Board games

I remember the games the islanders used to play. They were fond of board games. The extraction of precious stones from the mines of their homes did not take up too much of their time, and apart from their dreamy attention to the sounds of the water and the murmur of the leaves interwoven with the squawking of birds, apart from their meals and their occasional reading and writing of the Book, they practised only one form of popular entertainment. I would often see them two and two sitting in the shadow of a colonnade in the lower town or on a stone terrace in the upper town, leaning over a game-board. It took me a long time to get used to these games, but eventually I learned to take pleasure in the long, puzzling matches with their ever-changing rules and uncertain outcomes. Even today when the rain keeps me in my Prague flat on a Sunday afternoon, I fold out the game-board I brought back from the island and challenge myself to a game. (I have failed to find anyone here who finds amusement in the islanders’ games.)

The games, too, gave vent to the islanders’ fascination for things which for us do not even exist. By this I mean the shapes of the formless and the surfaces of boundaries. It was as if these games had been born out of the need to create new borders while disputing their existence. The borders were not violated in the name of some kind of (primary or definitive) continuity or freedom. In referring to the islanders’ love of the formless I have allowed myself to be ensnared by language. The fact is that the islanders had no notion of continuous or formless: where we say formless they used a word whose literal meaning is “the dance of demons and animals in the early morning and evening.” For the islanders, even a white surface was a vortex of nascent and expiring shapes, full of monsters and fantastic fauna and flora; while the real bodies of humans and animals and real flowers were for them produce of a single species which exercised no particular privileges in relation to other species. And the gaps between species were not for them, as they are for us, so much empty space into which a monster will occasionally stray: they were inhabited by a great number of beings, whose bodies assumed all manner of transitional shapes. The islanders were well aware that such creatures do not occur in the real world, yet for all that they thought them no more bizarre than real species (not least the animals I told them about; they considered the distinction between existence in words and existence in the imagination a negligible one).

In the beginning I was exasperated by the fact that all the boards on the island were — to differing degrees — out of focus. At first glance you might mistake one for the common type of board we use, but the dividing line between two squares was blurred, and for at least a fraction of a second a moving piece would pass through an area which was neither white nor black but was so much part of the game that it needed to be taken into consideration. Elsewhere on the board there might be a zone in which several squares had indistinct edges; this would put me in mind of a volcano spewing an ever-changing molten lava which, before it was solidified in the black-and-white squares, dreamed wild dreams about games of sameness and difference. There were boards on which all the borders were blurred and boards on which all the squares had practically dissolved. (The surface of the latter was grey with lighter and darker areas which recalled a world of borders.)

Some of the island’s game-boards attained such a state by a process of natural development. I often saw islanders playing with boards which must once have been standard, European chessboards but on which time had worked to erase or obfuscate borders, to lose them in a confusion of lines and a swamp of stains; the board was flaking, crumbling, dripping wet, its squares had paled in the light of the sun, had peeled off, developed cracks, its colours had run into one another, washing over the web of scratches wrought by all the moves and the stains left by all the liquids which had seeped into its pores over many years. The islanders sat over such boards and moved about them decaying pieces thick with mould, with which they wandered the labyrinths of scratches and stains; it was never quite clear to what extent they were searching for traces of squares long-gone or how far their moves and stops were forming a new game-board web both fanciful and vague. Often a game was in progress when the pieces disintegrated to irrecoverable effect; the players would gather together the dust which was all that remained of them, and, after the wind blew this away, continue the game using imaginary pieces. As the end approached there were more imaginary pieces than real and the game crossed seamlessly into the realms of memory and night-time dreams, becoming a game of phantoms.

I played on boards whose squares changed in the course of a single game. They were made of squares of darker and lighter sand sprinkled on the board. In the course of the game the wind would blow the sand about, into long patches run through with different colours, until the board became a whirl of darker and lighter twists, stretching and transforming, wrapping themselves into other twists, reminiscent of the jaspé bindings of books come to life in dreams; and the pieces would pick their way through them, before crumbling and blending in with the sand of the squares.

I taught myself to understand a little the peculiar delight to be had from taking up a position on a blurred border, where none of the segments into which the space is divided have any particular claim on us, where suddenly we encounter the existence of something neither left nor right, neither the same nor different, a third thing which is impossible yet real; we encounter a space the world does not know and that no world would allow, but which provides a strange, rather pleasant place to stay. I believe this space’s magical charm is somehow reflected in all the border territories we pass through on our travels, that it gives both shelter and danger, is at once a citadel and a trap. It is there in the city’s mysterious edges, where the fringes of a garden give sanctuary to ghosts woven of moisture and shadow, in the strip between road and field, perhaps in that unlit café on the seashore I happened across that night in Naoussa on Paros, whose last tables and chairs were being claimed by the waves as they rose and fell.

Often the pieces were of an indefinite colour, and this would change in the course of a game. Some of them crumbled or melted in the sun and thus became different. Sometimes a player would realize that the piece he had in his hand, with which he was about to make his final, victorious move, had transformed itself into one of his opponent’s pieces. As they underwent such transformations pieces would go through phases where it was impossible to say what they were like and to whom they belonged, but however monstrous they were still it was necessary to play with them, to move them about the fluid, borderless squares. Stranger still was the fact there was no clear boundary between piece and board; a piece might melt and become a square, or a square of the water-board, which was popular in the upper town, might take on a firm shape which then would be moved about the playing surface.

Nor were there set rules for the game. The rules would change in the course of a game, usually by appendices attaching themselves to edges and exceptions undermining from the inside the existing rules, which themselves would become a collection of appendices and exceptions and as such would dissolve. It is to be presumed that a new state of affairs on the board called for new rules. This provoked no argument between the players, who continued to sit over the board in silence; while one was interpreting the new rules from the positions of the pieces and the moves of his opponent and adapting his play accordingly, the other was trying to find the rules in the configuration of the board and the moves of his opponent, which themselves were informed by moves he himself had taken. Even in this complicated manner, which we can compare to an attempt to reflect nothing between two mirrors, in time some kind of tacit harmonization of the rules might have been reached; but around the time new rules were becoming fixed, the impression was created that they were out of tune with the new state of affairs on the board, so again they began to change.

In the beginning the games of the islanders were a cause of boredom or exasperation to me. Once when Karael and I were sitting at the board and after my thirtieth move I remained clueless as to what was going on, I threw a tantrum and scattered the pieces across the board. When I offered her a shamefaced apology, Karael laughed and said this act of mine had in no way spoiled the game and that it was still in progress; I had not fought free of the game or its rules. The rolling of the pieces about the board was simply an expression of a new version of the rules which was immediately assimilated by the game, which thus caught me in its snare.

And so would the island’s players sit over their game-boards of blurred squares with fuzzy borders that shifted in the course of a game, moving pieces which changed into other pieces and disintegrated in their hands, playing by rules which originated from the game in progress and underwent constant change. How strange it is that I, too, should come to find pleasure in a way of playing which looked infinitely complicated and laborious! But whoever explored it more deeply discovered that there was a simplicity in it, that the ground it moved us across was ground we knew intimately, and that the simplicity was a source of delight.

I don’t know the origins of the island’s games. It may be that they came to the island by way of the Europeans and that the islanders adapted them in accordance with their own tastes. It is also possible that board games originated on the island, that the way the islanders play them is the original way, that only later did they find their way to Europe and Asia, where their fluid rules became fixed rules and the borders between squares became calmer and more distinct, paving the way for the games we play today. But what if the boards of Europe were merely dormant, what if some disturbance of the modern age should wake them so that their borders were fluid once again and their squares began to pulsate?

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