At the base of the great glacier, hidden off in a small dell where one of the ice spurs wound through broken rifts and boulders, was a place the barbarians called Evermelt. A hot spring fed a small pool, the warmed waters waging a relentless battle against ice floes and freezing temperatures. Tribesmen stranded inland by early snows, who could not find their way to the sea with the reindeer herd, often sought refuge at Evermelt, for even in the coldest months of winter, unfrozen, sustaining water could be found here. And the warming vapors of the pool made the temperatures of the immediate area bearable, if not comfortable.
Yet the warmth and drinking water were only a part of Evermelt’s worth. Beneath the opaque surface of the misty water lay a hoard of gems and jewels, gold and silver, that rivaled the treasure of any king in this entire region of the world. Every barbarian had heard of the legend of the white dragon, but most considered it to be just a fanciful tale recounted by self-important old men for the amusement of children. For the dragon hadn’t emerged from its hidden lair in many, many years.
Wulfgar knew better, though. In his youth his father had accidentally stumbled upon the entrance to the secret cave. When Beornegar later learned the legend of the dragon, he understood the potential value of his discovery and had spent years collecting all of the information he could find concerning dragons, especially white dragons, and Ingeloakastimizilian in particular.
Beornegar had been killed in a battle between tribes before he could make his attempt at the treasure, but living in a land where death was a common visitor, he had foreseen that grim possibility and had imparted his knowledge to his son. The secret did not die with him.
Wulfgar felled a deer with a throw of Aegis-fang and carried the beast the last few miles to Evermelt. He had been to this place twice before, but when he came upon it now, as always, its strange beauty stole his breath. The air above the pool was veiled in steam, and chunks of floating ice drifted through the misty waters like meandering ghost ships. The huge boulders surrounding the area were especially colorful, with varying hues of red and orange, and they were encapsulated in a thin layer of ice that caught the fire of the sun and reflected brilliant bursts of sparkling colors in startling contrast to the dull gray of the misted glacier ice. This was a silent place, sheltered from the mournful cry of the wind by walls of ice and rock, free of any distractions.
After his father was killed, Wulfgar had vowed, in tribute to the man, to make this journey and fulfil his father’s dream. Now he approached the pool reverently, and though other matters pressed in on him, he paused for reflection. Warriors of every tribe on the tundra had come to Evermelt with the same hopes as he. None had ever returned.
The young barbarian resolved to change that. He firmed his proud jaw and set to work skinning the deer. The first barrier that he had to overcome was the pool itself. Beneath its surface the waters were deceptively warm and comfortable, but anyone who emerged from the pool into the air would be frozen dead in minutes.
Wulfgar peeled away the hide of the animal and began scraping away the underlying layer of fat. He melted this over a small fire until it attained the consistency of thick paint, then smeared it over every inch of his body. Taking a deep breath to steady himself and focus his thoughts on the task at hand, he took hold of Aegis-fang and waded into Evermelt.
Under the deadening veil of mist, the waters appeared serene, but as soon as he moved away from the edges of the pool, Wulfgar could feel the strong, swirling currents of the hot stream. Using a jutting rock overhang as a guidepost, he approximated the exact center of the pool. Once there, he took a final breath and, confident of his father’s instructions, opened himself to the currents and let himself sink into the water. He descended for a moment, then was suddenly swept away by the main flow of the stream toward the north end of the pool. Even beneath the mist the water was cloudy, forcing Wulfgar to trust blindly that he would break free of the water before his breath ran out.
He was within a few feet of the ice wall at the pool’s edge before he could see the danger. He braced himself for the collision, but the current suddenly swirled, sending him deeper. The dimness darkened to blackness as he entered a hidden opening under the ice, barely wide enough for him to slip through, though the unceasing flow of the stream gave him no choice.
His lungs cried for air. He bit down on his lip to keep his mouth from bursting open and robbing him of the last wisps of precious oxygen.
Then he broke into a wider tunnel where the water flattened out and dropped below the level of his head. He hungrily gasped in air, but he was still sliding along helplessly in the rushing water.
One danger was past.
The slide twisted and turned, and the roar of a waterfall clearly sounded up ahead. Wulfgar tried to slow his ride, but couldn’t find a handhold or any kind of a brace, for the floor and walls were of ice smoothed under centuries of the flowing stream. The barbarian tossed wildly, Aegis-fang flying from his hands as he futilely tried to drive them into the solid ice. Then he came into a wide and deep cavern and saw the drop before him.
A few feet beyond the crest of the fall were several huge icicles that stretched from the domed ceiling down below Wulfgar’s line of sight. He saw his only chance. When he approached the lip of the drop, he sprang outward, wrapping his arms around an icicle. He dropped quickly as it tapered, but saw that it widened again as it neared the floor, as though a second icicle had grown up from the floor to meet this one.
Safe for a moment, he gazed around the strange cavern in awe. The waterfall captured his imagination. Steam rose from the chasm, adding a surrealistic flavor to the spectacle. The stream poured over the drop, most of it continuing on its way through a small chasm, barely a crack in the floor thirty feet below at the base of the fall. The droplets that cleared the chasm, though, solidified as they separated from the main flow of the stream and bounced away in all directions as they hit the cavern’s ice floor. Not yet completely hardened, the cubes stuck fast where they landed, and all about the base of the waterfall were strangely sculpted piles of broken ice.
Aegis-fang flew over the drop, easily clearing the small chasm to smash into one such sculpture, scattering shards of ice. Though his arms were numbed from the icicle slide, Wulfgar quickly rushed over to the hammer, already freezing fast where it had landed, and heaved it free of the ice’s hardening grip.
Under the glassy floor where the hammer had cracked away the top layers; the barbarian noticed a dark shadow. He examined it more closely, then backed away from the grizzly sight. Perfectly preserved, one of his predecessors had apparently gone over the long drop, dying in the deepening ice where he had landed. How many others, Wulfgar wondered, had met this same fate?
He didn’t have time to contemplate it further. One of his other concerns had been dispelled, for much of the cavern’s roof was only a few feet below the daylit surface and the sun found its way in through those parts that were purely ice. Even the smallest glow coming from the ceiling was reflected a thousand times on the glassy floors and walls, and the whole cavern virtually exploded in sparkling bursts of light.
Wulfgar felt the cold acutely, but the melted blubber had protected him sufficiently. He would survive the first dangers of this adventure.
But the spectre of the dragon loomed somewhere up ahead.
Several twisting tunnels led off of the main chamber, carved by the stream in long-past days when its waters ran high. Only one of these was large enough for a dragon, though. Wulfgar contemplated searching out the others first, to see if he might possibly find a less obvious way into the lair. But the glare and distortions of light and the countless icicles hanging from the ceiling like a predator’s teeth dizzied him, and he knew that if he got lost or wasted too much time, the night would fall over him, stealing his light and dropping the temperature below even his considerable tolerance.
So he banged Aegis-fang on the floor to clear away any remaining ice that clung to it and started straight ahead down the tunnel he believed would lead him to the lair of Ingeloakastimizilian.
The dragon slept soundly beside its treasure in the largest chamber of the ice caves, confident after many years of solitude that it would not be disturbed. Ingeloakastimizilian, more commonly known as Icingdeath, had made the same mistake that many of its kin, with their lairs in similar caves of ice, had made. The flowing stream that offered entrance to and escape from the caves had diminished over the years, leaving the dragon trapped in a crystalline tomb.
Icingdeath had enjoyed its years of hunting deer and humans. In the short time the beast had been active, it had earned quite a respectable reputation for havoc and terror. Yet dragons, especially white ones who are rarely active in their cold environments, can live many centuries without meat. Their selfish love of their treasure can sustain them indefinitely, and Icingdeath’s hoard, though small compared to the vast mounds of gold collected by the huge reds and blues that lived in more populated areas, was the largest of any of the tundra-dwelling dragons.
If the dragon had truly desired freedom, it could probably have broken through the cavern’s ice ceiling. But Icingdeath considered the risk too great, and so it slept, counting its coins and gems in dreams that dragons considered quite pleasant.
The slumbering worm didn’t fully realize, though, just how careless it had become. In its unbroken snooze, Icingdeath hadn’t moved in decades. A cold blanket of ice had crept over the long form, gradually thickening until the only clear spot was a hole in front of the great nostrils, where the rhythmic blasts of exhaled snores had kept the frost away.
And so Wulfgar, cautiously stalking the source of the resounding snores, came upon the beast.
Viewing Icingdeath’s splendor, enhanced by the crystalline ice blanket, Wulfgar looked upon the dragon with profound awe. Piles of gems and gold lay all about the cavern under similar blankets, but Wulfgar could not pull his eyes away. Never had he viewed such magnificence, such strength.
Confident that the beast was helplessly pinned, he dropped the hammer’s head down by his side. “Greetings, Ingeloakastimizilian,” he called, respectfully using the beast’s full name.
The pale blue orbs snapped open, their seething flames immediately apparent even under their icy veil. Wulfgar stopped short at their piercing glare.
After the initial shock, he regained his confidence. “Fear not, mighty worm,” he said boldly. “I am a warrior of honor and shall not kill you under these unfair circumstances.” He smiled wryly. “My lust shall be appeased by simply taking your treasure!”
But the barbarian had made a critical mistake.
A more experienced fighter, even a knight of honor, would have looked beyond his chivalrous code, accepted his good fortune as a blessing, and slain the worm as it slept. Few adventurers, even whole parties of adventurers, had ever given an evil dragon of any color an even break and lived to boast of it.
Even Icingdeath, in the initial shock of its predicament, had thought itself helpless when it had first awakened to face the barbarian. The great muscles, atrophied from inactivity, could not resist the weight and grip of the ice prison. But when Wulfgar mentioned the treasure, a new surge of energy blew away the dragon’s lethargy.
Icingdeath found strength in anger, and with an explosion of power beyond anything the barbarian had ever imagined, the dragon snapped its cordlike muscles, sending great chunks of ice flying away. The entire cavern complex trembled violently, and Wulfgar, standing on the slippery floor, was thrown down on his back. He rolled aside at the very last moment to dodge the spearlike tip of a falling icicle dislodged by the tremor.
Wulfgar regained his feet quickly, but when he turned, he found himself facing a horned white head, leveled to meet his eyes. The dragon’s great wings flexed outward, shaking off the last remnants of its blanket, and the blue eyes bore into Wulfgar.
The barbarian desperately looked around for an escape. He pondered throwing Aegis-fang, but knew that he couldn’t possibly kill the monster with a single strike. And, inevitably, the killing breath would come.
Icingdeath considered its foe for a moment. If it breathed, it would have to settle for frozen flesh. It was a dragon, after all, a terrible worm, and it believed, probably rightly so, that no single human could ever defeat it. This huge man, however, and particularly the magical hammer, for the dragon could sense its might, disturbed the worm. Caution had kept Icingdeath alive through many centuries. It would not close to melee with this man.
The cold air gathered in its lungs.
Wulfgar heard the intake of air and reflexively dove to the side. He couldn’t fully escape the blast that followed, a frosting cone of unspeakable cold, but his agility, combined with the deer blubber, kept him alive. He landed behind a block of ice, his legs actually burned by the cold and his lungs aching. He needed a moment to recover, but he saw the white head lifting slowly into the air, taking away the angle of the meager barrier.
The barbarian could not survive a second breath.
Suddenly, a globe of darkness engulfed the dragon’s head and a black-shafted arrow, and then another, whirred by the barbarian and thudded unseen behind the blackness.
“Attack boy! Now!” cried Drizzt Do’Urden from the entrance to the chamber. The disciplined barbarian instinctively obeyed his teacher. Grimacing through the pain, he moved around the ice block and closed in on the thrashing worm.
Icingdeath swung its great head to and fro, trying to shake free of the dark elf’s spell. Hate consumed the beast as yet another stinging arrow found its mark. The dragon’s only desire was to kill. Even blinded, its senses were superior; it marked out the drow’s direction easily and breathed again.
But Drizzt was well-versed in dragon lore. He had gauged his distance from Icingdeath perfectly, and the strength of the deadly frost fell short.
The barbarian charged in on the distracted dragon’s side and slammed Aegis-fang with all of his great might against the white scales. The dragon winced in agony. The scales held under the blow, but the dragon had never felt such strength from a human and didn’t care to test its hide against a second strike. It turned to release a third blast of breath on the exposed barbarian.
But another arrow cracked home.
Wulfgar saw a great gob of dragon blood splatter on the floor beside him, and he watched the globe of darkness lurch away. The dragon roared in anger. Aegis-fang struck again, and a third time. One of the scales cracked and flaked away, and the sight of exposed flesh renewed Wulfgar’s hopes of victory.
Icingdeath had lived through many battles, though, and was far from finished. The dragon knew how vulnerable it was to the powerful hammer and kept its concentration focused enough to retaliate. The long tail circled over the scaly back and cracked into Wulfgar just as the barbarian had begun another swing. Instead of the satisfaction of feeling Aegis-fang crushing through dragon flesh, Wulfgar found himself slammed against a frozen mound of gold coins twenty feet away.
The cavern spun all about him, his watering eyes heightening the starred reflections of light and his consciousness slipping away. But he saw Drizzt, scimitars drawn, advancing boldly toward Icingdeath. He saw the dragon poised to breath again. He saw, with crystalline clarity, the immense icicle hanging from the ceiling above the dragon.
Drizzt walked forward. He had no strategy against such a formidable foe; he hoped that he would spot some weakness before the dragon killed him. He thought that Wulfgar was out of the battle, and probably dead, after the mighty slash of the tail, and was surprised when he saw sudden movement off to the side.
Icingdeath sensed the barbarian’s move as well and sent its long tail to squelch any further threat to its flank.
But Wulfgar had already played his hand. With the last burst of strength he could muster, he snapped up from the mound and launched Aegis-fang high into the air.
The dragon’s tail struck home and Wulfgar didn’t know if his desperate attempt was successful. He thought that he saw a lighter spot appear on the ceiling before he was thrown into blackness.
Drizzt bore witness to their victory. Mesmerized, the drow watched the silent descent of the huge icicle.
Icingdeath, blinded to the danger by the globe of darkness and thinking that the hammer had flown wildly, waved its wings. The clawed forelegs had just begun to lift up when the ice spear smashed into the dragon’s back, driving it back to the floor.
With the ball of darkness planted on its head, Drizzt couldn’t see the dragon’s dying expression.
But he heard the killing “crack” as the whiplike neck, launched by the sudden reversal of momentum, rolled upward and snapped.
The heat of a small fire brought Wulfgar back to consciousness. He came to his senses groggily and, at first, could not comprehend his surroundings as he wriggled out of a blanket that he did not remember bringing. Then he recognized Icingdeath, lying dead just a few yards away, the huge icicle rooted firmly in the dragon’s back. The globe of darkness had dissipated, and Wulfgar gawked at how accurate the drow’s approximated bowshots had been. One arrow protruded from the dragon’s left eye, and the black shafts of two others stuck out from the mouth.
Wulfgar reached down to grasp the security of Aegisfang’s familiar handle. But the hammer was nowhere near him. Fighting the pervading numbness in his legs, the barbarian managed to stand up, searching around frantically for his weapon. And where, he wondered, was the drow?
Then he heard the tapping coming from a side chamber. Stiff-legged, he moved cautiously around a bend. There was Drizzt, standing atop a hill of coins, breaking away its icy covering with Wulfgar’s warhammer.
Drizzt noticed Wulfgar approaching and bowed low in greeting. “Well met, Dragon’s Bane!” he called.
“And to you, friend elf,” Wulfgar responded, thoroughly pleased to see the drow again. “You have followed me a long way.”
“Not too far,” Drizzt replied, chopping another chunk of ice off the treasure. “There was little excitement to be found in Ten-Towns, and I could not let you forge ahead in our competition of kills! Ten and one-half to ten and one-half,” he declared, smiling broadly, “and a dragon to split between us. I claim half the kill!”
“Yours and well earned,” Wulfgar agreed. “And claim to half the booty.”
Drizzt revealed a small pouch hanging on a fine silver chain around his neck. “A few baubles,” he explained. “I need no riches and doubt that I would be able to carry much out of here, anyway! A few baubles will suffice.”
He sifted through the portion of the pile he had just freed from the ice, uncovering a gem-encrusted sword pommel, its black adamantite hilt masterfully sculpted into the likeness of the toothed maw of a hunting cat. The lure of the intricate workmanship pulled at Drizzt, and with trembling fingers he slid the rest of the weapon out from under the gold.
A scimitar. Its curving blade was of silver, and diamond-edged. Drizzt raised it before him, marveling at its lightness and perfect balance.
“A few baubles…and this,” he corrected.
Even before he had encountered the dragon, Wulfgar wondered how he would escape the underground caverns. “The current of the water is too strong and the ledge of the waterdrop too high to go back through Evermelt,” he said to Drizzt, though he knew that the drow would have surmised the same thing. “Even if we somehow find our way through those barriers, I have no more deer blubber to protect us from the cold when we leave the water.”
“I also have no mind to pass through the waters of Evermelt again,” Drizzt assured the barbarian. “Yet I rely on my considerable experience to bring me into such situations prepared! Thus the wood for the fire and the blanket that I put upon you, both wrapped in sealskin. And also this.” He produced a three-pronged grapple and some light but strong cord from his belt. He had already discovered an escape route.
Drizzt pointed up to a small hole in the roof above them. The icicle that had been dislodged by Aegis-fang had taken part of the chamber’s ceiling with it. “I cannot hope to throw the hook so high, but your mighty arms should find the toss a minor challenge.”
“In better times, perhaps,” relied Wulfgar. “But I have no strength to make the attempt.” The barbarian had come closer to death than he realized when the dragon’s breath had descended upon him, and with the adrenalin of the fight now used up, he felt the pervading cold keenly. “I fear that my unfeeling hands could not even close upon the hook!”
“Then run!” yelled the drow. “Let your chilled body warm itself.”
Wulfgar was off at once, jogging around the wide chamber, forcing his blood to circulate through his numbed legs and fingers. In a short while, he began to feel the inner warmth of his own body returning.
It took him only two throws to put the grapple through the hole and get it to catch fast on some ice. Drizzt was the first to go, the agile elf veritably running up the cord.
Wulfgar finished his business in the cavern, collecting a bag of riches and some other items he knew he would need. He had much more difficulty than Drizzt in ascending the cord, but with the drow’s assistance from above, he managed to scramble onto the ice before the westering sun dipped below the horizon.
They camped beside Evermelt, feasting on venison and enjoying a much-needed and well-deserved rest in the comfort of the warming vapors.
Then they were off again before dawn, running west. They ran side by side for two days, matching the frenzied pace that had brought them so far east. When they came upon the trails of the gathering barbarian tribes, both of them knew that the time had come for them to part.
“Farewell, good friend,” said Wulfgar as he bent low to inspect the trails. “I shall never forget what you have done for me.”
“And to you, Wulfgar,” Drizzt replied somberly. “May your mighty warhammer terrorize your enemies for years to come!” He sped off, not looking back, but wondering if he would ever see his large companion alive again.
Wulfgar put aside the urgency of his mission to pause and ponder his emotions when he first viewed the large encampment of the assembled tribes. Five years before, proudly carrying the standard of the Tribe of the Elk, the younger Wulfgar had marched to a similar gathering, singing the Song of Tempos and sharing strong mead with men who would fight, and possibly die, beside him. He had viewed battle differently then, as a glorious test of a warrior. “Innocent savagery,” he mumbled, listening to the contradiction of the words as he recalled his ignorance in those days so long ago. But his perceptions had undergone a considerable change. Bruenor and Drizzt, by becoming his friends and teaching him the intricacies of their world, had personalized the people he had previously looked upon merely as enemies, forcing him to face the brutal consequences of his actions.
A bitter bile welled in Wulfgar’s throat at the thought of the tribes launching another raid against Ten-Towns. Even more repulsive, his proud people were marching to war alongside goblins and giants.
As he neared the perimeter, he saw that there was no Hengorot, no ceremonial Mead Hall, in all the camp. A series of small tents, each bearing the respective standards of the tribal kings, comprised the center of the assembly, surrounded by the open campfires of common soldiers. By reviewing the banners, Wulfgar could see that nearly all of the tribes were present, but their combined strength was little more than half the size of the assembly five years previous. Drizzt’s observations that the barbarians hadn’t yet recovered from the massacre on Bryn Shander’s slopes rang painfully true.
Two guardsmen came out to meet Wulfgar. He had made no attempt to conceal his approach, and now he placed Aegis-fang at his feet and raised his hands to show that his intentions were honorable.
“Who are you that comes unescorted and uninvited to the council of Heafstaag?” asked one of the guards. He sized up the stranger, greatly impressed by Wulfgar’s obvious strength and by the mighty weapon lying at his feet. “Surely you are no beggar, noble warrior, yet you are unknown to us.”
“I am known to you, Revjak, son of Jorn the Red,” Wulfgar replied, recognizing the man as a fellow tribesman. “I am Wulfgar, son of Beornegar, warrior of the Tribe of the Elk. I was lost to you five years ago, when we marched upon Ten-Towns” he explained, carefully choosing his phrases to avoid the subject of their defeat. Barbarians did not talk of such unpleasant memories.
Revjak studied the young man closely. He had been friends with Beornegar, and he remembered the boy, Wulfgar. He counted the years, comparing the boy’s age when he last saw him against the apparent age of this young man. He was soon satisfied that the similarities were more than coincidental. “Welcome home, young warrior!” he said warmly. “You have fared well!”
“I have indeed,” replied Wulfgar. “I have seen great and wondrous things and learned much wisdom. Many are the tales that I shall tell, but, in truth, I have not the time to idly converse. I have come to see Heafstaag.”
Revjak nodded and immediately began leading Wulfgar through the rows of firepits. “Heafstaag will be glad of your return.”
Too quietly to be heard Wulfgar replied, “Not so glad.”
A curious crowd gathered around the impressive young warrior as he neared the central tent of the encampment. Revjak went inside to announce Wulfgar to Heafstaag and returned immediately with the king’s permission for Wulfgar to enter.
Wulfgar hoisted Aegis-fang upon his shoulder, but did not move toward the flap that Revjak held open. “What I have to say shall be spoken openly and before all the people,” he said loudly enough for Heafstaag to hear. “Let Heafstaag come to me!”
Confused murmurs sprouted up all about him at these words of challenge, for the rumors that had been running throughout the crowd did not speak of Wulfgar, the son of Beornegar, as a descendant of royal bloodlines.
Heafstaag rushed out of the tent. He moved to within a few feet of the challenger, his chest puffed out and his one good eye glaring at Wulfgar. The crowd hushed, expecting the ruthless king to slay the impertinent youth at once.
But Wulfgar matched Heafstaag’s dangerous stare and did not back away an inch. “I am Wulfgar,” he proclaimed proudly, “son of Beornegar, son of Beorne before him; warrior of the Tribe of the Elk, who fought at the Battle of Bryn Shander; wielder of Aegis-fang, the Giant Foe,” he held the great hammer high before him, “friend to dwarven craftsmen and student to a ranger of Gwaeron Windstrom; giantkiller and lair-invader; slayer of the frost giant chieftain, Biggrin,” he paused for a moment, his eyes squinted by a spreading smile, heightening the anticipation of his next proclamation. When he was satisfied that he held the crowd’s fullest attention, he continued, “I am Wulfgar, Dragon’s bane!”
Heafstaag flinched. No living man on all the tundra had claim to such a lofty title.
“I claim the Right of Challenge,” Wulfgar growled in a low, threatening tone.
“I shall kill you,” Heafstaag replied with as much calm as he could muster. He feared no man, but was wary of Wulfgar’s huge shoulders and corded muscles. The king had no intention of risking his position at this time, on the brink of an apparent victory over the fishermen of Ten-Towns. If he could discredit the young warrior, then the people would never allow such a fight. They would force Wulfgar to relinquish his claim, or they would kill him at once. “By what birthright do you make such a claim?”
“You would lead our people at the beckon of a wizard,” Wulfgar retorted. He listened closely to the sounds of the crowd to measure their approval or disapproval of his accusation. “You would have them raise their swords in a common cause with goblins and orcs!” No one dared protest aloud, but Wulfgar could sense that many of the other warriors were secretly enraged about the coming battle. That would explain the absence of the Mead Hall, as well, for Heafstaag was wise enough to realize that simmering anger often exploded in the high emotions of such a celebration.
Revjak interposed before Heafstaag could reply—with words or with weapon. “Son of Beornegar,” Revjak said firmly, “you have as yet earned no right to question the orders of the king. You have declared an open challenge; the rules of tradition demand that you justify, by blood or by deed, your right to such a fight.”
Excitement revealed itself in Revjak’s words, and Wulfgar knew immediately that his father’s old friend had intervened to prevent the start of an unrecognized, and therefore unofficial, brawl. The older man obviously had faith that the impressive young warrior could comply with the demands. And Wulfgar further sensed that Revjak, and perhaps many others, hoped the challenge would be successfully carried through.
Wulfgar straightened his shoulders and grinned confidently at his opponent, gaining strength in the continuing proof that his people were following Heafstaag’s ignoble course simply because they were bound to the one-eyed king and could produce no suitable challengers to defeat him.
“By deed,” he said evenly. Without releasing Heafstaag from his stare, Wulfgar unstrapped the rolled blanket he carried on his back and produced two spearlike objects. He tossed them casually to the ground before the King. Those in the crowd who could clearly see the spectacle gasped in unison, and even unshakable Heafstaag paled and rocked back a step.
“The challenge cannot be denied!” cried Revjak.
The horns of Icingdeath.
The cold sweat on Heafstaag’s face revealed his tension as he buffed the last burrs from the head of his huge axe. “Dragon’s bane!” he huffed unconvincingly to his standar bearer, who had just entered the tent. “More likely that he stumbled upon a sleeping worm!”
“Your pardon, mighty king,” the young man said. “Revjak has sent me to tell you that the appointed time is upon us.”
“Good!” sneered Heafstaag, running his thumb across the shining edge of the axe. “I shall teach the son of Beornegar to respect his king!”
The warriors from the Tribe of the Elk formed a circle around the combatants. Though this was a private event for Heafstaag’s people, the other tribes watched with interest from a respectable distance. The winner would hold no formal authority over them, but he would be the king of the most powerful and dominant tribe on the tundra.
Revjak stepped within the circle and moved between the two opponents. “I proclaim Heafstaag!” he cried. “King of the Tribe of the Elk!” He went on to read the one-eyed king’s long list of heroic deeds.
Heafstaag’s confidence seemed to return during the reciting, though he was a bit confused and angry that Revjak had chosen to proclaim him first. He placed his hands on his wide hips and glared around threateningly at the closest onlookers, smiling as they backed away from him, one by one. He did the same to his opponent, but again his bullying tactics failed to intimidate Wulfgar.
“And I proclaim Wulfgar,” Revjak continued, “son of Beornegar and challenger to the throne of the Tribe of the Elk!” The reciting of Wulfgar’s list took much less time than Heafstaag’s, of course. But the final deed that Revjak proclaimed brought a degree of parity to the two.
“Dragon’s bane!” Revjak cried, and the crowd, respectfully silent up to this point, excitedly began recounting the numerous rumors that had begun concerning Wulfgar’s slaying of Icingdeath.
Revjak looked to the two combatants and stepped out of the circle.
The moment of honor was upon them.
They waded around the circle of battle, cautiously stalking and measuring each other for hints of weakness. Wulfgar noted the impatience on Heafstaag’s face, a common flaw among barbarian warriors. He would have been much the same were it not for the blunt lessons of Drizzt Do’Urden. A thousand humiliating slaps from the drow’s scimitars had taught Wulfgar that the first blow was not nearly as important as the last.
Finally, Heafstaag snorted and roared in. Wulfgar also growled aloud, moving as if he would meet the charge head on. But then he sidestepped at the last moment and Heafstaag, pulled by the momentum of his heavy weapon, stumbled past his foe and into the first rank of onlookers.
The one-eyed king recovered quickly and charged back out, doubly enraged, or so Wulfgar believed. Heafstaag had been king for many years and had fought in countless battles. If he had never learned to adjust his fighting technique, he would have long ago been slain. He came at Wulfgar again, by all appearances more out of control than the first time. But when Wulfgar moved out of the path, he found Heafstaag’s great axe waiting for him. The one-eyed king, anticipating the dodge, swung his weapon sideways, gashing Wulfgar’s arm from shoulder to elbow.
Wulfgar reacted quickly, thrusting Aegis-fang out defensively to deter any follow-up attacks. He had little weight behind his swing, but its aim was true and the powerful hammer knocked Heafstaag back a step. Wulfgar took a moment to examine the blood on his arm.
He could continue the fight.
“You parry well,” Heafstaag growled as he squared off just a few steps from his challenger. “You would have served our people well in the ranks. A loss it is that I must kill you!” Again the axe arced in, raining blow after blow in a furious assault meant to end the fight quickly.
But compared to the whirring blades of Drizzt Do’Urden, Heafstaag’s axe seemed to move sluggishly. Wulfgar had no trouble deflecting the attacks, even countering now and then with a measured jab that thudded into Heafstaag’s broad chest.
Blood of frustration and weariness reddened the one-eyed king’s face. “A tiring opponent will often move with all of his strength at once,” Drizzt had explained to Wulfgar during the weeks of training. “But rarely will he move in the apparent direction, the direction that he thinks you think he is moving in!”
Wulfgar watched intently for the expected feint.
Resigned that he could not break through the skilled defenses of his younger and faster foe, the sweating king brought the great axe up over his head and lunged forward, yelling wildly to emphasize the attack.
But Wulfgar’s reflexes were honed to their finest fighting edge, and the over-emphasis that Heafstaag placed upon the attack told him to expect a change in direction. He raised Aegis-fang as if to block the feigned blow, but reversed his grip even as the axe dropped down off of Heafstaag’s shoulder and came in deceptively low in a sidelong swipe.
Trusting fully in his dwarven-crafted weapon, Wulfgar shifted his front foot back, turning to meet the oncoming blade with a similarly angled cut from Aegis-fang.
The heads of the two weapons slammed together with incredible force. Heafstaag’s axe shattered in his hands, and the violent vibrations knocked him backward to the ground.
Aegis-fang was unharmed. Wulfgar could have easily walked over and finished Heafstaag with a single blow.
Revjak clenched his fist in anticipation of Wulfgar’s imminent victory.
“Never confuse honor with stupidity!” Drizzt had scolded Wulfgar after his dangerous inaction with the dragon. But Wulfgar wanted more from this battle than to simply, win the leadership of his tribe; he wanted to leave a lasting impression on all of the witnesses. He dropped Aegis-fang to the ground and approached Heafstaag on even terms.
The barbarian king didn’t question his good fortune. He sprang at Wulfgar, wrapping his arms about the younger man in an attempt to drive him backward to the ground.
Wulfgar leaned forward to meet the attack, planting his mighty legs firmly, and stopped the heavier man in his tracks.
They grappled viciously, exchanging heavy blows before managing to lock each other close enough to render punches ineffective. Both combatants’ eyes were blue and puffy, bruises and cuts welled on face and chest alike.
Heafstaag was the wearier, though, his barrel chest heaving with each labored breath. He wrapped his arms around Wulfgar’s waist and tried again to twist his relentless opponent to the ground.
Then Wulfgar’s long fingers locked onto the sides of Heafstaag’s head. The younger man’s knuckles whitened, the huge muscles in his forearms and shoulders tightened. He began to squeeze.
Heafstaag knew at once that he was in trouble, for Wulfgar’s grip was mightier than a white bear’s. The king struggled wildly, his huge fists slugging into Wulfgar’s exposed ribs, hoping only to break Wulfgar’s deadly concentration.
This time one of Bruenor’s lessons spurred him on: “Think o’ the weasel, boy, take the minor hits, but never, never let ‘em go once yer on!” His neck and shoulder muscles bulged as he drove the one-eyed king to his knees.
Horrified at the power of the grip, Heafstaag pulled at the younger man’s iron-hard forearms, trying vainly to relieve the growing pressure.
Wulfgar realized that he was about to kill one of his own tribe. “Yield!” he shouted at Heafstaag, seeking some more acceptable alternative.
The proud king answered with a final punch.
Wulfgar turned his eyes to the sky. “I am not like him!” he yelled helplessly, vindicating himself to any who would listen. But there was only one path left open to him.
The young barbarian’s huge shoulders reddened as the blood surged through them. He saw the terror in Heafstaag’s eye transcend into incomprehension. He heard the crack of bone, he felt the skull squash beneath his mighty hands.
Revjak should have then stepped into the circle and heralded the new King of the Tribe of the Elk.
But, like the other witnesses around him, he stood unblinking, his jaw hanging open.
Helped by the gusts of the cold wind at his back, Drizzt sped across the last miles to Ten-Towns. On the same night that he had split from Wulfgar, the snow-capped tip of Kelvin’s Cairn came into view. The sight of his home drove the drow onward even faster, yet a nagging hint on the edge of his senses told him that something was out of the ordinary. A human eye could never have caught it, but the keen night vision of the drow finally sorted it out, a growing pillar of blackness blotting out the horizon’s lowest stars south of the mountain. And a second, smaller column, south of the first.
Drizzt stopped short. He squinted his eyes to be sure of his guess. Then he started again, slowly, needing the time to sort through an alternate route that he could take.
Caer-Konig and Caer-Dineval were burning.
Caer-Dineval’s fleet trolled the southernmost waters of Lac Dinneshere, taking advantage of the areas left open when the people of Easthaven fled to Bryn Shander.
Caer-Konig’s ships were fishing their familiar grounds by the lake’s northern banks. They were the first to see the coming doom.
Like an angry swarm of bees, Kessell’s foul army swept right around the northern bend of Lac Dinneshere and roared down Icewind Pass.
“Up anchor!” cried Schermont and many other ship’s captains as soon as they had recovered from the initial shock. But they knew even then that they could not get back in time.
The leading arm of the goblin army tore into Caer– Konig.
The men on the boats saw the flames leap up as buildings were put to the torch. They heard the blood-crazed hoots of the vile invaders.
They heard the dying screams of their kin.
The women, children, and old men who were in Caer-Konig had no thoughts of resistance. They ran. For their lives, they ran. And the goblins chased them and cut them down.
Giants and ogres rushed down to the docks, squashing the pitiful humans who beckoned helplessly to the returning fleet, or forcing them into the cold death of the lake’s waters.
The giants carried huge sacks, and as the brave fishermen rushed into port, their vessels were pummeled and crippled by hurled boulders.
Goblins continued to flow into the doomed city, yet the bulk of the vast army’s trailing edge flowed past and continued on toward the second town, Caer-Dineval. By this time, the people in Caer-Dineval had seen the smoke and heard the screams and were already in full flight to Bryn Shander, or out on the docks begging their sailors to come home.
But Caer-Dineval’s fleet, though they caught the strength of the east wind in their rush back across the lake, had miles of water before them. The fishermen saw the pillars of smoke growing over Caer-Konig, and many suspected what was happening and understood that their flight, even with their sails so full of wind, would be in vain. Still, groans of shock and disbelief could be heard on every deck when the black cloud began its ominous climb from the northernmost sections of Caer-Dineval.
Then Schermont made a gallant decision. Accepting that his own town was doomed, he offered his help to his neighbors. “We can not get in!” he cried to a captain of a nearby ship. “Pass the word: away south! Dineval’s docks are yet clear!”
From a parapet on Bryn Shander’s wall, Regis, Cassius, Agorwal, and Glensather watched in horror as the wicked force flowed down the stretch away from the two sacked cities, gaining on the fleeing people of Caer-Dineval.
“Open the gates, Cassius!” Agorwal cried. “We must go out to them! They have no chance of gaining the city unless we slow the pursuit!”
“Nay,” replied Cassius somberly, painfully aware of his greater responsibilities. “Every man is needed to defend the city. To go out onto the open plain against such overwhelming numbers would be futile. The towns on Lac Dinneshere are doomed!”
“They are helpless!” Agorwal shot back. “Who are we if we can not defend our kinfolk? What right do we have to stand watching from behind this wall while our people are slaughtered?”
Cassius shook his head, resolute in his decision to protect Bryn Shander.
But then other refugees came running down the second pass, Bremen’s Run, fleeing the open town of Termalaine in their hysteria when they saw the cities across the way put to the torch. More than a thousand refugees were now within sight of Bryn Shander. Judging their speed and the distance remaining, Cassius estimated that they would converge on the wide field just below the principle city’s northern gates.
Where the goblins would catch them.
“Go,” he told Agorwal. Bryn Shander couldn’t spare the men, but the field would soon run red with the blood of women and children.
Agorwal led his valiant men down the northeastern road in search of a defensible position where they could dig in. They chose a small ridge, actually more like a crest where the road dipped slightly. Entrenched and ready to fight and die, they waited as the last of the refugees ran past, terrified, screaming because they believed they had no chance of reaching the safety of the city before the goblins descended upon them.
Smelling human blood, the fastest runners of the invading army were right behind the trailing people, mostly mothers clutching their babies. Intent on their easy victims, the lead monsters never even noticed Agorwal’s force until the waiting warriors were upon them.
By then it was too late.
The brave men of Termalaine caught the goblins in a crossfire of bows and then followed Agorwal into a fierce sword rush. They fought fearlessly, as men who had accepted what fate had dealt them. Dozens of monsters lay dead in their tracks and more fell with each passing minute as the enraged warriors pressed into their ranks.
But the line seemed endless. As one goblin fell, two replaced it. The men of Termalaine were soon engulfed in a sea of goblins.
Agorwal gained a high point and looked back toward the city. The fleeing women were a good distance across the field, but moving slowly. If his men broke their ranks and fled, they would overtake the refugees before the slopes of Bryn Shander. And the monsters would be right behind.
“We must go out and support Agorwal!” Glensather yelled at Cassius. But this time the spokesman from Bryn Shander remained resolute.
“Agorwal has accomplished his mission,” Cassius responded. “The refugees will make the wall. I’ll not send more men out to die! Even if the combined strength of all of Ten-Towns were on the field, it would not be able to defeat the foe before us!” Already the wise spokesman understood that they could not fight Kessell on even terms.
The kindly Glensather looked crestfallen. “Take some troops down the hill,” Cassius conceded. “Help the exhausted refugees up the final climb.”
Agorwal’s men were hard-pressed now. The spokesman from Termalaine looked back again and was appeased; the women and children were safe. He scanned up to the high wall, aware that Regis, Cassius, and the others could see him, a solitary figure on the small rise, though he could not pick them out among the throng of spectators that lined Bryn Shander’s parapets.
More goblins poured into the fray, now joined by ogres and verbeeg. Agorwal saluted his friends in the city. His contented smile was sincere as he spun around and charged back down the grade to join his victorious troops in their finest moment.
Then Regis and Cassius watched the black tide roll over every one of the brave men of Termalaine.
Below them, the heavy gates slammed shut. The last of the refugees were in.
While Agorwal’s men had won a victory of honor, the only force that actually battled Kessell’s army that day and survived were the dwarves. The clan from Mithril Hall had spent days in industrious preparation for this invasion, yet it nearly passed them by altogether. Held by the wizard’s compelling will into discipline unheard of among goblins, especially varied and rival tribes, Kessell’s army had definite and direct plans for what they had to accomplish in the initial surge. As of this point, the dwarves were not included. But Bruenor’s boys had other plans. They weren’t about to bury themselves in their mines without getting to lop off at least a few goblin heads, or without crushing the kneecaps of a giant or two.
Several of the bearded folk climbed to the southern tip of their valley. When the trailing edge of the evil army flowed past, the dwarves began to taunt them, shouting challenges and curses against their mothers. The insults weren’t even necessary. Orcs and goblins despise dwarves more than anything else alive, and Kessell’s straightforward plan flew from their minds at the mere sight of Bruenor and his kin. Ever hungry for dwarven blood, a substantial force broke away from the main army.
The dwarves let them close in, goading them with taunts until the monsters were nearly upon them. Then Bruenor and his kin slipped back over the rocky ledge and down the steep drop.
“Come an’ play, stupid dogs,” Bruenor chuckled wickedly as he disappeared from sight. He pulled a rope off of his back. There was one little trick he had thought up that he was anxious to try out.
The goblins charged into the rocky vale, outnumbering the dwarves four to one. And they were backed by a score of raging ogres.
The monsters didn’t have a chance.
The dwarves continued to coax them on, down the steepest part of the valley, to the narrow, sloping ledges on the cliff face that crossed in front of the numerous entrances to the dwarven caves. An obvious place for an ambush, but the stupid goblins, frenzied at the sight of their most-hated enemies, came on anyway, heedless of the danger.
When the majority of the monsters were on the ledges and the rest were making the initial descent into the vale, the first trap was sprung. Catti-brie, heavily armed but positioned in the back of the inner tunnels, pulled a lever, dropping a post on the vale’s upper crest. Tons of rocks and gravel tumbled down upon the tail of the monster’s line, and those who managed to keep their precarious balance and escape the brunt of the avalanche found the trails behind them buried and closed to any escape.
Crossbows twanged from concealed nooks, and a group of dwarves rushed out to meet the lead goblins.
Bruenor wasn’t with them. He had hidden himself further back on the trail and watched as the goblins, intent on the challenge up ahead, passed him by. He could have struck then, but he was after larger prey, waiting for the ogres to come into range. The rope had already been carefully measured and tied off. He slipped one of its looped ends around his waist and the other securely over a rock, then pulled two throwing axes from his belt. It was a risky ploy, perhaps the most dangerous the dwarf had ever tried, but the sheer thrill of it became obvious in the form of a wide grin across Bruenor’s face when he heard the lumbering ogres approaching. He could hardly contain his laughter when two of them crossed before him in the narrow trail. Leaping from his concealment, Bruenor charged at the surprised ogres and threw the axes at their heads. The ogres twisted and managed to deflect the half-hearted throws, but the hurled weapons were merely a diversion.
Bruenor’s body was the true weapon in this attack. Surprised, and dodging from the axes, the two ogres were put off-balance. The plan was falling into place perfectly; the ogres could hardly find their footing. Twitching the powerful muscles in his stubby legs, Bruenor launched himself into the air, crashing into the closest monster. It fell with him onto the other.
And they tumbled, all three, over the edge.
One of the ogres managed to lock its huge hand onto the dwarf’s face, but Bruenor promptly bit it, and the monster recoiled. For a moment, they were a falling jumble of flailing legs and arms, but then Bruenor’s rope reached its length and sorted them out.
“Have a nice landing, boys,” Bruenor called as he broke free of the fall. “Give the rocks a big kiss for me!”
The backswing on the rope dropped Bruenor into the entrance of a mineshaft on the next lowest ledge as his helpless victims dropped to their deaths. Several goblins in line behind the ogres had watched the spectacle in blank amazement. Now they recognized the opportunity of using the hanging cord as a shortcut to one of the caves, and one by one they climbed onto the rope and started down.
But Bruenor had anticipated this as well. The descending goblins couldn’t understand why the rope felt so slick in their hands.
When Bruenor appeared on the lower ledge, the end o’ the rope in one hand and a lighted torch in the other, they figured it out.
Flames leaped up the oiled twine. The topmost goblin managed to scramble back on the ledge, the rest took the same route as the unfortunate ogres before them. One nearly escaped the fatal fail, landing heavily on the lower ledge. Before he could even regain his feet, though, Bruenor kicked him over.
The dwarf nodded approvingly as he admired the successful results of his handiwork. That was one trick he intended to remember. He slapped his hands together and darted back down the shaft. It sloped upward farther back to join the higher tunnels.
On the upper ledge, the dwarves were fighting a retreating action. Their plan was not to clash in a death fight outsside, but to lure the monsters into the entrances of the tunnels. With the desire to kill blotting out any semblance of reason, the dimwitted invaders readily complied, assuming, that their greater numbers were pushing the dwarves back into a corner.
Several tunnels soon rang out with the clash of sword on sword. The dwarves continued to back away, leading the monsters completely into the final trap. Then, from somewhere deeper in the caves, a horn sounded. On cue, the dwarves broke away from the melee and fled down the tunnels.
The goblins and ogres, thinking that they had routed their enemies, paused only to whoop out victory cries, then surged after the dwarves.
But deeper in the tunnels several levers were pulled. The final trap was sprung, and all of the tunnel entrances simply collapsed. The ground shook violently under the weight of the rock drop, the entire face of the cliff came crashing down.
The only monsters that survived were the ones at the very front of the lines. And disoriented, battered by the force of the drop and dizzied by the blast of dust, they were immediately cut down by the waiting dwarves.
Even the people as far away as Bryn Shander were shaken by the tremendous avalanche. They flocked to the north wall to watch the rising cloud of dust, dismayed for they beieved that the dwarves had been destroyed.
Regis knew better. The halfling envied the dwarves, safely entombed in their long tunnels. He had realized the moment he saw the fires rising from Caer-Konig that his delay in the city, waiting for his friend from Lonelywood, had cost him his chance to escape.
Now he watched helplessly and hopelessly as the black mass advanced toward Bryn Shander.
The fleets on Maer Dualdon and Redwaters had put back to their home ports as soon as they realized what was happening. They found their families safe for the present time, except for the fishermen of Termalaine who sailed into a deserted town. All that the men of Termalaine could do as they reluctantly put back out to sea was hope that their kin had made it to Bryn Shander or some other sanctuary; for they saw the northern flank of Kessell’s army swarming across the field toward their doomed city.
Targos, the second strongest city and the only one other than Bryn Shander with any hope of holding out for any length of time against the vast army, extended an invitation for Termalaine’s ships to tie up at her docks. And the men of Termalaine, soon to be numbered among the homeless themselves, accepted the hospitality of their bitter enemies to the south. Their disputes with Kemp’s people seemed petty indeed against the weight of the disaster that had befallen the towns.
Back in the main battle, the goblin generals that led Kessell’s army were confident they could overrun Bryn Shander before nightfall. They obeyed their leader’s plan to the letter: The main body of the army veered away from Bryn Shander and moved down the swath of open ground between the principle city and Targos, thus cutting any possibility of the two powerful cities linking their forces.
Several of the goblin tribes had broken away from the main group and were bearing down on Termalaine intent on sacking their third city of the day. But when they found the place deserted, they abstained from burning the buildings. Part of Kessell’s army now had a ready-made camp where they could wait out the coming siege in comfort.
Like two great arms, thousands of monsters raced south from the main force. So vast was Kessell’s army that it filled the miles of field between Bryn Shander and Termalaine and still had enough numbers to encircle the hill of the principle city with thick ranks of troops.
Everything had happened so quickly that when the goblins finally stalled their frenzied charge, the change seemed overly dramatic. After a few minutes of breath-catching calm, Regis felt the tension growing once again.
“Why don’t they just get it over with?” he asked the two spokesmen standing beside him.
Cassius and Glensather, more knowledgable in the ways of warfare, understood exactly what was happening.
“They are in no hurry, little friend,” Cassius explained. “Time favors them.”
Then Regis understood. During his many years in the more populated southlands, he had heard many vivid tales describing the terrible horrors of a siege.
The image of Agorwal’s final salute out in the distance came back to him then, the contented look on the spokesman’s face and his willingness to die valiantly. Regis had no desire to die in any way, but he could imagine what lay before him and the cornered people of Bryn Shander.
He found himself envying Agorwal.
Drizzt soon came upon the battered ground where the army had crossed. The tracks came as no surprise to the drow, for the smoke pillars had already told him much of what had transpired. His only remaining question was whether or not any of the towns had held out, and he trotted on toward the mountain wondering if he had a home to return to.
Then he sensed a presence, an otherworldly aura that strangely reminded him of the days of his youth. He bent to check the ground again. Some of the marks were fresh troll tracks, and a scarring on the ground that could not have been caused by any mortal being. Drizzt looked around nervously, but the only sound was the mourn of the wind and the only silhouettes on the horizons were the peaks of Kelvin’s Cairn before him and the Spine of the World far to the south. Drizzt paused to consider the presence for a few moments, trying to bring the familiarity he felt into better focus.
He moved on tentatively. He understood the source of his recollections now, though their exact details remained elusive. He knew what he was following.
A demon had come to Icewind Dale.
Kelvin’s Cairn loomed much larger before Drizzt caught up to the band. His sensitivity to creatures of the lower planes, brought about by centuries of associating with them in Menzoberranzan, told him that he was nearing the demon before it came into sight.
And then he saw the distant forms, a half-dozen trolls marching in a tight rank, and in their midst, towering over them, was a huge monster of the Abyss. No minor mane or midge, Drizzt knew at once, but a major demon. Kessell must be mighty indeed if he held this formidable monster under his control!
Drizzt followed them at a cautious distance. The band was intent on their destination, though, and his caution was unnecessary. But Drizzt wasn’t about to take any chances at all, for he had many times witnessed the wrath of such demons. They were commonplace in the cities of the drow, further proof to Drizzt Do’Urden that the ways of his people were not for him.
He moved in closer; for something else had grabbed his attention. The demon was holding a small object which radiated such powerful magic that the drow, even at this distance, could sense it clearly. It was too masked by the demon’s own emanations for Drizzt to get any clear perspectives on it, so he backed off cautiously once again.
The lights of thousands of campfires came into view as the party, and Drizzt, approached the mountain. The goblins had set scouts in this very area, and Drizzt realized that he had gone as far south as he could. He broke off his pursuit and headed for the better vantage points up the mountain.
The time best suited to the drow’s underworld vision was the lightening hours just before sunrise, and though he was tired, Drizzt was determined to be in position by then. He quickly climbed up the rocks, gradually working his way around to the southern face of the mountain.
Then he saw the campfires encircling Bryn Shander. Further to the east, embers glowed in the rubble that had been Caer-Konig and Caer-Dineval. Wild shouts rang out from Termalaine, and Drizzt knew that the city on Maer Dualdon was in the hands of the enemy.
And then predawn blued the night sky, and much more became apparent. Drizzt first looked to the south end of the dwarven valley and was comforted that the wall opposite him had collapsed. Bruenor’s people were safe at least, and Regis with them, the drow supposed.
But the sight of Bryn Shander was less comforting. Drizzt had heard the boasts of the captured orc and had seen the tracks of the army and their campfires, but he could never have imagined the vast assemblage that opened up before him when the light increased.
The sight staggered him.
“How many goblin tribes have you collected, Akar Kessell?” he gasped. “And how many of the giants call you master?”
He knew that the people in Bryn Shander would survive only as long as Kessell let them. They could not hope to hold out against this force. Dismayed, he turned to seek out a hole where he could get some rest. He could be of no immediate help here, and exhaustion was heightening his hopelessness, preventing him from thinking constructively.
As he started away frown the mountain face, sudden activity on the distant field caught his attention. He couldn’t make out individuals at this great distance, the army seemed just a black mass, but he knew that the demon had come forth. He saw the blacker spot of its evil presence wade out to a cleared area only a few hundred yards below the gates of Bryn Shander. And he felt the supernatural aura of the powerful magic he had earlier sensed, like the living heart of some unknown life form, pulsating in the demon’s clawed hands.
Goblins gathered around to watch the spectacle, keeping a respectable distance between them and Kessell’s dangerously unpredictable captain.
“What is that?” asked Regis, crushed in among the watching throng on Bryn Shander’s wall.
“A demon,” Cassius answered. “A big one.”
“It mocks our meager defenses!” Glensather cried. “How can we hope to stand against such a foe?”
The demon bent low, involved in the ritual to call out the dweomer of the crystalline object. It stood the crystal shard upright on the grass and stepped back, bellowing forth the obscure words of an ancient spell, rising to a crescendo as the sky began to brighten with the sun’s imminent appearance.
“A glass dagger?” Regis asked, puzzled by the pulsating object.
Then the first ray of dawn broke the horizon. The crystal sparkled and summoned the light, bending the sunbeam’s path and absorbing its energy.
The shard flared again. The pulsations intensified as more of the sun crept into the eastern sky, only to have its light sucked into the hungry image of Crenshinibon.
The spectators on the wall gaped in horror, wondering if Akar Kessell held power over the sun itself. Only Cassius had the presence of mind to connect the power of the shard with the light of the sun.
Then the crystal began to grow. It swelled as each pulse attained its peak, then shrank back a bit while the next throb grew. Everything around it remained in shadow, for it greedily consumed all of the sunlight. Slowly, but inevitably, its girth widened and its tip rose high into the air. The people on the wall and the monsters on the field had to avert their eyes from the brightened power of Cryshal-Tirith. Only the drow from his distant vantage point and the demon who was immune to such sights witnessed another image of Crenshinibon being raised. The third Cryshal-Tirith grew to life. The tower released its hold on the sun as the ritual was completed, and all the region was bathed in morning sunlight.
The demon roared at its successful spellcasting and strode proudly into the new tower’s mirrored doorway; followed by the trolls, the wizard’s personal guard.
The besieged inhabitants of Bryn Shander and Targos looked upon the incredible structure with a confused mixture of awe, appreciation, and terror. They could not resist the unearthly beauty of Cryshal-Tirith, but they knew the consequences of the tower’s appearance: Akar Kessell, master of goblins and giants, had come.
Goblins and orcs fell to their knees, and all the vast army took up the chant of “Kessell! Kessell!” paying homage to the wizard with a fanatical devotion that brought shivers to the human witnesses to the spectacle.
Drizzt, too, was unnerved by the extent of the influence and devotion the wizard exerted over the normally independent goblin tribes. The drow determined at that moment that the only chance for survival for the people of Ten-Towns lay in the death of Akar Kessell. He knew even before he had considered any of the possible options that he would try to get to the wizard. For now, though, he needed to rest. He found a shadowed hole just back from the face of Kelvin’s Cairn and let his exhaustion overtake him.
Cassius was also tired. The spokesman had stayed on the wall throughout the cold night, examining the campsites to determine how much of the natural enmity between the unruly tribes remained. He had seen some minor discord and name-calling, but nothing extreme enough to give him hope that the army would fall apart early into the siege. He couldn’t understand how the wizard had achieved such a dramatic unification of the arch foes. The appearance of the demon and the raising of Cryshal-Tirith had shown him the incredible power that Kessell commanded. He had soon drawn the same conclusions as the drow.
Unlike Drizzt, though, the spokesman from Bryn Shander did not retire when the field calmed again, despite the protests of Regis and Glensather, concerned for his health. On his shoulders, Cassius carried the responsibility for the several thousand terrified people that lay huddled within his city’s walls and there would be no rest for him. He needed information; he needed to find a weak link in the wizard’s seemingly impregnable armor.
And so the spokesman watched diligently and patiently throughout the first long, uneventful day of the siege, noting the boundaries that the goblin tribes staked out as their own, and the order of hierarchy that determined the distance of each group from the center spot of Cryshal-Tirith.
Away to the east, the fleets of Caer-Konig and Caer-Dineval moored alongside the docks of the deserted city of Easthaven. Several crews had gone ashore to gather supplies, but most of the people had remained on the boats, unsure of how far east Kessell’s black arm extended.
Jensin Brent and his counterpart from Caer-Konig had taken full control of their immediate situation from the decks of the Mist Seeker; the flagship of Caer-Dineval. All disputes between the two cities had been called off, temporarily at least—though promises of continued friendship were heard on the decks of every ship on Lac Dinneshere. Both spokesmen were agreed that they would not yet leave the waters of the lake and flee, for they realized that they had nowhere to go. All of the ten towns were threatened by Kessell, and Luskan was fully four hundred miles away and across the path of Kessell’s army. The ill-equipped refugees couldn’t hope to reach it before the first of winter’s snows caught up with them.
The sailors that had disembarked soon returned to the docks with the welcomed news that Easthaven had not yet been touched by the darkness. More crews were ordered ashore to collect extra food and blankets, but Jensin Brent played it cautiously, thinking it wise to keep most of the refugees out on the water beyond Kessell’s reach.
More promising news came a short time later.
“Signals from Redwaters, Spokesman Brent!” the watchman atop the Mist Seeker’s crow’s nest called out. “The people of Good Mead and Dougan’s Hole are unharmed!” He held up his newsbearer, a small glasspiece crafted in Termalaine and designed to focus the light of the sun for signaling across the lakes, using intricate though limited signaling codes. “My calls have been answered!”
“Where are they, then?” Brent asked excitedly.
“On the eastern banks,” the watchman replied. “They sailed out of their villages, thinking them undefendable. None of the monsters have yet approached, but the spokesmen felt that the far side of the lake would be safer until the invaders have departed.”
“Keep the communication open,” Brent ordered. “Let me know when you have more news.”
“Until the invaders have departed?” Schermont echoed incredulously as he moved to Jensin Brent’s side.
“A foolishly hopeful assessment of the situation, I agree,” said Brent. “But I am relieved that our cousins to the south yet live!”
“Do we go to them? Join our forces?”
“Not yet,” answered Brent. “I fear that we would be too vulnerable on the open ground between the lakes. We need more information before we can take any effective action. Let us keep the communications flowing between the two lakes. Gather volunteers to carry messages to Redwaters.”
“They shall be sent off immediately,” agreed Schermont as he headed away.
Brent nodded and looked back across the lake at the dying plume of smoke above his home. “More information,” he muttered to himself.
Other volunteers headed out later that day into the more treacherous west to scout out the situation in the principle city.
Brent and Schermont had done a masterful job in quelling the panic, but even with the substantial gains in organization, the initial shock of the sudden and deadly invasion had left most of the survivors of Caer-Konig and Caer-Dineval in a state of utter despair. Jensin Brent was the glowing exception. The spokesman from Caer-Dineval was a courageous fighter who steadfastly refused to yield until the last breath had left his body. He sailed his proud flagship around the moorings of the others, rallying the people with his cries of promised revenge against Akar Kessell.
Now he watched and waited on the Mist Seeker for the critical news from the west. In mid-afternoon, he heard the call he had prayed for.
“She stands!” the watcher on the crow’s nest cried out ecstatically when the newsbearer’s signal flashed in. “Bryn Shander stands!”
Suddenly, Brent’s optimism took on credibility. The miserable band of homeless victims assumed an angry posture bent on vengeance. More messengers were dispatched at once to carry the news to Redwaters that Kessell hadn’t yet achieved complete victory.
On both lakes, the task of separating the warriors from the civillians soon began in earnest, with the women and children moving to the heaviest and least seaworthy boats, and the fighting men boarding the fastest vessels. The designated warships were then moved to the outbound moorings, where they could put out quickly across the lakes.
Their sails were checked and tightened in preparation for the wild run that would carry their brave crews to war.
Or, by Jensin Brent’s furious decree, “The run that would carry their brave crews to victory!”
Regis had rejoined Cassius on the wall when the newsbearer’s signal had been spotted on the southwestern banks of Lac Dinneshere. The halfling had slept for most of the night and day, figuring that he might as well die doing the thing he loved to do best. He was surprised when he awakened, expecting his slumber to last into eternity.
Cassius was beginning to view things a bit differently, though. He had compiled a long list of potential breakdowns in Akar Kessell’s unruly army; orcs bullying goblins and giants in turn bullying both. If he could only find a way for them to hold out long enough for the obvious hatred between the goblin races to take its toll on Kessell’s force ….
And then, the signal from Lac Dinneshere and subsequent reports of similar flashes on the far side of Redwaters had given the spokesman sincere hope that the siege might well disintegrate and Ten-Towns survive.
But then the wizard made his dramatic appearance and Cassius’s hopes were dashed.
It began as a pulse of red light circling within the glassy wall at the base of Cryshal-Tirith. Then a second pulse, this one blue, started up the tower, rotating in the opposite direction. Slowly they circled the diameter of the tower, blending into green as they converged, then separating and continuing on their way. All who could see the tantalizing show stared apprehensively, unsure of what would happen next, but convinced that a display of tremendous power was forthcoming.
The circling lights speeded up, their intensity increasing with their velocity. Soon the entire base of the tower was ringed in a green blur, so bright that the onlookers had to avert their eyes. And out of the blur stepped two hideous trolls, each bearing an ornate mirror.
The lights slowed and stopped altogether.
The mere sight of the disgusting trolls filled the people of Bryn Shander with revulsion, but intrigued, none would turn away. The monsters walked right to the base of the city’s sloping hill and stood facing each other, aiming their mirrors diagonally toward each other, but still catching the reflection of Cryshal-Tirith.
Twin beams of light shot down from the tower, each striking one of the mirrors and converging with the other halfway between the trolls. A sudden pulse from the tower, like the flash of a lightning stroke, left the area between the monsters veiled in smoke, and when it cleared, instead of the converging beams of light, stood a thin, crooked shell of a man in a red, satiny robe.
Goblins fell to their knees again and hid their faces in the ground. Akar Kessell had come.
He looked up in the direction of Cassius on the wall, a cocky smile stretched across his thin lips. “Greetings spokesman of Bryn Shander!” he cackled. “Welcome to my fair city!” He laughed wryly.
Cassius had no doubt that the wizard had picked him out, though he had no recollection of ever seeing the man and didn’t understand how he had been recognized. He looked to Regis and Glensather for an explanation, but they both shrugged their shoulders.
“Yes, I know you, Cassius,” Kessell said. “And to you, good Spokesman Glensather, my greetings. I should have guessed that you would be here; ever were the people of Easthaven willing to join in a cause, no matter how hopeless!”
Now it was Glensather’s turn to stare dumbfounded at his companions. But again, there were no explanations forthcoming.
“You know of us,” Cassius replied to the apparition, “yet you are unknown to us. It seems that you hold an unfair advantage.”
“Unfair?” protested the wizard. “I hold every advantage, foolish man!” Again the laugh. “You know of me—at least Glensather does.”
The spokesman from Easthaven shrugged his shoulders again in reply to Cassius’s inquiring glance. The gesture seemed to anger Kessell.
“I spent several months living in Easthaven,” the wizard snapped. “In the guise of a wizard’s apprentice from Luskan! Clever, don’t you agree?”
“Do you remember him?” Cassius asked Glensather softly. “It could be of great import.”
“It is possible that he stayed in Easthaven,” Glensather replied in the same whispered tones, “though no group from the Hosttower has come into my city for several years. Yet we are an open city, and many foreigners arrive with every passing trading caravan. I tell you the truth, Cassius, I have no recollection of the man.”
Kessell was outraged. He stamped his foot impatiently, and the smile on his face was replaced by a pouting pucker. “Perhaps my return to Ten-Towns will prove more memorable, fools!” he snapped. He held his arms outstretched in self-important proclamation. “Behold Akar Kessell, the Tyrant of Icewind Dale!” he cried. “People of Ten-Towns, your master has come!”
“Your words are a bit premature—” Cassius began, but Kessell cut him short with a frenzied scream.
“Never interrupt me!” the wizard shouted, the veins in his neck taut and bulging and his face turning as red as blood.
Then, as Cassius quieted in disbelief, Kessell seemed to regain a measure of his composure. “You shall learn better, proud Cassius,” he threatened. “You shall learn!”
He turned back to Cryshal-Tirith and uttered a simple word of command. The tower went black for a moment, as though it refused to release the reflections of the sun’s light. Then it began to glow, far within its depths, with a light that seemed more its own than a reflection of the day. With each passing second, the hue shifted and the light began to climb and circle the strange walls.
“Behold Akar Kessell!” the wizard proclaimed, still frowning. “Look upon the splendor of Crenshinibon and surrender all hope!”
More lights began flashing within the tower’s walls, climbing and dropping randomly and spinning about the structure in a frenzied dance that cried out for release. Gradually they were working their way up to the pointed pinnacle, and it began to flare as if on fire, shifting through the colors of the spectrum until its white flame rivaled the brightness of the sun itself.
Kessell cried out as a man in ecstacy.
The fire was released.
It shot out in a thin, searing line northward toward the unfortunate city of Targos. Many spectators lined Targos’s high wall, though the tower was much farther away from them than it was from Bryn Shander, and it appeared as no more than a flashing speck on the distant plain. They had little idea of what was happening beneath the principle city, though they did see the ray of fire coming toward them.
But by then it was too late.
The wrath of Akar Kessell roared into the proud city, cutting a swath of instant devastation. Fires sprouted all along its killing line. People caught in the direct path never even had a chance to cry out before they were simply vaporized. But those who survived the initial assault, women and children and tundra-toughened men alike, who had faced death a thousand times and more, did scream. And their wails carried out across the still lake to Lonelywood and Bremen, to the cheering goblins in Termalaine, and down the plain to the horrified witnesses in Bryn Shander.
Kessell waved his hand and slightly altered the angle of the release, thus arcing the destruction throughout Targos. Every major structure within the city was soon burning, and hundreds of people lay dead or dying, pitifully rolling about on the ground to extinguish the flames that engulfed their bodies or gasping helplessly in a desperate search for air in the heavy smoke.
Kessell reveled in the moment.
But then he felt an involuntary shudder wrack his spine. And the tower, too, seemed to quiver. The wizard clutched at the relic, still tucked under the folds of his robe. He understood that he had pushed the limits of Crenshinibon’s strength too far.
Back in the Spine of the World, the first tower that Kessell had raised crumbled into rubble. And far out on the open tundra, the second did likewise. The shard pulled in its borders, destroying the tower images that sapped away its strength.
Kessell, too, had been wearied by the effort, and the lights of the remaining Cryshal-Tirith began to calm and then to wane. The ray fluttered and died.
But it had finished its business.
When the invasion had first come, Kemp and the other proud leaders of Targos had promised their people that they would hold the city until the last man had fallen, but even the stubborn spokesman realized that they had no choice but to flee. Luckily, the city proper, which had taken the brunt of Kessell’s attack, was on high ground overlooking the sheltered bay area. The fleets remained unharmed. And the homeless fishermen of Termalaine were already on the docks, having stayed with their boats after they had docked in Targos. As soon as they had realized the unbelievable extent of the destruction that was occurring in the city proper, they began preparing for the imminent influx of the war’s latest refugees. Most of the boats of both cities sailed out within minutes of the attack, desperate to get their vulnerable sails safely away from the windblown sparks and debris. A few vessels remained behind, braving the growing hazards to rescue any later arrivals on the docks.
The people on Bryn Shander’s dock wept at the continued screams of the dying. Cassius, though, consumed by his quest to seek out and understand the apparent weakness that Kessell had just revealed, had no time for tears. In truth, the cries affected him as deeply as anyone, but, unwilling to let the lunatic Kessell view any hints of weakness from him, he transformed his visage from sorrow to an iron grimace of rage.
Kessell laughed at him. “Do not pout, poor Cassius,” the wizard taunted, “it is unbecoming.”
“You are a dog,” Glensather retorted. “And unruly dogs should be beaten!”
Cassius stayed his fellow spokesman with an outstretched hand. “Be calm, my friend,” he whispered. “Kessell will feed off of our panic. Let him talk—he reveals more to us than he believes.”
“Poor Cassius,” Kessell repeated sarcastically. Then suddenly, the wizard’s face twisted in outrage. Cassius noted the abrupt swing keenly, filing it away with the other information he had collected.
“Mark well what you have witnessed here, people of Bryn Shander!” Kessell sneered. “Bow to your master, or the same fate shall befall you! And there is no water behind you! You have nowhere to run!”
He laughed wildly again and looked all about the city’s hill, as though he was searching for something. “What are you to do?” he cackled. “You have no lake!”
“I have spoken, Cassius. Hear me well. You will deliver an emissary unto me tomorrow, an emissary to bear the news of your unconditional surrender! And if your pride prevents such an act, remember the cries of dying Targos! Look to the city on the banks of Maer Dualdon for guidance, pitiful Cassius. The fires shall not have died when the morrow dawns!”
Just then a courier raced up to the spokesman. “Many ships have been spotted moving out from under the blanket of smoke in Targos. Newsbearer signals have already begun coming in from the refugees.”
“And what of Kemp?” Cassius asked anxiously.
“He lives,” the courier answered. “And he has vowed revenge.”
Cassius breathed a sigh of relief. He wasn’t overly fond of his peer from Targos, but he knew that the battle-seasoned spokesman would prove a valuable asset to Ten-Towns’ cause before all was through.
Kessell heard the conversation and growled in disdain. “And where shall they run?” he asked Cassius.
The spokesman, intent on studying this unpredictable and unbalanced adversary, did not reply, but Kessell answered the question for him.
“To Bremen? But they cannot!” He snapped his fingers, beginning the chain of a prearranged message to his westernmost forces. At once, a large group of goblins broke rank and started out to the west.
Toward Bremen.
“You see? Bremen falls before the night is through, and yet another fleet will scurry out onto their precious lake. The scene shall be repeated in the town in the wood with predictable results. But what protection will the lakes offer these people when the merciless winter begins to fall?” he shouted. “How fast shall their ships sail away from me when the waters are frozen around them?”
He laughed again, but this time more seriously, more dangerously. “What protection do any of you have against Akar Kessell?”
Cassius and the wizard held each other in unyielding glares. The wizard barely mouthed the words, but Cassius heard him clearly.
“What protection?”
Out on Maer Dualdon, Kemp bit back his frustrated rage as he watched his city tumble in flames. Soot-blackened faces stared back to the burning ruins in horrified disbelief, shouting impossible denials and openly crying for their lost friends and kin.
But, like Cassius, Kemp converted his despair into constructive anger. As soon as he learned of the goblin force departing for Bremen, he dispatched his fastest ship to warn the people of that distant city and to inform them of the happenings across the lake. Then he sent a second ship toward Lonelywood to beg for food and bandages, and perhaps an invitation to dock.
Despite their obvious differences, the spokesmen of the ten towns were in many ways alike. Like Agorwal, who had been happy to sacrifice everything for the good of the people, and Jensin Brent, who refused to yield to despair, Kemp of Targos set about rallying his people for a retaliatory strike. He didn’t yet know how he would accomplish the feat, but he knew that he had not had his final say in the wizard’s war.
And poised upon the wall of Bryn Shander, Cassius knew it, too.
Drizzt crawled out of his hidden chamber as the last lights of the setting sun began fading away. He scanned the southern horizon and was again dismayed. He had needed to rest, but he couldn’t help feeling pangs of guilt when he saw the city of Targos burning, as though he had neglected his duty to bear witness to the suffering of Kessell’s helpless victims.
Yet the drow had not been idle even during the hours of the meditative trance the elves called sleep. He had journeyed back into the underworld of his distant memories in search of a particular sensation, the aura of a powerful presence he had once known. Though he had not gotten close enough for a good look at the demon he had followed the previous night, something about the creature had struck a familiar chord in his oldest recollections. A pervading, unnatural emanation surrounded creatures from the lower planes when they walked on the material world, an aura that the dark elves, moreso than any other race, had come to understand and recognize. Not only this type of demon, but this particular creature itself, was known to Drizzt. It had served his people in Menzoberranzan for many years.
“Errtu,” he whispered as he sorted through his dreams.
Drizzt knew the demon’s true name. It would come to his call.
The search to find an appropriate spot from which he could call the demon took Drizzt over an hour, and he spent several more preparing the area. His goal was to take away as many of Errtu’s advantages—size and flight in particular—as he could, though he sincerely hoped that their meeting would not involve combat. People who knew the drow considered him daring, sometimes even reckless, but that was against mortal enemies who would recoil from the stinging pain of his whirring blades. Demons, especially one of Errtu’s size and strength, were a different story altogether. Many times during his youth Drizzt had witnessed the wrath of such a monster. He had seen buildings thrown down, solid stone torn by the great clawed hands. He had seen mighty human warriors strike the monster with blows that would fell an ogre, only to find, in their dying horror, that their weapons were useless against such a powerful being from the lower planes.
His own people usually fared better against demons, actually receiving a measure of respect from them. Demons often allied with drow on even terms, or even served the dark elves outright, for they were wary of the powerful weapons and magic the drow possessed. But that was back in the underworld, where the strange emanations from the unique stone formations blessed the metals used by the drow craftsmen with mysterious and magical properties. Drizzt had none of the weapons from his homeland, for their strange magic could not withstand the light of day, though he had been careful to keep them protected from the sun, they became useless shortly after he moved to the surface. He doubted that the weapons he now carried would be able to harm Errtu at all. And even if they did, demons of Errtu’s stature could not be truly destroyed away from their native planes. If it came to blows, the most that Drizzt could hope to do was banish the creature from the Material Plane for one hundred years.
He had no intentions of fighting.
Yet he had to try something against the wizard who threatened the towns. His goal now was to gain some knowledge that might reveal a weakness in the wizard, and his method was deception and disguise, hoping that Errtu remembered enough about the dark elves to make his story credible, yet not too much to strip away the flimsy lies that would hold it together.
The place he had chosen for the meeting was a sheltered dell a few yards from the mountain’s cliff face. A pinnacled roof formed by converging walls covered half of the area, the other half was open to the sky, but the entire place was set back into the mountainside behind high walls, safely out of view of Cryshal-Tirith. Now Drizzt worked with a dagger, scraping runes of warding on the walls and floor in front of where he would sit. His mental image of these magical symbols had fuzzied over the many years, and he knew that their design was far from perfect. Yet he realized that he would need any possible protection that they might offer if Errtu turned on him.
When he was finished, he sat crosslegged under the roofed section, behind the protected area, and tossed out the small statuette that he carried in his pack. Guenhwyvar would be a good test for his warding inscriptions.
The great cat answered the summons. It appeared in the other side of the cubby, its keen eyes scanning the area for any potential danger that threatened its master. Then, sensing nothing, it turned a curious glance on Drizzt.
“Come to me,” Drizzt called, beckoning with his hand. The cat strode toward him, then stopped abruptly, as though it had walked into a wall. Drizzt sighed in relief when he saw that his runes held some measure of strength. His confidence was bolstered considerably, though he realized that Errtu would push the power of the runes to their absolute limits—and probably beyond.
Guenhwyvar lolled its huge head in an effort to understand what had deterred it. The resistance hadn’t really been very strong, but the mixed signals from its master, calling for it yet warding it away, had confused the cat. It considered gathering its strength and walking right through the feeble barrier, but its master seemed pleased that it had stopped. So the cat sat where it was and waited.
Drizzt was busy studying the area, searching out the optimum place for Guenhwyvar to spring from and surprise the demon. A deep ledge on one of the high walls just beyond the portion that converged into a roof seemed to offer the best concealment. He motioned the cat into position and instructed it not to attack until his signal. Then he sat back and tried to relax, intent on his final mental preparations before he called the demon.
Across the valley in the magical tower, Errtu crouched in a shadowy corner of Kessell’s harem room keeping its ever-vigilant guard over the evil wizard at play with his mindless girls. A seething fire of hatred burned in Errtu’s eyes as it looked upon the foolish Kessell. The wizard had nearly ruined everything with his show of power that afternoon and his refusal to tear down the vacated towers behind him, further draining Crenshinibon’s strength.
Errtu had been grimly satisfied when Kessell had come back into the Cryshal-Tirith and confirmed, through the use of scrying mirrors, that the other two towers had fallen to pieces. Errtu had warned Kessell against raising a third tower, but the wizard, frail of ego, had grown more stubborn with each passing day of the campaign, envisioning the demon’s, or even Crenshinibon’s, advice as a ploy to undermine his absolute control.
And so Errtu was quite receptive, even relieved, when it heard Drizzt’s call floating down the valley. At first it denied the possibility of such a summons, but the inflections of its true name being spoken aloud sent involuntary shudders running along the demon’s spine. More intrigued than angered at the impertinence of some mortal daring to utter its name, Errtu slipped away from the distracted wizard and moved outside Cryshal-Tirith.
Then the call came again, cutting through the harmony of the wind’s endless song like a whitecapped wave on a still pond.
Errtu spread its great wings and soared northward over the plain, speeding toward the summoner. Terrified goblins fled from the darkness of the demon’s passing shadow, for even in the faint glimmer of a thin moon, the creature of the Abyss left a wake of blackness that made the night seem bright in comparison.
Drizzt sucked in a tense breath. He sensed the unerring approach of the demon as it veered away from Bremen’s Run and swept upward over the lower slopes of Kelvin’s Cairn. Guenhwyvar lifted its head off of its paws and growled, also sensing the approach of the evil monster. The cat ducked to the very back of the deep ledge and lay flat and still, awaiting its master’s command, confident that its heightened abilities of stealth could protect it even against the high sensitivities of a demon.
Errtu’s leathery wings folded up tight as it alighted on the ledge. It immediately pinpointed the exact location of the summoner and, though it had to tuck its broad shoulders to pass through the narrow entrance to the dell, it charged straight in, intent on appeasing its curiosity and then killing the blasphemous fool that dared utter its name aloud.
Drizzt fought to hold his edge of control when the huge demon pushed in, its bulk filling the small area beyond his tiny sanctuary, blocking out the starlight before him. There could be no turning back from his dangerous course. He had no place to run.
The demon stopped suddenly in amazement. It had been centuries since Errtu had looked upon a drow, and it certainly never expected to find one on the surface, in the frozen wastelands of the farthest north.
Somehow Drizzt found his voice. “Greetings, master of chaos,” he said calmly, bowing low. “I am Drizzt Do’Urden, of the house of Daermon N’a’shezbaernon, ninth family to the throne of Menzoberranzan. Welcome to my humble camp.”
“You are a long way from home, drow,” the demon said with obvious suspicion.
“As are thee, great demon of the Abyss,” Drizzt replied coolly. “And lured to this high corner of the world for similar reasons, unless I miss my guess.”
“I know why I am here,” answered Errtu. “The business of the drow has ever been outside my understanding—or caring!”
Drizzt stroked his slender chin and chuckled in feigned confidence. His stomach was tied in knots, and he felt the beginnings of a cold sweat coming on. He chuckled again and fought against the fear. If the demon sensed his unease, his credibility would be greatly diminished. “Ah, but this time, for the first time in many years, it seems that the roads of our business have crossed, mighty purveyor of destruction. My people have a curiosity, perhaps even a vested interest in the wizard that you apparently serve.”
Errtu squared its shoulders, the first flickers of a dangerous flame evident in its red eyes. “Serve?” it echoed incredulously, the even tone of its voice quivering, as though it bordered on the edge of an uncontrollable rage.
Drizzt was quick to qualify his observation. “By all appearances, guardian of chaotic intentions, the wizard holds some power over you. Surely you work alongside Akar Kessell.”
“I serve no human!” Errtu roared, shaking the cave’s very foundation with an emphatic stamp of its foot.
Drizzt wondered if the fight that he could not hope to win was about to begin. He considered calling out Guenhwyvar so that they could at least land the first blows.
But the demon suddenly calmed again. Convinced that it had half-guessed the reason for the unexpected presence of the drow, Errtu turned a scrutinizing eye on Drizzt. “Serve the wizard?” it laughed. “Akar Kessell is puny even by the low standards of humans! But you know this, drow, and do not dare to deny it. You are here, as I am here, for Crenshinibon, and Kessell be damned!”
The confused look on Drizzt’s face was genuine enough to throw Errtu off balance. The demon still believed that it had guessed correctly, but it couldn’t understand why the drow didn’t comprehend the name. “Crenshinibon,” it explained, sweeping its clawed hand to the south. “An ancient bastion of unspeakable power.”
“The tower?” Drizzt asked.
Errtu’s uncertainty bubbled up in the form of explosive fury. “Play no games of ignorance with me!” the demon bellowed. “The drow lords know well the power of Akar Kessell’s artifact, or else they would not have come to the surface to seek it out!”
“Very well, you’ve guessed at the truth,” Drizzt conceded. “Yet I had to be certain that the tower on the plain was indeed the ancient artifact that I seek. My masters show little mercy to careless spies.”
Errtu smiled wickedly as it remembered the unholy torture chambers of Menzoberranzan. Those years it had spent among the dark elves had been enjoyable indeed!
Drizzt quickly pressed the conversation in a direction that might reveal some weaknesses of Kessell or his tower: “One thing has kept me puzzled, awesome spector of unbridled evil,” he began, careful to continue his string of unduplicated compliments. “By what right does this wizard possess Crenshinibon?”
“None at all,” Errtu said. “Wizard, bah! Measured against your own people, he is barely an apprentice. His tongue twitches uneasily when he utters even the simplest of spells. But fate often plays such games. And more to the enjoyment, I say! Let Akar Kessell have his brief moment of triumph. Humans do not live a very long time!”
Drizzt knew that he was pursuing a dangerous line of questions, but he accepted the risk. Even with a major demon standing barely ten feet away, Drizzt figured that his chances for survival at this moment were better than those of his friends in Bryn Shander. “Still my masters are concerned that the tower may be harmed in the coming battle with the humans,” he bluffed.
Errtu took another moment to consider Drizzt. The appearance of the dark elves complicated the demon’s simple plan to inherit Crenshinibon from Kessell. If the mighty drow lords of the huge city of Menzoberranzan truly had designs upon the relic, the demon knew that they would get it. Certainly Kessell, even with the power of the shard behind him, could not withstand them. The mere presence of this drow changed the demon’s perceptions of its relationship with Crenshinibon. How Errtu wished that it could simply devour Kessell and flee with the relic before the dark elves were too involved!
Yet Errtu had never considered the drow as enemies, and the demon had come to despise the bumbling wizard. Perhaps an alliance with the dark elves could prove beneficial to both sides.
“Tell me, unequaled champion of darkness,” Drizzt pressed, “is Crenshinibon in peril?”
“Bah!” snorted Errtu. “Even the tower that is merely a reflection of Crenshinibon is impervious. It absorbs all attacks directed against its mirrored walls and reflects them back on their source! Only the pulsating crystal of strength, the very heart of Cryshal-Tirith, is vulnerable, and that is safely hidden away.”
“Inside?”
“Of course.”
“But if someone were to get into the tower,” Drizzt reasoned, “how well protected would he then find the heart?”
“An impossible task!” the demon replied. “Unless the simple fishermen of Ten-Towns have some spirit at their service. Or perhaps a high priest, or an arch-mage to weave spells of unveiling. Surely your masters know that Cryshal-Tirith’s door is invisible and undetectable to any beings inherent to the present plane the tower rests upon. No creature of this material world, your race included, could find its way in!”
“But…” Drizzt pressed anxiously.
Errtu cut him short. “Even if someone stumbled into the structure,” he growled, impatient with the relentless stream of impossible suppositions, “he would have to pass by me. And the limit of Kessell’s power within the tower is considerable indeed, for the wizard has become an extension of Crenshinibon itself, a living outlet for the crystal shard’s unfathomable strength! The heart lies beyond the very focal point of Kessell’s interaction with the tower, and up to the very tip…” The demon stopped, suddenly suspicious of Drizzt’s line of questioning. If the lore-wise drow lords were truly intent upon Crenshinibon, why weren’t they more aware of its strengths and weaknesses?
Errtu understood its mistake then. It examined Drizzt once again, but with a different focus. When it had first encountered the drow, stunned by the mere presence of a dark elf in this region, it had searched for deception in the physical attributes of Drizzt, himself, to determine if his drow features were an illusion, a clever yet simple shapealteration trick within the power of even a minor mage.
When Errtu was convinced that a true drow and no illusion stood before it, it had accepted the credibility of Drizzt’s story as consistent with the characteristics of the dark elves’ style.
Now, though, the demon scoured the peripheral clues beyond Drizzt’s black skin, noting the items he carried and the area he had staked out for their meeting. Nothing that Drizzt had upon his person, not even the weapons sheathed on his hips, emanated the distinct magical properties of the underworld. Perhaps the drow masters had outfitted their spies more appropriately for the surface world, Errtu reasoned. From what it had learned of the dark elves during its many years of service in Menzoberranzan, this drow’s presence was certainly not outrageous.
But creatures of chaos survived by trusting no one.
Errtu continued his scan for a clue of Drizzt’s authenticity. The only item the demon had spotted that reflected on Drizzt’s heritage was a thin silver chain strung around his slender neck, a piece of jewelry common among the dark elves for holding a small pouch of wealth. Concentrating upon this, Errtu discovered a second chain, finer than the first, weaving in and out of the other. The demon followed the almost imperceptible crease in Drizzt’s jerkin created by the long chain.
Unusual, it noted, and possibly revealing. Errtu pointed at the chain, spoke a command word, and raised its outstretched finger into the air.
Drizzt tensed when he felt the emblem slipping up from under his leather jerkin. It passed up over the neckline of the garment and dropped to the extent of the chain, hanging openly upon his chest.
Errtu’s evil grin widened along with its squinting eyes. “Unusual choice for a drow,” it hissed sarcastically. “I would have expected the symbol of Llolth, demon queen of your people. She would not be pleased!” From nowhere, it seemed, a many-thonged whip appeared in one of the demon’s hands and a jagged, cruelly notched blade in the other.
At first, Drizzt’s mind whirled down a hundred avenues, exploring the most feasible lies he could spin to get him out of this fix. But then he shook his head resolutely and pushed the lies away. He would not dishonor his deity.
At the end of the silver chain hung a gift from Regis, a carving the halfling had done from the bone of one of the few knuckleheads he had ever hooked. Drizzt had been deeply touched when Regis presented it to him, and he considered it the halfling’s finest work. It twirled around on the long chain, its gentle grades and shading giving it the depth of a true work of art.
It was a white unicorn head, the symbol of the goddess Mielikki.
“Who are you, drow?” Errtu demanded. The demon had already decided that it would have to kill Drizzt, but it was intigued by such an unusual meeting. A dark elf that followed the Lady of the Forest? And a surface dweller as well! Errtu had known many drow over the centuries, but had never even heard of one that had abandoned the drows wicked ways. Cold-hearted killers, one and all, that had taught even the great demon of chaos a trick or two concerning the methods of excruciating torture.
“I am Drizzt Do’Urden, that much is true,” Drizzt replied evenly. “He who forsook the House of Daermon N’a’shezbaernon.” All fear had flown from Drizzt when he accepted beyond any hope that he would have to battle the demon. Now he assumed the calm readiness of a seasoned fighter, prepared to seize any advantage that might fall his way. “A ranger humbly serving Gwaeron Windstrom, hero of the goddess Mielikki.” He bowed low in accordance with a proper introduction.
As he straightened, he drew his scimitars. “I must defeat you, scar of vileness,” he declared, “and send you back to the swirling clouds of the bottomless Abyss. There is no place in the sunlit world for one of your kind.”
“You are confused, elf,” the demon said. “You have lost the way of your heritage, and now you dare to presume that you might defeat me!” Flames sprang to life from the stone all around Errtu. “I would have killed you mercifully, with one clean stroke, out of respect for your kin. But your pride distresses me; I shall teach you to desire death! Come, feel the sting of my fire!”
Drizzt was already nearly overwhelmed by the heat of Errtu’s demon fire, and the brightness of the flames stung his sensitive eyes so that the bulk of the demon seemed only the dulled blur of a shadow. He saw the darkness extend to the demon’s right and knew that Errtu had raised its terrible sword. He moved to defend, but suddenly the demon lurched to the side and roared in surprise and outrage.
Guenhwyvar had latched firmly onto its upraised arm.
The huge demon held the panther at arm’s length, trying to pin the cat between its forearm and the rock wall to keep the tearing claws and teeth away from a vital area. Guenhwyvar gnawed and raked the massive arm, tearing demon-flesh and muscle.
Errtu winced away the vicious attack and determined to deal with the cat later. The demon’s main concern remained the drow, for it respected the potential power of any of the dark elves. Errtu had seen too many foes fall beneath one of the dark elves’ countless tricks.
The many-thonged whip lashed out at Drizzt’s legs, too quickly for the drow, still reeling from the sudden burst of brightness of the flames, to deflect the blow or dodge aside. Errtu jerked the handle as the thongs tangled about the slender legs and ankles, the demon’s great strength easily dropping Drizzt to his back.
Drizzt felt the stinging pain all through his legs, and he heard the rush of air pressed out of his lungs when he landed on the hard stone. He knew that he must react without delay, but the glare of the fire and Errtu’s sudden strike had left him disoriented. He felt himself being dragged along the stone, felt the intensity of the heat increasing. He managed to lift his head just in time to view his tangled feet entering the demon fire. “And so I die,” he stated flatly.
But his legs did not burn.
Drooling to hear the agonized screams of its helpless victim, Errtu gave a stronger tug on the whip and pulled Drizzt completely into the flames. Though he was totally immolated, the drow barely felt warmed by the fire.
And then, with a final hiss of protest, the hot flames suddenly died away.
Neither of the opponents understood what had happened, both assuming that the other had been responsible.
Errtu struck quickly again. Bringing a heavy foot down upon Drizzt’s chest, it began grinding him into the stone. The drow flailed out in desperation with one weapon, but it had no effect on the otherworldly monster.
Then Drizzt swung his other scimitar, the blade he had taken from the dragon’s hoard.
Hissing like water on fire, it entered Errtu’s knee joint. The hilt of the weapon heated up when the blade tore into the demon’s flesh, nearly burning Drizzt’s hand. Then it grew icy cold, as though dousing Errtu’s hot life force with a cold strength of its own. Drizzt understood then what had extinguished the fires.
The demon gaped in blank horror, then screamed in agony. Never had it felt such a sting! It leaped back and tossed about wildly, trying to escape the weapon’s terrible bite, dragging Drizzt, who could not let go of the hilt. Guenhwyvar was thrown in the violence of the demon’s rage, flying from the monster’s arm to crash heavily into a wall.
Drizzt eyed the wound incredulously as the demon backed away. Steam poured from the hole in Errtu’s knee, and the edges of the cut were iced over!
But Drizzt, too, had been weakened by the strike. In its struggle with the mighty demon, the scimitar had drawn upon its wielder’s life force, pulling Drizzt into the battle with the fiery monster.
Now the drow felt as though he hadn’t even the strength left to stand. But he found himself lunging forward, blade fully extended before him, as if pulled by the scimitar’s hunger.
The cubby entrance was too narrow. Errtu could neither dodge nor spring away.
The scimitar found the demon’s belly.
The explosive surge as the blade touched the core of Errtu’s life force drained away Drizzt’s strength, tossing him backward. He cracked against the stone wall and crumpled, but managed to keep himself alert enough to witness the titanic struggle still raging.
Errtu got out onto the ledge. The demon was staggering now, trying to spread its wings. But they drooped weakly. The scimitar glowed white with power as it continued its assault. The demon could not bear to grasp it and tear it free, though the embedded blade, its magic quelching the fires it had been wrought to destroy, was surely winning the conflict.
Errtu knew that it had been careless, overconfident in its ability to destroy any mortal in single combat. The demon hadn’t considered the possibility of such a wicked blade; it had never even heard of a weapon with such a sting!
Steam poured from Errtu’s exposed entrails and enveloped the combatants. “And so you have banished me, treacherous drow!” it spat.
Dazed, Drizzt watched in amazement as the white glow intensified and the black shadow diminished.
“A hundred years, drow!” Errtu howled. “Not such a long time for the likes of you or me!” The vapor thickened as the shadow seemed to melt away.
“A century, Drizzt Do’Urden!” came Errtu’s fading cry from somewhere far away. “Look over your shoulder then! Errtu shall not be far behind!”
The vapor wafted up into the air and was gone.
The last sound Drizzt heard was the clang of the metal scimitar falling to the stone ledge.
Wulfgar leaned back in his chair at the head of the main table in the hastily constructed Mead Hall, his foot tapping nervously at the long delays necessitated by the demands of proper tradition. He felt that his people should already be on the move, but it was the restoration of the traditional ceremonies and celebrations that had immediately separated, and placed him above, the tyrant Heafstaag in the eyes of the skeptical and ever-suspicious barbarians.
Wulfgar, after all, had walked into their midst after a five year absence and challenged their long-standing king. One day later, he had won the crown, and the day after that, he had been coronated King Wulfgar of the Tribe of the Elk.
And he was determined that his reign, short though he intended it to be, would not be marked by the threats and bullying tactics of his predecessor’s. He would ask the warriors of the assembled tribes to follow him into battle, not command them, for he knew that a barbarian warrior was a man driven almost exclusively by fierce pride. Stripped of their dignity, as Heafstaag had done by refusing to honor the sovereignty of each individual king, the tribesmen were no better in battle than ordinary men. Wulfgar knew that they would need to regain their proud edge if they were to have any chance at all against the wizard’s overwhelming numbers.
Thus Hengorot, the Mead Hall, had been raised and the Challenge of the Song initiated for the first time in nearly five years. It was a short, happy time of good-natured competition between tribes who had been suffocated under Heafstaag’s unrelenting domination.
The decision to raise the deerskin hall had been difficult for Wulfgar. Assuming that he still had time before Kessell’s army struck, he had weighed the benefits of regaining tradition against the pressing need of haste. He only hoped that in the frenzy of pre-battle preparations, Kessell would overlook the absence of the barbarian king, Heafstaag. If the wizard was at all sharp, it wasn’t likely.
Now he waited quietly and patiently, watching the fires return to the eyes of the tribesmen.
“Like old times?” Revjak asked, sitting next to him.
“Good times,” Wulfgar responded.
Satisfied, Revjak leaned back against the tent’s deerskin wall, granting the new chief the solitude he obviously desired. And Wulfgar resumed his wait, seeking the best moment to unveil his proposition.
At the far end of the hall, an axe-throwing competition was beginning. Similar to the tactics Heafstaag and Beorg had used to seal a pact between the tribes at the last Hengorot, the challenge was to hurl an axe from as great a distance as possible and sink it deeply enough into a keg of mead to open a hole. The number of mugs that could be filled from the effort within a specified count determined the success of the throw.
Wulfgar saw his chance. He leaped from his stool and demanded, by rights of being the host, the first throw. The man who had been selected to judge the challenge acknowledged Wulfgar’s right and invited him to come down to the first selected distance.
“From here,” Wulfgar said, hoisting Aegis-fang to his shoulder.
Murmurs of disbelief and excitement arose from all corners of the hall. The use of a warhammer in such a challenge was unprecedented, but none complained or cited rules. Every man who had heard the tales, but not witnessed firsthand the splitting of Heafstaag’s great axe, was anxious to see the weapon in action. A keg of mead was placed upon a stool at the back end of the hall.
“Another behind it!” Wulfgar demanded. “And another behind that.” His concentration narrowed on the task at hand, and he didn’t take the time to sort out the whispers he heard all around him.
The kegs were readied, and the crowd backed out of the young king’s line of sight. Wulfgar grasped Aegis-fang tightly in his hands and sucked in a great breath, holding it in to keep himself steady. The unbelieving onlookers watched in amazement as the new king exploded into movement, hurling the mighty hammer with a fluid motion and strength unmatched among their ranks.
Aegis-fang tumbled, head over handle, the length of the long hall, blasting through the first keg, and then the second and beyond, taking out not only the three targets and their stools, but continuing on to tear a hole in the back of the Mead Hall. The closest warriors hurried to the opening to watch the remainder of its flight, but the hammer had disappeared into the night. They started out to retrieve it.
But Wulfgar stopped them. He sprang onto the table, lifting his arms before him. “Hear me, warriors of the northern plains!” he cried. Their mouths already agape at the unprecedented feat, some fell to their knees when Aegis-fang suddenly reappeared in the young king’s hands.
“I am Wulfgar, son of Beornegar and King of the Tribe of the Elk! Yet I speak to you now not as your king but as a kindred warrior, horrified at the dishonor Heafstaag tried to place upon us all!” Spurred on by the knowledge that he had gained their attention and respect, and by the confirmation that his assumptions of their true desires had not been in error, Wulfgar seized the moment. These people had cried out for deliverance from the tyrannical reign of the one-eyed king and, beaten almost to extinction in their last campaign and now about to fight beside goblins and giants, they longed for a hero to gain them back their lost pride.
“I am the dragonslayer!” he continued. “And by right of victory I possess the treasures of Icingdeath.”
Again the private conversations interrupted him, for the now unguarded treasure had become a subject for debate. Wulfgar let them continue their gossip for a long moment to heighten their interest in the dragon’s gold.
When they finally quieted, he went on. “The tribes of the tundra do not fight in a common cause with goblins and giants!” he decreed to rousing shouts of approval. “We fight against them!”
The crowd suddenly hushed. A guard rushed into the tent, but did not dare interrupt the new king.
“I leave with the dawn for Ten-Towns,” Wulfgar stated. “I shall battle against the wizard Kessell and the foul horde he has pulled from the holes of The Spine of the World!”
The crowd did not respond. They accepted the notion of battle against Kessell eagerly, but the thought of returning to Ten-Towns to help the people who had nearly destroyed them five years before had never occurred to them.
But the guard now intervened. “I fear that your quest shall be in vain, young king,” he said. Wulfgar turned a distressed eye upon the man, guessing the news he bore. “The smoke clouds from great fires are even now rising above the southern plain.”
Wulfgar considered the distressing news. He had thought that he would have more time. “Then I shall leave tonight!” he roared at the stunned assembly. “Come with me, my friends, my fellow warriors of the north! I shall show you the path to the lost glories of our past!”
The crowd seemed torn and uncertain. Wulfgar played his final card.
“To any man who will go with me, or to his surviving kin if he should fall, I offer an equal share of the dragon’s treasure!”
He had swept in like a mighty squall off the Sea of Moving Ice. He had captured the imagination and heart of every barbarian warrior and had promised them a return to the wealth and glory of their brightest days.
That very night, Wulfgar’s mercenary army charged out of their encampment and thundered across the open plain.
Not a single man remained behind.
Bremen was torched at dawn.
The people of the small, unwalled village had known better than to stand and fight when the wave of monsters rolled across the Shaengarne River. They put up token resistance at the ford, firing a few bursts of arrows at the lead goblins just to slow the ranks long enough for the heaviest and slowest ships to clear the harbor and reach the safety of Maer Dualdon. The archers then fled back to the docks and followed their fellow townsmen.
When the goblins finally entered the city, they found it completely deserted. They watched angrily as the sailing ships moved back toward the east to join the flotilla of Targos and Termalaine. Bremen was too far out of the way to be of any use to Akar Kessell, so, unlike the city of Termalaine which had been converted into a camp, this city was burned to the ground.
The people on the lake, the newest in the long line of homeless victims of Kessell’s wanton destruction, watched helplessly as their homes fell in smoldering splinters.
From the wall of Bryn Shander, Cassius and Regis watched, too. “He has made yet another mistake,” Cassius told the halfling.
“How so?”
“Kessell has backed the people of Targos and Termalaine, Caer-Konig and Caer-Dineval, and now Bremen into a corner,” Cassius explained. “They have nowhere to go now; their only hope lies in victory.”
“Not much of a hope,” Regis remarked. “You have seen what the tower can do. And even without it, Kessell’s army could destroy us all! As he said, he holds every advantage.”
“Perhaps,” Cassius conceded. “The wizard believes that he is invincible, that much is certain. And that is his mistake, my friend. The meekest of animals will fight bravely when it is backed against a wall, for it has nothing left to lose. A poor man is more deadly than a rich man because he puts less value on his own life. And a man stranded homeless on the frozen steppes with the first winds of winter already beginning to blow is a formidable enemy indeed!
“Fear not, little friend,” Cassius continued. “At our council this morning, we shall find a way to exploit the wizard’s weaknesses.”
Regis nodded, unable to dispute the spokesman’s simple logic and unwilling to refute his optimism. Still, as he scanned the deep ranks of goblins and orcs that surrounded the city, the halfling held out little hope.
He looked northward, where the dust had finally settled on the dwarven valley. Bruenor’s Climb was no more, having toppled with the rest of the cliff face when the dwarves closed up their caverns.
“Open a door for me, Bruenor,” Regis whispered absently. “Please let me in.”
Coincidentally, Bruenor and his clan were, at that very moment, discussing the feasibility of opening a door in their tunnels. But not to let anyone in. Soon after their smashing success against the ogres and goblins on the ledges outside their mines, the fighting longbeards had realized that they could not sit idly by while orcs and goblins and even worse monsters destroyed the world around them. They were eager to take a second shot at Kessell. In their underground womb, they had no idea if Bryn Shander was still standing, or if Kessell’s army had already rolled over all of Ten-Towns, but they could hear the sounds of an encampment above the southernmost sections of their huge complex.
Bruenor was the one who had proposed the idea of a second battle, mainly because of his own anger at the imminent loss of his closest non-dwarven friends. Shortly after the goblins that had escaped the tunnel collapse had been cut down, the leader of the clan from Mithril Hall gathered the whole of his people around him.
“Send someone to the farthest ends o’ the tunnels,” he instructed. “Find out where the dogs’ll do their sleepin’.”
That night, the sounds of the marching monsters became obvious far in the south, under the field surrounding Bryn Shander. The industrious dwarves immediately set about reconditioning the little-used tunnels that ran in that direction. And when they had gotten under the army, they dug ten separate upward shafts, stopping just shy of the surface.
A special gleam had returned to their eyes: the sparkle of a dwarf who knows that he’s about to chop off a few goblin heads. Bruenor’s devious plan had endless potential for revenge with minimal risk. With five minutes notice, they could complete their new exits. Less than a minute beyond that, their entire force would be up in the middle of Kessell’s sleeping army.
The meeting that Cassius had labeled a council was truly more of a forum where the spokesman from Bryn Shander could unveil his first retaliatory strategies. Yet none of the gathered leaders, even Glensather, the only other spokesman in attendance, protested in the least. Cassius had studied every aspect of the entrenched goblin army and the wizard with meticulous attention to detail. The spokesman had outlined a layout of the entire force, detailing the most potentially explosive rivalries among the goblin and orc ranks and his best estimates about the length of time it would take for the inner fighting to sufficiently weaken the army.
Everyone in attendance was agreed, though, that the cornerstone holding the siege together was Cryshal-Tirith. The awesome power of the crystalline structure would cow even the most disruptive orcs into unquestioning obedience. Yet the limits of that power, as Cassius saw it, were the real issue.
“Why was Kessell so insistent on an immediate surrender?” the spokesman reasoned. “He could let us sit under the stress of a siege for a few days to soften our resistance.”
The others agreed with the logic of Cassius’s line of thinking but had no answers for him.
“Perhaps Kessell does not command as strong a hold over his charges as we believe,” Cassius himself proposed. “Might it be that the wizard fears his army will disintegrate around him if stalled for any length of time?”
“It might,” replied Glensather of Easthaven. “Or maybe Akar Kessell simply perceives the strength of his advantage and knows that we have no choice but to comply. Do you, perhaps, confuse confidence with concern?”
Cassius paused for a moment to reflect on the question. “A point well taken,” he said at length. “Yet immaterial to our plans.” Glensather and several others cocked a curious eye at the spokesman.
“We must assume the latter,” Cassius explained. “If the wizard is truly in absolute control of the gathered army, then anything we might attempt shall prove futile in any case. Therefore, we must act on the assumption that Kessell’s impatience reveals well-founded concern.
“I do not perceive the wizard as an exceptional strategist. He has embarked on a path of destruction that he assumed would cow us into submission, yet which, in reality, has actually strengthened the resolve of many of our people to fight to the last. Long-standing rivalries between several of the towns, bitterness that a wise leader of an invading force would surely have twisted into an excellent advantage, have been mended by Kessell’s blatant disregard of finesse and his displays of outrageous brutality.”
Cassius knew by the attentive looks he was receiving that he was gaining support from every corner. He was trying to accomplish two things in this meeting; to convince the others to go along with the gamble he was about to unveil, and to lift their outlook and give them back some shred of hope.
“Our people are out there,” he said, sweeping his arm in a wide arc. “On Maer Dualdon and Lac Dinneshere, the fleets have gathered, awaiting some sign from Bryn Shander that we shall support them. The people of Good Mead and Dougan’s Hole do likewise on the southern lake, fully armed and knowing full well that in this struggle there is nothing left at all for any survivors if we are not victorious!” He leaned forward over the table, alternately catching and holding the gaze of each man seated before him and concluded grimly, “No homes. No hope for our wives. No hope for our children. Nowhere left to run.”
Cassius continued to rally the others around him and was soon backed by Glensather, who had guessed at the spokesman’s goal of increasing morale and recognized the value of it. Cassius searched for the most opportune moment. When the majority of the assembled leaders had replaced their frowns of despair with the determined grimace of survival, he put forth his daring plan.
“Kessell has demanded an emissary,” he said, “and so we must deliver one.”
“You or I would seem the most obvious choice,” Glensather intervened. “Which shall it be?”
A wry smile spread across Cassius’s face. “Neither,” he replied. “One of us would be the obvious choice if we intended to go along with Kessell’s demands. But we have one other option.” He turned his gaze squarely upon Regis. The halfling squirmed uncomfortably, half-guessing what the spokesman had in mind. “There is one among us who has attained an almost legendary reputation for his considerable abilities of persuasion. Perhaps his charismatic appeal shall win us some valuable time in our dealings with the wizard.”
Regis felt ill. He had often wondered when the ruby pendant was going to get him into trouble too deep to climb out of.
Several other people eyed Regis now, apparently intrigued by the potential of Cassius’s suggestion. The stories of the halfling’s charm and persuasive ability, and the accusation that Kemp had made at the council a few weeks earlier, had been told and retold a thousand times in every one of the towns, each storyteller typically enhancing and exaggerating the tales to increase his own importance. Though Regis hadn’t been thrilled with losing the power of his secret—people seldom looked him straight in the eye anymore—he had come to enjoy a certain degree of fame.
He hadn’t considered the possible negative side effects of having so many people looking up to him.
“Let the halfling, the former spokesman from Lonelywood, represent us in Akar Kessell’s court,” Cassius declared to the nearly unanimous approval of the assembly. “Perhaps our small friend will be able to convince the wizard of the error of his evil ways!”
“You are mistaken!” Regis protested. “They are only rumors ….”
“Humility,” Cassius interrupted, “is a fine trait, good halfling. And all gathered here appreciate the sincerity of your self-doubts and appreciate even moreso your willingness to pit your talents against Kessell in the face of those self-doubts!”
Regis closed his eyes and did not reply, knowing that the motion would surely pass whether he approved of it or not.
It did, without a single dissenting vote. The cornered people were quite willing to grab at any possible sliver of hope they could find.
Cassius moved quickly to wrap up the council, for he believed that all other matters—problems of overcrowding and food hoarding—were of little importance at a time like this. If Regis failed, every other inconvenience would become immaterial.
Regis remained silent. He had only attended the council to lend support to his spokesmen friends. When he took his seat at the table, he had no intentions of even actively participating in the discussions, let alone becoming the focal point of the defense plan.
And so the meeting adjourned. Cassius and Glensather exchanged knowing winks of success, for everyone left the room feeling a bit more optimistic.
Cassius held Regis back when he moved to leave with the others. The spokesman from Bryn Shander shut the door behind the last of them, desiring a private briefing with the principle character of the first stages of his plan.
“You could have spoken to me about all of this first!” Regis grumbled at the spokesman’s back as soon as the door was closed. “It seems only right that I should have been given the opportunity to make a decision in this matter!”
Cassius wore a grim visage as he turned to face the halfling. “What choice do any of us have?” he asked. “At least this way we have given them all some hope.”
“You overestimate me,” Regis protested.
“Perhaps you underestimate yourself,” Cassius said. Though the halfling realized that Cassius would not back away from the plan that he had set in motion, the spokesman’s confidence relayed an altruistic spirit to Regis that was genuinely comforting.
“Let us pray, for both our sakes, that the latter is the truth,” Cassius continued, moving to his seat at the table. “But I truly believe this to be the case. I have faith in you, even if you do not. I remember well what you did to Spokesman Kemp at the council five years ago, though it took his own declaration that he had been tricked to make me realize the truth of the situation. A masterful job of persuasion, Regis of Lonelywood, and moreso because it held its secret for so long!”
Regis blushed and conceded the point.
“And if you can deal with the stubborn likes of Kemp of Targos, you should find Akar Kessell easy prey!”
“I agree with your perceptions of Kessell as something less than a man of inner strength,” said Regis, “but wizards have a way of uncovering wizardlike tricks. And you forget the demon. I would not even attempt to deceive one of its kind!”
“Let us hope that you shall not have to deal with that one,” Cassius agreed with a visible shudder. “Yet I feel that you must go to the tower and try to dissuade the wizard. If we cannot somehow hold the gathered army at bay until its own inner turmoil becomes our ally, then we are surely doomed. Believe me, as I am your friend, that I would not ask you to journey into such peril if I saw any other possible path.” A pained look of helpless empathy had clearly worn through the spokesman’s earlier facade of rousing optimism. His concern touched Regis, as would a starving man crying out for food.
Even beyond his feelings for the overly pressured spokesman, Regis was forced to admit the logic of the plan and the absence of other avenues to explore. Kessell hadn’t given them much time to regroup after the initial attack. In the razing of Targos, the wizard had demonstrated his ability to likewise destroy Bryn Shander, and the halfling had little doubt that Kessell would carry out his vile threat.
So Regis came to accept his role as their only option. The halfling wasn’t easily spurred to action, but when he made up his mind to do something, he usually tried to do it properly.
“First of all,” he began, “I must tell you in the strictest of confidence that I do indeed have magical aid.” A glimmer of hope returned to Cassius’s eyes. He leaned forward, anxious to hear more, but Regis calmed him with an outstretched palm.
“You must understand, however,” the halfling explained, “that I do not, as some tales claim, have the power to pervert what is in a person’s heart. I could not convince Kessell to abandon his evil path any more than I could convince Spokesman Kemp to make peace with Termalaine.” He rose from his cushioned chair and paced around the table, his hands clasped behind his back. Cassius watched him in uncertain anticipation, unable to figure out exactly what he was leading up to with his admission and then disclaimer of power.
“Sometimes, though, I do have a way of making someone view his surroundings from a different perspective,” Regis admitted. “Like the incident you have referred to, when I convinced Kemp that embarking upon a certain preferable course of action would actually help him to achieve his own aspirations.
“So tell me again, Cassius, all that you have learned about the wizard and his army. Let us see if we might discover a way to make Kessell doubt the very things that he has come to rely upon!”
The halfling’s eloquence stunned the spokesman. Even though he hadn’t looked Regis in the eye, he could see the promise of truth in the tales he had always presumed to be exaggerated.
“We know from the newsbearer that Kemp has taken command of the remaining forces of the four towns on Maer Dualdon,” Cassius explained. “Likewise, Jensin Brent and Schermont are poised upon Lac Dinneshere, and combined with the fleets on Redwaters, they should prove a powerful force indeed!
“Kemp has already vowed revenge, and I doubt if any of the other refugees entertain thoughts of surrender or fleeing.”
“Where could they go?” Regis muttered. He looked pitifully at Cassius, who had no words of comfort. Cassius had put on a show of confidence and hope for the others at the council and for the people in the town, but he could not look at Regis now and make hollow promises.
Glensather suddenly burst back into the room. “The wizard is back on the field!” he cried. “He has demanded our emissary—the lights on the tower have started again!”
The three rushed from the building, Cassius reiterating as much of the pertinent information as he could.
Regis silenced him. “I am prepared,” he assured Cassius. “I don’t know if this outrageous scheme of yours has any chance of working, but you have my vow that I’ll work hard to carry out the deception.”
Then they were at the gate. “It must work,” Cassius said, clapping Regis on the shoulder. “We have no other hope.” He started to turn away, but Regis had one final question that he needed answered.
“If I find that Kessell is beyond my power?” he asked grimly. “What am I to do if the deception fails?”
Cassius looked around at the thousands of women and children huddled against the chill wind in the city’s common grounds. “If it fails,” he began slowly, “if Kessell cannot be dissuaded from using the power of the tower against Bryn Shander,” he paused again, if only to delay having to hear himself utter the words, “you are then under my personal orders to surrender the city.”
Cassius turned away and headed for the parapets to witness the critical confrontation. Regis didn’t hesitate any longer, for he knew that any pause at this frightening juncture would probably cause him to change his mind and run to find a hiding place in some dark hole in the city. Before he even had the chance to reconsider, he was through the gate and boldly marching down the hill toward the waiting spector of Akar Kessell.
Kessell had again appeared between two mirrors borne by trolls, standing with arms crossed and one foot tapping impatiently. The evil scowl on his face gave Regis the distinct impression that the wizard, in a fit of uncontrollable rage, would strike him dead before he even reached the bottom of the hill. Yet the halfling had to keep his eyes focused on Kessell to even continue his approach. The wretched trolls disgusted and revulsed him beyond anything he had ever encountered, and it took all of his willpower to move anywhere near them. Even from the gate, he could smell the foul odor of their rotting stench.
But somehow he made it to the mirrors and stood facing the evil wizard.
Kessell studied the emissary for quite a while. He certainly hadn’t expected a halfling to represent the city and wondered why Cassius hadn’t come personally to such an important meeting. “Do you come before me as the official representative of Bryn Shander and all who now reside within her walls?”
Regis nodded. “I am Regis of Lonelywood,” he answered, “a friend to Cassius and former member of the Council of Ten. I have been appointed to speak for the people within the city.”
Kessell’s eyes narrowed in anticipation of his victory. “And do you bear their message of unconditional surrender?”
Regis shuffled uneasily, purposely shifting so that the ruby pendant would start into motion on his chest. “I desire private council with thee, mighty wizard, that we might discuss the terms of the agreement.”
Kessell’s eyes widened. He looked at Cassius upon the wall. “I said unconditional!” he shrieked. Behind him, the lights of Cryshal-Tirith began to swirl and grow. “Now you shall witness the folly of your insolence!”
“Wait!” pleaded Regis, jumping around to regain the wizard’s attention. “There are some things that you should be aware of before all is decided!”
Kessell paid little attention to the halfling’s rambling, but the ruby pendant suddenly caught his attention. Even through the protection offered by the distance between his physical body and the window of his image projection, he found the gem fascinating.
Regis couldn’t resist the urge to smile, though only slightly, when he realized that the eyes of the wizard no longer blinked. “I have some information that I am sure you will find valuable,” the halfling said quietly.
Kessell signaled for him to continue.
“Not here,” Regis whispered. “There are too many curious ears about. Not all of the gathered goblins would be pleased to hear what I have to say!”
Kessell considered the halfling’s words for a moment. He felt curiously subdued for some reason that he couldn’t yet understand. “Very well, halfling,” he agreed. “I shall hear your words.” With a flash and a puff of smoke, the wizard was gone.
Regis looked back over his shoulder at the people on the wall and nodded.
Under telepathic command from within the tower, the trolls shifted the mirrors to catch Regis’s reflection. A second flash and puff of smoke, and Regis, too, was gone.
On the wall, Cassius returned the halfling’s nod, though Regis had already disappeared. The spokesman breathed a bit easier, comforted by the last look Regis had thrown him and by the fact that the sun was setting and Bryn Shander still stood. If his guess, based on the timing of the wizard’s actions, was correct, Cryshal-Tirith drew most of its energy from the light of the sun.
It appeared that his plan had bought them at least one more night.
Even through his bleary eyes, Drizzt recognized the dark shape that hovered over him. The drow had banged his head when he had been thrown from the scimitar’s hilt and Guenhwyvar, his loyal companion, had kept a silent vigil throughout the long hours the drow had remained unconscious, even though the cat had also been battered in the fight with Errtu.
Drizzt rolled into a sitting position and tried to reorient himself to his surroundings. At first he thought that dawn had come, but then he realized that the dim sunlight was coming from the west. He had been out for the better part of a day, drained completely, for the scimitar had sapped his vital energy in its battle with the demon.
Guenhwyvar looked even more haggard. The cat’s shoulder hung limp from its collision with the stone wall, and Errtu had torn a deep cut into one of its forelegs.
More than injuries, though, fatigue was wearing on the magical beast. It had overstayed the normal limits of its visit to the material plane by many hours. The chord between its home plane and the drow’s was only kept intact by the cat’s own magical energy, and each passing minute that it remained in this world drew away a bit of its strength.
Drizzt stroked the muscled neck tenderly. He understood the sacrifice Guenhwyvar had made for his sake, and he wished that he could comply with the cat’s needs and send it back to its own world.
But he could not. If the cat returned to its own plane, it would be hours before it would regain the strength required to reestablish a link back to this world. And he needed the cat now.
“A bit longer,” he begged. The faithful beast lay down beside him without any hint of protest. Drizzt looked upon it with pity and petted the neck once again. How he longed to release the cat from his service! Yet he could not.
From what Errtu had told him, the door to Cryshal-Tirith was invisible only to beings of the Material Plane.
Drizzt needed the cat’s eyes.
Regis rubbed the after-image of the blinding flash out of his eyes and found himself again facing the wizard. Kessell lounged on a crystal throne, leaning back against one of its arms with his legs casually thrown over the other. They were in a squared room of crystal, giving a slick visual impression, but feeling as solid as stone. Regis knew immediately that he was inside the tower. The room was filled with dozens of ornate and strangely shaped mirrors. One of these in particular, the largest and most decorative, caught the halfling’s eye, for a fire was ablaze within its depths. At first Regis looked opposite the mirror, expecting to see the source of the image, but then he realized that the flames were not a reflection but an actual event occurring within the dimensions of the mirror itself.
“Welcome to my home,” the wizard laughed. “You should consider yourself fortunate to witness its splendor!” But Regis fixed his gaze upon Kessell, studying the wizard closely, for the tone of his voice did not resemble the characteristic slur of others he had entranced with the ruby.
“You’ll forgive my surprise when first we met,” Kessell continued. “I did not expect the sturdy men of Ten-Towns to send a halfling to do their work!” He laughed again, and Regis knew that something had disrupted the charm he had cast upon the wizard when they were outside.
The halfling could guess what had happened. He could feel the throbbing power of this room; it was evident that Kessell fed off of it. With his psyche outside, the wizard had been vulnerable to the magic of the gemstone, but in here his strength was quite beyond the ruby’s influence.
“You said that you had information to tell me,” Kessell demanded suddenly. “Speak now, the whole of it! Or I shall make your death an unpleasant one!”
Regis stuttered, trying to improvise an alternate tale. The insidious lies he had planned to weave would have little value on the unaffected wizard. In fact, in their obvious weaknesses they might reveal much of the truth about Cassius’s strategies.
Kessell straightened on his throne and leaned over the halfling, imposing his gaze upon his counterpart. “Speak!” he commanded evenly.
Regis felt an iron will insinuating itself into all of his thoughts, compelling him to obey Kessell’s every command. He sensed that the dominating force wasn’t emanating from the wizard, though. Rather it seemed to be coming from some external source, perhaps the unseen object that the wizard occasionally clutched in a pocket of his robes.
Those of halfling stock possessed a strong natural resistance to such magic, however, and a countering force—the gemstone—helped Regis fight back against the insinuating will and gradually push it away. A sudden idea came over Regis. He had certainly seen enough individuals fall under his own charms to be able to imitate their revealing posture. He slouched a bit, as though he had suddenly been put completely at ease, and focused his blank stare on an image in the corner of the room beyond Kessell’s shoulder. He felt his eyes drying out, but he resisted the temptation to blink.
“What information do you desire?” he responded mechanically.
Kessell slumped back again confidently. “Address me as Master Kessell,” he ordered.
“What information do you desire, Master Kessell?”
“Good,” the wizard smirked to himself. “Admit the truth, halfling, the story you were sent to tell me was a deception.”
Why not? Regis thought. A lie flavored with the sprinklings of truth becomes that much stronger. “Yes,” he answered. “To make you think that your truest allies plotted against you.”
“And what was the purpose?” Kessell pressed, quite pleased with himself. “Surely the people of Bryn Shander know that I could easily crush them even without any allies at all. It seems a feeble plan to me.”
“Cassius had no intentions of trying to defeat you, Master Kessell,” Regis said.
“Then why are you here? And why didn’t Cassius simply surrender the city as I demanded?”
“I was sent to plant some doubts,” replied Regis, blindly improvising to keep Kessell intrigued and occupied. Behind the facade of his words, he was trying to put together some kind of an alternate plan. “To give Cassius more time to lay out his true course of action.”
Kessell leaned forward. “And what might that course of action be?”
Regis paused, searching for an answer.
“You cannot resist me!” Kessell roared. “My will is too great! Answer or I shall tear the truth from your mind!”
“‘To escape,” Regis blurted, and after he had said it, several possibilities opened up before him.
Kessell reclined again. “Impossible,” he replied casually. “My army is too strong at every point for the humans to break through.”
“Perhaps not as strong as you believe, Master Kessell,” Regis baited. His path now lay clear before him. A lie within another lie. He liked the formula.
“Explain,” Kessell demanded, a shadow of worry clouding his cocky visage.
“Cassius has allies within your ranks.”
The wizard leaped from his chair, trembling in rage. Regis marveled at how effectively his simple imitation was working. He wondered for an instant if any of his own victims had likewise reversed the dupe on him. He put the disturbing thought away for future contemplation.
“Orcs have lived among the people of Ten-Towns for many months now,” Regis went on. “One tribe actually opened up a trading relationship with the fishermen. They, too, answered your summons to arms, but they still hold loyalties, if any of their kind ever truly hold loyalties, to Cassius. Even as your army was entrenching in the field around Bryn Shander, the first communications were exchanged between the orc chieftain and orc messengers that slipped out of Bryn Shander.”
Kessell smoothed his hair back and rubbed his hand nervously across his face. Was it possible that his seemingly invincible army had a secret weakness?
No, none would dare oppose Akar Kessell!
But still, if some of them were plotting against him—if all of them were plotting against him—would he know? And where was Errtu? Could the demon be behind this?
“Which tribe?” he asked Regis softly, his tone revealing that the halfling’s news had humbled him.
Regis drew the wizard fully into the deception. “The group that you sent to sack the city of Bremen, the Orcs of the Severed Tongue,” he said, watching the wizard’s widening eyes with complete satisfaction. “My job was merely to prevent you. from taking any action against Bryn Shander before the fall of night, for the orcs shall return before dawn, presumably to regroup in their assigned position on the field, but in actuality, to open a gap in your western flank. Cassius will lead the people down the western slopes to the open tundra. They only hope to keep you disorganized long enough to give them a solid lead. Then you shall be forced to pursue them all the way to Luskan!”
Many weak points were apparent in the plan, but it seemed a reasonable gamble for people in such a desperate situation to attempt. Kessell slammed his fist down on the arm of the throne. “The fools!” he growled.
Regis breathed a bit easier. Kessell was convinced.
“Errtu!” he screamed suddenly, unaware that the demon had been banished from the world.
There was no reply. “Oh, damn you, demon!” Kessell cursed. “You are never about when I most need you!” He spun on Regis. “You wait here. I shall have many more questions for you later!” The roaring fires of his anger simmered wickedly. “But first I must speak with some of my generals. I shall teach the Orcs of the Severed Tongue to oppose me!”
In truth, the observations Cassius had made had labeled the Orcs of the Severed Tongue as Kessell’s strongest and most fanatical supporters.
A lie within a lie.
Out on the waters of Maer Dualdon later that evening, the assembled fleet of the four towns watched suspiciously as a second group of monsters flowed out from the main force and headed in the direction of Bremen.
“Curious,” Kemp remarked to Muldoon of Lonelywood and the spokesman from the burned city of Bremen, who were standing on the deck of Targos’ flagship beside him. All of Bremen’s populace was out on the lake. Certainly the first group of orcs, after the initial bowshots, had met no further resistance in the city. And Bryn Shander stood intact. Why, then, was the wizard further extending his line of power?
“Akar Kessell confuses me,” said Muldoon. “Either his genius is simply beyond me or he truly makes glaring tactical errors!”
“Assume the second possibility,” Kemp instructed hopefully, “for anything that we might try shall be in vain if the first is the truth!”
So they continued repositioning their warriors for an opportune strike, moving their children and womenfolk in the remaining boats to the as yet unassailed moorings of Lonelywood, similar to the strategies of the refugee forces on the other two lakes.
On the wall of Bryn Shander, Cassius and Glensather watched the division of Kessell’s forces with deeper understanding.
“Masterfully done, halfling,” Cassius whispered into the night wind.
Smiling, Glensather put a steadying hand on his fellow spokesman’s shoulder. “I shall go and inform our field commanders,” he said. “If the time for us to attack comes, we shall be ready!”
Cassius clasped Glensather’s hand and nodded his approval. As the spokesman from Easthaven sped away, Cassius leaned upon the ridge of the wall, glaring determinedly at the now darkened walls of Cryshal-Tirith. Through gritted teeth, he declared openly, “The time shall come!”
From the high vantage point of Kelvin’s Cairn, Drizzt Do’Urden had also witnessed the abrupt shift of the monster army. He had just completed the final preparations for his courageous assault on Cryshal-Tirith when the distant flickers of a large mass of torches suddenly flowed away to the west. He and Guenhwyvar sat quietly and studied the situation for a short while, trying to find some clue as to what had prompted such action.
Nothing became apparent, but the night was growing long and he had to make haste. He wasn’t sure if the activity would prove helpful, by thinning out the camp’s ranks, or disruptive, by heightening the remaining monsters’ state of readiness. Yet he knew that the people of Bryn Shander could not afford any delays. He started down the mountain trail, the great panther trailing along silently behind him.
He made the open ground in good time and started his hasty trot down the length of Bremen’s Run. If he had paused to study his surroundings or put one of his sensitive ears to the ground, he might have heard the distant rumble from the open tundra to the north of yet another approaching army.
But the drow’s focus was on the south, his vision narrowed upon the waiting darkness of Cryshal-Tirith as he made haste. He was traveling light, carrying only items he believed essential to the task. He had his five weapons: the two scimitars sheathed in their leather scabbards on his hips, a dagger tucked in his belt at the middle of his back, and the two knives hidden in his boots. His holy symbol and pouch of wealth was around his neck and a small sack of flour, leftover from the raid on the giant’s lair, still hung on his belt—a sentimental choice, a comforting reminder of the daring adventures he had shared with Wulfgar. All of his other supplies, backpack, rope, waterskins, and other basic items of everyday survival on the harsh tundra, he had left in the small cubby.
He heard the shouts of goblin merrymaking when he crossed by the eastern outskirts of Termalaine. “Strike now, sailors of Maer Dualdon,” the drow said quietly. But when he thought about it, he was glad that the boats remained out on the lake. Even if they could slip in and strike quickly at the monsters in the city, they could not afford the losses they would suffer. Termalaine could wait; there was a more important battle yet to be fought.
Drizzt and Guenhwyvar approached the outer perimeter of Kessell’s main encampment. The drow was comforted by signs that the commotion within the camp had quieted. A solitary orc guard leaned wearily on its spear, halfheartedly watching the empty blackness of the northern horizon. Even had it been wary; it would not have noticed the stealthy approach of the two shapes, blacker than the darkness of night.
“Call in!” came a command from somewhere in the distance.
“Clear!” replied the guard.
Drizzt listened as the check was called in from various distant spots. He signaled for Guenhwyvar to hold back, then crept up within throwing range of the guard.
The tired orc never even heard the whistle of the approaching dagger.
And then Drizzt was beside it, silently breaking its fall into the darkness. The drow pulled his dagger from the orc’s throat and laid his victim softly on the ground. He and Guenhwyvar, unnoticed shadows of death, moved on.
They had broken through the only line of guards that had been set on the northern perimeter and now easily picked their way among the sleeping camp. Drizzt could have killed dozens of orcs and goblins, even a verbeeg, though the cessation of its thundering snores might have drawn attention, but he couldn’t afford to slow his pace. Each passing minute continued to drain Guenhwyvar, and now the first hints of a second enemy, the revealing dawn, were becoming apparent in the eastern sky.
The drow’s hopes had risen considerably with the progress he had made, but he was dismayed when he came upon Cryshal-Tirith. A group of battle-ready ogre guards ringed the tower, blocking his way.
He crouched beside the cat, undecided on what they should do. To escape the breadth of the huge camp before the dawn exposed them, they would have to flee back the way they came. Drizzt doubted that Guenhwyvar, in its pitiful state, could even attempt that route. Yet to go on meant a hopeless fight with a group of ogres. There seemed no answer to the dilemma.
Then something happened back in the northeast section of the encampment, opening a path for the stealthy companions. Sudden shouts of alarm sprang up, drawing the ogres a few long strides away from their posts. Drizzt thought at first that the murdered orc guard had been discovered, but the cries were too far to the east.
Soon the clang of steel on steel rang out in the predawn air. A battle had been joined. Rival tribes, Drizzt supposed, though he could not spot the combatants from this distance.
His curiosity wasn’t overwhelming, however. The undisciplined ogres had moved even farther away from their appointed positions. And Guenhwyvar had spotted the tower door. The two didn’t hesitate for a second.
The ogres never even noticed the two shadows enter the tower behind them.
A strange sensation, a buzzing vibration, came over Drizzt as he passed through Cryshal-Tirith’s entryway, as though he had moved into the bowels of a living entity. He continued on, though, through the darkened hallway that led to the tower’s first level, marveling at the strange crystalline material that comprised the walls and floors of the structure.
He found himself in a squared hall, the bottom chamber of the four-roomed structure. This was the hall where Kessell often met with his field generals, the wizard’s primary audience hall for all but his top-ranking commanders.
Drizzt peered around at the dark forms in the room and the deeper shadows that they created. Though he sighted no movement, he sensed that he was not alone. He knew that Guenhwyvar had the same uneasy feelings, for the fur on the scruff of the black-coated neck was ruffled and the cat let out a low growl.
Kessell considered this room a buffer zone between himself and the rabble of the outside world. It was the one chamber in the tower that he rarely visited. This was the place where Akar Kessell housed his trolls.
The dwarves of Mithril Hall completed the first of their secret exits shortly after sunset. Bruenor was the first to climb to the top of the ladder and peek out from under the cut sod at the settling monster army. So expert were the dwarven miners that they had been able to dig a shaft right up into the middle of a large group of goblins and ogres without even alerting the monsters in the least.
Bruenor was smiling when he came back down to rejoin his clansmen. “Finish th’ other nine,” he instructed as he moved down the tunnel, Catti-brie beside him. “Tonight’s sleep’ll be a sound one for some o’ Kessell’s boys!” he declared, patting the head of his belted axe.
“What role am I to play in the coming battle?” Catti-brie asked when they moved away from the other dwarves.
“Ye’ll get to pull one o’ the levers an’ collapse the tunnels if any o’ the swine come down,” Bruenor replied.
“And if you are all killed on the field?” Catti-brie reasoned. “Being buried alone in these tunnels does not hold much promise for me.”
Bruenor stroked his red beard. He hadn’t considered that consequence, figuring only that if he and his clan were cut down on the field, Catti-brie would be safe enough behind the collapsed tunnels. But how could she live down here alone? What price would she pay for survival?
“Do ye want to come up an’ fight then? Ye’re fair enough with a sword, an’ I’ll be right beside ye! “
Catti-brie considered the proposition for a moment. “I’ll stay with the lever,” she decided. “You’ll have enough to look after your own head up there. And someone has to be here to drop the tunnels; we cannot let goblins claim our halls as their home!”
“Besides,” she added with a smile, “it was stupid of me to worry. I know that you will come back to me, Bruenor. Never have you, nor any of your clan, failed me!” She kissed the dwarf on the forehead and skipped away.
Bruenor smiled after her. “Suren yer a brave girl, my Catti-brie,” he muttered.
The work on the tunnels was finished a few hours later. The shafts had been dug and the entire tunnel complex around them had been rigged to collapse to cover any retreating action or squash any goblin advance. The entire clan, their faces purposely blackened with soot and their heavy armor and weapons muffled under layers of dark cloth, lined up at the base of the ten shafts. Bruenor went up first to investigate. He peeked out and smiled grimly. All around him ogres and goblins had bedded down for the night.
He was about to give the signal for his kinsmen to move when a commotion suddenly started up in the camp. Bruenor remained at the top of the shaft, though he kept his head beneath the sod layer (which got him stepped on by a passing goblin), and tried to figure out what had alerted the monsters. He heard shouts of command and a clatter like a large force assembling.
More shouts followed, calls for the death of the Severed Tongue. Though he had never heard that name before, the dwarf easily guessed that it described an orc tribe. “So, they’re fightin’ amongst themselves, are they?” he muttered softly, chuckling. Realizing that the dwarves’ assault would have to wait, he climbed back down the ladder.
But the clan, disappointed in the delay, did not disperse. They were determined that this night’s work would indeed be done. So they waited.
The night passed its mid-point and still the sounds of movement came from the camp above. Yet the wait wasn’t dulling the edge of the dwarves’ determination. Conversely, the delay was sharpening their intensity, heightening their hunger for goblin blood. These fighters were also blacksmiths, craftsman who spent long hours adding a single scale to a dragon statue. They knew patience.
Finally, when all was again quiet, Bruenor went back up the ladder. Before he had even poked his head through the turf, he heard the comforting sounds of rhythmic breathing and loud snores.
Without further delay, the clan slipped out of the holes and methodically set about their murderous work. They did not revel in their roles as assassins, preferring to fight sword against sword, but they understood the necessity of this type of raid, and they placed no value whatsoever on the lives of goblin scum.
The area gradually quieted as more and more of the monsters entered the silent sleep of death. The dwarves concentrated on the ogres first, in case their attack was discovered before they were able to do much damage. But their strategy was unnecessary. Many minutes passed without retaliation.
By the time one of the guards noticed what was happening and managed to shout out a cry of alarm, the blood of more than a thousand of Kessell’s charges wetted the field.
Cries went up all about them, but Bruenor did not call for a retreat. “Form up!” he commanded. “Tight around the tunnels!” He knew that the mad rush of the first wave of counterattackers would be disorganized and unprepared.
The dwarves formed into a tight defensive posture and had little trouble cutting the goblins down. Bruenor’s axe was marked with many more notches before any goblin had even taken a swing at him.
Gradually, though, Kessell’s charges became more organized. They came at the dwarves in formations of their own, and their growing numbers, as more and more of the camp was roused and alerted, began to press heavily on the raiders. And then a group of ogres, Kessell’s elite tower guard, came charging across the field.
The first of the dwarves to retreat, the tunnel experts who were to make the final check on the preparations for the collapse, put their booted feet on the top rungs of the shaft ladders. The escape into the tunnels would be a delicate operation, and efficient haste would be the deciding factor in its success or failure.
But Bruenor unexpectedly ordered the tunnel experts to come back out of the shafts and the dwarves to hold their line.
He had heard the first notes of an ancient song, a song that, just a few years before, would have filled him with dread. Now, though, it lifted his heart with hope.
He recognized the voice that led the stirring words.
A severed arm of rotted flesh splatted on the floor, yet another victim of the whirring scimitars of Drizzt Do’Urden.
But the fearless trolls crowded in. Normally, Drizzt would have known of their presence as soon as he entered the square chamber. Their terrible stench made it hard for them to hide. These ones, though, hadn’t actually been in the chamber when the drow entered. As Drizzt had moved deeper into the room, he tripped a magical alarm that bathed the area in wizard’s light and cued the guardians. They stepped in through the magical mirrors that Kessell had planted as watchposts throughout the room.
Drizzt had already dropped one of the wretched beasts, but now he was more concerned with running than fighting. Five others replaced the first and were more than a match for any fighter. Drizzt shook his head in disbelief when the body of the troll he had beheaded suddenly rose again and began flailing blindly.
And then, a clawed hand caught hold of his ankle. He knew without looking that it was the limb he had just cut free.
Horrified, he kicked the grotesque arm away from him and turned and sprinted to the spiraling stairway that ran up to the tower’s second level from the back of the chamber. At his earlier command, Guenhwyvar had already limped weakly up the stairs and now waited on the platform at the top.
Drizzt distinctly heard the sucking footsteps of his sickening pursuers and the scratching of the severed hand’s filthy nails as it also took up the chase. The drow bounded up the stairway without looking back, hoping that his speed and agility would give him enough of a lead to find some way of escaping.
For there was no door on the platform.
The landing at the top of the stairs was rectangular and about ten feet across at its widest length. Two sides were open to the room, a third caught the lip of the cresting stairwell, and the fourth was a flat sheet of mirror, extending the exact length of the platform and secured between it and the chamber’s ceiling. Drizzt hoped that he would be able to understand the nuances of this unusual door, if that was what the mirror actually was, when he examined it from the platform’s level.
It wouldn’t be that easy.
Though the mirror was filled with the reflection of an ornate tapestry hanging on the wall of the chamber directly opposite it, its surface appeared perfectly smooth and unbroken by any cracks or handles that might indicate a concealed opening. Drizzt sheathed his weapons and ran his hands across the surface to see if there was a handle hidden from his sharp eyes, but the even slide of the glass only confirmed his observation.
The trolls were on the stairway.
Drizzt tried to push his way through the glass, speaking all of the command words of opening he had ever learned, searching for an extra-dimensional portal similar to the ones that had held Kessell’s hideous guards. The wall remained a tangible barrier.
The lead troll reached the halfway point on the stairs.
“There must be a clue somewhere!” the drow groaned. “Wizards love a challenge, and there is no sport to this!” The only possible answer lay in the intricate designs and images of the tapestry. Drizzt stared at it, trying to sort through the thousands of interwoven images for some special hint that would show him the way to safety.
The stench flowed up to him. He could hear the slobbering of the ever-hungry monsters.
But he had to control his revulsion and concentrate on the myriad images. One thing in the tapestry caught his eye: the lines of a poem that wove through all of the other images along the top border. In contrast to the dulling colors of the rest of the ancient artwork, the calligraphed letters of the poem held the contrasting brightness of a newer addition. Something Kessell had added?
Come if ye will
To the orgy within,
But first ye must find the latch!
Seen and not seen,
Been yet not been
And a handle that flesh cannot catch.
One line in particular stood out in the drow’s mind. He had heard the phrase “Been yet not been” in his childhood days in Menzoberranzan. They referred to Urgutha Forka, a vicious demon that had ravaged the planet with a particularly virulent plague in the ancient times when Drizzt’s ancestors had walked on the surface. The surface elves had always denied the existence of Urgutha Forka, blaming the plague on the drow, but the dark elves knew better. Something in their physical make-up had kept them immune to the demon, and after they realized how deadly it was to their enemies, they had worked to fulfill the suspicions of the light elves by enlisting Urgutha as an ally.
Thus the reference “Been yet not been” was a derogatory line in a longer drow tale, a secret joke on their hated cousins who had lost thousands to a creature they denied even existed.
The riddle would have been impossible to anyone unaware of the tale of Urgutha Forka. The drow had found a valuable advantage. He scanned the reflection of the tapestry for some image that had a connection to the demon. And he found it in on the far edge of the mirror at belt height: a portrayal of Urgutha itself, revealed in all of its horrible splendor. The demon was depicted smashing the skull of an elf with a black rod, its symbol. Drizzt had seen this same portrayal before. Nothing seemed out of place or hinted at anything unusual.
The trolls had turned the final corner of their ascent. Drizzt was nearly out of time.
He turned and searched the source of the image for some discrepancy. It struck him at once. In the original tapestry Urgutha was striking the elf with its fist; there was no rod!
“Seen and not seen.”
Drizzt spun back on the mirror, grasping at the demon’s illusory weapon. But all he felt was smooth glass. He nearly cried out in frustration.
His experience had taught him discipline, and he quickly regained his composure. He moved his hand back away from the mirror, attempting to position his own reflection at the same depth he judged the rod to be at. He slowly closed his fingers, watching his hand’s image close around the rod with the excitement of anticipated success.
He shifted his hand slightly.
A thin crack appeared in the mirror.
The leading troll reached the top of the stairs, but Drizzt and Guenhwyvar were gone.
The drow slid the strange door back into its closed position, leaned back, and sighed with relief. A dimly lit stairway led up before him, ending with a platform that opened into the tower’s second level. No door blocked the way, just hanging strands of beads, sparkling orange in the torchlight of the room beyond. Drizzt heard giggling.
Silently, he and the cat crept up the stairs and peeked over the rim of the landing. They had come to Kessell’s harem room.
It was softly lit with torches glowing under screening shades. Most of the floor was covered with overstuffed pillows, and sections of the room were curtained off. The harem girls, Kessell’s mindless playthings, sat in a circle in the center of the floor, giggling with the uninhibited enthusiasm of children at play. Drizzt doubted that they would notice him, but even if they did, he wasn’t overly concerned. He understood right away that these pitiful, broken creatures were incapable of initiating any action against him.
He kept alert, though, especially of the curtained boudoirs. He doubted that Kessell would have put guards here, certainly none as unpredictably vicious as trolls, but he couldn’t afford to make any mistakes.
With Guenhwyvar close at his side, he slipped silently from shadow to shadow, and when the two companions had ascended the stairs and were on the landing before the door to the third level, Drizzt was more relaxed.
But then the buzzing sound that Drizzt had heard when he first entered the tower returned. It gathered strength as it continued, as though its song came from the vibrations of the very walls of the tower. Drizzt looked all around for a possible source.
Chimes hanging from the room’s ceiling began to tinkle eerily. The fires of the torches on the walls danced wildly.
Then Drizzt understood.
The structure was awakening with a life of its own. The field outside remained under the shadow of night, but the first fingers of dawn brightened the tower’s high pinnacle.
The door suddenly swung open into the third level, Kessell’s throne room.
“Well done!” cried the wizard. He was standing beyond the crystal throne across the room from Drizzt, holding an unlit candle and facing the open door. Regis stood obediently at his side, wearing a blank expression on his face.
“Please enter,” Kessell said with false courtesy. “Fear not for my trolls that you injured, they will surely heal!” He threw his head back and laughed.
Drizzt felt a fool; to think that all of his caution and stealth had served no better purpose than to amuse the wizard! He rested his hands on the hilts of his sheathed scimitars and stepped through the doorway.
Guenhwyvar remained crouched in the shadows of the stairway, partly because the wizard had said nothing to indicate that he knew of the cat, and partly because the weakened cat didn’t want to expend the energy of walking.
Drizzt halted before the throne and bowed low. The sight of Regis standing beside the wizard disturbed him more than a little, but he managed to hide that he recognized the halfling. Regis likewise had shown no familiarity when he had first seen the drow, though Drizzt couldn’t be sure if that was a conscious effort or if the halfling was under the influence of some type of enchantment.
“Greetings, Akar Kessell,” Drizzt stammered in the broken accent of denizens of the underworld, as though the common tongue of the surface was foreign to him. He figured that he might as well try the same tactics he had used against the demon. “I am sent from my people in good faith to parley with you on matters concerning our common interests.”
Kessell laughed aloud. “Are you indeed!” a wide smile spread across his face, replaced abruptly with a scowl. His eyes narrowed evilly. “I know you, dark elf! Any man who has ever lived in Ten-Towns has heard the name of Drizzt Do’Urden in tale or in jest! So keep your lies unspoken!”
“Your pardon, mighty wizard,” Drizzt said calmly, changing tactics. “In many ways, it seems, you are wiser than your demon.”
The self-assured look disappeared from Kessell’s face. He had been wondering what had prevented Errtu from answering his summons. He looked at the drow with more respect. Had this solitary warrior slain a major demon?
“Allow me to begin again,” Drizzt said. “Greetings, Akar Kessell.” He bowed low. “I am Drizzt Do’Urden, ranger of Gwaeron Windstrom, guardian of Icewind Dale. I have come to kill you.”
The scimitars leaped out of their sheaths.
But Kessell moved, too. The candle he held suddenly flickered to life. Its flame was caught in the maze of prisms and mirrors that cluttered the entire chamber, focused and sharpened at each reflecting spot. Instantaneously with the lighting of the candle, three concentrated beams of light enclosed the drow in a triangular prison. None of the beams had touched him, but he sensed their power and dared not cross their path.
Drizzt clearly heard the tower humming as daylight filtered down its length. The room brightened considerably as several of the wall panels which had appeared mirrorlike in the torchlight showed themselves to be windows.
“Did you believe that you could walk right in here and simply dispose of me?” Kessell asked incredulously. “I am Akar Kessell, you fool! The Tyrant of Icewind Dale! I command the greatest army that has ever marched on the frozen steppes of this forsaken land!”
“Behold my army!” He waved his hand and one of the scrying mirrors came to life, revealing part of the vast encampment that surrounded the tower, complete with the shouts of the awakening camp.
Then a death cry sounded from somewhere in the unseen reaches of the field. Instinctively, both the drow and the wizard tuned their ears on the distant clamor and heard the continuing ring of battle. Drizzt looked curiously at Kessell, wondering if the wizard knew what was happening in the northern section of his camp.
Kessell answered the drow’s unspoken question with a wave of his hand. The image in the mirror clouded over with an inner fog for a moment, then shifted to the other side of the field. The shouts and clanging of the battle rang out loudly from within the depths of the scrying instrument. Then, as the mist cleared, the image of Bruenor’s clansmen, fighting back to back in the midst of a sea of goblins, came clear. The field all around the dwarves was littered with the corpses of goblins and ogres.
“You see how foolish it is to oppose me?” Kessell squealed.
“It appears to me that the dwarves have done well.”
“Nonsense!” Kessell screamed. He waved his hand again, and the fog returned to the mirror. Abruptly, the Song of Tempos resounded from within its depths. Drizzt leaned forward and strained to catch a glimpse of an image through the veil, anxious to see the leader of the song.
“Even as the stupid dwarves cut down a few of my lesser fighters, more warriors swarm to join the ranks of my army! Doom is upon you all, Drizzt Do’Urden! Akar Kessell is come!”
The fog cleared.
With a thousand fervent warriors behind him, Wulfgar approached the unsuspecting monsters. The goblins and orcs who were closest to the charging barbarians, holding unbending faith in the words of their master, cheered at the coming of their promised allies.
Then they died.
The barbarian horde drove through their ranks, singing and killing with wild abandonment. Even through the clatter of weapons, the sound of the dwarves joining in the Song of Tempos could be heard.
Wide-eyed, jaw hanging open, trembling with rage, Kessell waved the shocking image away and swung back on Drizzt. “It does not matter!” he said, fighting to keep his tone steady. “I shall deal with them mercilessly! And then Bryn Shander shall topple in flames!”
“But first, you, traitorous drow,” the wizard hissed. “Killer of your own kin, what gods have you left to pray to?” He puffed on the candle, causing its flame to dance on its side.
The angle of reflection shifted and one of the beams landed on Drizzt, boring a hole completely through the hilt of his old scimitar and then drove deeper, cutting through the black skin of his hand. Drizzt grimaced in agony and clutched at his wound as the scimitar fell to the floor and the beam returned to its original path.
“You see how easy it is?” Kessell taunted. “Your feeble mind cannot begin to imagine the power of Crenshinibon! Feel blessed that I allowed you to feel a sample of that power before you died!”
Drizzt held his jaw firm, and there was no sign of pleading in his eyes as he glared at the wizard. He had long ago accepted the possibility of death as an acceptable risk of his trade, and he was determined to die with dignity.
Kessell tried to goad the sweat out of him. The wizard swayed the deadly candle tantalizingly about, causing the rays to shift back and forth. When he finally realized that he would not hear any whimpering or begging out of the proud ranger, Kessell grew tired of the game. “Farewell, fool,” he growled and puckered his lips to puff on the flame.
Regis blew out the candle.
Everything seemed to come to a complete halt for several seconds. The wizard looked down at the halfling, whom he thought to be his slave, in horrified amazement. Regis merely shrugged his shoulders, as if he was as surprised by his uncharacteristically brave act as Kessell.
Relying on instinct, the wizard threw the silver plate that held the candle through the glass of the mirror and ran screaming toward the back corner of the room to a small ladder hidden in the shadows. Drizzt had just taken his first steps when the fires within the mirror roared. Four evil red eyes stared out, catching the drow’s attention, and two hellhounds bounded through the broken glass.
Guenhwyvar intercepted one, leaping past its master and crashing headlong into the demon hound. The two beasts tumbled back toward the rear of the room, a black and tawny-red blur of fangs and claws, knocking Regis aside.
The second dog unleashed its fire breath at Drizzt, but again, as with the demon, the fire didn’t bother the drow. Then it was his turn to strike. The fire-hating scimitar rang in ecstasy, cleaving the charging beast in half as Drizzt brought it down. Amazed at the power of the blade but not having time even to gawk at his mutilated victim, Drizzt resumed his chase.
He reached the bottom of the ladder. Up above, through the open trap door to the tower’s highest floor, came the rhythmic flashing of a throbbing light. Drizzt felt the intensity of the vibrations increasing with each pulse. The heart of Cryshal-Tirith was beating stronger with the rising sun. Drizzt understood the danger that he was heading into, but he didn’t have the time to stop and ponder the odds.
And then he was once again facing Kessell, this time in the smallest room of the structure. Between them, hanging eerily in midair, was the pulsating hunk of crystal—Cryshal-Tirith’s heart. It was four-sided and tapered like an icicle. Drizzt recognized it as a miniature replica of the tower he stood in, though it was barely a foot long.
An exact image of Crenshinibon.
A wall of light emanated from it, cutting the chamber in half, with the drow on one side and the wizard on the other. Drizzt knew from the wizard’s snicker that it was a barrier as tangible as one of stone. Unlike the cluttered scrying room below, only one mirror, appearing more like a window in the tower’s wall, adorned this room, just to the side of the wizard.
“Strike the heart, drow,” Kessell laughed. “Fool! The heart of Cryshal-Tirith is mightier than any weapon in the world! Nothing that you could ever do, magical or otherwise, could even put the slightest scratch upon its pure surface! Strike it; let your foolish impertinence be revealed!”
Drizzt had other plans, though. He was flexible and cunning enough to realize that some foes could not be defeated with force alone. There were always other options.
He sheathed his remaining weapon, the magical scimitar, and began untying the rope that secured the sack to his belt. Kessell looked on curiously, disturbed by the drow’s calm, even when his death seemed inevitable. “What are you doing?” the wizard demanded.
Drizzt didn’t reply. His actions were methodical and unshaken. He loosened the drawstring on the sack and pulled it open.
“I asked you what you were doing!” Kessell scowled as Drizzt began walking toward the heart. Suddenly the replica seemed vulnerable to the wizard. He had the uncomfortable feeling that perhaps this dark elf was more dangerous than he had originally estimated.
Crenshinibon sensed it, too. The crystal shard telepathically instructed Kessell to unleash a killing bolt and be done with the drow.
But Kessell was afraid.
Drizzt neared the crystal. He tried to put his hand over it, but the light wall repulsed him. He nodded, expecting as much, and pulled back the sack’s opening as wide as it would go. His concentration was solely on the tower itself, he never looked at the wizard or acknowledged his ranting.
Then he emptied the bag of flour over the gemstone.
The tower seemed to groan in protest. It darkened.
The wall of light that separated the drow from the wizard disappeared.
But still Drizzt concentrated on the tower. He knew that the layer of suffocating flour could only block the gemstone’s powerful radiations for a short time.
Long enough, though, for him to slip the now-empty bag over it and pull the drawstring tight. Kessell wailed and lurched forward, but halted before the drawn scimitar.
“No!” the wizard cried in helpless protest. “Do you realize the consequences of what you have done?” As if in answer, the tower trembled. It calmed quickly, but both the drow and the wizard sensed the approaching danger. Somewhere in the bowels of Cryshal-Tirith, the decay had already begun.
“I understand completely,” replied Drizzt. “I have defeated you, Akar Kessell. Your short reign as self-proclaimed ruler of Ten-Towns is ended.”
“You have killed yourself, drow!” Kessell retorted as Cryshal-Tirith shuddered again, this time even more violently. “You cannot hope to escape before the tower crumbles upon you!”
The quake came again. And again.
Drizzt shrugged, unconcerned. “So be it,” he said. “My purpose is fulfilled, for you, too, shall perish.”
A sudden, crazy cackle exploded from the wizard’s lips. He spun away from Drizzt and dove at the mirror embedded in the tower wall. Instead of crashing through the glass and falling to the field below, as Drizzt expected, Kessell slipped into the mirror and was gone.
The tower shook again, and this time the trembling did not relent. Drizzt started for the trap door but could barely keep his footing. Cracks appeared along the walls.
“Regis!” he yelled, but there was no answer. Part of the wall in the room below had already collapsed; Drizzt could see the rubble at the base of the ladder. Praying that his friends had already escaped, he took the only route left open to him.
He dove through the magic mirror after Kessell.
The people of Bryn Shander heard the fighting out on the field, but it wasn’t until the lightening of full dawn that they could see what was happening. They cheered the dwarves wildly and were amazed when the barbarians crashed into Kessell’s ranks, hacking down goblins with gleeful abandon.
Cassius and Glensather, in their customary positions upon the wall, pondered the unexpected turn of events, undecided as to whether or not they should release their forces into the fray.
“Barbarians?” gawked Glensather. “Are they our friends or foes?”
“They kill orcs,” Cassius answered. “They are friends!”
Out on Maer Dualdon, Kemp and the others also heard the clang of battle, though they couldn’t see who was involved. Even more confusing, a second fight had begun, this one to the southwest, in the town of Bremen. Had the men of Bryn Shander come out and attacked? Or was Akar Kessell’s force destroying itself around him?
Then Cryshal-Tirith suddenly fell dark, its once glassy and vibrant sides taking on an opaque, deathly stillness.
“Regis,” muttered Cassius, sensing the tower’s loss of power. “If ever a hero we had!”
The tower shuddered and shook. Great cracks appeared over the length of its walls. Then it broke apart.
The monster army looked on in horrified disbelief as the bastion of the wizard they had come to worship as a god came crashing down.
The horns in Bryn Shander began to blow. Kemp’s people cheered wildly and rushed for the oars. Jensin Brent’s forward scouts signaled back the startling news to the fleet on Lac Dinneshere, who in turn relayed the message to Redwaters. Throughout the temporary sanctuaries that hid the routed people of Ten-Towns came the same command.
“Charge!”
The army assembled inside the great gates of Bryn Shander’s wall poured out of the courtyard and onto the field. The fleets of Caer-Konig and Caer-Dineval on Lac Dinneshere and Good Mead and Dougan’s Hole in the south lifted their sails to catch the east wind and raced across the lakes. The four fleets assembled on Maer Dualdon rowed hard, bucking that same wind in their haste to get revenge.
In a whirlwind rush of chaos and surprise, the final Battle of Icewind Dale had begun.
Regis rolled out of the way as the embattled creatures tumbled past again, claws and fangs tearing and ripping in a desperate struggle. Normally, Guenhwyvar would have had little trouble dispatching the helldog, but in its weakened state, the cat found itself fighting for its life. The hound’s hot breath seared black fur; its great fangs bit into muscled neck.
Regis wanted to help the cat, but he couldn’t even get close enough to kick at its foe. Why had Drizzt run off so abruptly?
Guenhwyvar felt its neck being crushed by the powerful maw. The cat rolled, its greater weight taking the dog over with it. But the hold of the canine jaws was not broken. Dizziness swept over the cat from lack of air. It began to send its mind back across the planes, to its true home, though it lamented having failed its master in his time of need.
Then the tower went dark. The startled hellhound relaxed its grip slightly, and Guenhwyvar was quick to seize the opportunity. The cat planted its paws against the dog’s ribs and shoved free of the grasp, rolling away into the blackness.
The helldog scanned for its foe, but the panther’s powers of stealth were beyond even the considerable awareness of its keen senses. Then the dog saw a second quarry. A single bound took it to Regis.
Guenhwyvar was playing a game that it knew better, now. The panther was a creature of the night, a predator that struck from the blackness and killed before its prey even sensed its presence. The helldog crouched for a strike at Regis, then dropped as the panther landed heavily upon its back, claws raking deeply into the rust-colored hide.
The dog yelped only once before the killing fangs found its neck.
Mirrors cracked and shattered. A sudden hole in the floor swallowed Kessell’s throne. Blocks of crystalline rubble began falling all about as the tower shuddered in its final death throes. Screams from the harem chamber below told Regis that a similar scene of destruction was common throughout the structure. He was gladdened when he saw Guenhwyvar dispatch the helldog, but he understood the futility of the cat’s heroics. They had nowhere to run, no escape from the death of Cryshal-Tirith.
Regis called Guenhwyvar to his side.
He couldn’t see the cat’s body in the blackness, but he saw the eyes, intent upon him and circling around, as though the cat was stalking him. “What?” the halfling balked in astonishment, wondering if the stress and the wounds the dog had inflicted upon Guenhwyvar had driven the cat into madness.
A chunk of wall crashed right beside him, sending him sprawling to the floor. He saw the cat’s eyes rise high into the air; Guenhwyvar had sprung.
Dust choked him, and he felt the final collapse of the crystal tower begin. Then came a deeper darkness as the black cat engulfed him.
Drizzt felt himself falling.
The light was too bright, he couldn’t see. He heard nothing, not even the sound of air rushing by. Yet he knew for certain that he was falling.
And then the light dimmed in a gray mist, as though he were passing through a cloud. It all seemed so dreamlike, so completely unreal. He couldn’t recall how he had gotten into this position. He couldn’t recall his own name.
Then he dropped into a deep pile of snow and knew that he was not dreaming. He heard the howl of the wind and felt its freezing bite. He tried to stand and get a better idea of his surroundings.
And then he heard, far away and below, the screams of the raging battle. He remembered Cryshal-Tirith, remembered where he had been. There could only be one answer.
He was on top of Kelvin’s Cairn.
The soldiers of Bryn Shander and Easthaven, fighting arm in arm with Cassius and Glensather at their head, charged down the sloping hill and drove hard into the confused ranks of goblins. The two spokesmen had a particular goal in mind: They wanted to cut through the ranks of monsters and link up with Bruenor’s charges. On the wall a few moments before, they had seen the barbarians attempting the same strategy, and they figured that if all three armies could be brought together in flanking support, their slim chances would be greatly improved.
The goblins gave way to the assault. In their absolute dismay and surprise at the sudden turn of events, the monsters were unable to organize any semblance of a defensive line.
When the four fleets on Maer Dualdon landed just north of the ruins of Targos, they encountered the same disorganized and disoriented resistance. Kemp and the other leaders had figured that they could easily gain a foothold on the land, but their main concern was that the large goblin forces occupying Termalaine would sweep down behind them if they pushed in from the beach and cut off their only escape route.
They needn’t have worried, though. In the first stages of the battle, the goblins in Termalaine had indeed rushed out with every intention of supporting their wizard. But then Cryshal-Tirith had tumbled down. The goblins were already skeptical, having heard rumors throughout the night that Kessell had dispatched a large force to wipe out the Orcs of the Severed Tongue in the conquered city of Bremen. And when they saw the tower, the pinnacle of Kessell’s strength, crash down in ruins, they had reconsidered their alternatives, weighing the consequences of the choices before them. They fled back to the north and the safety of the open plain.
Blowing snow added to the heavy veil atop the mountain. Drizzt kept his eyes down, but he could hardly see his own feet as he determinedly placed one in front of the other. He still held the magical scimitar, and it glowed a pale light, as though it approved of the frigid temperatures.
The drow’s numbing body begged him to start down the mountain, and yet he was moving farther along the high face, to one of the adjacent peaks. The wind carried a disturbing sound to his ears—the cackle of insane laughter.
And then he saw the blurred form of the wizard, leaning out over the southern precipice, trying to catch a glimpse of what was happening on the battlefield below.
“Kessell!” Drizzt shouted. He saw the form shift abruptly and knew that the wizard had heard him, even through the howl of the wind. “In the name of the people of Ten-Towns, I demand that you surrender to me! Quickly, now, lest this unrelenting breath of winter freeze us where we stand!”
Kessell sneered. “You still do not understand what it is you face, do you?” he asked in amazement. “Do you truly believe that you have won this battle?”
“How the people below fare I do not yet know,” Drizzt answered. “But you are defeated! Your tower is destroyed, Kessell, and without it you are but a minor trickster!” He continued moving while they talked and was now only a few feet from the wizard, though his opponent was still a mere black blur in a gray field.
“Do you wish to know how they fare, Drow?” Kessell asked. “Then look! Witness the fall of Ten-Towns!” He reached under his cloak and pulled out a shining object—a crystal shard. The clouds seemed to recoil from it. The wind halted within the wide radius of its influence. Drizzt could see its incredible power. The drow felt the blood returning to his numbed hands in the light of the crystal. Then the gray veil was burned away, and the sky before them was clear.
“The tower destroyed?” Kessell mocked. “You have broken just one of Crenshinibon’s countless images! A sack of flour? To defeat the most powerful relic in the world? Look down upon the foolish men who dare to oppose me!”
The battlefield was spread wide before the drow. He could see the white, wind-filled sails of the boats of Caer-Dineval and Caer-Konig as they neared the western banks of Lac Dinneshere.
In the south, the fleets of Good Mead and Dougan’s Hole had already docked. The sailors met no initial resistance, and even now were forming up for an inland strike. The goblins and orcs that had formed the southern half of Kessell’s ring had not witnessed the fall of Cryshal-Tirith. Though they sensed the loss of power and guidance, and as many of them remained where they were or deserted their comrades and fled as rushed around Bryn Shander’s hill to join in the battle.
Kemp’s troops were also ashore, shoving off cautiously from the beaches with a wary eye to the north. This group had landed into the thickest concentration of Kessell’s forces, but also into the area that was under the shadow of the tower, where the fall of Cryshal-Tirith had been the most disheartening. The fishermen found more goblins interested in running away than ones intent on a fight.
In the center of the field, where the heaviest fighting was taking place, the men of Ten-Towns and their allies also seemed to be faring well. The barbarians had nearly joined with the dwarves. Spurred by the might of Wulfgar’s hammer and the unrivaled courage of Bruenor, the two forces were tearing apart all that stood between them. And they would soon become even more formidable, for Cassius and Glensather were close by and moving in at a steady pace.
“By the tale my eyes tell me, your army does not fare well,” Drizzt retorted. “The ‘foolish’ men of Ten-Towns are not defeated yet!”
Kessell raised the crystal shard high above him, its light flaring to an even greater level of power. Down on the battlefield, even at the great distance, the combatants understood at once the resurgence of the powerful presence they had known as Cryshal-Tirith. Human, dwarf, and goblinalike, even those locked in mortal combat, paused for a second to look at the beacon on the mountain. The monsters, sensing the return of their god, cheered wildly and abandoned their heretofore defensive posture. Encouraged by the glorious reappearance of Kessell, they pressed the attack with savage fury.
“You see how my mere presence incites them!” Kessell boasted proudly.
But Drizzt wasn’t paying attention—to the wizard or the battle below. He was standing in puddles of water now from snow melting under the warmth of the shining relic. He was intent on a noise that his keen ears had caught among the clatter of the distant fighting. A rumble of protest from the frozen peaks of Kelvin’s Cairn.
“Behold the glory of Akar Kessell!” the wizard cried, his voice magnified to deafening proportions by the power of the relic he held. “How easy it shall be for me to destroy the boats on the lake below!”
Drizzt realized that Kessell, in his arrogant disregard for the dangers growing around him, was making a flagrant mistake. All that he had to do was delay the wizard from taking any decisive actions for the next few moments. Reflexively, he grabbed the dagger at the back of his belt and flung it at Kessell, though he knew that Kessell was joined in some perverted symbiosis with Crenshinibon and that the small weapon had no chance of hitting its mark. The drow was hoping to distract and anger the wizard to divert his fury away from the battlefield.
The dagger sped through the air. Drizzt turned and ran.
A thin beam shot out from Crenshinibon and melted the weapon before it found its mark, but Kessell was outraged. “You should bow down before me!” he screamed at Drizzt. “Blasphemous dog, you have earned the distinction of being my first victim of the day!” He swung the shard away from the ledge to point it at the fleeing drow. But as he spun he sank, suddenly up to his knees in the melting snow.
Then he, too, heard the angry rumbles of the mountain.
Drizzt broke free of the relic’s sphere of influence and without hesitating to look back, he ran, putting as much distance between himself and the southern face of Kelvin’s Cairn as he could.
Immersed up to his chest now, Kessell struggled to get free of the watery snow. He called upon the power of Crenshinibon again, but his concentration wavered under the intense stress of impending doom.
Akar Kessell felt weak again for the first time in years. Not the Tyrant of Icewind Dale, but the bumbling apprentice who had murdered his teacher.
As if the crystal shard had rejected him.
Then the entire side of the mountain’s snow cap fell. The rumble shook the land for many miles around. Men and orcs, goblins and even ogres, were thrown to the ground.
Kessell clutched the shard close to him when he began to fall. But Crenshinibon burned his hands, pushed him away. Kessell had failed too many times. The relic would no longer accept him as its wielder.
Kessell screamed when he felt the shard slipping through his fingers. His shriek, though, was drowned out by the thunder of the avalanche. The cold darkness of snow closed around him, falling, tumbling with him on the descent. Kessell desperately believed that if he still held the crystal shard, he could survive even this. Small comfort when he settled onto a lower peak of Kelvin’s Cairn.
And half of the mountain’s cap landed on top of him.
The monster army had seen their god fall again. The thread that had incited their momentum quickly began to unravel. But in the time that Kessell had reappeared, some measure of coordinating activity had taken place. Two frost giants, the only remaining true giants in the wizard’s entire army, had taken command. They called the elite ogre guard to their side and then called for the orc and goblin tribes to gather around them and follow their lead.
Still, the dismay of the army was obvious. Tribal rivalries that had been buried under the iron-fisted domination of Akar Kessell resurfaced in the form of blatant mistrust. Only fear of their enemies kept them fighting, and only fear of the giants held them in line beside the other tribes.
“Well met, Bruenor!” Wulfgar sang out, splattering another goblin head, as the barbarian horde finally broke through to the dwarves.
“An’ to yerself, boy!” the dwarf replied, burying his axe into the chest of his own opponent. “Time’s almost passed that ye got back! I thought that I’d have to kill yer share o’ the scum, too!”
Wulfgar’s attention was elsewhere, though. He had discovered the two giants commanding the force. “Frost giants,” he told Bruenor, directing the dwarf’s gaze to the ring of ogres. “They are all that hold the tribes together!”
“Better sport!” Bruenor laughed. “Lead on!”
And so, with his principle attendants and Bruenor beside him, the young king started smashing a path through the goblin ranks.
The ogres crowded in front of their newfound commanders to block the barbarian’s path.
Wulfgar was close enough by then.
Aegis-Fang whistled past the ogre ranks and took one of the giants in the head, dropping it lifeless to the ground. The other, gawking in disbelief that a human had been able to deliver such a deadly blow against one of its kind from such a distance, hesitated for only a brief moment before it fled the battle.
Undaunted, the vicious ogres charged in on Wulfgar’s group, pushing them back. But Wulfgar was satisfied, and he willingly gave ground before the press, anxious to rejoin the bulk of the human and dwarven army.
Bruenor wasn’t so willing, though. This was the type of chaotic fighting that he most enjoyed. He disappeared under the long legs of the leading line of ogres and moved, unseen in the dust and confusion, among their ranks.
From the corner of his eye, Wulfgar saw the dwarf’s odd departure. “Where are you off to?” he shouted after him, but battle-hungry Bruenor couldn’t hear the call and wouldn’t have heeded it anyway.
Wulfgar couldn’t view the flight of the wild dwarf, but he could approximate Bruenor’s position, or at least where the dwarf had just been, as ogre after ogre doubled over in surprised agony, clutching a knee, hamstring, or groin.
Above all of the commotion, those orcs and goblins who weren’t engaged in direct combat kept a watchful eye on Kelvin’s Cairn, awaiting the second resurgence.
But, settled now on the lower slopes of the mountain, there was only snow.
Lusting for revenge, the fighting men of Caer-Konig and Caer-Dineval brought their ships in under full sail, sliding them up recklessly onto the sands of the shallows to avoid the delays of mooring in deeper waters. They leaped from the boats and splashed ashore, rushing into the battle with a fearless frenzy that drove their opponents away.
Once they had established themselves on the land, Jensin Brent brought them together in a tight formation and turned them south. The spokesman heard the fighting far off in that direction and knew that the men of Good Mead and Dougan’s Hole were cutting a swath north to join up with his men. His plan was to meet them on the Eastway and then drive westward toward Bryn Shander with his reinforced numbers.
Many of the goblins on this side of the city had long since fled, and many more had gone northwest to the ruins of Cryshal-Tirith and the main fighting. The army of Lac Dinneshere made good speed toward their goal. They reached the road with few losses and dug in to wait for the southerners.
Kemp watched anxiously for the signal from the lone ship sailing on the waters of Maer Dualdon. The spokesman from Targos, appointed commander of the forces of the four cities of the lake, had moved cautiously thus far for fear of a heavy assault from the north. He held his men in check, allowing them to fight only the monsters that came to them, though this conservative stance, with the sounds of raging battle howling across the field, was tearing at his adventurous heart.
As the minutes had dragged along with no sign of goblin reinforcements, the spokesman had sent a small schooner to run up the coastline and find out what was delaying the occupying force in Termalaine.
Then he spied the white sails gliding into view. Riding high upon the small ship’s bow was the signal flag that Kemp had most desired but least expected: The red banner of the catch, though in this instance, it signaled that Termalaine was clear and the goblins were fleeing northward.
Kemp ran to the highest spot he could find, his face flushed with a vengeful desire. “Break the line, boys!” he shouted to his men. “Cut me a swath to the city on the hill! Let Cassius come back and find us sitting on the doorstep of his town!”
They shouted wildly with every step, men who had lost homes and kin and seen their cities burned out from under them. Many of them had nothing left to lose. All that they could hope to gain was a small taste of bitter satisfaction.
The battle raged for the remainder of the morning. Man and monster alike lifting swords and spears that seemed to have doubled their weight. Yet exhaustion, though it slowed their reflexes, did nothing to temper the anger that burned in the blood of every combatant.
The battlelines grew indistinguishable as the fighting wore on, with troops getting hopelessly separated from their commanders. In many places, goblins and orcs fought against each other, unable, even with a common foe so readily available, to sublimate their long-standing hatred for the rival tribes. A thick cloud of dust enveloped the heaviest concentrations of fighting; the dizzying clamor of steel grating on steel, swords banging against shields, and the expanding screams of death, agony, and victory degenerated the structured clash into an all out brawl.
The sole exception was the group of battle-seasoned dwarves. Their ranks did not waver or disintegrate in the least, though Bruenor had not yet returned to them after his strange exit.
The dwarves provided a solid platform for the barbarians to strike from and for Wulfgar and his small group to mark for their return. The young king was back among the ranks of his men just as Cassius and his force linked up. The spokesman and Wulfgar exchanged intent stares, neither certain of where he stood with the other. Both were wise enough to trust fully in their alliance for the present, though. Both understood that intelligent foes put aside their differences in the face of a greater enemy.
Supporting each other would be the only advantage that the newly banded allies enjoyed. Together, they outnumbered and could overwhelm any individual orc or goblin tribe they faced. And since the goblin tribes would not work in unison, each group had no external support on its flanks. Wulfgar and Cassius, following and supporting each other’s movements, sent out defensive spurs of warriors to hold off perimeter groups, while the main force of the combined army blasted through one tribe at a time.
Though his troops had cut down better than ten goblins for every man they had lost, Cassius was truly concerned. Thousands of the monsters had not even come in contact with the humans or raised a weapon yet, and his men were nearly dropping with fatigue. He had to get them back to the city. He let the dwarves lead the way.
Wulfgar, also apprehensive about his warriors’ ability to maintain their pace, and knowing that there was no other escape route, instructed his men to follow Cassius and the dwarves. This was a gamble, for the barbarian king wasn’t even certain that the people of Bryn Shander would let his warriors into the city.
Kemp’s force had made impressive initial headway in their charge to the slopes of the principle city, but as they neared their goal, they ran up against heavier and more desperate concentrations of humanoids. Barely a hundred yards from the hill, they were bogged down and fighting on all sides.
The armies rolling in from the east had done better. Their rush down the Eastway had met with little resistance, and they were the first to reach the hill. They had sailed madly across the breadth of the lakes and ran and fought all the way across the plain, yet Jensin Brent, the lone surviving spokesman of the original four, for Schermont and the two from the southern cities had fallen on the Eastway, would not let them rest. He clearly heard the heated battle and knew that the brave men in the northern fields, facing the mass of Kessell’s army, needed any support they could get.
Yet when the spokesman led his troops around the final bend to the city’s north gate, they froze in their tracks and looked upon the spectacle of the most brutal battle they had ever seen or even heard of in exaggerated tales. Combatants battled atop the hacked bodies of the fallen, fighters who had somehow lost their weapons bit and scratched at their opponents.
Brent surmised at once that Cassius and his large force would be able to make it back to the city on their own. The armies of Maer Dualdon, though, were in a tight spot.
“To the west!” he cried to his men as he charged toward the trapped force. A new surge of adrenalin sent the weary army in full flight to the rescue of their comrades. On orders from Brent, they came down off of the slopes in a long, side-by-side line, but when they reached the battlefield, only the middle group continued forward. The groups at the ends of the formation collapsed into the middle, and the whole force had soon formed a wedge, its tip breaking all the way through the monsters to reach Kemp’s embattled armies.
Kemp’s men eagerly accepted the lifeline, and the united force was soon able to retreat to the northern face of the hill. The last stragglers stumbled in at the same time as the army of Cassius, Wulfgar’s barbarians, and the dwarves broke free of the closest ranks of goblins and climbed the open ground of the hill.
Now, with the humans and dwarves joined as one force, the goblins moved in tentatively. Their losses had been staggering. No giants or ogres remained, and several entire tribes of goblins and orcs lay dead. Cryshal-Tirith was a pile of blackened rubble, and Akar Kessell was buried in a frozen grave.
The men on Bryn Shander’s hill were battered and wobbly with exhaustion, yet the grim set of their jaws told the remaining monsters unequivocally that they would fight on to their last breath. They had backed into the final corner, there would be no further retreat.
Doubts crept into the mind of every goblin and orc that remained to carry on the war. Though their numbers were still probably sufficient to complete the task, many more of them would yet fall before the fierce men of Ten-Towns and their deadly allies would be put down. Even then, which of the surviving tribes would claim victory? Without the guidance of the wizard, the survivors of the battle would certainly be hard-pressed to fairly divide the spoils without further fighting.
The Battle of Icewind Dale had not followed the course that Akar Kessell had promised.
The men of Ten-Towns, along with their dwarven and barbarian allies, had fought their way from all sides of the wide field and now stood unified before the northern gate of Bryn Shander. And while their army had achieved a singular fighting stance, with all of the once-separate groups banded together toward the common goal of survival, Kessell’s army had gone down the opposite road. When the goblins had first charged into Icewind Pass, their common purpose was victory for the glory of Akar Kessell. But Kessell was gone and Cryshal-Tirith destroyed, and the cord that had held together the long-standing bitter enemies, the rival orc and goblin tribes, had begun to unravel.
The humans and dwarves looked upon the mass of invaders with returning hope, for on all the outer fringes of the vast force dark shapes continued to break away and flee from the battlefield and back to the tundra.
Still, the defenders of Ten-Towns were surrounded on three sides with their backs to Bryn Shander’s wall. At this point the monsters made no move to press the attack, but thousands of goblins held their positions all around the northern fields of the city.
Earlier in the battle, when the initial attacks had caught the invaders by surprise, the leaders of the engaged defending forces would have considered such a lull in the fighting disastrous, stealing their momentum and allowing their stunned enemies to regroup into more favorable formations.
Now, though, the break came as a two-fold blessing: It gave the soldiers a desperately needed rest and let the goblins and orcs fully absorb the beating they had taken. The field on this side of the city was littered with corpses, many more goblin than human, and the crumbled pile that was Cryshal-Tirith only heightened the monsters’ perceptions of their staggering losses. No giants or ogres remained to bolster their thinning lines, and each passing second saw more of their allies desert the cause.
Cassius had time to call all of the surviving spokesmen to his side for a brief council.
A short distance away, Wulfgar and Revjak were meeting with Fender Mallot, the appointed leader of the dwarven forces in light of Bruenor’s disturbing absence.
“Glad we are o’ yer return, mighty Wulfgar,” Fender said. “Bruenor knew ye’d be back.”
Wulfgar looked out over the field, searching for some sign that Bruenor was still out there swinging. “Have you any news of Bruenor at all?”
“Ye, yerself, were the last to see ‘im,” Fender replied grimly.
And then they were silent, scanning the field.
“Let me hear again the ring of your axe,” Wulfgar whispered.
But Bruenor could not hear him.
“Jensin,” Cassius asked the spokesman from Caer-Dineval, “where are your womenfolk and children? Are they safe?”
“Safe in Easthaven,” Jensin Brent replied. “Joined, by now, by the people of Good Mead and Dougan’s Hole. They are well-provisioned and watched. If Kessell’s wretches make for the town, the people shall know of the danger with ample time left for them to put back out onto Lac Dinneshere.”
“But how long could they survive on the water?” Cassius asked.
Jensin Brent shrugged noncommittally. “Until the winter falls, I should guess. They shall always have a place to land, though, for the remaining goblins and orcs could not possibly encompass even half of the lake’s shoreline.”
Cassius seemed satisfied. He turned to Kemp.
“Lonelywood,” Kemp answered to his unspoken question. “And I’ll wager that they’re better off than we are! They’ve enough boats in dock there to found a city in the middle of Maer Dualdon.”
“That is good,” Cassius told them. “It leaves yet another option open to us. We could, perhaps, hold our ground here for a while, then retreat back within the walls of the city. The goblins and orcs, even with their greater numbers, couldn’t hope to conquer us there!”
The idea seemed to appeal to Jensin Brent, but Kemp scowled. “So our folk may be safe enough,” he said, “but what of the barbarians?”
“Their women are sturdy and capable of surviving without them,” Cassius replied.
“I care not the least for their foul-smelling women,” Kemp blustered, purposely raising his voice so that Wulfgar and Revjak, holding their own council not far away, could hear him. “I speak of these wild dogs, themselves! Surely you’re not going to open your door wide in invitation to them!”
Proud Wulfgar started toward the spokesmen.
Cassius turned angrily on Kemp. “Stubborn ass!” he whispered harshly. “Our only hope lies in unity!”
“Our only hope lies in attacking!” Kemp retorted. “We have them terrified, and you ask us to run and hide!”
The huge barbarian king stepped up before the two spokesmen, towering above them. “Greetings, Cassius of Bryn Shander,” he said politely. “I am Wulfgar, son of Beornegar, and leader of the tribes who have come to join in your noble cause.”
“What could your kind possibly know of nobility?” Kemp interrupted.
Wulfgar ignored him. “I have overheard much of your discussion,” he continued, unshaken. “It is my judgment that your ill-mannered and ungrateful advisor,” he paused for control, “has proposed the only solution.”
Cassius, still expecting Wulfgar to be enraged at Kemp’s insults, was at first confused.
“Attack,” Wulfgar explained. “The goblins are uncertain now of what gains they can hope to make. They wonder why they ever followed the evil wizard to this place of doom. If they are allowed to find their battle-lust again, they will prove a more formidable foe.”
“I thank you for your words, barbarian king,” Cassius replied. “Yet it is my guess that this rabble will not be able to support a siege. They will leave the fields before a week has passed.”
“Perhaps,” said Wulfgar. “Yet even then your people shall pay dearly. The goblins leaving of their own choice will not return to their caves empty-handed. There are still several unprotected cities that they could strike at on their way out of Icewind Dale.
“And, worse yet, they shall not leave with fear in their eyes. Your retreat shall save the lives of some of your men, Cassius, but it will not prevent the future return of your enemies!”
“Then you agree that we should attack?” Cassius asked.
“Our enemies have come to fear us. They look about and see the ruin we have brought down upon them. Fear is a powerful tool, especially against cowardly goblins. Let us complete the rout, as your people did to mine five years ago…” Cassius recognized the pain in Wulfgar’s eyes as he recalled the incident, “…and send these foul beasts scurrying back to their mountain homes! Many years shall pass before they venture out to strike at your towns again.”
Cassius looked upon the young barbarian with profound respect, and also deep curiosity. He could hardly believe that these proud tundra warriors, who vividly remembered the slaughter they had suffered at the hands of Ten-Towns, had come to the aid of the fishing communities. “My people did indeed rout yours, noble king. Brutally. Why, then, have you come?”
“That is a matter we shall discuss after we have completed our task,” Wulfgar answered. “Now, let us sing! Let us strike terror into the hearts of our enemies and break them!”
He turned to Revjak and some of his other leaders. “Sing, proud warriors!” he commanded. “Let the Song of Tempos foretell the death of the goblins!” A rousing cheer went up throughout the barbarian ranks, and they lifted their voices proudly to their god of war.
Cassius noted the immediate effect the song had on the closest monsters. They backed away a step and clutched their weapons tightly.
A smile crossed the spokesman’s face. He still couldn’t understand the barbarians’ presence, but explanations would have to wait. “Join our barbarian allies!” he shouted to his soldiers. “Today is a day of victory!”
The dwarves had taken up the grim war chant of their ancient homeland. The fishermen of Ten-Towns followed the words of the Song of Tempos, tentatively at first, until the foreign inflections and phrases easily rolled from their lips. And then they joined in fully, proclaiming the glory of their individual towns as the barbarians did of their tribes.
The tempo increased, the volume moved toward a powerful crescendo. The goblins trembled at the growing frenzy of their deadly enemies. The stream of deserters flowing away from the edges of the main gathering grew thicker and thicker.
And then, as one killing wave the human and dwarven allies charged down the hill.
Drizzt had been able to scramble far enough away from the southern face to escape the fury of the avalanche, but he still found himself in a dangerous predicament. Kelvin’s Cairn wasn’t a high mountain, but the top third was perpetually covered with deep snow and brutally exposed to the icy wind that gave this land its name.
Even worse for the drow, his feet had gotten wet in the melt caused by Crenshinibon, and now, as the moisture hardened around his skin to ice, movement through the snow was painful.
He resolved to plod on, making for the western face which offered the best protection against the wind. His motions were violent and exaggerated, expending all of the energy that he could to keep the circulation flowing through his veins. When he reached the lip of the mountain’s peak and started down, he had to move more tentatively, fearing that any sudden jolts would deliver him into the same grim fate that had befallen Akar Kessell.
His legs were completely numb now, but he kept them moving, almost having to force his automatic reflexes.
But then he slipped.
Wulfgar’s fierce warriors were the first to crash into the goblin line, hacking anal pushing back the first rank of monsters. Neither goblin nor orc dared stand before the mighty king, but in the crowded confusion of the fighting few could find their way out of his path. One after another they fell to the ground.
Fear had all but paralyzed the goblins, and their slight hesitation had spelled doom for the first groups to encounter the savage barbarians.
Yet the downfall of the army ultimately came from further back in the ranks. The tribes who had not even been involved in the fighting began to ponder the wisdom of continuing this campaign, for they recognized that they had gained enough of an advantage over their homeland rivals, weakened by heavy losses, to expand their territories back in the Spine of the World. Shortly after the second outburst of fighting had begun, the dust cloud of stamping feet once again rose above Icewind Pass as dozens of orc and goblin tribes headed home.
And the effect of the mass desertions on those goblins who could not easily flee was devastating. Even the most dim-witted goblin understood its people’s chance for victory against the stubborn defenders of Ten-Towns lay in the overwhelming weight of their numbers.
Aegis-fang thudded repeatedly as Wulfgar, charging in alone, swept a path of devastation before him. Even the men of Ten-Towns shied away from him, unnerved by his savage strength. But his own people looked upon him with awe and tried their best to follow his glorious lead.
Wulfgar waded in on a group of orcs. Aegis-fang slammed home on one, killing it and knocking those behind it to the ground. Wulfgar’s backswing with the hammer produced the same results on his other flank. In one burst, more than half of the group of orcs were killed or lying stunned.
Those remaining had no desire to move in on the mighty human.
Glensather of Easthaven also waded in on a group of goblins, hoping to incite his people with the same fury as his barbarian counterpart. But Glensather wasn’t an imposing giant like Wulfgar, and he didn’t wield a weapon as mighty as Aegis-fang. His sword cut down the first goblin he encountered, then spun back deftly and felled a second. The spokesman had done well, but one element was missing from his attack—the critical factor that elevated Wulfgar above other men. Glensather had killed two goblins, but he had not caused the chaos in their ranks that he needed to continue. Instead of fleeing, as they did before Wulfgar, the remaining goblins pressed in behind him.
Glensather had just come up beside the barbarian king when the cruel tip of a spear dove into his back and tore through, driving out the front of his chest.
Witnessing the gruesome spectacle, Wulfgar brought Aegis-fang over the spokesman, driving the head of the spear-wielding goblin down into its chest. Glensather heard the hammer connect behind him and even managed to smile his thanks before he fell dead to the grass.
The dwarves worked differently than their allies. Once again formed into their tight, supportive formation, they mowed down rows of goblins simultaneously. And the fishermen, fighting for the lives of their women and children, fought, and died, without fear.
In less than an hour, every group of goblins had been smashed, and half an hour after that, the last of the monsters fell dead to the blood-stained field.
Drizzt rode the white wave of falling snow down the side of the mountain. He tumbled helplessly, trying to brace himself whenever he saw the jutting tip of a boulder in his path. As he neared the base of the snowcap, he was thrown clear of the slide and sent bouncing through the gray rocks and boulders, as though the mountain’s proud, unconquerable peaks had spit him out like an uninvited guest.
His agility—and a strong dose of pure luck—saved him. When he at last was able to stop his momentum and find a perch, he discovered that his numerous injuries were superficial; a scrape on his knee, a bloodied nose, and a sprained wrist being the worst of them. In retrospect, Drizzt had to consider the small avalanche a blessing, for he had made swift progress down the mountain, and he wasn’t even certain that he could have otherwise escaped Kessell’s frosty fate without it.
The battle in the south had begun again by this time. Hearing the sounds of the fighting, Drizzt watched curiously as thousands of goblins passed by on the other side of the dwarven valley, running up Icewind Pass on the first legs of their long journey home. The drow couldn’t be sure of what was happening, though he was familiar with the cowardly reputation of goblins.
He didn’t give it too much thought, though, for the battle was no longer his first concern. His vision followed a narrow path, to the mound of broken black stonework that had been Cryshal-Tirith. He finished his descent from Kelvin’s Cairn and headed down Bremen’s Run—toward the rubble.
He had to find out if Regis or Guenhwyvar had escaped.
Victory.
It seemed a small comfort to Cassius, Kemp, and Jensin Brent as they looked around at the carnage on the scarred field. They were the only three spokesmen to have survived the struggle; seven others had been cut down.
“We have won,” Cassius declared grimly. He watched helplessly as more soldiers fell dead, men who had suffered mortal wounds earlier in the battle but had refused to fall down and die until they had seen it through. More than half of all the men of Ten-Towns lay dead, and many more would later die, for nearly half of those still alive had been grievously wounded. Four towns had been burned to the ground and another one looted and torn apart by occupying goblins.
They had paid a terrible price for their victory.
The barbarians, too, had been decimated. Mostly young and inexperienced, they had fought with the tenacity of their breeding and died accepting their fate as a glorious ending to their life’s tale.
Only the dwarves, disciplined by many battles, had come through relatively unscathed. Several had been slain, a few others wounded, but most were all too ready to take up the fight again if only they could have found more goblins to bash! Their one great lament, though, was that Bruenor was missing.
“Go to your people,” Cassius told his fellow spokesmen. “Then return this evening to council. Kemp shall speak for all the people of the four towns of Maer Dualdon, Jensin Brent for the people of the other lakes.”
“We have much to decide and little time to do it,” Jensin Brent said. “Winter is fast approaching.”
“We shall survive!” Kemp declared with his characteristic defiance. But then he was aware of the sullen looks his peers had cast upon him, and he conceded a bit to their realism. “Though it will be a bitter struggle.”
“So it shall be for my people,” said another voice. The three spokesmen turned to see the giant Wulfgar striding out from the dusty, surrealistic scene of carnage. The barbarian was caked in dirt and spattered with the blood of his enemies, but he looked every bit the noble king. “I request an invitation to your council, Cassius. There is much that our people can offer to each other in this harsh time.”
Kemp growled. “If we need beasts of burden, we’ll buy oxen.”
Cassius shot Kemp a dangerous look and addressed his unexpected ally. “You may indeed join the council, Wulfgar, son of Beornegar. For your aid this day, my people owe yours much. Again I ask you, why did you come?”
For the second time that day, Wulfgar ignored Kemp’s insults. “To repay a debt,” he replied to Cassius. “And perhaps to better the lives of both our peoples.”
“By killing goblins?” Jensin Brent asked, suspecting that the barbarian had more in mind.
“A beginning,” Wulfgar answered. “Yet there is much more that we may accomplish. My people know the tundra better than even the yetis. We understand its ways and know how to survive. Your people would benefit from our friendship, especially in the hard times that lay ahead for you.”
“Bah!” Kemp snorted, but Cassius silenced him. The spokesman from Bryn Shander was intrigued by the possibilities.
“And what would your people gain from such a union?”
“A connection,” Wulfgar answered. “A link to a world of luxuries that we have never known. The tribes hold a dragon’s treasure in their hands, but gold and jewels do not provide warmth on a winter night, nor food when game is scarce.”
“Your people have much rebuilding to do. My people have the wealth to assist in that task. In return, Ten-Towns will deliver my people into a better life.” Cassius and Jensin Brent nodded approvingly as Wulfgar laid out his plan.
“Finally, and perhaps most important,” the barbarian concluded, “is the fact that we need each other, for the present at least. Both of our peoples have been weakened and are vulnerable to the dangers of this land. Together, our remaining strength would see us through the winter.”
“You intrigue and surprise me,” Cassius said. “Attend the council, then, with my personal welcome, and let us put in motion a plan that will benefit all who have survived the struggle against Akar Kessell!”
As Cassius turned, Wulfgar grabbed Kemp’s shirt with one of his huge hands and easily hoisted the spokesman from Targos off the ground. Kemp swatted at the muscled forearm, but realized that he had no chance of breaking the barbarian’s iron grip. Wulfgar glared at him dangerously. “For now,” he said, “I am responsible for all of my people. Thus have I disregarded your insults. But when the day comes that I am no longer king, you would do well to cross my path no more!” With a flick of his wrist, he tossed the spokesman to the ground.
Kemp, too intimidated for the present to be angry or embarrassed, sat where he landed and did not respond. Cassius and Brent nudged each other and shared a low chuckle.
It only lasted until they saw the girl approaching, her arm in a bloody sling and her face and auburn hair caked with layers of dust. Wulfgar saw her, too, and the sight of her wounds pained him more than his own ever could.
“Catti-brie!” he cried, rushing to her. She calmed him with an outstretched palm.
“I am not badly injured,” she assured Wulfgar stoically, though it was obvious to the barbarian that she had been sorely injured. “Though I dare not think of what would have befallen me if Bruenor had not arrived!”
“You have seen Bruenor?”
“In the tunnels,” Catti-brie explained. “Some orcs found their way in—perhaps I should have collapsed the tunnel. Yet there weren’t many, and I could hear that the dwarves were doing well on the field above.
“Bruenor came down then, but there were more orcs at his back. A support beam collapsed; I think Bruenor cut it out, and there was too much dust and confusion.”
“And Bruenor?” Wulfgar asked anxiously.
Catti-brie looked back across the field. “Out there. He has asked for you.”
By the time Drizzt reached the rubble that had been Cryshal-Tirith, the battle was over. The sights and sounds of the horrible aftermath pressed in all about him, but his goal remained unchanged. He started up the side of the broken stones.
In truth, the drow thought himself a fool for following such a hopeless cause. Even if Regis and Guenhwyvar hadn’t gotten out of the tower, how could he possibly hope to find them?
He pressed on stubbornly, refusing to give in to the inescapable logic that scolded him. This was where he differed from his people, this was what had driven him, finally, from the unbroken darkness of their vast cities. Drizzt Do’Urden allowed himself to feel compassion.
He moved up the side of the rubble and began digging around the debris with his bare hands. Larger blocks prevented him from going very deep into the pile, yet he did not yield, even squeezing into precariously tight and unstable crevices. He used his burned left hand little, and soon his right was bleeding from scraping. But he continued on, moving first around the pile, then scaling higher.
He was rewarded for his persistence, for his emotions. When he reached the top of the ruins, he felt a familiar aura of magical power. It guided him to a small crevice between two stones. He reached in tentatively, hoping to find the object intact, and pulled out the small feline figurine. His fingers trembled as he examined it for damage. But he found none—the magic within the object had resisted the weight of the stones.
The drow’s feelings at the find were mixed, however. Though he was relieved that Guenhwyvar had apparently survived, the presence of the figurine told him that Regis had probably not escaped to the field. His heart sank. And sank even farther when a sparkle within the same crevice caught his eye. He reached in and pulled out the golden chain with the ruby pendent, and his fears were confirmed.
“A fitting tomb for you, brave little friend,” he said somberly, and he decided at that moment to name the pile Regis’s Cairn. He could not understand, though, what had happened to separate the halfling from his necklace, for there was no blood or anything else on the chain to indicate that Regis had been wearing it when he died.
“Guenhwyvar,” he called. “Come to me, my shadow.” He felt the familiar sensations in the figurine as he placed it on the ground before him. Then the black mist appeared and formed into the great cat, unharmed and somewhat restored by the few hours it had spent back on its own plane.
Drizzt moved quickly toward his feline companion, but then he stopped as a second mist appeared a short distance away and began to solidify.
Regis.
The halfling sat with his eyes closed and his mouth opened wide, as though he was about to take an enjoyable and enormous bite out of some unseen delicacy. One of his hands was clenched to the side of his eager jowls, and the other open before him.
As his mouth snapped shut on empty air, his eyes snapped open in surprise. “Drizzt!” he groaned. “Really, you should ask before you steal me away! This perfectly marvelous cat had caught me the juiciest meal!”
Drizzt shook his head and smiled with a mixture of relief and disbelief.
“Oh, splendid,” Regis cried. “You have found my gemstone. I thought that I had lost it; for some reason it didn’t make the journey with the cat and me.”
Drizzt handed the ruby back to him. The cat could take someone along on its travels through the planes? Drizzt resolved to explore this facet of Guenhwyvar’s power later.
He stroked the cat’s neck, then released it back to its own world where it could further recuperate. “Come, Regis,” he said grimly. “Let us see where we might be of assistance.”
Regis shrugged resignedly and stood to follow the drow. When they crested the top of the ruins and saw the carnage spread out below them, the halfling realized the enormity of the destruction. His legs nearly faltered under him, but he managed, with some help from his agile friend, to make the descent.
“We won?” he asked Drizzt when they neared the level of the field, unsure if the people of Ten-Towns had labeled what he saw before him victory or defeat.
“We survived,” Drizzt corrected.
A shout went up suddenly as a group of fishermen, seeing the two companions, rushed toward them, yelling with abandon. “Wizard-slayer and tower-breaker!” they cried.
Drizzt, ever humble, lowered his eyes.
“Hail Regis,” the men continued, “the hero of Ten-Towns!”
Drizzt turned a surprised but amused eye on his friend. Regis merely shrugged helplessly, acting as much the victim of the error as Drizzt.
The men caught hold the halfling and hoisted him to their shoulders. “We shall carry you in glory to the council taking place within the city!” one proclaimed. “You, above all others, should have a say in the decisions that will be made!” Almost as an afterthought, the man said to Drizzt. “You can come too, drow.”
Drizzt declined. “All hail Regis,” he said, a smile splayed across his face. “Ah, little friend, ever you have the fortune to find gold in the mud where others wallow!” He clapped the halfling on the back and stood aside as the procession began.
Regis looked back over his shoulder and rolled his eyes as though he were merely going along for the ride.
But Drizzt knew better.
The drow’s amusement was short-lived.
Before he had even moved away from the spot, two dwarves hailed him.
“It is good that we have found ye, friend elf,” said one. The drow knew at once that they bore grim news.
“Bruenor?” he asked.
The dwarves nodded. “He lies near death, even now he might be gone. He has asked for ye.”
Without another word, the dwarves led Drizzt across the field to a small tent they had set up near their tunnel exits and escorted him in.
Inside candles flickered softly. Beyond the single cot, against the wall opposite the entrance, stood Wulfgar and Catti-brie, their heads bent reverently.
Bruenor lay on the cot, his head and chest wrapped in bloodstained bandages. His breathing was raspy and shallow, as though each breath would be his last. Drizzt moved solemnly to his side, stoically determined to hold back the uncharacteristic tears that welled in his lavender eyes. Bruenor would prefer strength.
“Is it…the elf?” Bruenor gasped when he saw the dark form over him.
“I have come, dearest of friends,” Drizzt replied.
“To see…me on me way?”
Drizzt couldn’t honestly answer so blunt a question. “On your way?” He forced a laugh from his constricting throat. “You have suffered worse! I’ll hear no talk of dying—who then would find Mithril Hall?”
“Ah, my home…” Bruenor settled back at the name and seemed to relax, almost as if he felt that his dreams would carry him through the dark journey before him. “Ye’re to come with me, then?”
“Of course,” Drizzt agreed. He looked to Wulfgar and Catti-brie for support, but lost in their own grief, they kept their eyes averted.
“But not now, no, no,” Bruenor explained. “Wouldn’t do with the winter so close!” He coughed. “In the spring. Yes, in the spring.” His voice trailed away, and his eyes closed.
“Yes, my friend,” Drizzt agreed. “In the spring. I shall see you to your home in the spring!”
Bruenor’s eyes cracked open again, their deathly glaze washed away by a hint of the old sparkle. A contented smile widened across the dwarf’s face, and Drizzt was happy that he had been able to comfort his dying friend.
The drow looked back to Wulfgar and Catti-brie and they, too, were smiling. At each other, Drizzt noted curiously.
Suddenly, to Drizzt’s surprise and horror, Bruenor sat up and tore away the bandages.
“There!” he roared to the amusement of the others in the tent. “Ye’ve said it, and I have witnesses to the fact!”
Drizzt, after nearly falling over with the initial shock, scowled at Wulfgar. The barbarian and Catti-brie fought hard to subdue their laughter.
Wulfgar shrugged, and a chuckle escaped. “Bruenor said that he would cut me down to the height of a dwarf if I said a word!”
“And so he would have!” Catti-brie added. The two of them made a hasty exit. “A council in Bryn Shander,” Wulfgar explained hastily. Outside the tent, their laughter erupted unheeded.
“Damn you, Bruenor Battlehammer!” the drow scowled. Then unable to stop himself, he threw his arms around the barrel-shaped dwarf and hugged him.
“Get it over with,” Bruenor groaned, accepting the embrace. “But be quick. We’ve a lot o’ work to do through the winter! Spring’ll be here sooner than ye think, and on the first warm day we leave for Mithril Hall!”
“Wherever that might be,” Drizzt laughed, too relieved to be angered by the trick.
“We’ll make it, drow!” Bruenor cried. “We always do!”
The people of Ten-Towns and their barbarian allies found the winter following the battle a difficult one, but by pooling their talents and resources, they managed to survive. Many councils were held throughout those long months with Cassius, Jensin Brent, and Kemp representing the people of Ten-Towns, and Wulfgar and Revjak speaking for the barbarian tribes. The first order of business was to officially recognize and condone the alliance of the two peoples, though many on both sides were strongly opposed.
Those cities left untouched by Akar Kessell’s army were packed full of refugees during the brutal winter. Reconstruction began with the first signs of spring. When the region was well on its way to recovery, and after the barbarian expedition following Wulfgar’s directions returned with the dragon treasure, councils were held to divide the towns among the surviving people. Relations between the two peoples almost broke down several times and were held together only by the commanding presence of Wulfgar and the continued calm of Cassius.
When all was finally settled, the barbarians were given the cities of Bremen and Caer-Konig to rebuild, the homeless of Caer-Konig were moved into the reconstructed city of Caer-Dineval, and the refugees of Bremen who did not wish to live among the tribesmen were offered homes in the newly built city of Targos.
It was a difficult situation, where traditional enemies were forced to put aside their differences and live in close quarters. Though victorious in the battle, the people of the towns could not call themselves winners. Everyone had suffered tragic losses; no one had come out better for the fight.
Except Regis.
The opportunistic halfling was awarded the title of First Citizen and the finest house in all of Ten-Towns for his part in the battle. Cassius readily surrendered his palace to the “tower-breaker.” Regis accepted the spokesman’s offer and all of the other numerous gifts that rolled in from every city, for though he hadn’t truly earned the accolades awarded him, he justified his good fortune by considering himself a partner of the unassuming drow. And since Drizzt Do’Urden wasn’t about to come to Bryn Shander and collect the rewards, Regis figured that it was his duty to do so.
This was the pampered lifestyle that the halfling had always desired. He truly enjoyed the excessive wealth and luxuries, though he would later learn that there was indeed a hefty price to be paid for fame.
Drizzt and Bruenor had spent the winter in preparation for their search for Mithril Hall. The drow intended to honor his word, though he had been tricked, because life hadn’t changed much for him after the battle. Although he was in truth the hero of the fight, he still found himself barely tolerated among the people of Ten-Towns. And the barbarians, other than Wulfgar and Revjak, openly avoided him, mumbling warding prayers to their gods whenever they inadvertently crossed his path.
But the drow accepted the shunning with his characteristic stoicism.
“The whispers in town say that you have given your voice at council to Revjak,” Catti-brie said to Wulfgar on one of her many visits to Bryn Shander.
Wulfgar nodded. “He is older and wiser in many ways.”
Catti-brie drew Wulfgar under the uncomfortable scrutiny of her dark eyes. She knew that there were other reasons for Wulfgar stepping down as king. “You mean to go with them,” she stated flatly.
“I owe it to the drow,” was Wulfgar’s only explanation as he turned away, in no mood to argue with the fiery girl.
“Again you parry the question,” Catti-brie laughed. “You go to pay no debt! You go because you choose the road!”
“What could you know of the road?” Wulfgar growled, pulled in by the girl’s painfully accurate observation. “What could you know of adventure?”
Catti-brie’s eyes sparkled disarmingly. “I know,” she stated flatly. “Every day in every place is an adventure. This you have not yet learned. And so you chase down the distant roads, hoping to satisfy the hunger for excitement that burns in your heart. So go, Wulfgar of Icewind Dale. Follow your heart’s trail and be happy!
“Perhaps when you return you will understand the excitement of simply being alive.” She kissed him on the cheek and skipped to the door.
Wulfgar called after her, pleasantly surprised by her kiss. “Perhaps then our discussions will be more agreeable!”
“But not as interesting!” was her parting response.
One fine morning in early spring, the time finally came for Drizzt and Bruenor to leave. Catti-brie helped them pack their overstuffed sacks.
“When we’ve cleared the place, I’ll take ye there!” Bruenor told the girl one more time. “Sure yer eyes’ll shine when ye see the rivers runnin’ silver in Mithril Hall!”
Catti-brie smiled indulgently.
“Ye’re sure ye’ll be all right, then?” Bruenor asked more seriously. He knew that she would, but his heart flooded with fatherly concern.
Catti-brie’s smile widened. They had been through this discussion a hundred times over the winter. Catti-brie was glad that the dwarf was going, though she knew that she would miss him dearly, for it was clear that Bruenor would never truly be contented until he had at least tried to find his ancestral home.
And she knew, better than anyone, that the dwarf would be in fine company.
Bruenor was satisfied. The time had come to go.
The companions said their goodbyes to the dwarves and started off for Bryn Shander to bid farewell to their two closest friends.
They arrived at Regis’s house later in the morning, and found Wulfgar sitting on the steps waiting for them, Aegis-fang and his pack by his side.
Drizzt eyed the barbarian’s belongings suspiciously as they approached, half-guessing Wulfgar’s intentions. “Well met, King Wulfgar,” he said. “Are you off to Bremen, or perhaps Caer-Konig, to oversee the work of your people?”
Wulfgar shook his head. “I am no king,” he replied. “Councils and speeches are better left to older men; I have had more of them than I can tolerate. Revjak speaks for the men of the tundra now.”
“Then what o’ yerself?” asked Bruenor.
“I go with you,” Wulfgar replied. “To repay my last debt.”
“Ye owe me nothin’!” Bruenor declared.
“To you I am paid,” Wulfgar agreed. “And I have paid all that I owe to Ten-Towns, and to my own people as well. But there is one debt I am not yet free of.” He turned to face Drizzt squarely. “To you, friend elf.”
Drizzt didn’t know how to reply. He clapped the huge man on the shoulder and smiled warmly.
“Come with us, Rumblebelly,” Bruenor said after they had finished an excellent lunch in the palace. “Four adventurers, out on the open plain. It’ll do ye some good an’ take a bit o’ that belly o’ yers away!”
Regis grasped his ample stomach in both hands and jiggled it. “I like my belly and intend to keep it, thank you. I may even add some more to it!”
“I cannot begin to understand why you all insist on going on this quest, anyway,” he said more seriously. He had spent many hours during the winter trying to talk Bruenor and Drizzt out of their chosen path. “We have an easy life here; why would you want to leave?”
“There is more to living than fine food and soft pillows, little friend,” said Wulfgar. “The lust of adventure burns our blood. With peace in the region, Ten-Towns cannot offer the thrill of danger or the satisfaction of victory.” Drizzt and Bruenor nodded their assent, though Regis shook his head.
“An’ ye call this pitiful place wealth?” Bruenor chuckled, snapping his stubby fingers. “When I return from Mithril Hall, I’ll build ye a home twice this size an’ edged in gems like ye never seen afore!”
But Regis was determined that he had witnessed his last adventure. After the meal was finished, he accompanied his friends to the door. “If you make it back…”
“Your house shall be our first stop,” Drizzt assured him.
They met Kemp of Targos when they walked outside. He was standing across the road from Regis’s front step, apparently looking for them.
“He is waiting for me,” Wulfgar explained, smiling at the notion that Kemp would go out of his way to be rid of him.
“Farewell, good spokesman,” Wulfgar called, bowing low. “Prayne de crabug ahm rinedere be-yogt iglo kes gron.”
Kemp flashed an obscene gesture at the barbarian and stalked away. Regis nearly doubled over with laughter.
Drizzt recognized the words, but was puzzled as to why Wulfgar had spoken them to Kemp. “You once told me that those words were an old tundra battle cry,” he remarked to the barbarian. “Why would you offer them to the man you most despite?”
Wulfgar stammered over an explanation that would get him out of this jam, but Regis answered for him.
“Battle cry?” the halfling exclaimed. “That is an old barbarian housemother’s curse, usually reserved for adulturous old barbarian housefathers.” The drow’s lavender eyes narrowed on the barbarian as Regis continued. “It means: May the fleas of a thousand reindeer nest in your genitals.”
Bruenor broke down into laughter, Wulfgar soon joining. Drizzt couldn’t help but go along.
“Come, the day is long,” the drow said. “Let, us begin this adventure—it should prove interesting!”
“Where will you go?” Regis asked somberly. A small part of the halfling actually envied his friends; he had to admit that he would miss them.
“To Bremen, first,” replied Drizzt. “We shall complete our provisions there and strike out to the southwest.”
“Luskan?”
“Perhaps, if the fates deem it.”
“Good speed,” Regis offered as the three companions started out without further delay.
Regis watched them disappear, wondering how he had ever picked such foolish friends. He shrugged it away and turned back to his palace—there was plenty of food left over from lunch.
He was stopped before he got through the door.
“First Citizen!” came a call from the street. The voice belonged to a warehouseman from the southern section of the city, where the merchant caravans loaded and unloaded. Regis waited for his approach.
“A man, First Citizen,” the warehouseman said, bowing apologetically for disturbing so important a person. “Asking about you. He claims to be a representative from the Heroes Society in Luskan, sent to request your presence at their next meeting. He said that he would pay you well.”
“His name?”
“He gave none, just this!” The warehouseman opened a small pouch of gold.
It was all that Regis needed to see. He left at once for the rendezvous with the man from Luskan.
Once again, sheer luck saved the halfling’s life, for he saw the stranger before the stranger saw him. He recognized the man at once, though he hadn’t seen him in years, by the emerald-encrusted dagger hilt protruding from the sheath on his hip. Regis had often contemplated stealing that beautiful weapon, but even he had a limit to his foolhardiness. The dagger belonged to Artemis Entreri.
Pasha Pook’s prime assassin.
The three companions left Bremen before dawn the next day. Anxious to begin the adventure, they made good time and were far out into the tundra when the first rays of the sun peeked over the eastern horizon behind them.
Still, Bruenor was not surprised when he noticed Regis scrambling across the empty plain to catch up with them.
“Got ‘imself into trouble again, or I’m a bearded gnome,” the dwarf snickered to Wulfgar and Drizzt.
“Well met,” said Drizzt. “But haven’t we already said our farewells?”
“I decided that I could not let Bruenor run off into trouble without me being there to pull him out,” Regis puffed, trying to catch his breath.
“Yer cumin’?” groaned Bruenor. “Ye’ve brought no supplies, fool halfling!”
“I don’t eat much,” Regis pleaded, an edge of desperation creeping into his voice.
“Bah! Ye eat more’n the three of us together! But no mind, we’ll let ye tag along anyway.”
The halfling’s face brightened visibly, and Drizzt suspected that the dwarf’s guess about trouble wasn’t far off the mark.
“The four of us, then!” proclaimed Wulfgar. “One to represent each of the four common races: Bruenor for the dwarves, Regis for the halflings, Drizzt Do’Urden for the elves, and myself for the humans. A fitting troupe!”
“I hardly think the elves would choose a drow to represent them,” Drizzt remarked.
Bruenor snorted. “Ye think the halflings’d choose Rumblebelly for their champion?”
“You’re crazy, dwarf,” retorted Regis.
Bruenor dropped his shield to the ground, leaped around Wulfgar, and squared off before Regis. His face contorted in mock rage as he grasped Regis by the shoulders and hoisted him into the air.
“That’s right, Rumblebelly!” Bruenor cried wildly. “Crazy I am! An’ never cross one what’s crazier than yerself!”
Drizzt and Wulfgar looked at each other with knowing smiles.
It was indeed going to be an interesting adventure.
And with the rising sun at their back, their shadows standing long before them, they started off on their way.
To find Mithril Hall.