Whether a king's palace, a warrior's bastion, a wizard's tower, an encampment for nomadic barbarians, a farmhouse with stone-lined or hedge-lined fields, or even a tiny and
unremarkable room up the back staircase of a ramshackle inn, we each of us spend great energy in carving out our own little kingdoms. From the grandest castle to the smallest nook, from the arrogance of nobility to the unpretentious desires of the lowliest peasant, there is a basic need within the majority of us for ownership, or at least for stewardship. We want to-need to-find our realm, our place in a world often too confusing and too overwhelming, our sense of order in one little corner of a world that oft looms too big and too uncontrollable.
And so we carve and line, fence and lock, then protect our space fiercely with sword or pitchfork.
The hope is that this will be the end of that road we chose to walk, the peaceful and secure rewards for a life of trials. Yet, it never comes to that, for peace is not a place, whether lined by hedges or by high walls. The greatest king with the largest army in the most invulnerable fortress is not necessarily a man at peace. Far from it, for the irony of it all is that the acquisition of such material wealth can work against any hope of true serenity. But beyond any physical securities there lies yet another form of unrest, one that neither the king nor the peasant will escape. Even that great king, even the simplest beggar will, at times, be full of the unspeakable anger we all sometimes feel. And I do not mean a rage so great that it cannot be verbalized but rather a frustration so elusive and permeating that one can find no words for it. It is the quiet source of irrational outbursts against friends and family, the perpetrator of temper. True freedom from it cannot be found in any place outside one's own mind and soul.
Bruenor carved out his kingdom in Mithral Hall, yet found no peace there. He preferred to return to Icewind Dale, a place he had named home not out of desire for wealth, nor out of any inherited kingdom, but because there, in the frozen northland, Bruenor had come to know his greatest measure of inner peace. There he surrounded himself with friends, myself among them, and though he will not admit this-I am not certain he even recognizes it-his return to Icewind Dale was, in fact, precipitated by his desire to return to that emotional place and time when he and I, Regis, Catti-brie, and yes, even Wulfgar, were together. Bruenor went back in search of a memory.
I suspect that Wulfgar now has found a place along or at the end of his chosen road, a niche, be it a tavern in Luskan or Waterdeep, a borrowed barn in a farming village, or even a cave in the Spine of the World. Because what Wulfgar does not now have is a clear picture of where he emotionally wishes to be, a safe haven to which he can escape. If he finds it again, if he can get past the turmoil of his most jarring memories, then likely he, too, will return to Icewind Dale in search of his soul's true home.
In Menzoberranzan I witnessed many of the little kingdoms we foolishly cherish, houses strong and powerful and barricaded from enemies in a futile attempt at security. And when I walked out of Menzoberranzan into the wild Underdark, I, too, sought to carve out my niche. I spent time in a cave talking only to Guenhwyvar and
sharing space with mushroomlike creatures that I hardly understood and who hardly understood me. I ventured to Blingdenstone, city of the deep gnomes, and could have made that my home, perhaps, except that staying there, so close to the city of drow, would have surely brought ruin upon those folk.
And so I came to the surface and found a home with Montolio deBrouchee in his wondrous mountain grove, perhaps the first place I ever came to know any real measure of inner peace. And yet I came to learn that the grove was not my home, for when Montolio died I found to my surprise that I could not remain there.
Eventually I found my place and found that the place was within me, not about me. It happened when I came to Icewind Dale, when I met Catti-brie and Regis and Bruenor. Only then did I learn to defeat the unspeakable anger within. Only there did I learn true peace and serenity.
Now I take that calm with me, whether my friends accompany me or not. Mine is a kingdom of the heart and soul, defended by the security of honest love and friendship and the warmth of memories. Better than any land-based kingdom, stronger than any castle wall, and most importantly of all, portable.
I can only hope and pray that Wulfgar will eventually walk out of his darkness and come to this same emotional place.
— Drizzt Do'Urden
Delly pulled her coat tighter about her, more trying to hide her gender than to fend off any chill breezes. She moved quickly along the street, skipping fast to try and keep up with the shadowy figure turning corners ahead of her, a man one of the other patrons of the Cutlass had assured her was indeed Morik the Rogue, no doubt come on another spying mission.
She turned into an alleyway, and there he was. He was standing right before her, waiting for her, dagger in hand.
Delly skidded to a stop, hands up in a desperate plea for her life. "Please Mister Morik!" she cried. "I'm just wantin' to talk to ye."
"Morik?" the man echoed, and his hood slipped back revealing a dark-skinned face-too dark for the man Delly sought.
"Oh, but I'm begging yer pardon, good sir," Delly stammered, backing away. "I was thinking ye were someone else." The man started to respond, but Delly hardly heard him, for she turned about and sprinted back toward the Cutlass.
When she got safely away, she calmed and slowed enough to consider the situation. Ever since the fight with Tree Block Breaker, she and many other patrons had seen Morik the Rogue in every shadow, had heard him skulking about every corner. Or had they all, in their fears, just thought they had seen
the dangerous man? Frustrated by that thought, knowing that there was indeed more than a little truth to her reasoning, Delly gave a great sigh and let her coat droop open.
"Selling your wares, then, Delly Curtie?" came a question from the side.
Belly's eyes widened as she turned to regard the shadowy figure against the wall, the figure belonging to a voice she recognized. She felt the lump grow in her throat. She had been looking for Morik, but now that he had found her on his terms she felt foolish indeed. She glanced down the street, back toward the Cutlass, wondering if she could make it there before a dagger found her back.
"You have been asking about me and looking for me," Morik casually remarked. "I've been doing no such-"
"I was one of those whom you asked," Morik interrupted dryly. His voice changed pitch and accent completely as he added, "So be tellin' me, missy, why ye're wantin' to be seein' that nasty little knife-thrower."
That set Delly back on her heels, remembering well her encounter with an old woman who had said those very words in that very voice. And even if she hadn't recognized the phrasing or the voice, she wouldn't for a moment doubt the man who was well-known as Luskan's master of disguise. She had seen Morik on several occasions, intimately, many months before. Every time he had appeared differently to her, not just in physical features but in demeanor and attitude as well, walking differently, talking differently, even making love differently. Rumors circulating through Luskan for years had claimed that Morik was, in fact, several different men, and while Delly thought them exaggerated, she realized just then that if they turned out to be correct, she wouldn't be surprised.
"So you have found me," Morik said firmly.
Delly paused, not sure how to proceed. Only Morik's obvious agitation and impatience prompted her to blurt out, "I'm wanting ye to leave Wulfgar alone. He gave Tree Block what Tree Block asked for and wouldn't've gone after the man if the man didn't go after him."
"Why would I care for Tree Block Breaker?" Morik asked, still using a tone that seemed to say that he had hardly given it a thought. "An irritating thug, if ever I knew one. Half Moon Street seems a better place without him."
"Well, then ye're not for avenging that one," Delly reasoned. "But word's out that ye're none too fond o' Wulfgar and looking to prove-"
"I have nothing to prove," Morik interrupted.
"And what of Wulfgar then?" Delly asked.
Morik shrugged noncommittally. "You speak as if you love the man, Delly Curtie."
Delly blushed fiercely. "I'm speaking for Arumn Gardpeck, as well," she insisted. "Wulfgar's been good for the Cutlass, and as far as we're knowing, he's been not a bit o' trouble outside the place."
"Ah, but it seems as if you do love him, Delly, and more than a bit," Morik said with a laugh. "And here I thought that Delly Curtie loved every man equally."
Delly blushed again, even more fiercely.
"Of course, if you do love him, then I, out of obligation to all other suitors, would have to see him dead," Morik reasoned. "I would consider that a duty to my fellows of Luskan, you see, for a treasure such as Delly Curtie is not to be hoarded by any one man."
"I'm not loving him," Delly said firmly. "But I'm asking ye, for meself and for Arumn, not to kill him."
"Not in love with him?" Morik asked slyly.
Delly shook her head.
"Prove it," Morik said, reaching out to pull the tie string on the neck of Dolly's dress.
The woman teetered for just a moment, unsure. And then-for Wulfgar only, for she did not wish to do this-she nodded her agreement.
Later on, Morik the Rogue lay alone in his rented bed, Delly long gone-to Wulfgar's bed, he figured. He took a deep draw on his pipe, savoring the intoxicating aroma of the exotic and potent pipeweed.
He considered his good fortune this night, for he hadn't been with Delly Curtie in more than a year and had forgotten how marvelous she could be.
Especially when it didn't cost him anything, and on this nigh, it most certainly had not. Morik had indeed been watching Wulfgar but had no intention of killing the man. The fate of Tree Block Breaker had shown him well how dangerous a proposition that attempt could prove.
He did plan to have a long talk with Arumn Gardpeck, though, one that Delly would surely make easier now. There was no need to kill the barbarian, as long as Arumn kept the huge man in his place.
Delly fumbled with her dress and cloak, all in a fit after her encounter with Morik, as she stumbled through the upstairs rooms of the inn. She turned a corner in the hallway and was surprised indeed to see the street looming in front of her, right in front of her, and before she could even stop herself, she was outside. And then the world was spinning all about.
When she at last re-oriented herself, she glanced back behind her, seeing the open street under the moonlight, and the inn where she had left Morik many yards away. She didn't understand, for hadn't she been walking inside just a moment ago? And in an upstairs hallway? Delly merely shrugged. For this woman, not understanding something was not so uncommon an occurrence. She shook her head, figured that Morik had really set her thoughts to spinning that night, and headed back for the Cutlass.
On the other side of the dimensional door that had transported the woman out of the inn, Kimmuriel Oblodra almost laughed aloud at the bumbling spectacle. Glad of his camouflaging piwafwi cloak, for Jarlaxle had insisted that he leave no traces of his ever being in Luskan, and Jarlaxle considered murdered humans as traces, the drow turned the corner in the hallway and lined up his next spatial leap.
He winced at the notion, reminding himself that he had to handle this one delicately; he and Rai'gy had done some fine spying on Morik the Rogue, and Kimmuriel knew the man to be dangerous, for a human, at least. He brought up his kinetic
barrier, focused all his thoughts on it, then enacted the dimensional path down the corridor and beyond Morik's door.
There lay the man on his bed, bathed in the soft glow of his pipe and the embers from the hearth across the room. Morik sat up immediately, obviously sensing the disturbance, and Kimmuriel went through the portal, focusing his thoughts more strongly on the kinetic barrier. If the disorientation of the spatial walk defeated his concentration, he would likely be dead before his thoughts ever unscrambled.
Indeed, the drow felt Morik come into him hard, felt the jab of a dagger against his belly. But the kinetic barrier held, and he absorbed the blow. As he found again his conscious focus and took two more hits, he pushed back against the man and wriggled out to the side, standing facing Morik and laughing at him.
"You can not hurt me," he said haltingly, his command of the common tongue less than perfect, even with the magics Rai'gy had bestowed upon him.
Morik's eyes widened considerably as he recognized the truth of the intruder, as his mind came to grips with the fact that a drow elf had come into his room. He glanced about, apparently seeking an escape route.
"I come to talk, Morik," Kimmuriel explained, not wanting to have to chase this one all across Luskan. "Not to hurt you."
Morik hardly seemed to relax at the assurance of a dark elf.
"I bring gifts," Kimmuriel went on, and he tossed a small box onto the bed, its contents jingling. "Belaern, and pipeweed from the great cavern of Yoganith. Very good. You must answer questions."
"Questions about what?" the still nervous thief asked, remaining in his defensive crouch, one hand turning his dagger over repeatedly. "Who are you?"
"My master is…" Kimmuriel paused, searching for the right word. "Generous," he decided. "And my master is merciless. You deal with us." He stopped there and held up his hand to halt any reply before Morik could respond. Kimmuriel felt the energy tingling within him, and holding it had become a drain he could ill afford. He focused on a small chair, sending his thoughts into it, animating it and having it walk right past him.
He touched it as it crossed before him, releasing all the energy of Morik's hits, shattering the wooden chair completely.
Morik eyed him skeptically, without comprehension. "A warning?" he asked.
Kimmuriel only smiled.
"You did not like my chair?"
"My master wishes to hire you," Kimmuriel explained. "He needs eyes in Luskan."
"Eyes and a sword?" Morik asked, his own eyes narrowing.
"Eyes and no more," Kimmuriel came back. "You tell me of the one called Wulfgar now, and then you will watch him closely and tell me about him when occasions have me return to you."
"Wulfgar?" Morik muttered under his breath, fast growing
tired of the name.
"Wulfgar," answered Kimmuriel, who shouldn't have been able to hear, but of course, with his keen drow ears, certainly did. "You watch him."
"I would rather kill him," Morik remarked. "If he is trouble-" He stopped abruptly as murderous intent flashed across Kimmuriel's dark eyes.
"Not that," the drow explained. "Kyorlin … watch him. Quietly. I return with more belaern for more answers." He motioned to the box on the bed and repeated the drow word, "Belaern," with great emphasis.
Before Morik could ask anything else the room darkened utterly, a blackness so complete that the man couldn't see his hand if he had waved it an inch before his eyes. Fearing an attack, he went lower and skittered forward, dagger slashing.
But the dark elf was long gone, was back through his dimensional door into the hallway, then through that onto the street, then back through Rai'gy's teleportation gate, walking all that way back to Calimport before the globe of darkness even dissipated in Morik's room. Rai'gy and Jarlaxle, both of whom had watched the exchange, nodded their approval.
Jarlaxle's grasp on the surface world widened.
Morik came out from under his bed tentatively when the embers of the hearth at last reappeared. What a strange night it had been! he thought. First with Delly, though that was not so unexpected, since she obviously loved Wulfgar and knew that Morik could easily kill him.
But now … a drow elf! Coming to Morik to talk about Wulfgar! Was everything on Luskan's street suddenly about Wulfgar? Who was this man, and why did he attract such amazing attention?
Morik looked at the blasted chair-an impressive feat-then, frustrated, threw his dagger across the room so that it sank deep into the opposite wall. Then he went to the bed.
"Belaern," he said quietly, wondering what that might mean. Hadn't the dark elf said something about pipeweed?
He gingerly inspected the unremarkable box, looking for any traps. Finding none and reasoning that the dark elf could have used a more straightforward method of killing him if that had been the drow's intent, he set the box solidly on a night table and gently pulled its latch back and opened the lid.
Gems and gold stared back at him, and packets of a dark weed.
"Belaern," Morik said again, his smile gleaming as did the treasure before him. So he was to watch Wulfgar, something he had planned to do anyway, and he would be rewarded handsomely for his efforts.
He thought of Delly Curtie; he looked at the contents of the opened box and the rumpled sheets.
Not a bad night.
Life at the Cutlass remained quiet and peaceful for
several days, with no one coming in to challenge Wulfgar after the demise of the legendary Tree Block Breaker. But when the peace finally broke, it did so in grand fashion. A new ship put in to Luskan harbor with a crew too long on the water and looking for a good row.
And they found one in the form of Wulfgar, in a tavern they nearly pulled down around them.
Finally, after many minutes of brawling, Wulfgar lifted the last squirming sailor over his head and tossed the man out through the hole in the wall created by the four previous men the barbarian had thrown out. Another stubborn sea dog tried to rush back in through the hole, and Wulfgar hit him in the face with a bottle.
Then the big man wiped a bloody forearm across his bloody face, took up another bottle-this one fall-and staggered to the nearest intact table. Falling into a chair and taking a deep swig, Wulfgar grimaced as he drank, as the alcohol washed over his torn lip.
At the bar, Josi and Arumn sat exhausted and also beaten. Wulfgar had taken the brunt of it, though; these two had minor cuts and bruises only.
"He's hurt pretty bad," Josi remarked, motioning to the big man-to his leg in particular, for Wulfgar's pants were soaked in blood. One of the sailors had struck him hard with a plank. The board had split apart and torn fabric and skin, leaving many large slivers deeply embedded in the barbarian's leg.
Even as Arumn and Josi regarded him, Delly moved beside him, falling to her knees and wrapping a clean cloth about the leg. She pushed hard on the deep slivers and made Wulfgar growl in agony. He took another deep drink of the pain-killing liquor.
"Delly will see to him again," Arumn remarked. "That's become her lot in life."
"A busy lot, then," Josi agreed, his tone solemn. "I'm thinking that the last crew Wulfgar dumped, Rossie Doone and his thugs, probably pointed this bunch in our direction. There'll always be another to challenge the boy."
"And one day he will find his better. As did Tree Block Breaker," Arumn said quietly. "He'll not die comfortably in bed, I fear."
"Nor will he outlive either of us," Josi added, watching as Delly, supporting the barbarian, led him out of the room.
Just then another pair of rowdy sailors came rushing through the broken wall, running straight for the staggering Wulfgar's back. Just before they got to him, the huge barbarian found a surge of energy. He pushed Delly safely away, then spun, fist flying between the reaching arms of one man to slam him in the face. He dropped as though his legs had turned to liquid beneath him.
The other sailor barreled into Wulfgar, but the big man didn't move an inch, just grunted and accepted the man's left and right combination.
But then Wulfgar had him, grabbing tight under his arms and squeezing hard, lifting the man right from the floor. When the sailor tried to punch and kick at him, the barbarian shook him so violently that the man bit the tip right off his
tongue.
Then he was flying, Wulfgar taking two running steps and launching him for the hole in the wall.
Wulfgar's aim wasn't true, though, and the man crashed against the wall a foot or so to the left.
"I'll push him out for ye," Josi Puddles called from the bar.
Wulfgar nodded, accepted Delly's arm again, and ambled away.
"But he will take his share down with him, now won't he?" Arumn Gardpeck remarked with a chuckle.
My dear Domo," Sharlotta Vespers purred, moving over seductively to put her long fingers on the wererat leader's shoulders. "Can you not see the mutual gain to our alliance?"
"I see Basadonis moving into my sewers," Domo Quillilo replied with a snarl. He was in human form now, but still carried characteristics-such as the way he twitched his nose-that seemed more fitting to a rat. "Where is the old wretch?"
Artemis Entreri started to respond, but Sharlotta shot him a plaintive look, begging him to follow her lead. The assassin sat back in his chair, more than content to let Sharlotta handle the likes of Domo.
"The old wretch," the woman began, imitating Domo's less-than-complimentary tone, "is even now securing a partnership with an even greater ally, one whom Domo would not wish to cross."
The wererat's eyes narrowed dangerously; he was not accustomed to being threatened. "Who?" he asked. "Those smelly kobolds we found running through our sewers?"
"Kobolds?" Sharlotta echoed with a laugh. "Hardly them. No, they are just fodder, the leading edge of our new ally's forces."
The wererat leader pulled away from the woman, rose out of his chair, and strode across the room. He knew that a fight had occurred in the sewers and sub-basement of the Basadoni House. He knew that it concerned many kobolds and the Basadoni soldiers and also, so his spies had told him, some other creatures. These were unseen but obviously powerful, with cunning magics and tricks. He also knew, simply from the fact that Sharlotta still lived, that the Basadonis, some of them at least, had survived. Domo suspected that a coup had occurred with these two, Sharlotta and Entreri, masterminding it. They claimed that old man Basadoni was still alive, though Domo wasn't sure he believed that, but had admitted that Kadran Gordeon, a friend of Domo's, had been killed. Unfortunately, so said Sharlotta, but Domo understood that luck, good or bad, had nothing to do with it.
"Why does he speak for the old man?" the wererat asked Sharlotta, nodding toward Entreri, and with more than a bit of distaste in his tone. Domo held no love for Entreri. Few wererats did since Entreri had murdered one of the more legendary of their clan in Calimport, a conniving and wicked
fellow named Rassiter.
"Because I choose to," Entreri cut in sharply before Sharlotta could intervene. The woman cast a sour look the assassin's way, then mellowed her visage as she turned back to Domo. "Artemis Entreri is well skilled in the ways of Calimport," she explained. "A proper emissary."
"I am to trust him?" Domo asked incredulously.
"You are to trust that the deal we offer you and yours is the best one you shall find in all the city," Sharlotta replied.
"You are to trust that if you do not take the deal," Entreri added, "you are thus declaring war against us. Not a pleasant prospect, I assure you."
Domo's rodent's eyes narrowed again as he considered the assassin, but he was respectful enough, and wise enough, not to push Artemis Entreri any farther.
"We will talk again, Sharlotta," he said. "You, me, and old man Basadoni." With that, the wererat took his leave with two Basadoni guards flanking him as soon as he exited the room and escorting him back to the subbasement where he could then find his way back into his sewer lair.
He was hardly gone before a secret door opened on the wall behind Sharlotta and Entreri, and Jarlaxle strode into the room.
"Leave us," the drow mercenary instructed Sharlotta, his tone showing that he wasn't overly pleased with the results.
Sharlotta gave another sour look Entreri's way and started out of the room.
"You performed quite admirably," Jarlaxle said to her, and she nodded.
"But I failed," Entreri said as soon as the door closed behind the woman. "A pity."
"These meetings mean everything to us," Jarlaxle said to him. "If we can secure our power and assure the other guilds that they are in no danger, I will have completed my first order of business."
"And then trade can begin between Calimport and Menzoberranzan," Entreri said dramatically, sarcastically, sweeping his arms out wide. "All to the gain of Menzoberranzan."
"All to the profit of Bregan D'aerthe," Jarlaxle corrected.
"And for that, I am to care?" Entreri bluntly asked.
Jarlaxle paused for a long moment to consider the man's posture and tone. "There are those among my group who fear that you do not have the will to carry this through," he said, and though the mercenary leader had allowed no hint of a threatening tone into his voice, Entreri understood the practices of the dark elves well enough to recognize the dire implications.
"Have you no heart for this?" the mercenary leader asked. "Why, you are on the verge of becoming the most influential pasha ever to rule the streets of Calimport. Kings will bow before you and pay you homage and treasures."
"And I will yawn in their ugly faces," Entreri replied.
"Yes, it all bores you," Jarlaxle remarked. "Even the fighting. You have lost your goals and desires, thrown them
away. Why? Is it fear? Or is it simply that you believe there is nothing left to attain?"
Entreri shifted uncomfortably. Of course, he had known for a long time exactly the thing about which Jarlaxle was now speaking, but to hear another verbalize the emptiness within him struck him profoundly.
"Are you a coward?" Jarlaxle asked.
Entreri laughed at the absurdity of the remark, even considered leaping from his chair in a full attack upon the drow. He understood Jarlaxle's techniques and knew that he would likely be dead before he ever reached the taunting mercenary, but still he seriously considered the move. Then Jarlaxle hit him with a preemptive strike that put him back on his heels.
"Or is it that you have witnessed Menzoberranzan?" he asked.
That was indeed a huge part of it, Entreri knew, and his expression showed Jarlaxle clearly that he had struck a nerve.
"Humbled?" the drow asked. "Did you find the sights of Menzoberranzan humbling?"
"Daunting," Entreri corrected, his voice full of force and venom. "To see such stupidity on so grand a scale."
"Ah, and you know it to be a stupidity that mirrors your own existence," Jarlaxle remarked. "All that Artemis Entreri strove to achieve he found played out before him on a grand scale in the city of drow."
Still sitting, Entreri wrung his hands and bit his lip, edging closer, closer, to an attack.
"Is your life, then, a lie?" an unperturbed Jarlaxle went on, and then he sent a verbal dagger flying for Entreri's heart. "That is what Drizzt Do'Urden claimed to you, is it not?"
For just an instant, a flash of seething rage crossed Entreri's stoic face, and Jarlaxle laughed loudly. "At last, a sign of life from you!" he said. "A sign of desire, even if that desire was to tear out my heart." He gave a great sigh and lowered his voice. "Many of my companions do not think you worth the trouble," he admitted. "But I know better, Artemis Entreri. We are friends, you and I, and more alike than either of us wish to admit. You have greatness before you, if only I can show you the way."
"You speak foolishness," Entreri said evenly.
"That way lies through Drizzt Do'Urden," Jarlaxle continued without hesitation. "That is the hole in your heart. You must fight him again on terms of your choosing, because your pride will not allow you to go on with any other facet of your life until that business is settled."
"I have fought him too many times already," Entreri retorted, his anger rising. "Never do I wish to see that one again."
"So you may profess to believe," Jarlaxle said. "But you lie, to me and to yourself. Twice have you and Drizzt Do'Urden battled fairly, and twice has Entreri been sent running."
"In these very sewers he was mine!" the assassin insisted. "And would have been, had not his friends come to
his aid."
"And on the cliff overlooking Mithral Hall it was he who proved the stronger."
"No!" Entreri insisted, losing his calm edge for just a moment. "No. I had him beaten."
"So you honestly believe, and thus you are trapped by the pain of the memories," Jarlaxle reasoned. "You told me of that fight in detail, and I did watch some of it from afar. We both know that either of you could have won that duel. And that is your turmoil. If Drizzt had cleanly beaten you and yet you had managed to survive, you could have gone on with your life. And if you had beaten him, whether he had lived or not, you would think no more about him. It is the not knowing that so gnaws at you, my friend. The pain of recognizing that there is one challenge that has not been decided, one challenge blocking all other aspirations you might find, be they a desire for greater power or merely for hedonistic pleasure, both easily within your reach."
Entreri sat back, seeming more intrigued than angry then.
"And that, too, I can give to you," Jarlaxle explained. "That which you desire most of all, if you'll only admit what is in your heart. I can continue my plans for Calimport without you now; Sharlotta is a fine front, and I am too firmly entrenched to be uprooted. Yet I do not desire such an arrangement. For my ventures to the surface, I want Artemis Entreri leading Bregan D'aerthe, the real Artemis Entreri and not this shell of your former self, too absorbed by this futile and empty challenge with the rogue Drizzt to concentrate on those skills that elevate you above all others."
"Skills," Entreri echoed skeptically and turned away.
But Jarlaxle knew he had gotten to the man, knew that he had dangled a treat before Entreri's eyes that the assassin could not resist. "There is one meeting remaining, the most important of the lot," Jarlaxle explained. "My drow associates and I will watch you closely when you speak with the leaders of the Rakers, Pasha Wroning's emissaries, Quentin Bodeau, and Dwahvel Tiggerwillies. Perform your duties well, and I will deliver Drizzt Do'Urden to you."
"They will demand to see Pasha Basadoni," Entreri reasoned, and the mere fact that he was giving any thought at all to the coming meeting told Jarlaxle that his bait had been taken.
"Have you not the mask of disguise?" Jarlaxle asked.
Entreri halted for a moment, not understanding, but then he realized what Jarlaxle was speaking of: a magical mask he had taken from Catti-brie in Menzoberranzan. The mask he had used to impersonate Gromph Baenre, the archmage of the drow city, to sneak right into Gromph's quarters to secure the valuable Spider Mask that had allowed him to get into House Baenre in search of Drizzt. "I do not have it," he said brusquely, obviously not wanting to elaborate.
"A pity," said Jarlaxle. "It would make things much simpler. But not to worry, for it will all be arranged," the drow promised, and with a sweeping bow he left the room, left Artemis Entreri sitting there, wondering.
"Drizzt Do'Urden," the assassin said, and there was no
venom in his voice now, just an emotionless resignation. Indeed, Jarlaxle had tempted him, had shown him a different side of his inner turmoil that he had not considered-not honestly, at least. After the escape from Menzoberranzan, the last time he had set eyes upon Drizzt, Entreri had told himself with more than a little convictio, that he was through with the rogue drow, that he hoped never to see wretched Drizzt Do'Urden again.
But was that the truth?
Jarlaxle had spoken correctly when he had insisted that the issue as to who was the better swordsman had not been decided between the two. They had fought against each other in two razor-close battles and other minor skirmishes, and had fought together on two separate occasions, in Menzoberranzan and in the lower tunnels of Mithral Hall before Bruenor's clan had reclaimed the place. All those encounters had shown them was that with regard to fighting styles and prowess they were practically mirrors of each other.
In the sewers the fight had been even until Entreri spat dirty water in Drizzt's face, gaining the upper hand. But then that wretched Catti-brie with her deadly bow had arrived, chasing the assassin away. The fight on the ledge had been Entreri's, he believed, until the drow used an unfair advantage, using his innate magics to drop a globe of darkness over them both. Even then, Entreri had maintained a winning edge until his own eagerness had caused him to forget his enemy.
What was the truth between them, then? Who would win?
The assassin gave a great sigh and rested his chin in his palm, wondering, wondering. From a pocket inside his cloak he took out a small locket, one that Jarlaxle had taken from Catti-brie and that Entreri had recovered from the mercenary leader's own desk in Menzoberranzan, a locket that could lead him to Drizzt' Do'Urden.
Many times over the past few years Artemis Entreri had stared at this locket, wondering over the whereabouts of the rogue, wondering what Drizzt might be doing, wondering what enemies he had recently battled.
Many times the assassin had stared at the locket and wondered, but never before had he seriously considered using it.
A noticeable spring enhanced Jarlaxle's always fluid step as he went from Entreri. The mercenary leader silently congratulated himself for the foresight of spending so much energy in hunting Drizzt Do'Urden and for his cunning in planting so powerful a seed within Entreri.
"But that is the thing," he said to Rai'gy and Kim-muriel when he found them in Rai'gy's room, Jarlaxle finishing aloud his silent pondering. "Foresight, always."
The two looked at him quizzically.
Jarlaxle dismissed those looks with a laugh. "And where are we with our scouting?" the mercenary leader asked, and he was pleased to see that Druzil was still with the mage;
Rai'gy's intentions to make the imp his familiar seemed to be well on course.
The other two dark elves looked to each other, and it was their turn to laugh. Rai'gy began a quiet chant, moving his arms in slow and specified motions. Gradually he increased the speed of his waving, and he began turning about, his flowing robes flying behind him. A gray smoke arose about him, obscuring him and making it seem as if he were moving and twirling faster and faster.
And then it stopped, and Rai'gy was gone. Standing in his place was a human dressed in a tan tunic and trousers, a light blue silken cape, and a curious-curiously like Jarlaxle's own-wide-brimmed hat. The hat was blue and banded in red, plumed on the right side, and with a porcelain and gold pendant depicting a candle burning above an open eye set in its center.
"Greetings, Jarlaxle, I am Cadderly Bonaduce of Caradoon," the impostor said, bowing low.
Jarlaxle didn't miss the fact that this supposed human spoke fluently in the tongue of the drow, a language rarely heard on the surface.
"The imitation is perfect," the imp Druzil rasped. "So much does he look like the wretch Cadderly that I want to stick him with my poisoned tail!" Druzil finished with a flap of his little leathery wings that sent him up into a short flight, clapping his clawed hands and feet as he went.
"I doubt that Cadderly Bonaduce of Caradoon speaks drow," Jarlaxle said dryly.
"A simple spell will correct that," Rai'gy assured his leader, and indeed Jarlaxle knew of such a spell, had often employed it in his travels and meetings with varied races. But that spell had its limitations, Jarlaxle knew.
"I will look as Cadderly looks and speak as Cadderly speaks," Rai'gy went on, smiling at his cleverness.
"Will you?" Jarlaxle asked in all seriousness. "Or will our perceptive adversary hear you transpose a subject and verb, more akin to the manner of our language, and will that clue him that all is not as it seems?"
"I will be careful," Rai'gy promised, his tone showing that he did not appreciate anyone doubting his prowess.
"Careful may not prove to be enough," Jarlaxle replied. "As magnificent as your work has been we can take no chances here."
"If we are to go to Drizzt, as you said, then how?" Rai'gy asked.
"We shall need a professional impersonator," Jarlaxle said, drawing a groan from both his drow companions.
"What does he mean?" Druzil asked nervously.
Jarlaxle looked to Kimmuriel. "Baeltimazifas is with the illithids," he instructed. "You can go to them."
"Baeltimazifas," Rai'gy said with obvious disgust, for he knew the creature and hated it profoundly, as did most. "The illithids control the creature and set his fees exorbitantly high."
"It will be expensive," added Kimmuriel, who had the most experience in dealing with the strange illithids, the mind flayers.
"The gain is worth the price," Jarlaxle assured them both.
"And the possibility of treachery?" Rai'gy asked. "Those kinds, both Baeltimazifas and the illithids, have never been known to follow through with bargains nor to fear the drow or any other race."
"Then we will be the first and best at treachery," Jarlaxle insisted, nodding, smiling, and seeming completely unafraid. "And what of this Wulfgar who was left behind?"
"In Luskan," Kimmuriel replied. "He is of no consequence. A minor player and nothing more, unconnected to the rogue at this time."
Jarlaxle assumed a pensive posture, putting all the pieces together. "Minor in fact but not in tale," he decided. "If you went to Drizzt in the guise of Cadderly would you have enough remaining power-clerical powers and not wizardly-to magically bring them all to Luskan?"
"Not I and not Cadderly," Rai'gy replied. "They are too many for any clerical transport spell. I could take one or two, but not four. Nor could Cadderly, unless he is possessed of powers I do not understand."
Again Jarlaxle paused, thinking, thinking. "Not Luskan, then," he remarked, more thinking aloud than talking to his companions. "Baldur's Gate, or even a village near that city, will suit our needs." It all fell into place for the cunning mercenary leader then, the lure that would help separate Drizzt and friends from the crystal shard. "Yes, this could be rather enjoyable."
"And profitable?" Kimmuriel asked.
Jarlaxle laughed. "I cannot have one without the other."
We always put in here," Bumpo Thunder-puncher explained as Bottom Feeder bumped hard against a fallen tree overhanging the river. The jarring shock nearly sent Regis and Bruenor tumbling off the side of the boat. "Don't like carrying too many supplies all at once," the rotund dwarf explained. "Me brother and cousins eat 'em to dangnabbit fast!"
Drizzt nodded-they did indeed need some food, mostly because of the gluttonous dwarves-and glanced warily at the trees clustered about the river. Several times over the previous two days the friends had noted movements shadowing their journey, and once Regis had seen the pursuers clearly enough to identify them as a band of goblins. By the dogged pursuit, and any pursuit longer than a few hours would be considered dogged by goblin standards, it seemed as if Crenshinibon was calling out yet again.
"How long to resupply and get back out?" the drow asked.
"Oh, not more'n an hour," Bumpo replied.
"Half that time," Bruenor bade him. "And me and me halfling friend'll help." He nodded to Drizzt and
Catti-brie then, and they took the signal; Bruenor hadn't included them because he knew they had to go out and do a bit of scouting.
It didn't take the seasoned pair of hunters long to find goblin sign, the tracks of at least a score of the wicked little creatures. And not far away. The goblins had apparently veered from the river at this point, and when Drizzt and Catti-brie moved to higher ground, looking east to see more of the silvery snake that was the river bending about up ahead, the two understood the goblins' reasoning. Bottom Feeder had been going generally north for the past hour, for the river hooked at this juncture, but the boat would soon turn back east, then south, then back to the east once more. Crossing the fairly open ground moving directly to the east, the goblin band would get to the banks in the east far ahead of the dwarves' boat.
"Ah, they're knowing the river then," Bumpo said when Drizzt and Catti-brie returned to report their findings. "They'll be beatin' us to the spot, and the river's narrower there, not wide enough for us to avoid a fight."
Bruenor turned a serious gaze upon Drizzt. "How many're ye figuring, elf?" he asked.
"A score," Drizzt replied. "Perhaps as many as thirty."
"Let's be picking our place for fighting, then," Bruenor said. "If we're to fight, then let it be on ground of our own choosing."
Everyone around noted the lack of dismay in
Bruenor's tone.
"They'll be seein' the boat a long way off," Bumpo explained. "If we're to keep it here, tied up, they might be catching on."
Drizzt was shaking his head before the dwarf ever finished. "Bottom Feeder will go along as planned," he explained, "but without we three." He indicated Bruenor and Catti-brie, then moved near to Regis, unstrapping his belt so that he could slide off the pouch that held the Crystal Shard. "This remains on the boat," he explained to the halfling. "Above all else, keep it safe."
"So they will come after the boat, and you three will come after them," Regis reasoned, and Drizzt nodded.
"Be quick, if you please," the halfling added.
"What're ye grumbling over, Rumblebelly?" Bruenor asked with a chuckle. "Ye just loaded a ton o' food on the boat, and knowing ye the way I do I'm figuring there won't be much left for me when we get back aboard!"
Regis looked down doubtfully at the pouch, but his face did brighten as he turned to regard the supply-laden boat.
They parted company then, Bumpo, his crew, and Regis pushed off from the impromptu tree landing back into the swift currents. Before they had gone far Drizzt, on the riverbank, took out his onyx figurine, set it down, and called for his panther companion. Then he and his three companions set off, running straight to the east, following the same course as the goblin troupe.
Guenhwyvar took the point position, blending into the brush, barely seeming to stir the grasses and bushes as she passed. Drizzt came along next, working as liaison between the cat and the other two, who brought up the rear, Bruenor with his axe comfortably across his shoulder and Catti-brie with Taulmaril in hand, arrow notched and ready.
"Well, if we're to be fightin', then this'll be the place," Donat said a short while later as Bottom Feeder rounded a bend in the river, crossing into a region of narrower banks and swifter current and with many tree limbs overhanging the water.
Regis took one look at the area and groaned, not liking the prospects at all. Goblins could be anywhere, he realized, taking a good measure of the many bushes and hillocks. He took little comfort in the apparent giddiness of the four dwarves, for he had been around dwarves long enough to know that they were always happy before a fight, no matter the prospects.
And even more disconcerting to the halfling came a voice within his head, a tempting, teasing voice, reminding him that with a word he could construct a crystalline tower-a tower that a thousand goblins couldn't breach-if Regis just took control of the crystal shard. The goblins wouldn't even try to take the tower, Regis knew, for Crenshinibon would work with him to control the little wretches.
They could not resist.
Drizzt, looking back with his back against a tree some distance ahead of Bruenor and Catti-brie, motioned for the woman to hold her shot. He, too, had seen the goblin on the branch above, a goblin intent on the river ahead and taking no note of the approaching friends. No need to tell the whole troupe that danger was about, the ranger decided, and Catti-brie's thunderous bow would certainly raise the general alarm.
So up the tree went the drow ranger, one scimitar in hand. With amazing stealth and equal agility, he made a branch level with the goblin. Then, balancing perfectly without using his free hand, he closed suddenly in five quick steps. The drow clamped his empty hand around the creature's side, through bow and bowstring and over the surprised goblin's mouth, and drove his scimitar into the creature's back, hooking the blade upward as he went to slice smoothly through heart and lung. He held the goblin for a few seconds, letting it descend into the complete blackness of death, then carefully set it down over the branch, laying the crude bow atop it.
Drizzt looked all around for Guenhwyvar, but the panther was nowhere to be seen. He had instructed the cat to hold back until the main fighting started and trusted that Guenhwyvar would do as told.
That fight fast approached, Drizzt knew, for the goblins were all about, huddled in bushes and in trees near to the riverbank. He didn't like the prospects for a quick victory here; the region was too jumbled, with too many physical barriers and too many hiding holes. He would have liked the luxury of spending an hour or more locating all the goblins.
But then Bottom Feeder came into sight, rounding a bend not so far away.
Drizzt looked back to his waiting friends, motioning strongly for them to come on fast.
A roar from Bruenor and a sizzling arrow from Taulmaril led the way, Catti-brie's missile cutting by the base of Drizzt's tree, diving through some underbrush and taking a goblin in the hip, dropping it squirming to the ground.
Three other goblins emerged from that same brush, running out and screaming wildly.
Those screams fast diminished as the drow, now holding both his deadly blades, leaped down atop them. He struck hard as he crashed in, stabbing one to the side, and felling the one under him by tucking the hilt of his second blade tight against his torso and using his momentum to drive it halfway through the unfortunate creature.
And he nearly collided in midair with another soaring, dark form. Guenhwyvar, leaping strong, crossed by the descending drow and crashed into yet another bush atop a shadowy goblin form.
The one goblin of the three to escape Drizzt's initial leap staggered to the side against the trunk of the same tree from which Drizzt had jumped and turned about, spear raised to throw.
It heard the cursing howl and tried to turn its angle to the newest foe, but Bruenor came in too quick, moving within the sharpened tip of the long weapon and transferring his momentum into his overhead axe with a skidding stop, every muscle in his body snapping forward.
"Damn!" the dwarf grumbled, realizing that it might take him some time to extricate the embedded weapon from the split skull.
Even as the dwarf tugged and twisted, Catti-brie came running by, dropping to one knee and letting fly another arrow. This one blasted a goblin from a tree. She dropped her bow and in one fluid motion drew out Khazid'hea, her powerfully enchanted sword. The blade glowing fiercely, she ran on.
Still Bruenor tugged.
Drizzt, both the other two goblins quite dead, leaped up and ran on, disappearing through a small cluster of trees.
Up ahead, Guenhwyvar ran up the side of a tree, and the terrified goblins on the lowest branches both threw their spears errantly and tried to leap to the ground. One made it; the other got caught in midair by a swiping panther claw and was pulled, squirming wildly, back up to its death.
"Damn," Bruenor said again, tugging and tugging, missing all the fun. "I gotta hit the stinkin' things softer!"
He couldn't raise the crystal tower on the boat, of course, but right over the side, even in the river. Yes, the bottom levels of the structure might be under the water, but Crenshinibon would still show him a way in.
"They got spears!" Bumpo Thunderpuncher cried. "To the wall! To the wall!" On cue, the dwarf captain and his three kinsfolk dived down to the deck and rolled up against the blocking side wall closest to the goblin-infested shore. Donat, who got there first, quickly broke open a wooden locker, each dwarf taking up a crossbow and huddling tight against the shielding planking while loading.
All of the movement finally caught Regis's eye, and he shook away his visions of a crystal tower, hardly believing
that he could have even considered raising the thing, and looked, quite startled, at the dwarves. He looked up as the boat drifted beneath an overhanging limb and saw a goblin there, its arm poised to throw.
The four dwarves rolled in unison to their backs, lining up their crossbows and letting fly. Each bolt hit its mark, driving into the goblin and jerking it up and over so that it tumbled into the river behind the floating craft.
But not before it had thrown the spear and thrown it well.
Regis yelped and tried to dodge, but too late. He felt the spear dive into the back of his shoulder. The halfling heard, with sickening clarity, the tip of it prodding right through him to knock against the deck. He was down, facedown, and he heard himself howling, though his voice came from no conscious act.
Then he felt the uneven edges of the decking planks as the dwarves pulled him to the side, and he heard, as if from a great distance, Donat crying, "They killed him! They killed him to death!"
And then he was alone, and so cold, and he heard the splashing of water as swimming goblins made the edge of the boat.
Down from a high branch came the panther, graceful and beautiful, a soaring black arrow. She went past one goblin, one paw kicking out swiftly enough to rake out the oblivious creature's throat, and then crashed upon another pair, bearing one down under her great weight and ripping the life from it in an instant, then skipping on to the next before it could rise and flee.
The goblin rolled to its back, flailed its arms wildly to try to fend off the great cat. But Guenhwyvar was too strong and too fast and soon got her maw clamped about the creature's throat.
Not far to the side, Drizzt and Catti-brie, independently in pursuit of goblins, discovered each other in a small clearing and found that they had become ringed by goblins, who, seeing a sudden advantage, leaped out of the brush and encircled the pair.
"A bit o' good luck, I'd say," Catti-brie remarked with a wink to her friend, and they fell together defensively, back-to-back.
The goblins tried to coordinate their attacks, calling to each other, opposite ones coming in at the same time, while those beside them waited to see if the first attack might leave the two humans vulnerable.
They simply didn't understand.
Drizzt and Catti-brie rolled about each other's back, thus changing their angles of attack, the drow going after those goblins that had come in at Catti-brie and vice versa. Out Drizzt came, scimitars flashing in circling motions, hooking inside spear shafts and turning them harmlessly aside. A subtle shift in wrist angle, a quick step forward, and both goblins staggered backward, guts torn.
Across the way Catti-brie went down low under the high thrust of one spear and sent Khazid'hea slashing across, the wickedly edged blade taking the goblin's leg off cleanly at
the knee. A goblin to the side tried to adjust its spear angle down at the woman, but she caught the weapon shaft with her free hand and turned it aside, using it as leverage to propel her up and out, a single thrust taking the creature in the chest.
"Straight on!" Drizzt yelled, rushing by and hooking Catti-brie under the shoulder, helping her to her feet and pushing her along in his charge, their momentum shattering the line of the frightened creatures.
Those behind didn't dare follow that charge, except for one, and thus Drizzt knew that Crenshinibon had crazed this one.
In the span of three heartbeats it lay dead.
Still behind the main fighting, Bruenor heard the commotion, and that made him madder than ever. Twisting and pulling, tugging with all his strength, the dwarf nearly toppled as his axe came free-almost free, he realized with revulsion, for instead of pulling the heavy blade from the creature's skull he had torn the dead goblin's head right off.
"Well, that's pretty," he said with disgust, and then he had no more time to complain as a pair of goblins crashed out of the brush near to him. He hit the closest hard, a roundabout throw that slammed its kin's head right into its belly and sent it staggering backward.
Weaponless, Bruenor took a hit from the second goblin, a club smash across his shoulders that stung but hardly slowed him. He leaped in close, moving right before the goblin, and snapped his forehead into the creature's face, sending it reeling and taking its club from its weakened grasp as it staggered.
Before the goblin could retrieve its bearings, that club smashed down hard once, twice, thrice, and left the thing twitching helplessly on the ground.
Bruenor spun about and launched the club into the legs of the first goblin as it tried to charge at his back, tripping the creature and sending it headlong to the ground. Bruenor quickstepped over it, back to the brush to retrieve his axe.
"Enough playin'!" the dwarf roared. Finesse aside, he slammed his axe against the nearest tree trunk, shattering away the remnants of the head.
Up and spinning, the goblin took one look at the ferocious dwarf and his axe, took one look at the decapitated remains of Bruenor's first kill, and turned and ran.
"No ye don't!" the dwarf howled, and he let fly an overhead throw that sent his axe spinning hard into the goblin's back, dropping it facedown into the dirt.
Bruenor ran by, thinking to pull the axe free in full stride, heading to rejoin his companions.
It was stuck again, this time hooked on the dying goblin's spine.
"Orc-brained, troll-smellin', bug-eater!" Bruenor cursed.
Donat worked hard over Regis, trying to hold the spear shaft steady so the embedded weapon wouldn't do any more damage, while his three kinfolk rushed about frantically, working furiously themselves to keep Bottom Feeder free of goblins. One creature nearly made the deck, but Bumpo smashed his crossbow across its face, shattering the weapon and the goblin's jaw.
The dwarf howled in glee, lifted the stunned creature above his head and threw it into two others that were trying to come over the side, dropping all three back into the water.
His two cousins proved equally effective and equally damaging to expensive crossbows, but the boat stayed clear of goblins, soon outdistancing those giving stubborn pursuit in the swift current.
That allowed Bumpo to take up Donat's crossbow, the only one still working, and pluck a few in the water.
Most of the creatures did make the other bank but had seen enough of the fight-too much, actually-and simply ran off into the underbrush.
Bruenor planted his heavy boots on the back of the still-groaning goblin, spat in both his hands, took up his axe handle, and gave a great tug, ripping the head and half the goblin's backbone free.
The dwarf went over in a backward roll to wind up sitting in the dirt.
"Oh, even prettier," he remarked, noting the torn creature and the length of spine lying across his extended legs. He shook his head and hopped to his feet, running fast to join his friends, but by the time he arrived the battle had ended. Drizzt and Catti-brie stood amidst several dead creatures, and Guenhwyvar circled about, searching for any others.
But those held in Crenshinibon's mental grasp were already dead, and those still of free will were long gone.
"Tell the stupid crystal shard to call in thicker-skinned creatures," Bruenor grumbled. He gave Drizzt a sidelong glance as they headed for the riverbank. "Ye're sure we got to get rid of that thing?"
Drizzt only smiled and ran along. One goblin did come out of the river on this side, but Guenhwyvar buried it before the friends ever got close.
Up ahead, Bumpo maneuvered Bottom Feeder into a small side pool out of the main current. The three friends laughed all the way, replaying the battle and talking lightheartedly about how good it was to be back on the road.
Their expressions changed abruptly when they saw Regis lying on the deck, pale and very still.
From a dark room in the subbasement of House Basadoni, Jarlaxle and his wizard-priest assistant watched it all.
"This could not be any easier," the mercenary leader remarked with a laugh. He turned to Rai'gy. "Find yourself a human persona in the guise of a priest much like Cadderly and
in the same ceremonial dress. Not his hat, though," the mercenary added after a short pause. "That might constitute rank, I believe, or prove more a matter of Cadderly's personal taste."
"But Kimmuriel has gone for Baeltimazifas," Rai'gy protested.
"And you shall accompany the doppleganger to Drizzt and his companions," Jarlaxle explained, "as a student of Cadderly Bonaduce's Spirit Soaring library. Prepare spells of powerful healing."
Rai'gy's eyes widened with surprise. "I am to pray to Lady Lolth for spells with which to heal a halfling?" he asked incredulously. "And you believe that she will grant me such spells, given that intent?"
Jarlaxle, supremely confident, nodded. "She will, because bestowing such spells shall further the cause of her drow," he explained, and he smiled widely, knowing that the outcome of the battle had just made his life a lot easier and much more interesting.
Regis gasped and groaned in agony, squirming just a bit, which only made things worse for the poor halfling. Every movement made the spear shaft quiver, sending waves of burning pain through his body.
Bruenor brushed aside any soft emotions and blinked away any tears, realizing that he would be doing his grievously injured friend no favors by showing any sympathy at all. "Do it quick," he said to Drizzt. The dwarf knelt down over Regis, setting himself firmly, pressing the halfling by the shoulders and putting one knee on his back to hold him perfectly still.
Drizzt wasn't sure how to proceed. The spear was barbed, that much he recognized, but to push it all the way through and out the other side seemed too brutal a technique for Regis to possibly survive. Yet, how could Drizzt cut the spear quickly enough and smoothly enough so that Regis did not have to endure such unbearable agony? Even a minor shift in the long shaft had the halfling groaning in pain. What might the jarring of the shaft being hacked by a scimitar do to him?
"Take it in both yer hands," Catti-brie instructed. "One hand on the wound, t'other on the spear, right above where ye want the thing broken."
Drizzt looked at her and saw that she had Taulmaril in hand again, an arrow readied. He looked from the bow to the spear and understood her intent. While he doubted the potential of such a technique, he simply had no other answers. He gripped the spear shaft tightly just above the entry wound, then again two handsbreadths up. He looked to Bruenor, who secured his hold on Regis even more-drawing another whimper from the poor halfling-and nodded grimly.
Drizzt then nodded to Catti-brie who bent low, lining up her shot and the angle of the arrow after it passed through, so that it would not hit one of her friends. If she was not
perfect, she realized, or even if she simply was not lucky, the arrow might deflect badly, and then they'd have another seriously wounded companion lying on the deck beside Regis. With that thought in mind Catti-brie relaxed her bowstring a bit, but then Regis whimpered again, and she understood that her poor little friend was fast running out of time.
She drew back, took perfect aim, and left fly, the blinding, lightning-streaking arrow sizzling right through the shaft cleanly, and soaring into, and through the opposite deck wall and off across the river.
Drizzt, stunned by the sudden flash even though he had expected the shot, held in place for just a moment. After allowing his senses to catch up with the scene he handed the broken piece of the shaft to Bumpo.
"Lift him gently," the drow instructed Bruenor, who did so, raising the halfling's injured shoulder slowly from the deck.
Then, with a plaintive and helpless look to all about, the drow grasped the remaining piece of shaft firmly and began to push.
Regis howled and screamed and wriggled too much for sympathetic Drizzt to continue. At a loss, he let go of the shaft and held his hands out helplessly to Bruenor.
"The ruby pendant," Catti-brie remarked suddenly, dropping to her knees beside her friends. "We'll get him thinking of better things." She moved quickly as Bruenor lifted the groaning Regis a bit higher, reaching into the front of the halfling's shirt and pulling forth the dazzling ruby pendant.
"Watch it close," Catti-brie said to Regis several times. She held the gemstone, spinning alluringly at the end of its chain before the halfling's half-closed eyes. Regis's head started to droop, but Catti-brie grabbed him by the chin and forced him steady.
"Ye remember the party after we rescued ye from Pook?" she asked calmly, forcing a wide smile across her face.
Gradually she brought him into her words with more coaxing, more reminding of that enjoyable affair, one in which Regis had become quite intoxicated. And intoxicated was what the halfling seemed to be now. He was groaning no more, his gaze locked on the spinning gemstone.
"Ah, but didn't ye have the fun of it in the pillowed room?" the woman said, speaking of the harem in Pook's house. "We thought ye'd never come forth!" As she spoke, she looked to Drizzt and nodded. The drow took up the remaining piece of embedded shaft once more and, with a look to Bruenor to make certain that the dwarf had Regis properly secured and braced, he slowly began to push.
Regis winced as the rest of the wide-bladed head tore through the front of his shoulder but offered no real resistance and no screaming. Drizzt soon had the spear fully extracted.
It came out with a gush of blood, and both Drizzt and Bruenor had to work fast and furiously to stem the flow. Even then, as they lay Regis gently on his back, they saw his arm discoloring.
"He's bleeding inside," Bruenor said through gritted
teeth. "We'll be taking the arm off if we can't fix it!"
Drizzt didn't respond, just went back to work on his small friend, moving aside the bandages and trying to reach his nimble fingers right into the wound to pinch the blood flow.
Catti-brie kept up her soothing talk, doing a marvelous job of distracting the halfling, concentrating so fully on the task before her that she managed to minimize her nervous glances Drizzt's way.
Had Regis seen the drow's face the spell of the ruby pendant might have shattered. For Drizzt understood the trouble here and understood that his little friend was in real danger. He couldn't stop the flow. Bruenor's drastic measure of amputating the arm might be necessary, and even that, Drizzt understood, would likely kill the halfling.
"Ye got it?" Bruenor asked again and again. "Ye got it?"
Drizzt grimaced, looking pointedly at Bruenor's already bloodstained axe blade, and went at his work more determinedly. Finally, he relaxed his grip on the vein just a bit, easing, easing, breathing a bit easier as he lessened the pressure and felt no more blood spurting from the tear.
"I'm taking the damned arm!" Bruenor declared, misinterpreting Drizzt's resigned look.
The drow held up his hand and shook his head. "It is stemmed," he announced.
"But for how long?" Catti-brie asked, genuinely concerned.
Again Drizzt shook his head helplessly.
"We should be going," Bumpo Thunderpuncher remarked, seeing that the commotion about Regis had subsided. "Them goblins might not be far."
"Not yet," Drizzt insisted. "We cannot move him until we're sure the wound will not reopen."
Bumpo gave a concerned look to his brother. Then both of them glanced nervously at their thrice-removed cousins.
But Drizzt was right, of course, and Regis could not be immediately moved. All three friends stayed close to him; Catti-brie kept the ruby pendant in hand, should its calming hypnosis prove necessary. For the time being, though, Regis knew nothing at all, nothing beyond the relieving blackness of unconsciousness.
"You are nervous," Kimmuriel Oblodra remarked, obviously taking great pleasure in seeing the normally unshakable Jarlaxle pacing the floor.
Jarlaxle stopped and stared at the psionicist incredulously. "Nonsense," he insisted. "Baeltimazifas performed his impersonation of Pasha Basadoni perfectly."
It was true enough. At the important meeting that same morning, the doppleganger had impersonated Pasha Basadoni perfectly, no small feat considering that the man was dead and Baeltimazifas could not probe his mind for the subtle details. Of course, his role in the meeting was minor-hindered, so Sharlotta had explained to the other guildmasters, by the fact that he was very old and not in
good health. Pasha Wroning had been convinced by the doppelganger's performance. With the powerful Wroning satisfied, Domo Quillilo of the wererats and the younger and more nervous leaders of the Rakers could hardly protest. Calm had returned to Calimport's streets, and all, as far as the others were concerned, was as it had been.
"He told the other guildmasters that which they desired to hear," Kimmuriel said.
"And so we shall do the same with Drizzt and his friends," Jarlaxle assured the psionicist.
"Ah, but you know that the target this time is more dangerous," said the ever-observant Kimmuriel. "More alert, and more … drow."
Jarlaxle stopped and stared hard at the Oblodran, then laughed aloud, admitting his edginess. "Ever has it proven interesting where Drizzt Do'Urden is concerned," he explained. "This one has again and again outrun, outsmarted, or merely out-lucked the most powerful enemies one can imagine. And look at him," he added, motioning to the magical reflective pool Rai'gy had left in place. "Still he survives, nay, thrives. Matron Baenre herself wanted to make a trophy of that one's head, and she, not he, has passed from this world."
"We do not desire his death," Kimmuriel reminded. "Though that, too, might prove quite profitable."
Jarlaxle shook his head fiercely. "Never that," he said determinedly.
Kimmuriel spent a long while studying the mercenary leader. "Could it be that you have come to like this outcast?" he asked. "That is the way of Jarlaxle, is it not?"
Jarlaxle laughed again. " 'Respect' would be a better word."
"He would never join Bregan D'aerthe," the psionicist reminded.
"Not knowingly," the opportunistic mercenary replied. "Not knowingly."
Kimmuriel didn't press the point but rather motioned to the reflective pool excitedly. "Pray that Baeltimazifas lives up to his fees," he said.
Jarlaxle, who had witnessed the catastrophe of many futile attempts against the likes of Drizzt Do'Urden, certainly was praying.
Artemis Entreri entered the room then, as Jarlaxle had bade him. He took one look at the two dark elves, then moved cautiously to the side of the reflecting pool-and his eyes widened when he saw the image displayed within, the image of his greatest adversary.
"Why are you so surprised?" Jarlaxle asked. "I told you I can deliver to you that which you most desire."
Entreri worked hard to keep his breathing steady, not wanting the mercenary to draw too much enjoyment from his obvious excitement. He recognized the truth of it all now, that Jarlaxle-damned Jarlaxle! — had been right. There in the pool stood the source of Entreri's apathy, the symbol that his life had been a lie. There stood the one challenge yet facing the master assassin, the one remaining uneasiness that so prevented him from enjoying his present life.
Right there, Drizzt Do'Urden. Entreri looked back at Jarlaxle and nodded.
The mercenary, hardly surprised, merely smiled.
Regis squirmed and groaned, resisting Catti-brie's attempts with the pendant this time, for as the emergency had dictated, she had not begun the charming process until after Drizzt's fingers were already working furiously inside the halfling's torn shoulder.
Bruenor, his axe right beside him, did well to hold the halfling steady, but Drizzt kept growling and shaking his head in frustration. The wound had reopened, and badly, and this time the nimble-fingered drow could not possibly close it.
"Take the damned arm!" Drizzt finally cried in ultimate frustration, falling back, his own arm soaked in blood. The four dwarves behind him gave a unified groan, but Bruenor, always steady and reliable, understood the truth and moved methodically for his axe.
Catti-brie continued to talk to Regis, but he was no longer listening to her or to anything, his consciousness long flown.
Bruenor leveled the axe, lining up the stroke. Catti-brie, having no logical arguments, understanding that they had to stem the bleeding even if that meant cut-ting off the arm and cauterizing the wound with fire, hesitantly extended the torn arm.
"Take it," Drizzt instructed, and the four dwarves groaned again.
Bruenor spat in his hands and took up the axe, but doubt crossed his face as he looked down at his poor little friend.
"Take it!" Drizzt demanded.
Bruenor lifted the axe and brought it down again slowly, lining up the hit.
"Take it!" Catti-brie said.
"Do not!" came a voice from the side, and all the friends turned to see two men walking toward them.
"Cadderly!" Catti-brie cried, and so it seemed to be. So surprised and pleased was she, and was Drizzt, that neither noticed that the man seemed older than the last time they had seen him, though they knew the priest was not aging, but was rather growing more youthful as his health returned. The great effort of raising the magical Spirit Soaring library from the rubble had taken its toll on the young man.
Cadderly nodded to his companion, who rushed over to Regis. "Good it is that beside you we arrived," the other priest said, a curious comment and in a dialect that none of the others had heard before.
They didn't question him about it, though, not with their friend Cadderly standing beside him, and certainly not while he bent over and began a quiet chant over the prone halfling.
"My associate, Arrabel, will see to the wound," Cadderly explained. "Truly I am surprised to see you out here so far from home."
"Coming to see yerself," Bruenor explained.
"Well, turn about," Baeltimazifas, in the guise of Cadderly, said dramatically, exactly as Jarlaxle had instructed. "I will welcome you indeed in a grand manner,
when you arrive at the Spirit Soaring, but your road now is in the other direction, for you've a friend in dire need."
"Wulfgar," Catti-brie breathed, and the others were surely thinking the same.
Cadderly nodded. "He tried to follow your course, it would seem, and has come into a small hamlet east of Baldur's Gate. The downstream currents will take you there quickly."
"What hamlet?" Bumpo asked.
The doppleganger shrugged, having no name. "Four buildings behind a bluff and trees. I know not its name."
"That'd be Yogerville," Donat insisted, and Bumpo nodded his agreement.
"Get ye there in a day," the dwarf captain told Drizzt.
The drow looked questioningly to Cadderly.
"It would take me a day to pray for such a spell of transport," the phony priest explained. "And even then I could take but one of you along."
Regis groaned then, drawing the attention of all, and to the companions' amazement and absolute joy the halfling sat up, looking much better already, and even managed to flex the fingers at the end of his torn arm.
Beside him, Rai'gy, in the uncomfortable mantle of a human, smiled and silently thanked Lady Lolth for being so very understanding.
"He can travel, and immediately," the doppleganger explained. "Now be off. Your friend is in dire need. It would seem that his temper has angered the farmers, and they have him prisoner and plan to hang him. You have time to save him, for they'll not act until their leader returns, but be off at once."
Drizzt nodded, then reached down and took his pouch from Regis's belt. "Will you join us?" he asked, and even then, eager Catti-brie, Bruenor, Regis, and the dwarves began readying the boat for departure. Drizzt and Cadderly's associate moved out of the craft to join the priest.
"No," the doppleganger replied, perfectly mimicking Cadderly's voice, according to the imp who had supplied the strange, creature with most of the details and insights. "You'll not need me, and I have other urgent matters to attend."
Drizzt nodded and handed the pouch over. "Take care with it," he explained. "It has the ability to call in would-be allies."
"I will be back in the Spirit Soaring in a matter of minutes," the doppleganger replied.
Drizzt paused at that curious comment-hadn't Cadderly just proclaimed that he needed a day to memorize a spell of transport?
"Word of recall," Rai'gy, picking up the uneasiness, put in quickly. "Get us home to the Spirit Soaring will the spell, but not to any other place."
"Come on, elf!" Bruenor cried. "Me boy's waiting."
"Go," Cadderly bade Drizzt, taking the pouch and in the same movement, putting his hand on Drizzt's shoulder and turning him back to the boat, pushing him gently along. "Go at once. You've not a moment to spare."
Silent alarms continued to ring out in Drizzt's head, but
he had no time then to stop and consider them. Bottom Feeder was already sliding back out into the river, the four crew working to turn her about. With a nimble leap Drizzt joined them, then turned back to see Cadderly waving and smiling, his associate already in the throes of spellcasting. Before the craft had gone very far the friends watched the pair dissipate into the wind.
"Why didn't the durned fool just take one of us to me boy now?" Bruenor asked.
"Why not, indeed?" Drizzt replied, staring back at the empty spot and wondering.
Wondering.
Bright and early the next morning, Bottom Feeder put in against the bank a couple hundred yards short of Yogerville and the four friends, including Regis, who was feeling much better, leaped ashore.
They had all agreed that the dwarves would remain with the boat, and also, on the suggestion of Drizzt, had decided that Bruenor, Regis, and Catti-brie would go in to speak with the townsfolk alone while the ranger circumvented the hamlet, getting a full lay of the region.
The three were greeted by friendly farm folk, by wide smiles, and then, when asked about Wulfgar, by expressions of confusion.
"Ye thinking that we'd forget one of that description?" one old woman asked with a cackle.
The three friends looked at each other with confusion.
"Donat picked the wrong town," Bruenor said with a great sigh.
Drizzt harbored troubling thoughts. A magical spell had obviously brought Cadderly to him and his companions, but if Wulfgar was in such dire need, why hadn't the cleric just gone to him first instead? He could explain it, of course, considering that Regis was in more dire peril, but why hadn't Cadderly gone to one, while his associate went to the other? Again, logical explanations were there. Perhaps the priests had only one spell that could bring them to one place and had been forced to choose. Yet there was something else nagging at Drizzt, and he simply could not place it.
But then he understood his inner turmoil. How had Cadderly even known to look for Wulfgar, a man he had never met and had only heard about briefly?
"Just good fortune," he told himself, trying logically to trace Cadderly's process, one that had obviously brought him onto Drizzt's trail, and there he had discovered Wulfgar, not so far behind. Luck alone had informed the priest of whom this great man might be.
Still, there seemed holes in that logic, but ones that Drizzt hoped might be filled in by Wulfgar when at last they managed to rescue him. With all that in mind Drizzt made his way around the back side of the hamlet, moving behind the blocking ridge south of the town, out of sight of his friends and their surprising exchange with the townsfolk, who honestly had no idea who Wulfgar might be.
But Drizzt could have guessed as much anyway when he came around that ridgeline, to see a crystalline tower, an image of Crenshinibon, sparkling in the morning light.
Drizzt stood transfixed as a line appeared on the unblemished side of the crystalline tower, widening, widening, until it became an open doorway.
And inside the door, beckoning to Drizzt, stood a drow elf wearing a great plumed hat that Drizzt surely recognized. For some reason he could not immediately discern, Drizzt was not as surprised as he should have been.
"Well met again, Drizzt Do'Urden," Jarlaxle said, using the common surface tongue. "Please do come in and speak with me."
Drizzt put one hand to a scimitar hilt, the other to the pouch holding Guenhwyvar-though he had only recently sent the panther back to her astral home and knew she would be weary if recalled. He tensed his leg muscles and measured the distance to Jarlaxle, recognizing that he, with the enchanted ankle bracers he wore, could cover the ground in the blink of an eye, perhaps even get a solid strike in against the mercenary.
But then he would be dead, he knew, for if Jarlaxle was here, then so was Bregan D'aerthe, all about him, weapons trained upon him.
"Please," Jarlaxle said again. "We have business we must discuss to the benefit of us both and to our friends."
That last reference, coupled with the fact that Drizzt had come back this way on the word of an impostor-who was obviously working for the mercenary leader or was, perhaps the mercenary leader-that Wulfgar was in some danger, made Drizzt relax his grip on his weapon.
"I guarantee that neither I nor my associates shall strike against you," Jarlaxle assured him. "And furthermore the friends who accompanied you to this village will walk away unharmed as long as they take no action against me."
Drizzt held a fair understanding of the mysterious mercenary, enough to trust Jarlaxle's word, at least. Jarlaxle had held all the cards in previous meetings, times when the mercenary could have easily killed Drizzt, and Catti-brie as well. And yet he had not, despite the fact that bringing the head of Drizzt Do'Urden back to Menzoberranzan at that time might have proven quite profitable. With a look back to the direction of the town, blocked from view by the high ridge, Drizzt moved to the door.
Many memories came to Drizzt as he followed Jarlaxle into the structure, the magical door sliding closed behind them. Though this ground level was not as the ranger remembered it, he could not help but recall the first time he entered a manifestation of Crenshinibon, when he had gone after the wizard Akar Kessell back in Icewind Dale. It was not a pleasant memory to be sure, but a somewhat comforting one, for within those recollections came to Drizzt an understanding of how he could defeat this tower, of how he
could sever its power and send it crumbling down.
Looking back at Jarlaxle, though, as the mercenary settled comfortably into a lavish chair beside a huge upright mirror, Drizzt understood he wouldn't likely get any such chance.
Jarlaxle motioned to a chair opposite him, and again Drizzt moved to comply. The mercenary was as dangerous as any creature Drizzt had ever know, but he was not reckless and not vicious.
One thing Drizzt did notice, though, as he moved for the seat: his feet seemed just a bit heavier to him, as though the dweomer of his bracers had diminished.
"I have followed your movements for many days," Jarlaxle explained. "A friend of mine requires your services, you see."
"Services?" Drizzt asked suspiciously.
Jarlaxle only smiled and continued. "It became important for me to bring the two of you together again."
"And important for you to steal the crystal shard," Drizzt reasoned.
"Not so," the mercenary honestly answered. "Not so. Crenshinibon was not known to me when this began. Acquiring it was merely a pleasant extra in seeking that which I most needed: you."
"What of Cadderly?" Drizzt asked with some concern. He still was not certain whether it really had been Cadderly who had come to Regis's aid. Had Jarlaxle subsequently garnered Crenshinibon from the priest? Or had the entire episode with Cadderly been merely a clever ruse?
"Cadderly remains quite comfortable in the Spirit Soaring, oblivious to your quest," Jarlaxle explained. "Much to the dismay of my wizard friend's new familiar, who holds a particular hatred for Cadderly."
"Promise me that Cadderly is safe," Drizzt said in all seriousness.
Jarlaxle nodded. "Indeed, and you are quite welcome for our actions to save your halfling friend."
That caught Drizzt off guard, but he had to admit that it was true enough. Had not Jarlaxle's cronies come in the guise of Cadderly and enacted great healing upon Regis, the halfling likely would have died, or at the very least would have lost an arm.
"Of course, for the minor price of a spellcasting you gained much of our confidence," Drizzt did remark, reminding Jarlaxle that he understood the mercenary rarely did anything that did not bring some benefit to him.
"Not so minor a spellcasting," Jarlaxle bantered. "And we could have faked it all, providing only the illusion of healing, a spell that would have temporarily healed the halfling's wounds, only to have them reopen later on to his ultimate demise.
"But I assure you that we did not," he quickly added, seeing Drizzt's eyes narrow dangerously. "No, your friend is nearly fully healed."
"Then I do thank you," Drizzt replied. "Of course, you understand that I must take Crenshinibon back from you?"
"I do not doubt that you are brave enough to try,"
Jarlaxle admitted. "But I do understand that you are not stupid enough to try."
"Not now, perhaps."
"Then why ever?" the mercenary asked. "What care is it to Drizzt Do'Urden if Crenshinibon works its wicked magic upon the dark elves of Menzoberranzan?"
Again, the mercenary had put Drizzt somewhat off his guard. What care, indeed? "But does Jarlaxle remain in Menzoberranzan?" he asked. "It would seem not."
That brought a laugh from the mercenary. "Jarlaxle goes where Jarlaxle needs to go," he answered. "But think long and hard on your choice before coming for the crystal shard, Drizzt Do'Urden. Are there truly any hands in all the world better suited to wield the artifact than mine?"
Drizzt did not reply but was indeed considering the words carefully.
"Enough of that," Jarlaxle said, coming forward in his chair, suddenly more intent. "I have brought you here that you might meet an old acquaintance, one you have battled beside and battled against. It seems as if he has some unfinished business with Drizzt Do'Urden, and that uncertainty is costing me precious time with him."
Drizzt stared hard at the mercenary, having no idea what Jarlaxle might be talking about-for just a moment. Then he remembered the last time he had seen the mercenary, right before Drizzt and Artemis Entreri had parted ways. His expression showed his disappointment clearly as he came to suspect the truth of it all.
"Ye picked the wrong durned town," Bruenor said to Bumpo and Donat when he and the other two returned to Bottom Feeder,
The two dwarven brothers looked curiously at each other, Donat scratching his head.
"Had to be this one," Bumpo insisted. "By yer friend's description, I mean."
"The townsfolk might have been lying to us," Regis put in.
"They're good at it, then," said Catti-brie. "Every one o' them."
"Well, I know a way to find out for certain," the halfling said, a mischievous twinkle in his eye. When Bruenor and Catti-brie, recognizing that tone in his voice, turned to regard him, they found him dangling his hypnotic ruby pendant.
"Back we go," Bruenor said, starting away from the boat once more. He paused and looked back at the four dwarves. "Ye're sure, are ye?" he asked.
All four heads began wagging enthusiastically.
Just before the threesome arrived back among the cluster of houses, a small boy ran out to meet them. "Did you find your friend?" he asked.
"Why no, we haven't," Catti-brie replied, holding back both Bruenor and Regis with a wave of her hand. "Have ye seen him?"
"He might be in the tower," the youngster offered.
"What tower?" Bruenor asked gruffly before Catti-brie could reply.
"Over there," the young boy answered, unruffled by the dwarf's stern tone. "Out back." He pointed to the ridge that rose up behind the small village, and as the friends followed that line they noted several villagers ascending the ridge. About halfway up the villagers began gasping in astonishment, some pointing, others falling to the ground, and still others running back the way they had come.
The three friends began running, too, to the ridge and up. Then they too skidded to abrupt stops, staring incredulously at the tower image of Crenshinibon.
"Cadderly?" Regis asked incredulously.
"I'm not thinkin' so," said Catti-brie. Crouching low, she led them on cautiously.
"Artemis Entreri wishes this contest between you two at last resolved," Jarlaxle confirmed.
Drizzt's uncharacteristic outburst made it quite obvious to Jarlaxle just how much he despised Entreri and just how sincere he was in his claim to never want to go against the man again.
"Never do you disappoint me," Jarlaxle said with a chuckle. "Your lack of hubris is commendable, my friend. I applaud you for it and do wish, in all sincerity, that I could grant you your desire and send you and your friends on your way. But that I cannot do, I fear, and I assure you that you must settle your relationship with Entreri. For your friends, if not for yourself."
Drizzt chewed on that threat for a long moment. While he did, Jarlaxle waved his hand in front of the mirror beside his chair, which clouded over immediately. As Drizzt watched the fog swirled away, leaving a clear image of Catti-brie, Bruenor, and Regis making their way up to the base of the tower. Catti-brie was in the lead, moving in a staggered manner, trying to utilize the little cover available.
"I could kill them with a thought," the mercenary assured Drizzt.
"But why would you?" Drizzt asked. "You gave me your word."
"And so I shall keep it," Jarlaxle replied. "As long as you cooperate."
Drizzt paused, digesting the information. "What of Wulfgar?" he asked suddenly, thinking that Jarlaxle must have some information regarding the man since he'd used Wulfgar's name to lure Drizzt and his friends to this place.
Now it was Jarlaxle's turn to pause and think, but just for a moment. "He is alive and well from what I can discern," the mercenary admitted. "I have not spoken with him, but looked in on him long enough to find out how his present situation might benefit me."
"Where?" Drizzt asked.
Jarlaxle smiled widely. "There will be time for such talk later," he said, looking back over his shoulder to the one
staircase ascending from the room.
"You will find that your magics will not work in here," the mercenary went on, and Drizzt understood then why his feet seemed heavier. "None of them, not your scimitars, the bracers you took from Dantrag Baenre when you killed him, nor even your innate drow powers."
"Yet a new and wondrous aspect of the crystal shard," Drizzt remarked sarcastically.
"No," Jarlaxle admitted, smiling. "More the help of a friend. It was necessary to defeat all magic, you see, because this last meeting between you and Artemis Entreri must be on perfectly equal footing, with no possible unfair advantages to be gained by either party."
"Yet your mirror worked," Drizzt reasoned, as much trying to buy himself some time as out of any curiosity. "Is that not magic?"
"It is yet another piece of the tower, nothing I brought in, and all the tower is impervious to my associate's attempts to defeat the magic," Jarlaxle explained. "What a marvelous gift you gave to me-or to my associate-in handing over Crenshinibon. It has told me so much about itself… how to raise the towers and how to manipulate them to fit my needs"
"You know that I cannot allow you to keep it," Drizzt said again.
"And you know well that I would never have invited you here if I thought there was anything at all you could do to take Crenshinibon away from me," Jarlaxle said with a laugh. He ended the sentence by looking again at the mirror to his side.
Drizzt followed that gaze to the mirror, to see his friends moving about the base of the tower then, searching for a door-a door that Drizzt knew they would not find unless Jarlaxle willed it to be so. Catti-brie did find something of interest, though: Drizzt's tracks.
"He's in there!" she cried.
"Please be Cadderly," both dark elves heard Regis remark nervously. That brought a chuckle from Jarlaxle.
"Go to Entreri," the mercenary said more seriously, waving his hand so that the mirror clouded over again, the image dissipating. "Go and satisfy his curiosity, and then you and your friends will go your way, and I will go mine."
Drizzt spent a long while staring at the mercenary. Jarlaxle didn't press him for many moments, just locked stares with him. In that moment they came to a silent understanding.
"Whatever the outcome?" Drizzt asked again, just to be sure.
"Your friends walk away unharmed," Jarlaxle assured him. "With you, or with your body."
Drizzt turned his gaze back to the staircase. He could hardly believe that Artemis Entreri, his nemesis for so long, awaited him just up those steps. His words to Jarlaxle had been sincere and heartfelt; he never wanted to see the man again, let alone fight with him. That was Entreri's emotional pain, not Drizzt's. Even now, with the fight so close and obviously so necessary, the drow ranger did not look forward
to his climb up those stairs. It wasn't that he was afraid of the assassin. Not at all. While Drizzt respected Entreri's fighting prowess, he didn't fear the challenge.
He rose from his chair and started for the stairs, silently recounting all the good he might accomplish in this fight. In addition to satisfying Jarlaxle, Drizzt might well be ridding the world of a scourge.
Drizzt stopped and turned about. "This counts as one of my friends," he said, producing the onyx figurine from his pouch.
"Ah, yes, Guenhwyvar," Jarlaxle said, his face brightening.
"I will not see Guenhwyvar in Entreri's hands," Drizzt said. "Nor in yours. Whatever the outcome, she is to be returned to me or to Catti-brie."
"A pity," Jarlaxle remarked with a laugh. "I had thought you might forget to include the magnificent panther in your conditions. How much I would love a companion such as Guenhwyvar."
Drizzt stood up straighter, lavender eyes narrowing.
"You would never trust me with such a treasure," Jarlaxle said. "Nor could I blame you. I do indeed have a weakness for things magical!" The mercenary was laughing, but Drizzt was not.
"Give it to them yourself," Jarlaxle offered, motioning for the door. "Just toss the figurine at the wall, above where you entered. Watch the results for yourself," he added, motioning to the mirror, which cleared again of fog and produced an image of Drizzt's friends.
The ranger looked back to the door to see a small opening appear right above it. He rushed over. "Be gone from this place!" he cried, hoping his friends would hear, and tossed the onyx figurine through the portal. Thinking suddenly that the whole episode might be just one of Jarlaxle's tricks, he swung about and scrambled to watch in the mirror.
To his relief he saw the trio, Catti-brie calling for him and Regis picking up the panther from the ground. The halfling wasted no time in setting the thing down and calling to Guenhwyvar, and the cat soon appeared beside Drizzt's friends, growling out to the trapped drow even as the other three called for him.
"You know they'll not leave," Jarlaxle said dryly. "But go on and be done with this. You have my word that your friends, all four, will not be harmed."
Drizzt hesitated just one more time, glancing back at the mercenary who still sat comfortably in his chair as though Drizzt presented no threat to him whatsoever. For a moment Drizzt considered calling that bluff, drawing his weapons enchanted or not, and rushing over to cut the mercenary down. But he could not, of course, not when the safety of his friends hung in the balance.
Jarlaxle, so smug in his chair, knew that implicitly.
Drizzt took a deep breath, trying to throw away all the confusion of this last day, the craziness that had handed the mighty artifact over to Jarlaxle and brought Drizzt to this place, to fight Artemis Entreri, no less.
He took a second deep breath, stretched out his fingers
and arms, and started up the stairs.
Artemis Entreri paced the room nervously, studying the many contours, staircases, and elevated planks. No simple circular, empty chamber for Jarlaxle. The mercenary had constructed this, the second floor of the tower, with many ups and downs, places where strategy could play in to the upcoming fight. At the center of the room was a staircase of four steps, rising to a landing large enough for only one man. The back side mirrored the front, another four steps back down to the floor level. More steps completely bordered the room, five up to the wall, where another landing ran all the way around. From these, on Entreri's left, went a plank, perhaps a foot wide, connecting the fourth step to the top landing of the center case.
Yet another obstacle, a two-sided ramp, loomed near the back wall beside where Entreri paced. Two others, low, circular platforms, were set about the room by the door across the way, the door through which Drizzt Do'Urden would enter.
But how to make all of these props work for him? Entreri pondered, and he realized that his thoughts mattered little, for Drizzt was too unpredictable a foe, was too quick and quick thinking for Entreri to lay out a plan of attack. No, he would have to improvise every step and roll of the way, to counter and anticipate, and fight in measured thrusts.
He drew out his weapons then, dagger and sword. At first he had considered coming in with two swords to offset Drizzt's twin scimitars. In the end he decided to go with the style he knew best, and with the weapon, though its magic would not work in here, that he loved best.
Back and forth he paced, stretching his muscles, arms, and neck. He talked quietly to himself, reminding himself of all that he had to do, warning himself to never, not for a single instant, underestimate his enemy. And then he stopped suddenly, and considered his own movements, his own thoughts.
He was indeed nervous, anxious and, for the first time since he had left Menzoberranzan, excited. A slight sound turned him around.
Drizzt Do'Urden stood on the landing.
Without a word the drow ranger entered, then flinched not at all as the door slid closed behind him.
"I have waited for this for many years," Entreri said.
"Then you are a bigger fool than I supposed," Drizzt replied.
Entreri exploded into motion, rushing up the back side of the center stairs, brandishing dagger and sword as he came over the lip, as if he expected Drizzt to meet him there, battling for the high ground.
The ranger hadn't moved, hadn't even drawn his weapons.
"And a bigger fool still if you believe that I will fight you this day," Drizzt said.
Entreri's eyes widened. After a long pause he came down the front stairs slowly, sword leading, dagger ready, moving to within a couple of steps of Drizzt. Who still did not draw
his weapons. "Ready your scimitars," Entreri instructed. "Why? That we might play as entertainment for Jarlaxle and his band?" Drizzt replied.
"Draw them!" Entreri growled. "Else I'll run you through."
"Will you?" Drizzt calmly asked, and he slowly drew out his blades. As Entreri came on another measured step, the ranger dropped those scimitars to the ground. Entreri's jaw dropped nearly as far. "Have you learned nothing in all the years?" Drizzt asked. "How many times must we play this out? Must all of our lives be dedicated to revenge upon whichever of us won the last battle?"
"Pick them up!" Entreri shouted, rushing in so that his sword tip came in at Drizzt's breastbone.
"And then we shall fight," Drizzt said nonchalantly. "And one of us will win, but perhaps the other will survive. And then, of course, we will have to do this all over again, because you believe that you have something to prove."
"Pick them up," Entreri said through gritted teeth, prodding his sword just a bit. Had that blade still been carrying the weight of its magic, the prod surely would have slid it through Drizzt's ribs. "This is the last challenge, for one of us will die this day. Here it is, laid out for us by Jarlaxle, as fair a fight as we might ever find." Drizzt didn't move.
"I will run you through," Entreri promised. Drizzt only smiled. "I think not, Artemis Entreri. I know you better than you believe, and surely better than you are comfortable with. You would take no pleasure in killing me in such a manner and would hate yourself for the rest of your life for doing so, for stealing from yourself the only chance you might ever have to know the truth. Because that is what this is about, is it not? The truth, your truth, the moment when you hope to either validate your miserable existence or put an end to it."
Entreri growled loudly and came forward, but he did not, could not, press his arm forward and impale the drow. "Damn you!" he cried, spinning away, growling and slashing, back around the stairs, cursing with every step. "Damn you!"
Behind him Drizzt nodded, bent, and retrieved his scimitars. "Entreri," he called, and the change in his tone told the assassin that something was suddenly very different.
Entreri, on the other side of the room now, turned about to see Drizzt standing ready, blades in hand, to see the vision he so desperately craved.
"You passed my test," Drizzt explained. "Now I'll take yours."
"Are we to watch or just wait to see who shall walk out victorious?" Rai'gy asked as he and Kimmuriel walked out from a small chamber off to the side of the first floor's main room.
"This show will be worth the watching," Jarlaxle assured the pair. He motioned to the stairs. "We will ascend to the landing, and I will make the door translucent."
"An amazing artifact," Kimmuriel said, shaking his head. In only a day of communing with the crystal shard Jarlaxle had learned so very much. He had learned how to shape and design the tower reflection of the shard, to make doors appear and seemingly vanish, to create walls, transparent or opaque, and to use the tower as one great scrying device, as he was now. Both Kimmuriel and Rai'gy noted this as they came around to see the image of Catti-brie, Regis, Bruenor, and the great cat showing in the mirror.
"We shall watch, and they should as well," Jarlaxle said. He closed his eyes, and all three drow heard a scraping sound along the outside of Crenshinibon. "There," Jarlaxle announced a moment later. "Now we may go."
Catti-brie, Bruenor, and Regis stood dumbfounded as the crystalline tower seemed to snake to life, one edge rolling out wide, releasing a hidden fold. Then, amazingly, a stairway appeared, circling down along the tower from a height of about twenty feet.
The three hesitated, looking to each other for answers, but Guenhwyvar waited not at all, bounding up the stairs, roaring with every mighty leap.
They stared at each other for some time, looks of respect more than hatred, for they had come past hatred, these two, losing a good deal of their enmity by the sheer exertions of their running battle.
So now they stared from opposite sides of the thirty-foot diameter room, across the central stairs, each waiting for the other to make the first move, or rather, for the other to show that he was about to move.
They broke as one, both charging for the center stairs, both seeking the higher ground. Even without the aid of the magical bracers Drizzt gained a step advantage, perhaps because though he was twice the assassin's actual age, he was much younger in terms of a drow lifetime than Entreri was for a human.
Always the improviser, Entreri took one step on the staircase, then dived to the side, headlong in a roll that brought him harmlessly past Drizzt's swishing blades. He went right under the raised plank, using it as a barrier against the scimitars.
Drizzt turned completely around, falling into a ready crouch at the top of the stairs and preventing Entreri from coming back in.
But Entreri knew that the ranger would protect his high-ground position, and so the assassin never slowed, coming out of his roll back to his feet and running to the side of the room, up the five steps, then moving along that higher ground to the end of the raised plank. When Drizzt did not pursue, neither by following Entreri's course nor rushing across the plank, Entreri hopped down to that narrow walkway and moved halfway along it toward the center stair.
Drizzt held his ground on the wider platform of the staircase apex.
"Come along," Entreri bade him, indicating the walkway.
"Even footing."
They feared climbing that stair, for how vulnerable they would all be perched on the side of Crenshinibon, but when Guenhwyvar, at the landing and looking into the tower, roared louder and began clawing at the wall they could not resist. Again Catti-brie arrived first to find a translucent wall at the top of the stairs, a window into the room where Drizzt and Entreri faced off.
She banged on the unyielding glass. So did Bruenor when he arrived, with the back of his axe, but to no avail, for they could not even scratch the thing. If Drizzt and Entreri heard them, or even saw them, neither showed it.
"You should have made the room smaller," Rai'gy remarked dryly when he, Jarlaxle, and Kimmuriel arrived at their landing, similarly watching the action-or lack thereof-within.
"Ah, but the play's the thing," Jarlaxle replied. He pointed across the way then, to Catti-brie and the others. "We can see the combatants and Drizzt's friends across the way, and those friends can see us," he explained, and even as he did so the three drow saw Catti-brie pointing their way, screaming something that they could not hear but could well imagine. "But Drizzt and Entreri can see only each other."
"Quite a tower," Rai'gy had to admit.
Drizzt wanted to hold the secure position, but Entreri showed patience now, and the ranger knew that if he did not go out, this fight that he desperately wanted to be done with could take a long, long time. He hopped onto the narrow walkway easily and came out toward Entreri slowly, inch by inch, setting each foot firmly before taking the next small step.
He snapped into sudden motion as he neared, a quick-step thrust of his right blade. Entreri's dagger, his left-hand weapon, wove inside the thrust perfectly and pushed the scimitar out wide. In the same fluid movement the assassin turned his shoulder and moved ahead, sword tip leading.
Drizzt's second scimitar was halfway into the parry before the thrust ever began, turning a complete circle in the air, then ascending inside the angle of the thrust on the second pass, deflecting the rushing sword, rolling right over it and around as his first blade did the same with the dagger. Into the dance fully he went, his curving blades accentuating the spinning circular motions, cutting over and around, reversing the direction of one, then both, then one again. Spinning, seeking opening, thrusting ahead, slashing down.
And Entreri matched every movement, his actions in straighter lines, straight to the side or above or straight ahead, picking off the blades, forcing Drizzt to parry. The metal screamed continuously, hit after hit after hit.
But then Drizzt's left hand came in cleanly and cleanly
swished through the air, for the assassin did not try to parry but dived into a forward roll instead, his sword knocking one scimitar at bay, his movement causing the other to miss, and his dagger, leading the ascent out of the roll, aimed for Drizzt's heart with no chance for the ranger to bring his remaining scimitar in to block.
So up went Drizzt, up and out, a great leap to the left side, tucking and turning to avoid the strike, landing on the floor in a roll that brought him back to his feet. He took two running steps away as he spun about, knowing that Entreri, slight advantage gained, would surely pursue. He came around just in time to meet a furious attack from dagger and sword.
Again the metal rang out repeatedly in protest, and Drizzt was forced back by the sheer momentum of Entreri's charge. He accepted that retreat, though, quick-stepping all the way to maintain perfect balance, his hands working in a blur.
At the interior landing the three drow, who had lived all their lives around expert swordsmen and had witnessed many, many battles, watched every subtle movement with mounting amazement.
"Did you arrange this for Entreri's benefit or ours?" Rai'gy remarked, his tone surely different, surely without hint of sarcasm.
"Both," Jarlaxle admitted. As he spoke, Drizzt darted past Entreri up the center stairs and did not stop, but rather leaped off, turning in midair as he went, then landing in a rush back to the side toward the plank. Entreri took a shorter route instead of a direct pursuit, leaping up to the plank ahead of Drizzt, stealing the advantage the dark elf had hoped to achieve.
As much the improviser as his opponent, Drizzt dived down low, skittering under the plank even as Entreri got his footing, and slashing back up and over his head, an amazingly agile move that would have hamstrung the assassin had Entreri not anticipated just that and continued on his way, leaping off the plank back to the floor and turning around.
Still, Drizzt had scored a hit, tearing the back of Entreri's trousers and a line across the back of his calf.
"First blood to Drizzt," Kimmuriel observed. He looked to Jarlaxle, who was smiling and looking across the way. Following the mercenary's gaze Rai'gy saw that Drizzt's friends, including even the panther, were similarly entranced, watching the battle with open-mouthed admiration.
And so it was well-earned, Kimmuriel silently agreed, turning his full attention back to the dance, brutal and beautiful all at once.
Now they came in at floor level, rushing together in a blur of swords and flying capes, their routines neither attack nor defense, but somewhere in between. Blade scraped along blade, throwing sparks, the metal shrieking in protest.
Drizzt's left blade swished across at neck level. Entreri dropped suddenly below it into a squat from which he seemed
to gain momentum, coming back up with a double thrust of sword and dagger. But Drizzt didn't stop his turn with the miss. The dark elf went right around, a complete circuit, coming back with a right-handed, backhand down-and-over parry. The inside hook of his curving blade caught both the assassin's blades and turned them aside. Then Drizzt altered the angle of his left before it swished overhead, the blade screaming down for Entreri's head.
But the assassin, his hands even closer together because of Drizzt's block, switched blades easily, then extracted the dagger by bringing his right arm in suddenly, pumping it back out, dagger tip rising as scimitar descended.
Then they both howled in pain, Drizzt leaping back with a deep puncture in his wrist, Entreri falling back with a gash along the length of his forearm.
But only for a second, only for the time it took each to realize that he could continue, that he would not
drop a weapon. Both Drizzt's scimitars started out wide, closing like the jaws of a wolf as he and Entreri came together. The assassin, though his blades had the inside track, found himself a split second behind and had to double block, throwing his own blades, and the scimitars they caught, out wide and coming forward with the momentum. He hesitated just an instant to see if he could possibly bring one of his blades back in.
Drizzt hadn't hesitated at all, though, dipping his forehead just ahead of Entreri's similar movement, so that when they came smacking together, head to head, Entreri got the brunt of it.
But the assassin, dazed, punched out straight with his right hand, knuckles and dagger crosspiece slamming into Drizzt's face.
They fell apart again, one of Entreri's eyes fast swelling, Drizzt's cheek and nose bleeding.
The assassin pressed the attack fiercely then, before his eye closed and gave Drizzt a huge advantage. He went in hard, stabbing his sword down low.
Drizzt's scimitar crossed down over it, and he pivoted perfectly, launching a kick that got Entreri in the face.
The kick hardly slowed him, for the assassin had anticipated that exact move indeed, he had counted on it. He ducked as the foot came in, a grazing blow, but one that nonetheless stung his already injured eye. Skittering forward he launched his dagger in a roundabout manner, the edge coming in at the back of Drizzt's knee.
Drizzt could have struck with his second blade, hoping to get it past the already engaged sword, but if he tried and Entreri somehow managed to parry, he knew that the fight would be all but over, that the dagger would tear the back out of his leg.
He knew all of that, instinctively, without thinking at all, so instead he just kicked his one supporting leg forward, falling backward over the dagger. Drizzt was scraped but not skewered. He meant to go all the way around in the roll and come right back up to his feet, but before he even really started he saw that the growling Entreri was fast pursuing and would catch him defenseless halfway around.
So he stopped and set himself on his back as the assassin came in.
On both sides of the room, dark elves and Drizzt's friends alike gasped, thinking the contest at its end. But Drizzt fought on, scimitars whirling, smacking, and stabbing to somehow, impossibly, hold Entreri at bay. And then the ranger managed to tuck one foot under him and come up in a wild rush, fighting ferociously, hitting each of Entreri's blades and hitting them hard, driving, driving to gain an equal footing.
Now they were in it, face to face, blades working too quickly for the onlookers to even discern individual moves, but rather to watch the general flow of the battle. A gash appeared here on one combatant, a gash appeared there on the other, but neither warrior found the opportunity to bring any cut to completion. They were superficial nicks, torn clothes and skin. It went on and on, up one side of the staircase and down the other, and any misgivings that Drizzt might have had about this fight had long flown, and any doubts Entreri had ever had about desiring to battle Drizzt Do'Urden again had been fully erased. They fought with passion and fury, their blades striking so rapidly that the ring came as constant.
They were out on the plank then, but they didn't know it. They came down together, each knocking the other from his perch, on opposite sides, then went under the plank together, battling in a crouch. They moved past each other, coming up on either side, then leaping back atop the narrow walkway in perfect balance to begin anew.
On and on it went, and the seconds became minutes, and sweat mixed with blood and stung open wounds. One of Drizzt's sleeves got sliced so badly that it interfered with his movements, and he had to launch an explosive flurry to drive Entreri back long enough so he could flip his blade in the air and pull the remnants of the sleeve from his arm, then catch his blade as it descended, just in time to react to the assassin's charge. A moment later Entreri lost his cape as Drizzt's scimitar came in for his throat, cutting the garment's drawstring and tearing a gash under Entreri's chin as it rose.
Both labored for breath; neither would back off.
But for all the nicks and blood, for all the sweat and bruises, one injury alone stood out, for Entreri's vision on his right side was indeed blurring. The assassin switched weapon hands, dagger back in left and the longer, better blocking sword back in his right.
Drizzt understood. He launched a feint, a right, left, right combination that Entreri easily picked off, but the attacks had not been designed to score any definitive hit anyway, just to allow Drizzt to put his feet in line.
To the side of the room cunning Jarlaxle saw it and understood that the fight was about to end.
Now Drizzt came in again with a left, but he stepped into the blow and launched his scimitar from far out to the side, from a place where Entreri's closed eye could hardly make out the movement. The assassin did instinctively parry with the sword and counter with the dagger, but Drizzt rolled his scimitar right over the intended parry, then snapped it back
out, slashing Entreri's wrist and launching the sword away. At the same time, the ranger dropped his blade from his right hand and caught Entreri's stabbing dagger arm at the wrist. Stepping in and rolling his wrist and turning his weapon hand, Drizzt twisted Entreri's dagger arm back under itself, holding it out wide while before the assassin's free hand could hold Drizzt's arm back the dark elf's scimitar tip came in at Entreri's throat.
All movement stopped suddenly. The assassin, with one arm twisted out wide and the other behind Drizzt's scimitar arm, was helpless to stop the ranger's momentum if Drizzt decided to plunge the blade through Entreri's throat.
Growling and trembling, as close to the very edge of control as he had ever been, Drizzt held the blade back. "So what have we proven?" he demanded, voice full of venom, his lavender orbs locked in a wicked stare with Entreri's dark eyes. "Because my head connected in a favorable place with yours, limiting your vision, I am the better fighter?"
"Finish it!" Entreri snarled back.
Drizzt growled again and twisted Entreri's dagger arm more, bending the assassin's wrist so that the dagger fell to the floor. "For all those you have killed, and all those you surely will, I should kill you," Drizzt said, but he knew even as he said the words, and Entreri did, too, that he could not press home his blade, not now. In that awful moment Drizzt lamented not going through with the move in the first instant, before he had found the time to consider his actions.
But now he could not, so with a sudden explosion of motion he let go of Entreri's arm and drove his open palm hard into the assassin's face, disengaging them and knocking Entreri staggering backward.
"Damn you, Jarlaxle, have you had your pleasure?" Drizzt cried, turning about to see the mercenary and his companions, for Jarlaxle had opened the door.
Drizzt came forward determinedly, as if he meant to run right over Jarlaxle, but a noise behind him stopped him, for Entreri came on, yelling.
Yelling. The significance of that was lost on Drizzt in that moment as he spun about, right to left, his free right arm brushing out and across, lifting Entreri's leading arm, which held again that awful dagger. And around came Drizzt's left arm, scimitar leading, in a stab as Entreri crashed in, a stab that should have plunged the weapon into the assassin's chest to its hilt.
The two came together and Drizzt's eyes widened indeed, for somehow, somehow, Entreri's very skin had repelled the blow.
But Artemis Entreri, his body tingling with the energy of the absorbed hit, with the psionics Kimmuriel had suddenly given back to him, surely understood, and in a purely reactive move, without any conscious thought-for if the tormented man had considered it he would have loosed the energy back into himself-Entreri reached out and clasped Drizzt's chest and gave him back his blow with equal force.
His hand sank into Drizzt's chest even as Drizzt, blood bubbling from the wound, fell to the ground.
Out on the landing time seemed to freeze, stuck fast in that awful, awful moment. Guenhwyvar roared and leaped into the translucent wall, but merely bounced away. Outraged, roaring wildly, the cat went back at the wall, claws screeching against the unyielding pane.
Bruenor, too, went into a fighting frenzy, hacking futilely with his axe while Regis stood dumbfounded, saying, "No, it cannot be," over and over.
And there stood Catti-brie, wavering back and forth, her jaw drooping open, her eyes locked on that horrible sight. She suffered through every agonizing second as Entreri's empowered hand melted into Drizzt's chest, as the lifeblood of her dearest friend, of the ranger she had come to love so dearly, spurted from him. She watched the strength leave his legs, the buckling knees, and the sinking, sinking as Entreri guided him to the floor, and the sinking, sinking, of her own heart, an emptiness she had felt before, when she had seen Wulfgar fall with the yochlol.
And even worse it seemed for her this time.
"What have I done?" the assassin wailed, falling to his knees beside the drow. He turned an evil glare over Jarlaxle. "What have you done?"
"I gave you your fight and showed you the truth," Jarlaxle calmly replied. "Of yourself and your skills. But I am not finished with you. I came to you for my own purposes, not your own. Having done this for you, I demand that you perform for me."
"No! No!" the assassin cried, reaching down furiously to try to stem the spurting blood. "Not like this!"
Jarlaxle looked to Kimmuriel and nodded. The psionicist gripped Entreri with a mental hold, a telekinetic force that lifted Entreri from Drizzt and dragged him behind Kimmuriel as the psionicist headed out of the room, back down the stairs.
Entreri thrashed and cursed, aiming his outrage at Jarlaxle but eyeing Drizzt, who lay very still on the floor. Indeed he had been granted his fight and, indeed, as he should have foreseen, it had proven nothing. He had lost-or would have, had not Kimmuriel intervened-yet he was the one who had lived.
Why, then, was he so angry? Why did he want at that moment, to put his dagger across Jarlaxle's slender throat?
Kimmuriel hauled him away.
"He fought beautifully," Rai'gy remarked to Jarlaxle, indicating Drizzt, the blood flowing much lighter now, a pool of it all about his prone and very still form. "I understand now why Dantrag Baenre is dead."
Jarlaxle nodded and smiled. "I have never seen Drizzt Do'Urden's equal," he admitted, "unless it is Artemis Entreri. Do you understand now why I chose that one."
"He is drow in everything but skin color," Rai'gy said with a laugh.
An explosion rocked the tower.
"Catti-brie and her marvelous bow," Jarlaxle explained, looking to the landing where only Guenhwyvar remained, roaring and clawing futilely at the unyielding glass. "They saw, of course, every bit of it. I should go and speak with
them before they bring the place down around us."
With a thought to the crystal shard, Jarlaxle turned that
wall in front of Guenhwyvar opaque once more.
Then he nodded to the still form of Drizzt Do'Urden and
walked out of the room.