me off. I mean, sure, it shows me the effect of statistical fluctua- tions and dependent events in combination. But is it a balanced system? Let's say the demand on us is to walk two miles every hour-no more, no less. Could I adjust the capacity of each kid so he would be able to walk two miles per hour and no faster? If I could, I'd simply keep everyone moving constantly at the pace he should go-by yelling, whip-cracking, money, whatever-and ev- erything would be perfectly balanced.
The problem is how can I realistically trim the capacity of fifteen kids? Maybe I could tie each one's ankles with pieces of rope so that each would only take the same size step. But that's a little kinky. Or maybe I could clone myself fifteen times so I have a troop of Alex Rogos with exactly the same trail-walking capac- ity. But that isn't practical until we get some advancements in cloning technology. Or maybe I could set up some other kind of model, a more controllable one, to let me see beyond any doubt what goes on.
I'm puzzling over how to do this when I notice a kid sitting at one of the other tables, rolling a pair of dice. I guess he's practic- ing for his next trip to Vegas or something. I don't mind-al- though I'm sure he won't get any merit badges for shooting craps -but the dice give me an idea. I get up and go over to him.
"Say, mind if I borrow those for a while?" I ask.
The kid shrugs, then hands them over.
I go back to the table again and roll the dice a couple of times. Yes, indeed: statistical fluctuations. Every time I roll the dice, I get a random number that is predictable only within a certain range, specifically numbers one to six on each die. Now what I need next for the model is a set of dependent events.
After scavenging around for a minute or two, I find a box of match sticks (the strike-anywhere kind), and some bowls from the aluminum mess kit. I set the bowls in a line along the length of the table and put the matches at one end. And this gives me a model of a perfectly balanced system.
While I'm setting this up and figuring out how to operate the model, Dave wanders over with a friend of his. They stand by the table and watch me roll the die and move matches around.
"What are you doing?" asks Dave.
"Well, I'm sort of inventing a game," I say.
"A game? Really?" says his friend. "Can we play it, Mr. Rogo?" -