The labyrinth drawn on the cloth consisted of eight circles, or spheres, called Worlds. The closer to the middle, the denser the labyrinth seemed to be, and the more blind alleys and back streets leading to nowhere there were in it. And vice versa – the outer spheres gave the impression of being brighter and more spacious, and here the paths of the labyrinth seemed wider and less chaotic, as if inviting you to wander. The sphere that represented the centre of the labyrinth – the darkest and most tangled one – was called the First World. By this World someone’s unskilled hand had drawn an arrow in copying pencil and written: “Primeval.” “Why Primeval?” wondered Squire Popielski. “Why not Kotuszów, Jeszkotle, Kielce, Kraków, Paris, or London?” A complex system of little roads, intersections, forks and fields led deviously towards a single passage into the next circular zone, called the Second World. In comparison with the tangle at the centre, here there was a bit more space. Two exits led to the Third World, and Squire Popielski soon realised that in each World there would be twice as many exits as in the previous one. With the tip of his fountain pen he carefully counted all the exits from the final sphere of the labyrinth. There were 128 of them.
The small book entitled Ignis fatuus, or an instructive game for one player was simply an instruction manual for the game written in Latin and in Polish. The squire flicked through it page by page, and found it all very complicated. The manual described in turn each possible result of throwing the die, each move, each pawn-figurine, and each of the Eight Worlds. The description seemed incoherent and full of digressions, until finally it occurred to the squire that here he had the work of a lunatic.
The game is a sort of journey, on which now and then choices keep appearing, the first words read. The choices make themselves, but sometimes the player is under the impression that he is making them consciously. This may frighten him, because then he will feel responsible for where he ends up and what he encounters.
The player sees his journey like cracks in the ice – lines that split, turn, and change direction at a dizzy pace. Or like lightning in the sky that seeks a way for itself through the air in a manner that is impossible to predict. The player who believes in God will say: “divine judgement,” “the finger of God” – that omnipotent, powerful extremity of the Creator. But if he doesn’t believe in God, he will say: “coincidence,” “accident.” Sometimes the player will use the words “my free choice,” but he is sure to say this more quietly and without conviction.
The game is a map of escape. It starts at the centre of the labyrinth. The aim is to pass through all the spheres and break free of the fetters of the Eight Worlds.
Squire Popielski leafed through the complicated description of the pawns and opening strategies for the Game, until he came to the description of the First World. He read:
In the beginning there was no God. There was no time or space. There was just light and darkness. And it was perfect.
He had a feeling he knew those words from somewhere.
The light moved within itself and flared up. A pillar of light tore into the darkness and there it found matter that had been immobile forever. It struck it with full force, until it awoke God in it. Still unconscious, still unsure what He was, God looked around Him, and as He saw no one apart from Himself, He realised that He was God. And unnamed for Himself, incomprehensible to Himself, He felt the desire to know Himself. When He looked closely at Himself for the first time, the Word came forth – it seemed to God that knowing was naming.
And so the Word rolls from the mouth of God and breaks into a thousand pieces that become the seeds of the Worlds. From this time on the Worlds grow, and God is reflected in them as in a mirror. And as He examines His reflection in the Worlds, He sees Himself more and more, knows Himself better and better, and this knowledge enriches Him, and thus it enriches the Worlds, too.
God comes to know Himself through the passage of time, because only that which is elusive and changeable is most similar to God. He comes to know Himself through the rocks that emerge hot out of the sea, through the plants in love with the sun, through generations of animals. When man appears, God experiences a revelation, and for the first time He is able to name in Himself the fragile line of night and day, the subtle boundary, from which light starts to be dark and dark light. From then on He looks at Himself through the eyes of people. He sees thousands of His own faces and tries them on like masks and, like an actor, for a while becomes the mask. Praying to Himself through the mouths of people, He discovers contradiction in Himself, for in the mirror the reflection can be real, and reality can pass into the reflection.
“Who am I?” asks God, “God or man, or maybe both one and the other at once, or neither of them? Was it I that created people, or they Me?”
Man tempts Him, so He creeps into the beds of lovers, and there He discovers love. He creeps into the beds of old people, and there He finds transience. He creeps into the beds of the dying, and there He finds death.
“Why shouldn’t I give it a try?” thought Squire Popielski. He went back to the beginning of the book and set out the brass figurines in front of him.