Rust provides a powerful macro system that allows metaprogramming. As you've seen in previous chapters, macros look like functions, except that their name ends with a bang !, but instead of generating a function call, macros are expanded into source code that gets compiled with the rest of the program. However, unlike macros in C and other languages, Rust macros are expanded into abstract syntax trees, rather than string preprocessing, so you don't get unexpected precedence bugs.
Macros are created using the macro_rules! macro.
// This is a simple macro named `say_hello`.
macro_rules! say_hello {
// `()` indicates that the macro takes no argument.
() => {
// The macro will expand into the contents of this block.
println!("Hello!");
};
}
fn main() {
// This call will expand into `println!("Hello");`
say_hello!()
}
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So why are macros useful?
1. Don't repeat yourself. There are many cases where you may need similar functionality in multiple places but with different types. Often, writing a macro is a useful way to avoid repeating code. (More on this later)
2. Domain-specific languages. Macros allow you to define special syntax for a specific purpose. (More on this later)
3. Variadic interfaces. Sometimes you want to define an interface that takes a variable number of arguments. An example is println! which could take any number of arguments, depending on the format string!. (More on this later)