Part 2 WALKING THE ROADS OF DANGER

We each have our own path to tread. That seems such a simple and obvious thought, but in a world of relationships where so many people sublimate their own true feelings and desires in consideration of others, we take many steps off that true path.

In the end, though, if we are to be truly happy, we must follow our hearts and find our way alone. I learned that truth when I walked out of Menzoberranzan and confirmed my path when I arrived in Icewind Dale and found these wonderful friends. After the last brutal fight in Mithral Hall, when half of Menzoberranzan, it seemed, marched to destroy the dwarves, I knew that my path lay elsewhere, that I needed to journey, to find a new horizon on which to set my gaze. Catti-brie knew it too, and because I understood that her desire to go along was not in sympathy to my desires but true to her own heart, I welcomed the company.

We each have our own path to tread, and so I learned, painfully, that fateful morning in the mountains, that Wulfgar had found one that diverged from my own. How I wanted to stop him! How I wanted to plead with him or, if that failed, to beat him into unconsciousness and drag him back to the camp. When we parted, I felt a hole in my heart nearly as profound as that which I had felt when I first learned of his apparent death in the fight against the yochlol.

And then, after I walked away, pangs of guilt layered above the pain of loss. Had I let Wulfgar go so easily because of his relationship with Catti-brie? Was there some place within me that saw my barbarian friend's return as a hindrance to a relationship that I had been building with the woman since we had ridden from Mithral Hall together?

The guilt could find no true hold and was gone by the time I rejoined my companions. As I had my road to walk, and now Wulfgar his, so too would Catti-brie find hers. With me? With Wulfgar? Who could know? But whatever her road, I would not try to alter it in such a manner. I did not let Wulfgar go easily for any sense of personal gain. Not at all, for indeed my heart weighed heavy. No, I let Wulfgar go without much of an argument because I knew that there was nothing I, or our other friends, could do to heal the wounds within him. Nothing I could say to him could bring him solace, and if Catti-brie had begun to make any progress, then surely it had been destroyed in the flick of Wulfgar's fist slamming into her face.

Partly it was fear that drove Wulfgar from us. He

believed that he could not control the demons within him and that, in the grasp of those painful recollections, he might truly hurt one of us. Mostly, though, Wulfgar left us because of shame. How could he face Bruenor again after striking Catti-brie? How could he face Catti-brie? What words might he say in apology when in truth, and he knew it, it very well might happen again? And beyond that one act, Wulfgar perceived himself as weak because the images of Errtu's legacy were so overwhelming him. Logically, they were but memories and nothing tangible to attack the strong man. To Wulfgar's pragmatic view of the world, being defeated by mere memories equated to great weakness. In his culture, being defeated in battle is no cause for shame, but running from battle is the highest dishonor.

Along that same line of reasoning, being unable to defeat a great monster is acceptable, but being defeated by an intangible thing such as a memory equates with cowardice.

He will learn better, I believe. He will come to understand the he should feel no shame for his inability to cope with the persistent horrors and temptations of Errtu and the Abyss. And then, when he relieves himself from the burden of shame, he will find a way to truly overcome those horrors and dismiss his guilt over the temptations. Only then will he return to Icewind Dale, to those who love him and who will welcome him back eagerly.

Only then.

That is my hope, not my expectation. Wulfgar ran off into the wilds, into the Spine of the World, where yetis and giants and goblin tribes make their homes, where wolves will take their food as they find it, whether hunting a deer or a man. I do not honestly know if he means to come out of the

mountains back to the tundra he knows well, or to the more civilized southland, or if he will wander the high and dangerous trails, daring death in an attempt to restore some of the courage he believes he has lost. Or perhaps he will tempt death too greatly, so that it will finally win out and put an end to his pain.

That is my fear.

I do not know. We each have our own roads to tread, and Wulfgar has found his, and it is a path, I understand, that is not wide enough for a companion.

— Drizzt Do'Urden

Chapter 8 INADVERTENT SIGNALS

They moved somberly, for the thrill of adventure and the joy of being reunited and on the road again had been stolen by Wulfgar's departure. When he returned to camp and explained the barbarian's absence, Drizzt had been truly surprised by the reactions of his companions. At first, predictably, Catti-brie and Regis had screamed that they must go and find the man, while Bruenor just grumbled about "stupid humans." Both the halfling and the woman had calmed quickly, though, and it turned out to be Catti-brie's voice above all the others proclaiming that Wulfgar needed to choose his own course. She was not bitter about the attack and to her credit showed no anger toward the barbarian at all.

But she knew. Like Drizzt, she understood that the inner demons tormenting Wulfgar could not be excised with comforting words from friends, or even through the fury of battle. She had tried and had thought that she was making some progress, but in the end it had become painfully apparent to her that she could do nothing to help the man, that Wulfgar had to help himself.

And so they went on, the four friends and Guenhwyvar, keeping their word to guide Camlaine's wagon out of the dale and along the south road.

That night, Drizzt found Catti-brie on the eastern edge of the encampment, staring out into the blackness, and it was not hard for the drow to figure out what she was hoping to spot.

"He will not return to us any time soon," Drizzt remarked quietly, moving to the woman's side.

Catti-brie glanced at him only briefly, then turned her eyes back to the dark silhouettes of the mountains.

There was nothing to see.

"He chose wrong," the woman said softly after several long and silent moments had slipped past. "I'm knowin' that he has to help himself, but he could've done that among his friends, not out in the wilds,"

"He did not want us to witness his most personal battles," Drizzt explained.

"Ever was pride Wulfgar's greatest failing," Catti-brie quickly replied.

"That is the way of his people, the way of his father,

and his father's father before him," the ranger said. "The tundra barbarians do not accept weakness in others or in themselves, and Wulfgar believes that his inability to defeat mere memories is naught more than weakness."

Catti-brie shook her head. She didn't have to speak the words aloud, for both she and Drizzt understood that the man was purely wrong in that belief, that, many times, the most powerful foes are those within.

Drizzt reached up then and brushed a finger gently along the side of Catti-brie's nose, the area that had swelled badly from Wulfgar's punch. Catti-brie winced at first, but it was only because she had not expected the touch, and not from any real pain.

"It's not so bad," she said.

"Bruenor might not agree with you," the drow replied.

That brought a smile to Catti-brie's face, for indeed, if Drizzt had brought Wulfgar back soon after the assault, it would have taken all of them to pull the vicious dwarf off the man. But even that had changed now, they both knew. Wulfgar had been as a son to Bruenor for many years, and the dwarf had been purely devastated, more so than any of the others, after the man's apparent death. Now, in the realization that Wulfgar's troubles had taken him from them again, Bruenor sorely missed the man, and surely would forgive him his strike against Catti-brie … as long as the barbarian was properly contrite. They all would have forgiven Wulfgar, completely and without judgment, and would have helped him in any way they could to overcome his emotional obstacles. That was the tragedy of it all, for they had no help to offer that would be of any real value.

Drizzt and Catti-brie sat together long into the night, staring at the empty tundra, the woman resting her head on the strong shoulder of the drow.

The next two days and nights on the road proved peacefully uneventful, except that Drizzt more than once spotted the tracks of Regis's giant friend, apparently shadowing their movements. Still, the behemoth made no approach near the camp, so the drow did not become overly concerned. By the middle of the third day after Wulfgar's departure, they came in sight of the city of Luskan.

"Your destination, Camlaine," the drow noted when the driver called out that he could see the distinctive skyline of Luskan, including the treelike structure that marked the city's wizard guild. "It has been our pleasure to travel with you."

"And eat your fine food!" Regis added happily, drawing a laugh from everyone.

"Perhaps if you are still in the southland when we return, and intent on heading back to the dale, we will accompany you again," Drizzt finished.

"And glad we will all be for the company," the merchant replied, warmly clasping the drow's hand. "Farewell, wherever your road may take you, though I offer the parting as a courtesy only, for I do not doubt that you shall fare well indeed! Let the monsters take note of your passing and hide their heads low."

The wagon rolled away, down the fairly smooth road to

Luskan. The four friends watched it for a long time. "We could go in with him," Regis offered. "You are known well enough down there, I would guess," he added to the drow. "Your heritage should not bring us any problems…"

Drizzt shook his head before the halfling even finished the thought. "I can indeed walk freely through Luskan," he said, "but my course, our course, is to the southeast. A long, long road lies ahead of us." "But in Luskan-" Regis started. "Rumblebelly's thinkin' that me boy might be in there," Bruenor bluntly cut in. From the dwarfs tone it seemed that he, too, considered following the merchant wagon.

"He might indeed," Drizzt said. "And I hope that he is, for Luskan is not nearly as dangerous as the wilds of the Spine of the World."

Bruenor and Regis looked at him curiously, for if he agreed with their reasoning, why weren't they following the merchant?

"If Wulfgar's in Luskan, then better by far that we're turning away now," Catti-brie answered for Drizzt. "We're not wanting to find him now."

"What're ye sayin'?" the flustered dwarf demanded.

"Wulfgar walked away from us," Drizzt reminded. "Of his own accord. Do you believe that three days' time has changed anything?"

"We're not for knowin' unless we ask," said Bruenor, but his tone was less argumentative, and the brutal truth of the situation began to sink in. Of course Bruenor, and all of them, wanted to find Wulfgar and wanted the man to recant his decision to leave. But of course that would not happen.

"If we find him now, we'll only push him further from us," Catti-brie said.

"He will grow angry at first because he will see us as meddling," Drizzt agreed. "And then, when his anger at last fades, if it ever does, he will be even more ashamed of his actions."

Bruenor snorted and threw his hands up in defeat.

They all took a last look at Luskan, hoping that Wulfgar was there, then they walked past the place. They headed southeast, flanking the city, then down the southern road with a week's travel before them to the city of Waterdeep. There they hoped to ride with a merchant ship to the south, to Baldur's Gate, and then up river to the city of Iriaebor. There they would take to the open road again, across several hundred miles of the Shining Plains to Caradoon and the Spirit Soaring. Regis had planned the journey, using maps and merchant sources back in Bryn Shander. The halfling had chosen Waterdeep as their best departure point over the closer Luskan because ships left Waterdeep's great harbor every day, with many traveling to Baldur's Gate. In truth, he wasn't sure, nor were any of the others, if this was the best course or not. The maps available in Icewind Dale were far from complete, and far from current. Drizzt and Catti-brie, the only two of the group to have traveled to the Spirit Soaring, had done so magically, with no understanding of the lay of the land.

Still, despite the careful planning the halfling had done, each of them began doubting their ambitious travel

plans throughout that day as they passed the city. Those plans had been formed out of a love for the road and adventure, a desire to take in the sights of their grand world, and a supreme confidence in their abilities to get through. Now, though, with Wulfgar's departure, that love and confidence had been severely shaken. Perhaps they would be better off going into Luskan to the notable wizards' guild and hiring a mage to magically contact Cadderly so that the powerful cleric might wind walk to them and finish this business quickly Or perhaps the Lords of Waterdeep, renowned throughout the lands for their dedication to justice and their power to carry it out, would take the crystal artifact off the companions' hands and, as Cadderly had vowed, find the means to destroy it.

If any of the four had spoken aloud their mounting doubts about the journey that morning, the trip might have been abandoned. But because of their confusion over Wulfgar's departure, and because none of them wanted to admit that they could not focus on another mission while their dear friend was in danger, they held their tongues, sharing thoughts but not words. By the time the sun disappeared into the vast waters to the west, the city of Luskan and the hopes of finding Wulfgar were long out of sight.

Regis's giant friend, though, continued to shadow their movements. Even as Bruenor, Catti-brie, and the halfling prepared the camp, Drizzt and Guenhwyvar came upon the huge tracks, leading down to a copse of trees less than three hundred yards from the bluff they had chosen as a sight. Now the giant's movements could no longer be dismissed as coincidence, for they had left the Spine of the World far behind, and few giants ever wandered into this civilized region where townsfolk would form militias and hunt them down whenever they were spotted.

By the time Drizzt got back to camp, the halfling was fast asleep, several empty plates scattered about his bedroll. "It is time we confront our large shadow," the ranger explained to the other two as he moved over and gave Regis a good shake.

"So ye're meanin' to let us in on yer battle plans this time," Bruenor replied sarcastically.

"I hope there will be no battle," the drow answered. "To our knowledge, this particular giant has posed no threat to wagons rolling along the road in Icewind Dale, and so I find no reason to fight the creature. Better that we convince it to go back to its home without drawing sword."

A sleepy-eyed Regis sat up and glanced around, then rolled back down under his covers-almost, for quick-handed Drizzt caught him halfway back to the comfort zone and roughly pulled him to his feet.

"Not my watch!" the halfling complained.

"You brought the giant to us, and so you shall convince him to leave," the drow replied.

"The giant?" Regis asked, still not catching on to the meaning of it all.

"Yer big friend," Bruenor explained. "He's followin' us, and we're thinking it's past time he goes home. Now, ye come along with yer tricky gem and make him leave, or we'll cut

him down where he stands."

Regis's expression showed that he didn't much like that prospect. The giant had served him well in the fight, and he had to admit a certain fondness for the big brute. He shook his head vigorously, trying to clear the cobwebs, then patted his full belly and retrieved his shoes. Even though he was moving as fast as he ever moved, the others were already out of the encampment by the time he was ready to follow.

Drizzt was first into the copse, with Guenhwyvar flanking him. The drow stayed along the ground, picking a clear route away from dried leaves and snapping twigs, silent as a shadow, while Guenhwyvar sometimes padded along the ground and sometimes took to the secure low branches of thick trees. The giant was making no real effort to conceal itself and even had a fairly large fire going. The light guided the two companions and then the other three trailing them.

Still a dozen yards away, Drizzt heard the rhythmic snoring, but then, barely two steps later he heard a loud rustle as the giant apparently woke up and jumped to his feet. Drizzt froze in place and scanned the area, seeking any scouts who might have alerted the behemoth, but there was nothing, no evident creatures and no noise at all save the continuous gentle hissing of the wind through the new leaves.

Convinced that the giant was alone, the drow moved on, coming to a clearing. The fire and the behemoth, and it was indeed Junger, were plainly visible across the way. Out stepped Drizzt, and the giant hardly seemed surprised.

"Strange that we should meet again," the drow remarked, resting his forearms comfortably across the hilts of his sheathed weapons and assuming an un-threatening posture. "I had thought you returned to your mountain home."

"It bade me otherwise," Junger said, and again the drow was taken aback by the giant's command of language and sophisticated dialect.

"It?" the drow asked.

"Some calls cannot be unanswered, you understand," the giant replied.

"Regis," Drizzt called back over his shoulder, and he heard the commotion as his three friends, all of them quiet by the standards of their respective races but clamorous indeed by the standards of the dark elf, moved through the forest behind him. Hardly turning his head, for he did not want to further alert the giant, Drizzt did take note of Guenhwyvar, padding quietly along a branch to the behemoth's left flank. She stopped within easy springing distance of the giant's head. "The halfling will bring it," Drizzt explained. "Perhaps then the call will be better understood and abated."

The giant's big face screwed up with confusion. "The halfling?" he echoed skeptically.

Bruenor crashed through the brush to stand beside the drow, then Catti-brie behind him, her deadly bow in hand, and finally, Regis, coming out complaining about a scratch one branch had just inflicted on his cherubic face.

"It bade Junger to follow us," the drow explained, indicating the ruby pendant. "Show him a better course."

Smiling ear to ear, Regis stepped forward and pulled out the chain and ruby pendant, starting the mesmerizing gem on a

gentle swing.

"Get back, little rodent," the giant boomed, averting his eyes from the halfling. "I'll tolerate none of your tricks this time!"

"But it's calling to you," Regis protested, holding the gem out even further and flicking it with a finger of his free hand to set it spinning, its many facets catching the firelight in a dazzling display.

"So it is," the giant replied. "Thus my business is not with you."

"But I hold the gem."

"Gem?" the giant echoed. "What do I care for any such meager treasures when measured against the promises of Crenshinibon?"

That proclamation widened the eyes of the companions, except for Regis, who was so entranced by his own gem-twirling that the behemoth's words didn't even register with him. "Oh, but just look at how it spins!" he said happily. "It calls to you, its dearest friend, and bids you-" Regis ended with a squeaky "Hey!" as Bruenor rushed up and yanked him backward so forcefully that it took him right off the ground. He landed beside Drizzt and skittered backward in a futile attempt to hold his balance, but tripped anyway, tumbling hard into the brush.

Junger came forward in a rush, reaching as if to slap the dwarf aside, but a silver-streaking arrow sizzled past his head, and the giant jolted upright, startled.

"The next one takes yer face," Catti-brie promised.

Bruenor eased back to join the woman and the drow.

"You have foolishly followed an errant call," Drizzt said calmly, trying very hard to keep the situation under control. The ranger held no love for giants, to be sure, but he almost felt sympathy for this poor misguided fool. "Crenshinibon? What is Crenshinibon?"

"Oh, you know well," the giant replied. "You above all others, dark elf. You are the possessor, but Crenshinibon rejects you and has selected me as your successor."

"All that I truly know about you is your name, giant," the drow gently replied. "Ever has your kind been at war with the smaller folk of the world, and yet I offer you this one chance to turn back for the Spine of the World, back to your home."

"And so I shall," the giant replied with a chuckle, crossing his ankles calmly and leaning on a tree for support. "As soon as I have Crenshinibon." The cunning behemoth exploded into motion, tearing a thick limb from the tree and launching it at the friends, mostly to force Catti-brie and that nasty bow to dive aside.

Junger strode forward and was stunned to find the drow already in swift motion, scimitars drawn, rushing between his legs and slicing away.

Even as the giant turned to catch Drizzt as he rushed out behind him, Bruenor came in hard. The dwarf's axe chopped for the tendon at the back of the behemoth's ankle, and then, suddenly, six hundred pounds of panther crashed against the turning giant's shoulder and head, knocking him off-balance. He would have held his footing, except that Catti-brie drove

an arrow into his lower back. Howling and spinning, Junger went down. Drizzt, Bruenor and Guenhwyvar all skittered out of harm's way.

"Go home!" Drizzt called to the brute as he struggled to his hands and knees.

With a defiant roar, the giant dived out at the drow, arms outstretched. He pulled his arms in fast, both hands suddenly bleeding from deep scimitar gashes, and then he jerked in pain as Catti-brie's next arrow drove into his hip.

Drizzt started to call out again, wanting to reason with the brute, but Bruenor had heard enough. The dwarf rushed up the prone giant's back, quick-stepping to hold his balance as the creature tried to roll him off. The dwarf leaped over the giant's turning shoulder, coming down squarely atop his collarbone. Bruenor's axe came down fast, quicker to the strike than the giant's reaching hands. The axe cut deep into Junger's face.

Huge hands clamped around Bruenor, but they had little strength left. Guenhwyvar leaped in and caught one of the giant's arms, bringing it down under her weight, pinning the hand with claws and teeth. Catti-brie blew the other arm from the dwarf with a perfectly aimed shot.

Bruenor held his ground, leaning down on the embedded axe, and at last, the giant lay still.

Regis came out of the brush and gave a kick at the branch the giant had thrown their way. "Worms in an apple!" he complained. "Why'd you kill him?"

"Ye're seein' a choice?" Bruenor called back incredulously, then he braced himself and tugged his axe from the split head. "I'm not for talking to five thousand pounds of enemy."

"I take no pleasure in that kill," Drizzt admitted. He wiped his blades on the fallen behemoth's tunic, then slid them into their sheaths. "Better for all of us that the giant simply went home."

"And I could have convinced him to do so," Regis argued.

"No," the drow answered. 'Tour pendant is powerful, I do not doubt, but it has no strength over one entranced by Crenshinibon." As he spoke, he opened his belt pouch and produced the artifact, the famed crystal shard.

"Ye hold it out, and its call'll be all the louder," Bruenor said grimly. "I'm thinkin' we might be finding a long road ahead of us."

"Let it bring the monsters in," Catti-brie said. "It'll make our task in killing them all the easier."

The coldness of her tone caught them all by surprise, but only for the moment it took them to look back at her and see the bruise on her face and remember the cause of her bad mood.

"Ye notice that the damned thing's not working on any of us," the woman reasoned. "So it seems that any falling under its spell are deservin' what they'll find at our hands."

"It does appear that Crenshinibon's power to corrupt extends only to those already of an evil weal," Drizzt agreed.

"And so our road'll be a bit more exciting," Catti-brie said. She didn't bother to add that in this light, she wished

Wulfgar was with them. She knew the others were no doubt thinking the exact same thing.

They searched the giant's camp, then turned back to their own fire. Given the new realization that the crystal shard might be working against them, might be reaching out to any nearby monsters in an attempt to get free of the friends, they decided to double their watches from that point forward, two asleep and two awake.

Regis was not pleased.

Chapter 9 GAINING APPROVAL

From the shadows he watched the wizard walk slowly through the door. Other voices followed LaValle in from the corridor, but the wizard hardly acknowledged them, just shut the door and moved to his private stock liquor cabinet at the side of the audience room, lighting only a single candle atop it.

Entreri clenched his hands eagerly, torn as to whether he should confront the wizard verbally or merely kill the man for not informing him of Dog Perry's attack.

Cup in one hand, burning taper in the other, LaValle moved from the cabinet to a larger standing candelabra. The room brightened with each touch as another candle flared to life. Behind the occupied wizard, Entreri stepped into the open.

His warrior senses put him on his guard immediately. Something-but what? — at the very edges of his consciousness alerted him. Perhaps it had to do with LaValle's comfortable demeanor or some barely perceptible extraneous noise.

LaValle turned around then and jumped back just a bit upon seeing Entreri standing in the middle of the room. Again the assassin's perceptions nagged at him. The wizard didn't seem frightened or surprised enough.

"Did you believe that Dog Perry would defeat me?" Entreri asked sarcastically.

"Dog Perry?" LaValle came back. "I have not seen the man"

"Do not lie to me," Entreri calmly interrupted. "I have known you too long, LaValle, to believe such ignorance of you. You watched Dog Perry, without doubt, as you know all the movements of all the players."

"Not all, obviously," the wizard replied dryly, indicating the uninvited man.

Entreri wasn't so sure of that last claim, but he let it pass. "You agreed to warn me when Dog Perry came after me," he said loudly. If the wizard had guild bodyguards nearby, let them hear of his duplicity. "Yet there he was, dagger in hand, with no prior warning from my friend LaValle."

LaValle gave a great sigh and moved to the side, slumping into a chair. "I did indeed know," he admitted. "But I could not act upon that knowledge," he added quickly, for the assassin's eyes narrowed dangerously. "You must understand. All contact with you is forbidden."

"Kelp-enwalled," Entreri remarked.

LaValle held his hands out helplessly.

"I also know that LaValle rarely adheres to such orders," Entreri went on.

"This one was different," came another voice. A slender man, well dressed and coifed, entered the room from the wizard's study.

Entreri's muscles tensed; he had just checked out that room, along with the other two in the wizard's suite, and no one had been in there. Now he knew beyond doubt that he had been expected.

"My guildmaster," LaValle explained. "Quentin Bodeau."

Entreri didn't blink; he had already guessed that much.

"This kelp-enwalling order came not from any particular guild, but from the three most prominent," Quentin Bodeau clarified. "To go against it would have meant eradication."

"Any magical attempt I might have made would have been detected," LaValle tried to explain. He gave a chuckle, trying to break the tension. "I did not believe it would matter, in any case," he said. "I knew that Dog Perry would prove no real test for you."

"If that is so, then why was he allowed to come after me?" Entreri asked, aiming the question at Bodeau.

The guildmaster only shrugged and said, "Rarely have I been able to control all the movements of that one."

"Let that bother you no more," Entreri replied grimly.

Bodeau managed a weak smile. "You must appreciate our position …" he started to say.

"I am to believe the word of the man who ordered me murdered?" Entreri asked incredulously.

"I did not-" Bodeau began to argue before being cut off by yet another voice from the wizard's study, a woman's voice.

"If we believed that Quentin Bodeau, or any other ranking member of his guild knew of and approved of the attack, this guild house would be empty of living people."

A tall, dark-haired woman came through the door, flanked by a muscular warrior with a curving black mustache and a more slender man, if it was a man, for Entreri could hardly make out any features under the cowl of the dark cloak. A pair of armored guards strode in behind the trio, and though the last one through the door shut it behind him, Entreri understood that there was likely another one about, probably another wizard. There was no way such a group could have been concealed in the other room, even from his casual glance, without magical aid. Besides, he knew, this group was too comfortable. Even if they were all skilled with weapons, they could not be confident that they alone could bring Entreri down.

"I am Sharlotta Vespers," the woman said, her icy eyes flashing. "I give you Kadran Gordeon and Hand, my fellow lieutenants in the guild of Pasha Basadoni. Yes, he lives still and is glad to see you well."

Entreri knew that to be a lie. If Basadoni were alive the guild would have contacted him much earlier, and in a less dangerous situation.

"Are you affiliated?" Sharlotta asked.

"I was not when I left Calimport, and I only recently came back to the city," the assassin answered.

"Now you are affiliated," Sharlotta purred, and Entreri understood that he was in no position to deny her claim.

So he would not be killed-not now, at least. He would not have to spend his nights looking over his shoulder for would-be assassins nor deal with the impertinent advances of fools like Dog Perry. The Basadoni Guild had claimed him as their own, and though he would be able to go and take jobs wherever he decided, as long as they did not involve the murder of anyone connected with Pasha Basadoni, his primary contacts would be Kadran Gordeon, whom he did not trust, and Hand.

He should have been pleased at the turn of events, he knew, sitting quietly on the roof of the Copper Ante late that night. He couldn't have expected a better course.

And yet, for some reason that he could hardly fathom, Entreri was not pleased in the least. He had his old life back, if he wanted it. With his skills, he knew he could soon return to the glories he had once known. And yet he now understood the limitations of those glories and knew that while he could easily re-ascend to the highest level of assassin in Calimport, that level would hardly be enough to satisfy the emptiness he felt within.

He simply did not wish to go back to his old ways of murder for money. It was no bout of conscience-nothing like that! — but no thought of that former life sparked any excitement within the man.

Ever the pragmatist, Entreri decided to play it one hour at a time. He went over the side of the roof, silent and sure-footed, picking his way down to the street, then entered through the front door.

All eyes focused on him, but he hardly cared as he made his way across the common room to the door at the back. One halfling approached him there, as if to stop him, but a glare from Entreri backed the little one off, and the assassin pushed through.

Again the sight of the enormously fat Dondon assaulted him profoundly.

"Artemis!" Dondon said happily, though Entreri did note a bit of tension creeping into the halfling's voice, a common reaction whenever the assassin arrived unannounced at anyone's doorstep. "Come in, my friend. Sit and eat. Partake of good company."

Entreri looked at the heaps of half-eaten sweets and at the two painted female halflings flanking the bloated wretch. He did sit down a safe distance away, though he moved none of the many platters in front of him narrowing his eyes as one of the female halflings tried to approach.

"You must learn to relax and enjoy those fruits your work has provided," Dondon said. "You are back with Basadoni, so 'tis said, and so you are free."

Entreri noted that the irony of that statement was apparently lost on the halfling.

"What good is all of your difficult and dangerous work if you cannot learn to relax and enjoy those pleasures your labors might buy for you?" Dondon asked.

"How did it happen?" Entreri asked bluntly.

Dondon stared at him, obvious confusion splayed on his sagging face.

In explanation, Entreri looked all around, motioning to the plates, to the whores, and to Dondon's massive belly.

Dondon's expression soured. "You know why I am in here," he remarked quietly, all the bounce having left his tone.

"I know why you came in here … to hide. . and I agree with that decision," Entreri replied. "But why?" Again he let the halfling follow his gaze to all the excess, plate by plate, whore by whore. "Why this?"

"I choose to enjoy. ." Dondon started, but Entreri would hear none of that.

"If I could offer you back your old life, would you take it?" the assassin asked.

Dondon stared at him blankly.

"If I could change the word on the street so that Dondon could walk free of the Copper Ante, would Dondon be pleased?" Entreri pressed. "Or is Dondon pleased with the excuse?"

"You speak in riddles."

"I speak the truth," Entreri shot back, trying to look the halfling in the eye, though the sight of those drooping, sleepy lids surely revolted him. He could hardly believe his own level of anger in looking at Dondon. A part of him wanted to draw out his dagger and cut the wretch's heart out.

But Artemis Entreri did not kill for passion, and he held that part in check.

"Would you go back?" he asked slowly, emphasizing every word.

Dondon didn't reply, didn't blink, but in the nonresponse, Entreri had his answer, the one he had feared the most.

The room's door swung open, and Dwahvel entered. "Is there a problem in here, Master Entreri?" she asked sweetly.

Entreri climbed to his feet and moved for the open door. "None for me," he replied, moving past.

Dwahvel caught him by the arm-a dangerous move indeed! Fortunately for her, Entreri was too absorbed in his contemplation of Dondon to take affront.

"About our deal," the female halfling remarked. "I may have need of your services."

Entreri spent a long while considering those words, wondering why, for some reason, they so assaulted him. He had enough to think about already without having Dwahvel pressing her ridiculous needs upon him. "And what did you give to me in exchange for these services you so desire?" he asked.

"Information," the halfling replied. "As we agreed." "You told me of the kelp-enwalling, hardly something I could not have discerned on my own," Entreri replied. "Other than that, Dwahvel was of little use to me, and that measure I surely can repay."

The halfling's mouth opened as if she meant to protest, but Entreri just turned away and walked across the common room.

"You may find my doors closed to you," Dwahvel called after him.

In truth, Entreri hardly cared, for he didn't expect that he would desire to see wretched Dondon again. Still, more for effect than any practical gain, he did turn back to let his dangerous gaze settle over the halfling. "That would not be

wise," was all he offered before sweeping out of the room and back onto the dark street, then back to the solitude of the rooftops.

Up there, after many minutes of concentration, he came to understand why he so hated Dondon. Because he saw himself. No, he would never allow himself to become so bloated, for gluttony had never been one of his weaknesses, but what he saw was a creature beaten by the weight of life itself, a creature that had surrendered to despair. In Dondon's case it had been simple fear that had defeated him, that had locked him in a room and buried him in lust and gluttony.

In Entreri's case, would it be simple apathy?

He stayed on the roof all the night, but he did not find his answers.

The knock came in the correct sequence, two raps, then three, then two again, so he knew even as he dragged himself out of his bed that it was the Basadoni Guild come calling. Normally Entreri would have taken precautions anyway-normally he would not have slept through half the day-but he did nothing now, didn't even retrieve his dagger. He just went to the door and, without even asking, pulled it open.

He didn't recognize the man standing there, a young and nervous fellow with woolly black hair cut tight to his head, and dark, darting eyes.

"From Kadran Gordeon," the man explained, handing Entreri a rolled parchment.

"Hold!" Entreri said as the nervous young man turned and started away. The man's head spun back to regard the assassin, and Entreri noted one hand slipping under the folds of his light-colored robes, reaching for a weapon no doubt.

"Where is Gordeon?" Entreri asked. "And why did he not deliver this to me personally?"

"Please, good sir," the young man said in his thick Calimshite accent, bowing repeatedly. "I was only told to give that to you."

"By Kadran Gordeon?" Entreri asked.

"Yes," the man said, nodding wildly.

Entreri shut his door, then heard the running footsteps of the relieved man outside retreating down the hall and then the stairs at full speed.

He stood there, considering the parchment and the delivery. Gordeon hadn't even come to him personally, and he understood why. To do so would have been too much an open show of respect. The lieutenants of the guild feared him-not that he would kill them, but more that he would ascend to a rank above them. Now, by using this inconsequential messenger, Gordeon was trying to show Entreri the true pecking order, one that had him just above the bottom rung.

With a resigned shake of his head, a helpless acceptance of the stupidity of it all, the assassin pulled the tie from the parchment and unrolled it. The orders were simple enough, giving a man's name and last known address, with instructions that he should be killed as soon as it could be arranged. That very night, if possible, the next day at the latest.

At the bottom was a last notation that the targeted man had no known guild affiliation, nor was he in particularly good standing with city or merchant guardsmen, nor did he

have any known powerful friends or relatives.

Entreri considered that bit of news carefully. Either he was being set up against a very dangerous opponent, or, more likely, Gordeon had given him this pitifully easy hit to demean him, to lessen his credentials. In his former days in Calimport, Entreri's talents had been reserved for the killing of guildmasters or wizards, noblemen, and captains of the guard. Of course, if Gordeon and the other two lieutenants gave him any such difficult tasks and he proved successful, his standing would grow among the community and they would fear his quick ascension through the ranks.

No matter, he decided.

He took one last look at the listed address-a region of Calimport that he knew well-and went to retrieve his tools.

He heard the children crying nearby, for the hovel had only two rooms, and those separated by only a thick drapery. A very homely young woman-Entreri noted as he spied on her from around the edge of the drapery-tended to the children. She begged them to settle down and be quiet, threatening that their father would soon be home.

She came out of the back room a moment later, oblivious to the assassin as he crouched behind another curtain under a side window. Entreri cut a small hole in the drape and watched her movements as she went about her work. Everything was brisk and efficient; she was on edge, he knew.

The door, yet another drape, pushed aside and a young, skinny man entered, his face appearing haggard, eyes sunken back in his skull, several days of beard on his chin and cheeks.

"Did you find it?" the woman asked sharply.

The man shook his head, and it seemed to Entreri that his eyes drooped just a bit more.

"I begged you not to work with them!" the woman scolded. "I knew that no good-"

She stopped short as his eyes widened in horror. He saw, looking over her shoulder, the assassin emerging from behind the draperies. He turned as if to flee, but the woman looked back and cried out.

The man froze in place; he would not leave her.

Entreri watched it all calmly. Had the man continued his retreat, the assassin would have cut him down with a dagger throw before he ever got outside.

"Not my family," the man begged, turning back and walking toward Entreri, his hands out wide, palms open. "And not here."

"You know why I have come?" the assassin asked.

The woman began to cry, muttering for mercy, but her husband grabbed her gently but firmly and pulled her back, angling her for the children's room, then pushing her along.

"It was not my fault," the man said quietly when she was gone. "I begged Kadran Gordeon. I told him that I would somehow find the money."

The old Artemis Entreri would not have been intrigued at that point. The old Artemis Entreri would never even have

listened to the words. The old Artemis Entreri would have just finished the task and walked out. But now he found that he was interested, mildly, and, as he had no other pressing business, he was in no hurry to finish.

"I will cause no trouble for you if you promise that you will not hurt my family," the man said.

"You believe that you could me cause trouble?" Entreri asked.

The helpless, pitiful man shook his head. "Please," he begged. "I only wished to show them a better life. I agreed to, even welcomed, the job of moving money from Docker's Street to the drop only because in those easy tasks I earned more than a month of labor can bring me in honest work."

Entreri had heard it all before, of course. So many times, fools-camels, they were called-joined into a guild, performing delivery tasks for what seemed to the simple peasants huge amounts of money. The guilds only hired the camels so that rival guilds would not know who was transporting the money. Eventually, though, the other guilds would figure out the routes and the camels, and would steal the shipment. Then the poor camels, if they survived the ambush, would be quickly eliminated by the guild that had hired them.

"You understood the danger of the company you kept," Entreri remarked.

The man nodded. "Only a few deliveries," he replied. "Only a few, and then I would quit."

Entreri laughed and shook his head, considering the fool's absurd plan. One could not «quit» as a camel. Anyone accepting the position would immediately learn too much to ever be allowed out of the guild. There were only two possibilities: first, that the camel would perform well enough and be lucky enough to earn a higher, more permanent position within the guild structure, and second, that the man or woman (for women were often used) would be slain in a raid or subsequently killed by the hiring guild.

"I beg of you, do not do it here," the man said at length. "Not where my wife will hear my last cries, not where my sons will find me dead."

Bitter bile found its way into the back of Entreri's throat. Never had he been so disgusted, never had he seen a more pitiful human being. He looked around again at the hovel, the rags posing as doors, as walls. There was a single plate, probably used for eating by the entire family, sitting on the single old bench in the room.

"How much do you owe?" he asked, and though he could hardly believe the words as he spoke them, he knew that he would not be able to bring himself to kill this wretch.

The man looked at him curiously. "A king's treasure," he said. "Near to thirty gold pieces."

Entreri nodded, then pulled a pouch from his belt, this one hidden around the back under his dark cloak. He felt the weight as he pulled it free and knew that it held at least fifty gold pieces, but he tossed it to the man anyway.

The stunned man caught it and stared at it so intently that Entreri feared his eyeballs would simply fall out of their sockets. Then he looked back to the assassin, his

emotions too twisted and turned about for him to have any revealing expression at all on his face.

"On your word that you will not deal with any guilds again once your debt is paid," Entreri said. Tour wife and children deserve better."

The man started to reply, then fell to his knees and started to bow before his savior. Entreri turned about and swept angrily from the hovel, out into the dirty street.

He heard the man's calls following him, cries of thanks and mercy. In truth, and Entreri knew it, there had been no mercy in his actions. He cared nothing for the man or his ugly wife and undoubtedly ugly children. But still he could not kill this pitiful wretch, though he figured he would probably be doing the man a great service if he did put him out of his obvious misery. No, Entreri would not give Kadran Gordeon the satisfaction of putting him through such a dishonorable murder. A camel like this should be work for first year guild members, twelve-year-olds, perhaps, and for Kadran to give such an assignment to one of Entreri's reputation was surely a tremendous insult.

He would not play along.

He stormed down the street to his room at the inn where he collected all his things and set out at once, finally coming to the door of the Copper Ante. He had thought to merely press in, for no better reason than to show Dwahvel how ridiculous her threat to shut him out had been. But then he reconsidered and turned away, in no mood for any dealings with Dwahvel, in no mood for any dealings with anybody.

He found a small, nondescript tavern across town and took a room. Likely he was on the grounds of another guild, and if they found out who he was and who he was affiliated with there might be trouble.

He didn't care.

A day slipped by unremarkably, but that did little to put Entreri at ease. Much was happening, he knew, and all of it in quiet shadows. He had the wherewithal and understanding of those shadows to go out and discern much, but he hadn't the ambition to do so. He was in a mood to simply let things fall as they might.

He went down to the common room of the little inn that second night, taking his meal to an empty corner, eating alone and hearing nothing of the several conversations going on about the place. He did note the entrance of one character, though, a halfling, and the little folk were not common in this region of the city. Soon enough the halfling found him, taking a seat on the long bench opposite the table from the assassin.

"Good evening to you, fine sir," the little one said. "And how do you find your meal?"

Entreri studied the halfling, understanding that this one held no interest at all in his food. He looked for a weapon on the halfling, though he doubted that Dwahvel would ever be so bold as to move against him.

"Might I taste it?" the halfling said rather loudly, coming forward over the table.

Entreri, picking up the cues, held a spoon of the gruel up but did not extend his arm, allowing the halfling to

inconspicuously move even closer.

"I've come from Dwahvel," the little one said as he moved in. "The Basadoni Guild seeks you, and they are in a foul mood. They know where you are and have received permission from the Rakers to come and collect you. Expect them this very night." The halfling took the bite as he finished, then moved back across the table, rubbing his belly.

"Tell Dwahvel that now I am in her debt," Entreri remarked. The little one, with a slight nod, moved back across the room and ordered a bowl of gruel. He took up a conversation with the innkeeper while he was waiting for it and ate it right at the bar, leaving Entreri to his thoughts.

He could flee, the assassin realized, but his heart was not in such a course. No, he decided, let them come and let this be done. He didn't think they meant to kill him in any case. He finished his meal and went back to his room to consider his options. First, he pulled a board from the inner wall, and in the cubby space between that and the outer wall, reaching down to a beam well below the floor in his room, he placed his fabulous jeweled dagger and many of his coins. Then he carefully replaced the board and replaced the dagger on his belt with another from his pack, one that somewhat resembled his signature dagger but without the powerful enchantment. Then, more for appearances than as any deterrent, he wired a basic dart trap about his door and moved across the room, settling into the one chair in the place. He took out some dice and began throwing them on the small night table beside the chair, making up games and passing the hours.

It was late indeed when he heard the first footsteps coming up the stairs-a man obviously trying to be stealthy but making more noise than the skilled Entreri would make even if he were walking normally. Entreri listened more carefully as the walking ceased, and he caught the scrape of a thin slice of metal moving about the crack between the door and the jamb. A fairly skilled thief could get through his impromptu trap in a matter of a couple of minutes, he knew, so he put his hands behind his head and leaned back against the wall.

All the noise stopped, a long and uncomfortable silence.

Entreri sniffed the air; something was burning. For a moment, he thought they might be razing the building around him, but then he recognized the smell, that of burning leather, and as he shifted to look down at his own belt he felt a sharp pain on his collarbone. The chain of a necklace he wore-one that held several lock picks cunningly designed as ornaments-had slipped off his shirt and onto his bare skin.

Only then did the assassin understand that all of his metallic items had grown red hot.

Entreri jumped up and tore the necklace from his neck, then deftly, with a twist of his wrist, dropped his belt and the heated dagger to the floor.

The door burst in, a Basadoni soldier rolling to either side and a third man, crossbow leveled, rushing between them.

He didn't fire, though, nor did the others, their swords in hand, charge in.

Kadran Gordeon walked in behind the bowman.

"A simple knock would have proven as effective," Entreri said dryly, looking down at his glowing equipment. The dagger caused the wood of the floor to send up a trail of black smoke.

In response, Gordeon threw a coin at Entreri's feet, a strange golden coin imprinted with the unicorn head emblem on the side showing to the assassin.

Entreri looked up at Gordeon and merely shrugged.

"The camel was to be killed," Gordeon said.

"He was not worth the effort."

"And that is for you to decide?" the Basadoni lieutenant asked incredulously.

"A minor decision, compared to what I once-"

"Ah!" Gordeon interrupted dramatically. "Therein lies the flaw, Master Entreri. What you once knew, or did, or were told to do, is irrelevant, you see. You are no guildmaster, no lieutenant, not even a full soldier as of yet, and I doubt that ever you will be! You lost your nerve-as I thought you would. You are only gaining approval, and if you survive that time, perhaps, just perhaps, you will find your way back into complete acceptance within the guild."

"Gaining approval? Entreri echoed with a laugh. "Yours?"

"Take him!" Gordeon instructed the two soldiers who had come in first. As they moved cautiously for the assassin Gordeon added, "The man you tried to save was executed, as were his wife and children."

Entreri hardly heard the words and hardly cared anyway, though he knew that Gordeon had ordered the extended execution merely to throw some pain his way. Now he had a bigger dilemma. Should he allow Gordeon to take him back to the guild, where he would no doubt be physically punished and then released?

No, he would not suffer such treatment by this man or any other. The muscles in his legs, so finely honed, tensed as the two approached, though Entreri seemed perfectly at ease, even held his empty arms out in an unthreatening posture.

The men, swords in hand, came in at his sides, reaching for those arms while the third soldier kept his crossbow steady, aimed at the assassin's heart.

Up into the air went Entreri, a great vertical spring, tucking his legs under him and then kicking out to the sides before the startled soldiers could react, connecting squarely on the faces of both the approaching men and sending them flying away. He did catch the one on his right as he landed, and pulled the man in quickly, just in time to serve as a shield for the firing crossbow. Then he tossed the groaning man to the ground.

"First mistake," he said to Gordeon as the lieutenant drew out a splendid-looking sabre. Off to the side the other kicked soldier climbed back to his feet, but the one on the floor in front of Entreri, a crossbow quarrel deep into his back, wasn't moving. The crossbowman worked hard on the crank, loading another bolt, but even more disturbing for Entreri was the fact that there was obviously a wizard nearby.

"Stay back," Gordeon ordered the man to the side. "I will

finish this one."

"To make your reputation?" Entreri asked. "But I have no weapon. How will that sound on the streets of Calimport?"

"After you are dead we will place a weapon in your hand," Gordeon said with a wicked grin. "My men will insist that it was a fair fight."

"Second mistake," Entreri said under his breath, for indeed, it was a fairer fight than the skilled Kadran Gordeon could ever understand. The Basadoni lieutenant came in with a measured thrust, straight ahead, and Entreri slapped his forearm out to intercept, purposely missing the parry but skittering backward out of reach at the same time. Gordeon circle, and so did Entreri. Then the assassin came ahead in a short lunge and was forced back with a slice of the sabre, Gordeon taking care to allow no openings.

But Entreri had no intention of following through his movement anyway. He had only begun it so that he could slightly alter the angle of the circling, putting him in line for his next strike.

On came Gordeon, and Entreri leaped back. When Gordeon kept coming, the assassin went ahead in a short burst, forcing him into a cunning and dangerous parrying maneuver. But again, Entreri didn't follow through. He just fell back to the appropriate spot and, to the surprise of all in the room, stamped his foot hard on the floor.

"What?" Gordeon asked, shaking his head and looking about, for he didn't keep his eyes down at that stamping foot, didn't see the shock of the stamp lift the still-glowing necklace from the floor so that Entreri could hook it about his toe.

A moment later Gordeon came on hard, this time looking for the kill. Out snapped Entreri's foot, launching the necklace at the lieutenant's face. To his credit, the swift-handed Gordeon snapped his free hand across and caught the necklace-as Entreri had expected-but then how he howled, the glowing chain enwrapping his bare hand and digging a fiery line across his flesh.

Entreri was there in the blink of an eye. He slapped the lieutenant's sword arm out wide. Balling both fists, middle knuckles extended forward, he drove his knuckles simultaneously into the man's temples. Clearly dazed, his eyes glossed over, Gordeon's hands slipped to his sides and Entreri snapped his forehead right into the man's face. He caught Gordeon as he fell back and spun him about, then reached through his legs and caught him by one wrist. With a subtle turn to put Gordeon in line with the crossbowman, Entreri pulled hard, through and up, flipping Gordeon right into the startled soldier. The flipped man knocked the crossbow hard enough to dislodge the bolt.

The remaining swordsman came in hard from the side, but he was not a skilled fighter, even by Kadran Gordeon's standards. Entreri easily backed and dodged his awkward, too-far-ahead thrust, then stepped in quickly, before the man could retract and ready the blade. Reaching down and around to catch his sword arm by the wrist, Entreri lifted hard and stepped under that wrist, twisting the arm painfully and stealing the strength from it.

The man came ahead, thinking to grab on for dear life with his free hand. Entreri's palm slapped against the back of his twisted sword hand quicker than he could even comprehend, then bent the hand down low back over the wrist, stealing all strength and sending a wave of pain through the man. A simple slide of the hand had the sword free in Entreri's grasp, and a reversal of grip and deft twist brought it in line.

Entreri retracted his hand, stabbing the blade out and up behind him into the belly and up into the lungs of the hapless soldier.

Moving quickly, not even bothering to pull the sword back out, he spun on the man, thinking to throw him, too, at the crossbowman. And indeed that stubborn archer was once more setting the bolt in place. But a far more dangerous foe appeared, the unseen wizard, rushing down the hallway, robes flapping, across the door. Entreri saw the man lift something slender-a wand, he supposed-but then all he saw was a tumble of arms and legs as the skewered swordsman crashed into the wizard and both went flying away.

"Have I yet gained your approval?" Entreri yelled at the still dazed Gordeon, but he was moving even as he spoke, for the crossbowman had him dead and the wizard was fast regaining his footing. He felt the terrible flash of pain as a quarrel dug through his side, but he gritted his teeth and growled away the pain, putting his arms in front of his face and tucking his legs up defensively as he crashed through the wooden-latticed window, soaring down the ten feet to the street. He turned his legs as he hit, throwing himself into a sidelong roll, and then another to absorb the shock of the fall. He was up and running, not surprised at all when another crossbow quarrel, fired from a completely different direction, embedded itself into the wall right beside him.

All the area erupted with movement as Basadoni soldiers came out of every conceivable hiding place.

Entreri sprinted down one alley, leaped right over a huge man bending low in an attempt to tackle him at the waist, then cut fast around a building. Up to the roof he went, quick as a cat, then across, leaping another alley to another roof, and so on.

He went down the main street, for he knew that his pursuers were expecting him to drop into an alley. He went up fast on the side of one wall, expertly setting himself there, arms and legs splayed wide to find tentative holds and to blend with the contours of the building.

Cries of "Find him!" echoed all about, and many soldiers ran right below his perch, but those cries diminished as the night wore on. Fortunately so for Entreri, who, though he was not losing much blood outwardly, understood that his wound was serious, perhaps even mortal. Finally he was able to slide down from his perch, hardly finding the remaining strength to even stand. He put a hand to his side and felt the warm blood, thick in the folds of his cloak, and felt, too, the very back edge of the deeply embedded quarrel.

He could hardly draw breath now. He knew what that meant.

Luck was with him when he got back to the inn, for the sun had not yet come up, and though there were obviously

Basadoni soldiers within the place, few were about the immediate area. Entreri found the window of his room easily enough from the broken wood on the ground and calculated the height of his hidden store. He had to be quiet, for he heard voices, Gordeon's among them, from within his room. Up he went, finding a secure perch, trying hard not to groan, though in truth he wanted to scream from the pain.

He worked the old, weather-beaten wood slowly and quietly until he could pull enough away to retrieve his dagger and small pouch.

"He had to have some magic about him!" he heard Gordeon scream. "Cast your detection again!"

"There is no magic, Master Gordeon," came another voice, the wizard's obviously. "If he had any, then likely he sold it or gave it away before he ever came to this place."

Despite his agony, Entreri managed a smile as he heard Gordeon's subsequent growl and kick. No magic indeed, because they had searched in his room only and not the wall of the room below.

Dagger in hand, the assassin made his way along the still-quiet streets. He hoped to find a Basadoni soldier about, one deserving his wrath, but in truth he doubted he could even muster the strength to beat a novice fighter. What he found instead was a pair of drunks, laying against the side of a building, one sleeping, the other talking to himself.

Silent as death, the assassin stalked in. His jeweled dagger possessed a particularly useful magic, for it could steal the life of a victim and give that energy to its wielder.

Entreri took the talking drunk first, and when he was finished, feeling so much stronger, he bit down hard on a fold of his cloak and yanked the crossbow bolt from his side, nearly fainting as waves of agony assaulted him.

He steadied himself, though, and fell over the sleeping drunk.

He walked out of the alley soon after, showing no signs that he had been so badly wounded. He felt strong again and almost hoped he would find Kadran Gordeon still in the area.

But the fight had only begun, he knew, and despite his supreme skills, he remembered well the extent of the Basadoni Guild and understood that he was sorely overmatched.

They had watched those intent on killing him enter the inn. They had watched him come crashing through the window in full flight, then run on into the shadows. With eyes superior to those of the Basadoni soldiers, they had spotted him splayed on the wall and silently applauded his stealthy trick. And now, with some measure of relief and many nods that their leader had chosen wisely, they watched him exit the alley. And even he, Artemis Entreri, assassin of assassins, had no idea they were about.

Chapter 10 UNEXPECTED AND UNSATISFYING VENGEANCE

Wulfgar moved along the foothills of the Spine of the World easily and swiftly, sincerely hoping that some monster would find him and attack that he might release the frustrating rage boiling within him. On several occasions he found tracks, and he followed them, but he was no ranger. Though he could survive well enough in the harsh climate, his tracking skills were nowhere near as strong as those of his drow friend.

Nor was his sense of direction. When he came over one ridge the very next day, he was surprised indeed to see that he had cut diagonally right through the corner of the great mountain range, for from this high vantage point all the southland seemed to spread wide before him. Wulfgar looked back to the mountains, thinking that his chances for finding a fight would be much better in there, but inevitably his gaze swung back to the open fields, the dark clusters of forest, and the many long and unknown roads. He felt a pull in his heart, a longing for distance and open expanses, a desire to break the bounds of his boxed-in life in Icewind Dale. Perhaps out there he might find new experiences that would allow him to dismiss all the tumult of images that whirled in his thoughts. Perhaps divorced from the everyday familiar routines he could also find distance from the horrors of his memories of the Abyss.

Nodding to himself, Wulfgar started down the steep southern expanse. He found another set of tracks-orc, most likely-a couple hours later, but this time he passed them by. He was out of the mountains as the sun disappeared below the western horizon. He stood watching the sunset. Great orange and red flames gathered in the bellies of dark clouds, filling the western sky with brilliant striped patterns. The occasional twinkling star became visible against the pale blue wherever the clouds broke apart. He held that pose as all color faded, as darkness crept across the fields and the sky, broken clouds rushing past overhead. Stars seemed to blink on and off. This was the moment of renewal, Wulfgar decided. This was the moment of his rebirth, a clean beginning for a man alone in the world, a man determined to focus on the present and not the past, determined to let the future sort itself out.

He moved away from the mountains and camped under the spreading boughs of a fir tree. Despite his determination, his nightmares found him there.

Still, the next day Wulfgar's stride was long and swift, covering the miles, following the wind or a bird's flight or the bank of a spring creek.

He found plenty of game and plenty of berries. Each passing day he felt as though his stride was less shackled by his past, and each night the terrible dreams seemed to grab a him a bit less.

But then one day he came upon a curious totem, a low pole set in the ground with its top carved to resemble the pegasus, the winged horse, and suddenly Wulfgar found himself vaulted back into a very distinct memory, an incident that had occurred many years before when he was on the road with

Drizzt, Bruenor, and Regis seeking the dwarf's ancestral home of Mithral Hall. Part of him wanted to turn away from that totem, to run far from this place, but one particular memory, a vow of vengeance, nagged at him. Hardly registering the movements, Wulfgar found a recent trail and followed it, soon coming to a hillock, and from the top of that bluff he spied the encampment, a cluster of deerskin tents with people, tall and strong and dark-haired, moving all about.

"Sky Ponies," Wulfgar whispered, remembering well the barbarian tribe that had come into a battle he and his friends had fought against an orc group. After the orcs had been cut down, Wulfgar, Bruenor, and Regis had been taken prisoner. They had been treated fairly well, and Wulfgar had been offered a challenge of strength, which he easily won, against the son of the chieftain. And then, in honorable barbarian tradition, Wulfgar had been offered a place among the tribesmen. Unfortunately, for a test of loyalty Wulfgar had been asked to slay Regis, and that he could never do. With Drizzt's help, the friends had escaped, but then the shaman, Valric High Eye, had used evil magic to transform Torlin, the chieftain's son, into a hideous ghost spirit.

They defeated that spirit. When honorable Torlin's deformed, broken body lay at his feet, Wulfgar, son of Beornegar, had vowed vengeance against Valric High Eye.

The barbarian felt the clamminess in his strong hands-hands subconsciously wringing about the handle of his powerful warhammer. He squinted into the distance, staring hard at the encampment, and discerned a skinny, agitated form that might have been Valric skipping past one tent.

Valric might not even still be alive, Wulfgar reminded himself, for the shaman had been very old those years ago. Again a large part of Wulfgar wanted to sprint down the other side of the hillock, to run far away from this encounter and any other that would remind him of his past.

The image of Torlin's broken, mutilated body, half man, half winged horse, stayed clear in his thoughts, though, and he could not turn away.

Within the hour, he stared at the encampment from a much closer perspective, close enough to see the individuals.

Close enough to understand that the Sky Ponies had fallen on hard times. And into difficult battles, he realized, for many wounded sat about the camp, and the overall numbers of tents and folk seemed much reduced from what he remembered. Most of the folk in camp were women or very old or very young. A string of more than two-score poles to the south helped to clear up the mystery, for upon them were set the heads of orcs, the occasional carrion bird fluttering down to find a perch in scraggly hair, poking down to find a feast of an eyeball or the side of a nostril.

The sight of the Sky Ponies so obviously diminished pained Wulfgar greatly, for though he had sworn vengeance on their shaman, he knew them to be an honorable people, much like his own in tradition and practice. He thought then that he should leave them, but even as he turned to go, one tent flap at the corner of his line of vision pushed open and out hopped a skinny man, ancient but full of energy, wearing white robes that feathered out like the wings of a bird

whenever he raised his arms, and even more telling, an eye patch set with a huge emerald. Barbarians lowered their gazes wherever he passed; one child even rushed up to him and kissed the back of his hand.

"Valric," Wulfgar muttered, for there could be no mistaking the shaman.

Wulfgar came up from the grass in a steady, determined walk, Aegis-fang swinging at the end of one arm. The mere fact that he broke through the camp's perimeter without being assaulted showed him just how disorganized and decimated this tribe truly was, for no barbarian tribe would ever be caught so off guard.

Yet Wulfgar had passed the first tents, had moved close enough to Valric High Eye for the shaman to see him and stare at him incredulously before the first warrior, a tall, older man, strong but very lean, moved to block him.

The warrior came in swinging, not talking, launching a sidelong sweep with a heavy club, but Wulfgar, quicker than the man could anticipate, stepped ahead and caught the club in his free hand before it could gain too much momentum, and then, with strength beyond anything the man had ever imagined, turned his wrist and pulled the weapon free, tossing it far to the side. The warrior howled and charged right in, but Wulfgar got his arm across between himself and the man. With a mighty sweep of his arm, Wulfgar sent the man stumbling away.

All the camp's warriors, not nearly as many as Wulfgar remembered from the Sky Ponies, were out then, flanking Valric, forming a semicircle from the shaman out to the sides of the huge intruder. Wulfgar did turn his gaze from the hated Valric long enough to scrutinize the group, long enough to take note that these were not strong men of prime warrior age. They were too young or too old. The Sky Ponies, he understood, had recently fought a tremendous battle and had not fared well.

"Who are you who comes uninvited?" asked one man, large and strong but very old.

Wulfgar looked hard at the speaker, at the keen set of his eyes, the peppered gray hair in a tousled mop, thick indeed for one his age, at the firm and proud set of his jaw. He reminded Wulfgar of another Sky Pony he had once met, an honorable and brave warrior, and that, combined with the fact that the man had spoken above all others, and even before Valric, confirmed Wulfgar's suspicions.

"Father of Torlin," he said, and gave a bow.

The man's eyes widened with surprise. He seemed as if he wanted to respond but could find no words.

"Jerek Wolf Slayer!" Valric shrieked. "Chieftain of the Sky Ponies. Who are you who comes uninvited? Who are you who speaks of Jerek's long-lost son?"

"Lost?" Wulfgar echoed skeptically.

"Taken by the gods," Valric replied, waving his feathered arms. "A hunting quest, turned to vision quest."

A wry smile made its way onto Wulfgar's face as he came to comprehend the tremendous, decade-old lie. Torlin, mutated into a ghastly and ghostly creature had been sent out by Valric to hunt Wulfgar and his companions and had died

horribly on the field at their hands. But Valric, likely not wanting to face Jerek with the horrid news, had somehow manipulated the truth, had concocted a story that would keep Jerek in check. A hunting quest or a vision quest, both god-inspired, might last years, even decades.

Wulfgar realized that he had to handle this delicately now, for any wrong or too-harsh statements might provoke the wrath of Jerek.

"The hunting quest did not last," he said. "For the gods, our gods, recognized the wrongness of it."

Valric's eyes widened indeed, for the first time showing some measure of recognition. "Who are you?" he asked again, a hint of a tremor edging his voice.

"Do you not remember, Valric High Eye?" Wulfgar asked, striding forward, and his movement caused those flanking the shaman to step forward as well. "Have the Sky Ponies so soon forgotten the face of Wulfgar, son of Beornegar?"

Valric tilted his head, his expression showing that Wulfgar had hit a chord of recognition there, but only vaguely.

"Have the Sky Ponies so soon forgotten the northerner they invited to join their ranks, the northerner who traveled with a dwarf, and a halfling, and," he paused, knowing that his next words would bring complete recognition, "a black-skinned elf?"

Valric's eyes nearly rolled out of their sockets. "You!" he said, poking his trembling finger into the air.

The mention of the drow, probably the only dark elf any of these barbarians had ever seen, sparked the memories of many others. Whispered conversations erupted, and many barbarians grasped their weapons tightly, awaiting only a single word to begin their attack and slaughter of the intruder.

Wulfgar calmly held his ground. "I am Wulfgar, son of Beornegar," he repeated firmly, focusing his gaze on Jerek Wolf Slayer. "No enemy of the Sky Ponies. Distant kin to your people and to your ways. I have returned, as I vowed I would, when I saw dead Torlin on the field."

"Dead Torlin?" many voices from warriors and those huddled behind them echoed.

"My friends and I did not come as enemies of the Sky Ponies," Wulfgar went on, using what he expected to be the last few seconds of dialogue. "Indeed we fought beside you against a common foe and won the day."

"You refused us!" Valric screamed. "You insulted my people!"

"What do you know of my son?" Jerek demanded, pushing the shaman aside and stepping forward.

"I know that Valric quested him with the spirit of the Sky Pony to destroy us," Wulfgar said.

"You admit this, and yet you walk openly into our encampment?" Jerek asked.

"I know that your god was not with Torlin on that hunt, for we defeated the creature he had become."

"Kill him!" Valric screamed. "As we destroyed the orcs that came upon us in the dark of night, so shall we destroy the enemy that walks into our camp this day!"

"Hold!" shouted Jerek, throwing his arms out wide. Not a Sky Pony took a step forward, though they seemed eager now, like a pack of hunting dogs straining against their leashes.

Jerek stepped out, walking to stand before Wulfgar.

Wulfgar locked his gaze with the man, but not before he glanced past Jerek to Valric, the shaman fumbling with a leather pouch-a sacred bundle of mystical and magical components-at his side.

"My son is dead?" Jerek, barely a foot from Wulfgar, asked.

"Your god was not with him," Wulfgar replied. "For his cause, Valric's cause, was not just."

He knew before he ever finished that his roundabout manner of telling Jerek had done little to calm the man, that the overriding information, that his son was indeed dead, was too powerful and painful for any explanation or justification. With a roar, the chieftain came at Wulfgar but the younger barbarian was ready, lifting his arm high to raise the intended punch, then snapping his hand down and over Jerek's extended arm, pulling the man off-balance. Wulfgar dropped

Aegis-fang and shoved hard on Jerek's chest, releasing his hold and sending the man stumbling backward into the surprised warriors.

Scooping his warhammer as he went, Wulfgar charged forward, but so did the warriors, and the northern barbarian, to his ultimate frustration, knew that he would get nowhere near to Valric. He hoped for an open throwing path that he might take down the shaman before he, too, was killed, but then Valric surprised him, surprised everybody, by leaping forward through the line, howling a chant and throwing a burst of herbs and powders Wulfgar's way.

Wulfgar felt the magical intrusion. Though the other warriors, Jerek included, backed away a few steps, he felt as if great black walls were closing in on him, stealing his strength, forcing him to hold in place.

Waves and waves of immobilizing magic rolled on, Valric hopping about, throwing more powders, strengthening the spell.

Wulfgar felt himself sinking, felt the ground coming up to swallow him.

He was not unfamiliar with such magics, though. Not at all. In his years in the Abyss, Errtu's minions, particularly the wicked succubi, had used similar spells to render him helpless that they might have their way with him. How many times he had felt such intrusions. He had learned how to defeat them.

He put up a wall of the purest rage, warding every magical suggestion of immobility with ten growls of anger, ten memories of Errtu and the succubi. Outwardly, though, the barbarian took great pains to seem defeated, to hold perfectly still, his warhammer dropping down to his side. He heard the chants of "Valric High Eye" and saw out of the corner of his eye several of the warriors turning in ceremonial dance, giving thanks to their god and to Valric, the human manifestation of that god.

"Of what does he speak?" Jerek said to Valric. "What

quest fell upon Torlin?"

"As I told you," the skinny shaman replied, dancing out from the lines to stand before Wulfgar. "A drow elf! This man, seeming so honorable, traveled beside a drow elf! Could any but Torlin have taken the beast magic and defeated this deadly foe?"

"You said that Torlin was on a vision quest," Jerek argued.

"And so I believed," Valric lied. "And perhaps he is. Do not believe the lies of this one! Did you see how easily the power of Uthgar defeated him, holding him helpless before us? More likely he returned because his friends, all three, were slain by powerful Torlin, and because he knew that he could not hope to find vengeance any other way, could not hope to defeat Torlin even with the aid of the drew."

"But Wulfgar, son of Beornegar, did defeat Torlin in the contest of strength," another man remarked.

"That was before he angered Uthgar!" Valric howled. "See him standing now, helpless and defeated-"

The word barely got out of his mouth before Wulfgar exploded into action, stepping forward and clamping one hand over the shaman's skinny face. With frightening power, Wulfgar lifted Valric into the air and slammed him back down to his feet repeatedly, then shook him wildly.

"What god, Valric?" he roared. "What claim have you of Uthgar above my own as a warrior of Tempus?" To illustrate his point, and still with only one hand, Wulfgar tightened the bulging muscles in his arm and lifted Valric high into the air and held him there, perfectly steady, ignoring the man's flailing arms. "Had Torlin killed my friends in honorable battle, then I would not have returned for vengeance," he said honestly to Jerek. "I came not to avenge them, for they are well, all three. I came to avenge Torlin, a man of strength and honor, used so terribly by this wretch."

"Valric is our shaman!" more than one man yelled.

Wulfgar put him down to his feet with a growl, forcing him down to his knees and bent his head far back. Valric grabbed hard onto the man's forearm, crying out, "Kill him!" but Wulfgar only squeezed all the tighter, and Valric's words became a gurgling groan.

Wulfgar looked around at the ring of warriors. Holding Valric so helpless had bought him some time, perhaps, but they would kill him, no doubt, when he was finished with the shaman. Still, it wasn't that thought that gave Wulfgar pause, for he hardly cared about his own life. Rather, it was the expression he saw upon Jerek's face, a look of a man so utterly defeated. Wulfgar had come in with news that could break the proud chieftain, and he knew that if he killed Valric now, and many others in the ensuing battle before he, too, was finally brought down, then Jerek would not likely recover. And neither, he understood, would the Sky Ponies.

He looked down at the pitiful Valric. While he had been contemplating his next move he had inadvertently pushed back and down. The skinny man was practically bent in half and seemed near to breaking. How easy it would have been for Wulfgar to drive his arm down, snapping the man's spine.

How easy and how empty. With a frustrated roar that had nothing to do with compassion, he lifted Valric from the ground again, clapped his free hand against the man's groin, and brought him high overhead. With a roar, he launched the man a dozen feet and more into the side of a tent, sending Valric, skins, and poles tumbling down.

Warriors came at him, but he quickly had Aegis-fang in hand, and a great swipe drove them back, knocking the weapon from one and nearly tearing the man's arm off in the process.

"Hold!" came Jerek's cry. "And you, Valric!" he emphatically added, seeing the shaman pulling himself from the mess, calling for Wulfgar's death.

Jerek walked past his warriors, right up to Wulfgar. The younger man saw the murderous intent in his eyes.

"I will take no pleasure in killing the father of Torlin," Wulfgar said calmly.

That hit a nerve; Wulfgar saw the softening in the older man's face. Without another word, the barbarian turned about and started walking away, and none of the warriors moved to intercept him.

"Kill him!" Valric cried, but before the words had even left his mouth, Wulfgar whirled about and let fly his warhammer, the spinning weapon covering the twenty feet to the kneeling shaman in the blink of an eye, striking him squarely in the chest and laying him out, quite dead, among the jumble of tent poles and skins.

All eyes turned back to Wulfgar, and more than one Sky Pony made a move his way.

But Aegis-fang was back in his hands, suddenly, dramatically, and they fell back.

"His god Tempus is with him!" one man cried.

Wulfgar turned about and started away once more, knowing in his heart that nothing could be further from the truth. He expected Jerek to run him down or to order his warriors to kill him, but the group behind him remained strangely quiet. He heard no commands, no protests, no movement. Nothing at all. He had so overwhelmed the already battered tribe, had stunned Jerek with the truth of his son's fate, and then had stunned them all by his sudden and brutal vengeance on Valric, that they simply didn't know how to react.

No relief came over Wulfgar as he made his way from the encampment. He stormed down the road, angry at damned Valric, at all the damned Sky Ponies, at all the damned world. He kicked a stone from the path, then picked up another sizable rock and hurled it far through the air, shouting a roar of open defiance and pure frustration behind it. He stomped along with no direction in mind, with no sense of where he should go or where he should be. Soon after, he came upon the trail of a party of orcs, likely the same ones who had battled the Sky Ponies the previous night, an easily discernible track of blood, trampled grass, and broken twigs, veering from the main path into a small forest.

Hardly thinking, Wulfgar turned down that path, still roughly pushing aside trees, growling, and muttering curses. Gradually, though, he calmed and quieted, and replaced his lack of general purpose with a short-term, specific goal. He followed the trail more carefully, paying attention to any

side paths where flanking orc scouts might have moved. Indeed, he found one such path and a pair of tracks to confirm it. He went that way quietly, looking for shadows and cover.

The day was late by then, the shadows long, but Wulfgar understood that he would have a hard time finding the scouts before they spotted him if they were on the alert-as they likely would be so soon after a terrific battle.

Wulfgar had spent many years fighting humanoids beside Drizzt Do'Urden, learning of their methods and their motivations. His course now was to make sure that the orcs were not able to warn the larger group. He knew how to do that.

Crouched in some brush by the side, the barbarian wrapped pliable twigs about his warhammer, trying to disguise the weapon as much as possible. Then he smeared mud about his face and pulled his cloak back so that it looked as though it was torn. Dirty and appearing battered, he walked out of the brush and started along the path, limping badly and groaning with every step, and every so often calling out for "my girl."

Just a short time later he sensed that he was being watched. Now he exaggerated his limp, even stumbling down to the ground at one point, using his tumble to allow him a better scan of the area.

He spotted a dark silhouette among the branches, an orc with a spear poised for a throw. Just a few steps more, he realized, and the creature would try to skewer him.

And the other was about, he realized, though he hadn't spotted the wretch. Likely it was on the ground, ready to run in and finish him as soon as the spear took him down. These two should have warned their companions, but they wanted the apparently easy kill for themselves, Wulfgar knew, that they might loot the poor man before informing their leader.

Wulfgar had to take them out quickly, but he didn't dare get much closer to the spear wielder. He pulled himself to his feet, took another staggering step along the trail, then paused and lifted his arm and eyes to the sky, wailing for his missing child. Then, nearly falling over again, shoulders slumped in defeat, he turned around and started back the way he had come, sobbing loudly, shoulders bobbing.

He knew that the orc would never be able to resist that target, despite the range. His muscles tensed, he turned his head just a bit, hearing trained on the distant tree.

Then he spun as the long-flying spear soared in. Deftly, with agility far beyond any man of his size, he caught the missile as he turned, pulling it tight against his side and issuing a profound grunt, then tumbling backward into the dirt, squirming, right hand grasping the spear, left tight about Aegis-fang.

He heard the rustle to the side from an angle above his right shoulder as he lay on his back, waiting patiently.

The second orc came out of the brush, scampering his way. Wulfgar timed the move with near perfection, rolling up and over that right shoulder, letting the spear fall as he went. He came up in a spin, Aegis-fang swiping across. But the orc skidded short, and the mighty weapon swished past harmlessly.

Hardly concerned, Wulfgar continued the spin, right around, spotting the spear thrower on the tree branch as he came around and letting fly. He had to continue the spin, couldn't pause and watch the throw, though he heard the crunch and grunt, and the orc's broken body falling through the lower branches.

The orc before him yelped and threw its club, then turned and tried to flee.

Wulfgar accepted the hit as the club bounced off his massive chest. In an instant, he held the creature on its knees as he had held Valric, on its knees, head far back, backbone bowed. He pictured that moment then, conjuring an image of the wicked shaman. Then he drove down, with all his strength, growling and slapping away the orc's flailing arms. He heard the crackle of backbone and those arms stopped slapping at him, stabbing straight up into the air, trembling violently.

Wulfgar let go, and the dead creature fell over.

Aegis-fang came back to his grasp, reminding him of the other orc, and he glanced over and nodded, seeing the thing lying dead at the base of the tree.

Hardly satisfied, his bloodlust rising with each kill, Wulfgar ran, back to the main trail and then down along the clear path. He found the orcish encampment as twilight descended. There were more than a score of the monsters, with others likely out and about, scouting or hunting. He should have waited until long after dark, until the camp had settled and many of the orcs were asleep. He should have waited until he could get a better picture of the group, a better understanding of their structure and strength.

He should have waited, but he could not.

Aegis-fang soared in, right between a pair of smaller orcs, startling them, then on to slam one large creature, taking it and the orc it had been talking to down to the ground.

In charged Wulfgar, roaring wildly. He caught the spear of one startled orc, stabbing it across to impale the orc opposite, then tearing free the tip and spinning back, smashing the spear down across the first orc's head, breaking it in half. Holding both ends, Wulfgar jabbed them into either side of the orc's head, and when it reached up to grab the poles, the barbarian merely heaved it right over his head. A heavy punch dropped the next orc in line even as it moved to draw the sword from its belt, and then, roaring all the louder, Wulfgar crashed into two more, bearing them to the ground. He came up slapping and punching, kicking, anything at all to knock the orcs aside-and in truth, they showed more desire to scramble away than to come at the monstrous man.

Wulfgar caught one, spun it about, and slammed his forehead right into its face, then caught it by the hair as it fell away and drove his fist through its ugly face.

The barbarian leaped about, seeking his next victim. His momentum seemed to be fast waning with the passing seconds, but then Aegis-fang returned to his hand, and he wasted no time in whipping the hammer a dozen feet, its spinning head coming in at just the right angle to drive through the skull

of one unfortunate creature.

Orcs charged in, stabbing and clubbing. Wulfgar took one hit, then another, but with each minor gash or bruise the orcs inflicted, the huge and powerful man got his hands on one and tore the life from it. Then Aegis-fang returned again, and the orcish press was shattered, driven back by mighty swipes. Covered in blood, howling wildly, thrashing that terrible hammer, the sheer sight of Wulfgar proved too much for the cowardly creatures. Those who could get away fled into the forest, and those who could not died at the barbarian's strong hands.

Mere minutes later, Wulfgar stomped out of the shattered camp, growling and smacking Aegis-fang against the trees. He knew that many orcs were watching him; he knew that none would dare attack.

Soon after, he came into a clearing on a bluff that afforded him a view of the last moments of sunset, the same fiery lines he had seen on that evening on the southern edges of the Spine of the World.

Now the colors did not touch his heart. Now he knew the thoughts of freedom from his past were a false hope, knew that his memories would follow him wherever he went, whatever he did. He felt no satisfaction at exacting revenge against Valric and no joy in slaughtering the orcs.

Nothing.

He walked on through the night, not even bothering to wash the blood from his clothes or to dress his many minor wounds. He walked toward the sunset, then kept the rising moon at his back, chasing its descent to the western horizon.

Three days later, he found Luskan's eastern gate.

Chapter 11 THE BATTLE-MAGE

Do not come here," LaValle cried, and then he added softly, "I beg."

Entreri merely continued to stare at the man, his expression unreadable.

"You wounded Kadran Gordeon," LaValle went on. "In pride more than in body, and that, I warn you, is more dangerous by far."

"Gordeon is a fool," Entreri retorted.

"A fool with an army," LaValle quipped. "No guild is more entrenched in the streets than the Basadonis. None have more resources, and all of those resources, I assure you, have been turned upon Artemis Entreri."

"And upon LaValle, perhaps?" Entreri replied with a grin. "For speaking with the hunted man?"

LaValle didn't answer the obvious question other than to continue to stare hard at Artemis Entreri, the man whose mere presence in his room this night might have just condemned him.

"Tell them everything they ask of you," Entreri instructed. "Honestly. Do not try to deceive them for my sake. Tell them that I came here, uninvited, to speak with you and that I show no wounds for all their efforts."

"You would taunt them so?"

Entreri shrugged. "Does it matter?"

LaValle had no answer to that, and so the assassin, with a bow, moved to the window and, defeating one trap with a flick of the wrist and carefully manipulating his body to avoid the others, slipped out to the wall and dropped silently to the street.

He dared to go by the Copper Ante that night, though only quickly and with no effort to actually enter the place. Still, he did make himself known to the door halflings. To his surprise, a short way down the alley at the side of the building, Dwahvel Tiggerwillies came out a secret door to speak with him.

"A battle-mage," she warned. "Merle Pariso. With a reputation unparalleled in Calimport. Fear him, Artemis Entreri. Run from him. Flee the city and all of Calimshan." And with that, she slipped through another barely detectable crack in the wall and was gone.

The gravity of her words and tone were not lost on the assassin. The mere fact that Dwahvel had come out to him, with nothing to gain and everything to lose-how could he repay the favor, after all, if he took her advice and fled the realm? — tipped him off that she had been instructed to so inform him, or at least, that this battle-mage was making no secret of the hunt.

So perhaps the wizard was a bit too cocksure, he told himself, but that, too, proved of little comfort. A battle-mage! A wizard trained specifically in the art of magical warfare. Cocksure, and with a right to be. Entreri had battled, and killed, many wizards, but he understood the desperate truth of his present situation. A wizard was not so difficult an enemy for a seasoned warrior, as long as the warrior was able to prepare the battlefield favorably. That, too, was usually not difficult, since wizards were often, by nature, distracted and unprepared. Typically a wizard had to anticipate battle far in advance, at the beginning of the day, that he might prepare the appropriate spells. Wizards, distracted by their continual research, rarely prepared such spells. But when a wizard was the hunter and not the hunted he would not be caught off his guard. Entreri knew he was in trouble. He seriously considered taking Dwahvel's advice.

For the first time since he had returned to Calimport, the assassin truly appreciated the danger of being without allies. He considered that in light of his experiences in Menzoberranzan, where unallied rogues could not survive for long.

Perhaps Calimport wasn't so different.

He started for his new room, an empty hovel at the back of an alleyway, but stopped and reconsidered. It wasn't likely that the wizard, with such a reputation as a combat spellcaster, would be overly skilled in divination spells as well. That hardly mattered, Entreri knew. It all came down to connections, and Merle Pariso was acting on behalf of the Basadoni guild. If he wanted to magically locate Entreri, the guild would grant him the resources of their diviners.

Where to go? He didn't want to remain on the open street where a wizard could strike from a long distance, could even, perhaps, levitate high above and rain destructive magic upon

him. And so he searched the buildings, looking for a place to hide, an encampment, and knowing all the while that magical eyes might be upon him.

With that rather disturbing thought in mind, Entreri wasn't overly surprised when he slipped quietly into the supposedly empty back room of a darkened warehouse and a robed figure appeared right before him with a puff of orange smoke. The door blew closed behind him.

Entreri glanced all around, noting the lack of exits in the room, cursing his foul luck in finding this place. Again, when he considered it, it came down to his lack of allies and lack of knowledge with present-day Calimport. They were waiting for him, wherever he might go. They were ahead of him, watching his every move and obviously taking a prepared battlefield right with them. Entreri felt foolish for even coming back to this inhospitable city without first probing, without learning all that he would need to survive.

Enough of the doubts and second guesses, he pointedly reminded himself, drawing out his dagger and setting himself low in a crouch, concentrating on the situation at hand. He thought of turning back for the door, but knew without doubt that it would be magically sealed.

"Behold the Merle!" the wizard said with a laugh, waving his arms out wide. The voluminous sleeves of his robes floated out behind his lifting limbs and threw a rainbow of multicolored lights. A second wave and his arms came forward, throwing a blast of lightning at the assassin. But Entreri was already moving, rolling to the side and out of harm's way. He glanced back, hoping the bolt might have blown through the door, but it was still closed and seemed solid.

"Oh, well dodged!" Merle Pariso congratulated. "But really, pitiful assassin, do you desire to make this last longer? Why not stand still and be done with it, quickly and mercifully?" He stopped his taunting and launched into another spellcasting as Entreri charged in, jeweled dagger flashing. Merle made no move to defend against the attack, continuing calmly with his casting as Entreri came in hard, stabbing for his face.

The dagger stopped as surely as if it had struck a stone wall. Entreri wasn't really surprised-any wise wizard would have prepared such a defense-but what amazed him, even as he went flying back, hit by a burst of magical missiles, was Pariso's concentration. Entreri had to admire the man's unflinching spellcasting even as the deadly dagger came at his face, unblinking even as the blade flashed right before his eyes.

Entreri staggered to the side, diving and rolling, anticipating another attack. But now Merle Pariso, supremely confident, merely laughed at him. "Where will you run?" the battle-mage taunted. "How many times will you find the energy to dodge?"

Indeed, if he allowed the wizard's taunts to sink in, Entreri would have found it hard to hold his heart; many lesser warriors might have simply taken the wizard's advice and surrendered to the seemingly inevitable.

But not Entreri. His lethargy fell away. With his very life on the line all the doubts of his life and his purpose

flew away. Now he lived completely in the moment, adrenaline pumping. One step at a time, and the first of those steps was to defeat the stoneskin, the magical defense that could turn any blade-but only for a certain number of attacks. Spinning and rolling, the assassin took up a chair and broke free a leg, then rolled about and launched it at the wizard, scoring an ineffective hit.

Another burst of magical missiles slammed into him, following him unerringly in his roll and stinging him. He shrugged through it, though, and came up throwing. A second, then a third chair leg scored two more hits.

The fourth followed in rapid succession. Then Entreri threw the base of the chair. It was a meager missile that would hardly have hurt the wizard even without the magical defense, but one that took yet another layer off the stoneskin.

Entreri paid for the offensive flurry, though, as Merle Pariso's next lightning bolt caught him hard and launched him spinning sidelong. His shoulder burned, his hair danced on end, and his heart fluttered.

Desperate and hurt, the assassin went in hard, dagger slashing. "How many more can you defeat?" he roared, stabbing hard again and again.

His answer came in the form of flames, a shroud of dancing fire covering, but hardly consuming, Merle Pariso. Entreri noted the fire too late to stop short his last attack, and the dagger went through, again hitting harmlessly against the stoneskin-harmlessly to Pariso but not to Entreri. The new spell, the flame shield, replicated the intended bite of that dagger back at Entreri, drawing a deep gash along the already battered man's ribs.

With a howl the assassin fell back, purposely turning himself in line with the door, then dodging deftly as the predictable lightning bolt came after him.

The rolling assassin looked back as he came around, pleased to see that this time the wooden door had indeed splintered. He grabbed another chair and threw it at the wizard, turning for the door even as he released it.

Merle Pariso's groan stopped him dead and turned him back around, thinking the stoneskin expired.

But then it was Entreri's turn to groan. "Oh, clever," he congratulated, realizing the wizard's groan to be no more than a ruse, buying the man time to cast his next spell.

The assassin turned back for the door but hadn't gone a step before he was forced back, as a wall of huge flames erupted along that wall, blocking escape.

"Well fought, assassin," Merle Pariso said honestly. "I expected as much from Artemis Entreri. But now, alas, you die." He finished by drawing a wand, pointing it at the floor at his feet, and firing a burning seed.

Entreri fell flat, pulling what remained of his cloak over his head as the seed exploded into a fireball, filling all the room, burning his hair and scorching his lungs, but harming Pariso not at all. The wizard was secure within his fiery shield.

Entreri came up dazed, eyes filled with heat and smoke as all the building around him burned. Merle Pariso stood there,

laughing wildly.

The assassin had to get out. He couldn't possibly defeat the mage and wouldn't survive for much longer against Pariso's potent magics. He turned for the door, thinking to dive right through the fire wall, but then a glowing sword appeared in midair before him, slashing hard. He had to dodge aside and get his dagger up against the blade to turn it. The invisible opponent-Entreri knew it to be Merle Pariso's will acting through the magical dweomer-came on hard, forcing him to retreat. The sword always stayed between the assassin and the door.

On his balance now, Entreri was more than a match for the slicing weapon, easily dodging and striking back hard. He knew that no hand guided the blade, that the only way to defeat it was to strike at the sword itself, and that posed no great problem for the warrior assassin. But then another glowing sword appeared. Entreri had never seen this before, had never even heard of a wizard who could control two such magical creations at the same time.

He dived and rolled, and the swords pursued. He tried to dart around them for the doorway but found that they were too quick. He glanced back at Pariso. Barely, through the growing smoke, he could see the wizard still shrouded in defensive flames, tapping his fireball wand against his cheek.

The heat nearly overwhelmed Entreri. The flames were all about, on the walls, the floor, and the ceiling. Wood crackled in protest, and beams collapsed.

"I will not leave," he heard Merle Pariso say. "I will watch until the life is gone from you, Artemis Entreri."

On came the glowing swords, slashing in perfect coordination, and Entreri knew that the wizard almost got what he wanted. The assassin barely, barely, avoiding the hits, dived forward under the blades, coming up in a run for the door. Shielding his face with his arms, he leaped into the fire wall, thinking to break through the battered door.

He hit as solid a barrier as he had ever felt, a magical wall, he knew. He scrambled back out of the flames into the burning room, and the two swords waited for him. Merle Pariso stood calmly pointing the dreaded fireball wand.

But then to the side of the wizard a green-gloved disembodied hand appeared, sliding out of nowhere and holding what appeared to be a large egg.

Merle Pariso's eyes widened in horror. "Wh-who?" he stuttered. "Wha-?"

The hand tossed the egg to the floor, where it exploded into a huge ball of powdery dust, rolling into the air, then shimmering into a multicolored cloud. Entreri heard music then, even above the roar of the conflagration, many different notes climbing the scale, then dropping low and ending in a long, monotonal humming sound.

The glowing swords disappeared. So did the fire wall blocking the door, though the normal flames still burned brightly along door and wall. So did Merle Pariso's defensive fire shield.

The wizard cried out and waved his arms frantically, trying to cast another spell-some magical escape, Entreri realized, for now he was obviously feeling the heat as

intensely as was Entreri.

The assassin realized that the magical barrier was likely gone as well, and he could have turned and run from the room. But he couldn't tear his eyes from the spectacle of Pariso, backpedaling, so obviously distressed. To the amazement of both, many of the smaller fires near the wizard then changed shape, appearing as little humanoid creatures, circling Pariso in a strange dance.

The wizard skipped backward, tripped over a loose board, and went down on his back. The little fire humanoids, like a pack of hunting wolves, leaped upon him, lighting his robes and burning his skin. Pariso opened wide his mouth to scream, and one of the fiery animations raced right down his throat, stealing his voice and burning him from the inside.

The green-gloved hand beckoned to Entreri.

The wall behind him collapsed, sparks and embers flying everywhere, stealing his easy escape.

Moving cautiously but quickly, the assassin circled wide of the hand, gaining a better angle as he realized that it was not a disembodied hand at all, but merely one poking through a dimensional gate of some sort.

Entreri's knees went weak at the sight. He nearly bolted back for the blazing door, but a sound from above told him that the ceiling was falling in. Purely on survival instinct, for if he had thought about it he likely would have chosen death, Entreri leaped through the dimensional door. Into the arms of his saviors.

Chapter 12 FINDING A NICHE

He knew this town, though only vaguely. He'd made a single passage through the place long ago, in the days of hope and future dreams, in the search for Mithral Hall. Little seemed familiar to Wulfgar now as he made his plodding way through Luskan, absorbing the sights and sounds of the many open air markets and the general bustle of a northern city awakening after winter's slumber.

Many, many gazes fell over him as he moved along, for Wulfgar-closer to seven feet tall than to six with a massive chest and shoulders, and the glittering warhammer strapped across his back-was no ordinary sight. Barbarians occasionally wandered into Luskan, but even among the hardy folk Wulfgar loomed huge.

He ignored the looks and the whispers and continued merely to wander the many ways. He spotted the Host-tower of the Arcane, the famed wizard's guild of Luskan, and recognized the building easily enough, since it was in the shape of a huge tree with spreading limbs. But again that one note of recognition did little to guide the man along. It had been so long ago, a lifetime ago it seemed, since he had last been here.

Minutes became an hour, then two hours. The barbarian's vision was turned inward now as much as outward. His mind replayed images of the past few days, particularly the moment of his unsatisfying revenge. The image of Valric High Eye flying back into the jumble of broken tenting, Aegis-fang

crushing his chest, was vivid in his mind's eye.

Wulfgar ran his hand through his unkempt hair and staggered along. Clearly he was exhausted, for he had slept only a few scattered hours in three days since the encounter with the Sky Ponies. He had wandered the roads to the west aimlessly until he had spotted the outline of the distant city. The guards at the eastern gate of Luskan had threatened to turn him away, but when he had just swung about with a shrug they called after him and told him he could enter but warned him to keep his weapon strapped across his back.

Wulfgar had no intention of fighting and no intention of following the guards' command should a fight find him. He merely nodded and walked through the gates, then down the streets and through the markets.

He discovered another familiar landmark when the shadows were long, the sun low in the western sky. A signpost named one way Half Moon Street, a place Wulfgar had been before. A short way down the street he saw the sign for the Cutlass, a tavern he knew from his first trip through, a place wherein he had been involved, in some ways had started, a tremendous row. Looking at the Cutlass, at the whole decrepit street now, Wulfgar wondered how he could have ever expected otherwise.

This was the place for the lowest orders of society, for thugs and rogues, for men running from lords. The barbarian put his hand in his nearly empty pouch, fumbling with the few coins, and realized then that this was where he belonged.

He went into the Cutlass half fearing he would be recognized, that he would find himself in another brawl before the door closed behind him.

Of course he was not recognized. Nor did he see any faces that seemed the least bit familiar. The layout of the place was pretty much the same as he remembered. As he scanned the room, his gaze inevitably went to the wall to the side of the long bar, the wall where a younger Wulfgar had set a brute in his place by driving the man's head right through the planking.

He was so full of pride back then, so ready to fight. Now, too, he was more than willing to put his fists or weapons to use, but his purpose in doing so had changed. Now he fought out of anger, out of the sheerest rage, whether that rage had anything to do with whatever enemy stood before him or not. Now he fought because that course seemed as good as any other. Perhaps, just perhaps, he fought in the hopes that he would lose, that some enemy would end his internal torment.

He couldn't hold that thought, couldn't hold any thought, as he made his way to the bar, taking no care not to jostle the many patrons who crowded before him. He pulled off his traveling cloak and took a seat, not even bothering to ask either of the men flanking the stool if they had a friend who was using it.

And then he watched and waited, letting the myriad of sights and sounds-whispered conversations, lewd remarks aimed at serving wenches more than ready to snap back with their own stinging retort-become a general blur, a welcomed buzz.

His head drooped, and that movement alone woke him. He

shifted in his seat and noted then that the barkeep, an old man who still held the hardness of youth about his strong shoulders, stood before him, wiping a glass.

"Arumn Gardpeck," the barkeep introduced himself, extending a hand.

Wulfgar regarded the offered hand but did not shake it.

Without missing a beat the barkeep went back to his wiping. "A drink?" he asked.

Wulfgar shook his head and looked away, desiring nothing from the man, especially any useless conversation.

Arumn came forward, though, leaning over the bar and drawing Wulfgar's full attention. "I want no trouble in me bar," he said calmly, looking over the barbarian's huge, muscled arms.

Wulfgar waved him away.

Minutes slipped past, and the place grew even more crowded. No one bothered Wulfgar, though, and so he allowed himself to relax his guard, his head inevitably drooping. He fell asleep, his face buried in his arms atop Arumn Gardpeck's clean bar.

"Hey there," he heard, and the voice sounded as if it was far, far away. He felt a shake then, on his shoulder, and he opened his sleepy eyes and lifted his head to see Arumn's smiling face. "Time for leaving."

Wulfgar stared at him blankly.

"Where are ye stayin'?" the barkeep asked. "Might that I could find a couple who'd walk ye there."

For a long while, Wulfgar didn't answer, staring groggily at the man, trying to get his bearings.

"And he weren't even drinking!" one man howled from the side. Wulfgar turned to regard him and noted that several large men, Arumn Gardpeck's security force, no doubt, had formed a semicircle behind him. Wulfgar turned back to eye Arumn.

"Where are ye staying" the man asked again. "And ye shut yer mouth, Josi Puddles," he added to the taunting man.

Wulfgar shrugged. "Nowhere," he answered honestly.

"Well, ye can't be stayin' 'ere!" yet another man growled, moving close enough to poke the barbarian in the shoulder.

Wulfgar calmly swung his head, taking a measure of the man.

"Hush yer mouth!" Arumn was quick to scold, and he shifted about, drawing Wulfgar's gaze. "I could give ye a room for a few silver pieces," he said.

"I have little money," the big man admitted.

"Then sell me yer hammer," said another directly behind Wulfgar. When he turned to regard the speaker he saw that the man was holding Aegis-fang. Now Wulfgar was fully awake and up, hand extended, his expression and posture demanding the hammer's immediate return.

"Might that I will give it back to ye," the man remarked as Wulfgar slid out of the chair and advanced a threatening step. As he spoke, he lifted Aegis-fang, more in an angle to cave in Wulfgar's skull that to hand it over.

Wulfgar stopped short and shifted his dangerous glare over each of the large men, his lips curling up in a

confident, wicked, smile. "You wish to buy it?" he asked the man holding the hammer. "Then you should know its name."

Wulfgar spoke the hammer's name, and it vanished from the hands of the threatening man and reappeared in Wulfgar's. The barbarian was moving even before the hammer materialized, closing in on the man with a single long stride and slapping him with a backhand that launched him into the air to land crashing over a table.

The others came at the huge barbarian, but only for an instant, for he was ready now, waving the powerful warhammer so easily that the others understood he was not one to be taken lightly and not one to fight unless they were willing to see their ranks thinned considerably.

"Hold! Hold!" cried Arumn, rushing out from behind the bar and waving his bouncers away. A couple went over to help the man Wulfgar had slapped. So disoriented was he that they had to hoist him and support him.

And still Arumn waved them all away. He stood before Wulfgar, within easy striking distance, but he was not afraid-or if he was, he wasn't showing it.

"I could use one with yer strength," he remarked. "That was Reef ye dropped with an open-handed slap, and Reef's one o' me better fighters."

Wulfgar looked across the room at the man sitting with the other bouncers and scoffed.

Arumn led him back to the bar and sat him down, then went behind and produced a bottle, setting it right before the big man and motioning for him to drink.

Wulfgar did, a great hearty swig that burned all the way down.

"A room and free food," Arumn said. "All ye can eat. And all that I ask in return is that ye help keep me tavern free o' fights or that ye finish 'em quick if they start."

Wulfgar looked back over his shoulder at the men across the way. "What of them?" he asked, taking another huge swig from the bottle, then coughing as he wiped his bare forearm across his lips. The potent liquor seemed to draw all the coating from his throat.

"They help me when I ask, as they help most o' the innkeepers on Half Moon street and all the streets about," Arumn explained. "I been thinking o' hiring me own and keeping him on, and I'm thinking that ye'd fit that role well."

"You hardly know me," Wulfgar argued, and his third gulp half drained the bottle. This time the burning seemed to spread out more quickly, until all his body felt warm and a bit numb. "And you know nothing of my history."

"Nor do I care," said Arumn. "We don't get many of yer type in here-northmen, I mean. Ye've got a reputation for fighting, and the way ye slapped Reef aside tells me that reputation's well earned."

"Room and food?" Wulfgar asked.

"And drink," Arumn added, motioning to the bottle, which Wulfgar promptly lifted to his lips and drained. He went to move it back to Arumn, but it seemed to jump from his hand, and when he tried to retrieve it he merely kept pushing it awkwardly along until Arumn deftly scooped it away from him.

Wulfgar sat up straighter, or tried to, and closed his eyes very tightly, trying to find a center of focus. When he opened his eyes once more, he found another full bottle before him, and he wasted no time in bringing that one, too, up to his lips.

An hour later, Arumn, who had taken a few drinks himself, helped Wulfgar up the stairs and into a tiny room. He tried to guide Wulfgar onto the small bed-a cot too small to comfortably accommodate the huge barbarian-but both wound up falling over, crashing across the cot then onto the floor.

They shared a laugh, an honest laugh, the first one Wulfgar had known since the rescue in the ice cave.

"They start coming in soon after midday," Arumn explained, spit flying with every word. "But I won't be needing ye until the sun's down. I'll get ye then, and I'm thinking that yell be needin' waking!"

They shared another laugh at that, and Arumn staggered out the door, falling against it to close it behind him, leaving Wulfgar alone in the pitch-black room.

Alone. Completely alone.

That notion nearly overwhelmed him. Sitting there drunk the barbarian realized that Errtu hadn't come in here with him, that everything, every memory, good and bad, was but a harmless blur. In those bottles, under the spell of that potent liquor, Wulfgar found a reprieve. Food and a room and drink Arumn had promised.

To Wulfgar the last condition of his employment rang out as the most important.

Entreri stood in an alley, not far from his near-disaster with Merle Pariso, looking back at the blazing warehouse. Flames leaped high above the rooftops of the nearest buildings. Three others stood beside him. They were about the same height as the assassin, a bit more slender, perhaps, but with muscles obviously honed for battle.

What distinguished them most was their ebony skin. One wore a huge purple hat, set with a gigantic plume.

"Twice I have pulled you from certain death," the one with the hat remarked.

Entreri looked hard at the speaker, wanting nothing more than to drive his dagger deep into the dark elf's chest. He knew better though, knew that this one, Jarlaxle, was far too protected for any such obvious attacks.

"We have much to discuss," the dark elf said, and he motioned to one of his companions. With a thought, it seemed, the drow brought up another dimensional door, this one leading into a room where several other dark elves had gathered.

"Kimmuriel Oblodra," Jarlaxle explained. Entreri knew the name-the surname, at least. House Oblodra had once been the third most powerful house in Menzoberranzan and one of the most frightening because of their practice of psionics, a curious and little understood magic of the mind. During the Time of Troubles, the Oblodrans, whose powers were not adversely affected, as were the more conventional magics

within the city, used the opportunity to press their advantage, even going so far as to threaten Matron Mother Baenre, the ruling Matron of the ruling house of the city. When the waves of instability that marked that strange time turned again in favor of conventional magics and against the powers of the mind, House Oblodra had been obliterated, the great structure and all its inhabitants pulled into the great gorge, the Clawrift, by a physical manifestation of Matron Baenre's rage.

Well, Entreri thought, staring at the psionicist, not all of the inhabitants.

He went through the psionic door with Jarlaxle— what choice did he have? — and after a long moment of dizzying disorientation took a seat in the small room when the drow mercenary motioned for him to do so. All the dark elf group except for Jarlaxle and Kimmuriel, went out then in practiced order, to secure the area about the meeting place.

"We are safe enough," Jarlaxle assured Entreri.

"They were watching me magically," the assassin replied. "That was how Merle Pariso set the ambush."

"We have been watching you magically for many weeks," Jarlaxle said with a grin. "They watch you no more, I assure you."

"You came for me, then?" the assassin asked. "It seems a bit of trouble to retrieve one rivvil," he added, using the drow word, and not a complimentary one, for human.

Jarlaxle laughed aloud at Entreri's choice of that word. It was indeed the word for "human," but one also used to describe many inferior races, which meant any race that was not drow.

"To retrieve you?" the assassin asked incredulously. "Do you wish to return to Menzoberranzan?"

"I would kill you or force you to kill me long before we ever stepped into the drow city," Entreri replied in all seriousness.

"Of course," Jarlaxle said calmly, taking no offense and not disagreeing in the least. "That is not your place, nor is Calimport ours."

"Then why have you come?"

"Because Calimport is your place, and Menzoberranzan is mine," the drow replied, smiling all the wider, as though the simple statement explained everything.

And before he questioned Jarlaxle more deeply, Entreri sat back and took a long while to reflect upon the words. Jarlaxle was, above all else, an opportunist. The drow, along with Bregan D'aerthe, his powerful band of rogues, seemed to find a way to gain from practically every situation. Menzoberranzan was a city ruled by females, the priestesses of Lolth, and yet even there Jarlaxle and his band, almost exclusively males, were far from the underclass. So why now had he come to find Entreri, come to a place that he just openly and honestly admitted was not his place at all?

"You want me to front you," the assassin stated.

"I am not familiar with the term," Jarlaxle replied.

Now Entreri, seeing the lie for what it was, was the one wearing the grin. "You want to extend the hand of

Bregan D'aerthe to the surface, to Calimport, but you

recognize that you and yours would never be accepted even among the bowel-dwellers of the city."

"We could use magic to disguise our true identity," the drow argued.

"But why bother when you have Artemis Entreri?" the assassin was quick to reply. "And do I?" asked the drow.

Entreri thought it over for a moment, then merely shrugged.

"I offer you protection from your enemies," Jarlaxle stated. "No, more than that, I offer you power over your enemies. With your knowledge and reputation and the power of Bregan D'aerthe secretly behind you, you will soon rule the streets of Calimport."

"As Jarlaxle's puppet," Entreri said.

"As Jarlaxle's partner," the drow replied. "I have no need of puppets. In fact, I consider them a hindrance. A partner truly profiting from the organization is one working harder to reach higher goals. Besides, Artemis Entreri, are we not friends?"

Entreri laughed aloud at that notion. The words «Jarlaxle» and «friend» seemed incongruous indeed when used in the same sentence, bringing to mind an old street proverb that the most dangerous and threatening words a Calimshite street vendor could ever say to someone were "trust me."

And that is exactly what Jarlaxle had just said to Entreri.

"Your enemies of the Basadoni Guild will soon call you pasha," the drow went on.

Entreri showed no reaction.

"Even the political leaders of the city, of all the realm of Calimshan, will defer to you," said Jarlaxle.

Entreri showed no reaction.

"I will know now, before you leave this room, if my offer is agreeable," Jarlaxle added, his voice sounding a bit more ominous.

Entreri understood well the implications of that tone. He knew about Bregan D'aerthe being within the city now, and that alone meant that he would either play along or be killed outright.

"Partners," the assassin said, poking himself in the chest. "But I direct the sword of Bregan D'aerthe in Calimport. You strike when and where I decide."

Jarlaxle agreed with a nod. Then he snapped his fingers and another dark elf entered the room, moving beside Entreri. This was obviously the assassin's escort.

"Sleep well," Jarlaxle bade the human. "For tomorrow begins your ascent."

Entreri didn't bother to reply but just walked out of the room.

Yet another drow came out from behind a curtain then. "He was not lying," he assured Jarlaxle, speaking in the tongue common to dark elves.

The cunning mercenary leader nodded and smiled, glad to have the services of so powerful an ally as Rai'gy Bondalek of Ched Nasad, formerly the high priest of that other drow city, but ousted in a coup and rescued by the ever-opportunistic Bregan D'aerthe. Jarlaxle had settled his

sights on Rai'gy long before, for the drow was not only powerful in the god-given priestly magics, but was well-versed in the ways of wizards as well. How lucky for Bregan D'aerthe that Rai'gy had suddenly found himself an outcast.

Rai'gy had no idea that Jarlaxle had been the one to incite that coup.

"Your Entreri did not seem thrilled with the treasures you dangled before him," Rai'gy dared to remark. "He will do as he promised, perhaps, but with little heart."

Jarlaxle nodded, not the least bit surprised by Entreri's reaction. He had come to understand Artemis Entreri quite well in the months the assassin had lived with Bregan D'aerthe in Menzoberranzan. He knew the man's motivations and desires-better, perhaps, than Entreri knew them.

"There is one other treasure that I did not offer," he explained. "One that Artemis Entreri does not even yet realize that he wants." Jarlaxle reached into the folds of his cloak and produced an amulet dangling at the end of a silver chain. "I took it from Catti-brie," he explained. "Companion of Drizzt Do'Urden. It was given to her adoptive father, the dwarf Bruenor Battlehammer, by the High Lady Alustriel of Silverymoon long ago as a means of tracking the rogue drow."

"You know much," Rai'gy remarked.

"That is how I survive," Jarlaxle replied.

"But Catti-brie knows it is gone," reasoned Kimmuriel Oblodra. "Thus, she and her companion have likely taken steps to defeat any further use of it."

Jarlaxle was shaking his head long before the psionicist ever finished. "Catti-brie's was returned to her cloak before she left the city. This one is a copy in form and in magic, created by a wizard associate. Likely the woman returned the original to Bruenor Battlehammer, and he gave it back to Lady Alustriel. I should think she would want it back or at least want it out of Catti-brie's possession, for it seems the two had somewhat of a rivalry growing concerning the affections of the rogue Drizzt Do'Urden."

Both the others crinkled their faces in disgust at the thought that any drow so beautiful could find passion with a non-drow, a creature, by that simple definition, who was obviously iblith, or excrement.

Jarlaxle, himself intrigued by the beautiful Catti-brie, didn't bother to refute their racist feelings.

"But if that is a copy, is the magic strong enough?" Kimmuriel asked, and he emphasized the word «magic» as if to prompt Jarlaxle to explain how it might prove useful.

"Magical dweomers create pathways of power," Rai'gy Bondalek explained. "Pathways that I know how to enhance and to replicate."

"Rai'gy spent many of his earlier years perfecting the technique," Jarlaxle added. "His ability to recover the previous powers of ancient Ched Nasad relics proved pivotal in his ascension to the position as the city's high priest. And he can do it again, even enhancing the previous dweomer to new heights."

"That we might find Drizzt Do'Urden," Kimmuriel said.

Jarlaxle nodded. "What a fine trophy for Artemis

Entreri."

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