The Path struct represents file paths in the underlying filesystem. There are two flavors of Path: posix::Path, for UNIX-like systems, and windows::Path, for Windows. The prelude exports the appropriate platform-specific Path variant.
A Path can be created from an OsStr, and provides several methods to get information from the file/directory the path points to.
Note that a Path is not internally represented as an UTF-8 string, but instead is stored as a vector of bytes (Vec
use std::path::Path;
fn main() {
// Create a `Path` from an `&'static str`
let path = Path::new(".");
// The `display` method returns a `Show`able structure
let _display = path.display();
// `join` merges a path with a byte container using the OS specific
// separator, and returns the new path
let new_path = path.join("a").join("b");
// Convert the path into a string slice
match new_path.to_str() {
None => panic!("new path is not a valid UTF-8 sequence"),
Some(s) => println!("new path is {}", s),
}
}
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Be sure to check at other Path methods (posix::Path or windows::Path) and the Metadata struct.
OsStr and Metadata.