"I'm not so sure it's power the Nightingale seeks," Barenziah said.
"All seek power," Symmachus said, "each in our own way."
"Not I," she answered. "I, Milord, have found that for which I sought."
Volume Five
by Anonymous
As Symmachus had predicted, the theft of the Staff of Chaos had few short-term consequences. The current Emperor, Uriel Septim, sent some rather stiff messages expressing shock and displeasure at the Staff's disappearance, and urging Symmachus to make every effort to locate its whereabouts and communicate developments to the newly appointed Imperial Battlemage, Jagar Tharn, in whose hands the matter had been placed.
"Tharn!" Symmachus thundered in disgust and frustration as he paced about the small chamber where Barenziah, now some months pregnant, was sitting serenely embroidering a baby blanket. "Jagar Tharn, indeed. Ai! I wouldn't give him directions for crossing the street, not if he were a doddering old blind sot."
"What have you against him, love?"
"I just don't trust that mongrel Elf. Part Dark Elf, part High Elf, and part the gods only know what. All the worst qualities of all his combined bloods, I'll warrant." He snorted. "No one knows much about him. Claims he was born in southern Valenwood, of a Wood Elven mother. Seems to have been everywhere since -- "
Barenziah, sunk in the contentment and lassitude of pregnancy, had only been humoring Symmachus thus far. But now she suddenly dropped her needlework and looked at him. Something had piqued her interest. "Symmachus. Could this Jagar Tharn have been the Nightingale, disguised?"
Symmachus thought this over before replying. "Nay, my love. Human blood seems to be the one missing component in Tharn's ancestry." To Symmachus, Barenziah knew, that was a flaw. Her husband despised Wood Elves as lazy thieves and High Elves as effete intellectuals. But he admired humans, especially Bretons, for their combination of pragmatism, intelligence, and energy. "The Nightingale's of Ebonheart, of the Ra'athim Clan - House Hlaalu, the House of Mora in particular, I'll be bound. That house has had human blood in it since her time. Ebonheart was jealous that the Staff was laid here when Tiber Septim took the Horn of Summoning from us."
Barenziah sighed a little. The rivalry between Ebonheart and Mournhold reached back almost to the dawn of Morrowind's history. Once the two nations had been one, all the lucrative mines held in fief by the Ra'athims, whose nobility retained the High Kingship of Morrowind. Ebonheart had split into two separate city-states, Ebonheart and Mournhold, when Queen Lian's twin sons -- grandsons of the legendary King Moraelyn -- were left as joint heirs. At about the same time the office of High King was vacated in favor of a temporary War Leader to be named by a council in times of provincial emergency.
Still, Ebonheart remained jealous of her prerogatives as the eldest city-state of Morrowind ("first among equals" was the phrase its rulers often quoted) and claimed that rightful guardianship of the Staff of Chaos should have been entrusted to its ruling house. Mournhold responded that King Moraelyn himself had placed the Staff in the keeping of the god Ephen -- and Mournhold was unarguably the god's birthplace.
"Why not tell Jagar Tharn of your suspicions, then? Let him recover the thing. As long as it's safe, what does it matter who recovers it, or where it lies?"
Symmachus stared at her without comprehension. "It matters," he said softly after a while, "but I suppose not that much. Ai." He added, "Certainly not enough for you to concern yourself further with it. You just sit there and tend to your," and here he smiled at her wickedly, "embroidery."
Barenziah flung the sampler at him. It hit Symmachus square in the face -- needle, thimble, and all.
In a few more months Barenziah gave birth to a fine son, whom they named Helseth. Nothing more was heard of the Staff of Chaos, or the Nightingale. If Ebonheart had the Staff in its possession, they certainly did not boast of it.
The years passed swiftly and happily. Helseth grew tall and strong. He was much like his father, whom he worshipped. When Helseth was eight years old Barenziah bore a second child, a daughter, to Symmachus' lasting delight. Helseth was his pride, but little Morgiah -- named for Symmachus' mother -- held his heart.
Sadly, the birth of Morgiah was not the harbinger of better times ahead. Relations with the Empire slowly deteriorated, for no apparent reason. Taxes were raised and quotas increased with each passing year. Symmachus felt that the Emperor suspected him of having had a hand in the Staff's disappearance and sought to prove his loyalty by making every effort to comply with the escalating demands. He lengthened working hours and raised tariffs, and even made up some of the difference from both the royal exchequer and their own private holdings. But the levies multiplied, and commoners and nobles alike began to complain. It was an ominous rumble.
"I want you to take the children and journey to the Imperial City," Symmachus said at last in desperation one evening after dinner. "You must make the Emperor listen, else all Mournhold will be up in revolt come spring." He grinned forcibly. "You have a way with men, love. You always did."
Barenziah forced a smile of her own. "Even with you, I take it."
"Yes. Especially with me," he acknowledged amiably.
"Both children?" Barenziah looked over toward a corner window, where Helseth was strumming a lute and crooning a duet with his little sister. Helseth was fifteen by then, Morgiah eight.
"They might soften his heart. Besides, it's high time Helseth was presented before the Imperial Court."
"Perhaps. But that's not your true reason." Barenziah took a deep breath and grasped the nettle. "You don't think you can keep them safe here. If that's the case, then you're not safe here either. Come with us," she urged.
He took her hands in his. "Barenziah. My love. Heart of my heart. If I leave now, there'll be nothing for us to return to. Don't worry about me. I'll be all right. Ai! I can take care of myself -- and I can do it better if I'm not worrying about you or the children."
Barenziah laid her head against his chest. "Just remember that we need you. I need you. We can do without the rest of it if we have each other. Empty hands and empty bellies are easier to bear than an empty heart." She started to cry, thinking of the Nightingale and that sordid business with the Staff. "My foolishness has brought us to this pass."
He smiled at her tenderly. "If so, 'tis not so bad a place to be." His eyes rested indulgently on their children. "None of us shall ever go without, or want for anything. Ever. Ever, my love, I promise you. I cost you everything once, Barenziah, I and Tiber Septim. Ai. Without my aid the Empire would never have begun. I helped its rise." His voice hardened. "I can bring about its fall. You may tell Uriel Septim that. That, and that my patience is not infinite."
Barenziah gasped. Symmachus was not given to empty threats. She'd no more imagined that he would ever turn against the Empire than that the old house wolf lying by the grate would turn on her. "How?" she demanded breathlessly. But he shook his head.
"Better that you not know," he said. "Just tell him what I told you should he prove recalcitrant, and do not fear. He's Septim enough that he will not take it out on the messenger." He smiled grimly. "For if he does, if he ever harms the least hair on you, my love, or the children -- so help me all the gods of Tamriel, he'll pray that he hadn't been born. Ai. I'll hunt him down, him and his entire family. And I won't rest until the last Septim is dead." The red Dark Elven eyes of Symmachus gleamed brightly in the ebbing firelight. "I plight you that oath, my love. My Queen ... my Barenziah."
Barenziah held him, held him as tight as she could. But in spite of the warmth in his embrace, she couldn't help shivering.
Barenziah stood before the Emperor's throne, trying to explain Mournhold's straits. She'd waited weeks for an audience with Uriel Septim, having been fobbed off on this pretext or that. "His Majesty is indisposed." "An urgent matter demands His Excellency's attention." "I am sorry, Your Highness, there must be some mistake. Your appointment is for next week. No, see..." And now it wasn't even going well. The Emperor did not even make the slightest pretence at listening to her. He hadn't invited her to sit, nor had he dismissed the children. Helseth stood still as a carven image, but little Morgiah had begun to fuss.
The state of her own mind didn't help her any. Shortly upon arrival at her lodgings, the Mournholdian ambassador to the Imperial City had demanded entry, bringing with him a sheaf of dispatches from Symmachus. Bad news, and plenty of it. The revolt had finally begun. The peasants had organized around a few disgruntled members of Mournhold's minor nobility, and were demanding Symmachus step down and hand over the reins of government. Only the Imperial Guard and a handful of troops whose families had been retainers of Barenziah's house for generations stood between Symmachus and the rabble. Hostilities had already broken out, but apparently Symmachus was safe and still in control. Not for long, he wrote. He entreated Barenziah to try her best with the Emperor -- but in any case she was to stay in the Imperial City until he wrote to tell her it was safe to go back home with the children.
She had tried to barge her way through the Imperial bureaucracy -- with little success. And to add to her growing panic, all news from Mournhold had come to a sudden stop. Tottering between rage at the Emperor's numerous major-domos and fear of the fate awaiting her and her family, the weeks had passed by tensely, agonizingly, remorselessly. Then one day the Mournholdian ambassador came calling to tell her she should expect news from Symmachus the following night at the latest, not through the regular channels but by nighthawk. Seemingly by the same stroke of luck, she was informed that same day by a clerk from the Imperial Court that Uriel Septim had finally consented to grant her an audience early on the morrow.
The Emperor had greeted the three of them when they came into the audience chamber with a too-bright smile of welcome that nonetheless didn't reach his eyes. Then, as she presented her children, he had gazed at them with a fixed attention that was real yet somehow inappropriate. Barenziah had been dealing with humans for nearly five hundred years now, and had developed the skill of reading their expressions and movements that was far beyond what any human could ever perceive. Try as the Emperor might to conceal it, there was hunger in his eyes -- and something else. Regret? Yes. Regret. But why? He had several fine children of his own. Why covet hers? And why look at her with such a vicious -- however brief -- yearning? Perhaps he had tired of his consort. Humans were notoriously, though predictably, inconstant. After that one long, burning glance, his gaze had shifted away as she began to speak of her mission and the violence that had erupted in Mournhold. He sat still as stone throughout her entire account.
Puzzled at his inertia, and vexed no end, Barenziah stared into the pale, set face, looking for some trace of the Septims she'd known in the past. She didn't know Uriel Septim well, having met him once when he was still a child, and then again at his coronation twenty years later. Twice, that was all. He'd been a stern and dignified presence at the ceremony, even as a young adult -- yet not icily remote as this more mature man was. In fact, despite the physical resemblance, he didn't seem to be the same man at all. Not the same, yet something about him was familiar to her, more familiar than it should be, some trick of posture or gesture...
Suddenly she felt very hot, as if lava had been poured over her. Illusion! She had studied the arts of illusion well since the Nightingale had deceived her so badly. She had learned to detect it -- and she felt it now, as certainly as a blind man could feel the sun on his face. Illusion! But why? Her mind worked furiously even as her mouth went on reciting details about Mournhold's troubles. Vanity? Humans were oft as ashamed at the signs of ageing as Elves were proud to exhibit them. Yet the face Uriel Septim wore seemed consistent with his age.
Barenziah dared use none of her own magic. Even petty nobles had means of detecting magicka, if not actually shielding themselves from its effects, within their own halls. The use of sorcery here would bring down the Emperor's wrath as surely as drawing a dagger would.
Magic.
Illusion.
Suddenly she was brought to mind of the Nightingale. And then he was sitting before her. Then the vision changed, and it was Uriel Septim. He looked sad. Trapped. And then the vision faded once more, and another man sat in his place, like the Nightingale, and yet unlike. Pale skin, bloodshot eyes, Elven ears -- and about him a fierce glow of concentrated malice, an aura of eldritch energy -- a horrible, destructive shimmer. This man was capable of anything!
And then once again she was looking into the face of Uriel Septim.
How could she be sure she wasn't imagining things? Perhaps her mind was playing tricks on her. She felt a sudden vast weariness, as if she'd been carrying a heavy burden too long and too far. She decided to abandon her earnest narrative of Mournhold's ills -- as it was quite plainly getting her nowhere -- and switch back to pleasantry. Pleasantry, however, with a hidden agenda.
"Do you remember, Sire, Symmachus and I had dinner with your family shortly after your father's coronation? You were no older than tiny Morgiah here. We were greatly honored to be the only guests that evening -- except for your best friend Justin, of course."
"Ah yes," the Emperor said, smiling cautiously. Very cautiously. "I do believe I recall that."
"You and Justin were such friends, Your Majesty. I was told he died not long after. A great pity."
"Indeed. I still do not like to speak of him." His eyes turned blank -- or blanker, if it had been possible. "As for your request, Milady, we shall take it under advisement and let you know."
Barenziah bowed, as did the children. A nod from the Emperor dismissed them, and they backed away from the imperial presence.
She took a deep breath when they emerged from the throne room. "Justin" had been an imaginary playmate, although young Uriel had insisted a place be set for Justin at every meal. Not only that, Justin, despite the boyish name, had been a girl! Symmachus had kept up the joke long after she had gone the way of imaginary childhood friends -- inquiring after Justin's health whenever he and Uriel Septim met, and being responded to in as mock-serious a fashion. The last Barenziah had heard of Justin, several years ago, the Emperor had evidently joked elaborately to Symmachus that she had met an adventurous though incorrigible Khajiit youth, married him, and settled down in Lilandril to raise fire ferns and mugworts.
The man sitting on the Emperor's divan was not Uriel Septim! The Nightingale? Could it be...? Yes. Yes! A chord of recognition rang through her and Barenziah knew she was right. It was him. It was! The Nightingale! Masquerading as the Emperor! Symmachus had been wrong, so wrong...
What now? she wondered frantically. What had become of Uriel Septim -- and more to the point, what did it mean for her and Symmachus, and all of Mournhold? Thinking back, Barenziah guessed that their troubles were due to this false Emperor, this Nightingale-spawned glamour -- or whatever he really was. He must have taken Uriel Septim's place shortly before the unreasonable demands on Mournhold had begun. That would explain why relations had deteriorated for so long (as humans reckoned time), long after her disapproved liaison with Tiber Septim. The Nightingale knew of Symmachus' famed loyalty to, and knowledge of, the Septim House, and was effecting a pre-emptive strike. If that were the case, they were all in terrible danger. She and the children were in his power here in the Imperial City, and Symmachus was left alone to deal with troubles of the Nightingale's brewing in Mournhold.
What must she do? Barenziah impelled the children ahead of her, a hand on each shoulder, trying to stay cool, collected, her ladies-in-waiting and personal knights escort trailing behind. Finally they reached their waiting carriage. Even though their suite of rooms was only a few blocks from the Palace, royal dignity forbade travel on foot for even short distances -- and for once, Barenziah was glad of it. The carriage seemed a kind of refuge now, false as she knew the feeling must be.
A boy dashed up to one of the guards and handed him a scroll, then pointed toward the carriage. The guard brought it to her. The boy waited, eyes wide and shining. The epistle was brief and complimentary, and simply inquired if King Eadwyre of Wayrest, of the Province of High Rock, might be granted an audience with the famed Queen Barenziah of Mournhold, as he had heard much of her and would be pleased to make her acquaintance.
Barenziah's first impulse was to refuse. She wanted only to leave this city! Certainly she had no inclination toward any dalliance with a dazzled human. She looked up, frowning, and one of the guards said, "Milady, the boy says his master awaits your reply yonder." She looked in the direction indicated and saw a handsome elderly man on horseback, surrounded by a half dozen courtiers and cavaliers. He caught her eye and bowed respectfully, taking off a plumed hat.
"Very well," Barenziah said to the boy on impulse. "Tell your master he may call on me tonight, after the dinner hour." King Eadwyre looked polite and grave, and rather worried -- but not in the least lovestruck. At least that was something, she thought pensively.
Barenziah stood at the tower window, waiting. She could sense the familiar's nearness. But though the night sky was clear as day to her eyes, she could not yet see him. Then suddenly he was there, a swift moving dot beneath the wispy night clouds. A few more minutes and the great nighthawk finished its descent, wings folding, talons reaching for her thick leather armband.
She carried the bird to its perch, where it waited, panting, as her impatient fingers felt for the message secured in a capsule on one leg. The hawk drank mightily from the water till when she had done, then ruffled its feathers and preened, secure in her presence. A tiny part of her consciousness shared its satisfaction at a job well done, mission accomplished, and rest earned ... yet beneath it all was unease. Things were not right, even to its humble avian mind.
Her fingers shook as she unfolded the thin parchment and pored over the cramped writing. Not Symmachus' bold hand! Barenziah sat slowly, fingers smoothing the document while she prepared her mind and body to accept disaster calmly, if disaster it would be.
Disaster it was.
The Imperial Guard had deserted Symmachus and joined the rebels. Symmachus was dead. The remaining loyal troops had suffered a decisive defeat. Symmachus was dead. The rebel leader had been recognized as King of Mournhold by Imperial envoys. Symmachus was dead. Barenziah and the children had been declared traitors to the Empire and a price set on their heads.
Symmachus was dead.
So the audience with the Emperor earlier that morning had been nothing but a blind, a ruse. A charade. The Emperor must have already known. She was just being strung along, told to stay put, take things easy, Milady Queen, enjoy the Imperial City and the delights it has to offer, do make your stay as long as you want. Her stay? Her detention. Her captivity. And in all probability, her impending arrest. She had no delusions about her situation. She knew the Emperor and his minions would never let her leave the Imperial City, ever again. At least, not alive.
Symmachus was dead.
"Milady?"
Barenziah jumped, startled by the servant's approach. "What is it?"
"The Breton is here, Milady. King Eadwyre," the woman added helpfully, noting Barenziah's incomprehension. She hesitated. "Is there news, Milady?" she said, nodding toward the nighthawk.
"Nothing that will not wait," Barenziah said quickly, and her voice seemed to echo in the emptiness that suddenly yawned like a gaping abyss inside her. "See to the bird." She stood up, smoothed her gown, and prepared to attend on her royal visitor.
She felt numb. Numb as the stone walls around her, numb as the quiescence of the night air... numb as a lifeless corpse.
Symmachus was dead!
King Eadwyre greeted her gravely and courteously, if a bit fulsomely. He claimed to be a fervent admirer of Symmachus, who figured prominently in his family's legends. Gradually he turned the conversation to her business with the Emperor. He inquired after details, and asked if the outcome had been favorable to Mournhold. Finding her noncommittal, he suddenly blurted out, "Milady Queen, you must believe me. The man who claims himself the Emperor is an impostor! I know it sounds mad, but I -- "
"No," Barenziah said, with sudden decisiveness. "You are entirely correct, Milord King. I know."
Eadwyre relaxed into his seat for the first time, eyes suddenly shrewd. "You know? You're not just humoring someone you might think a madman?"
"I assure you, Milord, I am not." She took a deep breath. "And who do you surmise is dissembling as the Emperor?"
"The Imperial Battlemage, Jagar Tharn."
"Ah. Milord King, have you, perchance, heard of someone called the Nightingale?"
"Yes, Milady, as a matter of fact I have. My allies and I believe him to be one and the same man as the renegade Tharn."
"I knew it!" Barenziah stood up and tried to mask her upheaval. The Nightingale -- Jagar Tharn! Oh, but the man was a demon! Diabolical and insidious. And so very clever. He had contrived their downfall seamlessly, perfectly! Symmachus, my Symmachus...!
Eadwyre coughed diffidently. "Milady, I... we... we need your aid."
Barenziah smiled grimly at the irony. "I do believe I should be the one saying those words. But go on, please. Of what assistance might I be, Milord King?"
Quickly the monarch outlined a plot. The mage Ria Silmane, of late apprenticed to the vile Jagar Tharn, had been killed and declared a traitor by the false Emperor. Yet she had retained a bit of her powers and could still contact a few of those she had known well on the mortal plane. She had chosen a Champion who would undertake to find the Staff of Chaos, which had been hidden by the traitorous sorcerer in an unknown site. This Champion was to wield the Staff's power to destroy Jagar Tharn, who was otherwise invulnerable, and rescue the true Emperor being held prisoner in another dimension. However, the Champion, while thankfully still alive, now languished in the Imperial Dungeons. Tharn's attention must be diverted while the chosen one gained freedom with Ria's spirit's help. Barenziah had the false Emperor's ears -- and seemingly his eyes. Would she provide the necessary distraction?
"I suppose I could obtain another audience with him," Barenziah said carefully. "But would that be sufficient? I must tell you that my children and I have just recently been declared traitors to the Empire."
"In Mournhold, perhaps, Milady, and Morrowind. Things are different in the Imperial City and the Imperial Province. The same administrative morass that makes it near impossible to obtain an audience with the Emperor and his ministers also quite assures that you would never be unlawfully imprisoned or otherwise punished without benefit of due legal process. In your case, Milady, and your children's, the situation is further exacerbated by your royal rank. As Queen and heirs apparent, your persons are considered inviolable -- sacrosanct, in fact." The King grinned. "The Imperial bureaucracy, Milady, is a double-edged claymore."
So. At least she and the children were safe for the time being. Then a thought struck her. "Milord King, what did you mean earlier when you said I had the false Emperor's eyes? And seemingly, at that?"
Eadwyre looked uncomfortable. "It was whispered among the servants that Jagar Tharn kept your likeness in a sort of shrine in his chambers."
"I see." Her thoughts wandered momentarily to that insane romance of hers with the Nightingale. She had been madly in love with him. Foolish woman. And the man she had once loved had caused to be killed the man she truly did love. Did love. Loved. He's gone now, he's... he... She still couldn't bring herself to accept the fact that Symmachus was dead. But even if he is, she told herself firmly, my love is alive, and remains. He would always be with her. As would the pain. The pain of living the rest of her life without him. The pain of trying to survive each day, each night, without his presence, his comfort, his love. The pain of knowing he would never see his children grow into a fine pair of adults, who would never know their father, how brave he was, how strong, how wonderful, how loving... especially little Morgiah.
And for that, for all that, for all you have done to my family, Nightingale -- you must die.
"Does that surprise you?"
Eadwyre's words broke into her thoughts. "What? Does what surprise me?"
"Your likeness. In Tharn's room."
"Oh." Her features set imperturbably. "Yes. And no."
Eadwyre could see from her expression that she wished to change the subject. He turned once again to their plans. "Our chosen one may need a few days to escape, Milady. Can you gain him a bit more time?"
"You trust me in this, Milord King? Why?"
"We are desperate, Milady. We have no choice. But even if we did -- why, yes. Yes, I would trust you. I do trust you. Your husband has been good to my family over the years. The Lord Symmachus--"
"Is dead."
"What?"
Barenziah related the recent events quickly and coolly.
"Milady... Queen... but how dreadful! I... I'm so sorry..."
For the first time Barenziah's glacial poise was shaken. In the face of sympathy, she felt her outward calm start to crumble. She gathered her composure, and willed herself to stillness.
"Under the circumstances, Milady, we can hardly ask--"
"Nay, good Milord. Under the circumstances I must do what I may to avenge myself upon the murderer of my children's father." A single tear escaped the fortress of her eyes. She brushed it away impatiently. "In return I ask only that you protect my orphaned children as you may."
Eadwyre drew himself up. His eyes shone. "Willingly do I so pledge, most brave and noble Queen. The gods of our beloved land, indeed Tamriel itself, be my witnesses."
His words touched her absurdly, yet profoundly. "I thank you from my heart and my soul, good Milord King Eadwyre. You have mine and m-my children's e-everlasting g-gra -- grati -- "
She broke down.
She did not sleep that night, but sat in a chair beside her bed, hands folded in her lap, thinking deep and long into the waxing and waning of the darkness. She would not tell the children -- not yet, not until she must.
She had no need to seek another audience with the Emperor. A summons arrived at first light.
She told the children she expected to be gone a few days, bade them give the servants no trouble, and kissed them good-bye. Morgiah whimpered a bit; she was bored and lonely in the Imperial City. Helseth looked dour but said nothing. He was very like his father. His father...
At the Imperial Palace, Barenziah was escorted not into the great audience hall but to a small parlour where the Emperor sat at a solitary breakfast. He nodded a greeting and waved his hand toward the window. "Magnificent view, isn't it?"
Barenziah stared out over the towers of the great city. It dawned on her that this was the very chamber where she'd first met Tiber Septim all those years ago. Centuries ago. Tiber Septim. Another man she had loved. Who else had she loved? Symmachus, Tiber Septim... and Straw. She remembered the big blond stable-boy with sudden and intense affection. She never realized it till now, but she had loved Straw. Only she had never let him know. She had been so young then, those had been carefree days, halcyon days... before everything, before all this... before... him. Not Symmachus. The Nightingale. She was shocked in spite of herself. The man could still affect her. Even now. Even after all that had happened. A strong wave of inchoate emotion swept over her.
When she turned back at last, Uriel Septim had vanished -- and the Nightingale sat in his place.
"You knew," he said quietly, scanning her face. "You knew. Instantly. I wanted to surprise you. You might at least have pretended."
Barenziah spread her arms, trying to pacify the maelstrom churning deep inside her. "I'm afraid my skill at pretence is no match for yours, my liege."
He sighed. "You're angry."
"Just a little, I must admit," she said icily. "I don't know about you, but I find betrayal a trifle offensive."
"How human of you."
She took a deep breath. "What do you want of me?"
"Now you are pretending." He stood up to face her directly. "You know what I want of you."
"You want to torment me. Go ahead. I'm in your power. But leave my children alone."
"No, no, no. I don't want that at all, Barenziah." He came near, speaking low in the old caressing voice that had sent shivers cascading through her body. The same voice that was doing the same thing to her, here and now. "Don't you see? This was the only way." His hands closed on her arms.
She felt her resolve fading, her disgust at him weakening. "You could have taken me with you." Unbidden tears gathered in her eyes.
He shook his head. "I didn't have the power. Ah, but now, now...! I have it all. Mine to have, mine to share, mine to give -- to you." He once more waved his hand toward the window and the city beyond. "All Tamriel is mine to lay at your feet -- and that is only the beginning."
"It's too late. Too late. You left me to him."
"He's dead. The peasant's dead. A scant few years -- what do they matter?"
"The children--"
"Can be adopted by me. And we'll have others together, Barenziah. Oh, and what children they'll be! What things we shall pass on to them! Your beauty, and my magic. I have powers you haven't even dreamt of, not in your most untamed imaginings!" He moved to kiss her.
She slipped his grasp and turned away. "I don't believe you."
"You do, you know. You're still angry, that's all." He smiled. But it didn't reach his eyes. "Tell me what you want, Barenziah. Barenziah my beloved. Tell me. It shall be yours."
Her whole life flashed in front of her. The past, the present, and the future still to come. Different times, different lives, different Barenziahs. Which one was the real one? Which one was the real Barenziah? For by that choice she would determine the shape of her fate.
She made it. She knew. She knew who the real Barenziah was, and what she wanted.
"A walk in the garden, my liege," she said. "A song or two, perhaps."
The Nightingale laughed. "You want to be courted."
"And why not? You do it so well. It's been long, besides, since I've had the pleasure."
He smiled. "As you wish, Milady Queen Barenziah. Your wish is my command." He took her hand and kissed it. "Now, and forever."
And so they spent their days in courtship -- walking, talking, singing and laughing together, while the Empire's business was left to subordinates.
"I'd like to see the Staff," Barenziah said idly one day. "I only had a glimpse of it, you'll recall."
He frowned. "Nothing would give me greater pleasure, heart's delight -- but that would be impossible."
"You don't trust me," Barenziah pouted, but softened her lips when he leaned over for a kiss.
"Nonsense, love. Of course I do. But it isn't here." He chuckled. "In fact, it isn't anywhere." He kissed her again, more passionately this time.
"You're talking in riddles again. I want to see it. You couldn't have destroyed it."
"Ah. You've gained in wisdom since last we met."
"You inspired my hunger for knowledge somewhat." She stood up. "The Staff of Chaos can't be destroyed. And it can't be removed from Tamriel, not without the direst consequences to the land itself."
"Ahhh. You impress me, my love. All true. It is not destroyed, and it is not removed from Tamriel. And yet, as I said, it isn't anywhere. Can you solve the puzzle?" He pulled her to him and she leaned into his embrace. "Here's a greater riddle still," he whispered. "How does one make one of two? That I can, and will, show you." Their bodies merged, limbs tangled together.
Later, when they had drawn a bit apart and he lay dozing, she thought sleepily, "One of two, two of one, three of two, two of three... what cannot be destroyed or banished might be split apart, perhaps..."
She stood up, eyes blazing. She started to smile.
The Nightingale kept a journal. He scribbled entries onto it every night after quick reports from underlings. It was locked in a bureau. But the lock was a simple one. She had, after all, been a member of the Thieves Guild in a past life... in another life... another Barenziah...
One morning Barenziah managed to sneak a quick look at it while he was occupied at his toilet. She discovered that the first piece of the Staff of Chaos was hidden in an ancient Dwarvish mine called Fang Lair -- although its location was given only in the vaguest of terms. The diary was crammed with jotted events in an odd shorthand, and was very hard to decipher.
All Tamriel, she thought, in his hands and mine, and more perhaps -- and yet...
For all his exterior charm there was a cold emptiness where his heart should have been, a vacuum of which he was quite unaware, she thought. One could glimpse it now and then, when his eyes would go blank and hard. And yet, though he had a different concept of it, he yearned for happiness too, and contentment. Peasant dreams, Barenziah thought, and Straw flashed before her eyes again, looking lost and sad. And then Therris, with a feline Khajiit smile. Tiber Septim, powerful and lonely. Symmachus, solid, stolid Symmachus, who did what ought to be done, quietly and efficiently. The Nightingale. The Nightingale, a riddle and a certainty, both the darkness and the light. The Nightingale, who would rule all, and more -- and spread chaos in the name of order.
Barenziah got reluctant leave from him to visit her children, who had yet to be told of their father's death -- and of the Emperor's offer of protection. She finally did, and it wasn't easy. Morgiah clung to her for what seemed an era, sobbing wretchedly, while Helseth ran off into the garden to be alone, afterward refusing all her attempts to speak to him on the subject of his father, or even to let her hold him to her breast.
Eadwyre called on her while she was there. She told him what she had discovered so far, explaining that she must remain awhile yet and learn more as she could.
The Nightingale teased her about her elderly admirer. He was quite aware of Eadwyre's suspicion -- but he wasn't the least bit perturbed, for no one took the old fool seriously. Barenziah even managed to arrange a reconciliation of sorts between them. Eadwyre publicly recanted his misgivings, and his "old friend" the Emperor forgave him. He was afterward invited to dine with them at least once a week.
The children liked Eadwyre, even Helseth, who disapproved of his mother's liaison with the Emperor and consequently detested him. He had become surly and temperamental as the days passed, and frequently quarreled with both his mother and her lover. Eadwyre was not happy with the affair either, and the Nightingale took great delight at times in openly displaying his affection for Barenziah just to nettle the old man.
They could not marry, of course, for Uriel Septim was already married. At least, not yet. The Nightingale had exiled the Empress shortly after taking the Emperor's place, but had not dared harm her. She was given sanctuary by the Temple of the One. It had been given out that she was suffering from ill health, and rumors had been circulated by the Nightingale's agents that she had mental problems. The Emperor's children had likewise been dispatched to various prisons all across Tamriel disguised as "schools."
"She'll grow worse in time," Nightingale said carelessly, referring to the Empress and eyeing Barenziah's swollen breasts and swelling belly with satisfaction. "As for their children... Well, life is full of hazards, isn't it? We'll be married. Your child will be my true heir."
He did want the child. Barenziah was sure of that. She was far less sure, however, of his feelings for her. They argued continually now, often violently, usually about Helseth, whom he wanted to send away to school in Summurset Isle, the province farthest from the Imperial City. Barenziah made no effort to avoid these altercations. The Nightingale, after all, had no interest in a smooth, unruffled life; and besides, he thoroughly enjoyed making up afterward...
Occasionally Barenziah would take the children and retreat to their old apartment, declaring she wanted no more to do with him. But he would always come to fetch her back, and she would always let herself be fetched back. It was ineffable, like the rising and setting of Tamriel's twin moons.
She was six months pregnant before she finally deciphered the location of the last Staff piece -- an easy one, since every Dark Elf knew where the Mount of Dagoth-Ur was.
When she next quarreled with the Nightingale, she simply left the city with Eadwyre and rode hard for High Rock, and Wayrest. The Nightingale was furious, but there was little he could do. His assassins were rather inept, and he dared not leave his seat of power to pursue them in person. Nor could he openly declare war on Wayrest. He had no legitimate claim on her or her unborn child. True to form, the Imperial City's nobility had disapproved of his liaison with Barenziah -- as they had so many years ago of Tiber Septim's -- and were glad to see her go.
Wayrest was equally distrustful of her, but Eadwyre was fanatically loved by his prosperous little city-state, and allowances were readily made for his... eccentricities. Barenziah and Eadwyre were married a year after the birth of her son by the Nightingale. In spite of this unfortunate fact, Eadwyre doted on her and her children. She in her turn did not love him -- but she was fond of him, and that was something. It was nice to have someone, and Wayrest was a very good place, a good place for children to grow up, while they waited, and bided their time, and prayed for the Champion's success in his mission.
Barenziah could only hope that he wouldn't take very long, whoever this unnamed Champion was. She was a Dark Elf, and she had all the time in the world. All the time. But no more love left to give, and no more hatred left to burn. She had nothing left, nothing but pain, and memories... and her children. She only wanted to raise her family, and provide them a good life, and be left to live out what remained of hers. She had no doubt it was going to be a long life yet. And during it she wanted peace, and quiet, and serenity, of her soul as well as of her heart. Peasant dreams. That was what she wanted. That was what the real Barenziah wanted. That was what the real Barenziah was. Peasant dreams.
Pleasant dreams.
Reality & Other Falsehoods
It is easy to confuse Illusion and Alteration. Both schools of magic attempt to create what is not there. The difference is in the rules of nature. Illusion is not bound by them, while Alteration is. This may seem to indicate that Alteration is the weaker of the two, but this is not true. Alteration creates a reality that is recognized by everyone. Illusion's reality is only in the mind of the caster and the target.
To master Alteration, first accept that reality is a falsehood. There is no such thing. Our reality is a perception of greater forces impressed upon us for their amusement. Some say that these forces are the gods, other that they are something beyond the gods. For the wizard, it doesn't really matter. What matters is the appeal couched in a manner that cannot be denied. It must be insistent without being insulting.
To cast Alteration spells is to convince a greater power that it will be easier to change reality as requested than to leave it alone. Do not assume that these forces are sentient. Our best guess is that they are like wind and water. Persistent but not thoughtful. Just like directing the wind or water, diversions are easier than outright resistance. Express the spell as a subtle change and it is more likely to be successful.
The Red Book of Riddles
This handye booke doth containe alle diverse manner of riddles and follyes, and, by means of carefulle studye, the prudente scholarlye gentlemane maye finde himselfe noe longer discomfited by the sharpe wite of his fellowes.
The posing and puzzling of riddles is a convention of polite aristocratic Western society. Nobles and social aspirants collect books of riddles and study them, hoping thereby to increase the chances of their appearing sly and witty in conversation.
The question:
It has a tail, a side and a head
I call it what I call a snake
It has no body and it is dead
The answer:
It must be a drake
The question:
Poets know the hearts of Men and Mer
But beasts can't know my heart, you see
This book was written by a bear
The answer:
It is not a book of poetry.
The question:
I gave you a sock, not unlike a box
With hammers and nails all around it
Two lids open when it knocks
The answer:
It must have been a great hit.
The Red Kitchen Reader
By Simocles Quo
Though naturally modest, I must admit to some pleasure in being dubbed by our Emperor's father, the late Pelagius IV, as "the finest connoisseur in Tamriel." He was also good enough to appoint me the first, and to this day, the only Master of Cuisine in the Imperial Court. Other Emperors, of course, had master chefs and cooks in their staff, but only during the reign of Pelagius was there someone of rarefied tastes to plan the menus and select the finest produce to be served at court. His son Uriel requested that I continue in that position, but I was forced to graciously decline the invitation, because of age and poor health.
This book, however, is not intended to be autobiography. I have had a great many adventures in my life as a knight of fine dining, but my intention for this book is much more specific. Many times I have been asked, "What is the best thing you ever ate?"
The answer to that is not a simple one. Much of the pleasure of a great meal is not only in the food: it is in the setting, the company, the mood. Eat an indifferently cooked roast or a simple stew with your one true love, and it is a meal to be remembered. Have an excellent twelve-course feast with dull company, while feeling slightly ill, and it will be forgotten, or remembered only with distaste.
Sometimes meals are memorable for the experiences that come before them.
Fairly recently, in northern Skyrim, I had a bit of bad luck. I was with a group of fishermen, observing their technique of capturing a very rare, very delicious fish called Merringar. The fish is found only far from shore, so it was a week's voyage out beyond civilization. Well, we found our school of Merringar, but as the fishermen began spearing them, the blood in the water attracted a family of Dreugh, who capsized the boat and everyone on it. I managed to save myself, but the fishermen and all our supplies were lost. Sailing is not, alas, a skill I have picked up over the years, and it took me three weeks, with no provisions, to find my way back to the kingdom of Solitude. I had managed to catch enough small fish to eat raw, but I was still delirious from hunger and thirst. The first meal I had on shore, of Nordic roast boar, Jazbay wine, and, yes, filet of Merringar would have been excellent under any circumstances, but because of the threat of starvation I had faced, it was divine beyond words.
Sometimes meals are even memorable for the experiences that follow them.
In a tavern in Falinesti, I was introduced to a simple peasant dish called Kollopi, delicious little balls of flesh, thick with spices and juice, so savory I asked the proprietress whence they came. Mother Pascost explained that the Kollopi were an arboreal rodent that fed exclusively on the most tender branches of the graht-oak, and I was fortunate enough to be in Valenwood at the time of the annual harvest. I was invited to join with a small colony of Imga monkeys, who alone could gather these succulent little mice. Because they lived only on the slenderest branches of the trees, and only on the ends of those same branches, the Imga had to climb beneath them and jump up to "pick" the Kollopi from their perches. Imga are, of course, naturally dexterous, but I was then relatively young and spry, and they let me help them. While I could never jump as high they could, with practice, I found that if I kept my head and upper body rigid, and launched off the ground with a scissors-like kick, I could reach the Kollopi on the lowest branches of the tree. I believe I gathered three Kollopi myself, though with considerable effort.
To this day, I salivate at the thought of Kollopi, but my mind is on the image of myself and several dozen Imgas leaping around beneath the shade of the graht-oaks.
Then, of course, there are the rare meals memorable for what came before, after, and during the meal, which brings me to the finest thing I ever ate, the meal that began my lifelong obsession with excellent cuisine.
As a child growing up in Cheydinhal, I did not care for food at all. I recognized the value of nutrition, for I was not a complete dullard, but I cannot say that mealtime brought me any pleasure at all. Partly, of course, this was the fault of my family's cook, who believed that spices were an invention of the Daedra, and that good Imperials should like their food boiled, textureless and flavorless. Though I think she was alone in assigning a religious significance to this, my sampling of traditional Cyrodilic cuisine suggests that the philosophy is regrettably common in my homeland.
Though I did not enjoy food per se, I was not a morose, unadventurous child in other respects. I enjoyed the fights in the Arena, of course, and nothing made me happier than wandering the streets of my town, with my imagination as my only companion. It was on one such jaunt on a sunny Fredas in Mid Year that I made a discovery that changed my heart and my life.
There were several old abandoned houses down the street from my own home, and I often played around them, imagining them to be filled with desperate outlaws or haunted by hundreds of evil spirits. I never had the nerve to go inside. In fact, had I not that day seen some other children who had delighted in teasing me in the past, I would never have gone in. But I needed a sanctuary, so I ran into the closest one.
The house seemed to be as desolate on the inside as on the outside, further proof that no one lived there, and had not for some time. When I heard footsteps, I could only assume that the loathsome little urchins I hoped to avoid had followed me in. I escaped to the basement, and from there, past a broken-down wall that led to a well. I could still hear the footsteps above, and I decided that I was still loath to confront my tormentors. Knocking aside the rusty locks on the well, I slipped down below.
The well was dry, but I discovered it was far from empty. There was a sort of a sub-basement to the house, three large rooms that were clean, furnished, and evidently not abandoned at all. My senses told me someone was living in the house, after all: not only my sense of sight, but my sense of smell. For one of the rooms was a large red-painted kitchen, and spread out on the coals of the oven was a roast, carved into small morsels. Passing a beautiful and appropriate bas-relief of a mother carving a roast for her grateful children, I beheld the kitchen and the wonders within.
Like I said, food had never interested me before, but I was transfixed, and even now as I write this, words fail me in describing the rich aroma that hung in the air. It was like nothing I had ever smelled in my family's kitchen, and I was unable to stop myself from popping one of the steaming chunks of meat into my mouth. The taste was magical, the flesh tender and sweet. Before I knew it, I had eaten everything on the stove, and I learned at that very second the truth that that food can and should be sublime.
After gorging myself and having my culinary epiphany, I was conflicted on what to do. Part of me wanted to wait down in that red kitchen until the chef returned, so I could ask him what his secret recipe was for the delicious meat. Part of me recognized that I had stolen into someone's house and eaten their dinner, and it would be wise to leave while I could. That was what I did.
Time and again, I've tried to return to that strange, wonderful place, but Cheydinhal has changed over time. Old houses have been reclaimed, and new houses abandoned. I know what to look for on the inside of the house - the well, the beautiful etching of a woman preparing to carve out a roast for her children, the red kitchen itself - but I have never been able to find the house again. After a while, as I grew older, I stopped trying. It is better as it remains in my memory, the most perfect meal I ever ate.
The inspiration for my life that followed all was cooked up, together with that fabulous meat, right there in the Red Kitchen.
The Refugees
By Geros Albreigh
The smell of the bay oozed through the stones of the cellar, salt and brined decay. The cellar itself had its own scents of old wine turned to vinegar, mildew, and the more exotic spices of herbs the healers had brought with them to tend to the wounded. There were more than fifty people squeezed into the big earthen room which had once been forgotten storage for the brothel above. The groaning and whimpering had ceased for now, and all was still, as if the hospital had turned into a mass grave.
"Mother," a Redguard boy whispered. "What was that?"
The boy's mother was about to answer him when there was another rolling roar from outside, which grew louder and louder, as if some great but incorporeal beast had come into the cellar. The walls trembled and dust burst from the ceiling in a rain of powder.
Unlike the last time, no one screamed. They waited until the weird, haunting sound had past, and then was replaced by the soft rumble of the distant battle.
A wounded soldier began whispering Mara's Prayer from the Doomed.
"Mankar," a Bosmer woman curled up in a cot hissed, her eyes feverish, flesh white and wet with sweat. "He is coming!"
"Who is coming?" asked the boy, grasping his mother's skirt tight.
"Who do you think, lad? The sweets monger?" a grizzled one-armed Redguard growled. "The Camoran Usurper."
The boy's mother shot an angry look at the old warrior. "She doesn't know what she's saying. She's sick."
The boy nodded. His mother was usually right. He had not yet even been born when people began whispering that the Camoran Usurper was coming towards her little village, and she had packed up their belongings to flee. Their neighbors had laughed at her, she said, saying that Rihad and Taneth would handily defeat him. Her husband, Lukar's father who he was never to meet, had also laughed at her. It was the harvest time, and she would miss out on the celebrations. But his mother, Miak-I, was right. Two weeks after she fled the village, she heard the tale that it had been obliterated during the night with no survivors. Rihad and Taneth had both fallen. The Usurper was unstoppable.
Lukar had been born and grown up in refugee camps throughout Hammerfell. He had never known a friend for more than a few days. He knew that when the sky burned red to the west, they would pack up and move east. When it burned to the south, they moved north. At last, after twelve years of moving from camp to camp, they had taken passage across the Iliac Bay to the province of High Rock and the barony of Dwynnen. There Miak-I had promised, and hoped, that they would have a peaceful, permanent home.
It was so green there, it blinded him. Unlike Hammerfell, which was only green in certain seasons and in certain places, Dwynnen was verdant year round. Until wintertide, when it began to snow, and Lukar had been frightened of it at first. He was ashamed to think of it now, when there was real danger, but the red clouds of war, the stink and pain of the refugee camp, that was familiar.
Now, the red sky was on the horizon of the bay and coming closer, and he longed for the days when a scattering of white made him cry.
"Mankar!" the Bosmer woman cried out again. "He is coming, and he will bring death!"
"No one is coming," said a pretty young Breton healer, coming to the woman's side. "Hush now."
"Hello?" came a voice from above.
The whole room, almost together as one gasped. A Bosmer limped down the shoddy wooden stairs, his friendly face very obviously not that of the Camoran Usurper.
"Sorry if I frightened you," he said. "I was told there were healers here, and I could use a little help."
Rosayna hurried to take a look at the Bosmer's wounds on his leg and chest. Dishelved but still beautiful, she was one of the favorites at the brothel, who had learned her healing skill along with her more vocational skills at the House of Dibella. She carefully but quickly pulled the rent leather cuirass, chausses, tassets, grieves, and boots off him, and placed them to the side while she examined the injuries.
The old Redguard warrior picked them up and studied them. "You were in the war?"
"Next to it is probably a better way to put it," the Bosmer smiled, wincing slightly at Rosayna's touch. "Behind it, beside it, in front of it. My name's Orben Elmlock. I'm a scout. I try to avoid the real battle, so I can get back and report what I see. A good job for people who don't like the color of their own blood very much."
"Hzim," said the warrior, shaking Orben's hand. "I can't fight anymore, but I can fix up this armor if you're going to return."
"You're a leathersmith?"
"Naw, just a jack of all trades," replied Hzim, opening up a small canister of wax to prep the hard but flexible leather. "I could tell you were a scout from the armor, though. Can you tell us what you've been spying on? We've been down in here for half a day now, with no word from the outside."
"The entire Iliac Bay is one great battlefield on the waves," said Orben and sighed as Rosayna's spell began to close his jagged but shallow wounds. "We've shut off the invasion from the mouth of the bay, but I was coming from the coast, and the enemy's army is marching over the Wrothgarian Mountains. That's where I had my little scuffle. It's not too surprising, moving the flank in from the side while the front battle is occupied. It's a play right out of Camoran Kaltos's book of tricks the Hart-King borrowed."
"The Hart-King?" Lukar asked. He had been listening quietly, understanding everything except that.
"Haymon Camoran, the Camoran Usurper, Haymon Hart-King, they're all the same, lad. He's a complicated fellow, and needs more than one name."
"You know him?" Miak-I asked, stepping forward.
"Near on twenty years, before this whole black, bloody business. I was Camoran Kaltos's chief scout, and Haymon was his sorcerer and advisor. I helped them both, when they were vying for the Camoran throne, and began the conquest of - Ouch!"
Rosayna has ceased her healing. With eyes of fury, she had reversed her spell, and the closed, mended wounds were opening again, dark infections returning. She held him with surprising strength when Orben tried to pull back.
"You bastard," the healer courtesan hissed. "I have a cousin in Falinesti, a priestess."
"She's fine!" Orben yelped. "Lord Kaltos was very adamant about not harming anyone who did not pose a threat... "
"I think the people of Kvatch would disagree with that assessment," said Hzim, coldly.
"That was horrible, the worst thing I have ever seen," Orben nodded. "Kaltos wept when he saw what Haymon had done. My master did everything he could to stop it, begging the Hart-King to return to Valenwood. But he turned on Kaltos, and we fled. We are not your enemy, and we have never been. Kaltos could do nothing to prevent the horror that the Usurper has brought to the Colovian West and Hammerfell, and he has fought for fifteen years to prevent more."
The frightening bestial roar passed through the cellar again, even louder than before. The wounded could not help groaning in helpless terror.
"And what is that?" Miak-I sneered. "Another of Camoran Kaltos's tricks that the Usurper picked up?"
"It is indeed a trick, as a matter of fact," Orben yelled, above the screech. "It's a phastasm he employs to scare people. He had to use fear tactics in the beginning when his power was ascending, and he has to fall back on them now for his power is waning. That is why it took him two years to conquer Valenwood, and another thirteen to half-conquer Hammerfell. No offense to you Redguards, but it isn't only your battle prowess that has been holding him back. He does not have the support he used to have from his Master -"
The echoing roar increased in intensity before once again falling silent.
"Mankar!" the Bosmer woman groaned. "He comes, and he will destroy all!"
"His Master?" asked Lukar, but Orben's eyes had gone to the Bosmer woman, curled up in her blood-soaked cot.
"Who is she?" Orben asked Rosayna.
"One of the refugees, of course, from your friendly little war in Valenwood before you and your Kaltos changed sides," the healer replied. "I think her name is Kaalys."
"By Jephre," Orben whispered under his breath, limping over to the woman's cot and wiping the sweat and blood streaked hair from her pallid face. "Kaalys, it's Orben. Do you remember me? How did you get here? Did he hurt you?"
"Mankar!" Kaalys moaned.
"That's all she says," said Rosayna.
"I don't know what that it is," Orben frowned. "Not the Usurper, though she knew him too. Very well. She was a favorite of his."
"His favorites, you, Kaltos, her, all seem to turn against him," said Miak-I.
"That is why he will fall," replied Hzim.
Armored footfall rang along the ceiling, and the cellar door burst open. It was the captain of Baron Othrok's castle guards. "The docks are on fire! If you want to live, you'll need to take refuge at Castle Wightmoor!"
"We need help!" Rosayna called back, but she knew that the guards were needed for defense, not to help carry the sick to safety.
With ten guards who could be spared and the most able-bodied of the wounded assisting, the cellar was emptied as the streets of Dwynnen filled with smoke, and fire began to spread through the chaos. It had been a single fireball miscast out at sea striking the docks, but the damage would be tremendous. Some hours later, in the courtyard of the mighty castle, the healers were able to set up the cots and begin to tend once again to the suffering of the innocent. The first person Rosayna found was Orben Elmlock. Even with his wounds reopened, he had helped carry two of the patients into the castle.
"I'm sorry," she said as she pressed her healing hands onto his wounds. "I lost my temper. I forgot that I am a healer."
"Where is Kaalys?" Orben asked.
"She's not here?" Rosayna said, looking around. "She must have run away."
"Run away? But wasn't she injured?"
"It was not a healthy situation, but new mothers can surprise you with what they can do when it's all over."
"She was pregnant?" Orben gasped
"Yes. It wasn't such a difficult birth in the end. She was holding the boy in her arms when I saw her last. She said she had done it herself."
"She was pregnant," Orben murmured again. "The mistress of the Camoran Usurper was pregnant."
Word quickly spread throughout the castle that the battle was over, and more than that, the war was over. Haymon Camoran's forces had been defeated at sea, and in the mountains. The Hart-King was dead.
Lukar watched down from the battlements into the dark woods that surrounded Dwynnen. He had heard about Kaalys, and he imagined a desperate woman fleeing with her newborn baby in her arms into the wilderness. Kaalys would have nowhere to go, no one to protect them. She and her baby would be a refugee, like Miak-I and him had been. Reflecting back, he remembered her words.
He is coming. He is coming, and he will bring death. He will destroy all.
Lukar remembered her eyes. She was sick, but not afraid. Who was this "He" who was coming if the Camoran Usurper was dead?
"Did she say nothing else?" asked Orben.
"She told me the baby's name," Rosayna replied. "Mankar."
Remanada
Chapter 1: Sancre Tor and the Birth of Reman
And in those days the empire of the Cyrodiils was dead, save in memory only, for through war and slug famine and iniquitous rulers, the west split from the east and Colovia's estrangment lasted some four hundreds of years. And the earth was sick with this sundering. Once-worthy western kings, of Anvil and Sarchal, of Falkreath and Delodiil, became through pride and habit as like thief-barons and forgot covenant. In the heartland things were no better, as arcanists and false moth-princes lay in drugged stupor or the studies of vileness and no one sat on the Throne in dusted generations. Snakes and the warnings of snakes went unheeded and the land bled with ghosts and deepset holes unto cold harbors. It is said that even the Chim-el Adabal, the amulet of the kings of glory, had been lost and its people saw no reason to find it.
And it was in this darkness that King Hrol set out from the lands beyond lost Twil with a sortie of questing knights numbered eighteen less one, all of them western sons and daughters. For Hrol had seen in his visions the snakes to come and sought to heal all the borders of his forebears. And to this host appeared at last a spirit who resembled none other than El-Estia, queen of ancienttimes, who bore in her left hand the dragonfire of the aka-tosh and in her right hand the jewels of the covenant and on her breast a wound that spilt void onto her mangled feet. And seeing El-Estia and Chim-el Adabal, Hrol and his knights wailed and set to their knees and prayed for all things to become as right. Unto them the spirit said, I am the healer of all men and the mother of dragons, but as you have run so many times from me so shall I run until you learn my pain, which renders you and all this land dead.
And the spirit fled from them, and they split among hills and forests to find her, all grieving that they had become a villainous people. Hrol and his shieldthane were the only ones to find her, and the king spoke to her, saying, I love you sweet Aless, sweet wife of Shor and of Auri-el and the Sacred Bull, and would render this land alive again, not through pain but through a return to the dragon-fires of covenant, to join east and west and throw off all ruin. And the shieldthane bore witness to the spirit opening naked to his king, carving on a nearby rock the words AND HROL DID LOVE UNTO A HILLOCK before dying in the sight of their union.
When the fifteen other knights found King Hrol, they saw him dead after his labors against a mound of mud. And they parted each in their way, and some went mad, and the two that returned to their homeland beyond Twil would say nothing of Hrol, and acted ashamed for him.
But after nine months that mound of mud became as a small mountain, and there were whispers among the shepherds and bulls. A small community of believers gathered around that growing hill during the days of its first churning, and they were the first to name it the Golden Hill, Sancre Tor. And it was the shepherdess Sed-Yenna who dared climb the hill when she heard his first cry, and at its peak she saw what it had yielded, an infant she named Reman, which is "Light of Man."
And in the child's forehead was the Chim-el Adabal, alive with the dragon-fires of yore and divine promise, and none dared obstruct Sed-Yenna when she climbed the steps of White-Gold Tower to place the babe Reman on his Throne, where he spoke as an adult, saying I AM CYRODIIL COME.
Chapter 2: The Chevalier Renald Blade of the Pig
And in the days of interregnum, the Chim-el Adabal was lost again amid the petty wars of gone-heathen kings. West and east knew no union then and all the lands outside of them saw Cyrodiil as a nest of snakemen and snakes. And for four more hundreds of years did the seat of Reman stay sundered, with only the machinations of a group of loyal knights keeping all its borders from throwing wide.
These loyal knights did go by no name then, but were known by their eastern swords and painted eyes, and it was whispered that they were descended from the bodyguard of old Reman. One of their number, called the Chevalier Renald, discovered the prowess of Cuhlecain and then supported him towards the throne. Only later would it be revealed that Renald did this thing to come closer to Talos, anon Stormcrown, the glorious yet-emperor Tiber Septim; only later still, that he was under instruction by a pig.
Long glory was wife to the all the knights of the dragon-banner, who knew no other and were brothers before beyond many seas and now were brothers under the law named the blade-surrender of Pale Pass. And having vampire blood these brother-knights lived for ages through and past Reman and then kept guard over his ward, the coiled king, Versidue-Shaie. The snake-captain Vershu became Renald became the protector of the northern west when the black dart was hooked into Savirien-Chorak.
Here torn pages indicate that the rest of this ancient book has been lost.
Response to Bero's Speech
by Malviser, Battlemage
On the 14th of Last Seed, an illusionist by the name of Berevar Bero gave a very ignorant speech at the Chantry of Julianos in the Imperial City. As ignorant speeches are hardly uncommon, there was no reason to respond to it. Unfortunately, he has since had the speech privately printed as "Bero's Speech to the Battlemages," and it's received some small, undeserved attention in academic circles. Let us put his misconceptions to rest.
Bero began his lecture with an occasionally factual account of famous Battlemages from Zurin Arctus, Tiber Septim's Imperial Battlemage, to Jagar Tharn, Uriel Septim VII's Imperial Battlemage. His intent was to show that where it matters, the Battlemage relies on other Schools of Magicka, not the School of Destruction which is supposedly a Battlemage's particular forte. Allow me first to dispute these so-called historical facts.
Zurin Arctus did not create the golem Numidium by spells of Mysticism and Conjuration as Bero alleges. The truth is that we don't know how Numidium was created or if it was a golem or atronach in any traditional sense of those words. Uriel V's Battlemage Hethoth was not an Imperial Battlemage -- he was simply a sorcerer in the employ of the Empire, thus which spells he cast in the various battles on Akavir are irrelevant, not to mention heresay. Bero calls Empress Morihatha's Battlemage Welloc "an accomplished diplomat" but not "a powerful student of the School of Destruction." I congratulate Bero on correctly identifying an Imperial Battlemage, but there are many written examples of Welloc's skill in the School of Destruction. The sage Celarus, for example, wrote extensively about Welloc casting the Vampiric Cloud on the rebellious army of Blackrose, causing their strength and skill to pass on to their opponents. What is this, but an impressive example of the School of Destruction?
Bero rather pathetically includes Jagar Tharn in his list of underachieving Battlemages. To use an insane traitor as example of rational behavior is an untenable position. What would Bero prefer? That Tharn used the School of Destruction to destroy Tamriel by a more traditional means?
Bero uses his misrepresenta- tion of history as the basis for his argument. Even if he had found four excellent examples from history of Battlemages casting spells outside their School -- and he didn't -- he would only have anecdotal evidence, which isn't enough to support an argument. I could easily find four examples of illusionists casting healing spells, or nightblades teleporting. There is a time and a place for everything.
Bero's argument, built on this shaky ground, is that the School of Destruction is not a true school. He calls it "narrow and shallow" as an avenue of study, and its students impatient, with megalomaniac tendencies. How can one respond to this? Someone who knows nothing about casting a spell of Destruction criticizing the School for being too simple? Summarizing the School of Destruction as learning how to do the "maximum amount of damage in the minimum amount of time" is clearly absurd, and he expounds on his ignorance by listing all the complicated factors studied in his own School of Illusion.
Allow me in response to list the factors studied in the School of Destruction. The means of delivering the spell matters more in the School of Destruction than any other school, whether it is cast at a touch, at a range, in concentric circles, or cast once to be triggered later. What forces must be reigned in to cast the spell: fire, lightning, or frost? And what are the advantages and dangers of each? What are the responses from different targets from the assault of different spells of destruction? What are the possible defenses and how may they be assailed? What environmental factors must be taken into consideration? What are the advantages of a spell of delayed damage? Bero suggests that the School of Destruction cannot be subtle, yet he forgets about all the Curses that fall under the mantle of the school, sometimes affecting generation after generation in subtle yet sublime ways.
The School of Alteration is a distinct and separate entity from the School of Destruction, and Bero's argument that they should be merged into one is patently ludicrous. He insists -- again, a man who knows nothing about the Schools of Alteration and Destruction, is the one insisting this -- that "damage" is part of the changing of reality dealt with by the spells of Alteration. The implication is that Levitation, to list a spell of Alteration, is a close cousin of Shock Bolt, a spell of Destruction. It would make as much sense to say that the School of Alteration, being all about the actuality of change, should absorb the School of Illusion, being all about the appearance of change.
It certainly isn't a coincidence that a master of the School of Illusion cast this attack on the School of Destruction. Illusion is, after all, all about masking the truth.
The Rise and Fall of the Blades
by Anonymous
There are many that still remember the Blades. There are fewer that can pass down their stories, their origins and their downfall. My father could. In his proudest moments he said to me, "You keep secrets like the Blades."
The Blades were good at keeping secrets. They didn't write down much. They passed information carefully between their spies in every province, to their elite members that protected the Emperors. Even amongst their members, they kept much secret.
Most associate the Blades with their ceremonial Akaviri armor and curved longswords. One can trace the Blades back to the fiercest warriors of Akavir, the Dragonguard. It was there, just as they would do in Tamriel, that they protected rulers and their kingdom. But recent discoveries show it to be much more than that.
Many classic texts tell us of adventures to Akavir, known as the dragon lands of the east. Many from Tamriel have attempted to conquer it, most famously Emperor Uriel V and his Tenth Legion in 3E288 as documented in the Imperial dispatch "Disaster at Ionith." Dragons have long been legend in Akavir, and many believe that their brief appearance in Tamriel's history are those that escaped Akaviri, for it was there they were hunted and killed off by the Dragonguard. The Dragonguard would follow those that fled to Tamriel in the late 1st Era.
Invading from the north, the Dragonguard met not only dragons, but the men of Skyrim, who don't meet invasions with pitchers of mead. The Dragonguard cut a path through Skyrim, and it was not until they were stopped by Reman Cyrodiil during the battle at Pale Pass that the invasion came to an end. It was Reman who united the human lands of Cyrodiil and defeated the Akaviri invaders.
Reman is one of the first documented, and widely accepted, of the mythic Dragonborn; those anointed by Akatosh and Alessia themselves. "Born with the soul of a dragon" is what his followers would say. Reports differ widely on the nature of the battle at Pale Pass. But the end result is the same, that the remaining Dragonguard, upon hearing the voice of Reman Cyrodiil, knelt and swore their lives to him, their conqueror and savior. Fragments of from late 1st era texts refer to the warriors dropping to their knees saying "we were not hunting" (or "did not intend", author - rough translation), continuing "we have been searching, for you."
They protected Reman with their lives, as well as his descendants, as the Reman Dynasty ushered in Tamriel's 2nd era. It was through these years that their reach extended, and their order grew to become the Blades. Their conquest of the dragons complete, they only sought to protect the Dragonborn, and through him, the Empire.
They reached their height late during the 3rd era under the rule of the Septim emprors. Despite their numbers, they kept their secrecy. The most visible and well documented were the members who personally guarded the Emperor, still wearing the original Akaviri armor. But that was the just the tip of the spear, for the Blades were a larger organization, stretching to every corner of Tamriel. These agents were of every race. They were merchants, thieves, craftsman, mages, and warriors, all acting as spies, protecting the Empire as needed, and operating in secret. They often acted alone, but some fragments speak of them meeting in secret fortresses across the continent. The most famous being Cyrodiil's Cloud Ruler Temple, where they hung the swords of those slain protecting the Dragonborn. Other maps speak of Wind Scour Temple under the great expanse of Hammerfell's Alik'r desert, Sky Haven Temple in the mountains of Skyrim, and Storm Talon Temple east of Wayrest.
They were known to have a "Grandmaster", who often lived amongst the people, unknown to others. The nature of their communications, meeting places, and missions were known to only a few elite members. The only two to know all were the Grandmaster himself and the Chronicler, whose only job was to make sure the group's mission was never known, but never lost.
With the death of Uriel Septim VII and his son, Martin, the 3rd era came to a close with the Blades fortifying themselves deep within Cyrodiil's Cloud Ruler Temple, as they waited for a Dragonborn to return when they would be called upon again.
The Empire of the 4th era no longer saw the Blades openly protecting it, or the Emperors. That role is now filled by the Penitus Oculatus, a purely Imperial organization. But the Blades continued their secret work, to watch for the Dragonborn and guard against future enemies. The Blades were among the first to see the signs that the Thalmor of the Aldmeri Dominion would not remain isolated within their borders forever. They could do what the Penitus Oculatus, servant to Imperial policy, could not, and thus earned the lasting hatred of the Thalmor.
The warnings of the Blades were proved right, as is well known to all. The Great War between the Empire and the Thalmor consumed the Empire and nearly destroyed it. Emperor Titus Mede II eventually brokered peace with the Thalmor, but at a price many of us still bear.
The reach and destructive nature of the Thalmor is known to many (author's note - in my family firsthand). They are not fools. They knew early on that the Blades were an enemy. So they hunted them throughout the Great War. Some were killed defending their Temples, others as they slept in their hideaways, alone. Some fought, some ran, some hid. But the Thalmor found them all.
There are those that say the Blades still exist around us, in hiding from the Thalmor. Waiting as they have done time and time again, for a Dragonborn to return. For one to protect, for one to guide them.
Rising Threat
Volume I
by Lathenil of Sunhold
The following is the account of Lathenil of Sunhold, an Altmer refugee from Summerset Isle who came to Cyrodiil in the early years of the Fourth Era. According to Lathenil, he did not flee the aftermath of the Oblivion Crisis in Summerset - rather he fled "the darkening shadow of the Thalmor upon my beloved homeland."
Lathenil had a very intense presence, to put it politely, and some of his accusations of Thalmor involvement border on madness. This may be why his fervent warnings and outspoken criticisms of the Thalmor and the Aldmeri Dominion went unheeded, but history has at least partially vindicated Lathenil's claims.
Praxis Erratuim, Imperial Historian
I was barely more than a child when the Great Anguish fell upon us. The very air was torn asunder, leaving gaping, infected wounds that spewed daedra from the bowels of Oblivion. Many flocked to the shores, seeking escape from Dagon's murderous host - but the seas betrayed our people, raising up to smash our ships and our ports, leaving us to fates so vile and wicked that death would seem a mercy.
The Crystal Tower stood as our last bastion of hope, in both the literal and figurative sense.
Refugees filled the Crystal Tower until it could hold no more. I could taste the fear hanging in the air; feel the pall of despair suffocating us. We could see the daedra moving through the trees in the distance, but they did not come. Days passed, and still the daedra would not approach within arrow-shot of the battlements. Hope began to grow. "They fear us," some would say, "even a daedra knows not to trifle with the wisdom and magicks of the Crystal-Like-Law!"
It was as if the foul denizens of Oblivion had been waiting for this very spirit to stoke our hearts before they acted.
As we slept, innumerable legions of daedra amassed around us... and they were not alone. Hundreds of Altmer prisoners were gathered with them. As dawn broke, we were awoken by their screams as the daedra began to flail them and flay them. We watched in abject horror as our kinfolk were defiled completely... carved up and eaten alive, impaled on their depraved war machines, and worried apart as meals for their profane beasts.
This bloodletting was only a prelude to whet their appetites.
Once the daedra finished with our kinfolk, they turned their eyes to the Crystal Tower. Our great and noble bastion proved as much of an impediment as a mighty oak to a landslide - standing tall for but a few moments, appearing almost able to ride the tide of destruction around it, but ultimately being swept away.
Our exalted wizards decimated the fiends, roasting them by the dozens. Archers were finding the narrowest of chinks in their daedric armor at over a hundred paces, felling their captains and commanders. The might and skillfulness of our heroic defenders was astonishing to behold, but it was not enough. The daedra clambered over the corpses of their cohort. They marched headlong into death and destruction that would make the mightiest armies in all of Tamriel quake with fear.
When they breached the walls, I fled along with the other cowards. I take no pride in that act. It has haunted my existence ever since, and I burn with shame to admit it, but it is truth. We fled in mindless panic - abandoning those stalwart Altmer who held the line against the onslaught, to preserve and defend our illustrious Crystal Tower.
We raced through cleverly concealed passageways and emerged well away from the chaos that had descended upon the tower. That is when it happened. It started like a gust rustling through the leaves of a dense forest, but the sound did not taper off. It rose into a roar as the very ground on which I stood began to shudder. I turned to look, and the world held its breath...
I stood transfixed as the heart of my homeland was torn as if from my own breast. The unthinkable, the incomprehensible... the tower of Crystal-Like-Law cast to the ground, with all the dignity of a beggar meeting an iron-clad fist. An eternity I watched, trying to reconcile what I knew with what I saw.
Sobs racked my chest, and weeping filled the air around me as the spell loosened its hold and I realized where I was. There were scores of other refugees mesmerized by the horror that had likewise ensorcelled me. "Go," I croaked out as my heart - the heart of my land - shattered. No one moved, not even me.
I mustered what will I could and bellowed all the fear and hatred and agony at what had just happened, turning the word into a mindless shriek: "GO!" I ran then, feeling more than seeing that the others had followed.
Volume II
by Lathenil of Sunhold
The following is the account of Lathenil of Sunhold, an Altmer refugee from Summerset Isle who came to Cyrodiil in the early years of the Fourth Era. According to Lathenil, he did not flee the aftermath of the Oblivion Crisis in Summerset - rather he fled "the darkening shadow of the Thalmor upon my beloved homeland."
Lathenil had a very intense presence, to put it politely, and some of his accusations of Thalmor involvement border on madness. This may be why his fervent warnings and outspoken criticisms of the Thalmor and the Aldmeri Dominion went unheeded, but history has at least partially vindicated Lathenil's claims.
Praxis Erratuim, Imperial Historian
What happened after the tower of Crystal-like-law fell was a daze. It was as if my mind simply... stopped. Instinct took over, as my every thought sank into a black abyss of despair. Time lost all meaning, and to this day I know not how long I was in this state. Eventually a conscious thought managed to break my fugue: the daedric horde had vanished! Gone as suddenly as they had come.
Before my numbed mind could comprehend the tumult that consumed my beloved Summerset Isle, before I could formulate the question "how?" they were there, dripping honeyed poison in our ears: the Thalmor. They were the ones that saved us, they claimed, working deep and subtle magicks. It was their efforts, their sacrifices that delivered the Altmer from extinction.
Oh, what fools we were. We wanted so desperately someone to thank for ending our tribulations, we lavished it upon the first to step up and claim the glory. With that simple act of gratitude, we allowed a vile rot to seep into our homeland, to putrefy our once noble and distinguished civilization.
It was months before I began to suspect the error we had made. Small twinges of unease would vex me, but each one alone was easy enough to disregard and push aside. The exile of the great seer-mage Rynandor the Bold was the final doubt that I could not ignore. You see, Rynandor was one of the very few who survived the collapse of the Crystal Tower - I saw some of his bravery and heroics with my own eyes. It was his leadership and sorcery that made the daedra pay such a high price for their destruction of the Crystal Tower.
The Thalmor besmirched his name when he had the audacity to publicly doubt and question their role in ending the Oblivion Crisis on Summerset Isle. Rynandor made the mistake of ignoring the consensus gentium, trusting instead to logic and facts. The shrewdness of the Thalmor, however, was not such to allow something as trivial as the truth stand in their way. As soon as they shifted the collective opinion ever so slightly against Rynandor, they had him sequestered and intensified their efforts to tarnish his reputation. Unable to mount any sort of defense to the Thalmor's attacks, Rynandor was quickly denounced and exiled.
Volume III
by Lathenil of Sunhold
The following is the account of Lathenil of Sunhold, an Altmer refugee from Summerset Isle who came to Cyrodiil in the early years of the Fourth Era. According to Lathenil, he did not flee the aftermath of the Oblivion Crisis in Summerset - rather he fled "the darkening shadow of the Thalmor upon my beloved homeland."
Lathenil had a very intense presence, to put it politely, and some of his accusations of Thalmor involvement border on madness. This may be why his fervent warnings and outspoken criticisms of the Thalmor and the Aldmeri Dominion went unheeded, but history has at least partially vindicated Lathenil's claims.
Praxis Erratuim, Imperial Historian
Ever so cautiously, I formed a cabal made up of others who distrusted the motives and methods of the Thalmor. Over several months, I liquidated my ancestral holdings and took whatever inheritance I could without raising any suspicions. I would follow after Rynandor and help him restore his reputation and status. We would then return to best the Thalmor at their own game and win back the mores and morals of the Altmer! The rest of my cabal would stay on Summerset Isle and win the trust of the Thalmor on whatever level best suited each of them, sending clandestine missives to me when possible.
After weeks of painstaking investigations and exorbitant bribes, I was able to learn that Rynandor was placed on a ship to Anvil. I booked my own passage to Anvil. My search almost ended there, for Rynandor had never arrived in Anvil Harbor. My instinct that Rynandor met a duplicitous end was confirmed when I sought out several of the deckhands who were reported to be aboard Rynandor's vessel. All died under mysterious and violent circumstances.
The first of many attempts on my life occurred soon after. Needless to say, I survived, but my grand plan to stymie the Thalmor fell apart without an esteemed leader to rally behind. I went into hiding, waiting anxiously for word of the Thalmor's activities back on Summerset Isle.
Over the following years, I tried to bend the ear of the Empire through various avenues and warn them of the Thalmor's doings. The Empire, however, was having enough troubles dealing with the aftermath of the Oblivion crisis within its own borders without seeking trouble in far away Summerset. With the assassination of Emperor Uriel Septim VII and his heirs, and the self-sacrifice of Martin Septim (the true savior of Summerset Isle and the rest of Tamriel!) the Empire's leadership was left defunct.
High Chancellor Ocato convened the full Elder Council in an unsuccessful bid to select a new Emperor. Without an Emperor, the Empire beyond the reach of Cyrodiil began to splinter. Ocato reluctantly agreed to become the Potentate under the terms of the Elder Council Charter until Imperial rule could be reestablished, but a reluctant leader is rarely a strong leader.
Potentate Ocato made admirable efforts to rein in the bedlam that threatened to rip the Empire apart, and was even making headway when Red Mountain erupted and destroyed much of Vvardenfell (likely from Thalmor tampering, but I have yet to find proof of their misdeeds in this). What was left of Morrowind was thrown into absolute chaos. The effects of the eruption were felt even in Black Marsh, destroying roads and cutting off the Imperial garrisons there.
None were prepared for what happened next.
Volume IV
by Lathenil of Sunhold
The following is the account of Lathenil of Sunhold, an Altmer refugee from Summerset Isle who came to Cyrodiil in the early years of the Fourth Era. According to Lathenil, he did not flee the aftermath of the Oblivion Crisis in Summerset - rather he fled "the darkening shadow of the Thalmor upon my beloved homeland."
Lathenil had a very intense presence, to put it politely, and some of his accusations of Thalmor involvement border on madness. This may be why his fervent warnings and outspoken criticisms of the Thalmor and the Aldmeri Dominion went unheeded, but history has at least partially vindicated Lathenil's claims.
Praxis Erratuim, Imperial Historian
While Morrowind and the Imperial forces in Black Marsh were still reeling from the consecutive catastrophes of the Oblivion Crisis and the destruction of Vvardenfell, the Thalmor incited the Argonians to mount a massive uprising. Black Marsh and southern Morrowind were completely lost to the Argonians, but luckily the Thalmor too lost what influence they had over the reptilians.
All the while, the Thalmor consolidated their hold over my beloved homeland.
It took almost a decade before my own machinations put me into contact with Ocato. He seemed more interested than most in what I had to say about the Thalmor, maybe because he was himself an Altmer and recognized the threat they represented. It wasn't long before the Thalmor had Ocato assassinated.
Potentate Ocato's murder began the Stormcrown Interregnum. The Elder Council fractured, leading into years of ruthless in-fighting, plots and backstabbing. Many tried to claim the Ruby Throne. Most were pretenders to the crown, a few had legitimate claims, others still were little more than brutal dullards who thought mere strength of arms was all the entitlement they needed. Violent, unnatural storms lashed the Imperial City several times during this anarchy, always with the eye of the storm looking directly down upon White-Gold Tower, as if this was the judgment of the Nine Divines.
With the Empire submerged in this mayhem, the Thalmor were quick to act. They overthrew the rightful Kings and Queens of the Altmer. I remember the revulsion and horror that took hold when word reached me - that this dementia had gripped my homeland. Once so proud and majestic, many of our great race actually embraced this insanity!
Then the first of many pogroms descended on Summerset Isle. They slaughtered any who were not "of the blood of the Aldmer". A fine excuse to purge the dissidents, as well - the Thalmor have never been ones to waste such an opportunity.
After seven long, bloody years the Stormcrown Interregnum was ended when a Colovian warlord by the name of Titus Mede seized the crown. Whether he had rightful claim or not is moot. Without Titus Mede, there would not be an Empire today. He proved a shrewd and capable leader, such that Skyrim endorsed him as Emperor.
With the Empire stabilizing under the auspicious efforts Emperor Titus Mede, I resumed my efforts to warn them of the Thalmor threat. Again, the Thalmor remained a step ahead. Before my efforts could come to fruition, the Thalmor struck: another coup, this time in Valenwood. The Empire was not prepared for the Thalmor's subterfuge and stratagem.
There are those who claim the combined Altmer and Bosmer forces greatly out-matched the Empire, but this is a farce. This short, savage campaign was won by the Thalmor even before first blood was drawn. They waited and watched their enemy, they chose where and when they would attack. The Thalmor were able to bring the full fury of their small contingent of Altmer and Bosmer to any of several Imperial strongholds.
Contrary to the posturing of the Empire's generals, the Thalmor did not command greater numbers. They had better spies and greater mobility, and knew how best to use them. This is the menace that the Thalmor represent! They are cruel and merciless, but they are no fools! They are devious and subtle, and so very patient.
In one fell stroke, the Thalmor took a strategic foothold on the mainland of Tamriel and prevented any significant attempt the Empire could have made to invade Summerset Isle and depose the tyranny of the Thalmor. At the same time, they took a better vantage to continue to watch the Empire and wait. In so doing, they also revived the Aldmeri Dominion with their alliance to the Bosmer of Valenwood!
Over the decades, the Thalmor have grown quiet - but this is not the end. It has only just begun. They merely consolidate their power and tighten their grip on the hearts and minds of the Altmer. The Empire may wish to forget the wounds its pride has suffered at the hands of the Thalmor, but they are still out there. Plotting. Watching. Waiting.
While the Empire is content to secure inconsequential corners of its vast holdings, the threat of the Thalmor continues to rise. Not since Potentate Ocato has anyone in the Empire listened to me. I beseech any and all citizens of this renowned Empire to heed my words! The Thalmor must be stopped, before it is too late.
***
Soon after Lathenil of Sunhold commissioned to have these volumes printed and distributed far and wide in the Empire with his own coin, he himself met a violent end. In light of the events that followed his death, we must consider that he may very well have been murdered by Thalmor assassins.
-- Praxis Erratuim, Imperial Historian
Rislav the Righteous
By Sinjin
Like all true heroes, Rislav Larich had inauspicious beginnings. We are told by chroniclers that the springtide night in the 448th year of the first era on which he was born was unseasonably cold, and that his mother Queen Lynada died very shortly after setting eyes upon her son. If he were much beloved of his father, King Mhorus of Skingrad, who already had plenty of heirs, three sons and four daughters before him, the chroniclers make no mention of it.
His existence was so very undistinguished that we hear virtually nothing of him for the first twenty years of his life. His schooling, we can suppose, was similar to that of any "spare prince" in the Colovian West, with Ayleid tutors to teach him the ways of hunting and battle. Etiquette, religious instruction, and even basic statecraft were seldom a part of the training of a prince of the Highlands, as it was in the more civilized valley of Nibenay.
There is a brief reference to him, together with his family, as part of the rolls of honor during the coronation of the Emperor Gorieus on the 23rd of Sun's Dawn 1E 461. The ceremony, of course, held during the time of the Alessian Doctrines of Marukh, and so was without entertainment, but the thirteen-year-old Rislav was still witness to some of the greatest figures of legend. The Beast of Anequina, Darloc Brae, represented his kingdom, giving honor to the Empire. The Chieftain of Skyrim Kjoric the White and his son Hoag were in attendance. And despite the Empire's intolerance of all elves, chimer Indoril Nerevar and dwemer Dumac Dwarfking were evidently there as well, diplomatically representing Resdayn, all in relative peace.
Also mentioned on the rolls was a young mer in service to the Imperial court of High Rock, who was to have a great history with Rislav. Ryain Direnni.
Whether the two young men of about the same age met and conversed is entirely the stuff of historian's fancy. Ryain is spoken of in praising words as a powerful land-owner, eventually buying the island of Balfiera in the Iliac Bay and gradually conquering all of High Rock and large parts of Hammerfell and Skyrim, but Rislav is not heard of again in history's books for another seventeen years. We can only offer supposition based on the facts that follow.
Children of kings are, of course, married to the children of other kings to bind alliances. The kingdoms of Skingrad and Kvatch skirmished over common territory throughout the fifth century, until they reached a peace in the year 472. The details of this accord are not recorded, but since we know that Prince Rislav was in the court of Kvatch six years later, as husband to Belene, the daughter of King Justinius, it is fair to make an educated guess that they were married then to make peace.
This brings us to the year 478, when a great plague swept through all of Cyrodiil and seemed particularly concentrated in the independent Colovian West. Among the victims were King Mhorus and the rest of the entire royal family in Skingrad. Rislav's only surviving elder brother, Dorald, survived, being in the Imperial City as a priest of Marukh. He returned to his homeland to assume the throne.
Of Dorald, we have some history. The King's second son, he was slightly simple-minded and evidently very pious. All the chroniclers spoke of his sweetness and decency, how he saw a vision in his early years that brought him - with his father's blessing - from Skingrad to the Imperial City and the priesthood. The priesthood of Marukh, of course, saw no difference between spiritual and political matters. It was the religion of the Alessian Empire, and it taught that to resist the Emperor was to resist the Gods. Given that, it is scarcely a surprise what Dorald did when he became King of the independent kingdom of Skingrad.
His first edict, on his very first day, was to cede the kingdom to the Empire.
The reaction throughout the Colovian Estates was shock and outrage, nowhere more so than in the court of Kvatch. Rislav Larich, we are told, rode forth to his brother's kingdom, together with his wife and two dozen of his father-in-law's cavalry. It was surely not an impressive army, no matter how the chroniclers embellish it, but they had little trouble defeating all the guards Dorald sent to stop them. In truth, there was no actual battling, for the soldiers of Skingrad resented their new king's decision to give up their autonomy.
The brothers faced one another in the castle courtyard where they had grown up.
In typical Colovian fashion, there was no trial, no accusations of treason, no jury, no judge. Only an executioner.
"Thou art no brother of mine," Rislav Larich said, and struck Dorald's head from his shoulders in one blow. He was crowned King of Skingrad still holding the same bloody axe in his arms.
If King Rislav had no battle experience beforehand, that was shortly to change. Word spread quickly to the Imperial City that Skingrad, once offered, was now being taken back. Gorieus was an accomplished warrior even before taking the throne, and the seventeen years he had as Emperor were scarcely peaceful. Only eight months before Dorald's assassination and Rislav's ascendancy, Gorieus and the Alessian army had faced another of his coronation guests, Kjoric the White, on the fields of the frozen north. The High Chieftain of Skyrim lost his life in the Battle of Sungard. While the pact of chieftains was selecting a new leader, Cyrodiil was busily grabbing back the land of southern Skyrim that it had lost.
In short, Emperor Gorieus knew how to deal with rebellious vassals.
The Alessian army poured westward "like a flood of death," to borrow the chronicler's phrase, in numbers far exceeding what would be required to conquer Skingrad. Gorieus could not have thought actual battle was likely. Rislav, as we said, had little to no experience at warfare, and only a few days' practice at kingcraft. His kingdom and all of the Colovian West had just been ravaged by plague. The Alessians anticipated that a mere show of arms, and a surrender.
Rislav instead prepared for battle. He quickly inspected his troops and drew up plans.
The chroniclers who had heretofore ignored the life of Rislav now devote verse after verse describing the king's aspect with fetishistic delight. While it may lack literary merit and taste, we are at least given some details at last. Not surprisingly, the king wore the finest armor of his era, as the Colovian Estates then had the finest leathersmiths - the only type of armor available - in all of Tamriel. The king's klibanion mail, boiled and waxed for hardness, and studded with inch-long spikes, was a rich chestnut red, and he wore it over his black tunic but under his black cloak. The statue of Rislav the Righteous which now stands in Skingrad is a romanticized version of king, but not inaccurate except in the armor represented. No bard of the Colovian West would have gone to the market so lightly protected. But it does, as we will see, include the most important accouterments of Rislav: his trained hawk and his fast horse.
The winter rains had washed through the roads to the south, sending much of the West Weald spilling into Valenwood. The Emperor took the northern route, and King Rislav with a small patrol of guards met him at a low pass on what is now the Gold Road. The Emperor's army, it is said, was so large that the Beast of Anequina could hear its march from hundreds of miles away, and despite himself, the chroniclers say, he quaked in fear.
Rislav, it was said, did not quake. With perfect politeness, he told the Emperor that his party was too large to be accommodated in the tiny kingdom of Skingrad.
"Next time," Rislav said. "Write before you come."
The Emperor was, like most Alessian Emperors, not a man of great humor, and he thought Rislav touched by Sheogorath. He ordered his personal guards to arrest the poor madman, but at that moment, the King of Skingrad raised his arm and sent his hawk flying into the sky. It was a signal his army had been waiting for. The Alessian were all within the pass and the range of their arrows.
King Rislav and his guard began riding westward as fast as if they had been "kissed by wild Kynareth," as the chroniclers said. He did not dare to look behind him, but his plan went faultlessly. The far eastern end of the pass was sealed by rolling boulders, giving the Alessian no direction to go but westward. The Skingrad archers rained arrows down upon the Imperial army from far above on the plateaus, remaining safe from reprisal. The furious Emperor Gorieus chased Rislav from the Weald to the Highlands, leaving Skingrad far behind, all the while his army growing steadily smaller and smaller.
In the ancient Highland forest, the Imperial army met the army of Rislav's father-in-law, the King of Kvatch. The Alessian army likely still outnumbered their opponents, but they were exhausted and their morale had been obliterated by the chase amid a sea of arrows. After an hour's battle, they retreated north into what is now the Imperial Reserve, and from there, further north and east, to slip back to nurse their wounds and pride in Nibenay.
It was the beginning of the end of the Alessian hegemony. The Kings of the Colovian West joined with Kvatch and Skingrad to resist Imperial incursions. The Clan Direnni under Ryain was inspired to outlaw the religion of the Alessian Reform throughout his lands in High Rock, and began pushing into Imperial territories. The new High Chief of Skyrim, Hoag, now called Hoag Merkiller, though sharing the Emperor's official xenophobia, also joined the resistance. His heir, King Ysmir Wulfharth of Atmora, helped continue the struggle upon Hoag's death in battle, and also insured his place in history.
The heroic King of Skingrad, who faced the Emperor's army virtually alone, and triggered its end, justly deserves his sobriquet of Rislav the Righteous.
The Ruins of Kemel-Ze
by Rolard Nordssen
With the acclamations of the Fellows of the Imperial Society still ringing in my ears, I decided to return to Morrowind immediately. It was not without some regret that I bade farewell to the fleshpots of the Imperial City, but I knew that the wonders I had brought back from Raled-Makai had only scratched the surface of the Dwemer ruins in Morrowind. Even more spectacular treasures were out there, I felt, just waiting to be found, and I was eager to be off. I also had before me the salutary example of poor Bannerman, who was still dining out on his single expedition to Black Marsh twenty years ago. That would never be me, I vowed.
With my letter from the Empress in hand, this time I would have the full cooperation of the Imperial authorities. No more need to worry about attacks from superstitious locals. But where should I look next? The ruins at Kemel-Ze were the obvious choice. Unlike Raled-Makai, getting to the ruins would not be a problem. Also known as the "Cliff City", Kemel-Ze lies on the mainland side of the Vvardenfel Rift, sprawling down the sheer coastal cliff. Travelers from the east coast of Vvardenfel often visit the site by boat, and it can also be reached overland from the nearby villages without undue hardship.
Once my expedition had assembled in Seyda Neen, with the usual tedious complications involved in operating in this half-civilized land, we set out for the village of Marog near the ruins, where we hoped to hire a party of diggers. My interpreter, Tuen Panai, an unusually jolly fellow for a Dark Elf who I had hired in Seyda Neen at the recommendation of the local garrison commander, assured me that the local villagers would be very familiar with Kemel-Ze, having looted the site for generations. Incidentally, Ten Penny (as we soon came to call him, to his constant amusement) proved invaluable and I would recommend him without hesitation to any of my colleagues who were planning similar expeditions to the wilds of Morrowind.
At Marog, we ran into our first trouble. The hetman of the village, a reserved, elegant old fellow, seemed willing to cooperate, but the local priest (a representative of the absurd religion they have here, worshiping something called the Tribunal who they claim actually live in palaces in Morrowind) was fervently against us excavating the ruins. He looked likely to sway the villagers to his side with his talk of "religious taboos", but I waved the Empress's letter under his nose and mentioned something about my friend the garrison commander at Seyda Neen and he quieted right down. No doubt this was just a standard negotiating tactic arranged among the villagers to increase their pay. In any event, once the priest had stalked off muttering to himself, no doubt calling down curses upon the heads of the foreign devils, we soon had a line of villagers eager to sign on to the expedition.
While my assistant was working out the mundane details of contracts, supplies, etc., Master Arum and I rode on to the ruins. By land, they can only be reached using narrow paths that wind down the face of the cliff from above, where any misstep threatens to send one tumbling into the sea foaming about the jagged rocks below. The city's original entrance to the surface must have been in the part of the city to the northeast - the part that fell into the sea long ago when the eruption of Red Mountain created this mind-bogglingly vast crater. After successfully navigating the treacherous path, we found ourselves in a large chamber, open to the sky on one side, disappearing into the darkness on the other. As we stepped forward, our boots crunched on piles of broken metal, as common in Dwarven ruins as potsherds in other ancient sites. This was obviously where the looters brought their finds from deeper levels, stripping off the valuable outer casings of the Dwarven mechanisms and leaving their innards here - easier than lugging the intact mechanisms back up to the top of the cliff. I laughed to myself, thinking of the many warriors unwittingly walking around Tamriel with pieces of Dwarven mechanisms on their backs. For that, of course, is what most "Dwarven armor" really is - just the armored shells of ancient mechanical men. I sobered when I thought of how exceedingly valuable an intact mechanism would be. This place was obviously full of Dwarven devices, judging from the litter covering the floor of this vast chamber - or had been, I reminded myself. Looters had been working over this site for centuries. Just the casing alone would be worth a small fortune, sold as armor. Most Dwarven armor is made of mismatched pieces from various devices, hence its reputation for being bulky and unwieldy. But a matched set from an intact mechanism is worth more than its weight in gold, for the pieces all fit together smoothly and the wearer hardly notices the bulk. Of course, I had no intention of destroying my finds for armor, no matter how valuable. I would bring it back to the Society for scientific study. I imagined the astonished cries of my colleagues as I unveiled it at my next lecture, and smiled again.
I picked up a discarded gear from the piles at my feet. It still gleamed brightly, as if new-made, the Dwarven alloys resisting the corrosion of time. I wondered what secrets remained hidden in the maze of chambers that lay before me, defying the efforts of looters, waiting to gleam again in the light they had not seen in long eons. Waiting for me. It remained only to find them! With an impatient gesture to Master Arum to follow, I strode forward into the gloom.
Master Arum, Ten Penny and I spent several days exploring the ruins while my assistants set up camp at the top of the cliff and hauled supplies and equipment from the village. I was looking for a promising area to begin excavation -- a blocked passage or corridor untouched by looters that might lead to completely untouched areas of the ruins.
We found two such areas early on, but soon discovered that the many winding passages bypassed the blockage and gave access to the rooms behind. Nevertheless, even these outer areas, for the most part stripped clean of artifacts by generations of looters, were full of interest to the professional archaeologist. Behind a massive bronze door, burst from its hinges by some ancient turmoil of the earth, we discovered a large chamber filled with exquisite wall-carvings, which impressed even the jaded Ten Penny, who claimed to have explored every Dwarven ruin in Morrowind. They seemed to depict an ancient ritual of some kind, with a long line of classically-bearded Dwarven elders processing down the side walls, all seemingly bowing to the giant form of a god carved into the front wall of the chamber, which was caught in the act of stepping forth from the crater of a mountain in a cloud of smoke or steam. According to Master Arum, there are no known depictions of Dwarven religious rituals, so this was an exciting find indeed. I set a team to work prying the carved panels from the wall, but they were unable to even crack the surface. On closer examination the chamber appeared to be faced with a metallic substance with the texture and feel of stone, impervious to any of our tools. I considered having Master Arum try his blasting magic on the walls, but decided that the risk of destroying the carvings was too great. Much as I would have preferred to bring them back to the Imperial City, I had to settle for taking rubbings of the carvings. If my colleagues in the Society showed enough interest, I was sure a specialist could be found, perhaps a master alchemist, who could find a way to safely remove the panels.
I found another curious room at the top of a long winding stair, barely passable due to the fall of rubble from the roof. At the top of the stair was a domed chamber with a large ruined mechanism at its center. Painted constellations were still visible in some places on the surface of the dome. Master Arum and I agreed that this must have been some kind of observatory, and the mechanism was therefore the remains of a Dwarven telescope. To remove it from ruins down the narrow stairway would require its complete disassembly (which fact no doubt had preserved it from the attention of looters), so I decided to leave it in place for the time being. The existence of this observatory suggested, however, that this room had once been above the surface. Closer examination of the structure revealed that this was indeed a building, not an excavated chamber. The only other doorways from the room were completely blocked, and careful measurements from the top of the cliff to the entry room and then to the observatory revealed that we were still more than 250 feet below the present ground level. A sobering reminder of the forgotten fury of Red Mountain.
This discovery led us to focus our attentions downward. Since we now knew approximately where the ancient surface lay, we could rule out many of the higher blocked passages. One wide passage, impressively flanked with carven pillars, particularly drew my interest. It ended in a massive rockfall, but we could see where looters had begun and then abandoned a tunnel through this debris. With my team of diggers and Master Arum's magery to assist, I believed we could succeed where our predecessors had failed. I therefore set my team of Dark Elves to work on clearing the passage, relieved finally to be beginning the real exploration of Kemel-Ze. Soon, I hoped, my boots would be stirring up dust that had lain undisturbed since the dawn of time.
With this exciting prospect before me, I may have driven my diggers a bit too hard. Ten Penny reported that they were beginning to grumble about the long days, and that some were talking of quitting. Knowing from experience that nothing puts heart back into these Dark Elves like a taste of the lash, I had the ringleaders whipped and the rest confined to the ruins until they had finished clearing the passageway. Thank Stendarr for my foresight in requisitioning a few legionnaires from Seyda Neen! They were sullen at first, but with the promise of an extra day's wages when they broke through, they soon set to work with a will. While these measures may sound harsh to my readers back in the comforts of civilization, let me assure you that there is no other way to get these people to stick to a task.
The blockage was much worse than I had first thought, and in the end it took almost two weeks to clear the passage. The diggers were as excited as I was when their picks finally broke through the far end into emptiness, and we shared a round of the local liquor together (a foul concoction, in truth) to show that all was forgiven. I could hardly restrain my eagerness as they enlarged the hole to allow entry into the chamber beyond. Would the passage lead to entire new levels of the ancient city, filled with artifacts left by the vanished Dwarves? Or would it be only a dead end, some side passage leading nowhere? My excitement grew as I slid through the hole and crouched for a moment in the darkness beyond. From the echoing sounds of the stones rattling beneath my feet, I was in a large room. Perhaps very large. I stood up carefully, and unhooded my lantern. As the light flooded the chamber, I looked around in astonishment. Here were wonders beyond even my wildest dreams!
As the light from my lamp filled the chamber beyond the rock fall, I looked around in astonishment. Everywhere was the warm glitter of Dwarven alloys. I had found an untouched section of the ancient city! My heart pounding with excitement, I looked around me. The room was vast, the roof soaring up into darkness beyond the reach of my lamp, the far end lost in shadows with only a tantalizing glimmer hinting at treasures not yet revealed. Along each wall stood rows of mechanical men, intact except for one oddity: their heads had been ritually removed and placed on the floor at their feet. This could mean only one thing -- I had discovered the tomb of a great Dwarven noble, maybe even a king! Burials of this type had been discovered before, most famously by Ransom's expedition to Hammerfell, but no completely intact tomb had ever been found. Until now.
But if this was truly a royal burial, where was the tomb? I stepped forward gingerly, the rows of headless bodies standing silently as they had for eons, their disembodied eyes seeming to watch me as I passed. I had heard wild tales of the Curse of the Dwarves, but had always laughed it off as superstition. But now, breathing the same air as the mysterious builders of this city, which had lain undisturbed since the cataclysm that spelled their doom, I felt a twinge of fear. There was some power here, I felt, something malevolent that resented my presence. I stopped for a moment and listened. All was silent.
Except... it seemed I heard a faint hiss, regular as breathing. I fought down a sudden surge of panic. I was unarmed, not thinking of danger in my haste to explore past the blocked passage. Sweat dripped down my face as I scanned the gloom for any movement. The room was warm, I suddenly noticed, much warmer than the rest of the labyrinth thus far. My excitement returned. Could I have found a section of the city still connected to a functioning steam grid? Pipes ran along the walls, as in all sections of the city. I walked over and placed my hand on one. It was hot, almost too hot to touch! Now I saw that in places where the ancient piping had corroded, small jets of steam were escaping -- the sound I had heard. I laughed at my own credulity.
I now advanced quickly to the far end of the room, giving a cheerful salute to the ranks of mechanical soldiers who had appeared so menacing only moments before. I smiled with triumph as the light swept back the darkness of centuries to reveal the giant effigy of a Dwarven king standing on a raised dais, his metal hand clutching his rod of office. This was the prize indeed! I circled the dais slowly, admiring the craftsmanship of the ancient Dwarves. The golden king stood twenty feet tall under a freestanding domed cupola, his long upswept beard jutting forward proudly as his glittering metal eyes seemed to follow me. But my superstitious mood had passed, and I gazed benevolently on the old Dwarven king. My king, as I had already begun to think of him. I stepped onto the dais to get a better look at the sculpted armor. Suddenly the eyes of the figure opened and it raised a mailed fist to strike!
I leaped to one side as the golden arm came crashing down, striking sparks from the steps where I had stood a moment before. With a hiss of steam and the whir of gears, the giant figure stepped ponderously out from under its canopy and strode towards me with frightening speed, its eyes tracking me as I scrambled backwards. I dodged behind a pillar as the fist whistled down again. I had dropped my lantern in the confusion, and now I crept into the darkness outside the pool of light, hoping to slip between the headless mechanisms and thus escape back to the safety of the passageway. Where had the monster gone? You would think that a twenty-foot golden kind would be hard to miss, but he was nowhere to be seen. The guttering lamp only illuminated a small part of the room. He could be hiding anywhere in the gloom. I crawled faster. Without warning, the dim ranks of Dwarven soldiers in front of me went flying as the monstrous guardian loomed before me. He had cut off my escape! As I dodged backwards, blow after blow whistled down as the implacable machine followed me relentlessly, driving me into the far corner of the room. At last there was nowhere left for me to go. My back was to the wall. I glared up at my foe, determined to die on my feet. The huge fists lifted for one final blow.
The room blazed with sudden light. Bolts of purple energy crackled across the metal carapace of the Dwarven monster, and it halted, half-turning to meet this new threat. Master Arum had come! I was about to raise a cheer when the giant figure turned back to me, unharmed by the lightning bolt hurled by Master Arum, determined to destroy this first intruder. I shouted out "Steam! Steam!" as the giant raised his fist to crush me into the floor. There was a hiss and a gust of bitter cold and I looked up. The monster was now covered with a shell of ice, frozen in the very moment of dispatching me. Master Arum had understood. I leaned against the wall with relief.
The ice cracked above me. The giant golden king stood before me, the shell of ice falling away, his head swiveling towards me in triumph. Was there no stopping this Dwarven monstrosity?! But then the light faded from his eyes, and his arms dropped to his sides. The magical frost had worked, cooling its steam-driven energy.
As Master Arum and the diggers crowded around me, congratulating me on my narrow escape, my thoughts drifted. I imagined my return to the Imperial City, and I knew that this would be my greatest triumph yet. How could I possibly top this find? Perhaps it was time to move on. Recovering the fabled Eye of Argonia... now that would be a coup! I smiled to myself, reveling in the glory of the moment but already planning my next adventure.
Sacred Witness: A True History of the Night Mother
By Enric Milnes
I have met countesses and courtesans, empresses and witches, ladies of war and slatterns of peace, but I have never met a woman like The Night Mother. And I never will again.
I am a writer, a poet of some small renown. If I told you my name, you may have heard of me, but very likely, not. For decades until very recently, I had adopted the city of Sentinel on the coast of Hammerfell as my home, and kept the company of other artists, painters, tapestrists, and writers. No one I knew would have known an assassin by sight, least of all the queen of them, the Blood Flower, the Lady Death, the Night Mother.
Not that I had not heard of her.
Some years ago, I had the good fortune of meeting Pelarne Assi, a respected scholar, who had come to Hammerfell to do research for a book about the Order of Diagna. His essay, 'The Brothers of Darkness' together with Ynir Gorming's 'Fire and Darkness: The Brotherhoods of Death' are considered to be the canon tomes on the subject of Tamriel's orders of assassins. By luck, Gorming himself was also in Sentinel, and I was priveleged to sit with the two in a dark skooma den in the musty slums of the city, as we smoked and talked about the Dark Brotherhood, the Morag Tong, and the Night Mother.
While not disputing the possibility that the Night Mother may be immortal or at least very long-lived, Assi thought it most likely that several women - and perhaps some men - throughout the ages had assumed the honorary title. It was no more logical to say there was only one Night Mother, he asserted, than to say there was only one King of Sentinel.
Gorming argued that there never was a Night Mother, at least no human one. The Night Mother was Mephala herself, whom the Brotherhood revered second only to Sithis.
'I don't suppose there's any way of knowing for certain,' I said, in a note of diplomacy.
'Certainly there is,' whispered Gorming with a grin. 'You could talk to that cloaked fellow in the corner.'
I had not noticed the man before, who sat by himself, eyes hidden by his cloak, seemingly as much a part of the dingy place as the rough stone and unswept floor. Turning back to Ynir, I asked him why that man would know about the Night Mother.
'He's a Dark Brother,' hissed Pellarne Assi. 'That's as plain as the moons. Don't even joke about speaking with him about Her.'
We moved on to other arguments about the Morag Tong and the Brotherhood, but I never forgot the image of the lone man, looking at nothing and everything, in the corner of the dirty room, with fumes of skooma smoke floating around him like ghosts. When I saw him weeks later on the streets of Sentinel, I followed him.
Yes, I followed him. The reader may reasonably ask 'why' and 'how.' I don't blame you for that.
'How' was simply a question of knowing my city as well as I do. I'm not a thief, not particularly sure-footed and quiet, but I know the alleys and streets of Sentinel intimately from decades worth of ambling. I know which bridges creak, which buildings cast long irregular shadows, the intervals at which the native birds begin the ululations of their evening songs. With relative ease, I kept pace with the Dark Brother and out of his sight and hearing.
The answer to 'Why' is even simpler. I have the natural curiosity of the born writer. When I see a strange new animal, I must observe. It is the writer's curse.
I trailed the cloaked man deeper into the city, down an alleyway so narrow it was scarcely a crack between two tenements, past a crooked fence, and suddenly, miraculously, I was in a place I had never seen before. A little courtyard cemetery, with a dozen old half-rotted wooden tombstones. None of the surrounding buildings had windows that faced it, so no one knew this miniature necropolis existed.
No one, except the six men and one woman standing in it. And me.
The woman saw me immediately, and gestured for me to come closer. I could have run, but - no, I couldn't have. I had pierced a mystery right in my adopted Sentinel, and I could not leave it.
She knew my name, and she said it with a sweet smile. The Night Mother was a little old lady with fluffy white hair, cheeks like wrinkled apples that still carried the flush of youth, friendly eyes, blue as the Iliac Bay. She softly took my arm as we sat down amidst the graves and discussed murder.
She was not always in Hammerfell, not always available for direct assignment, but it seemed she enjoyed actually talking to her clientele.
'I did not come here to hire the Brotherhood,' I said respectfully.
'Then why are you here?' the Night Mother asked, her eyes never leaving mine.
I told her I wanted to know about her. I did not expect an answer to that, but she told me.
'I do not mind the stories you writers dream up about me,' she chuckled. 'Some of them are very amusing, and some of them are good for business. I like the sexy dark woman lounging on the divan in Carlovac Townway's fiction particularly. The truth is that my history would not make a very dramatic tale. I was a thief, long, long ago, back when the Thieves Guild was only beginning. It's such a bother to sneak around a house when performing a burglary, and many of us found it most efficacious to strangle the occupant of the house. Just for convenience. I suggested to the Guild that a segment of our order be dedicated to the arts and sciences of murder.
'It did not seem like such a controversial idea to me,' the Night Mother shrugged. 'We had specialists in catburglary, pick-pocketing, lock-picking, fencing, all the other essential parts of the job. But the Guild thought that encouraging murder would be bad for business. Too much, too much, they argued.
'They might have been right,' the old woman continued. 'But I discovered there is a profit to be made, just the same, from sudden death. Not only can one rob the deceased, but, if your victim has enemies, which rich people often do, you can be paid for it even more. I began to murder people differently when I discovered that. After I strangled them, I would put two stones in their eyes, one black and one white.'
'Why?' I asked.
'It was a sort of calling card of mine. You're a writer - don't you want your name on your books? I couldn't use my name, but I wanted potential clients to know me and my work. I don't do it anymore, no need to, but at the time, it was my signature. Word spread, and I soon had quite a successful business.'
'And that became the Morag Tong?' I asked.
'Oh, dear me, no,' the Night Mother smiled. 'The Morag Tong was around long before my time. I know I'm old, but I'm not that old. I merely hired on some of their assassins when they began to fall apart after the murder of the last Potentate. They did not want to be members of the Tong anymore, and since I was the only other murder syndicate of any note, they just joined on.'
I phrased my next question carefully. 'Will you kill me now that you've told me all this?'
She nodded sadly, letting out a little grandmotherly sigh. 'You are such a nice, polite young man, I hate to end our acquaintanceship. I don't suppose you would agree to a concession or two in exchange for your life, would you?'
To my everlasting shame, I did agree. I said I would say nothing about our meeting, which, as the reader can see, was a promise I eventually, years later, chose not to keep. Why have I endangered my life thus?
Because of the promises I did keep.
I helped the Night Mother and the Dark Brotherhood in acts too despicable, too bloody for me to set to paper. My hand quivers as I think about the people I betrayed, beginning with that night. I tried to write my poetry, but ink seemed to turn to blood. Finally, I fled, changing my name, going to a land where no one would know me.
And I wrote this. The true history of the Night Mother, from the interview she gave me on the night we met. It will be the last thing I ever write, this I know. And every word is true.
Pray for me.
Editor's Note: Though originally published anonymously, the identity of the author has never been in serious doubt. Any layman familiar with the work of the poet Enric Milnes will recognize Sacred Witness's familiar cadence and style in such books of his as 'The Alik'r.' Shortly after publication, Milnes was murdered, and his killer was never found. He had been strangled, and two stones, a black one and a white one, crushed into his eyesockets. Very brutally.
Scourge of the Gray Quarter
by Frilgeth Horse-Breaker
The tragedies befalling Morrowind do bring forth pity from even the stoutest Nordic heart. The dark elves deserve our condolences, but thus far they do not show themselves deserving of the simplest acts of charity. There are very different approaches to how to deal with the imminent problem of Morrowind, and I offer two options as seen in practice in Skyrim. One should serve as an exemplar, the other a cautionary tale.
Consider Riften, which shares a border with the ruined province. A number of the dark elves have made their homes there, but they are expected to earn their livelihoods as is any other citizen of the great city. They ply trades as merchants, work in the temple, and serve in the keep. Honest labor, to be admired from a race that was so recently in such dire straits as to even warrant this discussion. Today the city still has its share of problems, but they are not traceable to any influx of outsiders in their presence. In short, the dark elves have properly assimilated themselves into the Skyrim way of life, to be expected from any newcomer to these lands.
For an alternative approach, we only have to look at the once-proud city of Windhelm to see what can happen when our arms are cast too wide open in welcome. To think that the city of Ysgramor, whose very name was made in driving out the elves from our sacred home, would open itself as a welcome destination for any refugee from the smoking sulphur, is a disgrace to the very idea of being a Nord.
And what has become of this? Predictably, the lazy, discontented rabble has descended into squalor in an area now delicately referred to as "the Gray Quarter" of the city. They were not expected to contribute and so have not. That they attempt to make over a proud Nord city into a little pocket of Morrowind is insulting enough, but the amount of unrest they have provoked even within the proper city walls should give any other Jarl reason to fear.
The Nords I talk to in the city speak of constant strife and crime coming from the Gray Quarter, with no respite in sight. The city guard barely patrol there, leaving the dark elves to mete out whatever passes for justice in their native customs. The respectable families of the city, the Cruel-Seas and Shatter-Shields, speak with an almost parental affection of the Argonians in their employ, but the dark elves have made no effort to ingratiate or assimilate themselves to the proper city-dwellers.
There is cause for optimism, though, as Jarl Ulfric is not nearly so tolerant of these substandard beings as his fathers were. Indeed, the soft hand of Hoag can be seen in the cities Argonian population as well; the fish-men, at least, have learned how to best contribute to their new home. They have proven themselves as models, toiling at the docks with utmost efficiency and bright smiles. It would do the dark elves well to pay heed to their scaly cousins. I would expect in due course that they will find themselves either contributing more directly or once again wandering the land in search of roof and warmth.
Shadowmarks
by Delvin Mallory
Need to know your way around, eh? Don't want to stumble into a necromancer's house or fall into another trap set up by the city guard? Then you need to read this book from cover to cover. Learning to identify the shadowmark can mean the difference between making a fortune and ending up with a blade in your gut.
The clever little marks are carved all over Skyrim... mostly on the doorframes or fronts of buildings, but you can find them pretty much anywhere a thief's been. It's the way we talk to each other without talking. Keeps the newer thieves from becoming dead thieves and all that nonsense. There aren't that many of the bloody things, so I don't want to hear any excuses about not having the time to learn them.
Anyway, enough of my gabbing. Time to put your wizard's cap on and do a little research.
Glossary
of Shadowmarks
"The Guild"
This is the symbol for the Guild. This means the place is as safe as the Flagon's cistern. If you see this shadowmark, someone from the Guild is nearby for certain.
"Safe"
We usually leave this shadowmark when we've scouted and found a safe way around something, a hallway without traps or maybe a house that's already cleared out. If you see one of these, head the way it's pointing and you'll be fine.
"Danger"
If you see this shadowmark, head the other way or take your life in your own hands. It means there's something ahead or beyond that door that wants to turn you inside-out.
"Escape Route"
Now, on the rare occasion (it better be a rare occasion if you want to work in the Guild) that you find yourself in jail, look for this little beauty. You see this shadowmark and escape is just a few steps away.
"Protected"
We put these shadowmarks on places we don't want you to go. As in stay out of there or there's going to be a boot up the backside. These people are under the Guild's protection and should never be robbed or assaulted.
"Fence"
This should quickly become your favorite shadowmark. The person near this mark will buy your... hard-earned stolen goods for a fair price.
"Thieves' Cache"
Who says we only take and never give back? If you find this shadowmark near a chest or maybe a hollowed log, you're in for a surprise... a gift from the Guild for the thief in the field. Whoever said membership didn't have its privileges?
"Loot"
There's something near this shadowmark worth stealing. Saves you from breaking into a place only to find the people don't even have two septim to rub together.
"Empty"
The opposite of the Loot Shadowmark. Pass on this place, there's nothing inside.
Shezarr and the Divines
by Faustillus Junius
Subcurator of Ancient Theology and Paleonumerology
Imperial Library
The position Shezarr enjoys in Cyrodilic worship if often misconstrued. He, and a thousand other deities, have sizeable cults in the Imperial City. Shezarr is especially venerated in the Colovian West, though he is called Shor there, as the West Kings are resolutely, and religiously, Nordic.
The haziness of Shezarr's relationship to the Divines (he is often called their 'Missing Sibling') begins with St. Alessia, the so-called 'Slave Queen of Cyrodiil, the founder figure of the original Cyrodilic Empire. In the earliest Cyro-Nordic stories of the Heartland, Shezarr fought against the Ayleids (the 'Heartland Highelves') on mankind's behalf. Then, for some unknown reason, he vanishes from the stage (presumably to help other humans elsewhere), and, without his leadership, the Ayleids conquer the humans and enslave them.
This slavery lasts for generations. The isolated humans eventually begin to venerate the pantheon of their masters, or at least assimilate so much of High Elven religious practices into their native traditions that the two become indistinguishable.
In 1E242, under the leadership of Alessia, her demigod lover, Morihaus-Breath-of-Kyne, and the infamous Pelinal Whitestrake, the Cyrodilic humans revolt. When Skyrim lends its armies to the Slave-Queen of the South, the revolution succeeds. The Ayleid Hegemonies are quickly overthrown. Shortly thereafter, White Gold Tower is captured by Alessia's forces, and she promptly declares herself the first Empress of Cyrodiil. Part of the package meant that she had to become the High Priestess of Akatosh, as well.
Akatosh was an Aldmeri god, and Alessia's subjects were as-yet unwilling to renounce their worship of the Elven pantheon. She found herself in a very sensitive political situation. She needed to keep the Nords as her allies, but they were (at that time) fiercely opposed to any adoration of Elven deities. On the other hand, she could not force her subjects to revert back to the Nordic pantheon, for fear of another revolution. Therefore, concessions were made and Empress Alessia instituted a new religion: the Eight Divines, an elegant, well-researched synthesis of both pantheons, Nordic and Aldmeri.
Shezarr, as a result, had to change. He could no longer be the bloodthirsty anti-Aldmer warlord of old. He could not disappear altogether either, or the Nords would have withdrawn their support of her rule. In the end, he had become "the spirit behind all human undertaking." Even though this was merely a thinly-disguised, watered-down version of Shor, it was good enough for the Nords.
As for why Tiber Septim has not attempted to 'revitalize' Shezarr during his wars against the Aldmeri Dominion, we can only speculate that, at this time, memories of the Alessian Order's follies (the Dragon Break, the War of Righteousness, the defeat at Gelnumbria Moors) would only damage his campaign for the Imperial Crown.
A Short History of Morrowind
by Jeanette Sitte
[from the Introduction]
Led by the legendary prophet Veloth, the ancestors of the Dunmer, exiles from Altmer cultures in present-day Summerset Isle, came to the region of Morrowind. In earliest times the Dunmer were harassed or dominated by Nord sea raiders. When the scattered Dunmer tribes consolidated into the predecessors of the modern Great House clans, they threw out the Nord oppressors and successfully resisted further incursions.
The ancient ancestor worship of the tribes was in time superseded by the monolithic Tribunal Temple theocracy, and the Dunmer grew into a great nation called Resdayn. Resdayn was the last of the provinces to submit to Tiber Septim; like Black Marsh, it was never successfully invaded, and was peacefully incorporated by treaty into the Empire as the Province of Morrowind.
Almost four centuries after the coming of the Imperial Legions, Morrowind is still occupied by Imperial legions, with a figurehead Imperial King, though the Empire has reserved most functions of the traditional local government to the Ruling Councils of the Five Great Houses....
[on Vvardenfell District]
In 3E 414, Vvardenfell Territory, previously a Temple preserve under Imperial protection, was reorganized as an Imperial Provincial District. Vvardenfell had been maintained as a preserve administrated by the Temple since the Treaty of the Armistice, and except for a few Great House settlements sanctioned by the Temple, Vvardenfell was previously uninhabited and undeveloped. But when the centuries-old Temple ban on trade and settlement of Vvardenfell was revoked by King of Morrowind, a flood of Imperial colonists and Great House Dunmer came to Vvardenfell, expanding old settlements and building new ones.
The new District was divided into Redoran, Hlaalu, Telvanni, and Temple Districts, each separately administered by local House Councils or Temple Priesthoods, and all under the advice and consent of Duke Dren and the District Council in Ebonheart. Local law became a mixture of House Law and Imperial Law in House Districts, jointly enforced by House guards and Legion guards, with Temple law and Imperial law enforced in the Temple district by Ordinators. The Temple was still recognized as the majority religion, but worship of the Nine Divines was protected by the legions and encouraged by Imperial cult missions.
The Temple District included the city of Vivec, the fortress of Ghostgate, and all sacred and profane sites (including those Blighted areas inside the Ghostfence) and all unsettled and wilderness areas on Vvardenfell. In practice, this district included all parts of Vvardenfell not claimed for Redoran, Hlaalu, or Telvanni Districts. The Temple stubbornly fought all development in their district, and were largely successful.
House Hlaalu in combination with Imperial colonists embarked on a vigorous campaign of settlement and development. In the decades after reorganization, Balmora and the Ascadian Isles regions have grown steadily. Caldera and Pelagiad are completely new settlements, and all legion forts were expanded to accommodate larger garrisons.
House Telvanni, normally conservative and isolationist, has been surprisingly aggressive in expanding beyond their traditional tower villages. Disregarding the protests of the other Houses, the Temple, the Duke, and the District council, Telvanni pioneers have been encroaching on the wild lands reserved to the Temple. The Telvanni council officially disavows responsibility for these rogue Telvanni settlements, but it is an open secret that they are encouraged and supported by ambitious Telvanni mage-lords.
Under pressure from the Temple, conservative House Redoran has steadfastly resisted expansion in their district. As a result, House Redoran and the Temple are in danger of being politically and economically marginalized by the more aggressive and expansionist Hlaalu and Telvanni interests.
The Imperial administration faces many challenges in the Vvardenfell district, but the most serious are the Great House rivalries, animosity from the Ashlander nomads, internal conflicts within the Temple itself, and the Red Mountain blight. Struggles between Great House, Temple, and Imperial interests to control Vvardenfell's resource could at any time erupt into full-scale war. Ashlanders raid settlements, plunder caravans, and kill foreigners on their wild lands. The Temple has unsuccessfully attempted to silence criticism and calls for reform within its ranks.
But most serious are the plagues and diseased hosts produced by the blight storms sweeping out from Red Mountain. Vvardenfell and all Morrowind have long been menaced by the legendary evils of Dagoth Ur and his ash vampire kin dwelling beneath Red Mountain. For centuries the Temple has contained this threat within the Ghostfence. But recently the Temple's resources and will have faltered, and the threat from Red Mountain has grown in scale and intensity. If the Ghostfence should fail, and hosts of blighted monsters were to spill out across Vvardenfell's towns and villages, the Empire might have no choice but to evacuate Vvardenfell district and abandon it to disease and corruption.
A Short Life of Uriel Septim VII
by Rufus Hayn
3E 368-389: Strategist and Conciliator
The early decades of Emperor Uriel's life were marked by aggressive expansion and consolidation of Imperial influence throughout the empire, but especially in the East, in Morrowind and Black Marsh, where the Empire's power was limited, Imperial culture was weak, and native customs and traditions were strong and staunchly opposed to assimilation. During this period Uriel greatly benefitted from the arcane support and shrewd council of his close advisor, the Imperial Battlemage, Jagar Tharn.
The story of Uriel's marriage to the Princess Caula Voria is a less happy tale. Though she was a beautiful and charming woman, and greatly loved and admired by the people, the Empress was a deeply unpleasant, arrogant, ambitious, grasping woman. She snared Uriel Septim with her feminine wiles, but Uriel Septim thereafter soon regretted his mistake, and was repelled by her. They heartily detested one another, and went out of their ways to hurt one another. Their children were the victims of this unhappy marriage.
With his agile mind and vaunting ambition, Uriel soon outstripped his master in the balanced skills of threat and diplomacy. Uriel's success in co-opting House Hlaalu as an advance guard of Imperial culture and economic development in Morrowind is a noteworthy example. However, Uriel also grew in pride and self-assurance. Jagar Tharn fed Uriel's pride, and hiding behind the mask of an out-paced former master counselor, Tharn purchased the complete trust that led finally to Uriel's betrayal and imprisonment in Oblivion and Tharn's secret usurpation of the Imperial throne.
3E 389-399: Betrayed and Imprisoned
Little is known of Uriel's experience while trapped in Oblivion. He says he remembers nothing but an endless sequence of waking and sleeping nightmares. He says he believed himself to be dreaming, and had no notion of passage of time. Publicly, he long claimed to have no memory of the dreams and nightmares of his imprisonment, but from time to time, during the interviews with the Emperor that form the basis of this biography, he would relate details of nightmares he had, and would describe them as similar to the nightmares he had when he was imprisoned in Oblivion. He seemed not so much unwilling as incapable of describing the experience.
But it is clear that the experience changed him. In 3E 389 he was a young man, full of pride, energy, and ambition. During the Restoration, after his rescue and return to the throne, he was an old man, grave, patient, and cautious. He also became conservative and pessimistic, where the policies of his early life were markedly bold, even rash. Uriel accounts for this change as a reaction to and revulsion for the early teachings and counsel of Jagar Tharn. However, Uriel's exile in Oblivion also clearly drained and wasted him in body and spirit, though his mind retained the shrewd cunning and flexibility of his youth.
The story of Tharn's magical impersonation of the emperor, the unmasking of Tharn's imposture by Queen Barenziah, and the roles played by King Eadwyre, Ria Silmane, and her Champion in assembling the Staff of Chaos, defeating the renegade Imperial Battlemage Jagar Tharn, and restoring Uriel to the throne, is treated at length in Stern Gamboge's excellent three-Volume BIOGRAPHY OF BARENZIAH. There is no reason to recount that narrative here. Summarized briefly, Jagar Tharn's neglect and mismanagement of Imperial affairs resulted in a steady decline in the Empire's economic prosperity, allowed many petty lords and kings to challenge the authority of the Empire, and permitted strong local rulers in the East and the West to indulge in open warfare over lands and sovereign rights.
3E 399-415: Restoration, the Miracle of Peace, and Vvardenfell
During the Restoration, Uriel Septim turned from the aggressive campaign of military intimidation and diplomatic accommodation of his earlier years, and relied instead on clandestine manipulation of affairs behind the scenes, primarily through the agencies of the various branches of the Blades. A complete assessment of the methods and objectives of this period must wait until after the Emperor's death, when the voluminous diaries archived at his country estate may be opened to the public, and when the Blades no longer need to maintain secrecy to protect the identities of its agents.
Two signal achievements of this period point to the efficacy of Uriel's subtle policies: the 'Miracle of Peace' (also popularly known as 'The Warp in the West') that transformed the Iliac Bay region from an ruly assortment of warring petty kingdoms into the well-ordered and peaceful modern counties of Hammerfell, Sentinel, Wayrest, and Orsinium, and the colonization of Vvardenfell, presided over by the skillful machinations of King Helseth of Morrowind and Lady Barenziah, the Queen-Mother, which brought Morrowind more closely into the sphere of Imperial influence.
3E 415-430: The Golden Peace, King Helseth's Court, and the Nine in the East
Following the 'Miracle of Peace' (best described in Per Vetersen's DAGGERFALL: A MODERN HISTORY), the Empire entered a period of peace and prosperity comparable to the early years of Uriel's reign. With the Imperial Heartland and West solidly integrated into the Empire, Uriel was able to turn his full attention to the East -- to Morrowind.
Exploiting conflicts at the heart of Morrowind's monolithic Tribunal religion and the long-established Great House system of government, and taking advantage of the terrible threat that the corrupted divine beings at the heart of the Tribunal religion presented to the growing colonies on Vvardenfell, Uriel worked through shadowy agents of the Blades and through the court of King Helseth in Mournhold to shift the center of political power in Morrowind from the Great House councils to Helseth's court, and took advantage of the collapse of the orthodox Tribunal cults to establish the Nine Divines as the dominant faiths in Hlaalu and Vvardenfell Districts.
Hasphat Anabolis's treatment of the establishment of the Nine in the East in his four-volume LIFE AND TIMES OF THE NEREVARINE is comprehensive; however, he fails to resolve the central mystery of this period -- how much did Uriel know about the prophecies of the Nerevarine, and how did he learn of their significance? The definitive resolution of this and other mysteries must await the future release of the Emperor's private papers, or a relenting of the Blades' strict policies of secrecy concerning their agents.
Sinderion's Field Journal
4E 58 Second Seed, Middas
I've spent a large portion of my life unraveling the mystery of the nirnroot and yet I still feel unfulfilled. The trilling sound this strange herb emits seems to taunt me, to push me even harder to discover its secrets. Even after a generous and indomitable traveler became a field collector in my stead, and provided me with five score of the nirnroot, I was only able to muster what I consider a mediocre alchemical creation at best. This only served to strengthen my hunger and whet my appetite for the solution.
It wasn't until over fifty years later that the answer to my prayers was carried into my basement workshop at the West Weald Inn. The first thing I heard was the familiar tone - that unmistakable warble unique to the nirnroot. But when I turned around, my heart leapt and a chill ran down my spine. This was indeed a nirnroot, but of a variety the likes of which I have never seen. The herb was awash in a spectacular array of red hues, each leaf seemingly emblazoned with innumerable variations of crimson. I couldn't move - I was completely transfixed. Never in my wildest dreams could I have imagined a species of nirnroot with such a unique property.
After an awkward silence, I finally managed to stammer out a few questions to the traveler who'd brought me this treasure. He told me his name was Obeth Arnesian, a treasure-seeker from Skyrim. Apparently, he'd been exploring a vast subterranean network of grand caverns called Blackreach and had stumbled across what he dismissed as "a noisy red weed." His expedition was largely unsuccessful and he didn't want to leave the caves empty-handed, so Obeth picked one of the crimson nirnroot to bring home. He said that it took some time, but eventually he was pointed my way and that perhaps I'd pay a fair price for it.
Before I could gather my wits and ask anything else, Obeth offered to sell me the crimson nirnroot sample, a map showing me how to find Blackreach and the strange key needed to breach its outer defenses. It took me mere moments to decide. Obeth left Skingrad a thousand septims richer, but I would have easily paid ten times that amount to obtain the sample alone.
It took a year of planning, but I was able to pack up and sell my workshop and make my way into Skyrim. Before delving headfirst into Blackreach, I knew I needed to set up a new laboratory, but wished to do so in seclusion. After making inquiries at the College of Winterhold, of which I was an honorary member, I was directed to speak to Avrusa Sarethi, a student of botanical alchemy who had a small farm near the city of Riften. By bartering my knowledge of nirnroot cultivation, I was able to secure Sarethi Farm as a launching point for my field research. I kept the knowledge of the crimson nirnroot a secret from Avrusa, but imparted everything else I knew to her in exchange for her hospitality.
A few months passed, but I was finally ready to enter Blackreach. I used the Runed Lexicon that Obeth had provided and descended into the depths. My goal was to gather enough crimson nirnroot to produce my greatest alchemical creation to date - I was certain it would take at least thirty of them to provide the necessary catalyst.
This brings me to the present. My initial research seems to indicate that the crimson nirnroot has a similar affinity for moisture as the garden variety, but also maintains some sort of symbiotic relationship with the enormous fungi that inhabits Blackreach. It's my guess that the fungi itself is a source of water, absorbing it from the moist subterranean air like a sponge. This provides the ideal environment for the nirnroot to grow. Unfortunately, the crimson nirnroot appears to have a vastly shortened lifespan, and they are in no way plentiful down here. Gathering thirty of them will be quite the challenge, but hopefully the denizens of Blackreach will allow me to gather my samples unhindered.
Sithis
Sithis is the start of the house. Before him was nothing, but the foolish Altmer have names for and revere this nothing. That is because they are lazy slaves. Indeed, from the Sermons, 'stasis asks merely for itself, which is nothing.'
Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. These ideas ebbed and flowed and faded away and this is how it should have been.
One idea, however, became jealous and did not want to die; like the stasis, he wanted to last. This was the demon Anui-El, who made friends, and they called themselves the Aedra. They enslaved everything that Sithis had made and created realms of everlasting imperfection. Thus are the Aedra the false gods, that is, illusion.
So Sithis begat Lorkhan and sent him to destroy the universe. Lorkhan! Unstable mutant!
Lorkhan had found the Aedric weakness. While each rebel was, by their nature, immeasurable, they were, through jealously and vanity, also separate from each other. They were also unwilling to go back to the nothing of before. So while they ruled their false dominions, Lorkhan filled the void with a myriad of new ideas. These ideas were legion. Soon it seemed that Lorkhan had a dominion of his own, with slaves and everlasting imperfections, and he seemed, for all the world, like an Aedra. Thus did he present himself as such to the demon Anui-El and the Eight Givers: as a friend.
Go unto the Sharmat Dagoth Ur as a friend.
AE HERMA MORA ALTADOON PADHOME LKHAN AE AI.
Sixteen Accords of Madness
Volume VI
Hircine's Tale
Ever proud and boastful, Oblivion's Mad Prince stood one fifth day of mid year among the frigid peaks of Skyrim, and beckoned forth Hircine for parlay. The Huntsman God materialized, for this was his day, and the boldness of Sheogorath intrigued him.
Wry without equal, Sheogorath holds in his realm giggling loons, flamboyant auteurs, and craven mutilators. The Mad Prince will ply profitless bargains and promote senseless bloodshed for nothing more than the joy of another's confusion, tragedy, or rage. So it was that Sheogorath had set a stage on which to play himself as rival to Hircine.
Without haste, the coy Prince proffered his contest; each Prince was to groom a beast to meet at this place again, three years to the hour, and do fatal battle. Expressionless behind his fearsome countenance, Hircine agreed, and with naught but a dusting of snow in the drift, the Princes were gone to their realms.
Confident, but knowing Sheogorath for a trickster, Hircine secretly bred an abomination in his hidden realm. An ancient Daedroth he summoned, and imbued it with the foul curse of lycanthropy. Of pitch heart and jagged fang, the unspeakable horror had no peer, even among the great hunters of Hircine's sphere.
In the third year, on the given day, Hircine returned, where Sheogorath leaned, cross-legged on a stone, whistling with idle patience. The Prince of the Hunt struck his spear to the ground, bringing forth his unnatural, snarling behemoth. Doffing his cap, sly as ever, Sheogorath stood and stepped aside to reveal a tiny, colorful bird perched atop the stone. Demurely it chirped in the bristling gusts, scarcely audible.
In a twisted, springing heap, the Daedroth was upon the stone, leaving only rubble where the boulder had been. Thinking itself victorious, the monster's bloodied maw curled into a mock grin, when a subdued song drifted in the crisp air. The tiny bird lightly hopped along the snout of the furious Daedroth. Sheogorath looked on, quietly mirthful, as the diminutive creature picked at a bit of detritus caught in scales betwixt the fiery eyes of the larger beast. With howling fury, the were-thing blinded itself trying to pluck away the nuisance. And so it continued for hours, Hircine looking on in shame while his finest beast gradually destroyed itself in pursuit of the seemingly oblivious bird, all the while chirping a mournful tune to the lonesome range.
Livid, but beaten, Hircine burned the ragged corpse and withdrew to his realm, swearing in forgotten tongues. His curses still hang in those peaks, and no wayfarer tarries for fear of his wrathful aspect in those obscured heights.
Turning on his heel, Sheogorath beckoned the miniscule songbird to perch atop his shoulder, and strolled down the mountain, making for the warm breezes and vibrant sunsets of the Abecean coast, whistling in tune with the tiniest champion in Tamriel.
Volume IX
Vaermina's Tale
Darius Shano found himself running as fast as he could.
He had no idea what he was running from or towards, but he didn't care. The desire saturated his mind -- there was nothing in the world except flight. He looked around for landmarks, anything to place himself or to use as a target, but to no avail -- the featureless grasslands through which he was sprinting extended as far as the eye could see. "Just have to keep running", he thought to himself. "I have to run as fast as I can". On and on he ran, with no end in sight or in mind....
Standing over Darius Shano while he lay quietly in his bed were his mistress, Vaermina the Dreamweaver, and the Madgod Sheogorath. Vaernima looked down with pride at this disciple of hers, and was boastful of her little jewel.
"Such potential in this one! Through dreams of inspiration, I have nurtured literary talent into fruition, and now he stands in acclaim as an emerging bard and poet! He will gain much favor before I tire of him." Sheogorath, too, gazed at the young Breton artist and saw that he was indeed famous among the other mortals.
"Hmmm," mused Sheogorath, "but how many are there who hate this mortal whom you have built? It is the hatred of the mortals which confirms greatness, and not their love. Surely you can accomplish this as well?"
Vaernima's eyes narrowed. "Yes, the mortals are indeed often foolish and petty, and it is true that many of their most bold have been despised. Do not worry, mad one, for I have the power to achieve many forms of greatness with this one, hatred among them."
"Perhaps, Dreamweaver, it would be amusing to show who has this power? Inspire foolish, arrogant hatred of this mortal for ten years, and then I will do the same. We shall see whose talents are most efficient, free of aid or interference from any of the Daedra."
At this, she relaxed into confident pleasure. "The Madgod is indeed powerful, but this task is suited to my skills. The mortals are repulsed by madness, but rarely think it worthy of hate. I shall take pleasure in revealing this to you, as I bring the more subtle horrors out of this mortal's subconscious."
And so, in the 19th year of his life, the dreams Darius Shano had been experiencing began to change. Fear had always been part of the night for him, but now there was something else. A darkness began to creep into his slumber, a darkness that sucked away all feeling and color, leaving only emptiness behind. When this happened, he opened his mouth to scream, but found that the darkness had taken his voice as well. All he had was the terror and the void, and each night they filled him with a new understanding of death. Yet, when he woke, there was no fear, for he had faith that his Lady had a purpose.
Indeed, one night Vaernima herself emerged from the void. She leaned in close to whisper into his ear.
"Watch carefully, my beloved!" With that, she pulled the void away, and for hours each night she would reveal to Darius the most horrible perversions of nature. Men being skinned and eaten alive by other men, unimaginable beasts of many limbs and mouths, entire populations being burned -- their screams filled his every evening. In time, these visions gnawed at his soul, and his work began to take on the character of his nightmares. The images revealed to him at night were reproduced on the page, and the terrible cruelty and hollow vice that his work contained both revolted and fascinated the public. They reveled in their disgust over every detail. There were those who openly enjoyed his shocking material, and his popularity among some only fed the hatred of those who found him abhorrent. This continued for several years, while the infamy of Darius grew steadily. Then, in his 29th year, without warning, the dreams and nightmares ceased.
Darius felt a weight lifted, as he no longer endured the nightly tortures, but was confused. "What have I done to displease my Mistress?", he wondered aloud. "Why has she abandoned me?" Vaernima never answered his prayers. No one ever answered, and the restless dreams faded away to leave Darius in long, deep sleeps.
Interest in the works of Darius Shano waned. His prose became stale and his ideas failed to provoke the shock and outrage they once had. As the memory of his notoriety and of his terrible dreams faded, the questions that raced in his mind eventually produced resentment against Vaernima, his former mistress. Resentment grew into hatred, from hatred came ridicule, and over time ridicule became disbelief. Slowly it became obvious -- Vaernima had never spoken to him at all; his dreams were simply the product of a sick mind that had righted itself. He had been deceived by his own subconscious, and the anger and shame overwhelmed him. The man who once conversed with a deity drifted steadily into heresy.
In time, all of the bitterness, doubt, and sacrilege focused in Darius a creative philosophy that was threaded throughout all of his subsequent work. He challenged the Gods themselves, as well as the infantile public and corrupt state for worshiping them. He mocked them all with perverse caricatures, sparing no one and giving no quarter. He challenged the Gods in public to strike him down if they existed, and ridiculed them when no such comeuppance was delivered. To all of this, the people reacted with outrage far greater than they had shown his previous work. His early career had offended only sensibilities, but now he was striking directly at the heart of the people.
His body of work grew in size and intensity. Temples, nobles, and commoners were all targets of his scorn. Finally, at age 39, Darius wrote a piece entitled "The Noblest Fool," ridiculing The Emperor God Tiber Septim for integrating into the pathetic Nine Divines cult. The local King of Daenia, who had been humiliated by this upstart in the past, saw his chance -- for his sacrilege against the Empire, Darius Shano was executed, with a ceremonial blade, in front of a cheering crowd of hundreds. His last, bitter words were gurgled through a mouthful of his own blood.
20 years after their wager was first placed, Vaernima and Sheogorath met over Darius Shano's headless corpse. The Dreamweaver had been eager for this meeting; she had been waiting for years to confront the Daedric Prince over his lack of action.
"I have been deceived by you, Sheogorath! I performed my half of the bargain, but during your ten years you never contacted the mortal once. He owes none of his greatness to you or your talents or your influence!"
"Nonsense," croaked the Madgod. "I was with him all along! When your time ended and mine began, your whispers in his ear were replaced with silence. I severed his link to that from which he found the most comfort and meaning, and withheld the very attention the creature so desperately craved. Without his mistress, this man's character could ripen under resentment and hatred. Now his bitterness is total and, overcome by a madness fueled by his rage, he feeds me in my realm as an eternal servant."
Sheogorath turned and spoke to the empty space by his side.
"Indeed; Darius Shano was a glorious mortal. Despised by his own people, his kings, and even by the Gods he mocked. For my success, I shall accept three-score followers of Vaernima into my service. And the dreamers will awaken as madmen."
And thus did Sheogorath teach Vaernima that without madness, there are no dreams, and no creation. Vaernima will never forget this lesson.
Volume XII
Malacath's Tale
In the days before the Orsinium's founding, the spurned Orc-folk were subjected to ostracism and persecutions even more numerous and harsh than their progeny are accustomed to in our own age. So it was that many champions of the Orsimer traveled, enforcing what borders they could for the proliferation of their own people. Many of these champions are spoken of yet today, among them the Cursed Legion, Gromma the Hairless, and the noble Emmeg Gro-Kayra. This latter crusader would have certainly risen to legendary status throughout Tamriel, had he not been subject to the attention of certain Daedric Princes.
Emmeg Gro-Kayra was the bastard son of a young maiden who was killed in childbirth. He was raised by the shaman of his tribe, the Grilikamaug in the peaks of what we now call Normar Heights. Late in his fifteenth year, Emmeg forged by hand an ornate suit of scaled armor, a rite of ascension among his tribe. On a blustery day, he pounded the final rivet, and draping a heavy cloak over the bulky mantle, Emmeg set out from his village for the last time. Word of his exploits always returned home, whether defending merchant caravans from brigands or liberating enslaved beast folk. News of the noble Orc crusader began to grace even the lips of Bretons, often with a tinge of fear.
Less than two years after ascending to maturity, Gro-Kayra was making camp when a thin voice called out from the thickening night. He was surprised to hear the language of his people spoken by a tongue that obviously did not belong to an Orc.
'Lord Kayra', said the voice, 'tales of your deeds have crossed the lips of many, and have reached my ears.' Peering into the murk, Emmeg made out the silhouette of a cloaked figure, made wavy and ephemeral by the hazy campfire. From the voice alone he had thought the interloper an old hag, but he now decided that he was in the presence of a man of slight and lanky build, though he could discern no further detail.
'Perhaps,' the wary Orc began, 'but I seek no glory. Who are you?'
Ignoring the question, the stranger continued, 'Despite that, Orsimer, glory finds you, and I bear a gift worthy of it.' The visitor's cloak parted slightly, revealing nothing but faintly glinting buttons in the pale moonlight, and a bundle was withdrawn and tossed to the side of the fire between the two. Emmeg cautiously removed the rags in which the object was swathed, and was dazzled to discover the item to be a wide, curved blade with ornately decorated handle. The weapon had heft, and Emmeg realized on brandishing it that the elaborate pommel disguised the more practical purpose of balancing the considerable weight of the blade itself. It was nothing much to look at in its present condition, thought the Orc, but once the tarnish was cleaned away and a few missing jewels restored, it would indeed be a blade worthy of a champion ten times his own worth.
'Her name is Neb-Crescen' spoke the thin stranger, seeing the appreciation lighting Gro-Kayra's face. 'I got her for a horse and a secret in warmer climes, but in my old age I'd be lucky to even lift such a weapon. It's only proper that I pass her on to one such as yourself. To possess her is to change your life, forever.' Overcoming his initial infatuation with the arc of honed steel, Emmeg turned his attention back to the visitor.
'Your words are fine, old man,' Emmeg said, not masking his suspicion, 'but I'm no fool. You traded for this blade once, and you'll trade for it again tonight. What is it that you want?' The stranger's shoulders slumped, and Emmeg was glad to have unveiled the true purpose of this twilight visit. He sat with him a while, eventually offering a stack of furs, warm food, and a handful of coins in exchange for the exotic weapon. By morning, the stranger was gone.
In the week following Emmeg's encounter with the stranger, Neb-Crescen had not left its scabbard. He had encountered no enemy in the woods, and his meals consisted of fowl and small game caught with bow and arrow. The peace suited him fine, but on the seventh morning, while fog still crept between the low-hanging boughs, Emmeg's ears pricked up at the telltale crunch of a nearby footfall in the dense snow and forest debris.
Emmeg's nostrils flared, but he was upwind. Being unable to see or smell his guest, and knowing that the breeze carried his scent in that direction, Emmeg's guard was up, and he cautiously drew Neb-Crescen from its sheath. Emmeg himself was not entirely sure of all that happened next.
The first moment of conscious memory in Emmeg Gro-Kayra's mind after drawing Neb-Crescen was the image of the curved blade sweeping through the air in front of him, spattering blood over the virginal powder coating the forest floor. The second memory was a feeling of frenzied bloodlust creeping over him, but it was then that he saw for the first time his victim, an Orc woman perhaps a few years younger than himself, her body a canvas of grisly wounds, enough to kill a strong man ten times over.
Emmeg's disgust overwhelmed the madness that had overtaken him, and with all his will enlisted, he released Neb-Crescen from his grip and let the blade sail. With a discordant ringing it spun through the air and was buried in a snowdrift. Emmeg fled the scene in shame and horror, drawing the hood of his cloak up to hide himself from the judging eyes of the rising sun.
The scene where Emmeg Gro-Kayra had murdered one of his own kind was a macabre one. Below the neck, the body was flayed and mutilated almost beyond recognition, but the untouched face was frozen in a permanent expression of abject terror.
It was here that Sheogorath performed certain rites that summoned Malacath, and the two Daedric Lords held court in the presence of the disfigured corpse.
'Why show me this, Mad One?' began Malacath, once he recovered from his initial, wordless outrage. 'Do you take such pleasure in watching me grieve the murder of my children?' His guttural voice rumbled, and the patron of the Orismer looked upon his counterpart with accusing eyes.
'By birth, she was yours, brother outcast,' began Sheogorath, solemn in aspect and demeanor. 'But she was a daughter of mine by her own habits. My mourning here is no less than your own, my outrage no less great.'
'I am not so sure,' grumbled Malacath, 'but rest assured that vengeance for this crime is mine to reap. I expect no contest from you. Stand aside.' As the fearsome Prince began to push past him, Lord Sheogorath spoke again.
'I have no intention of standing between you and vengeance. In fact, I mean to help you. I have servants in this wilderness, and can tell you just where to find our mutual foe. I ask only that you use a weapon of my choosing. Wound the criminal with my blade, and banish him to my plane, where I can exact my own punishment. The rights of honor-killing here belong to you.'
With that, Malacath agreed, took the wide blade from Sheogorath, and was gone.
Malacath materialized in the path of the murderer, the cloaked figure obscured through a blizzard haze. Bellowing a curse so foul as to wilt the surrounding trees, the blade was drawn and Malacath crossed the distance more quickly than a wild fox. Frothing with rage, he swung the blade in a smooth arc which lopped the head of his foe cleanly off, then plunged the blade up to its hilt in his chest, choking off the spurts of blood into a steady, growing stain of red bubbling from beneath the scaled armor and heavy cloak.
Panting from the unexpected immediacy and fury of his own kill, Malacath rested on a knee as the body before him collapsed heavily backwards and the head landed roughly upon a broad, flat stone. The next sound broke the silence like a bolt.
'I - I'm sorry...' sputtered the voice of Emmeg Gro-Kayra. Malacath's eyes went wide as he looked upon the severed head, seeping blood from its wound, but somehow kept alive. Its eyes wavered about wildly, trying to focus on the aspect of Malacath before it. The once-proud eyes of the champion were choked with tears of grief, pain, and confused recognition.
To his horror, Malacath recognized only now that the man he had killed was not only one of his Orismer children, but very literally a son he had blessed an Orc maiden with years hence. For achingly long moments the two looked upon each other, despondent and shocked.
Then, silent as oiled steel, Sheogorath strode into the clearing. He hefted Emmeg Gro-Kayra's disembodied head and bundled it into a small, grey sack. Sheogorath reclaimed Neb-Crescen from the corpse and turned to walk away. Malacath began to stand, but kneeled again, knowing he had irreversibly damned his own offspring to the realm of Sheogorath, and mourned his failure as the sound of his son's hoarse pleas faded into the frozen horizon.
Skyrim's Rule: An Outsider's View
by Abdul-Mujib Ababneh
In my travels, and they have been many, I have encountered many strange peoples and cultures, in many different provinces of the Empire. And in each, I have found a method of governing and customs of leadership unique to that particular province.
In Black Marsh, for example, the Argonian King relies upon his Shadowscale Assassins to eliminate threats secretly, without the common knowledge of his people. In the Imperial Province of Cyrodiil, the Emperor may rule directly, but the power granted to his Elder Council cannot be understated.
During a recent journey to Skyrim, that harsh, frozen realm of the Nords, I was able for the first time to witness the unique manner of rule of this strong, proud people.
It would appear that the entire province of Skyrim is separated into territories known as "holds," and each hold finds its seat of power in one of the great, ancient cities. And in each of those cities, there rules that hold's king, known as a Jarl.
The Jarls of Skyrim are, as a whole, a fierce sight indeed. Sitting on their thrones, ready to administer justice, or send their forces out to quell some local threat, be it a pack of feral wolves or a terrifying giant that has wandered too close to a settlement.
In observing these Jarls, I found each to of course have his or her own unique personality and leadership style. But what I perhaps did not expect - especially considering the Nord leaders' unfair reputation as barbarians or uncivilized chieftains - was the formal structure of each Jarl's court. For while that hold's leader may be the one to sit on the throne, there is also a collection of functionaries who serve very specific and important roles.
The court wizard counsels the Jarl in all matters magical, and may even sell services or spells to the keep's visitors. The Steward is the Jarl's primary advisor, and generally takes care of the more mundane aspects of running the keep, the city, or even the hold, depending on the situation. And woe is the fool who defies the Housecarl - a personal bodyguard who rarely leaves the Jarl's side, and has pledged to sacrifice his or her own life to save that of their honored leader, if ever the need should arrive.
But as mighty and influential as each individual Jarl is, Skyrim's true power comes from the strength of its High King. The High King is ruler above all, and is always one of the Jarls, selected by a body called the "Moot" - a specially convened council of all the Jarls, who meet with the express purpose of choosing Skyrim's High King. Or so it is, in theory.
The reality, however, is that the High King swears fealty to the Emperor, and as Solitude is the city most directly influenced by Imperial culture and politics, the Jarl of Solitude has served as High King for generations. The Moot, therefore, is more formality and theater than anything else.
But as I prepared to leave Skyrim, I could feel a change in the air, sense the trepidation of some of the good Nord people. Many seemed unhappy with the Empire's continued presence in their land. And the outlawing of the worship of Talos as the Ninth Divine - a stipulation of the White-Gold Concordat, the peace treaty between the Empire and Aldmeri Dominion - has only strengthened that division.
So while the Jarls of Skyrim still control their holds, and those Jarls are ruled over by their Imperial-sanctioned High King, will there come a day when the Moot convenes to select a new High King - one that is not, as many would say, the Emperor's "Solitude puppet"?
If that day comes, I will be thankful to be far away from Skyrim, in my own home of Hammerfell. For such a decision could well mean civil war, and I fear that such a conflict would tear the fierce and beautiful Nord people asunder.
Song of Hrormir
Hrormir
Son of Hrorgar
Summoned to the Court of Vjindak,
Son of Vjinmore, King of Evensnow.
"Mighty caster of magic,
I charge thee to go to Aelfendor,
For its hoary Warriors do threaten my Land
And bring forth their cousin Demons
To terrify my People."
Hrormir
Son of Hrorgar
Heard the Words of Vjindak Evensnow.
"By Icestaff,
Surely I would help thee
But I have already a Quest to drink
Twelve Flagons of Mead in one Hour,
And then to bed four Wenches,
Twice each.
So I must with grace decline."
The King he did not smile
At Hrormir and his jolly Spirit.
"By thine Honor
Must thou aidest my Cause
For must thou takest up the Sword
Of thy Companion Darfang
Who took the Quest and failed."
Hrormir laughed.
"Now I know thou jest.
My boon Mate Darfang wouldst not fail.
There be no finer Bladesman.
If thou chargest him, he wouldst not fall."
"I did not say he fell.
He joined the Dark Kings of Aelfendor
And by doing so dishonored
Himself and thee, his Friend."
Hrormir could not believe the Words,
And yet, he knew Eversnow
Didst not lie.
So for twenty Days and three rodeth he
To the Land of Night, the Kingdom of Fear,
Where the Peasants ever carried Candles
Knowing what Evil awaiteth them
Should they stray beyond the Glow.
The Sovereigncy of three Dark Kings:
Aelfendor.
There, Torch in Hand, didst Hrormir
Pass through haunted Countryside
And frightened Villages,
And through the black Gates
Of the blacker Castle of Aelfendor.
The three Dark Kings didst sneer
At the sight of mighty Hrormir
And summoned they their Champion
Darfang the Blade.
"My boon Companion!"
Hrormir called in the Hall of Night.
"I dare not trust my Eyes,
For then I wouldst believe
That thou hast joined with Evil,
And turned thy Way from Honor
And Brotherhood!"
"Hrormir!"
Darfang the Blade didst cry.
"If thou dost not go now,
One of us must die, for I hate thee!"
But Hrormir was battle ready,
And in the echoing Halls of Night
The Blade of Darfang
And the Staff of Hrormir
Didst strike again and yet again.
Mighty Warriors and Mages both,
The boon Companions now Foes,
Shook Mundus with their War.
They might have fought for a Year
If there were Sun in Aelfendor
To mark Time,
And either Hrormir or Darfang
May verily have won.
But Hrormir saweth through the Dark
The Tears in the Eyes of his former Friend,
And then he saweth the Shadow of Darfang
Wert not his own.
And so with Icestaff, he did strike
Not Darfang, but his Shadow, which cried.
"Hold, Mortal Man!"
The Shadow becameth the Hag,
Bent and twisted, in her Cloak and Hood.
From her faceless Shadows, she hissed.
"Mortal Man called Hrormir
The Soul of thy boon Companion
Is my Plaything,
But I will take thine in trade,
For though ye both have strong Arms,
Thou hast the more clever Mind
Which my Sons the Dark Kings need
For a Champion of Aelfendor."
Hrormir the brave didst not take a Breath
Or pause before he boldly said.
"Shadowy Hag, release Darfang,
And thou mayst use me as thou will."
The Hag didst laugh and freed Darfang.
"To save thine Honor this thou hast done,
But now thou must be without Honor
Mortal Man, as the Champion
Of the Dark Kings, my Heirs of Gray Maybe,
Thou must help them divide Aelfendor,
And love me,
Thy Shadowy Hag and thy Mistress well."
For his loss of Honor,
And his dear Friend's Sacrifice,
Noble Darfang prepared to take his Dagger
And plunge it in his good Heart,
But Hrormir stayed his Brother's Hand and whispered.
"No, boon Companion,
Wait for me at the Village Banquet Hall."
And then did Darfang the Blade leave the Castle
While Hrormir took the withered Claw
Of the Hag, and pressed it to his Lips.
"Shadowy Hag, to thee I pledge
To only honor thy black Words
To turn my back on Truth
To aid thy Dark Kings' Ambition
To divide their Inheritance fairly
To love thee
To think thee beautiful."
Then to the Chamber in the Heart of Night
Hrormir and the Hag did retire
Kissed he there her wrinkled Lips
And her wrinkled, sagging Breasts,
For ten Days and Nights and three did Hrormir
And his Icestaff
Battle thus.
Then Sweet Kynareth blew honeyed Winds
O'er the Hills and Forest Glens of Aelfendor,
And the Caress of warm blooded Dibella
Coaxed the Blossoms to wanton Display
So that Aelfendor became a Garden
Of all the Senses.
The frightened Servants of the Dark Kings
Woke to find there was naught to fear
And through the once dark Streets of the Village
Came the Cries of Celebration.
In the Banquet Hall of the Village
Hrormir and his boon Companion Darfang
Embraced and drank of rich Mead.
The Shadowy Hag too was smiling,
Sleeping still in her soft Bed,
Until the morning Sun touched her naked Face
And she awoke, and saw All,
And knew All saw her.
And she cried out:
"Mortal Man!"
Night fell fast upon the Land
As the Hag flew into the Banquet Hall
Casting blackest Darkness in her Wake
But all the Celebrants still could see
Her Anger
In her monstrous Face
And they shook with Fear.
The Hag had said the Kingdom was
To be divided among her Heirs.
But Aelfendor had been kept whole
While her Children divided,
Drawn and quartered.
Hrormir was mightily amused.
He swallowed his Laughter
In his Mead,
For none should laugh outright
At the Daedra Lord Nocturnal.
Without her gray Cowl of shadowed Night,
Her hideous Face forced the Moons
To hide themselves.
Hrormir the mighty did not quail.
"Wherest be thine Hood, shadowy hag?"
"Mortal Man hast taken it from me unaware.
When I awoke, my Face unmasked,
My Kingdom cast into the Light,
My Dark King Heirs in Pieces cast,
And here, my Champion smiles.
Yet in truth, thou kept thy Promise truly,
To never keep thy Promise true."
Hrormir
Son of Hrorgar
Bowed to the Hag, his Queen.
"And evermore,
'Til thou releaseth me, will I serve thee so."
"A clever Mind in a Champion
Is a much overvalued Trait."
The Hag released Hrormir's Soul
And he released her Hood.
And so in the Light of darkest Dark,
She left Aelfendor evermore.
And after drinking twelve Flagons of Mead,
And bedding four Wenches
Twice each,
Did Darfang return to Eversnow
With Hrormir
Son of Hrorgar.
The Song of Pelinal
Volume 1: On His Name
[Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period (perhaps even from the same manuscript). But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.]
That he took the name "Pelinal" was passing strange, no matter his later sobriquets, which were many. That was an Elvish name, and Pelinal was a scourge on that race, and not much given to irony. Pelinal was much too grim for that; even in youth he wore white hair, and trouble followed him. Perhaps his enemies named Pelinal of their own in their tongue, but that is doubtful, for it means "glorious knight", and he was neither to them. Certainly, many others added to that name during his days in Tamriel: he was Pelinal the Whitestrake because of his left hand, made of a killing light; he was Pelinal the Bloody, for he [drank] it in victory; he was Pelinal Insurgent, because he gave the crusades a face; he was Pelinal In Triumph, as the words eventually became synonymous, and men-at-arms gave thanks to the Eight when they saw his banner coming through war; he was Pelinal the Blamer, for he was quick to admonish those allies of his that favored tactics that ran counter to his, that is, sword-theory; and he was Pelinal the Third, though whether this was because some said he was a god guiser, who had incarnated twice before already, or that, simpler, he was the third vision given to Perrif, anon Alessia, in her prayers of liberation before he walked among the quarters of rebellion, is unknown.
Volume 2: On His Coming
[Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period (perhaps even from the same manuscript). But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.]
[And then] Perrif spoke to the Handmaiden again, eyes to the Heavens which had not known kindness since the beginning of elven rule, and she spoke as a mortal, whose kindle is beloved by the Gods for its strength-in-weakness, a humility that can burn with metaphor and yet break [easily and] always, always doomed to end in death (and this is why those who let their souls burn anyway are beloved of the Dragon and His Kin), and she said: "And this thing I have thought of, I have named it, and I call it freedom. Which I think is just another word for Shezarr Who Goes Missing... [You] made the first rain at his sundering [and that] is what I ask now for our alien masters... [that] we might sunder them fully and repay their cruelty [by] dispersing them to drown in the Topal. Morihaus, your son, mighty and snorting, gore-horned, winged, when next he flies down, let him bring us anger." ... [And then] Kyne granted Perrif another symbol, a diamond soaked red with the blood of elves, [whose] facets could [un-sector and form] into a man whose every angle could cut her jailers and a name: PELIN-EL [which is] "The Star-Made Knight" [and he] was arrayed in armor [from the future time]. And he walked into the jungles of Cyrod already killing, Morihaus stamping at his side froth-bloody and bellowing from excitement because the Pelinal was come... [and Pelinal] came to Perrif's camp of rebels holding a sword and mace, both encrusted with the smashed viscera of elven faces, feathers and magic beads, which were the markings of the Ayleidoon, stuck to the redness that hung from his weapons, and he lifted them, saying: "These were their eastern chieftains, no longer full of their talking."
Volume 3: On His Enemy
[Editor's Note: Volumes 1-6 are taken from the so-called Reman Manuscript located in the Imperial Library. It is a transcription of older fragments collected by an unknown scholar of the early Second Era. Beyond this, little is known of the original sources of these fragments, some of which appear to be from the same period (perhaps even from the same manuscript). But, as no scholarly consensus yet exists on dating these six fragments, no opinions will be offered here.]