Sometimes it simplifies the code to mask all of the different errors with a single type of error. We'll show this with a custom error.
Rust allows us to define our own error types. In general, a "good" error type:
• Represents different errors with the same type
• Presents nice error messages to the user
• Is easy to compare with other types
• Good: Err(EmptyVec)
• Bad: Err("Please use a vector with at least one element".to_owned())
• Can hold information about the error
• Good: Err(BadChar(c, position))
• Bad: Err("+ cannot be used here".to_owned())
• Composes well with other errors
use std::fmt;
type Result = std::result::Result;
// Define our error types. These may be customized for our error handling cases.
// Now we will be able to write our own errors, defer to an underlying error
// implementation, or do something in between.
#[derive(Debug, Clone)]
struct DoubleError;
// Generation of an error is completely separate from how it is displayed.
// There's no need to be concerned about cluttering complex logic with the display style.
//
// Note that we don't store any extra info about the errors. This means we can't state
// which string failed to parse without modifying our types to carry that information.
impl fmt::Display for DoubleError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "invalid first item to double")
}
}
fn double_first(vec: Vec<&str>) -> Result {
vec.first()
// Change the error to our new type.
.ok_or(DoubleError)
.and_then(|s| {
s.parse::()
// Update to the new error type here also.
.map_err(|_| DoubleError)
.map(|i| 2 * i)
})
}
fn print(result: Result) {
match result {
Ok(n) => println!("The first doubled is {}", n),
Err(e) => println!("Error: {}", e),
}
}
fn main() {
let numbers = vec!["42", "93", "18"];
let empty = vec![];
let strings = vec!["tofu", "93", "18"];
print(double_first(numbers));
print(double_first(empty));
print(double_first(strings));
}
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