When the wizards’ caravan from the Hosttower of the Arcane saw the snow-capped peak of Kelvin’s Cairn rising from the flat horizon, they were more than a little relieved. The hard journey from Luskan to the remote frontier settlement known as Ten-Towns had taken them more than three weeks.
The first week hadn’t been too difficult. The troop held close to the Sword Coast, and though they were traveling along the northernmost reaches of the Realms, the summer breezes blowing in off the Trackless Sea were comfortable enough.
But when they rounded the westernmost spurs of the Spine of the World, the mountain range that many considered the northern boundary of civilization, and turned into Icewind Dale, the wizards quickly understood why they had been advised against making this journey. Icewind Dale, a thousand square miles of barren, broken tundra, had been described to them as one of the most unwelcoming lands in all the Realms, and within a single day of traveling on the northern side of the Spine of the World, Eldeluc, Dendybar the Mottled, and the other wizards from Luskan considered the reputation well-earned. Bordered by impassable mountains on the south, an expanding glacier on the east, and an unnavigable sea of countless icebergs on the north and east, Icewind Dale was attainable only through the pass between the Spine of the World and the coast, a trail rarely used by any but the most hardy of merchants.
For the rest of their lives, two memories would ring clear in the wizards’ minds whenever they thought about this trip, two facts of life on Icewind Dale that travelers here never forgot. The first was the endless moaning of the wind, as though the land itself was continuously groaning in torment. And the second was the emptiness of the dale, mile after mile of gray and brown horizon lines.
The caravan’s destination marked the only varying features in all the dale—ten small towns positioned around the three lakes of the region, under the shadow of the only mountain, Kelvin’s Cairn. Like everyone else who came to this harsh land, the wizards sought Ten-Towns’ scrimshaw, the fine ivory carvings made from the headbones of the knucklehead trout which swam in the waters of the lakes.
Some of the wizards, though, had even more devious gains in mind.
The man marvelled at how easily the slender dagger slipped through the folds in the older man’s robe and then cut deeper into the wrinkled flesh.
Morkai the Red turned on his apprentice, his eyes locked into a widened, amazed set at the betrayal by the man he had raised as his own son for a quarter of a century.
Akar Kessell let go of the dagger and backed away from his master, horrified that the mortally wounded man was still standing. He ran out of distance for his retreat, stumbling into the rear wall of the small cabin the wizards of Luskan had been given as temporary quarters by the host city of Easthaven. Kessell trembled visibly, pondering the grizzly consequences he would face in light of the growing possibility that the magical expertise of the old mage had found a way to defeat even death itself.
What terrible fate would his mighty mentor impose upon him for his betrayal? What magical torments could a true and powerful wizard such as Morkai conjure that would outdo the most agonizing of the tortures common throughout the land?
The old man held his gaze firmly on Akar Kessell, even as the last light began to fade from his dying eyes. He didn’t ask why, he didn’t even outwardly question Kessell about the possible motives. The gain of power was involved somewhere; he knew—that was always the case in such betrayals. What confused him was the instrument, not the motive. Kessell? How could Kessell, the bumbling apprentice whose stuttering lips could barely call out the simplest of cantrips, possibly hope to profit from the death of the only man who had ever shown him more than basic, polite consideration?
Morkai the Red fell dead. It was one of the few questions he had never found the answer to.
Kessell remained against the wall, needing its tangible support, and continued to shake for long minutes. Gradually, the confidence that had put him in this dangerous position began to grow again within him. He was the boss now—Eldeluc, Dendybar the Mottled, and the other wizards who had made the trip had said so. With his master gone, he, Akar Kessell, would be rightfully awarded his own meditation chamber and alchemy lab in the Hosttower of the Arcane in Luskan.
Eldeluc, Dendybar the Mottled, and the others had said so.
“It is done, then?” the burly man asked when Kessell entered the dark alley designated as the meeting place.
Kessell nodded eagerly. “The red-robed wizard of Luskan shan’t cast again!” he proclaimed too loudly for the likes of his fellow conspirators.
“Speak quietly, fool,” Dendybar the Mottled, a frail-looking man tucked defensively within the alleyway’s shadows demanded in the same monotonous voice that he always used. Dendybar rarely spoke at all and never displayed any semblance of passion when he did. Ever was he hidden beneath the low-pulled cowl of his robe. There was something coldblooded about Dendybar that unnerved most people who met him. Though the wizard was physically the smallest and least imposing man on the merchant caravan that had made the four-hundred mile journey to the frontier settlement of Ten-Towns, Kessell feared him more than any of the others.
“Morkai the Red, my former master, is dead,” Kessell reiterated softly. “Akar Kessell, this day forward known as Kessell the Red, is now appointed to the Wizard’s Guild of Luskan!”
“Easy, friend,” said Eldeluc, putting a comforting hand on Kessell’s nervously twitching shoulder. “There will be time for a proper coronation when we return to the city.” He smiled and winked at Dendybar from behind Kessell’s head.
Kessell’s mind was whirling, lost in a daydream search through all of the ramifications of his pending appointment. Never again would he be taunted by the other apprentices, boys much younger than he who climbed through the ranks in the guild step by tedious step. They would show him some respect now, for he would leap beyond even those who had passed him by in the earliest days of his apprenticeship, into the honorable position of wizard.
As his thoughts probed every detail of the coming days, though, Kessell’s radiant face suddenly grayed over. He turned sharply on the man at his side, his features tensed as though he had discovered a terrible error. Eldeluc and several of the others in the alley became uneasy. They all fully understood the consequences if the archmage of the Hosttower of the Arcane ever learned of their murderous deed.
“The robe?” Kessell asked. “Should I have brought the red robe?”
Eldeluc couldn’t contain his relieved chuckle, but Kessell merely took it as a comforting gesture from his new-found friend.
I should have known that something so trivial would throw him into such a fit, Eldeluc told himself, but to Kessell he merely said, “Have no fear about it. There are plenty of robes in the Hosttower. It would seem a bit suspicious, would it not, if you showed up at the archmage’s doorstep claiming the vacated seat of Morkai the Red and holding the very garment that the murdered wizard was wearing when he was slain?”
Kessell thought about it for a moment, then agreed.
“Perhaps,” Eldeluc continued, “you should not wear the red robe.”
Kessell’s eyes squinted in panic. His old self-doubts, which had haunted him for all of his days since his childhood, began to bubble up within him. What was Eldeluc saying? Were they going to change their minds and not award him the seat he had rightfully earned?
Eldeluc had used the ambiguity of his statement as a tease, but he didn’t want to push Kessell into a dangerous state of doubt. With a second wink at Dendybar, who was inwardly thoroughly enjoying this game, he answered the poor wretch’s unspoken question. “I only meant that perhaps a different color would better suit you. Blue would compliment your eyes.”
Kessell cackled in relief. “Perhaps,” he agreed, his fingers nervously twiddling.
Dendybar suddenly grew tired of the farce. He motioned for his burly companion to be rid of the annoying little wretch.
Eldeluc obediently led Kessell back down the alleyway. “Go on, now, back to the stables,” he instructed. “Tell the master there that the wizards shall be leaving for Luskan this very night.”
“But what of the body?” Kessell asked.
Eldeluc smiled evilly. “Leave it. That cabin is reserved for visiting merchants and dignitaries from the south. It will most probably remain vacant until next spring. Another murder in this part of the world will cause little excitement, I assure you, and even if the good people of Easthaven were to decipher what had truly happened, they are wise enough to tend to their own business and leave the affairs of wizards to wizards!”
The group from Luskan moved out into the waning sunlight on the street. “Now be off!” Eldeluc commanded. “Look for us as the sun sets.” He watched as Kessell, like some elated little boy, scurried away.
“How fortunate to find so convenient a tool,” Dendybar noted. “The wizard’s stupid apprentice saved us much trouble. I doubt that we would have found a way to get at that crafty old one. Though the gods alone know why, ever did Morkai have a soft spot for his wretched little apprentice!”
“Soft enough for a dagger’s point!” laughed a second voice.
“And so convenient a setting,” remarked yet another. “Unexplained bodies are considered no more than an inconvenience to the cleaning wenches in this uncivilized outpost!”
The burly Eldeluc laughed aloud. The gruesome task was at last completed; they could finally leave this barren stretch of frozen desert and return home.
Kessell’s step was sprightly as he made his way across the village of Easthaven to the barn where the wizards’ horses had been stabled. He felt as though becoming a wizard would change every aspect of his daily life, as if some mystical strength had somehow been infused into his previously incompetent talents.
He tingled in anticipation of the power that would be his.
An alleycat crossed before him, casting him a wary glance as it pranced by.
Slit-eyed, Kessell looked around to see if anyone was watching. “Why not?” he muttered. Pointing a deadly finger at the cat, he uttered the command words to call forth a burst of energy. The nervous feline bolted away at the spectacle, but no magical bolts struck it, or even near it.
Kessell looked down at his singed fingertip and wondered what he had done wrong.
But he wasn’t overly dismayed. His own blackened nail was the strongest effect he had ever gotten from that particular spell.
Regis the halfling, the only one of his kind for hundreds of miles in any direction, locked his fingers behind his head and leaned back against the mossy blanket of the tree trunk. Regis was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as the opportunities presented themselves.
The crooked stick that served as his fishing pole rose up above him, clenched between two of his furry toes, and hung out over the quiet lake, mirrored perfectly in the glassy surface of Maer Dualdon. Gentle ripples rolled down the image as the red-painted wooden bobber began to dance slightly. The line had floated in toward shore and hung limply in the water, so Regis couldn’t feel the fish nibbling at the bait. In seconds, the hook was cleaned with no catch to show for it, but the halfling didn’t know, and it would be hours before he’d even bother to check. Not that he’d have cared, anyway.
This trip was for leisure, not work. With winter coming on, Regis figured that this might well be his last excursion of the year to the lake; he didn’t go in for winter fishing, like some of the fanatically greedy humans of Ten-Towns. Besides, the halfling already had enough ivory stocked up from other people’s catches to keep him busy for all seven months of snow. He was truly a credit to his less-than-ambitious race, carving out a bit of civilization in a land where none existed, hundreds of miles from the most remote settlement that could rightly be called a city. Other halflings never came this far north, even during the summer months, preferring the comfort of the southern climes. Regis, too, would have gladly packed up his belongings and returned to the south, except for a little problem he had with a certain guildmaster of a prominent thieves’ guild.
A four-inch block of the “white gold” lay beside the reclining halfling, along with several delicate carving instruments. The beginnings of a horse’s muzzle marred the squareness of the block. Regis had meant to work on the piece while he was fishing.
Regis meant to do a lot of things.
“Too fine a day,” he had rationalized, an excuse that never seemed to grow stale for him. This time, though, unlike so many others, it truly bore credibility. It seemed as though the weather demons that bent this harsh land to their iron will had taken a holiday, or perhaps they were just gathering their strength for a brutal winter. The result was an autumn day fitting for the civilized lands to the south. A rare day indeed for the land that had come to be called Icewind Dale, a name well-earned by the eastern breezes that always seemed to blow in, bringing with them the chilled air of Reghed Glacier. Even on the few days that the wind shifted there was little relief, for Ten-Towns was bordered on the north and west by miles of empty tundra and then more ice, the Sea of Moving Ice. Only southern breezes promised any relief, and any wind that tried to reach this desolate area from that direction was usually blocked by the high peaks of the Spine of the World.
Regis managed to keep his eyes open for a while, peering up through the fuzzy limbs of the fur trees at the puffy white clouds as they sailed across the sky on the mild breezes. The sun rained down golden warmth, and the halfling was tempted now and then to take off his waistcoat. Whenever a cloud blocked out the warming rays, though, Regis was reminded that it was September on the tundra. In a month there would be snow. In two, the roads west and south to Luskan, the nearest city to Ten-Towns, would be impassable to any but the sturdy or the stupid.
Regis looked across the long bay that rolled in around the side of his little fishing hole. The rest of Ten-Towns was taking advantage of the weather, too; the fishing boats were out in force, scrambling and weaving around each other to find their special “hitting spots.” No matter how many times he witnessed it, the greed of humans always amazed Regis. Back in the southern land of Calimshan, the halfling had been climbing a fast ladder to Associate Guildmaster in one of the most prominent thieves’ guilds in the port city of Calimport. But, as he saw it, human greed had cut short his career. His guildmaster, the Pasha Pook, possessed a wonderful collection of rubies—a dozen, at least—whose facets were so ingeniously cut that they seemed to cast an almost hypnotic spell on anyone who viewed them. Regis had marveled at the scintillating stones whenever Pook put them out on display, and, after all, he’d only taken one. To this day, the halfling couldn’t figure out why the Pasha, who had no less than eleven others, was still so angry with him.
“Alas for the greed of humans,” Regis would say whenever the Pasha’s men showed up in another town that the halfling had made his home, forcing him to extend his exile to an even more remote land. But he hadn’t needed that phrase for a year-and-a-half now, not since he had arrived in Ten-Towns. Pook’s arms were long, but this frontier settlement, in the middle of the most inhospitable and untamed land imaginable, was a longer way still, and Regis was quite content in the security of his new sanctuary. There was wealth here, and for those nimble and talented enough to be a scrimshander, someone who could transform the ivorylike bone of a knucklehead trout into an artistic carving, a comfortable living could be made with a minimum amount of work.
And with Ten-Towns’ scrimshaw fast becoming the rave of the south, the halfling meant to shake off his customary lethargy and turn his new-found trade into a booming business.
Someday.
Drizzt Do’Urden trotted along silently; his soft, low-cut boots barely stirring the dust. He kept the cowl of his brown cloak pulled low over the flowing waves of his stark white hair and moved with such effortless grace that an onlooker might have thought him to be no more than an illusion, an optical trick of the brown sea of tundra.
The dark elf pulled his cloak tighter about him. He felt as vulnerable in the sunlight as a human would in the dark of night. Two hundred years of living many miles below ground had not been erased by five years on the sunlit surface. To this day, sunlight drained and dizzied him.
But Drizzt had traveled right through the night and was compelled to continue. Already he was overdue for his meeting with Bruenor in the dwarf’s valley, and he had seen the signs.
The reindeer had begun their autumn migration southwest to the sea, yet no human tracks followed the herd. The caves north of Ten-Towns, always a stop-over for the nomadic barbarians on their way back to the tundra, had not even been stocked to reprovision the tribes on their long trek. Drizzt understood the implications. In normal barbarian life, the survival of the tribes depended on their following the reindeer herd. The apparent abandonment of their traditional ways was more than a little disturbing.
And Drizzt had heard the battle drums.
Their subtle rumblings rolled over the empty plain like distant thunder, in patterns usually recognizable only to the other barbarian tribes. But Drizzt knew what they foretold. He was an observer who understood the value of knowledge of friend or foe, and he had often used his stealth prowess to observe the daily routines and traditions of the proud natives of Icewind Dale, the barbarians.
Drizzt picked up his pace, pushing himself to the limits of his endurance. In five short years, he had come to care for the cluster of villages known as Ten-Towns and for the people who lived there. Like so many of the other outcasts who had finally settled there, the drow had found no welcome anywhere else in the Realms. Even here he was only tolerated by most, but in the unspoken kinship of fellow rogues, few people bothered him. He’d been luckier than most; he’d found a few friends who could look beyond his heritage and see his true character.
Anxiously, the dark elf squinted at Kelvin’s Cairn, the solitary mountain that marked the entrance to the rocky dwarven valley between Maer Dualdon and Lac Dinneshere, but his violet-colored almond eyes, marvelous orbs that could rival an owl’s in the night, could not penetrate the blur of daylight enough to gauge the distance.
Again he ducked his head under the cowl, preferring a blind run to the dizziness of prolonged exposure to the sun, and sank back into the dark dreams of Menzoberranzan, the lightless underworld city of his ancestors. The drow elves had actually once walked on the surface world, dancing beneath the sun and the stars with their fair-skinned cousins. Yet the dark elves were malicious, passionless killers beyond the tolerance of even their normally unjudging kin. And in the inevitable war of the elven nations, the drow were driven into the bowels of the ground. Here they found a world of dark secrets and dark magics and were content to remain. Over the centuries, they had flourished and grown strong once more, attuning themselves to the ways of mysterious magics. They became more powerful than even their surface-dwelling cousins, whose dealings with the arcane arts under the life-giving warmth of the sun were hobby, not necessity.
As a race, though, the drow had lost all desire to see the sun and the stars. Both their bodies and minds had adapted to the depths, and luckily for all who dwelt under the open sky, the evil dark elves were content to remain where they were, only occasionally resurfacing to raid and pillage. As far as Drizzt knew, he was the only one of his kind living on the surface. He had learned some tolerance of the light, but he still suffered the hereditary weaknesses it imparted upon his kind.
Yet even considering his disadvantage under daytime conditions, Drizzt was outraged by his own carelessness when the two bearlike tundra yetis, their camouflaging coats of shaggy fur still colored in summer brown, suddenly rose up before him.
A red flag rose from the deck of one of the fishing boats, signaling a catch. Regis watched as it moved higher and higher. “A four-footer, or better,” the halfling mumbled approvingly when the flag topped out just below the mast’s crosspiece. “There’ll be singing in one house tonight!”
A second ship raced up beside the one that had signaled the catch, banging into the anchored vessel in its rush. The two crews immediately drew weapons and faced off, though each remained on its respective ship. With nothing between him and the boats but empty water, Regis clearly heard the shouts of the captains.
“Ere, ye stole me catch!” the captain of the second ship roared.
“You’re water-weary!” the captain of the first ship retorted. “Never it was! It’s our fish fairly hooked and fairly hauled! Now be gone with your stinking tub before we take you out of the water!”
Predictably, the crew of the second ship was over the rail and swinging before the captain of the first ship had finished speaking.
Regis turned his eyes back to the clouds; the dispute on the boats did not hold any interest for him, though the noises of the battle were certainly disturbing. Such squabbles were common on the lakes, always over the fish, especially if someone landed a big one. Generally they weren’t too serious, more bluster and parrying than actual fighting, and only rarely did someone get badly wounded or killed. There were exceptions, though. In one skirmish involving no less than seventeen boats, three full crews and half of a fourth were cut down and left floating in the bloodied water. On that same day, that particular lake, the southernmost of the three, had its name changed from Dellon-lune to Redwaters.
“Ah little fishes, what trouble you bring,” Regis muttered softly, pondering the irony of the havoc the silvery fish wreaked on the lives of the greedy people of Ten-Towns. These ten communities owed their very existence to the knucklehead trout, with their oversized, fist-shaped heads and bones the consistency of fine ivory. The three lakes were the only spots in the world where the valuable fish were known to swim, and though the region was barren and wild, overrun with humanoids and barbarians and sporting frequent storms that could flatten the sturdiest of buildings, the lure of quick wealth brought in people from the farthest reaches of the Realms.
As many inevitably left as came in, though. Icewind Dale was a bleak, colorless wasteland of merciless weather and countless dangers. Death was a common visitor to the villagers, stalking any who could not face the harsh realities of Icewind Dale.
Still, the towns had grown considerably in the century that had passed since the knuckleheads were first discovered. Initially the nine villages on the lakes were no more than the shanties where individual frontiersmen had staked out a claim on a particularly good fishing hole. The tenth village, Bryn Shander, though now a walled, bustling settlement of several thousand people, had been merely an empty hill sporting a solitary cabin where the fishermen would meet once a year, exchanging stories and goods with the traders from Luskan.
Back in the early days of Ten-Towns a boat, even a oneman rowboat, out on the lakes, whose waters year-round were cold enough to kill in minutes anyone unfortunate enough to fall overboard, was a rare sight, but now every town on the lakes had a fleet of sailing vessels flying its flag. Targos alone, largest of the fishing towns, could put over a hundred vessels onto Maer Dualdon, some of them two-masted schooners with crews of ten or more.
A death cry sounded from the embattled ships, and the clang of steel on steel rang out loudly. Regis wondered, and not for the first time, if the people of Ten-Towns would be better off without the troublesome fish.
The halfling had to admit that Ten-Towns had been a haven for him, though. His practiced, nimble fingers adapted easily to the instruments of the scrimshander, and he had even been elected as the council spokesman of one of the villages. Granted, Lonelywood was the smallest and northernmost of the ten towns, a place where the rogues of rogues hid out, but Regis still considered his appointment an honor. It was convenient as well. As the only true scrimshander in Lonelywood, Regis was the sole person in the town with reason or desire to travel regularly to Bryn Shander, the principle settlement and market hub of Ten-Towns. This had proved to be quite a boon to the halfling. He became the primary courier to bring the catches of Lonelywood’s fishermen to market, for a commission equaling a tenth-piece of the goods. This alone kept him deep enough in ivory to make an easy living.
Once a month during the summer season and once every three in the winter, weather permitting, Regis had to attend council meetings and fulfill his duties as spokesman. These meetings took place in Bryn Shander, and though they normally broke down into nothing more than petty arguments over fishing territories between villages, they usually lasted only a few hours. Regis considered his attendance a small price to pay for keeping his monopoly on trips to the southern marketplace.
The fighting on the boats soon ended, only one man dead, and Regis drifted back into quiet enjoyment of the sailing clouds. The halfling looked back over his shoulder at the dozens of low wooden cabins dotting the thick rows of trees that comprised Lonelywood. Despite the reputation of its inhabitants, Regis found this town to be the best in the region. The trees provided a measure of protection from the howling wind and good corner posts for the houses. Only its distance from Bryn Shander had kept the town in the wood from being a more prominent member of Ten-Towns.
Abruptly, Regis pulled the ruby pendant out from under his waistcoat and stared at the wondrous gem he had appropriated from his former master a thousand miles and more to the south, in Calimport.
“Ah, Pook,” he mused, “if only you could see me now.”
The elf went for the two scimitars sheathed on his hips, but the yetis closed quickly. Instinctively, Drizzt spun to his left, sacrificing his opposite flank to accept the rush of the closest monster. His right arm became helplessly pinned to his side as the yeti wrapped its great arms around him, but he managed to keep his left arm free enough to draw his second weapon. Ignoring the pain of the yeti’s squeeze, Drizzt set the hilt of the scimitar firmly against his hip and allowed the momentum of the second charging monster to impale it on the curving blade.
In its frenzied death throes, the second yeti pulled away, taking the scimitar with it.
The remaining monster bore Drizzt to the ground under its weight. The drow worked his free hand frantically to keep the deadly teeth from gaining a hold on his throat, but he knew that it was only a matter of time before his stronger foe finished him.
Suddenly Drizzt heard a sharp crack. The yeti shuddered violently. Its head contorted weirdly, and a gout of blood and brains poured over its face from above its forehead.
“Yer late, elf!” came the rough edge of a familiar voice. Bruenor Battlehammer walked up the back of his dead foe, disregarding the fact that the heavy monster lay on top of his elven friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked, though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find ye in trouble if I came out an’ looked for ye!”
Smiling in relief, and also at the mannerisms of the ever-amazing dwarf, Drizzt managed to wriggle out from under the monster while Bruenor worked to free his axe from the thick skull.
“Head’s as hard as frozen oak!” grumbled the dwarf. He planted his feet behind the yeti’s ears and pulled the axe free with a mighty jerk. “Where’s that kitten o’ yers, anyway?”
Drizzt fumbled around in his pack for a moment and produced a small onyx statue of a panther. “I’d hardly label Guenhwyvar a kitten,” he said with fond reverence. He turned the figurine over in his hands, feeling the intricate details of the work to ensure that it had not been damaged in the fall under the yeti.
“Bah, a cat’s a cat!” insisted the dwarf. “An’ why isn’t it here when ye needed it?”
“Even a magical animal needs its rest,” Drizzt explained.
“Bah,” Bruenor spouted again. “It’s sure to be a sorry day when a drow—and a ranger, what’s more—gets taken off ‘is guard on an open plain by two scab tundra yetis!” Bruenor licked his stained axe blade, then spat in disgust.
“Foul beasts!” he grumbled. “Can’t even eat the damn things!” He pounded the axe into the ground to clean the blade and stomped off toward Kelvin’s Cairn.
Drizzt put Guenhwyvar back into the pack and went to retrieve his scimitar from the other monster.
“Come on, elf,” scolded the dwarf. “We’ve five miles an more of road to go!”
Drizzt shook his head; and wiped the bloodstained blade on the felled monster’s fur: “Roll on, Bruenor Battlehammer,” he whispered under his smile. “And know to your pleasure that every monster along our trail will mark well your passing and keep its head safely hidden!”
Many miles north of Ten-Towns, across the trackless tundra to the northernmost edge of land in all the Realms, the frosts of winter had already hardened the ground in a white-tipped glaze. There were no mountains or trees to block the cold bite of the relentless eastern wind, carrying the frosty air from Reghed Glacier. The great bergs of the Sea of Moving Ice drifted slowly past, the wind howling off of their high-riding tips in a grim reminder of the coming season. And yet, the nomadic tribes who summered there with the reindeer had not journeyed with the herd’s migration southwest along the coast to the more hospitable sea on the south side of the peninsula.
The unwavering flatness of the horizon was broken in one small corner by a solitary encampment, the largest gathering of barbarians this far north in more than a century. To accomodate the leaders of the respective tribes, several deerskin tents had been laid out in a circular pattern, each encompassed in its own ring of campfires. In the center of this circle, a huge deerskin hall had been constructed, designed to hold every warrior of the tribes. The tribesmen called it Hengorot, “The Mead Hall,” and to the northern barbarians this was a place of reverence, where food and drink were shared in toasts to Tempos, the God of Battle.
The fires outside the hall burned low this night, for King Heafstaag and the Tribe of the Elk, the last to arrive, were expected in the camp before moonset. All of the barbarians already in the encampment had assembled in Hengorot and begun the pre-council festivities. Great flagons of mead dotted every table, and good-natured contests of strength sprang up with growing frequency. Though the tribes often warred with each other, in Hengorot all differences were put aside.
King Beorg, a robust man with tousled blond locks, a beard fading to white, and lines of experience etched deeply into his tanned face, stood solemnly at the head table. Representing his people, he stood tall and straight, his wide shoulders proudly squared. The barbarians of Icewind Dale stood a full head and more above the average inhabitant of Ten-Towns, sprouting as though to take advantage of the wide and roomy expanses of empty tundra.
They were indeed much akin to their land. Like the ground they roamed over, their oftenbearded faces were browned from the sun and cracked by the constant wind, giving them a leathery, toughened appearance, a foreboding, expressionless mask that did not welcome outsiders. They despised the people of Ten-Towns, whom they considered weak wealth-chasers possessed of no spiritual value whatsoever.
Yet one of those wealth-chasers stood among them now in their most revered hall of meeting. At Beorg’s side was deBernezan, the dark-haired southerner, the only man in the room who was not born and bred of the barbarian tribes. The mousey deBernezan kept his shoulders defensively hunched as he glanced nervously about the hall. He was well aware that the barbarians were not overly fond of outsiders and that any one of them, even the youngest attendant, could break him in half with a casual flick of his huge hands.
“Hold steady!” Beorg instructed the southerner. “Tonight you hoist mead flagons with the Tribe of the Wolf. If they sense your fear …” He left the rest unspoken, but deBernezan knew well how the barbarians dealt with weakness. The small man took a steadying deep breath and straightened his shoulders.
Yet Beorg, too, was nervous. King Heafstaag was his primary rival on the tundra, commanding a force as dedicated, disciplined, and numerous as his own. Unlike the customary barbarian raids, Beorg’s plan called for the total conquest of Ten-Towns, enslaving the surviving fishermen and living well off of the wealth they harvested from the lakes. Beorg saw an opportunity for his people to abandon their precarious nomadic existence and find a measure of luxury they had never known. Everything now hinged on the assent of Heafstaag, a brutal king interested only in personal glory and triumphant plunder. Even if the victory over Ten-Towns was achieved, Beorg knew that he would eventually have to deal with his rival, who would not easily abandon the fervent bloodlust that had put him in power. That was a bridge the King of the Tribe of the Wolf would have to cross later, the primary issue now was the initial conquest, and if Heafstaag refused to go along, the lesser tribes would split in their alliances among the two. War might be joined as early as the next morning. This would prove devastating to all their people, for even the barbarians who survived the initial battles would be in for a brutal struggle against winter: The reindeer had long since departed for the southern pastures, and the caves along the route had not been stocked in preparation. Heafstaag was a cunning leader; he knew that at this late date the tribes were committed to following the initial plan, but Beorg wondered what terms his rival would impose.
Beorg took comfort in the fact that no major conflicts had broken out among the assembled tribes, and this night, when they all met in the common hall, the atmosphere was brotherly and jovial, with every beard in Hengorot lathered in foam. Beorg’s gamble had been that the tribes could be united by a common enemy and the promise of continued prosperity. All had gone well…so far.
But the brute, Heafstaag, remained the key to it all.
The heavy boots of Heafstaag’s column shook the ground beneath their determined march. The huge, one-eyed king himself led the procession, his great, swinging strides indicative of the nomads of the tundra. Intrigued by Beorg’s proposal and wary of winter’s early onset, the rugged king had chosen to march straight through the cold nights, stopping only for short periods of food and rest. Though primarily known for his ferocious proficiency in battle, Heafstaag was a leader who carefully weighed his every move. The impressive march would add to the initial respect given his people by the warriors of the other tribes, and Heafstaag was quick to pounce on any advantage he could get.
Not that he expected any trouble at Hengorot. He held Beorg in high respect. Twice before he had met the King of the Tribe of the Wolf on the field of honor with no victory to show for it. If Beorg’s plan was as promising as it initially seemed, Heafstaag would go along, insisting only on an equal share in the leadership with the blond king. He didn’t care for the notion that the tribesmen, once they had conquered the towns, could end their nomadic lifestyle and be contented with a new life trading knucklehead trout, but he was willing to allow Beorg his fantasies if they delivered to him the thrill of battle and easy victory. Let the plunder be taken and warmth secured for the long winter before he changed the original agreement and redistributed the booty.
When the lights of the campfires came into view, the column quickened its pace. “Sing, my proud warriors!” Heafstaag commanded. “Sing hearty and strong! Let those gathered tremble at the approach of the Tribe of the Elk!”
Beorg had an ear cocked for the sound of Heafstaag’s arrival. Knowing well the tactics of his rival, he was not surprised in the least when the first notes of the Song of Tempos rolled in from the night. The blond king reacted at once, leaping onto a table and calling silence to the gathering. “Harken, men of the north!” he cried. “Behold the challenge of the song!”
Hengorot immediately burst into commotion as the men dashed from their seats and scrambled to join the assembling groups of their respective tribes. Every voice was lifted in the common refrain to the God of Battle, singing of deeds of valor and of glorious deaths on the field of honor.
This verse was taught to every barbarian boy from the time he could speak his first words, for the Song of Tempos was actually considered a measure of a tribe’s strength. The only variance in the words from tribe to tribe was the refrain that identified the singers. Here the warriors sang at crescendo pitch, for the challenge of the song was to determine whose call to the God of Battle was most clearly heard by Tempos.
Heafstaag led his men right up to the entrance of Hengorot. Inside the hall the calls of the Tribe of the Wolf were obviously drowning out the others, but Heafstaag’s warriors matched the strength of Beorg’s men.
One by one, the lesser tribes fell silent under the dominance of the Wolf and the Elk. The challenge dragged on between the two remaining tribes for many more minutes, neither willing to relinquish superiority in the eyes of their deity. Inside the mead hall, men of the beaten tribes nervously put their hands to their weapons. More than one war had erupted on the plains because the challenge of the song could determine no clear winner.
Finally, the flap of the tent opened admitting Heafstaag’s standard bearer, a youth, tall and proud, with observing eyes that carefully weighed everything about him and belied his age. He put a whalebone horn to his lips and blew a clear note. Simultaneously, according to tradition, both tribes stopped their singing.
The standard bearer walked across the room toward the host king, his eyes never blinking or turning away from Beorg’s imposing visage, though Beorg could see that the youth marked the expressions that were upon him. Heafstaag had chosen his herald well, Beorg thought.
“Good King Beorg,” the standard bearer began when all commotion had ceased, “and other assembled kings. The Tribe of the Elk asks leave to enter Hengorot and share mead with you, that we might join together in toast to Tempos.”
Beorg studied the herald a bit longer, testing to see if he could shake the youth’s composure with an unexpected delay.
But the herald did not blink or turn aside his penetrating stare, and the set of his jaw remaining firm and confident. “Granted” answered Beorg, impressed. “And well met.” Then he mumbled under his breath, “A pity that Heafstaag is not possessed of your patience.”
“I announce Heafstaag, King of the Tribe of the Elk.” the herald cried out in a clear voice, “son of Hrothulf the Strong, son of Angaar the Brave; thrice killer of the great bear; twice conqueror of Termalaine to the south; who slew Raag Doning, King of the Tribe of the Bear in single combat in a single stroke…” (this drawing uneasy shuffles from the Tribe of the Bear, and especially their king, Haalfdane, son of Raag Doning.) The herald went on for many minutes, listing every deed, every honor, every title, accumulated by Heafstaag during his long and illustrious career.
As the challenge of the song was competition between the tribes, the listing of titles and feats was a personal competition between men, especially kings, whose valor and strength reflected directly upon their warriors. Beorg had dreaded this moment, for his rival’s list exceeded even his own. He knew that one of the reasons Heafstaag had arrived last was so that his list could be presented to all in attendance, men who had heard Beorg’s own herald in private audience upon their arrival days before. It was the advantage of a host king to have his list read to every tribe in attendance, while the heralds of visiting kings would only speak to the tribes present upon their immediate arrival. By coming in last, and at a time when all the other tribes would be assembled together, Heafstaag had erased that advantage.
At length, the standard bearer finished and returned across the hall to hold open the tent flap for his king. Heafstaag strode confidently across Hengorot to face Beorg.
If men were impressed with Heafstaag’s list of valor, they were certainly not disappointed by his appearance. The red-bearded king was nearly seven-feet tall, with a barrelshaped girth that dwarfed even Beorg’s. And Heafstaag wore his battle scars proudly. One of his eyes had been torn out by the antlers of a reindeer, and his left hand was hopelessly crumpled from a fight with a polar bear. The King of the Tribe of the Elk had seen more battles than any man on the tundra, and by all appearances he was ready and anxious to fight in many more.
The two kings eyed each other sternly, neither blinking or diverting his glance for even a moment.
“The Wolf or the Elk?” Heafstaag asked at length, the proper question after an undecided challenge of the song.
Beorg was careful to give the appropriate response. “Well met and well fought,” he said. “Let the keen ears of Tempos alone decide, though the god himself will be hard-pressed to make such a choice.”
With the formalities properly carried out, the tension eased from Heafstaag’s face. He smiled broadly at his rival. “Well met, Beorg, King of the Tribe of the Wolf. It does me well to face you and not see my own blood staining the tip of your deadly spear!”
Heafstaag’s friendly words caught Beorg by surprise. He couldn’t have hoped for a better start to the war council. He returned the compliment with equal fervor. “Nor to duck the sure cut of your cruel axe!”
The smile abruptly left Heafstaag’s face when he took notice of the dark-haired man at Beorg’s side. “What right, by valor or by blood, does this weakling southerner have in the mead hall of Tempos?” the red-bearded king demanded. “His place is with his own, or with the women at best!”
“Hold to faith, Heafstaag,” Beorg explained. “‘This is deBernezan, a man of great import to our victory. Valuable is the information he has brought to me; for he has dwelt in Ten-Towns for two winters and more.”
“Then what role does he play?” Heafstaag pressed.
“He has informed,” Beorg reiterated.
“That is past,” said Heafstaag. “What value is he to us now? Certainly he can not fight beside warriors such as ours.”
Beorg cast a glance at deBernezan, biting back his own contempt for the dog who had betrayed his people in a pitiful attempt to fill his own pockets. “Plead your case, southerner. And may Tempos find a place in his field for your bones!”
deBernezan tried futilely to match the iron gaze of Heafstaag. He cleared his throat and spoke as loudly and confidently as he could. “When the towns are conquered and their wealth secured, you shall need one who knows the southern marketplace. I am that man.”
“At what price?” growled Heafstaag.
“A comfortable living,” answered deBernezan. “A respected position, nothing more.”
“Bah!” snorted Heafstaag. “He would betray his own, he would betray us!” The giant king tore the axe from his belt and lurched at deBernezan. Beorg grimmaced, knowing that this critical moment could defeat the entire plan.
With his mangled hand, Heafstaag grabbed deBernezan’s oily black hair and pulled the smaller man’s head to the side, exposing the flesh of his neck. He swung his axe mightily at the target, his gaze locked onto the southerner’s face. But, even against the unbending rules of tradition, Beorg had rehearsed deBernezan well for this moment. The little man had been warned in no uncertain terms that if he struggled at all he would die in any case. But if he accepted the stroke and Heafstaag was merely testing him, his life would probably be spared. Mustering all of his willpower, deBernezan steeled his gaze on Heafstaag and did not flinch at the approach of death.
At the very last moment, Heafstaag diverted the axe, its blade whistling within a hair’s breadth of the southerner’s throat. Heafstaag released the man from his grasp, but he continued to hold him in the intense lock of his single eye.
“An honest man accepts all judgments of his chosen kings,” deBernezan declared, trying to keep his voice as steady as possible.
A cheer erupted from every mouth in Hengorot, and when it died away, Heafstaag turned to face Beorg. “Who shall lead?” the giant asked bluntly.
“Who won the challenge of the song?” Beorg answered.
“Well settled, good king.” Heafstaag saluted his rival. “Together then, you and I, and let no man dispute our rule!”
Beorg nodded. “Death to any who dare!”
deBernezan sighed in deep relief and shifted his legs defensively. If Heafstaag, or even Beorg, ever noticed the puddle between his feet, his life would certainly be forfeit. He shifted his legs again nervously and glanced around, horrified when he met the gaze of the young standard bearer. deBernezan’s face blanched white in anticipation of his coming humiliation and death. The standard bearer unexpectedly turned away and smiled in amusement but, in an unprecedented merciful act for his rough people, he said nothing.
Heafstaag threw his arms above his head and raised his gaze and axe to the ceiling. Beorg grabbed his axe from his belt and quickly mimicked the movement. “Tempos!” they shouted in unison. Then, eyeing each other once more, they gashed their shield arms with their axes, wetting the blades with their own blood. In a synchronous movement, they spun and heaved the weapons across the hall, each axe finding its mark in the same keg of mead. Immediately, the closest men grabbed flagons and scrambled to catch the first drops of spilling mead that had been blessed with the blood of their kings.
“I have drawn a plan for your approval,” Beorg told Heafstaag.
“Later, noble friend,” the one-eyed king replied. “Let tonight be a time of song and drink to celebrate our coming victory.” He clapped Beorg on the shoulder and winked with his one eye. “Be glad of my arrival, for you were sorely unprepared for such a gathering,” he said with a hearty laugh. Beorg eyed him curiously, but Heafstaag gave him a second grotesque wink to quench his suspicions.
Abruptly, the lusty giant snapped his fingers at one of his field lieutenants, nudging his rival with his elbow as if to let him in on the joke.
“Fetch the wenches!” he commanded.
There was only blackness.
Mercifully, he couldn’t remember what had happened, where he was. Only blackness, comforting blackness.
Then a chilling burn began to grow on his cheeks, robbing him of the tranquility of unconsciousness. Gradually, he was compelled to open his eyes, but even when he squinted, the blinding glare was too intense.
He was face down in the snow. Mountains towered all about him, their jagged peaks and deep snow caps reminding him of his location. They had dropped him in the Spine of the World. They had left him to die.
Akar Kessell’s head throbbed when he finally managed to lift it. The sun was shining brightly, but the brutal cold and swirling winds dispelled any warmth the bright rays could impart. Ever was it winter in these high places, and Kessell wore only flimsy robes to protect him from the cold’s killing bite.
They had left him to die.
He stumbled to his feet, knee deep in white powder, and looked around. Far below, down a deep gorge and moving northward, back toward the tundra and the trails that would take them around the foreboding range of impassable mountains, Kessell saw the black specks that marked the wizards’ caravan beginning its long journey back to Luskan. They had deceived him. He understood now that he had been no more than a pawn in their devious designs to rid themselves of Morkai the Red.
Eldulac, Dendybar the Mottled, and the others.
They’d never had any intentions of granting him the title of wizard.
“How could I have been so stupid?” Kessell groaned. Images of Morkai, the only man who had ever granted him any measure of respect, flashed across his mind in a guilt-driven haze. He remembered all the joys that the wizard had allowed him to experience. Morkai had once turned him into a bird so that he could feel the freedom of flight; and once a fish, to let him experience the blurry world of the undersea. And he had repaid that wonderful man with a dagger.
Far down the trails, the departing wizards heard Kessell’s anguished scream echoing off the mountain walls.
Eldulac smiled, satisfied that their plan had been executed perfectly, and spurred his horse on.
Kessell trudged through the snow. He didn’t know why he was walking—he had nowhere to go. Kessell had no escape. Eldulac had dropped him into a bowl-shaped, snow-filled depression, and with his fingers numbed beyond feeling, he had no chance of climbing out.
He tried again to conjure a wizard’s fire. He held his outstretched palm skyward and through chattering teeth uttered the words of power.
Nothing.
Not even a wisp of smoke.
So he started moving again. His legs ached; he almost believed that several of his toes had already fallen away from his left foot. But he didn’t dare remove his boot to verify his morbid suspicion.
He began to circumnavigate the bowl again, following the same trail he had left behind on his first pass. Abruptly, he found himself veering toward the middle. He didn’t know why; and in his delirium, he didn’t pause to try and figure it out. All the world had become a white blur. A frozen white blur. Kessell felt himself falling. He felt the icy bite of the snow on his face again. He felt the tingling that signaled the end of the life of his lower extremities.
Then he felt…warmth.
Imperceptable at first, but growing steadily stronger.
Something was beckoning to him. It was beneath him, buried under the snow, yet even through the frozen barrier, Kessell felt the life-giving glow of its warmth.
He dug. Visually guiding hands that could not feel their work, he dug for his life. And then he came upon something solid and felt the heat intensify. Scrambling to push the remaining snow away from it, he managed at last to pull it free. He couldn’t understand what he was seeing. He blamed it on delirium. In his frozen hands, Akar Kessell held what appeared to be a square-sided icicle. Yet its warmth flowed through him, and he felt the tingles again, this time signaling the rebirth of his extremities.
Kessell had no idea what was happening, and he didn’t care in the least. For now, he had found hope for life, and that was enough. He hugged the crystal shard to his chest and moved back toward the rocky wall of the dell, searching out the most sheltered area he could find.
Under a small overhang, huddled in a small area where the heat of the crystal had pushed the snow away, Akar Kessell survived his first night in the Spine of the World. His bedfellow was the crystal shard, Crenshinibon, an ancient, sentient relic that had waited throughout ages uncounted for one such as he to appear in the bowl. Awakened again, it was even now pondering the methods it would use to control the weak-willed Kessell. It was a relic enchanted in the earliest days of the world, a perversion that had been lost for centuries, to the dismay of those evil lords who sought its strength.
Crenshinibon was an enigma, a force of the darkest evil that drew its strength from the light of day. It was an instrument of destruction, a tool for scrying, a shelter and home for those who would wield it. But foremost among the powers of Crenshinibon was the strength it imparted to its possessor.
Akar Kessell slept comfortably, unaware of what had befallen him. He knew only—and cared only—that his life was not yet at an end. He would learn the implications soon enough. He would come to understand that he would never again play the role of stooge to pretentious dogs like Eldulac, Dendybar the Mottled, and the others.
He would become the Akar Kessell of his own fantasies, and all would bow before him.
“Respect,” he mumbled from within the depths of his dream, a dream that Crenshinibon was imposing upon him.
Akar Kessell, the Tyrant of Icewind Dale.
Kessell awakened to a dawn that he thought he would never see. The crystal shard had preserved him through the night, yet it had done much more than simply prevent him from freezing. Kessell felt strangely changed that morning. The night before, he had been concerned only with the quantity of his life, wondering how long he could merely survive. But now he pondered the quality of his life. Survival was no longer a question; he felt strength flowing within him.
A white deer bounded along the rim of the bowl.
“Venison,” Kessell whispered aloud. He pointed a finger in the direction of his prey and spoke the command words of a spell, tingling with excitement as he felt the power surge through his blood. A searing white bolt shot out from his hand, felling the hart where it stood.
“Venison,” he declared, mentally lifting the animal through the air toward him without a second thought to the act, though telekinesis was a spell that hadn’t even been in the considerable repertoire of Morkai the Red, Kessell’s sole teacher. Though the shard would not have let him, Kessell the greedy did not stop to ponder the sudden appearance of abilities he’d felt long overdue him.
Now he had food and warmth from the shard. Yet a wizard should have a castle, he reasoned. A place where he might practice his darkest secrets undisturbed. He looked to the shard for an answer to his dilemma and found a duplicate crystal laying next to the first. Instinctively, so he presumed (though, in reality, it was another subconscious suggestion from Crenshinibon that guided him) Kessell understood his role in fulfilling his own request. He knew the original Shard at once from the warmth and strength that it exuded, but this second one intrigued him as well, holding an impressive aura of power of its own. He took up the copy of the shard and carried it to the center of the bowl, setting it down on the deep snow.
“Ibssum dal abdur,” he mumbled without knowing why, or even what it meant.
Kessell backed away as he felt the force within the image of the relic begin to expand. It caught the rays of the sun and drew them within its depths. The area surrounding the bowl fell into shadow as it stole the very light of day. It began to pulse with an inner, rhythmic light.
And then it began to grow.
It widened at the base, nearly filling the bowl, and for a while Kessell feared that he would be crushed against the rocky walls. And, in accordance with the crystal’s widening, its tip rose up into the morning sky, keeping the dimensions aligned with its power source. Then it was complete, still an exact image of Crenshinibon, but now of mammoth proportions.
A crystalline tower. Somehow—the same way Kessell knew anything about the crystal shard—he knew its name.
Cryshal-Tirith.
Kessell would have been contented, for the time being, at least, to remain in Cryshal-Tirith and feast off of the unfortunate animals that wandered by. He had come from a meager background of unambitious peasants, and though he outwardly boasted of aspirations beyond his station, he was intimidated by the implications of power. He didn’t understand how or why those who had gained prominence had risen above the common rabble, and even lied to himself, passing off the accomplishments of others, and, conversely, the lack of his own, as a random choice of fate.
Now that he had power within his grasp he had no notion of what to do with it.
But Crenshinibon had waited too long to see its return to life wasted as a hunting lodge for a puny human. Kessell’s wishy-washiness was actually a favorable attribute from the relic’s perspective. Over a period of time, it could persuade Kessell to follow almost any course of action with its nighttime messages.
And Crenshinibon had the time. The relic was anxious to again taste the thrill of conquest, but a few years did not seem long to an artifact that had been created at the dawn of the world. It would mold the bumbling Kessell into a proper representative of its power, nurture the weak man into an iron-fisted glove to deliver its message of destruction. It had done likewise a hundred times in the initial struggles of the world, creating and nurturing some of the most formidable and cruel opponents of law across any of the universal planes.
It could do so again.
That very night, Kessell, sleeping in the comfortably adorned second level of Cryshal-Tirith, had dreams of conquest. Not violent campaigns waged against a city such as Luskan, or even on the scale of battle against a frontier settlement, like the villages of Ten-Towns, but a less ambitious and more realistic start to his kingdom. He dreamed that he had forced a tribe of goblins into servitude, using them to assume the roles as his personal staff, catering to his every need. When he awakened the next morning, he remembered the dream and found that he liked the idea.
Later that morning, Kessell explored the third level of the tower, a room like all the others, made of smooth yet stone-strong crystal, this particular one filled with various scrying devices. Suddenly, an urge came over him to make a certain gesture and speak an arcane word of command that he assumed he must have heard in the presence of Morkai. He complied with the feeling and watched in amazement as the dimension within the depths of one of the mirrors in the room suddenly swirled in a gray fog. When the fog cleared, an image came into focus.
Kessell recognized the area depicted as a valley he had passed a short distance down the trail when Eldulac, Dendybar the Mottled, and the others had left him to die.
The image of the region was bustling with a tribe of goblins at work constructing a campsite. These were nomads, probably, for war bands rarely brought females and young ones along on their raids. Hundreds of caves dotted the sides of these mountains, but they weren’t numerous enough to hold the tribes of orcs, goblins, ogres, and even more powerful monsters. Competition for lairs was fierce, and the lesser goblin tribes were usually forced above ground, enslaved, or slaughtered.
“How convenient,” Kessell mused, wondering if the subject of his dream had been a coincidence or a prophecy. On another sudden impulse, he sent his will through the mirror toward the goblins. The effect startled him.
As one, the goblins turned, apparently confused, in the direction of the unseen force. The warriors apprehensively drew their clubs and stone-headed axes, and the females and children huddled in the back of the group.
One larger goblin, the leader presumably, holding its club defensively before it, took a few cautious steps ahead of its soldiers.
Kessell scratched his chin, pondering the extent of his newfound power. “Come to me,” he called to the goblin chieftain. “You cannot resist!”
The tribe arrived at the bowl a short time later, remaining a safe distance away while they tried to figure out exactly what the tower was and where it had come from. Kessell let them marvel over the splendor of his new home, then called again to the chieftain, compelling the goblin to approach Cryshal-Tirith.
Against its own will, the large goblin strode from the ranks of the tribe. Fighting every step, it walked right up to the base of the tower. It couldn’t see any door, for the entrance to Cryshal-Tirith was invisible to all except denizens of foreign planes and those that Crenshinibon, or its wielder allowed to enter.
Kessell guided the terrified goblin into the first level of the structure. Once inside, the chieftain remained absolutely motionless, its eyes darting around nervously for some indication of the overpowering force that had summoned it to this structure of dazzling crystal.
The wizard (a title rightfully imparted to the possessor of Crenshinibon, even if Kessell had never been able to earn it by his own deeds) let the miserable creature wait for a while, heightening its fear. Then he appeared at the top of the stairwell through a secret mirror door. He looked down upon the wretched creature and cackled with glee.
The goblin trembled visibly when it saw Kessell. It felt the wizard’s will imposing upon it once again, compelling the creature to its knees.
“Who am I?” Kessell asked as the goblin groveled and whimpered.
The chieftain’s reply was torn from within by a power that it could not resist.
“Master.”
Bruenor walked up the rocky slope with measured steps, his boots finding the same footholds he always used when he ascended to the high point of the southern end of the dwarven valley. To the people of Ten-Towns, who often saw the dwarf standing meditatively on the perch, this high column of stones in the rocky ridge that lined the valley had come to be known as Bruenor’s Climb. Just below the dwarf, to the west, were the lights of Termalaine, and beyond them the dark waters of Maer Dualdon, spotted occasionally by the running lights of a fishing boat whose resolute crew stubbornly refused to come ashore until they had landed a knucklehead.
The dwarf was well above the tundra floor and the lowest of the countless stars that sparkled the night. The celestial dome seemed polished by the chill breeze that had blown since sunset, and Bruenor felt as though he had escaped the bonds of earth.
In this place he found his dreams, and ever they took him back to his ancient home. Mithril Hall, home of his fathers and their’s before them, where rivers of the shining metal ran rich and deep and the hammers of dwarven smiths rang out in praise to Moradin and Dumathoin. Bruenor was merely an unbearded boy when his people had delved too deep into the bowels of the world and had been driven out by the dark things in dark holes. He was now the eldest surviving member of his small clan and the only one among them who had witnessed the treasures of Mithril Hall.
They had made their home in the rocky valley between the two northernmost of the three lakes long before any humans, other than the barbarians, had come to Icewind Dale. They were a poor remnant of what had once been a thriving dwarven society, a band of refugees beaten and broken by the loss of their homeland and heritage. They continued to dwindle in numbers, their elders dying as much of sadness as old age. Though the mining under the fields of the region was good, the dwarves seemed destined to fade away into oblivion.
When Ten-Towns had sprung up, though, the luck of the dwarves rose considerably. Their valley was just north of Bryn Shander, as close to the principle city as any of the fishing villages, and the humans, often warring with each other and fighting off invaders, were happy to trade for the marvelous armor and weapons that the dwarves forged.
But even with the betterment of their lives, Bruenor, particularly, longed to recover the ancient glory of his ancestors. He viewed the arrival of Ten-Towns as a temporary stay from a problem that would not be resolved until Mithril Hall had been recovered and restored.
“A cold night for so high a perch, good friend,” came a call from behind.
The dwarf turned around to face Drizzt Do’Urden, though he realized that the drow would be invisible against the black backdrop of Kelvin’s Cairn. From this vantage point, the mountain was the only silhouette that broke the featureless line of the northern horizon. It had been so named because it resembled a mound of purposely piled boulders; barbarian legend claimed that it truly served as a grave. Certainly the valley where the dwarves now made their home did not resemble any natural landmark. In every direction the tundra rolled on, flat and earthen. But the valley had only sparse patches of dirt sprinkled in among broken boulders and walls of solid stone. It, and the mountain on its northern border, were the only features in all of Icewind Dale with any mentionable quantities of rock, as if they had been misplaced by some god in the earliest days of creation.
Drizzt noted the glazed look of his friend’s eyes. “You seek the sights that only your memory can see,” he said, well aware of the dwarf’s obsession with his ancient homeland.
“A sight I’ll see again!” Bruenor insisted. “We’ll get there, elf.”
“We do not even know the way.”
“Roads can be found,” said Bruenor. “But not until ye look for them.”
“Someday, my friend,” Drizzt humored. In the few years that he and Bruenor had been friends, the dwarf had constantly badgered Drizzt about accompanying him on his adventure to find Mithril Hall. Drizzt thought the idea foolish, for no one that he had ever spoken with had even a clue as to the location of the ancient dwarven home, and Bruenor could only remember disjointed images of the silvery halls. Still, the drow was sensitive to his friend’s deepest desire, and he always answered Bruenor’s pleas with the promise of “someday.”
“We have more urgent business at the moment,” Drizzt reminded Bruenor. Earlier that day, in a meeting in the dwarven halls, the drow had detailed his findings to the dwarves.
“Yer sure they’ll be comin’ then?” Bruenor asked now.
“Their charge will shake the stones of Kelvin’s Cairn,” Drizzt replied as he left the darkness of the mountain’s silhouette and joined his friend. “And if Ten-Towns does not stand united against them, the people are doomed.”
Bruenor settled into a crouch and turned his eyes to the south, toward the distant lights of Bryn Shander. “They’ll not, the stubborn fools,” he muttered.
“They might, if your people went to them.”
“No,” growled the dwarf. “We’ll fight beside them if they choose to stand together, an’ pity then to the barbarians! Go to them, if ye wish, an’ good luck to ye, but nothing o’ the dwarves. Let us see what grit an’ guts the fisherfolk can muster.”
Drizzt smiled at the irony of Bruenor’s refusal. Both of them knew well that the drow was not trusted, not even openly welcomed, in any of the towns other than Lonelywood, where their friend Regis was spokesman. Bruenor marked the drow’s look, and it pained him as it pained Drizzt, though the elf stoically pretended otherwise.
“They owe ye more than they’ll ever know,” Bruenor stated flatly, turning a sympathetic eye on his friend.
“They owe me nothing.”
Bruenor shook his head. “Why do ye care?” he growled. “Ever yer watchin’ over the folk that show ye no good will. What do ye owe to them?”
Drizzt shrugged, hard-pressed to find an answer. Bruenor was right. When the drow had first come to this land, the only one who had shown him any friendship at all was Regis. He often escorted and protected the halfling through the dangerous first legs of the journey from Lonelywood, around the open tundra north of Maer Dualdon and down toward Bryn Shander, when Regis went to the principle city for business or council meetings. They had actually met on one such trek: Regis tried to flee from Drizzt because he’d heard terrible rumors about him. Luckily for both of them, Regis was a halfling who was usually able to keep an open mind about people and make his own judgements concerning their character. It wasn’t long before the two were fast friends.
But to this day, Regis and the dwarves were the only ones in the area who considered the drow a friend. “I do not know why I care,” Drizzt answered honestly. His eyes turned back to his ancient homeland, where loyalty was merely a device to gain an advantage over a common foe. “Perhaps I care because I strive to be different from my people,” he said, as much to himself as to Bruenor. “Perhaps I care because I am different from my people. I may be more akin to the races of the surface…that is my hope at least. I care because I have to care about something. You are not so different, Bruenor Battlehammer. We care lest our own lives be empty.”
Bruenor cocked a curious eye.
“You can deny your feelings for the people of Ten-Towns to me, but not to yourself.”
“Bah!” Bruenor snorted. “Sure that I care for them! My folk need the trade!”
“Stubborn,” Drizzt mumbled, smiling knowingly. “And Catti-brie?” he pressed. “What of the human girl who was orphaned in the raid those years ago on Termalaine? The waif that you took in and raised as your own child.” Bruenor was glad that the cover of night offered some protection from his revealing blush. “She lives with you still, though even you would have to admit that she is able to go back to her own kind. Might it be, perhaps, that you care for her, gruff dwarf?”
“Aw, shut yer mouth,” Bruenor grumbled. “She’s a servin’ wench and makes my life a bit easier, but don’t ye go gettin’ sappy about her!”
“Stubborn,” Drizzt reiterated more loudly this time. He had one more card to play in this discussion. “What of myself, then? Dwarves are not overly fond of the light elves, let alone the drow. How do you justify the friendship you have shown me? I have nothing to offer you in return but my own friendship. Why do you care?”
“Ye bring me news when…” Bruenor stopped short, aware that Drizzt had cornered him.
But the drow didn’t press the issue any further.
So the friends watched in silence as the lights of Bryn Shander went down, one by one. Despite his outward callousness, Bruenor realized how true some of the drow’s accusations had rung; he had come to care for the people who had settled on the banks of the three lakes.
“What do ye mean to do then?” the dwarf asked at length.
“I mean to warn them,” Drizzt replied. “You underestimate your neighbors, Bruenor. They’re made of tougher stuff than you believe.”
“Agreed,” said the dwarf, “but my questions are of their character. Every day we see fightin’ on the lakes, an’ always over the damned fish. The people cling to their own towns an’ goblins take the others, for all they care! Now they’ve to show me an’ mine that they’ve the will to fight together!”
Drizzt had to admit the truth of Bruenor’s observations. The fishermen had grown more competitive over the last couple of years as the knucklehead trout took to the deeper waters of the lakes and became harder to catch. Cooperation among the towns was at a low point as each town tried to gain an economic advantage over the rival towns on its lake.
“There is a council in Bryn Shander in two days,” Drizzt continued. “I believe that we still have some time before the barbarians come. Though I fear for any delays, I do not believe that we would be able to bring the spokesmen together any sooner. It will take me that long to properly instruct Regis on the course of action that he must take with his peers, for he must carry the tidings of the coming invasion.”
“Rumblebelly?” snorted Bruenor, using the name he had tagged on Regis for the halfling’s insatiable appetite. “He sits on the council for no better reason than t’ keep his stomach well-stocked! They’ll hear ‘im less than they’d hear yerself, elf.”
“You underestimate the halfling, moreso even than you underestimate the people of Ten-Towns,” answered Drizzt. “Remember always that he carries the stone.”
“Bah! A fine-cut gem, but no more!” Bruenor insisted. “I’ve seen it meself, an’ it holds no spell on me.”
“The magic is too subtle for the eyes of a dwarf, and perhaps not strong enough to penetrate your thick skull,” laughed Drizzt. “But it is there—I see it clearly and know the legend of such a stone. Regis may be able to influence the council more than you would believe—and certainly more than I could. Let us hope so, for you know as well as I that some of the spokesmen might be reluctant to pursue any plan of unity, whether in their arrogant independence, or in their belief that a barbarian raid upon some of their less protected rivals might actually help their own selfish ambitions. Bryn Shander remains the key, but the principle city will only be spurred to action if the major fishing towns, Targos in particular, join in.”
“Ye know that Easthaven’ll help,” said Bruenor. “They’re ever ones for bringing all o’ the towns together.”
“And Lonelywood, too, with Regis speaking for them. But Kemp of Targos surely believes that his walled city is powerful enough to stand alone, whereas its rival, Termalaine, would be hardpressed to hold back the horde.”
“He’s not likely to join anythin’ that includes Termalaine. An’ yer in for more trouble then, drow, for without Kemp ye’ll never get Konig and Dineval to shut up!”
“But that is where Regis comes in,” Drizzt explained. “The ruby he possesses can do wondrous things, I assure you.”
“Again ye speak of the power o’ the stone,” grumbled Bruenor. “But Rumblebelly claims that his master o’ old had twelve o’ the things,” he reasoned. “Mighty magics don’t come in dozens!”
“Regis said that his master had twelve similar stones,” Drizzt corrected. “In truth, the halfling had no way of knowing if all twelve, or any of the others, were magical.”
“Then why would the man have given the only one o’ power to Rumblebelly?”
Drizzt left the question unanswered, but his silence soon led Bruenor to the same inescapable conclusion. Regis had a way of collecting things that didn’t belong to him, and though the halfling had explained the stone as a gift…
Bryn Shander was unlike any of the other communities of Ten-Towns. Its proud pennant flew high from the top of a hill in the middle of the dry tundra between the three lakes, just south of the southern tip of the dwarven valley. No ships flew the flags of this city, and it had no docks on any of the lakes, yet there was little argument that it was not only the geographical hub of the region but the center of activity as well.
This was where the major merchant caravans from Luskan put in, where the dwarves came to trade, and where the vast majority of craftsman, scrimshanders, and scrimshaw evaluators, were housed. Proximity to Bryn Shander was second only to the quantity of fish hooked in determining the success and size of the fishing towns. Thus, Termalaine and Targos on the southeastern banks of Maer Dualdon, and Caer-Konig and Caer-Dineval on the western shores of Lac Dinneshere, four towns less than a day’s journey from the principle city, were the dominant towns on the lakes.
High walls surrounded Bryn Shander, as much protection from the biting wind as from invading goblins or barbarians. Inside, the buildings were similar to those of the other towns: low, wooden structures, except that in Bryn Shander they were more tightly packed together and often subdivided to house several families. Congested as it was, though, there was a measure of comfort and security in the city, the largest taste of civilization a person could find for four hundred long and desolate miles.
Regis always enjoyed the sounds and smells that greeted him when he walked through the iron-bound wooden gates on the northern wall of the principle city. Though on a smaller scale than the great cities of the south, the bustle and shouts of Bryn Shander’s open markets and plentiful street vendors reminded him of his days back in Calimport. And, as in Calimport, the people of Bryn Shander’s streets were a cross-section of every heritage that the Realms had to offer. Tall, dark-skinned desert folk mingled among fair-skinned travelers from the Moonshaes. The loud boasts of swarthy southerners and robust mountain men trading fanciful tales of love and battle in one of the many taverns echoed on nearly every street corner.
And Regis took it all in, for though the location was changed, the noise remained the same. If he closed his eyes as he skipped along down one of the narrow streets he could almost recapture the zest for life that he had known those years before in Calimport.
This time, though, the halfling’s business was so grave that it dampened even his ever-lifted spirits. He had been horrified at the drow’s grim news and was nervous about being the messenger who would deliver it to the council.
Away from the noisy market section of the city, Regis passed the palatial home of Cassius, the spokesman of Bryn Shander. This was the largest and most luxurious building in all of Ten-Towns, with a columned front and bas-relief artwork adorning all of its walls. It had originally been built for the meetings of the ten spokesmen, but as interest in the councils had died away, Cassius, skilled in diplomacy and not above using strong-arm tactics, had appropriated the palace as his official residence and moved the council hall to a vacant warehouse tucked away in a remote corner of the city. Several of the other spokesmen had complained about the change, but though the fishing towns could often exert some influence on the principle city in matters of public concern, they had little recourse in an issue as trivial to the general populace as this. Cassius understood his city’s position well and knew how to keep most of the other communities under his thumb. The militia of Bryn Shander could defeat the combined forces of any five of the other nine towns combined, and Cassius’s officers held a monopoly on connections to the necessary marketplace in the south. The other spokesmen might grumble about the change in the meeting place, but their dependence on the principle city would prevent them from taking any actions against Cassius.
Regis was the last to enter the small hall. He looked around at the nine men who had gathered at the table and realized how out of place he truly was. He had been elected spokesman because nobody else in Lonelywood cared enough to want to sit on the council, but his peers had attained their positions through valorous and heroic deeds. They were the leaders of their communities, the men who had organized the structure and defenses of the towns. Each of these spokesmen had seen a score of battles and more, for goblin and barbarian raiders descended upon Ten-Towns more often than sunny days. It was a simple rule of life in Icewind Dale that if you couldn’t fight, you couldn’t survive, and the spokesmen of the council were some of the most proficient fighters in all of Ten-Towns.
Regis had never been intimidated by the spokesmen before because normally he had nothing to say at council. Lonelywood, a secluded town hidden away in a small, thick wood of fir trees, asked for nothing from anyone. And with an insignificant fishing fleet, the other three towns it shared Maer Dualdon with imposed no demands upon it. Regis never offered an opinion unless pressed and had been careful always to cast his vote on an issue in the way of the general consensus. And if the council was split on an issue, Regis simply followed the lead of Cassius. In Ten-Towns, one couldn’t go wrong by following Bryn Shander.
This day, though, Regis found that he was intimidated by the council. The grim news that he bore would make him vulnerable to their bullying tactics and often angry reprisals. He focused his attention on the two most powerful spokesmen, Cassius of Bryn Shander and Kemp of Targos, as they sat at the head of the rectangular table and chatted. Kemp looked the part of rugged frontiersman: not too tall but barrel-chested, with gnarled and knotted arms, and a stern demeanor that frightened friend and foe alike.
Cassius, though, hardly seemed a warrior. He was small of frame, with neatly trimmed gray hair and a face that never showed a hint of beard stubble. His big, bright blue eyes forever seemed locked into an inner contentment. But anyone who had ever seen the spokesman from Bryn Shander raise a sword in battle or maneuver his charges on the field had no doubts concerning his fighting prowess or his bravery. Regis truly liked the man, yet he was always careful not to fall into a situation that left him vulnerable. Cassius had earned a reputation for getting what he wanted at another’s expense.
“Come to order,” Cassius commanded, rapping his gavel on the table. The host spokesman always opened the meeting with the Formalities of Order, readings of titles and official proposals that had originally been intended to give the council an aura of importance, impressing especially the ruffians that sometimes showed up to speak for the more remote communities. But now, with the degeneration of the council as a whole, the Formalitites of Order served only to delay the end of the meeting, to the regret of all ten spokesmen. Consequently, the Formalities were pared down more and more each time the group gathered, and there had even been talk of eliminating them altogether.
When the list had finally been completed, Cassius turned to the important issues. “The first item on the agenda,” he said, hardly glancing at the notes that were laid out before him, “concerns the territorial dispute between the sister cities, Caer-Konig and Caer-Dineval, on Lac Dinneshere. I see that Dorim Lugar of Caer-Konig has brought the documents that he promised at the last meeting, so I turn the floor over to him. Spokesman Lugar.”
Dorim Lugar, a gaunt, dark-complected man whose eyes never seemed to stop darting about nervously, nearly leaped out of his chair when he was introduced.
“I have in my hand,” he yelled, his upraised fist closed about an old parchment, “the original agreement between Caer-Konig and Caer-Dineval, signed by the leaders of each town,” he shot an accusing finger in the direction of the spokesman from Caer-Dineval, “including your own signature, Jensin Brent!”
“An agreement signed during a time of friendship and in the spirit of good will,” retorted Jensin Brent, a younger, golden-haired man with an innocent face that often gave him an advantage over people who judged him naive. “Unroll the parchment, Spokesman Lugar, and let the council view it. They shall see that it makes no provisions whatsoever for Easthaven.” He looked around at the other spokesmen. “Easthaven could hardly be called even a hamlet when the agreement to divide the lake in half was signed,” he explained, and not for the first time. “They had not a single boat to put in the water.”
“Fellow spokesmen!” Dorim Lugar yelled, jolting some of them from the lethargy that had already begun to creep in. This same debate had dominated the last four councils with no ground gained by either side. The issue held little importance or interest for any but the two spokesmen and the spokesman from Easthaven.
“Surely Caer-Konig cannot be blamed for the rise of Easthaven,” pleaded Dorim Lugar. “Who could have foreseen the Eastway?” he asked, referring to the straight and smooth road that Easthaven had constructed to Bryn Shander. It was an ingenious move and proved a boon to the small town on the southeastern corner of Lac Dinneshere. Combining the appeal of a remote community with easy access to Bryn Shander had made Easthaven the fastest growing community in all of Ten-Towns, with a fishing fleet that had swelled to nearly rival the boats of Caer-Dineval.
“Who indeed?” retorted Jensin Brent, now a bit of fluster showing through his calm facade. “It is obvious that Easthaven’s growth has put Caer-Dineval in stiff competition for the southern waters of the lake, while Caer-Konig sails freely in the northern half. Yet Caer-Konig has flatly refused to renegotiate the original terms to compensate for the imbalance! We cannot prosper under such conditions!”
Regis knew that he had to act before the argument between Brent and Lugar got out of control. Two previous meetings had been adjourned because of their volatile debates, and Regis couldn’t let this council disintegrate before he had told them of the impending barbarian attack.
He hesitated, having to admit to himself once again that he had no options and could not back away from this urgent mission; his haven would be destroyed if he said nothing. Although Drizzt had reassured him of the power he possessed, he retained his doubts about the true magic of the stone. Yet due to his own insecurity, a trait common among little folk, Regis found himself blindly trusting in Drizzt’s judgment. The drow was possibly the most knowledgeable person he had ever known, with a list of experiences far beyond the tales that Regis could tell. Now was the time for action, and the halfling was determined to give the drow’s plan a try.
He closed his fingers around the little wooden gavel that was set out on the table before him. It felt unfamiliar to his touch, and he realized then that this was the first time that he had ever used the instrument. He tapped it lightly on the wooden table, but the others were intent on the shouting match that had erupted between Lugar and Brent. Regis reminded himself of the urgency of the drow’s news once again and boldly pounded the gavel down.
The other spokesmen turned immediately to the halfling, blank expressions stamped upon their faces. Regis rarely spoke at the meetings, and then only when cornered with a direct question.
Cassius of Bryn Shander brought his heavy gavel down. “The council recognizes Spokesman…uh…the spokesman from Lonelywood,” he said, and from his uneven tone Regis could guess that he had struggled to address the halfling’s request for the floor seriously.
“Fellow spokesmen,” Regis began tentatively, his voice cracking into a squeak. “With all due respect to the seriousness of the debate between the spokesmen from Caer-Dineval and Caer-Konig, I believe that we have a more urgent problem to discuss.” Jensin Brent and Dorim Lugar were livid at being interrupted, but the others eyed the halfling curiously. Good start, Regis thought, I’ve got their full attention.
He cleared his throat, trying to steady his voice and sound a bit more impressive. “I have learned beyond doubt that the barbarian tribes are gathering for a united attack on Ten-Towns!” Though he tried to make the announcement dramatic, Regis found himself facing nine apathetic and confused men.
“Unless we form an alliance,” Regis continued in the same urgent tones, “the horde will overrun our communities one by one, slaughtering any who dare to oppose them!”
“Certainly, Spokesman Regis of Lonelywood,” said Cassius in a voice he meant to be calming but was, in effect, condescending, “we have weathered barbarian raids before. There is no need for…”
“Not like this one!” Regis cried. “All of the tribes have come together. The raids before matched one tribe against one city, and usually we fared well. But how would Termalaine or Caer-Konig—or even Bryn Shander—stand against the combined tribes of Icewind Dale?” Some of the spokesmen settled back into their chairs to contemplate the halfling’s words; the rest began talking among themselves, some in distress, some in angry disbelief. Finally Cassius pounded his gavel again, calling the hall to silence.
Then, with familiar bravado, Kemp of Targos slowly rose from his seat. “May I speak, friend Cassius?” he asked with unnecessary politeness. “Perhaps I may be able to put this grave pronouncement in the proper light.”
Regis and Drizzt had made some assumptions about alliances when they had planned the halfling’s actions at this council. They knew that Easthaven, founded and thriving on the principle of brotherhood among the communities of Ten-Towns, would openly embrace the concept of a common defense against the barbarian horde. Likewise Termalaine and Lonelywood, the two most accessible and raided towns of the ten, would gladly accept any offers of help.
Yet even Spokesman Agorwal of Termalaine, who had so much to gain from a defensive alliance, would hedge and hold his silence if Kemp of Targos refused to accept the plan. Targos was the largest and mightiest of the nine fishing villages, with a fleet more than twice the size of Termalaine’s, the second largest.
“Fellow members of the council,” Kemp began, leaning forward over the table to loom larger in the eyes of his peers. “Let us learn more of the halfling’s tale before we begin to worry. We have fought off barbarian invaders and worse enough times to be confident that the defenses of even the smallest of our towns are adequate.”
Regis felt his tension growing as Kemp rolled into his speech, building on points designed to destroy the halfling’s credibility. Drizzt had decided early on in their planning that Kemp of Targos was the key, but Regis knew the spokesman better than the drow and knew that Kemp would not be easily manipulated. Kemp illustrated the tactics of the powerful town of Targos in his own mannerisms. He was large and bullying, often taking to sudden fits of violent rage that intimidated even Cassius. Regis had tried to steer Drizzt away from this part of their plan, but the drow was adamant.
“If Targos agrees to accept the alliance with Lonelywood,” Drizzt had reasoned, “Termalaine will gladly join and Bremen, being the only other village on the lake, will have no choice but to go along. Bryn Shander will certainly not oppose a unified alliance of the four towns on the largest and most prosperous lake, and Easthaven will make six in the pact, a clear majority.”
The rest would then have no choice but to join in the effort. Drizzt had believed that Caer-Dineval and Caer-Konig, fearing that Easthaven would receive special consideration in future councils, would put on a blusterous show of loyalty, hoping themselves to gain favor in the eyes of Cassius. Good Mead and Dougan’s Hole, the two towns on Redwaters, though relatively safe from an invasion from the north, would not dare to stand apart from the other eight communities.
But all of this was merely hopeful speculation, as Regis clearly realized when he saw Kemp glaring at him from across the table. Drizzt had conceded the point that the greatest obstacle in forming the alliance would be Targos. In its arrogance, the powerful town might believe that it could withstand any barbarian raid. And if it did manage to survive, the destruction of some of its competitors might actually prove profitable.
“You say only that you have learned of an invasion,” Kemp began. “Where could you have gathered this valuable and, no doubt, hard to find information?”
Regis felt sweat beading on his temples. He knew where Kemp’s question would lead, but there was no way that he could avoid the truth. “From a friend who often travels the tundra,” he answered honestly.
“The drow?” Kemp asked.
With his neck bent up and Kemp towering over him, Regis found himself quickly placed on the defensive. The halfling’s father had once warned him that he would always be at a disadvantage when dealing with humans because they physically had to look down when speaking to him, as they would to their own children. At times like this, the words of his father rang painfully true to Regis. He wiped a bead of moisture from his upper lip.
“I cannot speak for the rest of you,” Kemp continued, adding a chuckle to place the halfling’s grave warning in an absurd light, “but I have too much serious work to do to go into hiding on the words of a drow elf!” Again the burly spokesman laughed, and this time he was not alone.
Agorwal of Termalaine offered some unexpected assistance to the halfling’s failing cause. “Perhaps we should let the spokesman from Lonelywood continue. If his words are true…”
“His words are the echoes of a drow’s lies!” Kemp snarled. “Pay them no heed. We have fought off the barbarians before, and—”
But then Kemp, too, was cut short as Regis suddenly sprang up on the council table. This was the most precarious part of Drizzt’s plan. The drow had shown faith in it, describing it matter-of-factly, as though it would pose no problems. But Regis felt impending disaster hovering all about him. He clasped his hands behind his back and tried to appear in control so that Cassius wouldn’t take any immediate actions against his unusual tactics.
During Agorwal’s diversion, Regis had slipped the ruby pendant out from under his waistcoat. It sparkled on his chest as he walked up and down, treating the table as though his personal stage.
“What do you know of the drow to jest of him so?” he demanded of the others, pointedly Kemp. “Can any of you name a single person that he has harmed? No! You chastise him for the crimes of his race, yet have none of you ever considered that Drizzt Do’Urden walks among us because he has rejected the ways of his people?” The silence in the hall convinced Regis that he had either been impressive or absurd. In any case, he was not so arrogant or foolish to think his little speech sufficient to accomplish the task.
He walked over to face Kemp. This time he was the one looking down, but the spokesman from Targos seemed on the verge of exploding into laughter.
Regis had to act quickly. He bent down slightly and raise his hand to his chin, by appearance to scratch an itch though in truth to set the ruby pendant spinning, tapping with his arm as it passed. He then held the silence of the moment patiently and counted as Drizzt had instructed. Ten seconds passed and Kemp had not blinked. Drizzt had said that this would be enough, but Regis, surprised and apprehensive at the ease with which he had accomplished the task, let another ten go by before he dared begin testing the drow’s beliefs.
“Surely you can see the wisdom of preparing for an attack,” Regis suggested calmly. Then in a whisper that only Kemp could hear he added, “These people look to you for guidance, great Kemp. A military alliance would only enhance your stature and influence.”
The effect was dazzling.
“Perhaps there is more to the halfling’s words than we first believed,” Kemp said mechanically, his glazed eyes never leaving the ruby.
Stunned, Regis straightened up and quickly slipped the stone back under his waistcoat. Kemp shook his head though clearing a confusing dream from his thoughts, as he rubbed his dried eyes. The spokesman from Targos couldn’t seem to recall the last few moments, but the hafling’s suggestion was planted deeply into his mind. Kemp found, to his own amazement, that his attitudes had changed.
“We should hear well the words of Regis,” he declared loudly. “For we shall be none the worse from forming such an alliance, yet the consequences of doing nothing may prove to be grave, indeed!”
Quick to seize an advantage, Jensin Brent leaped up from his chair. “Spokesman Kemp speaks wisely,” he said. “Number the people of Caer-Dineval, ever proponents of the united efforts of Ten-Towns, among the army that shall repel the horde!”
The rest of the spokesmen lined up behind Kemp as Drizzt had expected, with Dorim Lugar making an even bigger show of loyalty than Brent’s.
Regis had much to be proud of when he left the council hall later that day, and his hopes for the survival of Ten-Towns had returned. Yet the halfling found his thoughts consumed by the implications of the power he had discovered in his ruby. He worked to figure the most failsafe way in which he could turn this new-found power of inducing cooperation into profit and comfort.
“So nice of the Pasha Pook to give me this one!” he told himself as he walked through the front gate of Bryn Shander and headed for the appointed spot where he would meet with Drizzt and Bruenor.
They started at dawn, charging across the tundra like an angry whirlwind. Animals and monsters alike, even the ferocious yetis, fled before them in terror. The frozen ground cracked beneath the stamp of their heavy boots, and the murmur of the endless tundra wind was buried under the strength of their song, the song to the God of Battle.
They marched long into the night and were off again before the first rays of dawn, more than two thousand barbarian warriors hungry for blood and victory.
Drizzt Do’Urden sat nearly halfway up on the northern face of Kelvin’s Cairn, his cloak pulled tight against the bitter wind that howled through the boulders of the mountain. The drow had spent every night up here since the council in Bryn Shander, his violet eyes scanning the blackness of the plain for the first signs of the coming storm. At Drizzt’s request, Bruenor had arranged for Regis to sit beside him. With the wind nipping at him like an invisible animal, the halfling squeezed in between two boulders a further protection from the unwelcoming elements.
Given a choice, Regis would have been tucked away in the warmth of his own soft bed in Lonelywood, listening to the quiet moan of the swaying tree branches beyond warm walls. But he understood that as a spokesman everyone expected him to help carry out the course of action he had suggested at the council. It quickly became obvious to the other spokesmen and to Bruenor, who had joined in the subsequent strategy meetings as the representative of the dwarves, that the halfling wouldn’t be much help in organizing the forces or drawing any battle plans, so when Drizzt told Bruenor that he would need a courier to sit watch with him, the dwarf was quick to volunteer Regis.
Now the halfling was thoroughly miserable. His feet and fingers were numbed from the cold, and his back ached from sitting against the hard stone. This was the third night out, and Regis grumbled and complained constantly, punctuating his discomfort with an occasional sneeze. Through it all, Drizzt sat unmoving and oblivious to the conditions, his stoic dedication to duty overriding any personal distress.
“How many more nights do we have to wait?” Regis whined. “One morning, I’m sure—maybe even tomorrow they’ll find us up here, dead and frozen to this cursed mountain!”
“Fear not, little friend,” Drizzt answered with a smile. “The wind speaks of winter. The barbarians will come all too soon, determined to beat the first snows.” Even as he spoke, the drow caught the tiniest flicker of light in the corner of his eye. He rose from his crouch suddenly, startling the halfling, and turned toward the direction of the flicker, his muscles tensed with reflexive wariness, his eyes straining to spot a confirming sign.
“What’s—” Regis began, but Drizzt silenced him with an outstretched palm. A second dot of fire flashed on the edge of the horizon.
“You have gotten your wish,” Drizzt said with certainty.
“Are they out there?” Regis whispered. His vision wasn’t nearly as keen as the drow’s in the night.
Drizzt stood silently in concentration for a few moments, mentally trying to measure the distance of the campfires and calculate the time it would take the barbarians to complete their journey.
“Go to Bruenor and Cassius, little friend,” he said at length. “Tell them that the horde will reach Bremen’s Run when the sun peaks tomorrow.”
“Come with me,” said Regis. “Surely they’ll not put you out when you bear such urgent news.”
“I have a more important task at hand,” Drizzt answered. “Now be off! Tell Bruenor—and Bruenor alone—that I shall meet him on Bremen’s Run at the first light of dawn.” And with that, the drow padded off into the darkness. He had a long journey before him.
“Where are you going?” Regis called after him.
“To find the horizon’s horizon!” came a cry from the black night.
And then there was only the murmur of the wind.
The barbarians had finished setting up their encampment shortly before Drizzt reached its outer perimeter. This close to Ten-Towns, the invaders were on their guard; the first thing Drizzt noticed was that they had set many men on watch. But alert as they were, their campfires burned low and this was the night, the time of the drow. The normally effective watchmen were outmatched by an elf from a world that knew no light, one who could conjure a magical darkness that even the keenest eyes could not penetrate and carry it beside him like a tangible cloak. Invisible as a shadow in the darkness, with footfalls as silent as a stalking cat’s, Drizzt passed by the guards and entered the inner rings of the camp.
Just an hour earlier, the barbarians had been singing and talking of the battle they would fight the next day. Yet even the adrenalin and bloodlust that pumped through their veins could not dispel the exhaustion from their hard march. Most of the men slept soundly, their heavy, rhythmic breathing comforting Drizzt as he picked his way among them in search of their leaders, who would no doubt be finalizing the battle plans.
Several tents were grouped together within the encampment. Only one, though, had guards posted outside its entrance. The flap was closed, but Drizzt could see the glow of candles within, and he could hear gruff voices, often raised in anger. The drow slipped around to the back. Luckily, no warriors had been permitted to make their beds close to the tent, so Drizzt was fairly secluded. As a precaution, he pulled the panther figurine out of his pack. Then, taking out a slender dagger, he poked a tiny hole in the deerskin tent and peeked in.
There were eight men inside, the seven barbarian chiefs and a smaller dark-haired man that Drizzt knew could not have been from northern stock. The chiefs sat on the ground in a semicircle around the standing southerner, asking him questions about the terrain and forces they would encounter the next day.
“We should destroy the town in the wood first,” insisted the largest man in the room, possibly the largest man Drizzt had ever seen, who bore the symbol of the Elk. “Then we can follow your plan to the town called Bryn Shander.”
The smaller man appeared absolutely flustered and outraged, though Drizzt could see that fear of the huge barbarian king would temper his response. “Great King Heafstaag,” he answered tentatively, “if the fishing fleets sight trouble and land before we get to Bryn Shander, we shall find an army that outnumbers our own waiting for us within the solid walls of that city.”
“They are only weakly southerners!” growled Heafstaag, thrusting out his barrel chest in pride.
“Mighty king, I assure you that my plan will satisfy your hunger for southern blood,” said the dark-haired man.
“Then speak, deBernezan of Ten-Towns. Prove your worth to my people.”
Drizzt could see that the last statement rattled the one called deBernezan, for the undertones of the barbarian king’s demand clearly showed his contempt for the southerner. Knowing how barbarians generally felt about outsiders, the drow realized that the slightest error during any part of this campaign would probably cost the little man his life.
deBernezan reached down into the side of his boot and produced a scroll. He unrolled it and held it out for the barbarian kings to see. It was a poor map, roughly drawn, its lines further blurred by the slight tremble of the southern man’s hand, but Drizzt could clearly make out many of the distinctive features that marked Ten-Towns on the otherwise featureless plain.
“To the west of Kelvin’s Cairn,” deBernezan explained, running his finger along the western bank of the largest lake on the map, “there is a clear stretch of high ground called Bremen’s Run that goes south between the mountain and Maer Dualdon. From our location, this is the most direct route to Bryn Shander and the path that I believe we should take.”
“The town on the banks of the lake,” Heafstaag reasoned, “should then be the first that we crush!”
“That is Termalaine,” replied deBernezan. “All of its men are fishermen and will be out on the lake as we pass. You would not find good sport there.”
“We will not leave an enemy alive behind us!” Heafstaag roared, and several other kings cried out their agreement.
“No, of course not,” said deBernezan. “But it will not take many men to defeat Termalaine when the boats are out. Let King Haalfdane and the Tribe of the Bear sack the town while the rest of the force, led by yourself and King Beorg, presses on to Bryn Shander. The fires of the burning town should bring the entire fleet, even the ships from the other towns of Maer Dualdon, into Termalaine where King Haalfdane can destroy them on the docks. It is important that we keep them away from the stronghold of Targos. The people of Bryn Shander will receive no aid from the other lakes in time to support them and will have to stand alone against your charge. The Tribe of the Elk will flank around the base of the hill below the city and cut off any possible escape or any last-minute reinforcements.”
Drizzt watched closely as deBernezan described this second division of the barbarian forces on his map. Already the drow’s calculating mind was formulating initial defense plans. Bryn Shander’s hill wasn’t very high but its base was thick, and the barbarians who were to swing around the back of the hill would be a long way from the main force.
A long way from reinforcements.
“The city will fall before sunset!” deBernezan declared triumphantly. “And your men will feast on the finest booty in all of Ten-Towns!” A sudden cheer went up on cue from the seated kings at the southerner’s declaration of victory.
Drizzt put his back to the tent and considered what he had heard. This dark-haired man named deBernezan knew the towns well and understood their strengths and weaknesses. If Bryn Shander fell, no organized resistance could be formed to drive off the invaders. Indeed, once they held the fortified city, the barbarians would be able to strike at their leisure at any of the other towns.
“Again you have shown me your worth,” Drizzt heard Heafstaag tell the southerner, and the ensuing of conversations told the drow that the plans had been accepted as final. Drizzt then focused his keen senses on the encampment around him, seeking the best path for his escape. He noticed suddenly that two guards were walking his way and talking. Though they were too far away for their human eyes to see him as anything but a shadow on the side of the tent, he knew that any movement on his part would surely alert them.
Acting immediately, Drizzt dropped the black figurine to the ground. “Guenhwyvar,” he called softly. “Come to me, my shadow.”
Somewhere in a corner of the vast astral plane, the entity of the panther moved in sudden, subtle steps as it stalked the entity of the deer. The beasts of this natural world had played out this scenario countless times, following the harmonious order that guided the lives of their descendents. The panther crouched low for the final spring, sensing the sweetness of the upcoming kill. This strike was the harmony of natural order; the purpose of the panther’s existence, and the meat its reward.
It stopped at once, though, when it heard the call of its true name, compelled above any other directives to heed the call of its master.
The great cat’s spirit rushed down the long, darkened corridor that marked the void between the planes, seeking the the solitary speck of light that was its life on the material plane. And then it was beside the dark elf, its soulmate and master, crouching in the shadows by the hanging skins of a human dwelling.
It understood the urgency of its master’s call and quickly opened its mind to the drow’s instructions.
The two barbarian guards approached cautiously, trying to make out the dark forms that stood beside their kings’ tent. Suddenly Guenhwyvar sprang toward them and soared in a mighty leap past their drawn swords. The guards swung the weapons futilely and charged off after the cat, screaming an alert to the rest of the camp.
In the excitement of the diversion, Drizzt moved calmly and stealthily away in a different direction. He heard the shouts of alarm as Guenhwyvar darted through the campsites of the sleeping warriors and couldn’t help but smile when the cat crossed through one particular group. Upon sighting this feline, who moved with so much grace and speed that it appeared as no more than a cat’s spirit, the Tribe of the Tiger, instead of giving chase, fell to their knees and raised their hands and voices in thanks to Tempos.
Drizzt had little trouble escaping the perimeter of the camp, as all of the sentries were rushing off in the direction of the commotion. When the drow gained the blackness of the open tundra, he turned south toward Kelvin’s Cairn and sped off across the lonely plain in full flight, all the while concentrating on finalizing a deadly counter-plan of defense. The stars told him that there were less than three hours left before dawn, and he knew that he mustn’t be late for his meeting with Bruenor if the ambush were to be properly set.
The noise of the surprised barbarians soon died away, except for the prayers of the Tribe of the Tiger, which would continue until dawn. A few minutes later, Guenhwyvar was trotting easily by Drizzt’s side.
“A hundred times you have saved my life, trusted friend,” Drizzt said as he patted the great cat’s muscled neck. “A hundred times and more!”
“They’ve been arguin’ and scufflin’ for two days now,” Bruenor remarked disgustedly. “A blessing it is that the greater enemy has finally arrived!”
“Better to name the coming of barbarians in a different way,” Drizzt replied, though a smile had found its way onto his normally stoic features. He knew that his plan was solid and that the battle this day would belong to the people of Ten-Towns. “Go now and lay the trap—you’ve not much time.”
“We began loadin’ the womenfolk and children onto the boats as soon as Rumblebelly told us yer news,” Bruenor explained. “We’ll chase the vermin from our borders before the day is through!” The dwarf spread his feet wide in his customary battle stance and banged his axe onto his shield to emphasize his point. “Ye’ve a good eye for battle, elf. Yer plan’ll turn the surprise on the barbarians and it still splits the glory evenly among them that needs glory.”
“Even Kemp of Targos should be pleased,” Drizzt agreed.
Bruenor clapped his friend on the arm and turned to leave. “Ye’ll fight beside me, then?” he asked over his shoulder, though he already knew the answer.
“As it should be,” Drizzt assured him.
“An’ the cat?”
“Guenhwyvar has already played its part in this battle,” replied the drow. “I’ll be sending my friend home soon.”
Bruenor was pleased with the answer; he didn’t trust the drow’s strange beast. “It ain’t natural,” he said to himself as he trekked down Bremen’s Run toward the gathered hosts of Ten-Towns.
Bruenor was too far away for Drizzt to make out his final words, but the drow knew the dwarf well enough to gather the general meaning of his grumblings. He understood the uneasiness that Bruenor, and many others, felt around the mystical cat. Magic was a prominent part of the underworld of his people, a necessary fact of their everyday existence, but it was much rarer and less understood among the common folk of the surface. Dwarves in particular were usually uncomfortable with it, except for the crafted magical weapons and armor they often made themselves.
The drow, though, had no anxiety around Guenhwyvar from the very first day he had met the cat. The figurine had belonged to Masoj Hun’ett, a drow of high standing in a prominent family of the great city of Menzoberranzan, a gift from a demon lord in exchange for some assistance that Masoj had given him in a matter concerning some troublesome gnomes. Drizzt and the cat had crossed paths many times over the years in the dark city, often in planned meetings. They shared an empathy with each other that transcended the relationship that the cat felt with its then master.
Guenhwyvar had even rescued Drizzt from certain death, uncalled for, as if the cat had been watching protectively over the drow who was not yet its master. Drizzt had struck out alone from Menzoberranzan on a journey to a neighboring city when he fell prey to a cave fisher, a crablike denizen of the dark caverns that customarily found a niche high above the floor of a tunnel and dropped an invisible, sticky line of webbing. Like an angler, this cave fisher had waited, and like a fish, Drizzt had fallen into its trap. The sticky line entangled him completely, rendering him helpless as he was dragged up the side of the corridor’s stone wall.
He saw no hope for surviving this encounter and vividly understood that a terrible death certainly awaited him.
But then Guenhwyvar had arrived, leaping among the broken clefts and ridges along the wall at the same level as the monster. Without any regard to its own safety and following no orders, the cat charged right in on the fisher, knocking it from its perch. The monster, seeking only its own safety, tried to scramble away, but Guenhwyvar pounced upon it vindictively, as if to punish it for attacking Drizzt.
Both the drow and the cat knew from that day on that they were destined to run together. Yet the cat had no power to disobey the will of its master, and Drizzt had no right to claim the figurine from Masoj, especially since the house of Hun’ett was much more powerful than Drizzt’s own family in the structured hierarchy of the underworld.
And so the drow and the cat continued their casual relationship as distant comrades.
Soon after, though, came an incident that Drizzt could not ignore. Guenhwyvar was often taken on raids with Masoj, whether against enemy drow houses or other denizens of the underworld. The cat normally carried out its orders efficiently, thrilled to aid its master in battle. On one particular raid, though, against a clan of Svirfnebli, the deep mining, unassuming gnomes that often had the misfortune of running up against the drow in their common habitat, Masoj went too far in his maliciousness.
After the initial assault on the clan, the surviving gnomes scattered down the many corridors of their mazework mines. The raid had been successful; the treasures that had been sought were taken, and the clan had been dispatched, obviously never to bother the drow again. But Masoj wanted more blood.
He used Guenhwyvar, the proud, majestic hunter, as his instrument of murder: He sent the cat after the fleeing gnomes one by one until they were all destroyed.
Drizzt and several other drow witnessed the spectacle. The others, in their characteristic vileness, thought it great sport, but Drizzt found himself absolutely disgusted. Furthermore, he recognized the humiliation painfully etched on the proud cat’s features. Guenhwyvar was a hunter, not an assassin, and to use it in such a role was criminally degrading, to say nothing of the horrors that Masoj was inflicting upon the innocent gnomes.
This was actually the final outrage in a long line of outrages which Drizzt could no longer bear. He had always known that he was unlike his kin in many ways, though he had many times feared that he would prove to be more akin to them than he believed. Yet he was rarely passionless, considering the death of another more important than the mere sport it represented to the vast majority of drow. He couldn’t label it, for he had never come across a word in the drow language that spoke of such a trait, but to the surfacedwellers that later came to know Drizzt, it was called conscience.
One day the very next week, Drizzt managed to catch Masoj alone outside the cluttered grounds of Menzoberranzan. He knew that there could be no turning back once the fatal blow had been struck, but he didn’t even hesitate, slipping his scimitar through the ribs of his unsuspecting victim. That was the only time in his life that he had ever killed one of his own race, an act that thoroughly revolted him despite his feelings toward his people.
Then he took the figurine and fled, meaning only to find another of the countless dark holes in the vast underworld to make his home, but eventually winding up on the surface. And then, unaccepted and persecuted for his heritage in city after city in the populated south, he had made his way to the wilderness frontier of Ten-Towns, a melting pot of outcasts, the last outpost of humanity, where he was at least tolerated.
He didn’t care much about the shunning he usually received even here. He had found friendship with the halfling, and the dwarves, and Bruenor’s adopted daughter, Catti-brie.
And he had Guenhwyvar by his side. He patted the great cat’s muscled neck once again and left Bremen’s Run to find a dark hole where he could rest before the battle.
The horde entered the mouth of Bremen’s Run just before midday. They longed to announce their glorious charge with a song of war, but they understood that a certain degree of stealth was vital to the ultimate success of deBernezan’s battle plan.
deBernezan was comforted by the familiar sight of sails dotting the waters of Maer Dualdon as he jogged beside King Haalfdane. The surprise would be complete, he believed, and then with ironic amusement he noted that some of the ships already flew the red flags of the catch. “More wealth for the victors,” he hissed under his breath. The barbarians had still not begun their song when the Tribe of the Bear split away from the main group and headed toward Termalaine, though the cloud of dust that followed their run would have told a wary observer that something out of the ordinary was happening. They rolled on toward Bryn Shander and cried out their first cheer when the pennant of the principle city came into sight.
The combined forces of the four towns of Maer Dualdon lay hidden in Termalaine. Their goal was to strike fast and hard at the small tribe that attacked the city, overrunning them as quickly as possible, then charge to the aid of Bryn Shander, trapping the rest of the horde between the two armies. Kemp of Targos was in command of this operation, but he had conceded the first blow to Agorwal, spokesman of the home city.
Torches set the first buildings of the city ablaze as Haalfdane’s wild army rushed in. Termalaine was second only to Targos among the nine fishing villages in population, but it was a sprawling, uncluttered town, with houses spread out over a large area and wide avenues running between them. Its people had retained their privacy and a measure of breathing room, giving the town an air of solitude that belied its numbers. Still, deBernezan sensed that the streets seemed unusually deserted. He mentioned his concern to the barbarian king at his side, though Haalfdane assured him that the rats had gone into hiding at the approach of the Bear.
“Pull them out of their holes and burn their houses!” the barbarian king roared. “Let the fishermen on the lake hear the cries of their women and see the smoke of their burning town!”
But then an arrow thudded into Haalfdane’s chest, burying itself deep within his flesh and biting through, tearing into his heart. The shocked barbarian looked down in horror at the vibrating shaft, though he couldn’t even utter a final cry before the blackness of death closed in around him.
With his ashwood bow, Agorwal of Termalaine had silenced the king of the Tribe of the Bear. And, on signal from Agorwal’s strike, the four armies of Maer Dualdon sprang to life.
They leaped from the rooftops of every building, from the alleys and doorways of every street. Against the ferocious assault of the multitude, the confused and stunned barbarians realized immediately that their battle would soon be at an end. Many were cut down before they could even ready their weapons.
Some of the battle-hardened invaders managed to form into small groups, but the people of Ten-Towns, fighting for their homes and the lives of their loved ones and armed with crafted weapons and shields forged by dwarven smiths, pressed in immediately. Fearlessly, the defenders bore the remaining invaders down under the weight of their greater numbers.
In an alley on the edge of Termalaine, Regis dove behind the concealment of a small cart as two fleeing barbarians passed by. The halfling fought with a personal dilemma: He didn’t want to be labeled a coward, but he had no intention of jumping into the battle of big folk. When the danger had passed, he walked back around the cart and tried to figure out his next move.
Suddenly a dark-haired man, a member of Ten-Towns’ Militia, Regis supposed, entered the alley and spotted the halfling. Regis knew that his little game of hiding was over, the time had come for him to make his stand. “Two of the scum just passed this way,” he called boldly to the dark-haired southerner. “Come, if we’re quick we can catch them yet!”
deBernezan had different plans, though. In a desperate attempt to save his own life, he had decided to slip down one alley and emerge from another as a member of the Ten-Towns force. He had no intention of leaving any witnesses to his treachery. Steadily he walked toward Regis, his slender sword at the ready.
Regis sensed that the mannerisms of the closing man weren’t quite right. “Who are you?” he asked, though he somehow expected no reply. He thought that he knew nearly everyone in the city, though he didn’t believe that he had ever seen this man before. Already, he had the uncomfortable suspicion that this was the traitor Drizzt had described to Bruenor. “How come I didn’t see you come in with the others earli…”
deBernezan thrust his sword at the halfling’s eye. Regis, dexterous and ever-alert, managed to lurch out of the way, though the blade scratched the side of his head and the momentum of his dodge sent him spinning to the ground. With an unemotional, disturbingly cold-blooded calm, the darkhaired man closed in again.
Regis scrambled to his feet and backed away, step for step with his assailant. But then he bumped up against the side of the small cart. deBernezan advanced methodically. The halfling had nowhere left to run.
Desperate, Regis pulled the ruby pendant from under his waistcoat. “Please don’t kill me,” he pleaded, holding the sparkling stone out by its chain and letting it dance seductively. “If you let me live, I’ll give you this and show you where you can find many more!” Regis was encouraged by deBernezan’s slight hesitation at the sight of the stone. “Surely, it’s a beautiful cut and worth a dragon’s hoard of gold!”
deBernezan kept his sword out in front of him, but Regis counted as the seconds passed and the dark-haired man did not blink. The halfling’s left hand, began to steady, while his right, concealed behind his back, clasped firmly onto the handle of the small but heavy mace crafted for him personally by Bruenor.
“Come, look closer,” Regis suggested softly. deBernezan, firmly under the spell of the sparkling stone, stooped low to better examine its fascinating dance of light.
“This isn’t really fair,” Regis lamented aloud, confident that deBernezan was oblivious to anything he might say at that moment. He cracked the spiked ball of the mace onto the back of the bending man’s head.
Regis eyed the result of his dirty work and shrugged absently. He had only done what was necessary.
The sounds of the battle in the street rang closer to his alley sanctuary and dispelled his contemplation. Again the halfling acted on instinct. He crawled under the body of his felled enemy, then twisted around underneath to make it look as if he had gone down under the weight of the larger man. When he inspected the damage of deBernezan’s initial thrust, he was glad that he hadn’t lost his ear. He hoped that his wound was serious enough to give credence to this image of a death struggle.
The main host of the barbarian force reached the long, low hill that led up to Bryn Shander unaware of what had befallen their comrades in Termalaine. Here they split again, with Heafstaag leading the Tribe of the Elk around the eastern side of the hill and Beorg taking the rest of the horde straight toward the walled city. Now they took up their song of battle, hoping to further unnerve the shocked and terrified people of Ten-Towns.
But behind the wall of Bryn Shander was a very different scene than the barbarians imagined. The army of the city, along with the forces of Caer-Konig and Caer-Dineval, sat ready with bows and spears and buckets of hot oil.
In a dark twist of irony, the Tribe of the Elk, out of sight of the front wall of the city, took up a cheer when the first screams of death rang out on the hill, thinking the victims to be the unprepared people of Ten-Towns. A few seconds later, as Heafstaag led his men around the easternmost bend in the hill, they too met with disaster. The armies of Good Mead and Dougan’s Hole were firmly dug in and waiting, and the barbarians were hard-pressed before they even knew what had hit them.
After the first few moments of confusion, though, Heafstaag managed to regain control of the situation. These warriors had been through many battles together, seasoned fighting men who knew no fear. Even with the losses of the initial attack, they were not outnumbered by the force before them, and Heafstaag was confident that he could overrun the fishermen quickly and still get his men into position.
But then, shouting as they came, the army of Easthaven charged down the Eastway and pressed the barbarians on their left flank. And Heafstaag, still unshaken, had just ordered his men to make the proper adjustments to protect against the new foe when ninety battle-hardened and heavily armored dwarves tore into them from behind. The grimfaced dwarven host attacked in a wedge formation with Bruenor as its deadly tip. They cut into the Tribe of the Elk, felling barbarians like a low-swinging scythe through tall grass.
The barbarians fought bravely, and many fishermen died on the eastern slopes of Bryn Shander. But the Tribe of the Elk was outnumbered and out-flanked, and barbarian blood ran freer than the blood of their foes. Heafstaag worked wildly to rally his men, but all semblance of formation and order disintegrated around him. To his worst horror and disgrace, the giant king realized that every one of his warriors would die on this field if they didn’t find a way to escape the ring of enemies and flee back to the safety of the tundra.
Heafstaag himself, who had never before retreated in battle, led the desperate break. He and as many warriors as he could gather together rushed around the dwarven host, seeking a route between them and the army of Easthaven. Most of the tribesmen were cut down by the blades of Bruenor’s people, but some managed to break free of the ring and bolt away toward Kelvin’s Cairn.
Heafstaag got through the gauntlet, killing two dwarves as he passed, but suddenly the giant king was engulfed in an impenetrable globe of absolute blackness. He dove headlong through it and emerged back into the light only to find himself face to face with a dark elf.
Bruenor had seven notches to put on his axe-handle and he bore down on number eight, a tall, gangly barbarian youth, too young even to show any stubble on his tanned face, but bearing the standard of the Tribe of the Elk with the composure of an experienced warrior. Bruenor curiously considered the engaging stare and calm visage as he closed in on the youth. It surprised him that he did not find the savage fire of barbarian bloodlust contorting the youth’s features, but rather an observant, understanding depth. The dwarf found himself truly lamenting having to kill one so young and unusual, and his pity caused him to hesitate slightly as the two joined battle.
Ferocious as his heritage dictated, though, the youth showed no fear, and Bruenor’s hesitation had given him the first swing. With deadly accuracy, he slammed his standard pole down onto his foe, snapping it in half. The amazingly powerful blow dented Bruenor’s helm and jolted the dwarf into a short bounce. Tough as the mountain stone he mined, Bruenor put his hands on his hips and glared up at the barbarian, who nearly dropped his weapon, so shocked was he that the dwarf still stood.
“Silly boy,” Bruenor growled as he cut the youth’s legs out from under him. “Ain’t ye never been told not to hit a dwarf on the head?” The youth desperately tried to regain his footing, but Bruenor slammed an iron shield into his face.
“Eight!” roared the dwarf as he stormed away in search of number nine. But he looked back for a moment over his shoulder to consider the fallen youth, shaking his head at the waste of one so tall and straight, with intelligent eyes to match his physical prowess, a combination uncommon among the wild and ferocious natives of Icewind Dale.
Heafstaag’s rage doubled when he recognized his newest opponent as a drow elf. “Sorcerous dog!” he bellowed, raising his huge axe high into the sky.
Even as he spoke, Drizzt flicked a finger and purple flames limned the tall barbarian from head to toe. Heafstaag roared in horror at the magical fire, though the flames did not burn his skin. Drizzt bore in, his two scimitars whirling and jabbing, thrusting high and low too quickly for the barbarian king to deflect both.
Blood trickled from many small wounds, but Heafstaag seemed able to shake off the punctures of the slender scimitars as no more than a discomfort. The great axe arced down, and though Drizzt was able to deflect its path, the effort numbed his arm. Again the barbarian swung his axe. This time Drizzt was able to spin out of its killing sweep, and the completion of the drow’s rotation left the overbalanced Heafstaag stumbling and open to a counter. Drizzt didn’t hesitate, driving one of his blades deep into the barbarian king’s side.
Heafstaag howled in agony and launched a backhand swing in retaliation. Drizzt thought his last thrust to be fatal, and his surprise was total when the flat head of Heafstaag’s axe smashed into his ribs and launched him through the air. The barbarian charged quickly after, meaning to finish this dangerous opponent before he could regain his footing.
But Drizzt was as nimble as a cat. He landed in a roll and came up to meet Heafstaag’s charge with one of his scimitars firmly set. His axe helplessly poised above his head, the surprised barbarian couldn’t stop his momentum before he impaled his belly on the wicked point. Still, he glared at the drow and began to swing his axe. Already convinced of the superhuman strength of the barbarian, Drizzt had kept up his guard this time. He knifed his second blade just under the first, opening the lower part of Heafstaag’s abdomen from hip to hip.
Heafstaag’s axe fell harmlessly to the ground as he grabbed at the wound, desperately trying to keep his belly from spilling out. His huge head lolled from side to side, the world spun about him, and he felt himself endlessly falling.
Several other tribesmen, in full flight and with dwarves hot on their heels, came by at that moment and caught their king before he hit the ground. So great was their dedication to Heafstaag that two of them lifted him and carried him away while the others turned to face the coming tide of dwarves, knowing that they would certainly be cut down, but hoping only to give their comrades enough time to bear their king to safety.
Drizzt rolled away from the barbarians and leaped to his feet, meaning to give chase to the two who bore Heafstaag. He had a sickening feeling that the terrible king would survive even the last grievous wounds, and he was determined to finish the job. But when he rose, he, too, found the world spinning. The side of his cloak was stained with his own blood, and he suddenly found it difficult to catch his breath. The blazing midday sun burned into his night eyes, and he was lathered in sweat.
Drizzt collapsed into darkness.
The three armies waiting behind Bryn Shander’s wall had quickly dispatched the first line of invaders and then driven the remaining barbarian host halfway back down the hill. Undaunted and thinking that time would play in their favor, the ferocious horde had regrouped around Beorg and begun a steady, cautious march back toward the city.
When the barbarians heard the charge coming up the eastern slope, they assumed that Heafstaag had finished his battle on the side of the hill, had learned of the resistance at the front gate, and was returning to help them smash into the city. Then Beorg spotted tribesmen fleeing to the north toward Icewind Pass, the stretch of ground opposite Bremen’s Run that passed between Lac Dinneshere and the western side of Kelvin’s Cairn. The king of the Tribe of the Wolf knew that his people were in trouble. Offering no explanation beyond the promised thrust of the tip of his spear to any who questioned his orders, Beorg started to turn his men around to head away from the city, hoping to regroup with Haalfdane and the Tribe of the Bear and salvage as many of his people as he could.
Before he had even completed the reversal of the march, he found Kemp and the four armies of Maer Dualdon behind him, their deep ranks barely thinned by the slaughter in Termalaine. Over the wall came the armies of Bryn Shander, Caer-Konig, and Caer-Dineval, and around the hill came Bruenor, leading the dwarven clan and the last three armies of Ten-Towns.
Beorg ordered his men into a tight circle. “Tempos is watching!” he yelled at them. “Make him proud of his people!”
Nearly eight hundred barbarians remained, and they fought with the confidence of the blessing of their god. They held their formation for almost an hour, singing and dying, before the lines broke down and chaos erupted.
Less than fifty escaped with their lives.
After the final blows had at last been swung, the exhausted warriors of Ten-Towns set about the grim task of sorting out their losses. More than five hundred of their companions had been killed and two hundred more would eventually die of their wounds, yet the toll wasn’t heavy considering the two thousand barbarians who lay dead in the streets of Termalaine and on the slopes of Bryn Shander.
Many heroes had been made that day, and Bruenor, though anxious to get back to the eastern battlefields to search for missing companions, paused for a long moment as the last of them was carried in glory up the hill to Bryn Shander.
“Rumblebelly?” exclaimed the dwarf.
“The name is Regis,” the halfling retorted from his high perch, proudly folding his arms across his chest.
“Respect, good dwarf,” said one of the men carrying Regis. “In single combat Spokesman Regis of Lonelywood slew the traitor that brought the horde upon us, though he was wickedly injured in the battle!”
Bruenor snorted in amusement as the procession passed. “There’s more to that tale than what’s been told, I’ll wager!” he chuckled to his equally amused companions. “Or I’m a bearded gnome!”
Kemp of Targos and one of his lieutenants were the first to come upon the fallen form of Drizzt Do’Urden. Kemp prodded the dark elf with the toe of his blood-stained boot, drawing a semiconscious groan in response.
“He lives,” Kemp said to his lieutenant with an amused smile. “A pity.” He kicked the injured drow again, this time with more enthusiasm. The other man laughed in approval and lifted his own foot to join in the fun.
Suddenly, a mailed fist slammed into Kemp’s kidney with enough force to carry the spokesman over Drizzt and send him bouncing down the long decline of the hill. His lieutenant whirled around, conveniently ducking low to receive Bruenor’s second swing square in the face.
“One for yerself, too!” the enraged dwarf growled as he felt the man’s nose shatter under his blow.
Cassius of Bryn Shander, viewing the incident from higher up on the hill, screamed in anger and rushed down the slope toward Bruenor. “You should be taught some diplomacy!” he scolded.
“Stand where y’ are, son of a swamp pig!” was Bruenor’s threatening response. “Ye owe the drow yer stinkin’ lives and homes,” he roared to all around who could hear him, “and ye treat him as vermin!”
“‘Ware your words, dwarf!” retorted Cassius, tentatively grabbing at his sword hilt. The dwarves formed a line around their leader, and Cassius’s men gathered around him.
Then a third voice sounded clearly. “‘Ware your own, Cassius,” warned Agorwal of Termalaine. “I would have done the same thing to Kemp if I was possessed of the courage of the dwarf!” He pointed to the north. “The sky is clear,” he yelled. “Yet were it not for the drow, it would be filled with the smoke of burning Termalaine!” The spokesman from Termalaine and his companions moved over to join Bruenor’s line. Two of the men gently lifted Drizzt from the ground.
“Fear not for your friend, valiant dwarf,” said Agorwal. “He will be well tended in my city. Never again shall I, or my fellow men of Termalaine, prejudge him by the color of his skin and the reputation of his kin!”
Cassius was outraged. “Remove your soldiers from the grounds of Bryn Shander!” he screamed at Agorwal, but it was an empty threat, for the men of Termalaine were already departing.
Satisfied that the drow was in safe hands, Bruenor and his clan moved on to search the rest of the battleground.
“I’ll not forget this!” Kemp yelled at him from far down the hill.
Bruenor spat at the spokesman from Targos and continued on unshaken.
And so it went that the alliance of the people of Ten-Towns lasted only as long as their common enemy.
All along the hill, the fishermen of Ten-Towns moved among their fallen enemies, looting the barbarians of what small wealth they possessed and putting the sword to the unfortunate ones who were not quite dead.
Yet amid the carnage of the bloody scene, a finger of mercy was to be found. A man from Good Mead rolled the limp form of an unconscious young barbarian over onto its back, preparing to finish the job with his dagger. Bruenor came upon them then and, recognizing the youth as the standard bearer who had dented his helmet, stayed the fisherman’s thrust. “Don’t kill ‘im. He’s nothing but a boy, and he can’t have known truly what he an’ his people did.”
“Bah,” huffed the fisherman. “What mercy would these dogs have shown to our children, I ask you? He’s half in the grave anyway.”
“Still I ask ye to let him be!” Bruenor growled, his axe bouncing impatiently against his shoulder. “In fact, I insist!”
The fisherman returned the dwarf’s scowl, but he had witnessed Bruenor’s proficiency in battle and thought the better of pushing him too far. With a disgusted sigh, he headed off around the hill to find less protected victims.
The boy stirred on the grass and moaned.
“So ye’ve a bit of life left in ye yet,” said Bruenor. He knelt beside the lad’s head and lifted it by the hair to meet his eyes. “Hear me well, boy. I saved yer life here—why, I’m not quite knowin’—but don’t ye think ye’ve been pardoned by the people of Ten-Towns. I want ye to see the misery yer people have brung. Maybe killing is in yer blood, and if it is, then let the fisherman’s blade end ye here and now! But I’m feelin’ there’s more to ye, and ye’ll have the time to show me right.
“Ye’re to serve me and me people in our mines for five years and a day to prove yourself worthy of life and freedom.”
Bruenor saw that the youth had slumped back into unconsciousness. “Never mind,” he muttered. “Ye’ll hear me well before all’s done, be sure o’ that!” He moved to drop the head back to the grass, but laid it down gently instead.
Onlookers to the spectacle of the gruff dwarf showing kindness to the barbarian youth were indeed startled, but none could guess the implications of what they had witnessed. Bruenor himself, for all of his assumptions of this barbarian’s character, could not have foreseen that this boy, Wulfgar, would grow into the man who would reshape this harsh region of the tundra.
Far to the south, in a wide pass among the towering peaks of the Spine of the World, Akar Kessell languished in the soft life that Crenshinibon had provided for him. His goblin slaves had captured yet another female from a merchant caravan for him to play with, but now something else had caught his eye. Smoke, rising into the empty sky from the direction of Ten-Towns.
“Barbarians,” Kessell guessed. He had heard rumors that the tribes were gathering when he and the wizards from Luskan had been visiting Easthaven. But it didn’t matter to him, and why should it? He had all that he needed right here in Cryshal-Tirith and had no desire to travel anywhere else.
No desires that were wrought of his own will.
Crenshinibon was a relic that was truly alive in its magic. And part of its life was the desire to conquer and command. The crystal shard was not content with an existence in a desolate mountain range, where the only servants were lowly goblins. It wanted more. It wanted power.
Kessell’s own subconscious recollections of Ten-Towns when he had spotted the column of smoke had stirred the relic’s hunger, so it now used the same empathetic power of suggestion on Kessell.
A sudden image grasped at the wizard’s deepest needs. He saw himself seated on a throne in Bryn Shander, immeasurably wealthy and respected by all in his court. He imagined the response from the Hosttower of the Arcane in Luskan when the mages there, especially Eldulac and Dendybar, learned of Akar Kessell, Lord of Ten-Towns and Ruler of all Icewind Dale! Would they offer him a robe in their puny order then?
Despite Kessell’s true enjoyment of the leisurely existence he had found, the thought appealed to him. He let his mind continue through the fantasy, exploring the paths that he might take to accomplish such an ambitious goal.
He ruled out trying to dominate the fisherfolk as he had dominated this goblin tribe, for even the least intelligent of the goblins had held out against his imposing will for quite a long time. And when any of these had gotten away from the immediate area of the tower, they regained their ability to determine their own actions and had fled into the mountains. No, simple domination would not work against the humans.
Kessell pondered using the power that he felt pulsing within the structure of Cryshal-Tirith, destructive forces beyond anything he had ever heard of, even in the Hosttower. This would help, but it wouldn’t be enough. Even the strength of Crenshinibon was limited, requiring lengths of time under the sun to gather new power to replace expended energy. Furthermore, in Ten-Towns there were too many people too widely scattered to be corralled by a single sphere of influence, and Kessell didn’t want to destroy them all. Goblins were convenient, but the wizard longed to have humans bowing before him, real men like the ones who had persecuted him for all of his life.
For all of his life before he had gained the shard.
His ponderings eventually led him inevitably down the same line of reasoning. He would need an army.
He considered the goblins he presently commanded. Fanatically devoted to his every wish, they would (in fact, several had) gladly die for him. Yet even they weren’t nearly numerous enough to engulf the wide region of the three lakes with any semblance of strength.
And then an evil thought, again covertly insinuated into his will by the crystal shard, came upon the wizard. “How many holes and caves,” Kessell cried aloud, “are there in this vast and rugged mountain range? And how many goblins, ogres, even trolls and giants, do they harbor?” The beginnings of a devious vision took shape in his mind. He saw himself at the head of a huge goblin and giant army, sweeping across the plains, unstoppable and irresistable.
How he would make men tremble!
He lay back on a soft pillow and called for the new harem girl. He had another game in mind, one that had also come to him in a strange dream; it called for her to beg and whimper, and finally, to die. The wizard decided, though, that he would certainly consider the possibilities of lordship over Ten-Towns that had opened wide before him. But there was no need to hurry; he had time. The goblins could always find him another plaything.
Crenshinibon, too, seemed to be at peace. It had placed the seed within Kessell’s mind, a seed that it knew would germinate into a plan of conquest. But, like Kessell, the relic had no need for haste.
The crystal shard had waited ten thousand years to return to life and see this opportunity of power flicker again. It could wait a few more.