The disguise I have chosen-a linen tunic, a panama hat and a fan embellished with calligraphy-gives me something of the solemnity of an imperial official, and the pair of glasses makes him look like an academic.
The rickshaw boy can tell straightaway that I am not from the area, and he decides to swindle me: instead of going straight to the Square of a Thousand Winds, he sets off on a long detour round the town. His voice shuddering with the physical effort, he tells me some of the history of the region. Four hundred years ago the court nobles discovered the local forest and built sumptuous palaces on its fringes. For many centuries they cherished these lands, which were rich in game and beautiful women. A Thousand Winds, which was originally just a small village, grew into a town where trade and local crafts could flourish. The city is like a miniature copy of Peking, with the same rectangular layout. When the Manchurian Empire disintegrated, some of the Peking aristocracy followed the Emperor to the New Capital; others took refuge here. They can be identified by their elegant brand of poverty: they wear outdated robes, and they oppose any form of modernity by keeping their nails long (a sign of the leisured classes) and their heads shaved with the traditional little plait at the back.
After taking me along the ramparts, rife with beggars, firebreathers and monkey trainers, and after showing me the main square with its large, old-fashioned private houses, he eventually comes to a stop on the edge of a wooded square.
“This is the Square of a Thousand Winds,” he says and then asks mysteriously, “Do you play?”
I do not answer.
All round the park players confront each other in silence across the low tables, and judging by their clothes they come from all levels of society. If I had not come here I would never have believed such a place existed where a passerby could be offered a game of go. I have always thought that go was the exclusive reserve of the elite, each game a ceremony carried out with the greatest of respect.
I do not find this phenomenon altogether surprising, though. According to legend, this extraordinary game was invented by the Chinese 4,000 years ago, but during the course of its over-long history, its traditions have been worn away, and the game has lost its air of refinement and the purity of its origins. Go was introduced to Japan over a thousand years ago and there it has been meditated over and perfected to the point of becoming a divine art. In this too, my country has demonstrated its superiority over China.
In the distance I can see a young woman playing against herself. At home it would be unthinkable for a woman to be alone in a place where there are so many men. Intrigued, I move closer.
She is younger than I thought, and she is wearing a school dress. Sitting with her head resting in the hollow of her hand, she is deep in thought. The stones have been laid out on the board with considerable skill, and I am drawn in to examine them more closely.
She looks up, wide forehead and slanting eyes like two finely drawn willow leaves. It is as if I am looking at Sunlight aged sixteen, but the illusion is short-lived: the apprentice geisha had a shy, closed sort of beauty, but this Chinese girl sits watching me unabashed. At home, elegance is associated with pallor and women avoid the sun; this girl has spent so much time playing outside that her face glows with a strange charm. Her eyes meet mine before I can look away.
She invites me to a game of go, and I pretend to hesitate to make my character more believable. Before I left the Chidori restaurant, Captain Nakamura’s collaborator told me that over the last ten years my country has become a window on the Western world for the whole of Asia. If I claim to be one of those Chinese students who has spent a long time in Tokyo, that will justify my manner, my accent and my ignorance of some topical issues.
The Chinese girl doesn’t much like talking; without asking me a single question, she urges me to start. Her very first move establishes a perverse and extravagant strategy. I have never played go with a woman; I have never been so close to one except for my mother, my sister, Akiko, geishas and prostitutes. Even though the checkered tabletop lies between me and my opponent, her young-girl smell makes me uncomfortable.
She looks as if she is dreaming as she tilts her head to one side, completely absorbed in her thoughts. Her soft face contrasts sharply with her prickly maneuvers-I find her intriguing.
How old is she? Sixteen? Seventeen? Her flat chest and her two plaits suggest all the ambiguity of adolescence, which makes girls look like transvestite boys. And yet the first signs of femininity are just emerging, like snowdrops in early spring: there is an indolent roundness to her forearms.
Night is falling quickly now and I have to get back to the barracks. She invites me to come again, and this invitation from any other woman would be somehow immodest, but this young girl knows how to put her innocence to good use.
I do not answer. She puts the stones away in their pot, clattering them against each other, a racket that is clearly a protest against my indifference. I laugh inwardly: she would be a great player if she could moderate her aggression and apply herself to a more spiritual path.
“Ten o’clock on Sunday morning,” she says.
I like her perseverance: I offer no further resistance, and agree with a nod.
At home, when women laugh they hide their faces behind the sleeves of their kimonos. The Chinese girl smiles without embarrassment or artifice. Her mouth opens with all the irresistible power of a grenade exploding.
I look away.