Multiple error types

The previous examples have always been very convenient; Results interact with other Results and Options interact with other Options.

Sometimes an Option needs to interact with a Result, or a Result needs to interact with a Result. In those cases, we want to manage our different error types in a way that makes them composable and easy to interact with.

In the following code, two instances of unwrap generate different error types. Vec::first returns an Option, while parse:: returns a Result:

fn double_first(vec: Vec<&str>) -> i32 {

let first = vec.first().unwrap(); // Generate error 1

2 * first.parse::().unwrap() // Generate error 2

}

fn main() {

let numbers = vec!["42", "93", "18"];

let empty = vec![];

let strings = vec!["tofu", "93", "18"];

println!("The first doubled is {}", double_first(numbers));

println!("The first doubled is {}", double_first(empty));

// Error 1: the input vector is empty

println!("The first doubled is {}", double_first(strings));

// Error 2: the element doesn't parse to a number

}

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Over the next sections, we'll see several strategies for handling these kind of problems.

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