would rain down upon the rat pests smashing the life out of them.



In the evening could sit around the campfire and I would regale those nearby with songs of their majesty and grace.



They would let me sample of the mammoth's cheese. A food so foul yet with healing properties so great.



We'd snack on the roasted skeever we'd freshly caught that day before laying under the stars to sleep.



I'd slowly fade to dream nested in the radiating heat of mammoth fur. It's cold resisting properties keeping me snug.



What a grand time we would have.



Unknown


Of Crossed Daggers: The History of Riften

by Dwennon Wyndell



Situated on the eastern banks of Lake Honrich, the city of Riften serves as a reminder of a bygone era. The once-proud streets and buildings have vanished and been replaced with a collection of wooden structures and rough stonework shrouded in a permanent fog-like mist. In order to understand how such a large city became nothing more than a glorified fortress, one need only look to the history books for answers.



Riften was a major hub of activity for trade caravans and travellers to and from Morrowind. Fishing skiffs could be seen dotting the lake at all hours of the day and the bustling city was alive with activity at night. The city guard was formiddable and maintained a tight grasp on its populace, keeping them safe from harm. The marketplace in Riften was also quite a draw, containing numerous stands offering wares from across Tamriel.



In 4E 98, amidst the confusion of the Void Nights, Hosgunn Crossed-Daggers was installed as Jarl when the previous Jarl had been assassinated. Although many believe that Hosgunn was responisble, and cries of protest filled the streets of Riften, the Jarl took the throne and immediately took action to protect his station. Using the city guard, he had the streets cleared of protesters and initiated a curfew. Any caught breaking the curfew was immediately jailed without process or executed if it was a repeat offence.



For over 40 years, Hosgunn ruled Riften with a black heart and an iron fist. He imposed ridiculous taxes upon his subjects and any merchants that wished to sell their wares within the city walls. Hosgunn kept most of the coin for himself, using it to construct a massive wooden castle with unecessarily lavish quartering within. The castle took seven years to build, and became a visual reminder of the people's oppression which earned it the nickname "Hosgunn's Folly." Towards the end of his reign, the streets of Riften became littered with refuse and it's people plagued by disease and hunger.



Then, in 4E 129, the people had finally had enough. With their numbers, they were able to temporarily overhwhelm the city guard long enough to set Hosgunn's Folly on fire with the greedy Jarl still within. As the fighting recommensed, the fire spread through the city unchecked. By the morning, the people had emerged victorious, but not without great cost. Most of the city was now in ruins and many had died.



It took five years to rebuild Riften into the smaller city that it is today. And even though over fifty years had passed since then, it still has yet to fully recover. Some believe it will never achieve the level of affluence it saw at the beginning of the Fourth Era, but there are a few who still hold on to the hope that Riften can return from the ashes and become a center of commerce once again.

Of Fjori and Holgeir


In her 29th summer of life, Fjori the huntress met the warlord Holgeir on the field of battle. None remember what they fought over, for their love to come was so great it overshadowed all rivalries or disputes. They fought to a standstill, as their followers looked on - till her sword broke his axe and his shield dulled her blade and all could see that they were equals.



As the Eagle finds its mates, so too did Fjori find hers in Holgeir, and a time of peace came to the clans of the forest. But as the summer's warmth gives way to winter's chill, so too would this peace pass.



But the Snake came and bit Holgeir, its venom seeping deep into the wound.



A Whale greeted Fjori's view as she came over the snow-covered mountains to the coast.



She obtained an elixir from the Akavir and returned to the forest in haste.



Though Holgeir could smell the winds of Sovngarde, she gave him the elixir and he was cured in an instant.



But the Snake bit Fjori as she poured the last drop into Holgeir's mouth, and fatigued from her journey, she joined the ancestors immediately.



Holgeir's grief was such that he built a tomb and upon completion, took his own life that he might rejoin her.



Olaf and the Dragon

by Adonato Leotelli


One of the more colorful legends in Nord folklore is the tale of Olaf One-Eye and Numinex.



Long ago in the First Age, a fearsome dragon named Numinex ravaged the whole of Skyrim. The dreadful drake wiped out entire villages, burned cities and killed countless Nords. It seemed that no power in Tamriel could stop the monster.



This was a troubled time in Skyrim's history, for a bitter war of succession raged between the holds. The Jarls might have been able to conquesr the beast if they had worked together, but trust was in desperately short supply.



A skillful warrior named Olaf came forward and promised to defeat the beast. In some accounts, he is the Jarl of Whiterun. In other versions of the legend, Olaf promises the people of Whiterun that he will capture the monster if they will name him Jarl.



At any rate, Olaf ventures forth with a handful of his most trusted warriors and seeks the beast out, eventually finding Numinex in his lair atop Mount Athor. Needless to say, it's an epic battle.



First, Olaf comes at the dragon with his axe and his shield. Some variants of the legend say that Olaf and the beast battled with blade and claw for days, but were too evenly matched for either to gain an advantage.



Most accounts hold that Olaf, perhaps frustrated that his weapons are completely ineffectual against the dragon, finally casts them aside. Giving voice to the rage that has been building within him, Olaf unleashes a terrible shout.



Here again, the stories diverge. Many accounts hold that Olaf did not realize he possessed the power of Dragon-speech, while others suggest that he had long possessed this gift, but wished to test himself against the dragon in martial combat first.



Virtually all variations of the legend, however, agree on what happened next.



Using the awesome powers of the Dragon language, Numinex and Olaf engage in an epic shouting duel atop Mount Athor. So forceful are their words, they are said to shatter the stone and split the sky.



Finally, Numinex collapses from a combination of injury and sheer exhaustion. Somehow - and this detail is conspicuously absent in virtually every account - Olaf manages to convey the dragon all the way back to the capital city of Whiterun.



The people of Whiterun are suitably impressed with Olaf's hostage. They build a huge stone holding cell at the rear of the palace, which they rename "Dragonsreach". This enormous cell serves as Numinex's prison until his death.



Olaf himself eventually becomes the High King of Skyrim, putting an end to the war of succession. Presumably, his great deed made him the only leader upon whom all the people could agree, and so the land once again has peace.



As a visitor to Skyrim, I find this tale both fascinating and highly entertaining. It is one the most celebrated legends of the Nords, and one can easily understand why. It's a story of surpassing heroism, in which a resourceful and worthy Nord does battle with a truly terrifying adversary and emerges victorious by yelling him into submission. The only way in which this could have been even more of a Nordic tale would be if Olaf beat Numinex in a drinking contest.



The legend is not without its doubters, however. The bard Svaknir, who lived during Olaf's reign, wrote and performed an alliterative verse that challenged Olaf's version of events. Enraged, the High King threw the rebellious bard in prison and destroyed all written copies of the verse.



How I would love to lay hands on a copy of that verse! I admit, I am immensely curious to know what assertions Svaknir made about how Olaf really defeated Numinex.



There are a few ancient bard texts that provide one possible answer. These tomes suggest that Numinex was particularly foul-tempered because he was extremely old. In these accounts, the dragon spends his final years terrorizing the country side before flying off to the top of Mount Athor to die in peace.



When Olaf finds Numinex, the dragon is too weak to defend himself. Olaf and his men capture the beast without effort, but decide to take advantage of the situation by fabricating a heroic tale. It is worth noting that all of Olaf's warriors who were said to witness the shout duel went on to become wealthy leaders during Olaf's reign as High King.



However, it is equally likely that Svaknir had some grudge against Olaf, and his scandalous verse was an attempt to damage the High King's reputation. Alas, we will never know.



I leave you now, good reader, with this gentle reminder: A good historian must remain impartial, and consider all points of view. Time has a way of distorting our record of events, so the closer you can get to the original sources, the better!


The Old Ways

by Celarus the Loremaster



We who know the Old Ways are well aware of the existence of a spiritual world invisible to the unenlightened. Just as one living in a kingdom but unaware of the political machinations underneath may see a new tax or battle preparation as the caprices of fortune, many observe floods, famines, and madness with helpless incomprehension. This is deplorable. As the great Cuilean Darnizhaan moaned, "The power of ignorance can shatter ebony like glass."



What, after all, is the origin of these spiritual forces that move the invisible strings of Mundus? Any neophyte of Artaeum knows that these spirits are our ancestors -- and that, while living, they too were bewildered by the spirits of their ancestors, and so on back to the original Acharyai. The Daedra and gods to whom the common people turn are no more than the spirits of superior men and women whose power and passion granted them great influence in the afterworld.



Certainly this is our truth and our religion. But how does it help us in our sacred duty of seliffrnsae, or providing "grave and faithful counsel" to lesser men?



Primarily, it is easy to grasp the necessity both of endowing good men with great power and making powerful men good. We recognize the multiple threats that a strong tyrant represents -- breeds cruelty which feeds the Daedra Boethiah and hatred which feeds the Daedra Vaernima; if he should die having performed a particularly malevolent act, he may go to rule in Oblivion; and worst of all, he inspires other villains to thirst after power and other rulers to embrace villainy. Knowing this, we have developed patience in our dealings with such despots. They should be crippled, humiliated, impoverished, imprisoned. Other counsellors may advocate assassination or warfare -- which, aside from its spiritual insignificance, is expensive and likely to inflict at least as much pain on the innocents as the brutish dictator. No, we are intelligence gatherers, dignified diplomats -- not revolutionaries.



How, then, are our counsellors "faithful"? We are faithful only to the Old Ways -- it is essential always to remember the spiritual world while keeping our eyes open in the physical one. Performing the Rites of Moawita on the 2nd of Hearth Fire and the Vigyld on the 1st of Second Seed are essential means of empowering salutary spirits and debilitating unclean ones. How, then, are we at once faithful to those we counsel and to the Isle of Artaeum? Perhaps the sage Taheritae said it best: "In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin. It is the duty of the disciplined Psijic ["Enlightened One"] to dilute change where it brings greed, gluttony, sloth, ignorance, prejudice, cruelty... [here Taheritae lists the rest of the 111 Prodigalities], and to encourage change where it brings excellence, beauty, happiness, and enlightenment. As such, the faithful counsel has but one master: His mind. If the man the Psijic counsels acts wickedly and brings oegnithr ["bad change"] and will otherwise not be counselled, it is the Psijic's duty to counterbalance the oegnithr by any means necessary [emphasis mine]."



A student of the Old Ways may indeed ally himself to a lord -- but it is a risky relationship. It cannot be stressed enough that the choice be wisely made. Should the lord refuse wise counsel and order the Psijic (to use Taheritae's outmoded word) to perform an act contrary to the teachings of the Old Ways, there are few available options. The Psijic may obey, albeit unwillingly, and fall prey to the dark forces against which he has devoted his life. The Psijic may abandon his lord, which will bring shame on him and the Isle of Artaeum, and so may never be allowed home again. Or the Psijic may simply kill himself.

On Artaeum

By Taurce il-Anselma



The Isle of Artaeum (ar-TAY-um) is the third largest island in the Summurset archipelago, located south of the Moridunon village of Potansa and west of the mainland village of Runcibae. It is best known for being home to the Psijic Order, perhaps the oldest monastic group in Tamriel.



The earliest written record of Psijics is from the 20th year of the First Era and tells the tale of the renowned Breton sage and author Voernet, traveling to the Isle of Artaeum to meet with Iachesis, the Ritemaster of the Psijics.



Even then, the Psijics were the counsellors of kings and proponents of the "Elder Way," taught to them by the original race that inhabited Tamriel. The Elder Way is a philosophy of meditation and study said to bind the forces of nature to the individual will. It differs from magicka in origin, but the effects are much the same.



That said, it is perhaps more than coincidence that the Isle of Artaeum literally vanished from the shores of Summurset at the beginning of the Second Era at about the time of the founding of the Mages Guild in Tamriel. Various historians and scholars have published theories about this, but perhaps none but Iachesis and his own could shed light on the matter.



Five hundred years passed and Artaeum returned. The Psijics on the Isle consisted of persons, mostly Elves, who had disappeared and were presumed dead in the Second Era. They could not or would not offer any explanation for Artaeum's whereabouts during that time, or the fate of Iachesis and the original council of Artaeum.



Currently, the Psijics are led by the Loremaster Celarus, who has presided over the Council of Artaeum for the last two hundred and fifty years. The Council's influence in Tamrielan politics is tidal. The kings of Summurset, particularly those of Moridunon, have often sought the Psijics' opinion. Emperor Uriel V was much influenced by the Council in the early, most glorious parts of his reign, before his disastrous attack on Akavir. It has even been suggested that the fleet of King Orghum of Pyandonea was destroyed by a joint effort of Emperor Antiochus and the Psijic Order. The last four emperors, Uriel VI, Morihatha, Pelagius IV, and Uriel VII, have been suspicious of the Psijics enough to refuse ambassadors from the Isle of Artaeum within the Imperial City.



The Isle of Artaeum is difficult to chart geographically. It is said that it shifts continuously either at random or by decree of the Council. Visitors to the island are so rare as to be almost unheard of. Anyone desirous of a meeting with a Psijic may find contacts in Potansa and Runcibae as well as many of the kingdoms of Summurset.



Were it more accessible, Artaeum would be a favored destination for travelers. I have been to the Isle once and still dream of its idyllic orchards and clear pastures, its still and silent lagoons, its misty woodlands, and the unique Psijic architecture that seems to be as natural as its surroundings as well as wondrous in its own right. The Ceporah Tower in particular I would study, for it is a relic from a civilization that predates the High Elves by several hundred years and is still used in certain rites by the Psijics. Perhaps one day I might return.



[Note: The author is currently on the Isle of Artaeum by gracious consent of Master Sargenius of the Council of Artaeum.]


On Oblivion

by Morian Zenas



It is improper, however customary, to refer to the denizens of the dimension of Oblivion as "demons." This practice probably dates to the Alessian Doctrines of the First Era prophet Marukh -- which, rather amusingly, forbade "trafficke with daimons" and then neglected to explain what daimons were.



It is most probable that "daimon" is a misspelling or etymological rendition of "Daedra," the old Elven word for those strange, powerful creatures of uncertain motivation who hail from the dimension of Oblivion. ("Daedra" is actually the plural form; the singular is "Daedroth.") In a later tract by King Hale the Pious of Skyrim, almost a thousand years after the publication of the original Doctrines, the evil machinations of his political enemies are compared to "the wickedness of the demons of Oblivion... their depravity equals that of Sanguine itself, they are cruel as Boethiah, calculating as Molag Bal, and mad as Sheogorath." Hale the Pious thus long-windedly introduced four of the Daedra lords to written record.



But the written record is not, after all, the best way to research Oblivion and the Daedra who inhabit it. Those who "trafficke with daimons" seldom wish it to be a matter of public account. Nevertheless, scattered throughout the literature of the First Era are diaries, journals, notices for witch burnings, and guides for Daedra-slayers. These I have used as my primary source material. They are at least as trustworthy as the Daedra lords I have actually summoned and spoken with at length.



Apparently, Oblivion is a place composed of many lands -- thus the many names for which Oblivion is synonymous: Coldharbour, Quagmire, Moonshadow, etc. It may be correctly supposed that each land of Oblivion is ruled over by one prince. The Daedra princes whose names appear over and over in ancient records (though this is not an infallible test of their authenticity or explicit existence, to be sure) are the afore-mentioned Sanguine, Boethiah, Molag Bal, and Sheogorath, and in addition, Azura, Mephala, Clavicus Vile, Vaernima, Malacath, Hoermius (or Hermaeus or Hormaius or Herma -- there seems to be no one accepted spelling) Mora, Namira, Jyggalag, Nocturnal, Mehrunes Dagon, and Peryite.



From my experience, Daedra are a very mixed lot. It is almost impossible to categorize them as a whole except for their immense power and penchant for extremism. Be that as it may, I have here attempted to do so in a few cases, purely for the sake of scholastic expediency.



Mehrunes Dagon, Molag Bal, Peryite, Boethiah, and Vaernima are among the most consistently "demonic" of the Daedra, in the sense that their spheres seem to be destructive in nature. The other Daedra can, of course, be equally dangerous, but seldom purely for the sake of destruction as these five can. Nor are these previous five identical in their destructiveness. Mehrunes Dagon seems to prefer natural disasters -- earthquakes and volcanoes -- for venting his anger. Molag Bal elects the employment of other daedra, and Boethiah inspires the arms of mortal warriors. Peryite's sphere seems to be pestilence, and Vaernima's torture.



In preparation for the next instalment in this series, I will be investigating two matters that have intrigued me since I began my career as a Daedra researcher. The first is on one particular Daedroth, perhaps yet another Daedra prince, referred to in multiple articles of incunabula as Hircine. Hircine has been called "the Huntsman of the Princes" and "the Father of Man-beasts," but I have yet to find anyone who can summon him. The other, and perhaps more doubtful, goal I have is to find a practical means for mortal men to pass through to Oblivion. It has always been my philosophy that we need only fear that which we do not understand -- and with that thought in mind, I ever pursue my objective.

On Stepping Lightly: The Nordic Ruins of Skyrim

by Sigilis Justus


Dotting the landscape of Skyrim, the ancient Nordic Ruins are a testament to the ingenuity of the Nordic people of the past. When constructing the final resting places of their noble class, these supposedly "barbaric" people proved quite the opposite; developing some of the most sophisticated and clever defenses ever encountered. Coupled with the presence of the fearsome draugr, these tombs have become quite a challenge for the would-be treasure hunter.



The most often-overlooked obstacles are the abundance of traps spread throughout the tombs. Ranging from simple tripwire-activated rock falls to complex pressure plate-triggered dart traps, the Nords utilize these devices abundantly. Most of the traps can be avoided by simply looking for the trigger mechanism and avoiding them. Since they are most often placed in areas where distractions abound, remember to keep your eyes to the floor.



One of the keys to survival in a Nordic Ruin is through the clever use of these traps to gain an upper hand against its denizens. In many cases, it's trivial to lure them across the triggering mechanism in hopes that they'll fall victim to the trap's effect. This advantage can come heavily into play when encountering an oil trap. Using a ranged attack, lure your victim onto the oil and then loose an arrow at the fire pot hanging above. The moment the fire pot shatters, the entire pool of oil will ignite and engulf the enemy. Just be certain that you're standing clear of the oil yourself, or else this trick could end your expedition in an untimely manner.



Perhaps one of the most amazing engineering marvels of all to be found in the ruins has little to do with the traps designed to kill. Utilizing all manner of pull chains, levers, switches and pressure plates, some of the most frustrating obstacles can occur in the form of puzzles that could threaten to block your progress. Watch for the telltale signs of these barriers: groups of levers in a single place, rotating pillars with carvings on all faces and even large arrays of pressure plates covering the floor of a room. In most cases, the puzzle might take experimentation, in others the solution could actually be present elsewhere in the complex. It's recommended to keep a writing implement and a journal handy in the latter case.



Although Nordic Ruins are commonly infested with vermin such as skeever and spiders, these creatures pale in comparison to the mighty draugr. These horrific, animated dead beings are commonly found as guardians in most of the tombs and will defend them mercilessly. Since the draugr tends to lay dormant until someone happens upon their resting place, it's advisable to keep an eye on any niches or sarcophaguses that you encounter. These undead beings animate rather rapidly and silently, so always watch your back - any remains you may have passed could suddenly animate and set upon you without warning.



The perils of the Nordic Ruin are not without reward. The burial chambers in some of the larger complexes have been known to contain all manners of riches, from gold coins to even the occasional enchanted weapon or armor. Never dismiss the small ceremonial urns that dot the ruins, they are commonly filled with ancient offerings of great value. There are rumors that most, if not all of these ruins contain large walls with magical inscriptions upon them, but these have yet to be confirmed.



While this might seem like comprehensive guide to the ruins, there are certain to be dangers lurking within that remain undiscovered. Just be sure to always enter these tombs with plenty of equipment and a good, solid weapon by your side. With a bit of patience, a keen eye and a light step, the Nordic Ruin can bring you great wealth - do without these simple safety measures and you risk becoming a permanent resident like many before you.

On the Great Collapse


To the esteemed Jarl Valdimar of Winterhold,



First, please allow me to offer my most sincere condolences. I understand that you, like many others, have lost family and you have my deepest sympathies.



I also understand that some on your council have placed the blame for this horrible disaster on my colleagues at the College. While I can certainly appreciate the shock at the scope of recent events, and the desire to comprehend what has happened, I must strongly urge you to consider the full situation.



You know as well as any the College's history and reputation in Winterhold. It has long been a source of pride for your city, a unique fixture in Skyrim. Some of the greatest wizards have studied here, and the College has always promoted positive relations with the other provinces of Tamriel.



It is well-known that those relations have been, shall we say, strained over the last few decades. After the Oblivion Crisis, it was only natural that the people of Skyrim showed a distrust for mages, even though the vast majority of us actively worked to counter the actions of the Mythic Dawn cult. The College expected such a reaction, and hoped that distrust would fade over time.



And then, the Red Year. No one foresaw the explosion of Red Mountain, or the devastating effect it would have on the Dunmer culture. Your predecessor was kind enough to welcome many of the refugees, particularly those who could contribute to the College's studies. We were quite grateful.



When Solstheim was generously offered to the Dunmer as a new home, I was as surprised as any. I did not, however, share the apparent expectation that all dark elves would leave Skyrim. It did not go unnoticed that many in Winterhold were unhappy at how many mages chose to stay at the College rather than relocate.



And now, the storms that have wracked the coast of Skyrim for close to a year have finally broken, but at great cost to us all. This great collapse that has devastated Winterhold was unexpected, I assure you. That the College has remained unaffected is only a testament to the protective magicks placed around it so long ago. It in no way implies that we were somehow prepared specifically for this event, and is certainly no indication that the College was somehow responsible.



I certainly would never hold you accountable for the gossip spread amongst the people of Winterhold. I would urge you, though, to not allow that gossip to take root and become a commonly held belief. I do not wish to see our relationship crumble like Winterhold has, as I assure you the College will remain here a very, very long time.



Your persistent advocate,



Arch-Mage Deneth

Opusculus Lamae Bal ta Mezzamortie: A Brief Account of Lamae Bal and the Restless Death

Mabei Aywenil, Scribe

Translation by


University of Gwylim Press; 3E 105



As brighter grows light, darker becomes shadow. So it passed that the Daedra Molag Bal looked on Arkay and thought the Aedra prideful of his dominion o'er the death of man and mer, and it was sooth.



Bal, whose sphere is the wanton oppression and entrapment of mortal souls, sought to thwart Arkay, who knew that not man, nor mer, nor beastfolk of all Nirn could escape eventual death. The Aedra was doubtless of his sphere, and so Molag Bal set upon Nirn to best death.



Tamriel was still young, and filled with danger and wondrous magick when Bal walked in the aspect of a man and took a virgin, Lamae Beolfag, from the Nedic Peoples. Savage and loveless, Bal profaned her body, and her screams became the Shrieking Winds, which still haunt certain winding fjords of Skyrim. Shedding a lone droplet of blood on her brow, Bal left Nirn, having sown his wrath.



Violated and comatose, Lamae was found by nomads, and cared for. A fortnight hence, the nomad wyrd-woman enshrouded Lamae in pall for she had passed into death. In their way, the nomads built a bonfire to immolate the husk. That night, Lamae rose from her funeral pyre, and set upon the coven, still aflame. She ripped the throats of the women, ate the eyes of the children, and raped their men as cruelly as Bal had ravished her.



And so; Lamae, (who is known to us as blood-matron) imprecated her foul aspect upon the folk of Tamriel, and begat a brood of countless abominations, from which came the vampires, most cunning of the night-horrors. And so was the scourge of undeath wrought upon Tamriel, cruelly mocking Arkay's rhythm of life and death through all the coming eras of the et'Ada, and for all his sadness, Arkay knew this could not be undone.

An Overview Of Gods and Worship In Tamriel

by Brother Hetchfeld



Editor's Note:


Brother Hetchfeld is an Associate Scribe at the Imperial University, Office of Introductory Studies.



Gods are commonly judged upon the evidence of their interest in worldly matters. A central belief in the active participation of Deities in mundane matters can be challenged by the reference to apparent apathy and indifference on the part of Gods during times of plague or famine.



From intervention in legendary quests to manifestations in common daily life, no pattern for the Gods of Tamriel activities is readily perceived. The concerns of Gods in many ways may seem unrelated or at best unconcerned with the daily trials of the mortal realm. The exceptions do exist, however.



Many historical records and legends point to the direct intervention of one or more gods at times of great need. Many heroic tales recount blessings of the divinity bestowed upon heroic figures who worked or quested for the good of a Deity or the Deity's temple. Some of the more powerful artifacts in the known world were originally bestowed upon their owners through such reward. It has also been reported that priests of high ranking in their temples may on occasion call upon their Deity for blessings or help in time of need. The exact nature of such contact and the blessings bestowed is given to much speculation, as the temples hold such associations secret and holy. This direct contact gives weight to the belief that the Gods are aware of the mortal realm. In many circumstances, however, these same Gods will do nothing in the face of suffering and death, seeming to feel no need to interfere. It is thus possible to conclude that we, as mortals, may not be capable of understanding more than a small fraction of the reasoning and logic such beings use.



One defining characteristic of all Gods and Goddesses is their interest in worship and deeds. Deeds in the form of holy quests are just one of the many things that bring the attention of a Deity. Deeds in everyday life, by conforming to the statutes and obligations of individual temples are commonly supposed to please a Deity. Performance of ceremony in a temple may also bring a Deity's attention. Ceremonies vary according to the individual Deity. The results are not always apparent but sacrifice and offerings are usually required to have any hope of gaining a Deity's attention.



While direct intervention in daily temple life has been recorded, the exact nature of the presence of a God in daily mundane life is a subject of controversy. A traditional saying of the Wood Elves is that "One man's miracle is another man's accident." While some gods are believed to take an active part of daily life, others are well known for their lack of interest in temporal affairs.



It has been theorized that gods do in fact gain strength from such things as worship through praise, sacrifice and deed. It may even be theorized that the number of worshippers a given Deity has may reflect on His overall position among the other Gods. This my own conjecture, garnered from the apparent ability of the larger temples to attain blessings and assistance from their God with greater ease than smaller religious institutions.



There are reports of the existence of spirits in our world that have the same capacity to use the actions and deeds of mortals to strengthen themselves as do the Gods. The understanding of the exact nature of such creatures would allow us to understand with more clarity the connection between a Deity and the Deity's worshipers.



The implication of the existence of such spirits leads to the speculation that these spirits may even be capable of raising themselves to the level of a God or Goddess. Motusuo of the Imperial Seminary has suggested that these spirits may be the remains of Gods and Goddesses who through time lost all or most of their following, reverting to their earliest most basic form. Practioners of the Old Ways say that there are no Gods, just greater and lesser spirits. Perhaps it is possible for all three theories to be true.

Palla

Book I

by Vojne Mierstyyd



Palla. Pal La. I remember when I first heard that name, not long ago at all. It was at a Tales and Tallows ball at a very fine estate west of Mir Corrup, to which I and my fellow Mages Guild initiates had found ourselves unexpectedly invited. Truth be told, we needn't have been too surprised. There were very few other noble families in Mir Corrup -- the region had its halcyon days as a resort for the wealthy far back in the 2nd era -- and on reflection, it was only appropriate to have sorcerers and wizards present at a supernatural holiday. Not that we were anything more exotic than students at a small, nonexclusive charterhouse of the Guild, but like I said, there was a paucity of other choices available.



For close to a year, the only home I had known was the rather ramshackle if sprawling grounds of the Mir Corrup Mages Guild. My only companions were my fellow initiates, most of which only tolerated me, and the masters, whose bitterness at being at a backwater Guild prompted never-ending abuse.



Immediately the School of Illusion had attracted me. The Magister who taught us recognized me as an apt pupil who loved not only the spells of the science but their philosophical underpinnings. There was something about the idea of warping the imperceptible energies of light, sound, and mind that appealed to my nature. Not for me the flashy schools of destruction and alteration, the holy schools of restoration and conjuration, the practical schools of alchemy and enchantment, or the chaotic school of mysticism. No, I was never so pleased as to take an ordinary object and by a little magic make it seem something other than what it was.



It would have taken more imagination than I had to apply that philosophy to my monotonous life. After the morning's lessons, we were assigned tasks before our evening classes. Mine had been to clean out the study of a recently deceased resident of the Guild, and categorize his clutter of spellbooks, charms, and incunabula.



It was a lonely and tedious appointment. Magister Tendixus was an inveterate collector of worthless junk, but I was reprimanded any time I threw something away of the least possible value. Gradually I learned enough to deliver each of his belongings to the appropriate department: potions of healing to the Magisters of Restoration, books on physical phenomena to the Magisters of Alteration, herbs and minerals to the Alchemists, and soulgems and bound items to the Enchanters. After one delivery to the Enchanters, I was leaving with my customary lack of appreciation, when Magister Ilther called me back.



"Boy," said the portly old man, handing me back one item. "Destroy this."



It was a small black disc covered with runes with a ring of red-orange gems like bones circling its periphery.



"I'm sorry, Magister," I stammered. "I thought it was something you'd be interested in."



"Take it to the great flame and destroy it," he barked, turning his back on me. "You never brought it here."



My interest was piqued, because I knew the only thing that would make him react in such a way. Necromancy. I went back to Magister Tendixus's chamber and poured through his notes, looking for any reference to the disc. Unfortunately, most of the notes had been written in a strange code that I was powerless to decipher. I was so fascinated by the mystery that I nearly arrived late for my evening class in Enchantment, taught by Magister Ilther himself.



For the next several weeks, I divided my time categorizing the general debris and making my deliveries, and researching the disc. I came to understand that my instinct was correct: the disc was a genuine necromantic artifact. Though I couldn't understand most of the Magister's notes, I determined that he thought it to be a means of resurrecting a loved one from the grave.



Sadly, the time came when the chamber had been categorized and cleared, and I was given another assignment, assisting in the stables of the Guild's menagerie. At least finally I was working with some of my fellow initiates and had the opportunity of meeting the common folk and nobles who came to the Guild on various errands. Thus was I employed when we were all invited to the Tales and Tallows ball.



If the expected glamour of the evening were not enough, our hostess was reputed to be young, rich, unmarried orphan from Hammerfell. Only a month or two before had she moved to our desolate, wooded corner of the Imperial Province to reclaim an old family manorhouse and grounds. The initiates at the Guild gossiped like old women about the mysterious young lady's past, what had happened to her parents, why she had left or been driven from her homeland. Her name was Betaniqi, and that was all we knew.



We wore our robes of initiation with pride as we arrived for the ball. At the enormous marble foyer, a servant announced each of our names as if we were royalty, and we strutted into the midst of the revelers with great puffery. Of course, we were then promptly ignored by one and all. In essence, we were unimportant figures to lend some thickness to the ball. Background characters.



The important people pushed through us with perfect politeness. There was old Lady Schaudirra discussing diplomatic appointments to Balmora with the Duke of Rimfarlin. An orc warlord entertained a giggling princess with tales of rape and pillage. Three of the Guild Magisters worried with three painfully thin noble spinsters about the haunting of Daggerfall. Intrigues at the Imperial and various royal courts were analyzed, gently mocked, fretted over, toasted, dismissed, evaluated, mitigated, admonished, subverted. No one looked our way even when we were right next to them. It was as if my skill at illusion had somehow rendered us all invisible.



I took my flagon out to the terrace. The moons were doubled, equally luminous in the sky and in the enormous reflecting pool that stretched out into the garden. The white marble statuary lining the sides of the pool caught the fiery glow and seemed to burn like torches in the night. The sight was so otherworldly that I was mesmerized by it, and the strange Redguard figures immortalized in stone. Our hostess had made her home there so recently that some of the sculptures were still wrapped in sheets that billowed and swayed in the gentle breeze. I don't know how long I stared before I realized I wasn't alone.



She was so small and so dark, not only in her skin but in her clothing, that I nearly took her for a shadow. When she turned to me, I saw that she was very beautiful and young, not more than seventeen.



"Are you our hostess?" I finally asked.



"Yes," she smiled, blushing. "But I'm ashamed to admit that I'm very bad at it. I should be inside with my new neighbors, but I think we have very little in common."



"It's been made abundantly clear that they hope I have nothing in common with them either," I laughed. "When I'm a little higher than an initiate in the Mages Guild, they might see me as more of an equal."



"I don't understand the concept of equality in Cyrodiil yet," she frowned. "In my culture, you proved your worth, not just expected it. My parents both were great warriors, as I hope to be."



Her eyes went out to the lawn, to the statues.



"Do the sculptures represent your parents?"



"That's my father Pariom there," she said gesturing to a life-sized representation of a massively built man, unashamedly naked, gripping another warrior by the throat and preparing to decapitate him with an outstretched blade. It was clearly a realistic depiction. Pariom's face was plain, even slightly ugly with a low forehead, a mass of tangled hair, stubble on his cheeks. Even a slight gap in his teeth, which no sculptor would surely have invented except to do justice to his model's true idiosyncrasies.



"And your mother?" I asked, pointing to a nearby statue of a proud, rather squat warrior woman in a mantilla and scarf, holding a child.



"Oh no," she laughed. "That was my uncle's old nurse. Mother's statue still has a sheet over it."



I don't know what prompted me to insist that we unveil the statue that she pointed to. In all likelihood, it was nothing but fate, and a selfish desire to continue the conversation. I was afraid that if I did not give her a project, she would feel the need to return to the party, and I would be alone again. At first she was reluctant. She had not yet made up her mind whether the statues would suffer in the wet, sometimes cold Cyrodilic climate. Perhaps all should be covered, she reasoned. It may be that she was merely making conversation, and was reluctant as I was to end the stand-off and be that much closer to having to return to the party.



In a few minutes time, we tore the tarp from the statue of Betaniqi's mother. That is when my life changed forevermore.



She was an untamed spirit of nature, screaming in a struggle with a misshapen monstrous figure in black marble. Her gorgeous, long fingers were raking across the creature's face. The monster's talons gripped her right breast in a sort of caress that prefaces a mortal wound. Its legs and hers wound around one another in a battle that was a dance. I felt annihilated. This lithe but formidable woman was beautiful beyond all superficial standards. Whoever had sculpted it had somehow captured not only a face and figure of a goddess, but her power and will. She was both tragic and triumphant. I fell instantly and fatally in love with her.



I had not even noticed when Gelyn, one of my fellow initiates who was leaving the party, came up behind us. Apparently I had whispered the word "magnificent," because I heard Betaniqi reply as if miles away, "Yes, it is magnificent. That's why I was afraid of exposing it to the elements."



Then I heard, clearly, like a stone breaking water, Gelyn: "Mara preserve me. That must be Palla."



"Then you heard of my mother?" asked Betaniqi, turning his way.



"I hail from Wayrest, practically on the border to Hammerfell. I don't think there's anyone who hasn't heard of your mother and her great heroism, ridding the land of that abominable beast. She died in that struggle, didn't she?"



"Yes," said the girl sadly. "But so too did the creature."



For a moment, we were all silent. I don't remember anything more of that night. Somehow I knew I was invited to dine the next evening, but my mind and heart had been entirely and forever more arrested by the statue. I returned back to the Guild, but my dreams were fevered and brought me no rest. Everything seemed diffused by white light, except for one beautiful, fearsome woman.



Palla.

Book II

by Vojne Mierstyyd



Palla. Pal La. The name burned in my heart. I found myself whispering it in my studies even when I tried to concentrate on something the Magister was saying. My lips would silently purse to voice the "Pal," and tongue lightly flick to form the "La" as if I were kissing her spirit before me. It was madness in every way except that I knew that it was madness. I knew I was in love. I knew she was a noble Redguard woman, a fierce warrior more beautiful than the stars. I knew her young daughter Betaniqi had taken possession of a manorhouse near the Guild, and that she liked me, perhaps was even infatuated. I knew Palla had fought a terrible beast and killed it. I knew Palla was dead.



As I say, I knew it was madness, and by that, I knew I could not be mad. But I also knew that I must return to Betaniqi's palace to see her statue of my beloved Palla engaged in that final, horrible, fatal battle with the monster.



Return I did, over and over again. Had Betaniqi been a different sort of noblewoman, more comfortable with her peers, I would not have had so many opportunities. In her innocence, unaware of my sick obsession, she welcomed my company. We would talk for hours, laughing, and every time we would take a walk to the reflecting pond where I would always stop breathless before the sculpture of her mother.



"It's a marvelous tradition you have, preserving these figures of your ancestors at their finest moments," I said, feeling her curious eyes on me. "And the craftsmanship is without parallel."



"You wouldn't believe me," laughed the girl. "But it was a bit of scandal when my great grandfather began the custom. We Redguards hold a great reverence for our families, but we are warriors, not artists. He hired an traveling artist to create the first statues, and everyone admired them until it was revealed that the artist was an elf. An Altmer from the Summurset Isle."



"Scandal!"



"It was, absolutely," Betaniqi nodded seriously. "The idea that a pompous, wicked elf's hands had formed these figures of noble Redguard warriors was unthinkable, profane, irreverent, everything bad you can imagine. But my great grandfather's heart was in the beauty of it, and his philosophy of using the best to honor the best passed down to us all. I would not have even considered having a lesser artist create the statues of my parents, even if it would have been more allegiant to my culture."



"They're all exquisite," I said.



"But you like the one of my mother most of all," she smiled. "I see you look at it even when you seem to be looking at the others. It's my favorite also."



"Would you tell me more about her?" I asked, trying to keep my voice light and conversational.



"Oh, she would have said she was nothing extraordinary, but she was," the girl said, picking a flower from the garden. "My father died when I was quite young, and she had so many roles to fill, but she did them all effortlessly. We have a great many business interests and she was brilliant at managing everything. Certainly better than I am now. All it took was her smile and everyone obeyed, and those that didn't paid dearly. She was very witty and charming, but a formidable force when the need arose for her to fight. Hundreds of battles, but I can never remember a moment of feeling neglected or unloved. I literally thought she was too strong for death. Stupid, I know, but when she went to battle that -- that horrible creature, that freak from a mad wizard's laboratory, I never even thought she would not return. She was kind to her friends and ruthless to her enemies. What more can one say about a woman than that?"



Poor Betaniqi's eyes teared up with remembrance. What sort of villain was I to goad her so, in order to satisfy my perverted longings? Sheogorath could never have conflicted a mortal man more than me. I found myself both weeping and filled with desire. Palla not only looked like a goddess, but from her daughter's story, she was one.



That night while undressing for bed, I rediscovered the black disc I had stolen from Magister Tendixus's office weeks before. I had half-forgotten about its existence, that mysterious necromantic artifact which the mage believed could resurrect a dead love. Almost by pure instinct, I found myself placing the disc on my heart and whispering, "Palla."



A momentary chill filled my chamber. My breath hung in the air in a mist before dissipating. Frightened I dropped the disc. It took a moment before my reason returned, and with it the inescapable conclusion: the artifact could fulfill my desire.



Until the early morning hours, I tried to raise my mistress from the chains of Oblivion, but it was no use. I was no necromancer. I entertained thoughts of how to ask one of the Magisters to help me, but I remembered how Magister Ilther had bid me to destroy it. They would expel me from the Guild if I went to them and destroy the disc themselves. And with it, my only key to bringing my love to me.



I was in my usual semi-torpid condition the next day in classes. Magister Ilther himself was lecturing on his specialty, the School of Enchantment. He was a dull speaker with a monotone voice, but suddenly I felt as if every shadow had left the room and I was in a palace of light.



"When most persons think of my particular science, they think of the process of invention. The infusing of charms and spells into objects. The creation of a magickal blade, perhaps, or a ring. But the skilled enchanter is also a catalyst. The same mind that can create something new can also provoke greater power from something old. A ring that can generate warmth for a novice, on the hand of such a talent can bake a forest black." The fat man chuckled: "Not that I'm advocating that. Leave that for the School of Destruction."



That week all the initiates were asked to choose a field of specialization. All were surprised when I turned my back on my old darling, the School of Illusion. It seemed ridiculous to me that I had ever entertained an affection for such superficial charms. All my intellect was now focused on the School of Enchantment, the means by which I could free the power of the disc.



For months thereafter, I barely slept. A few hours a week, I'd spend with Betaniqi and my statue to give myself strength and inspiration. All the rest of my time was spent with Magister Ilther or his assistants, learning everything I could about enchantment. They taught me how to taste the deepest levels of magicka within a stored object.



"A simple spell cast once, no matter how skillfully and no matter how spectacularly, is ephemeral, of the present, what it is and no more," sighed Magister Ilther. "But placed in a home, it develops into an almost living energy, maturing and ripening so only its surface is touched when an unskilled hand wields it. You must consider yourself a miner, digging deeper to pull forth the very heart of gold."



Every night when the laboratory closed, I practiced what I had learned. I could feel my power grow and with it, the power of the disc. Whispering "Palla," I delved into the artifact, feeling every slight nick that marked the runes and every facet of the gemstones. At times I was so close to her, I felt hands touching mine. But something dark and bestial, the reality of death I suppose, would always break across the dawning of my dream. With it came an overwhelming rotting odor, which the initiates in the chambers next to mine began to complain about.



"Something must have crawled into the floorboards and died," I offered lamely.



Magister Ilther praised my scholarship, and allowed me the use of his laboratory after hours to further my studies. Yet no matter what I learned, Palla seemed scarcely closer. One night, it all ended. I was swaying in a deep ecstasy, moaning her name, the disc bruising my chest, when a sudden lightning flash through the window broke my concentration. A tempest of furious rain roared over Mir Corrup. I went to close the shutters, and when I returned to my table, I found that the disc had shattered.



I broke into hysterical sobs and then laughter. It was too much for my fragile mind to bear such a loss after so much time and study. The next day and the day after, I spent in my bed, burning with a fever. Had I not been a Mages Guild with so many healers, I likely would have died. As it was, I provided an excellent study for the budding young scholars.



When at last I was well enough to walk, I went to visit Betaniqi. She was charming as always, never once commenting on my appearance, which must have been ghastly. Finally I gave her reason to worry when I politely but firmly declined to walk with her along the reflecting pool.



"But you love looking at the statuary," she exclaimed.



I felt that I owed her the truth and much more. "Dear lady, I love more than the statuary. I love your mother. She is all I've been able to think about for months now, ever since you and I first removed the tarp from that blessed sculpture. I don't know what you think of me now, but I have been obsessed with learning how to bring her back from the dead."



Betaniqi stared at me, eyes wide. Finally she spoke: "I think you need to leave now. I don't know if this is a terrible jest --"



"Believe me, I wish it were. You see, I failed. I don't know why. It could not have been that my love wasn't strong enough, because no man had a stronger love. Perhaps my skills as an enchanter are not masterful, but it wasn't from lack of study!" I could feel my voice rise and knew I was beginning to rant, but I could not hold back. "Perhaps the fault lay in that your mother never met me, but I think that only the caster's love is taken into account in the necromantic spell. I don't know what it was! Maybe that horrible creature, the monster that killed her, cast some sort of curse on her with its dying breath! I failed! And I don't know why!"



With a surprising burst of speed and strength for so small a lady, Betaniqi shoved herself against me. She screamed, "Get out!" and I fled out the door.



Before she slammed the door shut, I offered my pathetic apologies: "I'm so sorry, Betaniqi, but consider that I wanted to bring your mother back to you. It's madness, I know, but there is only one thing that's certain in my life and that's that I love Palla."



The door was nearly shut, but the girl opened it crack to ask tremulously: "You love whom?"



"Palla!" I cried to the Gods.



"My mother," she whispered angrily. "Was named Xarlys. Palla was the monster."



I stared at the closed door for Mara knows how much time, and then began the long walk back to the Mages Guild. My memory searched through the minutiae to the Tales and Tallows night so long ago when I first beheld the statue, and first heard the name of my love. That Breton initiate, Gelyn had spoken. He was behind me. Was he recognizing the beast and not the lady?



I turned the lonely bend that intersected with the outskirts of Mir Corrup, and a large shadow rose from the ground where it had been sitting, waiting for me.



"Palla," I groaned. "Pal La."



"Kiss me," it howled.



And that brings my story up to the present moment. Love is red, like blood.

Pension of the Ancestor Moth


To be read by all novitiates of the Temple:



The Order of the Ancestor Moth is as ancient as it is noble. We nurture and celebrate our beloved ancestors, whose spirits are manifest in the Ancestor Moths. Each moth carries the fjyron of an ancestor's spirit. Loosely translated as the "will to peace," the fjyron can be sung into the silk produced by the Ancestor Moths. When the silk is in turn spun into cloth and embroidered with the genealogy of the correct Ancestor, clothing of wondrous power can be made.



Adepts of our order are gifted with prescient powers. The wisdom of the ancestors can sing the future into the present. For this reason, our order and our order alone has been given the privilege to interpret the Elder Scrolls. These writings exceed even the gods, both aedra and daedra. Such insight into the inner fabric of reality comes at a price. Each reading of the Elder Scrolls is more profound than the last. Each leaves the priest blind for longer, and longer periods of time. Finally, the last reading achieves a nearly sublime understanding of that scroll's contents, but the priest is left permanently blinded to the light of this world. No longer can he read the scrolls.



This Monastery is dedicated to the service of these noble members of our order. They now live out their lives with the Ancestor Moths that they so love. Their underground demesnes are well suited to the moths. They raise and nurture the fragile creatures, singing to them constantly. They harvest the silk and spin it into bolts of cloth. They weave the cloth, embroidering it with the genealogies and histories of the ancestors that spun the silk. This is their new life.



As they tend the Ancestor Moths, so we tend the blind monks. While they toil in dark, we serve in the light. They need food and water. We provide. They need tools and furniture. We provide. They need secrecy and anonymity. We provide. They need purveyors to sell the fruit of their labors. We provide.



At one time, we also provided protection. Many generations ago, Gudrun came to our temple. Newly blinded by visions of what was to be, she brought with her new teachings. The visions of the ancestors foresaw the need of the monks to defend themselves. They train and practice the teachings of Gudrun constantly. They are masters of the sword of no sword, the axes of no axe.



As a novitiate, you will learn the teachings of Gudrun. You will learn the way of the peaceful fist. You will learn to serve the blind monks. You will learn to provide. In time, you may attain the peace and insight of the Ancestor Moths.

The Pig Children

by Tyston Bane



No one -- not the oldest Dark Elf of Mount Dagoth-Ur or the Ancient Sage of Solitude himself -- can recall a time when the Orc did not ravage our fair Tamriel. Whatever foul and pestilent Daedra of Oblivion conjured them up could scarcely have created a more constant threat to the well-being of the civilized races of Tamriel than the obnoxious Orc.



Orcs are thankfully easy to recognize from other humanoids by their size -- commonly forty pertans in height and fifteen thousand angaids in weight -- their brutal pig-like features, and their stench. They are consistently belligerent, morally grotesque, intellectually moronic, and unclean. By all rights, the civilized races of Tamriel should have been able to purge the land of their blight eras ago, but their ferocity, animal cunning, and curious tribal loyalty have made them inevitable as leeches in a stagnant pool.



Tales of Orcish barbarity precede written record. When Jastyaga wrote of the Order of Diagna's joining the armies of Daggerfall and Sentinel "to hold at bay the wicked Orcs in their foul Orsinium fastness... and burn aught in cleansing flame" in 1E950, she assumed that any reader would be aware of the savagery of the Orcs. When the siege was completed thirty years later, after the death of many heroes including Gaiden Shinji, and the destruction of Orsinium scattered the Orcish survivors throughout the Wrothgarian Mountains, she further wrote, "The free peoples rejoiced for that their ancient fell enemy was dispersed into diverse parts." Obviously, the Orcs had been terrorizing the region of the Iliac Bay at least since the early years of the First Era.

The Posting of the Hunt


The writing in the book appears to be a hasty transcription, perhaps from dictation, or copied from a longer work.



Let no man say before a witness that the Hunt has not been called, nor the Rites declared, or the Ancient Offices observed.



The Ritual of the Innocent Quarry, also called the Wild Hunt, is an ancient rite drawing magical energy from the powerful magicka stream that engulfs this realm. The creators and times of the rituals are long forgotten. But followed properly, the rite brings great power and prestige to the Huntsman.



The ritual pits the all-powerful Huntsmen and their Greater and Lesser Dogs against the pitiful and doomed Innocent Quarry, called by tradition the Hare, after the mortal creature of human hunts. At once, the Huntsman is transported by the exquisite thrill and glory of his might and dominion over his helpless prey, and at the same time touched by the tragic, noble, and ultimately futile plight of the Innocent Quarry. In the highest aesthetic realization of the ritual, the ecstatic rapture of the kill is balanced by the Huntsman's identification with the sadness and despair of the Innocent Quarry. As in pieces the body of the innocent Hare is torn, the Huntsman reflects on the tragic imbalances of power and the cruel injustices of the world.



As the Hunt begins, the Lesser Dogs assemble before the green crystal reflections of the Chapel of the Innocent Quarry. Inside the Chapel, the Huntsmen, the Greater Dogs, and the Master of the Hunt perform the rites that initiate and sanctify the Huntsmen, the Hunt, and the Innocent Quarry. Then the Huntsman emerges from the Chapel, displays the Spear of Bitter Mercy, and recites the Offices of the Hunt. The Offices describe explains the laws and conditions of the four stages of the Hunt: the Drag, the Chase, the Call, and the View to the Kill.



Stage One -- The Drag, in which the Lesser Dogs drag the ground to flush out the Hare.



Stage Two -- The Chase, in which the Greater Hounds drive the Hare before them.



Stage Three -- The Call, in which the Greater Hounds trap the Hare and summon the Huntsmen for the kill.



Stage Four -- The View, in which the Huntsman makes the kill with the ritual Spear of Bitter Mercy, and calls upon the Master of the Hunt to view the kill by ringing the town bell. The Master of the Hunt then bestows the Bounty upon the Huntsman Bold who has wielded the Spear of Bitter Mercy in the kill. The Master of the Hunt also calls upon the Huntsman Bold to name the next Hare for the next Hunt (though the Huntsman Bold himself may not participate in the next Hunt).



The Offices of the Hunt, which the Huntsmen, Master, and Hounds are solemnly sworn to honor, detail the practices and conditions of the Hunt. These practices and conditions, also known as the Law, strictly define all details of the Hunt, such as how many Hounds of each sort may participate, how the Spear of Bitter Mercy may be wielded, and so forth. In addition, the Law states that the Hare must have a genuine chance to escape the Hunt, no matter how slim. In practice, this condition has been defined as the availability of six keys, which, if gathered together in the Temple of Daedric Rites, permit the Hare to teleport away from the Hunt, and so elude the Huntsman and his Spear. It is inconceivable, of course, that the Hare might actually discover the keys and escape, but the forms must be observed, and tampering with the keys or cheating the Hare of a genuine chance of finding or using the keys is a shameful and unforgivable betrayal of the Law of the Hunt.



The Ritual of the Hunt grants the Huntsmen protection from all forms of attack, including mortal and immortal weapons, and sorceries of all schools. Huntsmen are cautioned, however, that the ritual does not protect the Huntsman from the potent energies of his own Spear, and cautions against reckless wielding of the Spear in close melee, darkness, or other dangerous circumstances, for a single touch of the Spear of Bitter Mercy means instant and certain death for innocent Hare or fellow Huntsman alike.



The right to name a Wild Hunt is a grand and grave right indeed, as all but the High Daedra Lords are vulnerable to the potent sorceries of the Spear of Bitter Mercy. The Spear itself is therefore a terrible weapon, and it is forbidden to remove it from the Grounds of the Ritual Hunt.

A Primer on Enchanting

by Sergius Turrianus



Enchanting was raised to a fine art by the wizards of the Arcane University. Sadly, some of the nuances of this skill were lost when the Imperial City was sacked. Yet we are not without capability. This text will cover only the basics of Enchanting. It is but a primer for students of the College of Winterhold.





Before a weapon or bit of armor can be enchanted, the wizard must first learn the enchantment. This is a personal task. Enchantments cannot easily be passed from one mage to another. They must be understood at a primal level that can only be achieved by destroying an enchanted item and absorbing its nature.





The Arcane Enchanter is specifically designed for this task. Merely place an enchanted item in the device and will it to relent. The magic will flow into the mage, imbuing him with the knowledge of how the enchantment is formed. The utter destruction of the enchanted item is the unavoidable consequence of this process.





Items that already have enchantments cannot be enchanted further, so choose carefully when you enchant a blade or helmet. Before beginning an enchantment, make sure you have a filled soul gem. The enchantment will use this soul as a source of power. Place the item and the soul gem on the Arcane Echanter. Concentrate on the enchantment. The device will meld the two together, enchanting your weapon or armor.





Armor enchantments are permanent and do not need to be charged or powered. The reasons for this are not known. Some in the College have postulated that the wearer contributes small amounts of his own energy to keep the armor enchanted. Others say it is just the will of Magnus that it works that way. Regardless of the reason, enchanted armor and clothing never wear out.





Weapon enchantments are a different story. They slowly use up the soul energy in them until they are depleted. The enchantment remains, but a filled soul gem must be used to recharge the weapon. Perhaps it is the destructive nature of the weapon enchantment that makes it deplete. One intriguing theory is that the soul leaks out a little at a time into the victims that the weapon harms. As a novice enchanter, the reason is immaterial.





At first you will find that your enchantments require a lot of the soul energy. As you become more skilled, you can achieve the same effects with less and less soul energy. So practice your lessons and pay heed to your masters in the magical arts.



Proper Lock Design and Construction

by Unknown



I have encountered many thieves whose sole interest in locks is how to open them and thereby pilfer the protected contents of the room or chest. I have taken it upon myself to devise a system of locks that can defeat such villianous intent.



The materials used to create a lock are of utmost importance. Shoddy brass or copper will give way to a well placed kick, thereby rendering the lock itself useless. I recommend steel over iron when choosing a material. More robust materials tend to be prohibitively expensive and necessitate the door being made of similar metals. I have been chagrined to stumble across the shattered shell of a wooden chest, it's dwarven lock intact and still locked.



Once these basics are settled, pay particular attention to the offset of the tumblers. A seven degree offset to the keyhole will allow a torque style key to work smoothly, while at the same time causing numerous headaches for the thief attempting to insert non-torque lockpicks.



In similar fashion, the springs of the tumblers should be made by different smiths. Each smith will unknowingly create a spring with different tension than his fellow smiths. This variance will also create difficulties for anyone attempting to pick the lock.

Purloined Shadows

By Waughin Jarth


* Chapter One *



The candle was lit, and the thief was standing there, blinking, caught. She was young, rather dirty, wearing ragged black clothes that were surely quite smart and expensive weeks ago when she had stolen them from one of the city's best tailors. The look of surprise slipped from her face, and she took on a blank expression as she put the gold back on the table.



"What are you doing here?" the man with the candle asked, stepping from the shadows.



"That's a stupid question," the girl replied, frowning. "I'm obviously robbing you."



"Since nothing I have is missing," the man smiled, glancing at the gold on the table. "I would have to say that you're not robbing me. Attempting to rob me perhaps. The question I have is, why? You know who I am, I assume. You didn't just come in through an unlocked door."



"I've stolen from everyone else. I've taken soul gems from the Mages Guild, I've robbed the treasury of the most secure fortress, I cheated the Archbishop of Julianos... I even pickpocketed the Emperor Pelagius at his coronation. I thought it was your turn."



"I'm flattered," the man nodded. "Now that your ambition has been thwarted, what will you do? Flee? Perhaps retire?"



"Teach me," the girl replied, a little grin finding its way unconsciously on her face. "I picked all your locks, I slipped past all your wards... You designed them, you know how difficult that was for someone without training. I didn't come here for six gold pieces. I came here to prove myself. Make me your student."



The Master of Stealth looked at the little girl burglar. "Your skill is not in need of training. Your planning is adequate, but I can help you with that. What is without hope is your ambition. You are past stealing for your livelihood, now you steal for the pleasure of it, for the challenge. That's a personality trait which is incurable, and will lead you to an early grave."



"Haven't you ever wanted to steal that which can't be stolen?" the girl asked. "Something that would make your name known forever?"



The Master did not answer: he only frowned.



"Clearly I was fooled by your reputation," she shrugged, and opened a window. "I thought you might want a willing accomplice on some great act of thievery which would go down in history. Like you said, my skill at planning is only adequate. I didn't have in mind an escape route, but this will have to do."



The burglar slipped down the sheer wall, dashed across the shadowy courtyard, and within a few minutes was back at her room in the run-down tavern. The Master was waiting for her there, in the dark.



"I didn't see you go past me," she gasped.



"You turned on the street when you heard the owl call," he replied. "The most important tool in the thieves' repertoire is distraction, either planned or improvised. I suppose your lessons have begun."



"And what is the final test?" the girl smiled.



When he told her, she could only stare. She had, it seemed, not misunderstood his reputation for daring. Not at all.





* Chapter Two *



For the week leading up to the Eighth of Hearthfire, the skies above Rindale were dark and alive as clouds of crows blotted out the sun. Their guttural squawks and groans deafened all. The peasants wisely bolted their doors and windows, praying to survival that most unholy of days.



On the night of the summoning, the birds fell silent, their black unblinking eyes following the witches' march into the glen. There were no moons to light the way, only the leader's single torch in the gloom. Their white robes appeared as indistinct shapes, like the faintest of ghosts.



A single tall tree stood in the middle of the clearing, every branch thick with crows, watching the procession without moving. The lead witch placed the torch at the base of the tree, and her seventeen followers formed a circle and began their slow, strange, wailing chant.



As they sang, the glow of the torch began to change. It did not diminish at all, but its color became more and more grey, so it seemed a pulsating wave of ash had fallen on the witches. Then it grew darker still, so that for a moment, though the fire yet burned, it was darkest night in the forest. The penumbra continued until the torch was burning with a color without a name, emptiness beyond mere blackness. It cast a glow, but it was an unnatural scintillation falling on the witches. Their robes of white became black. The Dunmer among them had eyes of green, and ivory white flesh. The Nords appeared black as coal. The crows watching overhead were as pure white as the witches' cloaks.



The Daedra Princess Nocturnal stepped out of the pit of uncolor.



She stood in the center of the circle, the tree of pallid crows her throne, aloof, as the witches continued their chanting, dropping their robes to prostrate themselves naked before their great mistress. Wrapping her night cloak around her, she smiled at their song. It spoke of her mystery, of veiled beauty, of eternal shadows and a divine future when the sun burns no more.



Nocturnal let her cloak slide from her shoulders and was naked. Her witches did not raise their head from the ground, but continued their hymn of darkness.



"Now," said the girl to herself.



She had been up in the tree all day, dressed in a ridiculous suit of mock crows. It was uncomfortable, but when the witches had arrived, she forgot all her aches, and concentrated on being perfectly still, like the other crows in the tree. It had taken considerable planning and study between her and the Master of Stealth to find the glen, and to learn what to expect in the summoning of Nocturnal.



Gently, silently, the burglar eased herself down the branches of the tree, coming closer and closer to the Daedra Princess. She let herself break her concentration for just a moment, and wondered where the Master was. He had been confident in the plan. He said that when Nocturnal dropped her cloak, there would be a distraction, and it could be quickly taken in that instant provided the girl was in position at the precise right moment.



The girl climbed along the lowest of the branches, carefully pushing aside the crows that were, as the Master said, transfixed by the Princess in her naked beauty. The girl was now close enough, if she only reached out her arm, to touch Nocturnal's back.



The song was rising to a crescendo, and the girl knew that the ceremony would soon be over. Nocturnal would clothe herself before the witches ended the chant, and the chance to take the cloak would be over. The girl gripped the tree branch tightly as her mind raced. Could it be that the Master was not here at all? Was this, was this conceivably the entire test? Was it only to show that it could be done, not to do it?



The girl was furious. She had done everything perfectly, but the so-called Master of Stealth had proven himself a coward. Perhaps he had taught her a little in the months that it took to plan this, but what was it worth? Only one thing made her smile. On that night when she had stolen into his stronghold, she had kept one single gold piece, and he had never suspected it. It was symbolic, as symbolic as stealing the cloak of Nocturnal in its way, proving that the Master Thief could be robbed.



The girl was so lost on her mind that she thought she imagined it for a moment when a man's voice yelled out from the darkness, "Mistress!"



The next words she knew she didn't imagine: "Mistress! A thief! Behind you!"



The witches raised their heads, and screamed, ruining the sanctity of the ceremony, as they charged forward. The crows awoke and burst from the tree in an explosion of feathers and toad-like cries. Nocturnal herself whirled around, affixing the girl with her black eyes.



"Who art thee who dares profane?" The Princess hissed, as the pitch shadows flew from her body enveloping the girl in their lethal chill.



In the last instant before she was swallowed alive by darkness, the girl looked to the ground and saw that the cloak was gone, and she answered, as she understood, "Oh, who am I? I'm the distraction."

The Rear-Guard

by Tenace Mourl


The castle would hold. No matter the forces, the walls of Cascabel Hall would never fail, but that was small consolation for Menegur. He was hungry. In fact, he had never been so hungry. The well in the atrium of the fortress supplied him with enough water to hold there until the Fourth Era, but his stomach reminded Menegur minute to minute that he needed food.



The wagonload of supplies mocked him. When his army, the forces of the King of Solitude, had left Cascabel Hall, and he had manned the battlements as the rear-guard to protect their retreat, they had left a wagon behind to supply him with enough food for months. It was not until the night after they left that he inspected the larder and found that nothing edible was in the wagon. Trunk after trunk was filled with netch armor from the army's incursion into Morrowind. Apparently his Nord confederates had assumed that the lightly opaque material was hard tack in aspic. If the Dunmer whose caravan had been raided knew about this, they would never be able to stop laughing.



Menegur thought that his fellow mercenary and kinswoman Aerin would have found this amusing as well. She had spoken with great authority about netch leather, being an expert of sorts on light armor, but she had made a point to mention that it could not be eaten like other leather in occasions of hardship. It was a pity she couldn't be there to enjoy the irony, Menegur thought savagely. She had returned to Morrowind even before the king's army had left, preferring a life as a wanted fugitive to a free existence in the cold of Skyrim.



All the weeds in the courtyard had been devoured by the rear-guard's sixteenth day manning Cascabel Hall. The entire castle had been scoured: rotten tubers in the mulch pile found and consumed, a dusty bouquet in the countess's bedchamber eaten, almost every rat and insect but the most cunning infesting the castle walls had been tracked down and gobbled up. The castellan's chambers, filled with acrid, inedible law books, had yielded up a couple crumbs of bread. Menegur had even scraped moss from the stones. There was no denying it: he would be dead from starvation before his army returned to break the ranks of the enemies who surrounded the fortress.



"The worst part," said Menegur, who had taken to talking to himself on only the second day alone in the castle. "Is how close sustenance is."



A vast arbor of golden apples stretched acre after acre near the castle walls. The sunlight cast a seductive gleam on the fruit, and the cruel wind carried sweet smells into Cascabel to torture him.



Like most Bosmer, Menegur was an archer. He was a master of long and medium distance fighting, but in close quarters, as he would be if he dared to leave the castle and enter the enemy camp in the arbor, he knew he would not last long. At some point, he knew he would have to try, but he had been dreading the day. It was upon him now.



Menegur put on the netch armor for the first time, feeling the powdery, almost velvet texture of the rendered leather against his skin. There was also a barely perceptible throb, which he recognized as the remnant nematocysts of the netch's venomous flesh, still tingling months after its death with domesticated poison. The combination made him feel energized. Aerin had described the sensation perfectly, just as she had explained how to defend himself while wearing netch leather armor.



Under cover of night, Menegur crept out of the back gate of the castle, locking it behind him with a rather cumbersome key. He made for the arbor as quietly as he could, but a passing sentry, coming behind a tree, saw him. Remaining calm, Menegur did as he remembered Aerin had instructed, only moving after the attack had been launched. The sentry's blade glided against the armor and knocked to the left, throwing the young man off balance. That was the trick, as he understood it: you had to be prepared to be hit, and merely move with the blow, allowing the membranous armor to divert the injury away.



Use your enemy's momentum against him, as Aerin used to say.



There were several more close encounters in the arbor, but each swing of an ax and each thrust of a sword found purchase elsewhere. With handfuls of apples, Menegur ran the gauntlet back to the castle. He locked the back gate door behind him and fell into an orgy of eating.



For week after week, the Bosmer stole out to gather his food. The guards began anticipating his raids, but he kept his schedule irregular and always remembered when attacked to wait for the blow, accept it, and then turn. In such a way, he lived and survived his lonely vigil in Cascabel Hall.



Four months later, as he was preparing for another seizure of apples, Menegur heard a loud clamor at the front gate. Surveying the group from a safe distance on the battlements, he saw the shields of the King of Solitude, his ally the Count of Cascabel, and their enemy the King of Farrun. Evidently, a truce had been called.



Menegur opened the gates and the combined armies flooded the courtyard. Many of the knights of Farrun sought to shake the hand of the man they had named the Shadow of the Arbor, expressing their admiration at his defensive skills and apologizing good-naturedly for their attempts to slay him. Only doing their job, you know.



"There's hardly a apple left on the vines," said the King of Solitude.



"Well, I started on the edges and worked my way in," explained Menegur. "I brought back extra fruit to tempt the rats of out of walls so I could have a little meat as well."



"We've spent the last several months working out the details of the truce," said the King. "Really quite exhausting. In any rate, the Count will be taking back possession of his castle now, but there is a small detail we need to work out. You're a mercenary, and as such responsible for your own expenses. If you had been a subject of mine, things might be different, but there are certain old rules of law that must be respected."



Menegur anticipated the strike.



"The problem is," the King continued. "You've taken a good deal of the Count's crops while here. By any reasonable computation, you've eaten an amount equal to and likely exceeding your mercenary's wages. Obviously, I would not want to penalize you for the excellent job you've done defending the castle in uncomfortable circumstances, but you agree that it's important that we observe the old rules of law, don't you?"



"Of course," replied Menegur, accepting the blow.



"I'm delighted to hear that," said the King. "Our estimation is that you owe the Count of Cascabel thirty-seven Imperial gold."



"Which I will gladly pay to myself, with interest, after the autumntide harvest," said Menegur. "There is more left on the vine than you suggest."



The Kings of Solitude and Farrun, and the Count of Cascabel stared at the Bosmer.



"We agreed to abide to the strictest old rules of law, and I've had time to read a great many books over the time you were making your truce. In 3E 246, during the reign of Uriel IV, the Imperial Council, in an attempt to clear up some questions of property rights in Skyrim during those chaotic days, decreed that any man without a liege who occupied a castle for more than three months would be granted the rights and titles of that estate. It's a good law, of course, meant to discourage absent and foreign landlords." Menegur smiled, feeling the now familiar sensation of a glancing strike diverting. "By the rule of law, I am the Count of Cascabel."



The rear-guard's son still hold the title of Count of Cascabel. And he grows the finest, most delectable apples in the Empire.

The Real Barenziah

Volume One

by Anonymous



Five hundred years ago in Mournhold, City of Gems, there lived a blind widow and her only child, a tall, strapping young man. He was a miner, as was his father before him, a common laborer in the mines of the Lord of Mournhold, for his ability in magicka was small. The work was honorable but paid poorly. His mother made and sold comberry cakes at the city market to help eke out their living. They did well enough, she said, they had enough to fill their bellies, no one could wear more than one suit of clothing at a time, and the roof leaked only when it rained. But Symmachus would have liked more. He hoped for a lucky strike at the mines, which would garner him a large bonus. In his free hours he enjoyed hoisting a mug of ale in the tavern with his friends, and gambling with them at cards. He also drew the eyes and sighs of more than one pretty Elven lass, although none held his interest for long. He was a typical young Dark Elf of peasant descent, remarkable only for his size. It was rumored that he had a bit of Nordic blood in him.



In Symmachus' thirtieth year, there was great rejoicing in Mournhold-a girl-child had been born to the Lord and Lady. A Queen, the people sang, a Queen is born to us! For among the people of Mournhold, the birth of an heiress is a sure sign of future peace and prosperity.



When the time came round for the royal child's Rite of Naming, the mines were closed and Symmachus dashed home to bathe and dress in his best. "I'll rush straight home and tell you all about it," he promised his mother, who would not be able to attend. She had been ailing, and besides there would be a great crush of people as all Mournhold turned out to be part of the blessed event; and being blind she would be unable to see anything anyway.



"My son," she said. "Afore you go, fetch me a priest or a healer, else I may pass from the mortal plane ere you return."



Symmachus crossed to her pallet at once and noted anxiously that her forehead was very hot and her breathing shallow. He pried loose a slat of the wooden floor under which their small hoard of savings was kept. There wasn't nearly enough to pay a priest for healing. He would have to give what they had and owe the rest. Symmachus snatched up his cloak and hurried away.



The streets were full of folk hurrying to the sacred grove, but the temples were locked and barred. "Closed for the ceremony," read all the signs.



Symmachus elbowed his way through the mob and managed to overtake a brown-robed priest. "After the rite, brother," the priest said, "if you have gold I shall gladly attend to your mother. Milord has bidden all clerics attend-and I, for one, have no wish to offend him."



"My mother's desperately ill," Symmachus pled. "Surely Milord will not miss one lowly priest."



"True, but the Archcanon will," the priest said nervously, tearing his robe loose from Symmachus' desperate grip and vanishing into the crowd.



Symmachus tried other priests, and even a few mages, but with no better result. Armored guards marched through the street and pushed him aside with their lances, and Symmachus realized that the royal procession was approaching.



As the carriage bearing the city's rulers drew abreast, Symmachus rushed out from the crowd and shouted, "Milord, Milord! My mother's dying-!"



"I forbid her to do so on this glorious night!" the Lord shouted, laughing and scattering coin into the throng. Symmachus was close enough to smell wine on the royal breath. On the other side of the carriage his Lady clutched the babe to her breast, and stared slit-eyed at Symmachus, her nostrils flared in disdain.



"Guards!" she cried. "Remove this oaf." Rough hands seized Symmachus. He was beaten and left dazed by the side of the road.



Symmachus, head aching, followed in the wake of the crowd and witnessed the Rite of Naming from the top of a hill. He could see the brown-robed clerics and blue-robed mages gathered near the highborn folk far below.



Barenziah.



The name came dimly to Symmachus' ears as the High Priest lifted the swaddled babe and proffered her to the twin moons on either side of the horizon: Jone rising, Jode setting.



"Behold the Lady Barenziah, born to the land of Mournhold! Grant her thy blessings and thy counsel, ye kind gods, that she may ever rule well over Mournhold, its ken and its weal, its kith and its ilk."



"Bless her, bless her," all the people intoned along with their Lord and Lady, hands upraised.



Only Symmachus stood silent, head bowed, knowing in his heart that his dear mother was gone. And in silence he swore a mighty oath-that he should be his Lord's bane, and in vengeance for his mother's needless death, the child Barenziah he should have for his own bride, and that his mother's grandchildren should be born to rule over Mournhold.





After the ceremony, he watched impassively as the royal procession returned to the palace. He saw the priest to whom he'd first spoken. The man came gladly enough now in return for the gold Symmachus had, and a promise of more afterward.



They found his mother dead.



The priest sighed and tucked the pouch of gold coins away. "I'm sorry, brother. It's all right, you can forget the rest of the gold, there's aught I can do here. Likely-"



"Give me back my money!" Symmachus snarled. "You've done naught to earn it!" He lifted his right arm threateningly.



The priest backed away, about to utter a curse, but Symmachus struck him across the face before more than three words had left his mouth. He went down heavily, striking his head sharply on one of the stones that formed the fire pit. He died instantly.



Symmachus snatched up the gold and fled the city. As he ran, he muttered one word over and over, like a sorcerer's chant. "Barenziah," he said. "Barenziah. Barenziah."





Barenziah stood on one of the balconies of the palace, staring down into the courtyard where soldiers milled, dazzling in their armor. Presently they formed into ordered ranks and cheered as her parents, the Lord and Lady, emerged from the palace, clad from head to toe in ebony armor, long purple-dyed fur cloaks flowing behind. Splendidly caparisoned, shining black horses were brought for them, and they mounted and rode to the courtyard gates, and turned to salute her.



"Barenziah!" they cried. "Barenziah our beloved, farewell!"



The little girl blinked back tears and waved one hand bravely, her favorite stuffed animal, a gray wolfcub she called Wuffen, clutched to her breast with the other. She had never been parted from her parents before and had no idea what it meant, save that there was war in the west and the name Tiber Septim was on everyone's lips, spoken in hate and dread.



"Barenziah!" the soldiers cried, lifting their lances and swords and bows. Then her dear parents turned and rode away, knights trailing in their wake, until the courtyard was nearly emptied.





Sometime after came a day when Barenziah was shaken awake by her nurse, dressed hurriedly, and borne from the palace.



All she could remember of that dreadful time was seeing a huge shadow with burning eyes filling the sky. She was passed from hand to hand. Foreign soldiers appeared, disappeared, and sometimes reappeared. Her nurse vanished and was replaced by strangers, some more strange than others. There were days, or it may have been weeks, of travel.



One morning she awoke to step out of the coach into a cold place with a large gray stone castle amid empty, endless gray-green hills covered patchily with gray-white snow. She clutched Wuffen to her breast in both hands and stood blinking and shivering in the gray dawn, feeling very small and very dark in all this endless space, this endless gray-white space.



She and Hana, a brown-skinned, black-haired maid who had been traveling with her for several days, went inside the keep. A large gray-white woman with icy gray-golden hair was standing by a hearth in one of the rooms. She stared at Barenziah with dreadful, bright blue eyes.



"She's very -- black, isn't she?" the woman remarked to Hana. "I've never seen a Dark Elf before."



"I don't know much about them myself, Milady," Hana said. "But this one's got red hair and a temper to match, I can tell you that. Take care. She bites. And worse."



"I'll soon train her out of that," the other woman sniffed. "And what's that filthy thing she's got? Ugh!" The woman snatched Wuffen away and threw him into the blazing hearth.



Barenziah shrieked and would have flung herself after him, but was held back despite her attempts to bite and claw at her captors. Poor Wuffen was reduced to a tiny heap of charred ash.





Barenziah grew like a weed transplanted to a Skyrim garden, a ward of Count Sven and his wife the Lady Inga. Outwardly, that is, she thrived -- but always there was a cold and empty place within.



"I've raised her as my own daughter," Lady Inga was wont to sigh as she sat gossiping when neighboring ladies came to visit. "But she's a Dark Elf. What can you expect?"



Barenziah was not meant to overhear these words. At least she thought she was not. Her hearing was keener than that of her Nordic hosts. Other, less desirable Dark Elven traits evidently included pilfering, lying, and a little misplaced magic, just a small fire spell here and a little levitation spell there. And, as she grew older, a keen interest in boys and men, who could provide very pleasant sensations -- and to her astonishment, gifts as well. Inga disapproved of this last for reasons incomprehensible to Barenziah, so she was careful to keep it as secret as possible.



"She's wonderful with the children," Inga added, referring to her five sons, all younger than Barenziah. "I don't think she'd ever let them come to harm." A tutor had been hired when Jonni was six and Barenziah eight, and they took their lessons together. She would have liked to train in arms as well, but the very idea scandalized Count Sven and Lady Inga. So Barenziah was given a small bow and allowed to play at target shooting with the boys. She watched them at arms practice when she could, sparred with them when no grownup folk were about, and knew she was good as or better than they.



"She's very... proud, though, isn't she?" one of the ladies would whisper to Inga; and Barenziah, pretending not to hear, would nod silently in agreement. She could not help but feel superior to the Count and his Lady. There was something about them that provoked contempt.



Afterward she came to learn that Sven and Inga were distant cousins of Darkmoor Keep's last titled residents, and she finally understood. They were poseurs, impostors, not rulers at all. At least, they were not raised to rule. This thought made her strangely furious at them, a good clean hatred quite detached from resentment. She came to see them as disgusting and repellent insects who could be despised but never feared.





Once a month a courier came from the Emperor, bringing a small bag of gold for Sven and Inga and a large bag of dried mushrooms from Morrowind for Barenziah, her favorite treat. On these occasions, she was always made to look presentable-or at least as presentable as a skinny Dark Elf could be made to look in Inga's eyes-before being summoned into the courier's presence for a brief interview. The same courier seldom came twice, but all of them looked her over in much the same way a farmer would look over a hog he is readying for market.



In the spring of her sixteenth year, Barenziah thought the courier looked as if she were at last ready for market. Upon reflection, she decided she did not wish to be marketed. The stable-boy, Straw, a big, muscular blond lad, clumsy, gentle, affectionate, and rather simple, had been urging her to run off for some weeks now. Barenziah stole the bag of gold the courier had left, took the mushrooms from the storeroom, disguised herself as a boy in one of Jonni's old tunics and a pair of his cast-off breeches... and on one fine spring night she and Straw took the two best horses from the stable and rode hard through the night toward Whiterun, the nearest city of any importance and the place where Straw wanted to be. But Mournhold and Morrowind also lay eastward and they drew Barenziah as a lodestone draws iron.



In the morning they abandoned the horses at Barenziah's insistence. She knew they would be missed and tracked down, and she hoped to throw off any pursuers.



They continued on foot until late afternoon, keeping to side roads, and slept for several hours in an abandoned hut. They went on at dusk and came to Whiterun's city gates just before dawn. Barenziah had prepared a pass of sorts for Straw, a makeshift document stating an errand to a temple in the city for a local village lord. She herself glided over the wall with the help of a levitation spell. She had reasoned-correctly, as it turned out-that by now the gate guards would have been alerted to keep an eye out for a young Dark Elven girl and a Nordic boy traveling together. On the other hand, unaccompanied country yokels like Straw were a common enough sight. Alone and with papers, it was unlikely that he would draw attention.



Her simple plan went smoothly. She met Straw at the temple, which was not far from the gate; she had been to Whiterun on a few previous occasions. Straw, however, had never been more than a few miles from Sven's estate, which was his birthplace.



Together they made their way to a rundown inn in the poorer quarters of Whiterun. Gloved, cloaked, and hooded against the morning chill, Barenziah's dark skin and red eyes were not apparent and no one paid any heed to them. They entered the inn separately. Straw paid the innkeeper for a single cubicle, an immense meal, and two jugs of ale. Barenziah sneaked in a few minutes later.



They ate and drank together gleefully, rejoicing in their escape, and made love vigorously on the narrow cot. Afterward they fell into an exhausted, dreamless sleep.





They stayed for a week at Whiterun. Straw earned a bit of money running errands and Barenziah burgled a few houses at night. She continued to dress as a boy. She cut her hair short and dyed her flame-red tresses jet black to further the disguise, and kept out of sight as much as possible. There were few Dark Elves in Whiterun.



One day Straw got them work as temporary guards for a merchant caravan traveling east. The one-armed sergeant looked her over dubiously.



"Heh," he chuckled, "Dark Elf, ain'tcha? Like settin' a wolf t'guard the sheep, that is. Still, I need arms, and we ain't goin' near 'nough Morrowind so's ye can betray us to yer folk. Our homegrown bandits would as fain cut yer throat as mine."



The sergeant turned to give Straw an appraising look. Then he spun back abruptly toward Barenziah, whipping out his shortsword. But she had her dagger out in the twinkling of an eye and was in a defensive stance. Straw drew his own knife and circled round to the man's rear. The sergeant dropped his blade and chuckled again.



"Not bad, kids, not bad. How are ye with yon bow, Dark Elf?" Barenziah demonstrated her prowess briefly. "Aye, not bad, not bad 'tall. And ye'll be keen of eye by night, boy, and of hearin' 'tall times. A trusty Dark Elf makes as good a fightin' man as any could ask for. I know. I served under Symmachus hisself afore I lost this arm and got invalided outter the Emp'ror's army."



"We could betray them. I know folk who'd pay well," Straw said later as they bedded down for their last night at the ramshackle lodge. "Or rob them ourselves. They're very rich, those merchants are, Berry."



Barenziah laughed. "Whatever would we do with so much money? And besides, we need their protection for traveling quite as much as they need ours."



"We could buy a little farm, you and me, Berry -- and settle down, all nice like."



Peasant! Barenziah thought scornfully. Straw was a peasant and harbored nothing but peasant dreams. But all she said was, "Not here, Straw, we're too close to Darkmoor still. We'll have other chances farther east."





The caravan went only as far east as Sunguard. The Emperor Tiber Septim I had done much in the way of building relatively safe and regularly patrolled highways. But the tolls were steep, and this particular caravan kept to the side roads as much as possible to avoid them. This exposed them to the hazards of wayside robbers, both human and Orcish, and roving brigand bands of various races. But such were the perils of trade and profit.



They had two such encounters before reaching Sunguard -- an ambush which Barenziah's keen ears warned them of in plenty of time for them to circle about and surprise the lurkers, and a night attack by a mixed band of Khajiit, humans, and Wood Elves. The latter were a skilled band and even Barenziah did not hear them sneaking up in time to give much warning. This time the fighting was fierce. The attackers were driven off, but two of the caravan's other guards were slain and Straw got a nasty cut on his thigh before he and Barenziah managed to gash his Khajiit assailant's throat.



Barenziah rather enjoyed the life. The garrulous sergeant had taken a liking to her, and she spent most of her evenings sitting around the campfire listening to his tales of campaigning in Morrowind with Tiber Septim and General Symmachus. This Symmachus had been made general after Mournhold fell, the sergeant said. "He's a fine soldier, boy, Symmachus is. But there was more'n soldiery involved'n that Morrowind business, if y'take my meanin'. But, well, y'know all 'bout that, I 'spect."



"No. No, I don't remember," Barenziah said, trying to sound nonchalant. "I've lived most of my life in Skyrim. My mother married a Skyrim man. They're both dead, though. Tell me, what happened to the Lord and Lady of Mournhold?"



The sergeant shrugged. "I ain't never heard. Dead, I 'spect. 'Twas a lot of fightin' afore the Armistice got signed. It's pretty quiet now. Maybe too quiet. Like a calm afore a storm. Say, boy, you goin' back there?"



"Maybe," Barenziah said. The truth was that she was drawn irresistibly to Morrowind, and Mournhold, like a moth to a burning house. Straw sensed it and was unhappy about it. He was unhappy anyway since they could not bed together, as she was supposed to be a boy. Barenziah rather missed it too, but not as much as Straw did, seemingly.



The sergeant wanted them to sign on for the return trip, but gave them a bonus nonetheless when they turned the offer down, and parchments of recommendation.



Straw wanted to settle down permanently near Sunguard, but Barenziah insisted on continuing their travels east. "I'm the Queen of Mournhold by rights," she said, unsure whether it was true -- or was it just a daydream she had made up as a lost, bewildered child? "I want to go home. I need to go home." That at least was true.





After a few weeks they managed to get places in another caravan heading east. By early winter they were at Riften, and nearing the Morrowind border. But the weather had grown severe as the days passed and they were told no merchant caravans would be setting forth till mid-spring.



Barenziah stood on top of the city walls and stared across the deep gorge that separated Riften from the snow-clad mountain wall guarding Morrowind beyond.



"Berry," Straw said gently. "Mournhold's a long way off yet, nearly as far as we've come already. And the lands between are wild, full of wolves and bandits and Orcs and still worse creatures. We'll have to wait for spring."



"There's Silgrod Tower," Berry said, referring to the Dark Elven township that had grown up around an ancient minaret guarding the border between Skyrim and Morrowind.



"The bridge guards won't let me across, Berry. They're crack Imperial troops. They can't be bribed. If you go, you go alone. I won't try and stop you. But what will you do? Silgrod Tower is full of Imperial soldiers. Will you become a washing-woman for them? Or a camp follower?"



"No," Barenziah said slowly, thoughtfully. Actually the idea was not entirely unappealing. She was sure she could earn a modest living by sleeping with the soldiers. She'd had a few adventures of that sort as they crossed Skyrim, when she'd dressed as a woman and slipped away from Straw. She'd only been looking for a bit of variety. Straw was sweet but dull. She'd been startled, but extremely pleased, when the men she picked up offered her money afterward. Straw had been unhappy about it, though, and would shout for a while then sulk for days afterward if he caught her at it. He was quite jealous. He'd even threatened to leave her. Not that he ever did. Or could.



But the Imperial Guards were a tough and brutal lot by all accounts, and Barenziah had heard some very ugly stories during their treks. The ugliest of them by far had come from the lips of ex-army veterans around the caravan campfire, and were proudly recounted. They'd been trying to shock her and Straw, she realized-but she also comprehended that there was some truth behind the wild tales. Straw hated that kind of dirty talk, and hated it more that she had to hear it. But there was a part of him that was fascinated nevertheless.



Barenziah sensed this and had encouraged Straw to seek out other women. But he said he didn't want anyone else but her. She told him candidly she didn't feel that way about him, but she did like him better than anyone else. "Then why do you go with other men?" Straw had asked on one occasion.



"I don't know."



Straw sighed. "They say Dark Elven women are like that."



Barenziah smiled and shrugged. "I don't know. Or, no ... maybe I do. Yes, I do know." She turned and kissed him affectionately. "I guess that's all the explanation there is.

Volume Two

by Anonymous



Barenziah and Straw settled into Rifton for the winter, taking a cheap room in the slummier section of town. Barenziah wanted to join the Thieves Guild, knowing there would be trouble if she were caught freelancing. One day in a barroom she caught the eye of a known member of the Guild, a bold young Khajiit named Therris. She offered to bed him if he would sponsor her membership. He looked her over, grinning, and agreed, but said she'd still have to pass an initiation.



"What sort of initiation?"



"Ah," Therris said. "Pay up first, sweetness."



[This passage has been censored by order of the Temple.]



Straw was going to kill her, and maybe Therris too. What in Tamriel had possessed her to do such a thing? She cast an apprehensive look around the room, but the other patrons had lost interest and gone back to their own business. She did not recognize any of them; this wasn't the inn where she and Straw were staying. With luck it'd be a while, or never, before Straw found out.





Therris was by far the most exciting and attractive man she had yet met. He not only told her about the skills she needed to become a member of the Thieves Guild, but also trained her in them himself or else introduced her to people who could.



Among these was a woman who knew something about magic. Katisha was a plump and matronly Nord. She was married to a smith, had two teenage children, and was perfectly ordinary and respectable--except that she was very fond of cats (and by logical inference, their humanoid counterparts the Khajiit), had a talent for certain kinds of magic, and cultivated rather odd friends. She taught Barenziah an invisibility spell and schooled her in other forms of stealth and disguise. Katisha mingled magical and non-magical talents freely, using one set to enhance the other. She was not a member of the Thieves Guild but was fond of Therris in a motherly sort of way. Barenziah warmed to her as she never had toward any woman, and over the next few weeks she told Katisha all about herself.



She brought Straw there too sometimes. Straw approved of Katisha. But not of Therris. Therris found Straw "interesting" and suggested to Barenziah that they arrange what he called a "threesome."



"Absolutely not," Barenziah said firmly, grateful that Therris had broached the subject in private for once. "He wouldn't like it. I wouldn't like it!"



Therris smiled his charming, triangular feline smile and sprawled lazily on his chair, stretching his limbs and curling his tail. "You might be surprised. Both of you. Pairing is so boring."



Barenziah answered him with a glare.



"Or maybe you wouldn't like it with that country bumpkin of yours, sweetness. Would you mind if I brought along another friend?"



"Yes, I would. If you're bored with me, you and your friend can find someone else." She was a member of the Thieves Guild now. She had passed their initiation. She found Therris useful but not essential. Maybe she was a bit bored with him too.





She talked to Katisha about her problems with men. Or what she thought of as her problems with men. Katisha shook her head and told her she was looking for love, not sex, that she'd know the right man when she found him, that neither Straw nor Therris was the right one for her.



Barenziah cocked her head to one side quizzically. "They say Dark Elven women are pro-- pro-- something. Prostitutes?" she said, although she was dubious.



"You mean promiscuous. Although some do become prostitutes, I suppose," Katisha said as an afterthought. "Elves are promiscuous when they're young. But you'll outgrow it. Perhaps you're beginning to already," she added hopefully. She liked Barenziah, had grown to be quite fond of her. "You ought to meet some nice Elven boys, though. If you go on keeping company with Khajiits and humans and what have you, you'll find yourself pregnant in next to no time."



Barenziah smiled involuntarily at the thought. "I'd like that. I think. But it would be inconvenient, wouldn't it? Babies are a lot of trouble, and I don't even have my own house yet."



"How old are you, Berry? Seventeen? Well, you've a year or two yet before you're fertile, unless you're very unlucky. Elves don't have children readily with other Elves after that, even, so you'll be all right if you stick with them."



Barenziah remembered something else. "Straw wants to buy a farm and marry me."



"Is that what you want?"



"No. Not yet. Maybe someday. Yes, someday. But not if I can't be queen. And not just any queen. The Queen of Mournhold." She said this determinedly, almost stubbornly, as if to drown out any doubt.



Katisha chose to ignore this last comment. She was amused at the girl's hyperactive imagination, took it as a sign of a well-functioning mind. "I think Straw will be a very old man before 'someday' comes, Berry. Elves live for a very long time." Katisha's face briefly wore the envious, wistful look humans got when contemplating the thousand-year lifespan Elves had been granted by the gods. True, few ever actually lived that long as disease and violence took their respective tolls. But they could. And one or two of them actually did.



"I like old men too," Berry said.



Katisha laughed.


Barenziah fidgeted impatiently while Therris sorted through the papers on the desk. He was being meticulous and methodical, carefully replacing everything just as he'd found it.



They'd broken into a nobleman's household, leaving Straw to hover outside as lookout. Therris had said it was a simple job but very hush-hush. He hadn't even wanted to bring any other Guild members along. He said he knew he could trust Berry and Straw, but no one else.



"Tell me what you're looking for and I'll find it," Berry whispered urgently. Therris' night sight wasn't as good as hers and he didn't want her to magick up even a small orb of light.



She had never been in such a luxurious place. Not even the Darkmoor castle of Count Sven and Lady Inga where she had spent her childhood compared to it. She'd gazed around in wonder as they made their way through the ornately decorated and hugely echoing downstairs rooms. But Therris didn't seem interested in anything but the desk in the small book-lined study on the upper floor.



"Sssst," he hissed angrily.



"Someone's coming!" Berry said, a moment before the door opened and two dark figures stepped into the room. Therris gave her a violent shove toward them and sprang to the window. Barenziah's muscles went rigid; she couldn't move or even speak. She watched helplessly as one of the figures, the smaller one, leaped after Therris. There were two quick, silent stabs of blue light, then Therris folded over into a still heap.



Outside the study the house had come alive with hastening footsteps and voices calling out in alarm and the clank of armor hurriedly put on.



The bigger man, a Dark Elf by the looks of him, half-lifted, half-dragged Therris to the door and thrust him into the waiting arms of another Elf. A jerk of the first Elf's head sent his smaller blue-robed companion after them. Then he sauntered over to inspect Barenziah, who was once again able to move although her head throbbed maddeningly when she tried to.



"Open your shirt, Barenziah," the Elf said. Barenziah gawked at him and clutched it closed. "You're a girl, aren't you, Berry?" he said softly. "You should have stopped dressing as a boy months ago, you know. You were only drawing attention to yourself. And calling yourself Berry! Is your friend Straw too stupid to remember anything else?"



"It's a common Elven name," Barenziah defended.



The man shook his head sadly. "Not among Dark Elves it isn't, my dear. But you wouldn't know much about Dark Elves, would you? I regret that, but it couldn't be helped. No matter. I shall try to remedy it."



"Who are you?" Barenziah demanded.



"Ai. So much for fame," the man shrugged, smiling wryly. "I am Symmachus, Milady Barenziah. General Symmachus of His Awesome and Terrible Majesty Tiber Septim I's Imperial Army. And I must say it's a merry chase you've led me throughout Tamriel. Or this part of it, anyway. Although I guessed, and guessed correctly, that you'd head for Morrowind eventually. You had a bit of luck. A body was found in Whiterun that was thought to be Straw's. So we stopped looking for the pair of you. That was careless of me. Yet I'd not have thought you'd have stayed together this long."



"Where is he? Is he all right?" she asked in genuine trepidation.



"Oh, he's fine. For now. In custody, of course." He turned away. "You ... care for him, then?" he said, and then suddenly stared at her with fierce curiosity. Out of red eyes that seemed strange to her, except in her own seldom-seen reflection.



"He's my friend," Barenziah said. The words came out in a tone that sounded dull and hopeless to her own ears. Symmachus! A general in the Imperial Army, no less--said to have the friendship and ears of Tiber Septim himself.



"Ai. You seem to have several unsuitable friends--if you'll forgive my saying so, Milady."



"Stop calling me that." She was irritated at the general's seeming sarcasm. But he only smiled.



As they talked the bustle and flurry in the house died away. Although she could still hear people, presumably the residents, whispering together not far off. The tall Elf perched himself on a corner of the desk. He seemed quite relaxed and prepared to stay awhile.



Then it occurred to her. Several unsuitable friends, had he said? This man knew all about her! Or seemed to know enough, anyway. Which amounted to the same thing. "W-what's going to happen to them? To m-me?"



"Ah. As you know, this house belongs to the commander of the Imperial troops in this area. Which means to say that it belongs to me." Barenziah gasped and Symmachus looked up sharply. "What, you didn't know? Tsk, tsk. Why, you are rash, Milady, even for seventeen. You must always know what it is you do, or get yourself into."



"B-but the G-guild w-wouldn't ... wouldn't h-have--" Barenziah was trembling. The Thieves Guild would never have attempted a mission that crossed Imperial policy. No one dared oppose Tiber Septim, at least no one she knew of. Someone at the Guild had bungled. Badly. And now she was going to pay for it.



"I daresay. It's unlikely that Therris had Guild approval for this. In fact, I wonder--" Symmachus examined the desk carefully, pulling out drawers. He selected one, placed it on top of the desk, and removed a false bottom. There was a folded sheet of parchment inside. It seemed to be a map of some sort. Barenziah edged closer. Symmachus held it away from her, laughing. "Rash indeed!" He glanced it over, then folded and replaced it.



"You advised me a moment ago to seek after knowledge."



"So I did, so I did." Suddenly he seemed to be in high good humor. "We must be going, my dear Lady."



He shepherded her to the door, down the stairs, and out into the night air. No one was about. Barenziah's eyes darted toward the shadows. She wondered if she could outrun him, or elude him somehow.



"You're not thinking of attempting to escape, are you? Ai. Don't you want to hear first what my plans for you are?" She thought that he sounded a bit hurt.



"Now that you mention it--yes."



"Perhaps you'd rather hear about your friends first."



"No."



He looked gratified at this. It was evidently the answer he wanted, thought Barenziah, but it was also the truth. While she was concerned for her friends, especially Straw, she was far more concerned for herself.



"You will take your place as the rightful Queen of Mournhold."





Symmachus explained that this had been his, and Tiber Septim's, plan for her all along. That Mournhold, which had been under military rule for the dozen or so years since she had been away, was gradually to be returned to civilian government--under the Empire's guidance, of course, and as part of the Imperial Province of Morrowind.



"But why was I sent to Darkmoor?" Barenziah asked, hardly believing anything she had just been told.



"For safekeeping, naturally. Why did you run away?"



Barenziah shrugged. "I saw no reason to stay. I should have been told."



"You would have been by now. I had in fact sent for you to be removed to the Imperial City to spend some time as part of the Emperor's household. But of course you had, shall we say, absconded by then. As for your destiny, it should be, and should have been, quite obvious to you. Tiber Septim does not keep those he has no use for -- and what else could you be that would be of use to him?"



"I know nothing of him. Nor, for that matter, of you."



"Then know this: Tiber Septim rewards friends and foes alike according to their deserts."



Barenziah chewed on that for a few moments. "Straw has deserved well of me and has never done anyone any harm. He is not a member of the Thieves Guild. He came along to protect me. He earns our keep by running errands, and he ... he ..."



Symmachus waved her impatiently to silence. "Ai. I know all about Straw," he said, "and about Therris." He stared at her intently. "So? What would you?"



She took a deep breath. "Straw wants a little farm. If I'm to be rich, then I would like for one to be given to him."



"Very well." He seemed astonished at this, and then pleased. "Done. He shall have it. And Therris?"



"He betrayed me," Barenziah said coldly. Therris should have told her what risks the job entailed. Besides, he'd pushed her right into their enemies' arms in an attempt to save himself. Not a man to be rewarded. Not, in fact, a man to be trusted.



"Yes. And?"



"Well, he should be made to suffer for it ... shouldn't he?"



"That seems reasonable. What form should said suffering take?"



Barenziah balled her hands into fists. She would've liked to beat and claw at the Khajiit herself. But considering the turn events had taken, that didn't seem very queenly. "A whipping. Er ... would twenty stripes be too many, do you think? I don't want to do him any permanent injury, you understand. Just teach him a lesson."



"Ai. Of course." Symmachus grinned at this. Then his features suddenly set, and became serious. "It shall be done, Your Highness, Milady Queen Barenziah of Mournhold." Then he bowed to her, a sweeping, courtly, ridiculously wonderful bow.



Barenziah's heart leapt.





She spent two days at Symmachus' apartment, during which she was kept very busy. There was a Dark Elven woman named Drelliane who saw to her needs, although she did not exactly seem a servant since she took her meals with them. Nor did she seem to be Symmachus' wife, or lover. Drelliane looked amused when Barenziah asked her about it. She simply said she was in the general's employ and did whatever was asked of her.



With Drelliane's assistance, several fine gowns and pairs of shoes were ordered for her, plus a riding habit and boots, along with other small necessities. Barenziah was given a room to herself.



Symmachus was out a great deal. She saw him at most mealtimes, but he said little about himself or what he had been doing. He was cordial and polite, quite willing to converse on most subjects, and seemed interested in anything she had to say. Drelliane was much the same. Barenziah found them pleasant enough, but "hard to get to know," as Katisha would have put it. She felt an odd twinge of disappointment. These were the first Dark Elves with whom she'd associated closely. She had expected to feel comfortable with them, to feel at last that she belonged somewhere, with somebody, as part of something. Instead she found herself yearning for her Nordic friends, Katisha and Straw.



When Symmachus told her they were to set out for the Imperial City on the morrow, she asked if she could say good-bye to them.



"Katisha?" he asked. "Ai. But then ... I suppose I owe her something. She it was who led me to you by telling me of a lonely Dark Elven girl named Berry who needed Elven friends -- and who sometimes dressed as a boy. She has no association with the Thieves Guild, apparently. And no one associated with the Thieves Guild seems to know your true identity, save Therris. That is well. I prefer that your former Guild membership not be made public knowledge. Please speak of it to no one, Your Highness. Such a past does not ... become an Imperial Queen."



"No one knows but Straw and Therris. And they won't tell anyone."



"No." He smiled a curious little smile. "No, they won't."



He didn't know that Katisha knew, then. But still, there was something about the way he said it ...



Straw came to their apartment on the morning of their departure. They were left alone in the salon, although Barenziah knew that other Elves were within earshot. He looked drawn and pale. They hugged one another silently for a few minutes. Straw's shoulders were shaking and tears were rolling down his cheeks, but he said nothing.



Barenziah tried a smile. "So we both get what we want, eh? I'm to be Queen of Mournhold and you'll be lord of your own farmstead." She took his hand, smiled at him warmly, genuinely. "I'll write you, Straw. I promise. You must find a scribe so you can write me too."



Straw shook his head sadly. When Barenziah persisted, he opened his mouth and pointed at it, making inarticulate noises. Then she realized what it was. His tongue was gone, had been cut off.



Barenziah collapsed onto a chair and wept noisily.





"But why?" she demanded of Symmachus when Straw had been ushered away. "Why?"



Symmachus shrugged. "He knows too much. He could be dangerous. At least he's alive, and he won't need his tongue to ... raise pigs or whatever."



"I hate you!" Barenziah screamed at him, then abruptly doubled over and vomited on the floor. She continued to revile him between intermittent bouts of nausea. He listened stolidly for some time while Drelliane cleaned up after her. Finally, he told her to cease or he would gag her for her journey to the Emperor.



They stopped at Katisha's house on their way out of the city. Symmachus and Drelliane didn't dismount. All seemed normal but Barenziah was frightened as she knocked on the door. Katisha answered the knock. Barenziah thanked the gods silently that at least she was all right. But she'd also obviously been weeping. In any case, she embraced Barenziah warmly.



"Why are you crying?" Barenziah asked.



"For Therris, of course. You haven't heard? Oh dear. Poor Therris. He's dead." Barenziah felt icy fingers creeping round her heart. "He was caught stealing from the Commandant's house. Poor fellow, but that was so foolish of him. Oh, Berry, he was drawn and quartered this very dawn by the Commandant's order!" She started to sob. "I went. He asked for me. It was terrible. He suffered so before he died. I'll never forget it. I looked for you and Straw, but no one knew where you'd both gone to." She glanced behind Barenziah. "That's the Commandant, isn't it? Symmachus." Then Katisha did a strange thing. She stopped crying and grinned. "You know, the moment I saw him, I thought, This is the one for Barenziah!" Katisha took a fold of her apron and wiped it across her eyes. "I told him about you, you know."



"Yes," Barenziah said, "I know." She took Katisha's hands in each of hers and looked at her earnestly. "Katisha, I love you. I'm going to miss you. But please don't ever tell anyone else anything about me. Ever. Swear you won't. Especially not to Symmachus. And look after Straw for me. Promise me that."



Katisha promised, puzzled though willing. "Berry, it wasn't somehow because of me that Therris was caught, was it? I never said anything about Therris to ... to ... him." She glanced over at the general.



Barenziah assured her that it wasn't, that an informant had told the Imperial Guard of Therris' plans. Which was probably a lie, but she could see that Katisha plainly needed some kind of comfort.



"Oh, I'm glad of that, if I can be glad of anything just now. I'd hate to think-- But how could I have known?" She leaned over and whispered in Barenziah's ear, "Symmachus is very handsome, don't you think? And so charming."



"I wouldn't know about that," Barenziah said dryly. "I haven't really thought about it. There've been other things to think about." She explained hurriedly about being Queen of Mournhold and going to live in the Imperial City for a while. "He was looking for me, that's all. On orders from the Emperor. I was the object of a quest, nothing more than some sort of... of a... goal. I don't think he thinks of me as a woman at all. He said I didn't look like a boy, though," she added in the face of Katisha's incredulity. Katisha knew that Barenziah evaluated every male she met in terms of sexual desirability, and availability. "I suppose it's the shock of finding out that I really am a queen," she added, and Katisha agreed that yes, that's true, that must've been something of a shock, although one there was no likelihood of her experiencing firsthand. She smiled. Barenziah smiled with her. Then they hugged again, tearfully, for the last time. She never saw Katisha again. Or Straw.


The royal party left Rifton by the great southern gate. Once through, Symmachus tapped her shoulder and pointed back at the portals. "I thought you might want to say good-bye to Therris too, Your Highness," he said.



Barenziah stared briefly but steadily at the head impaled on a spike above the gate. The birds had been at it, but the face was still recognizable. "I don't think he'll hear me, although I'm quite sure he'll be pleased to know I'm fine," she said, seeming to sound light. "Let's be on our way, General, shall we?"



Symmachus was clearly disappointed by her lack of reaction. "Ai. You heard of this from your friend Katisha, I suppose?"



"You suppose correctly. She attended the execution," Barenziah said casually. If he didn't know already, he'd find out soon enough, she was sure of that.



"Did she know Therris belonged to the Guild?"



She shrugged. "Everyone knew that. It's only lower-ranking members like me who are supposed to keep their membership secret. The ones higher up are well known." She turned to smile archly at him. "But you must know all that, shouldn't you, General?" she said sweetly.



He seemed unaffected by this. "So you told her who you were and whence you came, but not about the Guild."



"The Guild membership was not my secret to tell. The other was. There's a difference. Besides, Katisha is a very honest woman. Had I told her, it would have lessened me in her eyes. She was always after Therris to take up a more honest line of work. I value her good opinion." She afforded him a glacial stare. "Not that it's any concern of yours, but do you know what else she thought? She also thought I'd be happier if I settled down with just one man. One of my own race. One of my own race with all the right qualities. One of my own race with all the right qualities, who knows to say all the right things. You, in fact." She grabbed the reins preparatory to assuming a brisker pace--but not without sinking one final irresistible barb. "Isn't it odd how wishes come true sometimes--but not in the way you want them to? Or maybe I should say, not in the way you would ever want them to?"



His answer so took her by surprise that she quite forgot about cantering off. "Yes. Very odd," he replied, and his tone matched his words exactly. Then he excused himself and fell behind.



She held her head high and urged her mount onward, trying to look unimpressed. Now what was it about his response that bothered her? Not what he said. No, that wasn't it. But something about the way he said it. Something about it made her think that she, Barenziah, was one of his wishes that had come true. Unlikely as this seemed, she gave it due deliberation. He had found her at last, after months of searching, it seemed, under pressure from the Emperor, no doubt. So his wish had come true. Yes, that must be it.



But in a way, apparently, not altogether to his liking.

Volume Three

by Anonymous



For several days, Barenziah felt a weight of sorrow at her separation from her friends. But by the second week out her spirits began to rise a little. She found that she enjoyed being on the road again, although she missed Straw's companionship more than she would have thought. They were escorted by a troop of Redguard knights with whom she felt comfortable, although these were much more disciplined, and decorous, than the guards of the merchant caravans she had spent time with. They were genial but respectful toward her despite her attempts at flirtation.



Symmachus scolded her privately, saying a queen must maintain royal dignity at all times.



"You mean I'm never to have any fun?" she inquired petulantly.



"Ai. Not with such as these. They are beneath you. Graciousness is to be desired from those in authority, Milady. Familiarity is not. You will remain chaste and modest while you are at the Imperial City."



Barenziah made a face. "I might as well be back at Darkmoor Keep. Elves are promiscuous by nature, you know. Everyone says so."



"'Everyone' is wrong, then. Some are, some aren't. The Emperor -- and I -- expect you to display both discrimination and good taste. Let me remind you, Your Highness, that you hold the throne of Mournhold not by right of blood but solely at the pleasure of Tiber Septim. If he judges you unsuitable, your reign will end ere it begins. He requires intelligence, obedience, discretion, and total loyalty of all his appointees, and he favors chastity and modesty in women. I strongly suggest you model your deportment after our good Drelliane. Milady."



"I'd as lief be back in Darkmoor!" Barenziah snapped resentfully, offended at the thought of emulating the frigid, prudish Drelliane in any way.



"That is not an option. Your Highness. If you are of no use to Tiber Septim, he will see to it that you are of no use to his enemies either," the general said portentously. "If you would keep your head on your shoulders, take heed. Let me add that power offers pleasures other than those of carnality and cavorting with base company."



He began to speak of art, literature, drama, music, and the grand balls thrown at the Imperial Court. Barenziah listened with growing interest, spurred on not entirely by his threats. But afterward she asked timidly if she might continue her study of magic while at the Imperial City. Symmachus seemed pleased at this and promised to arrange it. Encouraged, she then said that she noted three of their knights escort were women, and asked if she might train a little with them, just for the sake of exercise. The general looked less delighted at this, but gave his consent, though stressing it would only be with the women.



The late winter weather held fair, though slightly frosty, for the rest of their journey so that they traveled quickly over firm roads. On the last day of their trip, spring seemed to have arrived at last for there were hints of a thaw. The road grew muddy underfoot, and everywhere one could hear water trickling and dripping faintly but steadily. It was a welcome sound.





They came to the great bridge that crossed into the Imperial City at sunset. The rosy glow turned the stark white marble edifices of the metropolis a delicate pink. It all looked very new and grand and immaculate. A broad avenue led north toward the Palace. A crowd of people of all sorts and races filled the wide concourse. Lights winked out in the shops and on in the inns as dusk fell and stars came out singly then by twos and threes. Even the side streets were broad and brightly illuminated. Near the Palace the towers of an immense Mages Guildhall reared toward the east, while westward the stained glass windows of a huge tabernacle glittered in the dying light.



Symmachus had apartments in a magnificent house two blocks from the palace, past the temple. ("The Temple of the One," he identified as they passed it, an ancient Nordic cult which Tiber Septim had revived. He said that Barenziah would be expected to become a member should she prove acceptable to the Emperor.) The place was quite splendid--although little to Barenziah's taste. The walls and furnishings were done in utter pristine white, relieved only by touches of dull gold, and the floors in dully gleaming black marble. Barenziah's eyes ached for color and the interplay of subtle shadings.



In the morning Symmachus and Drelliane escorted her to the Imperial Palace. Barenziah noted that everyone they met greeted Symmachus with a deferential respect in some cases bordering on obsequiousness. The general seemed to take it for granted.



They were ushered directly into the imperial presence. Morning sun flooded a small room through a large window with tiny panes, washing over a sumptuously laden breakfast table and the single man who sat there, dark against the light. He leapt to his feet as they entered and hurried toward them. "Ah, Symmachus our most loyal friend, we welcome your return most gladly." His hands held Symmachus' shoulders briefly, fondly, halting the deep genuflection the Dark Elf had been in the process of effecting.



Barenziah curtseyed as Tiber Septim turned to her.



"Barenziah, our naughty little runaway. How do you do, child? Here, let us have a look at you. Why, Symmachus, she's charming, absolutely charming. Why have you hidden her from us all these years? Is the light too much, child? Shall we draw the hangings? Yes, of course." He waved aside Symmachus' protests and drew the curtains himself, not troubling to summon a servant. "You will pardon us for this discourtesy toward yourselves, our dear guests. We've much to think of, though that's scant excuse for hospitality's neglect. But ah! pray join us. There's some excellent nectarines from Black Marsh."



They settled themselves at the table. Barenziah was dumbfounded. Tiber Septim was nothing like the grim, grey, giant warrior she'd pictured. He was of average height, fully half a head shorter than tall Symmachus, although he was well-knit of figure and lithe of movement. He had a winning smile, bright -- indeed piercing -- blue eyes, and a full head of stark white hair above a lined and weathered face. He might have been any age from forty to sixty. He pressed food and drink upon them, then repeated the question the general had asked her days ago: Why had she left home? Had her guardians been unkind to her?



"No, Excellency," Barenziah replied, "in truth, no -- although I fancied so at times." Symmachus had fabricated a story for her, and Barenziah told it now, although with a certain misgiving. The stable-boy, Straw, had convinced her that her guardians, unable to find a suitable husband for her, meant to sell her off as a concubine in Rihad; and when a Redguard had indeed come, she had panicked and fled with Straw.



Tiber Septim seemed fascinated and listened raptly as she provided details of her life as a merchant caravan escort. "Why, 'tis like a ballad!" he said. "By the One, we'll have the Court Bard set it to music. What a charming boy you must have made."



"General Symmachus said--" Barenziah stopped in some confusion, then proceeded. "He said -- well, that I no longer look much like a boy. I have... grown in the past few months." She lowered her gaze in what she hoped approximated maidenly modesty.



"He's a very discerning fellow, is our loyal friend Symmachus."



"I know I've been a very foolish girl, Excellency. I must crave your pardon, and that of my kind guardians. I... I realized that some time ago, but I was too ashamed to go back home. But I don't want to return to Darkmoor now. Excellency, I long for Mournhold. My soul pines for my own country."



"Our dear child. You shall go home, we promise you. But we pray you remain with us a little longer, that you may prepare yourself for the grave and solemn task with which we shall charge you."



Barenziah gazed at him earnestly, heart beating fast. It was all working just as Symmachus had said it would. She felt a warm flush of gratitude toward him, but was careful to keep her attention focused on the Emperor. "I am honored, Excellency, and wish most earnestly to serve you and this great Empire you have built in any way I can." It was the politic thing to say, to be sure -- but Barenziah really meant it. She was awed at the magnificence of the city and the discipline and order evident everywhere, and moreover was excited at the prospect of being a part of it all. And she felt quite taken by the gentle Tiber Septim.





After a few days Symmachus left for Mournhold to take up the duties of a governor until Barenziah was ready to assume the throne, after which he would become her Prime Minister. Barenziah, with Drelliane as chaperone, took up residence in a suite of rooms at the Imperial Palace. Several tutors were provided her, in all the fields deemed seemly for a queenly education. During this time she became deeply interested in the magical arts, but she found the study of history and politics not at all to her preference.



On occasion she met with Tiber Septim in the Palace gardens and he would unfailingly and politely inquire as to her progress -- and chide her, although with a smile, for her disinterest at matters of state. However, he was always happy to instruct her on the finer points of magic, and he could make even history and politics seem interesting. "They're people, child, not dry facts in a dusty volume," he said.



As her understanding broadened, their discussions grew longer, deeper, more frequent. He spoke to her of his vision of a united Tamriel, each race separate and distinct but with shared ideals and goals, all contributing to the common weal. "Some things are universal, shared by all sentient folk of good will," he said. "So the One teaches us. We must unite against the malicious and the brutish, the miscreated -- the Orcs, trolls, goblins, and other worse creatures -- and not strive against one another." His blue eyes would light up as he stared into his dream, and Barenziah was delighted just to sit and listen to him. If he drew close to her, the side of her body next to him would glow as if he were a smoldering blaze. If their hands met she would tingle all over as if his body were charged with a shock spell.



One day, quite unexpectedly, he took her face in his hands and kissed her gently on the mouth. She drew back after a few moments, astonished by the violence of her feelings, and he apologized instantly. "I... we... we didn't mean to do that. It's just -- you are so beautiful, dear. So very beautiful." He was looking at her with hopeless yearning in his generous eyes.



She turned away, tears streaming down her face.



"Are you angry with us? Speak to us. Please."



Barenziah shook her head. "I could never be angry with you, Excellency. I... I love you. I know it's wrong, but I can't help it."



"We have a consort," he said. "She is a good and virtuous woman, the mother of our children and future heirs. We could never put her aside -- yet there is nothing between us and her, no sharing of the spirit. She would have us be other than what we are. We are the most powerful person in all of Tamriel, and... Barenziah, we... I... I think I am the most lonely as well." He stood up suddenly. "Power!" he said with sublime contempt. "I'd trade a goodly share of it for youth and love if the gods would only sanction it."



"But you are strong and vigorous and vital, more than any man I've ever known."



He shook his head vehemently. "Today, perhaps. Yet I am less than I was yesterday, last year, ten years ago. I feel the sting of my mortality, and it is painful."



"If I can ease your pain, let me." Barenziah moved toward him, hands outstretched.



"No. I would not take your innocence from you."



"I'm not that innocent."



"How so?" The Emperor's voice suddenly grated harshly, his brows knitted.



Barenziah's mouth went dry. What had she just said? But she couldn't turn back know. He would know. "There was Straw," she faltered. "I... I was lonely too. Am lonely. And not so strong as you." She cast her eyes down in abashment. "I... I guess I'm not worthy, Excellency--"



"No, no. Not so. Barenziah. My Barenziah. It cannot last for long. You have a duty toward Mournhold, and a duty toward the Empire. I must tend toward mine as well. But while we may -- shall we share what we have, what we can, and pray the One forgives us our frailty?"



Tiber Septim held out his arms -- and wordlessly, willingly, Barenziah stepped into his embrace.





"You caper on the edge of a volcano, child," Drelliane admonished as Barenziah admired the splendid star sapphire ring her imperial lover had given her to celebrate their one-month anniversary.



"How so? We make one another happy. We harm no one. Symmachus bade me be discriminating and discreet. Who better could I choose? And we've been most discreet. He treats me like a daughter in public." Tiber Septim's nightly visits were made through a secret passage that only few in the Palace were privy to -- himself and a handful of trusted bodyguards.



"He slavers over you like a cur his supper. Have you not noticed the coolness of the Empress and her son toward you?"



Barenziah shrugged. Even before she and Septim had become lovers, she'd received no more from his family than bare civility. Threadbare civility. "What matter? It is Tiber who holds the power."



"But it is his son who holds the future. Do not put his mother up to public scorn, I beg you."



"Can I help it if that dry stick of a woman cannot hold her husband's interest even in conversation at dinner?"



"Have less to say in public. That is all I ask. She matters little, it is true -- but her children love her, and you do not want them as enemies. Tiber Septim has not long to live. I mean," Drelliane amended quickly at Barenziah's scowl, "humans are all short-lived. Ephemeral, as we of the Elder Races say. They come and go as the seasons -- but the families of the powerful ones live on for a time. You must be a friend to this family if you would see lasting profit from your relationship. Ah, but how can I make you see truly, you who are so young and human-bred as well! If you take heed, and wisely, you and Mournhold are like to live to see the fall of Septim's dynasty, if indeed he has founded one, just as you have witnessed its rise. It is the way of human history. They ebb and flow like the inconstant tides. Their cities and dominions bloom like spring flowers, only to wither and die in the summer sun. But the Elves endure. We are as a year to their hour, a decade to their day."



Barenziah just laughed. She knew that rumors abounded about her and Tiber Septim. She enjoyed the attention, for all save the Empress and her son seemed captivated by her. Minstrels sang of her dark beauty and her charming ways. She was in fashion, and in love -- and if it was temporary, well, what was not? She was happy for the first time she could remember, each of her days filled with joy and pleasure. And the nights were even better.





"What is wrong with me?" Barenziah lamented. "Look, not one of my skirts fit. What's become of my waistline? Am I getting fat?" Barenziah regarded her thin arms and legs and her undeniably thickened waist in the mirror with displeasure.



Drelliane shrugged. "You appear to be with child, young as you are. Constant pairing with a human has brought you to early fertility. I see no choice but for you to speak with the Emperor about it. You are in his power. It would be best, I think, for you to go directly to Mournhold if he would agree to it, and bear the child there."



"Alone?" Barenziah placed her hands on her swollen belly, tears forming in her eyes. Everything in her yearned to share the fruit of her love with her lover. "He'll never agree to that. He won't be parted from me now. You'll see."



Drelliane shook her head. Although she said no more, a look of sympathy and sorrow had replaced her usual cool scorn.



That night Barenziah told Tiber Septim when he came to her for their usual assignation.



"With child?" He looked shocked. No, stunned. "You're sure of it? But I was told Elves do not bear at so young an age..."



Barenziah forced a smile. "How can I be sure? I've never--"



"I shall have my healer fetched."



The healer, a High Elf of middle years, confirmed that Barenziah was indeed pregnant, and that such a thing had never before been known to happen. It was a testimony to His Excellency's potency, the healer said in sycophantic tones. Tiber Septim roared at him.



"This must not be!" he said. "Undo it. We command you."



"Sire," the healer gaped at him. "I cannot... I may not--"



"Of course you can, you incompetent dullard," the Emperor snapped. "It is our express wish that you do so."



Barenziah, till then silent and wide-eyed with terror, suddenly sat up in bed. "No!" she screamed. "No! What are you saying?"



"Child," Tiber Septim sat down beside her, his face wearing one of his winning smiles. "I'm so sorry. Truly. But this cannot be. Your issue would be a threat to my son and his sons. I shall no more put it plainly than that."



"The child I bear is yours!" she wailed.



"No. It is now but a possibility, a might-be, not yet gifted with a soul or quickened into life. I will not have it so. I forbid it." He gave the healer another hard stare and the Elf began to tremble.



"Sire. It is her child. Children are few among the Elves. No Elven woman conceives more than four times, and that is very rare. Two is the usual number. Some bear none, even, and some only one. If I take this one from her, Sire, she may not conceive again."



"You promised us she would not bear to us. We've little faith in your prognostications."



Barenziah scrambled naked from the bed and ran for the door, not knowing where she was going, only that she could not stay. She never reached it. Darkness overtook her.





She awoke to pain, and a feeling of emptiness. A void where something used to be, something that used to be alive, but now was dead and gone forever. Drelliane was there to soothe the pain and clean up the blood that still pooled at times between her legs. But there was nothing to fill the emptiness. There was nothing to take the place of the void.



The Emperor sent magnificent gifts and vast arrangements of flowers, and came on short visits, always well-attended. Barenziah received these visits with pleasure at first. But Tiber Septim came no more at night -- and after some time nor did she wish him to.



Some weeks passed, and when she was completely physically recovered, Drelliane informed her that Symmachus had written to request she come to Mournhold earlier than planned. It was announced that she would leave forthwith.



She was given a grand retinue, an extensive trousseau befitting a queen, and an elaborate and impressive ceremonial departure from the gates of the Imperial City. Some people were sorry to see her leave, and expressed their sadness in tears and expostulations. But some others were not, and did not.

Volume Four

by Anonymous



Everything I have ever loved, I have lost," Barenziah thought despondently, looking at the mounted knights behind and ahead, her tirewomen near her in a carriage. "Yet I have gained a measure of wealth and power, and the promise of more to come. Dearly have I bought it. Now I do understand better Tiber Septim's love of it, if he has often paid such prices. For surely worth is measured by the price we pay." By her wish, she rode on a shiny roan mare, clad as a warrior in resplendent chain mail of Dark Elven make.



As the days slowly slipped by and her train rode the winding road eastward into the setting sun, around her gradually rose the steep-sided mountain slopes of Morrowind. The air was thin, and a chill late autumn wind blew constantly. But it was also rich with the sweet spicy smell of the late-blooming black rose, which was native to Morrowind and grew in every shadowy nook and crevice of its highlands, finding nourishment even in the stoniest banks and ridges. In small villages and towns, ragged Dark Elven folk gathered along the road to cry her name or simply gape. Most of her knightly escort were Redguards, with a few High Elves, Nords, and Bretons. As they wove their way into the heart of Morrowind, they grew increasingly uncomfortable and clung together in protective clusters. Even the Elven knights seemed wary.



But Barenziah felt at home, at last. She felt the welcome extended to her by the land. Her land.





Symmachus met her at the Mournhold border with an escort of knights, about half of whom were Dark Elven. In Imperial battle dress, she noted.



There was a grand parade of entry into the city and speeches of welcome from stately dignitaries.



"I've had the queen's suite refurbished for you," the general told her later when they reached the palace, "but you may change anything not to your taste, of course." He went on about the details of the coronation, which was to be held in a week. He was his old commanding self -- but she sensed something else as well. He was eager for her approval of the arrangements, was in fact fishing for it. That was new. He had never required her commendation before.



He asked her nothing about her stay in the Imperial City, or of her affair with Tiber Septim -- although Barenziah was certain Drelliane had told him, or earlier written him, everything in detail.



The ceremony itself, like so much else, was a mixture of old and new -- parts of it from the ancient Dark Elven tradition of Mournhold, the others dictated by Imperial decree. She was sworn to the service of the Empire and Tiber Septim as well as to the land of Mournhold and its people. She accepted oaths of fealty and allegiance from the people, the nobility, and the council. This last was composed of a blend of Imperial emissaries ("advisors" they were called) and native representatives of the Mournhold people, who were mostly elders in accordance with Elven custom.



Barenziah later found that much of her time was occupied in attempting to reconcile these two factions and their cronies. The elders were expected to do most of the conciliating, in light of reforms introduced by the Empire pertaining to land ownership and surface farming. But most of these went clean against Dark Elven observances. Tiber Septim, "in the name of the One," had ordained a new tradition -- and apparently even the gods and goddesses themselves were expected to obey.



The new Queen threw herself into her work and her studies. She was through with love and men for a long, long time -- if not forever. There were other pleasures, she discovered, as Symmachus had promised her long ago: those of the mind, and those of power. She developed (surprisingly, for she had always rebelled against her tutors at the Imperial City) a deep love for Dark Elven history and mythology, a hunger to know more fully the people from whom she had sprung. She was gratified to learn that they had been proud warriors and skilled craftsmen and cunning mages since time immemorial.



Tiber Septim lived for another half-century, during which she saw him on several occasions as she was bidden to the Imperial City on one reason of state or another. He greeted her with warmth during these visits, and they even had long talks together about events in the Empire when opportunity would permit. He seemed to have quite forgotten that there had ever been anything between them more than easy friendship and a profound political alliance. He changed little as the years passed. Rumor had it that his mages had developed spells to extend his vitality, and that even the One had granted him immortality. Then one day a messenger came with the news that Tiber Septim was dead, and his grandson Pelagius was now Emperor in his place.



They had heard the news in private, she and Symmachus. The sometime Imperial General and now her trusted Prime Minister took it stoically, as he took most everything.



"Somehow it doesn't seem possible," Barenziah said.



"I told you. Ai. It's the way of humans. They are a short-lived people. It doesn't really matter. His power lives on, and his son now wields it."



"You called him your friend once. Do you feel nothing? No grief?"



He shrugged. "There was a time when you called him somewhat more. What do you feel, Barenziah?" They had long ago ceased to address each other in private by their formal titles.



"Emptiness. Loneliness," she said, then she too shrugged. "But that's not new."



"Ai. I know," he said softly, taking her hand. "Barenziah..." He turned her face up and kissed her.



The act filled her with astonishment. She couldn't remember his ever touching her before. She'd never thought of him in that way -- and yet, undeniably, an old familiar warmth spread through her. She'd forgotten how good it felt, that warmth. Not the scorching heat she'd felt with Tiber Septim, but the comforting, robust ardor she somehow associated with... with Straw! Straw. Poor Straw. She hadn't thought of him in so long. He'd be middle-aged now if he were still alive. Probably with a dozen children, she thought affectionately... and a hearty wife who hopefully could talk for two.



"Marry me, Barenziah," Symmachus was saying, he seemed to have picked up her thoughts on marriage, children... wives, "I've worked and toiled and waited long enough, haven't I?"



Marriage. A peasant with peasant dreams. The thought appeared in her mind, clear and unbidden. Hadn't she used those very same words to describe Straw, so very long ago? And yet, why not? If not Symmachus, who else?



Many of the great noble families of Morrowind had been wiped out in Tiber Septim's great war of unification, before the treaty. Dark Elven rule had been restored, it was true -- but not the old, not the true nobility. Most of them were upstarts like Symmachus, and not even half as good or deserving as he was. He had fought to keep Mournhold whole and hale when their so-called counselors would have picked at its bones, sucked them dry as Ebonheart had been sucked dry. He'd fought for Mournhold, fought for her, while she and the kingdom grew and thrived. She felt a sudden rush of gratitude -- and, undeniably, affection. He was steady and reliable. And he'd served her well. And loved her well.



"Why not?" she said, smiling. And took his hand. And kissed him.





The union was a good one, in its political as well as personal aspects. While Tiber Septim's grandson, the Emperor Pelagius I, viewed her with a jaundiced eye, his trust in his father's old friend was absolute.



Symmachus, however, was still viewed with suspicion by Morrowind's stiff-necked folk, chary at his peasant ancestry and his close ties to the Empire. But the Queen was quite unshakably popular. "The Lady Barenziah's one of our own," it was whispered, "held captive as we."



Barenziah felt content. There was work and there was pleasure -- and what more could one ask of life?



The years passed swiftly, with crises to be dealt with, and storms and famines and failures to be weathered, and plots to be foiled, and conspirators to be executed. Mournhold prospered steadily. Her people were secure and fed, her mines and farms productive. All was well -- save that the royal marriage had produced no children. No heirs.


Elven children are slow to come, and most demanding of their welcome -- and noble children more so than others. Thus many decades had come to pass before they grew concerned.



"The fault lies with me, Symmachus. I'm damaged goods," Barenziah said bitterly. "If you want to take another..."



"I want no other," Symmachus said gently, "nor do I know for certain that the fault is yours. Perhaps it is mine. Ai. Whichever. We will seek a cure. If there is damage, surely it may be repaired."



"How so? When we dare not entrust anyone with the true story? Healer's oaths do not always hold."



"It won't matter if we change the time and circumstances a bit. Whatever we say or fail to say, Jephre the Storyteller never rests. The god's inventive mind and quick tongue are ever busy spreading gossip and rumor."



Priests and healers and mages came and went, but all their prayers, potions, and philtres produced not even a promise of bloom, let alone a single fruit. Eventually they thrust it from their minds and left it in the gods' hands. They were yet young, as Elves went, with centuries ahead of them. There was time. With Elves there was always time.


Barenziah sat at dinner in the Great Hall, pushing food about on a plate, feeling bored and restless. Symmachus was away, having been summoned to the Imperial City by Tiber Septim's great-great-grandson, Uriel Septim. Or was it his great-great-great-grandson? She'd lost count, she realized. Their faces seemed to blur one into the next. Perhaps she should have gone with him, but there'd been the delegation from Tear on a tiresome matter that nevertheless required delicate handling.



A bard was singing in an alcove off the hall, but Barenziah wasn't listening. Lately all the songs seemed the same to her, whether new or old. Then a turn of phrase caught her attention. He was singing of freedom, of adventure, of freeing Morrowind from its chains. How dare he! Barenziah sat up straight and turned to glare at him. Worse, she realized he was singing of some ancient, and now immaterial, war with the Skyrim Nords, praising the heroism of Kings Edward and Moraelyn and their brave Companions. The tale was old enough, certainly, yet the song was new ... and its meaning ... Barenziah couldn't be sure.



A bold fellow, this bard, but with a strong, passionate voice and a good ear for music. Rather handsome too, in a raffish sort of way. He didn't look to be well-off exactly, nor was he all that young. Certainly he couldn't be under a century of age. Why hadn't she heard him before, or at least heard of him?



"Who is he?" she inquired of a lady-in-waiting.



The woman shrugged and said, "Calls himself the Nightingale, Milady. No one seems to know anything about him."


"Bid him speak with me when he has done."



The man called the Nightingale came to her, thanked her for the honor of the Queen's audience and the fat purse she handed him. His manner wasn't bold at all, she decided, rather quiet and unassuming. He was quick enough with gossip about others, but she learned nothing about him -- he turned all questions away with a joking riposte or a ribald tale. Yet these were recounted so charmingly it was impossible to take offence.



"My true name? Milady, I am no one. No, no, my parents named me Know Wan -- or was it No Buddy? What matters it? It matters not. How may parents give name to that which they know not? Ah! I believe that was the name, Know Not. I have been the Nightingale for so long I do not remember, since, oh, last month at the very least -- or was it last week? All my memory goes into song and tale, you see, Milady. I've none left for myself. I'm really quite dull. Where was I born? Why, Knoweyr. I plan to settle in Dunroamin when I get there ... but I'm in no hurry."



"I see. And will you then marry Atallshur?"



"Very perceptive of you, Milady. Perhaps, perhaps. Although I find Innhayst quite charming too, at whiles."



"Ah. You are fickle, then?"



"Like the wind, Milady. I blow hither and yon, hot and cold, as chance suits. Chance is my suit. Naught else wears well on me."



Barenziah smiled. "Stay with us awhile, then ... if you will, Milord Erhatick."



"As you wish, Milady Bryte."





After that brief exchange, Barenziah found her interest in life somehow rekindled. All that had seemed stale became fresh and new again. She greeted each day with zest, looking forward to conversation with the Nightingale and the gift of his song. Unlike other bards, he never sang her praises, nor other women's, but only of high adventure and bold deeds.



When she asked him about this, he said, "What greater praise of your beauty could you ask, Milady, than that which your own mirror gives you? And if words you would have, you have those of the greatest, of those greater than my callow self. How should I vie with them, I who was born but a week gone by?"



For once they were speaking privately. The Queen, unable to sleep, had summoned him to her chamber that his music might soothe her. "You are lazy and a coward, sera, else I hold no charm for you."



"Milady, to praise you I must know you. I can never know you. You are wrapped in enigma, in clouds of enchantment."


"Nay, not so. Your words are what weave enchantment. Your words... and your eyes. And your body. Know me if you will. Know me if you dare."



He came to her then. They lay close, they kissed, they embraced. "Not even Barenziah truly knows Barenziah," he whispered softly, "so how may I? Milady, you seek and know it not, nor yet for what. What would you have, that you have not?"



"Passion," she answered back. "Passion. And children born of it."



"And for your children, what? What birthright might be theirs?"



"Freedom," she said, "the freedom to be what they would be. Tell me, you who seem wisest to these eyes and ears, and the soul that knits them. Where may I find these things?"



"One lies beside you, the other beneath you. But would you dare stretch out your hand, that you might take what could be yours, and your children's?"



"Symmachus..."



"In my person lies the answer to part of what you seek. The other lies hidden below us in these your very kingdom's mines, that which will grant us the power to fulfill and achieve our dreams. That which Edward and Moraelyn between them used to free High Rock and their spirits from the hateful domination of the Nords. If it be properly used, Milady, none may stand against it, not even the power the Emperor controls. Freedom, you say? Barenziah, freedom it gives from the chains that bind you. Think on it, Milady." He kissed her again, softly, and withdrew.



"You're not leaving... ?" she cried out. Her body yearned for him.



"For now," he said. "Pleasures of the flesh are nothing beside what we might have together. I would have you think on what I have just said."



"I don't need to think. What must we do? What preparations must be made?"



"Why -- none. The mines may not be entered freely, it is true. But with the Queen at my side, who will stand athwart? Once below I can guide you to where this thing lies, and lift it from its resting place."



Then the memory of her endless studies slid into place. "The Horn of Summoning," she whispered in awe. "Is it true? Could it be? How do you know? I've read that it's buried beneath the measureless caves of Daggerfall."



"Nay, long have I studied this matter. Ere his death King Edward gave the Horn for safekeeping into the hand of his old friend King Moraelyn. He in turn secreted it here in Mournhold under the guardianship of the god Ephen, whose birthplace and bailiwick this is. Now you know what it has cost me many a long year and weary mile to discover."


"But the god? What of Ephen?"



"Trust me, Milady heart. All will be well." Laughing softly, he blew her a last kiss and was gone.





On the morrow they passed the guards at the great portals that led into the mines, and further below. Under pretence of her customary tour of inspection, Barenziah, unattended but for the Nightingale, ventured into cavern after subterranean cavern. Eventually they reached what looked like a forgotten sealed doorway, and upon entering found that it led to an ancient part of the workings, long abandoned. The going was treacherous for some of the old shafts had collapsed, and they had to clear a passage through the rubble or find a way around the more impassable piles. Vicious rats and huge spiders scurried here and there, sometimes even attacking them. But they proved no match for Barenziah's firebolt spells or the Nightingale's quick dagger.



"We've been gone too long," Barenziah said at length. "They'll be looking for us. What will I tell them?"



"Whatever you please," the Nightingale laughed. "You are the Queen, aren't you?"



"The Lord Symmachus--"



"That peasant obeys whoever holds power. Always has, always will. We shall hold the power, Milady love." His lips were sweetest wine, his touch both fire and ice.



"Now," she said, "take me now. I'm ready." Her body seemed to hum, every nerve and muscle taut.



"Not yet. Not here, not like this." He waved around, indicating the aged dusty debris and grim walls of rock. "Just a little while longer." Reluctantly, Barenziah nodded her assent. They resumed walking.



"Here," he said at last, pausing before a blank barrier. "Here it lies." He scratched a rune in the dust, his other hand weaving a spell as he did so.



The wall dissolved. It revealed an entrance to some ancient shrine. In the midst stood a statue of a god, hammer in hand, poised above an admantium anvil.



"By my blood, Ephen," the Nightingale cried, "I bid thee waken! Moraelyn's heir of Ebonheart am I, last of the royal line, sharer of thy blood. At Morrowind's last need, with all of Elvendom in dread peril of their selves and souls, release to me that guerdon which thou guardst! Now I do bid thee, strike!"



At his final words the statue glowed and quickened, the blank stone eyes shone a bright red. The massive head nodded, the hammer smote the anvil, and it split asunder with a thunderous crash, the stone god itself crumbling. Barenziah clapped her hands over her ears and crouched down, shaking terribly and moaning out loud.



The Nightingale strode forward boldly and clasped the thing that lay among the ruins with a roar of ecstasy. He lifted it high.



"Someone's coming!" Barenziah cried in alarm, then noticed for the first time what it was he was holding aloft. "Wait, that's not the Horn, it -- it's a staff!"



"Indeed, Milady. You see truly, at last!" The Nightingale laughed aloud. "I am sorry, Milady sweet, but I must leave you now. Perhaps we shall meet again one day. Until then... Ah, until then, Symmachus," he said to the mail-clad figure who had appeared behind them, "she is all yours. You may claim her back."



"No!" Barenziah screamed. She sprang up and ran toward him, but he was gone. Winked out of existence -- just as Symmachus, claymore drawn, reached him. His blade cleaved a single stroke through empty air. Then he stood still, as if taking the stone god's place.



Barenziah said nothing, heard nothing, saw nothing... felt nothing...





Symmachus told the half dozen or so Elves who had accompanied him that the Nightingale and Queen Barenziah had lost their way, and had been set upon by giant spiders. That the Nightingale had lost his footing and fallen into a deep crevice, which closed over him. That his body could not be recovered. That the Queen had been badly shaken by the encounter and deeply mourned the loss of her friend, who had fallen in her defense. Such was Symmachus' presence and power of command that the slack-jawed knights, none of whom had caught more than a glimpse of what happened, were convinced that it was all exactly as he said.



The Queen was escorted back to the palace and taken to her chamber, whereupon she dismissed her servants-in-waiting. She sat still before her mirror for a long time, stunned, too distraught even to weep. Symmachus stood watching over her.



"Do you have any idea at all what you have just done?" he said finally -- flatly, coldly.



"You should have told me," Barenziah whispered. "The Staff of Chaos! I never dreamed it lay here. He said-- he said-- " A mewling escaped her lips and she doubled over in despair. "Oh, what have I done? What have I done? What happens now? What's to become of me? Of us?"



"Did you love him?"



"Yes. Yes, yes, yes! Oh my Symmachus, the gods have mercy on me, but I did love him. Did. But now... now... I don't know... I'm not sure... I..."



Symmachus' hard-lined face softened slightly, and his eyes glittered with new light, and he sighed. "Ai. That's something then. You will become a mother yet if it's within my power. As for the rest -- Barenziah, my dearest Barenziah, I expect you have loosed a storm upon the land. It'll be a while yet in the brewing. But when it comes, we'll weather it together. As we always have."



He came over to her then, and stripped her of her clothing, and carried her to the bed. Out of grief and longing, her enfeebled body responded to his brawny one as it never had before, pouring forth all that the Nightingale had wakened to life in her. And in so doing calming the restless ghosts of all he had destroyed.





She was empty, and emptied. And then she was filled, for a child was planted and grew within her. As her son flourished in the womb, so did her feeling toward patient, faithful, devoted Symmachus, which had been rooted in long friendship and unbroken affection -- and which now, at last, ripened into the fullness of true love. Eight years later they were again blessed, this time with a daughter.





Directly after the Nightingale's theft of the Staff of Chaos, Symmachus had sent urgent secret communiques to Uriel Septim. He had not gone himself, as he would normally have, choosing instead to stay with Barenziah during her fertile period to father a son upon her. For this, and for the theft, he suffered Uriel Septim's temporary disfavor and unjust suspicion. Spies were sent in search of the thief, but the Nightingale seemed to have vanished whence he had come -- wherever that was.



"Dark Elf in part, perhaps," said Barenziah, "but part human too, I think, in disguise. Else would I not have come so quickly to fertility."



"Part Dark Elf, for sure, and of ancient Ra'athim lineage at that, else he would not have been able to free the Staff," Symmachus reasoned. He turned to peer at her fixedly. "I don't think he would have lain with you. As an Elf he did not dare, for then he would not have been able to part from you." He smiled. Then he turned serious once more. "Ai! He knew the Staff lay there, not the Horn, and that he must teleport to safety. The Staff is not a weapon that would have seen him clear, unlike the Horn. Praise the gods at least that he does not have that! It seems all was as he expected -- but how did he know? I placed the Staff there myself, with the aid of the ragtail end of the Ra'athim Clan who now sits king in Castle Ebonheart as a reward. Tiber Septim claimed the Horn, but left the Staff for safekeeping. Ai! Now the Nightingale can use the Staff to sow seeds of strife and dissension wherever he goes, if he wishes. Yet that alone will not gain him power. That lies with the Horn and the ability to use it."

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