Primitives

Rust provides access to a wide variety of primitives. A sample includes:

Scalar Types

• signed integers: i8, i16, i32, i64, i128 and isize (pointer size)

• unsigned integers: u8, u16, u32, u64, u128 and usize (pointer size)

• floating point: f32, f64

• char Unicode scalar values like 'a', 'α' and '∞' (4 bytes each)

• bool either true or false

• and the unit type (), whose only possible value is an empty tuple: ()

Despite the value of a unit type being a tuple, it is not considered a compound type because it does not contain multiple values.

Compound Types

• arrays like [1, 2, 3]

• tuples like (1, true)

Variables can always be type annotated. Numbers may additionally be annotated via a suffix or by default. Integers default to i32 and floats to f64. Note that Rust can also infer types from context.

fn main() {

// Variables can be type annotated.

let logical: bool = true;

let a_float: f64 = 1.0;  // Regular annotation

let an_integer   = 5i32; // Suffix annotation

// Or a default will be used.

let default_float   = 3.0; // `f64`

let default_integer = 7;   // `i32`

// A type can also be inferred from context

let mut inferred_type = 12; // Type i64 is inferred from another line

inferred_type = 4294967296i64;

// A mutable variable's value can be changed.

let mut mutable = 12; // Mutable `i32`

mutable = 21;

// Error! The type of a variable can't be changed.

mutable = true;

// Variables can be overwritten with shadowing.

let mutable = true;

}

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See also:

the std library, mut, inference, and shadowing

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